@@empiyrr2133 rejuv does not work on the lifesteal item, but it should buff inara 's cards that give passive healing over time from her abilities Also, her talent that increases healing received does help with lifesteal because it's anti-cauterize
rejuvinate on Vora with self-healing cards, along with her passive, is a perfect mix for when you have a not-so-good healer on your team, or when there isn't one at all
Rejuvenate also affects Bloodbath's true healing, and in something like Koga who can run Trigger Happy and stack increased healing on elimination, is extremely good, you should try it.
Considering it will work on flat heal per attack cards and self heal over time per x situation, this may go REALLY crazy with the Tiberius' Bragging Rights and Test of Strength cards (heal per chakram and heal per second while in combat trance). Stack with lifesteal (yes, I know it doesn't get anything from rejuv, but rejuv affects the other heals) and you'll have some JUICY heals while using combat trance and not affected by caut
My guess on why Rejuv doesn't work on Luna and Ying's clones is bc they are coded to be a ``separate character´´ , this would make sense since Ying's clones can be affect by cc, and be executed by Drogoz
It is a bug, as stated in a link posted on Twitter. But I hope it stays that way. It's a cool mechanic. Maybe they should just buff them otherwise if needed.
Do you know if Ying illusions are affected by unbound and bloodbath? I don't recall watching them get healed or have reduced CC (illusions can be stunned and silenced)
@@mastrorick No, they are not affected by these, unbound makes sense since the item benefits only you, but I have tested and it doesn't work with either the previous and the current bloodbath. Maybe bc the item is coded to heal only players
Megapotion is going to go so damn hard now lol. Imagine thinking you got that team kill in the bag then BOOM 2,600 burst heal to EVERYONE. Also, I think new rejuv is better for tanks who run the "receive x% more healing when x" card because less diminishing returns. Not actively combatting cauterize will be interesting to see though. Looks like you have to actually use cover now Mr. Tank!
At max caut with lvl 3 rejuv, it's 260 healing for mega potion. That "team kill in the bag" usually involves at least the majority of those enemies being affected by cauterize
@@cynicalnightmare1108 all it takes is a Koa shield or taking cover to cleanse caut. Also a team kill on the other hand can just be one good AoE ultimate on low health enemies (remember, most ultimates do NOT apply cauterize)
5:00 wait wasn't one of the nerfs inara got on mother's grace that she no longer gets increased healing? that's why it doesn't show up in the description anymore? or am i confused
I really hope they never change healer sky. Out of all of the characters that can off heal or have some sort of healing talent that isn’t a support, she is the most fun imo.
Would Yagorath with the talent "Unnatural Persistence" gain any benefits from rejuvenate? It would be very interesting to know since you could combine with some of her healing cards that she has.
she would gain benefit from it. But her unnatural persistence healing is incredibly weak and falls off hard lategame with no way to break caut while using it as you have to be on the point so id say its pointless
Net nerf to healing overall tbh, I doubt tanks would even appreciate the extra item space if it means getting shredded late-game. Maybe if the numbers were 20 / 40 / 60, but that's still objectively worse than old rejuv. Unless you're Sustain Lian. Lian likes this change. So does sustain Tiberius. Honestly, only cheesy dps sustain builds like this change.
what if rejuv made up to 30% of your healing (or maybe less like 15%) to be true healing? that way it combats caut without increasing the healing you do in early game
I think it also increases the healing given by the payload. I tested it the other day, but I can't remember whether it did or not, I can't remember the result.
Como no puso a los flancos que se quitan el cauterizar, pues el Zhin con el tercer talento está masomenos con rejuvenecer y el Koga se cura 800 por atravesar con sus garras a un enemigo. Pd: Buen video 👍 y algunos puntos que se me había olvidado. Edit: se me olvido agregar que si Rejuvenecer afecta a meditation o no? Ya que el ítem especificaba, no vale Robo de vida, pero y "Meditación"?
@@AndrewChicken ok, gracias. Ah, y en esa partida que fuiste Seris, me dijeron que vaya Fernando, pero sabía que sacarían a un blaster y quería jugar Termi :V , pero aún asi, buena partida.
Idk why they think it's a good idea to mess around with the fundamental way the game is played this late until it's life. They need a focus on bug fixes and balance before we end up in maintenance mode. I was online the other day and they had forced cross play on because of low server population despite the setting being off
i knew this item was wrong from the start i do not know which dev was illiterate and didn't understand the word "OUTPUT", output means giving out while input means receiving, that's why i was confused why it did nothing for my healers when it first was added. They will also have to change the image for it to the character now holding his hand out with healing effects flowing out instead of into him.
? I was getting (I believe) 108 per tick off a Ying illusion with Rejuvenate the other day. It was certainly more than the base 90. Could this be a shooting range bug? Or is it just happening inconsistently?
I really want to know if the new rejuvenate also increases the healing of the new bloodbath. I've been running both on supports with high elimination numbers like Corvus and Jenos but I can't see if they synergise together
Yes it works with all forms of healing, so long as it isn't Lifesteal. I tested it in that PvE mode, and then real lobbies, and it buffs it by the percentage of whatever you're at
pretty sure it would, but meditation 3 already heals you insanely fast, so it wouldn’t make sense to buy rejuv on top of that when you could spend the creds on something else
Im liking using bloodbath while playing sup 1080 true healing over 2 secs are kinda strong On moji im starting rejuv+(bonus shield card, dont remember name)
Wait, why is this not a good idea on Barik? It helps heals his turrets and helps his turrets heal him. I also agree with other commenters that it's good for when you have no healer or the healer is not doing a good job.
I don't want to be catastrophic or rude but I can't understand why is everyone so okey with this. The good part is there but for the bads this is a horrible change. Some tanks can take advantage but some others can't. Same with the supports and with some of them, until for now, rejuv doesn't even work. We've been playing with the "caut - rejuv = healing" formula for so long and still the sustain in the "end" game was garbage. Whether you think it's good or bad that it was that way, consider that it was that way and think that now, for a 1500hp of healing output you would receive 195 when you would've receive 600. Some not-so-good tanks are now almost paper and supports can become useless HP crumb givers or minimal side-effect dealers with no identity or appeal. It's a huge and unfair nerf for some of the less played role characters and on the other side, Khan for example who was already strong is now OP. Let's admit the majority of the people think tanks in this game aren't as fun as dmg or flank, add it you're a giant piece of paper + you'r support can not work properly...nice, definitely we won't be receiving another batch of "If you don't pick tank nobody will"
I don't understand the reason behind this video, I mean, is write right there, OUTPUT, you just need read it. As an Smite player I know this video is 1000% needed because players usually read nothing about the game and when they do shit, they blame the game. 10 years of Smite and a lot of players doesn't know what some gods do, how certain items work and how mechanics like penetration works and I know very well that Paladins players are just the same in another game.
I just want to say, why did they rework Kill-to-Heal? Evil Mojo is forcing me to rely on my NPC teammates now. Why isn’t anyone talking about this? It was so good to heal myself (ignoring Anti-Heals) when getting kills; now I feel handicapped. This change reminds me of the one they made to old Resil. I’m really disgusted by it.
Haven't played this game and I miss it a lot but I have to disagree with some support doesn't have to focus on chronos. I feel like 90% if not all, support need chronos. Even io, especially if luna is healing. Lilith too tbh Because chronos helps with their other either healing abilities or their survivability abilities So new reju definitely hurts support. It's basically same issues but different problems or vise versa
Why it doesn’t work on illusions or pets? This is so silly. The items are already so complicated to understand (imagine being a new player!) and then you have all these edge cases on top of that🙄
that is so stupid, the item is just gonna be a braindead buy for all supports rather than an item that is used for when you need an extra heal multiplier (being a high hp character and such)
It's a braindead purchase but in order to get ANY value out of it, it also requires a support player to heal their teammates specifically when they cleanse cauterize. It's a nerf in more ways than one. Because instead of a flat 30% cauterize counter, the support and tank have to be in sync about almost all late game healing. They need to at least lower the price or something.
Can't believe Barik and Fernando finally did a collab
💀
Funny I do main both
You weren’t lying about the title, you called it in advance
I just had an Inara buying rejuv in ranked, thank you for this video
That inara may not be meta but she is based if she was using the multiple life-gain cards and the talent that gives reduced cauterize
I had a nando do the same
@@mr.parker8014I thought it won’t work on lifesteal effects
@@empiyrr2133 rejuv does not work on the lifesteal item, but it should buff inara 's cards that give passive healing over time from her abilities
Also, her talent that increases healing received does help with lifesteal because it's anti-cauterize
@@empiyrr2133 Inara has meta self heal cards that works great with her build-in "increased healing". They are not life steal cards.
Great intro, Andrew!
That intro skit was great, hope we got more of them XD
rejuvinate on Vora with self-healing cards, along with her passive, is a perfect mix for when you have a not-so-good healer on your team, or when there isn't one at all
Rejuvenate also affects Bloodbath's true healing, and in something like Koga who can run Trigger Happy and stack increased healing on elimination, is extremely good, you should try it.
Considering it will work on flat heal per attack cards and self heal over time per x situation, this may go REALLY crazy with the Tiberius' Bragging Rights and Test of Strength cards (heal per chakram and heal per second while in combat trance). Stack with lifesteal (yes, I know it doesn't get anything from rejuv, but rejuv affects the other heals) and you'll have some JUICY heals while using combat trance and not affected by caut
Last match a Terminus bought Reju 1 so another guy wrote "terminus reju ?" in chat, Term said "ok" and proceded to buy Reju 3 and chronos 1
My guess on why Rejuv doesn't work on Luna and Ying's clones is bc they are coded to be a ``separate character´´ , this would make sense since Ying's clones can be affect by cc, and be executed by Drogoz
Buen punto.
It is a bug, as stated in a link posted on Twitter. But I hope it stays that way. It's a cool mechanic. Maybe they should just buff them otherwise if needed.
Do you know if Ying illusions are affected by unbound and bloodbath? I don't recall watching them get healed or have reduced CC (illusions can be stunned and silenced)
@@mastrorick No, they are not affected by these, unbound makes sense since the item benefits only you, but I have tested and it doesn't work with either the previous and the current bloodbath.
Maybe bc the item is coded to heal only players
Ty for the video and info. I also immediately tried Raum and worked out he wasnt benefiting from it properly.
Of all the things that need changing in this game, why this? Thanks for the update Andrew!
he explained why, bc old rejuv made supports hard to balance
Thank you very much, I don't know what I'm buying anymore.
Imagine trying to buy something and then god talks to you like he’s in an infomercial
Megapotion is going to go so damn hard now lol. Imagine thinking you got that team kill in the bag then BOOM 2,600 burst heal to EVERYONE. Also, I think new rejuv is better for tanks who run the "receive x% more healing when x" card because less diminishing returns. Not actively combatting cauterize will be interesting to see though. Looks like you have to actually use cover now Mr. Tank!
At max caut with lvl 3 rejuv, it's 260 healing for mega potion. That "team kill in the bag" usually involves at least the majority of those enemies being affected by cauterize
@@cynicalnightmare1108 all it takes is a Koa shield or taking cover to cleanse caut. Also a team kill on the other hand can just be one good AoE ultimate on low health enemies (remember, most ultimates do NOT apply cauterize)
Can i just say, that intro slaps
pls make a video comparing veteran and armor plating now that they have the same percentage
5:00 wait wasn't one of the nerfs inara got on mother's grace that she no longer gets increased healing? that's why it doesn't show up in the description anymore? or am i confused
the Earthen Guard ability still grants increased healing, but they changed Mother’s Grace to no longer grant EVEN MORE increased healing
@@that_guy1186 it does!? it doesn't say that anywhere, I've been playing for two years and this is the first I hear about it😭
@@arctrooperclaw it gives you and your deployables 30% DR and increases healing received by 30%
I really hope they never change healer sky. Out of all of the characters that can off heal or have some sort of healing talent that isn’t a support, she is the most fun imo.
Nice hair cut bro .
Would Yagorath with the talent "Unnatural Persistence" gain any benefits from rejuvenate? It would be very interesting to know since you could combine with some of her healing cards that she has.
she would gain benefit from it. But her unnatural persistence healing is incredibly weak and falls off hard lategame with no way to break caut while using it as you have to be on the point so id say its pointless
Im surprised you didnt go over the rejuv and bloodbath combo
All I want is for Rejev is to work on Raum's soul armor, but otherwise, I think the new change is pretty neat and I like it
Nice info
You actually did the title and thumbnail like you said HAHA
Does rejuvenated increase the healing from bloodsport?
its comfirmed Andrew can break the 4th wall (backwards). :O
Rejuv on Barik with healing station and the other turret heal card when it hits enemies?
Net nerf to healing overall tbh, I doubt tanks would even appreciate the extra item space if it means getting shredded late-game. Maybe if the numbers were 20 / 40 / 60, but that's still objectively worse than old rejuv.
Unless you're Sustain Lian. Lian likes this change. So does sustain Tiberius. Honestly, only cheesy dps sustain builds like this change.
And then theres support like Io who can almost entirely ignore chronos if they want to
Victor cardio?
what if rejuv made up to 30% of your healing (or maybe less like 15%) to be true healing? that way it combats caut without increasing the healing you do in early game
Welcome to the Self healing meta
I think it also increases the healing given by the payload. I tested it the other day, but I can't remember whether it did or not, I can't remember the result.
Como no puso a los flancos que se quitan el cauterizar, pues el Zhin con el tercer talento está masomenos con rejuvenecer y el Koga se cura 800 por atravesar con sus garras a un enemigo. Pd: Buen video 👍 y algunos puntos que se me había olvidado.
Edit: se me olvido agregar que si Rejuvenecer afecta a meditation o no? Ya que el ítem especificaba, no vale Robo de vida, pero y "Meditación"?
Sí, rejuvenecer afecta a meditación!
@@AndrewChicken ok, gracias. Ah, y en esa partida que fuiste Seris, me dijeron que vaya Fernando, pero sabía que sacarían a un blaster y quería jugar Termi :V , pero aún asi, buena partida.
Can someone give me a short version bc i still dont understand when to use reju or not
I swear I was think on the intro it’s “how to survive “ start 😂
Seems like it would be really good on Lilith with her built in self healing
Silly off topic idea
Replace khan shield talent with a healing khan talent. Idk how it would work maybe does the burst heal and heals overtime
17:34 now he has a new idea for a random video
Does this work on raum subservience team heal
Idk why they think it's a good idea to mess around with the fundamental way the game is played this late until it's life. They need a focus on bug fixes and balance before we end up in maintenance mode. I was online the other day and they had forced cross play on because of low server population despite the setting being off
Does it increase the damage/lillith do?
Makes you look younger 🎉
Does anyone have any clue about the BP issue ?
I paid. I want my rewards.
So In other words I can play torvald like a burst healer again?
i knew this item was wrong from the start i do not know which dev was illiterate and didn't understand the word "OUTPUT", output means giving out while input means receiving, that's why i was confused why it did nothing for my healers when it first was added.
They will also have to change the image for it to the character now holding his hand out with healing effects flowing out instead of into him.
So many people are still buying this without reading
what about viktor run heal?
? I was getting (I believe) 108 per tick off a Ying illusion with Rejuvenate the other day. It was certainly more than the base 90. Could this be a shooting range bug? Or is it just happening inconsistently?
her illusions are bugged with rejuv rn
I really want to know if the new rejuvenate also increases the healing of the new bloodbath. I've been running both on supports with high elimination numbers like Corvus and Jenos but I can't see if they synergise together
Yes it works with all forms of healing, so long as it isn't Lifesteal. I tested it in that PvE mode, and then real lobbies, and it buffs it by the percentage of whatever you're at
dose it work with meditation?
wold be good for yago
pretty sure it would, but meditation 3 already heals you insanely fast, so it wouldn’t make sense to buy rejuv on top of that when you could spend the creds on something else
Honestly my team mates even the tanks I've played with rarely bought Rejuv so this is nothing but a direct buff for my support games lmao
Im liking using bloodbath while playing sup
1080 true healing over 2 secs are kinda strong
On moji im starting rejuv+(bonus shield card, dont remember name)
Oh, me olvidé de Moji, entonces si la Moji ultea y se comé a alguien, se curaría 1300 con rejuvenecer al 3?🤔
No way he really did it 😂
if they fix raum selfheling not scaling he might be back
Wait, why is this not a good idea on Barik? It helps heals his turrets and helps his turrets heal him. I also agree with other commenters that it's good for when you have no healer or the healer is not doing a good job.
I think grohk benefits from the new rejuv the most
Viktor with his sprint heal talent?
I don't want to be catastrophic or rude but I can't understand why is everyone so okey with this. The good part is there but for the bads this is a horrible change. Some tanks can take advantage but some others can't. Same with the supports and with some of them, until for now, rejuv doesn't even work.
We've been playing with the "caut - rejuv = healing" formula for so long and still the sustain in the "end" game was garbage. Whether you think it's good or bad that it was that way, consider that it was that way and think that now, for a 1500hp of healing output you would receive 195 when you would've receive 600.
Some not-so-good tanks are now almost paper and supports can become useless HP crumb givers or minimal side-effect dealers with no identity or appeal.
It's a huge and unfair nerf for some of the less played role characters and on the other side, Khan for example who was already strong is now OP. Let's admit the majority of the people think tanks in this game aren't as fun as dmg or flank, add it you're a giant piece of paper + you'r support can not work properly...nice, definitely we won't be receiving another batch of "If you don't pick tank nobody will"
I don't understand the reason behind this video, I mean, is write right there, OUTPUT, you just need read it.
As an Smite player I know this video is 1000% needed because players usually read nothing about the game and when they do shit, they blame the game.
10 years of Smite and a lot of players doesn't know what some gods do, how certain items work and how mechanics like penetration works and I know very well that Paladins players are just the same in another game.
I just want to say, why did they rework Kill-to-Heal? Evil Mojo is forcing me to rely on my NPC teammates now. Why isn’t anyone talking about this? It was so good to heal myself (ignoring Anti-Heals) when getting kills; now I feel handicapped. This change reminds me of the one they made to old Resil. I’m really disgusted by it.
Andrew could be my son if I had him when I was 16
Instead of fixing the supports they punished the tanks no wonder nobody wants to play tanks anymore
Sould Harvest is not healing, it is temporary HP/Armor, so it is affected by Veteran, just like Buck's Bulk Up
NOTICE ME DADDY ANDREW road to 100 part 34
Haven't played this game and I miss it a lot but I have to disagree with some support doesn't have to focus on chronos. I feel like 90% if not all, support need chronos. Even io, especially if luna is healing. Lilith too tbh
Because chronos helps with their other either healing abilities or their survivability abilities
So new reju definitely hurts support. It's basically same issues but different problems or vise versa
i mean less items to buy for tanks...more for supports😅
Im seeing people buy rejuv. Who have no heal cards or playing support...let them waste credits lol unless youre on my team.
😂
Why it doesn’t work on illusions or pets? This is so silly. The items are already so complicated to understand (imagine being a new player!) and then you have all these edge cases on top of that🙄
they made playing tanks for most people even worse
that is so stupid, the item is just gonna be a braindead buy for all supports rather than an item that is used for when you need an extra heal multiplier (being a high hp character and such)
It's a braindead purchase but in order to get ANY value out of it, it also requires a support player to heal their teammates specifically when they cleanse cauterize.
It's a nerf in more ways than one. Because instead of a flat 30% cauterize counter, the support and tank have to be in sync about almost all late game healing. They need to at least lower the price or something.
That new seris talent is god awful😂
stop buying this on tanks
what about demon daddy?
You mean Large Extra Large and Big Daddy Khan
First
Does anyone have any clue about the BP issue ?
I paid. I want my rewards.