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Deadmans money than operation anchorage its just different than everything we see and its out only glimpse of the great war plus you get the best power armour in the game
Yes I agree such good writing and direction, if you followed the story and here different dialogue pertaining to the specific docs. Like the courier turning down the job, Ringo talking about new cannnan and more excellent stories lonesome road is my favourite than honest hearts then dead money the big Mt was annoying and goofy felt like a wild wasteland dlc
Another reason why Honest Hearts is liked. Is the story of Randall Clark The Suvivalist. A U.S army veteran who lost his wife and son during the Great War in 2077 when the bombs hit Salt Lake City then sought refuge in Zion. He survived there and it even gives an origin story to the tribe known as The Sorrows as well. His logs scattered throughout Zion and his rifle which is a Pre-War 12.7mm rifle is a good way to intice people to explore. His story is well-written, emotional, and intriguing.
Funny thing about Dead Money’s “difficulty”. It comes from a programming error. ~ Supposedly: the ghost people are supposed to be blind as bats, going off of sound and touch opposed to vision. - thanks to a mistyped line of code, instead of 0% they get maxed perception. On top of that, the game’s leveling system also plays into it.
I always thought it was the lack of ammo for me that made it difficult. The collar and gas were easy to deal with. But when I had to kill something I often found myself running out of ammo
Imo, it wasn't difficult just tedious and annoying. The ghosts weren't hard, just way too spongey, I ended up just running past them in most situations. The radios and bomb collar was infuriating most points bc you'd get hit from the other side of walls and, especially later in the dlc the paths would have you fall down into gas and still have the radio beeping.
Point lookout would be SO much higher on my personal list if it wasn't annoyingly hard. It being hard isn't a bad thing in itself, but man the enemies are so tanky, and they hit like a truck no matter your armor
I’m very confused because I’m doing the whole dlc at level 8, I mean it isn’t EASY. But I’m getting through it with less problems than I expected. I remember it being hard as a kid but revisiting it’s not so bad. Did you loot the actual fuck ton of weapons and armor it just GIVES you for following Desmond’s story?
It's a shame due to the limited dev time and engine restrictions Obsidian never got to do that kind of stuff. Would've been cool to tell Joshua or Ceaser you met Ulysses and vice versa.
@@stormer9952I don’t think it’s that, rather they’d have to rehire the voice actors to say new lines. Same reason the fallout 4 companions didn’t have dialogue in nuka world and far harbor…aside from Nick
Far harbor is some of the most fun ive ever had gaming, i think its really interesting that Dima is literally doing the exact same as the institute (replacing people with synths for the 'greater good') like its not even subtle lmao but people see his ending as the good one, but the institute as evil
He's the most good out of the others he sacrificed 2 (questionable because you can tell the Tektus to leave Far Harbor) people to save all 3 factions in Far Harbor. The Institute in turn wiped out 2 major settlements, replaced people, killed those who were abducted, and after all that they destroy the settlement in which they replaced said person in after their experiment is over.
@@RaphaelAmbrosiusCosteau51 idk i think its because he tells us he's good, but everyone tells us the institutes bad and most ppl dont bother to think deeper than that because fallout 4s main narrative isnt that good lol
@@Melodyyyy3tbf there’s more nuance to his reasoning. He’s supposedly keeping the peace and from his holotape and the fact he deleted his memories of it proves that he felt too guilty and couldn’t live with the knowledge of his actions. Meanwhile there’s never any remorse from anyone in the institute and they destroyed an entire government just to maintain some sort of power while Dima seemed to just want each group to maintain their independence.
Totally agree about Far Harbor. I was done with the Dima’s Memories segment four minutes after it started. Nearly skipped Far Harbor on my second play through because of that one obnoxious series of puzzles. They’re just so goddamn grindy. Pick up a block, set it down, repeat. Clear a path, setup defenses, then wait for little bugs to scurry between two points. It’s an interesting concept, and would have been forgivable if there were just one level to complete, but it becomes this obnoxious time suck.
First off, you can store the blocks and knock out the first 4 missions in like 10 minutes, it that tedious. The last mission is actually the easiest, have a look for a tutorial, but basically you place blocks and turrets behind the barrier and it instantly lets you through.
Its funny, anytime someone complains about these missions, the kneejerk response is "but its so easy!" The difficulty isn't the problem, the clumsy mechanics and repetitiveness are. None of the things you mention change the fact that its a senseless grind whose novelty wears out before the first puzzle is finished 😉
@@Jackomacit’s easy but unnecessary literally wasting time on this boring uninspired gimmicky mission which completely puts the game and story on hold for atleast 10-15 min for absolutely no reward other then the story continuing it annoys me to the point were I usally like to skip this dlc just because of that even tho it’s a good dlc I just don’t want to play Minecraft on slow-mo no other mission made me this annoyed and agitated for what it is if the riddles were hard atleast made you actually think but not even that. Arguably the worst fallout series mission ever
Dead money remains my all time favorite. There are so many open world exploration dlcs but dead money was dark, oppressive, and mysterious. Everything was on point from the characters, the scenery, the music, the story, and the ending. I still remember the anxiety from that damn collar and making the gala dash from the bell tower to the entrance
Not really, its broken, the story is much less fleshed out than the rest of the game the radio mechanics are annoying as fuck not to mention lonesome road is just better. Better items, better story better everythjng...
Dead money has always been my favorite fallout dlc, as controversial as that opinion is. The aesthetic was absolutely amazing, the weapons were great, and so was the story! Not to mention my favorite quote comes from it "getting there that's not the hard part, it's letting go"
At first I never got the Dead Money hate since its my favourite fallout dlc but I kind of get it now. It seems to play more like a Bioshock or Resident Evil game than what you would expect from fallout
I'm by no means claustrophobic and I nearly got to experience the feeling in Dead Money. . .I say nearly because the moment got ruined by a NPC talking at the worst moment possible. I normally play the white knight character but in DM, I got frustrated enough to lock Elijah in the vault for the number of times he ruined the mood.
I just completed my second playthrough and I must be a masochist because I already want to play it again. It’s soooo much fun to me. My biggest mistake during my first time run was not hunting down every vending machine code and Dean stash. So I was pretty much almost dead the whole run. But it was still awesome. I can see why people have PTSD from it though.
@@drowatlam87I hate Dead Money because of the fucking collar mechanic and the goddamn bear traps that are everywhere. Like literally, you HAVE to have the perk that makes it so you don’t trigger traps if you don’t want to be using a stim every 2 seconds or walking around at the pace of a fucking snail.
@@happygosundaydead money being number 1 was a good indicator lol. Jokes aside I love the story I just hated being trapped without my stuff however in the long run I see how that adds to the story
Honestly I will not argue w/ Dead Money's placement, it incapsulates what the entire game is about, human greed, desire, & learning to let go. Themes that are baked into the main questline, each of your companions, & even the 3 other DLC. But Dead Money is special imo because it kicks off the DLCs' interconnected storyline by putting those themes center stage & amp them up to 11. It's just, so fucking good
Neat thing about Far Harbor is that you can tie it into the main game if you join the Railroad before starting the DLC and/or take Nick along from the start.
Personally my only problem with dead money was that the sierra madre was a little underwhelming. It was posed in the villa as a grand casino bigger than almost anything. But when you stepped inside it felt a little small. I get that it was 2010 and they didn’t have much space to work with but the villa was way bigger than the actual casino.
Mothership Zeta is underrated. It still is not as great as other DLC’s but I feel people hate on it way too hard. Alien Epoxy, and all the unique Energy Weapons make it pretty awesome.
Yes thank you. You gotta factor in the rewards with these dlc’s. Even if you don’t like playing thru zeta, the weapons you get make the game a different playthrough if you do it early enough. Same with the stealth armor and Gauss rifle.
I F ing loved Dead Money, stripped of all your bad ass gear, bomb collared, trapped in a fresh hell and forced to do someone else's dirty work, it was perfection, to me. To be honest I agreed with most of your rankings ... Subscribed. Thank you sir, for validating me today ... lol
@@DegenerateJack44I played it for 2 hours, realized I hated it, loaded a save before I entered it and gave myself exp to compensate this massive waste of time
@@happygosunday Reeling from their defeat at the Purifier. Getting your own quarters and a rank at their HQ and chatting with other NPC's and maybe picking up a new companion/romance option. Working with leadership to devise a plan to defeat Liberty Prime and executing it (thus giving you multiple options to do so, each with a pro and con). Engaging in several street-battles with the Brotherhood and wasteland militia at strategic points in DC. Then riding side-door on the Vertibirds during the assault on the Pentagon Apocalypse Now-style and fighting through it to claim the place as the Enclaves new HQ. If you inserted the FEV at the end of the base-game, it kills all the wastelanders, if you didn't then you build a new Enclave-based society in DC. It's a lot of work, but it's definitely be a cool option.
I’ve been sat here with my headphones on working with this video in the background and omg the music is driving me insane. Shame cause the videos actually really good lmao.
It's weird that he says that Anchorage is a cod clone but ignores how Dead Money is trying to to hamfist survival horror elements into the game at the expense of feeling like a fallout game. Thank God for the characters in dead money because otherwise it would REALLY suck. Shame you can only mention Elijah to Veronica and not her girlfriend. But then again, Christine's ending seems like it was last minute and rushed, why would she willingly choose to stay in the Madre? It doesn't make sense. "Let go" blah blah blah. Only a moron would want to stay in a place that's way more oppressive than the regular Mojave or basically anywhere else
personally, one of my biggest gripes with nuka world is that there isnt really a lot to do in the main quest if you dont wanna do the raider stuff, and that none of the major factions in the base game mesh well with the whole being a raider thing
Looking back, my first fallout DLC was mothership Zeta and I loved it. I recently replayed it and I still put it in high regard but I did understand your point on how plain and repetitive it is
Idk how everyone likes it because I have it in my Bottom 3 with Anchorage and Honest Hearts. I just find it to be like playing NV but with a different plot that didn’t even interest me
@WSWGGhost The DLC itself fits the vibe of Fallout perfectly I want more of that in the series. Collapsing cities and unspeakable horrors hiding in them. Not to mention Ulysses! His VA is really great and his holotapes and conversations are probably some of the most intriguing writing in the game.
@@stormer9952 it 100% fits NV perfectly but I enjoy more large scale and colorful game areas hence the liking of DM for the scale and OWB for the colors
Honeslty I use to have Londsome Road at 1 but then I realllllly listened to the story through repeat gameplay and youtube videos. Dead Moneys story about "letting go" is the best fallout has to offer.
@@SomeoneNamedMark it's a good message but I honestly didn't enjoy dead money that much, I'd personally put it dead last 😅 It felt really restrictive with the poisonous smoke and how you weren't allowed to really roam free, it felt like a different game, alot of stealth involved and it just felt very different to what I love about the fallout series. Interesting storyline and good plots points, just not enough to carry the DLC in my opinion
I hate operation anchorage because it tries to be an FPS game and Fallout is known for it's RPG elements. Other than the dialog with Chinese leader at the end of the dlc, there are no dialog options that change the story in any way. Even at the end, all you can do is make the Chinese leader kill himself so you dont have to fight him but the ending stays the same because he has to die either way. You dont have any control over the game. Also, Fallout 3's fighting mechanics suck ass. You cant even aim down ironsight. On the other hand, I love old world Blues because it does'nt try to be an FPS game. Instead, it tries to be and RPG game that contains great characters, top notch dialog, awesome story, an interesting setting and much more.
Great video. I've only played about 1/2 of these DLCs, so it was nice to hear about the ones I'm less familiar with --- and it makes me now wanna play them. On The Lonesome Road, it's a shame you didn't get the Ulysses reference. I haven't played this DLC, but from what you said, and knowing the referencing (possibly the most important single character in all of Western Literature), he's a serial traveller and has been all over the show; and I'd go as far as to guess he's trying to make his way home. Super cool they have this reference, I appreciate that a lot.
And if you decide to Google the name, you'll come across James Joyce's Ulysses, an incredible book (one of the greatest novels of all time), which itself is a reference to one of the oldest pieces of Western Literature, an Ancient Greek epic poem from around 3,000 years ago. It's essentially about a guy who has been away from home for 20 years and is trying to make his way back, and lots of things happen etc. His English name is Odysseus, but his Latin name (Ancient Roman) is Ulysses.
I like Old World Blues but a small issue I have with it is that outside of the main quest locations, there aren't many locations that stand out as being "the linnacle of pre war science". The locations are still cool but I feel like they were a little lacking in terms of aesthetic. For example, the weather station it is cool for its story and how it can change the weather of Higgs village but I just wish it hadn't looked like an everyday vanilla game warehouse
point lookout is exactly 9 times better than fart harbor Just the oversaturated f4 colors alone bring the score down to 1 Nothing in f4 can be better than f3 or fnv for that exact matter If it wasn't called fallout it'd be considered another fortnite copy
Dead money is definitely better on the single fact that it strips away your weapons and armor to take you out of that endgame comfort zone so you can relearn to have fun with the challenge and rebuild your arsenal
I dont agree with Dead Money being 1, its decent at best. I really disliked not being able to bring my own gear with me. Also, to me, all the "tasks" you need to do are rather boring except for when you finally enter the Casino. I prefer Honest Hearts over Dead Money. 4.Dead Money 3.Old World Blues 2.Honest Hearts 1.Lonesome Road
Solid video. You just said "DLC" so many times I thought I was losing my mind. You can get around that as we know what you are talking about from the intro.
12. Zeta 11. Anchorage 10. Broken Steel 9. Automation 8. Honest Hearts 7. The Pitt 6. Dead Money 5. Nuka World 4. Lonesome Road 3. Big MT 2. Point Lookout 1. Far Harbour My favourites were the ones that felt like a whole additional game.
Found this video after playing two fallout new Vegas dlcs and wondering what DLCs to play in fallout 3, thanks to you I will now play the last two new Vegas ones and 2 specific fallout 3 DLCs.
Good ranking, they're interesting. But why should I care? Half of your reasonings are just explanations of what happens and what you do, it felt like I was just watching a Kotaku article. Would have been much better if you approached them with familiarity (like the majority of people watching) and talked about specific aspects you liked and why rather than "it's good" and "they're interesting".
unfortunately, this criticism would apply to 95% of all YT vidgame content creators. I don't know if it's a zoomer/millennial thing, or it's a mask for not actually playing said games. However it makes for content that is uninteresting and unwatchable. This goes for Luke Stephens, and pretty much every other YT'er at this point in time.
12. Dead Money 11. Mothership Zeta 10. Operation Anchorage 9. Broken Steel 8. Lonasome Road 7. Honest Hearts 6. Automaton 5. Point Lookout 4. Nuka World 3. Old World Blues 2. Far Harbor 1. The Pitt
I’ve been saving far harbor first playthrough for the ps5 update. When you said it was the best dlc they ever made, I thought “no way he means better than the oblivion dlc…” and then you showed them. I’m even more hyped now
lol it’s crazy. Without a doubt my favorite FO3 DLC is Broken Steel. I love seeing how the base game’s ending affects the world. Honest hearts is probably peak for me for FNV and Far Harbor is my top fallout DLC over all
I'm a little against dead money simply because my first experience was accidentally stumbling across it at level 5 in my first ever playthrough of NV. I suffered.
Omg sameeeee. I actually hated new Vegas for a long time because I thought the rest of the game was like dead money. Idk why they allow you to enter at level 5 in the first place ngl.
Dead Money is my favorite DLC ever. That ATMOSPHERE tho. 10/10. The droning score, pervasive traps, no equipment, and enemy difficulty create tension so thick you can cut it with a knife. Toss in a cool setting, story, characters, and the strongest themes in the series, and you've got a masterpiece.
Old World Blues and Point Lookout are probably my 2 favorites in the series they each come with a unique set of enemies, a unique location, and a bunch of sweet tools of chaos they got a unique flavor that makes them stand out from the rest of the DLCs like Far Harbor, Dead Money, and The Pitt they feel like a whole new game in a way and truly make me feel a sense of fear and or scientific curiosity the eerie facilities of Big MT and the Swamps of Point Lookout make me feel anxious as to who I may bump into a Cyberdog? Hillbilly? a random Cazador? they have so much to add in terms of replayability and I adore that the Transponder is an amazing way to get back to Big MT and I really wish we had more DLCs like these that give you an anxious yet curious feel with an atmosphere whether horrifying or scientific that gives you a chance to explore the deep secrets within these locations.
1. Honest hearts 2. Archonage 3. The pitt 4. Lonesome road 5. Point lookout 6. Far harbor 7. Broken steel 8. Old world blues 9. Dead money Havent played mothership zeta and nuka world yet
I dont know if this has always been the case but there's so much ammo and sufficient supplies in Dead Money, you just have to look for them or know where to look, I had like 200 rounds and a pistol in perfect condition and like 20 stimpacks and 10 doctors bags
Heres what they need to do to fix automatron. Take the automatron stuff, contraptions, vault 88, and arena stuff, then throw it all in a new map. Fit vault 88 into the story, create a fitting underground terminator-apocalypse, mechanized atmosphere, call it Automatron Hell, and you have a perfectly unique and cohesive underground-mechanical themed DLC that could rank up there with OWB. Maybe they'd have to cut a whole bunch of the workshop stuff to give it a new map, quests, weapons, etc, but I would absolutely still pay $20-$25 for that.
Nuka World is my favorite Fallout 4 DLC. Maybe because I like collecting anything Coke related could have influenced that. The stupidity of Old World Blues had grown on me over the years so that's a good one. Never cared for Honest Hearts except Joshua Graham. The whole concept of tribals is dumb plus that DLC is so crash happy for me that I play through it quickly to get out of there.
I LOVED Nuka World and Nuka World killed Fallout at the same time. I recently returned to 76 and to be 100% honest Im having a blast and that annoys me. Fallout 3 you could nuke a town and be a slaver. Fallout NV and its DLC all had a edge to them, if Fallout NV was a movie it would be a R. I love the campy humor of Fallout, but in the end its a dark gritty universe lacking hope. Then you get the current state of 76, players doing emotes, player characters looking like they're from Fortnite, Mutations that allow you to jump like you're in Fortnite. Endless collectables from events that alloy you to build goofy and out of place elaborate camps. Im having fun, but this is so far gone from the grit of NV and even Fallout 3. Fallout is no longer a rated R franchise, hell its barely PG13 at this point as campy as 76 is. This shift in tone started with Nuka World, in my opinion. The Disney\Coke parody of collectables and merchandising has in a weird way become the core of 76. Damn me, for allowing Bethesda to do this and being a active participant in the purging of Fallout being a grim, harsh, fictional universe. Now I run from event to event hoping to get plans for a new Cappy statue.
the amount of saves and reloads it took to me to get out of sierra madre mustve been thousands. after that, i begin again, for multiple playthroughs then i realized, I left my heart in the Sierra Madre. Finding it was't the hard part. It's letting go,, letting go,,, letting go
I know this isn't a popular opinion, but I actually enjoy Mothership Zeta. It's far from the best, but I always find the spaceship fun to fight through and explore. Then again, I also use TTW, a number of mods to improve combat, and a mod that let's you explore the ship again after the DLC main quest is finished.
Dead money had to be my least favorite fallout NV dlc. Story was great, I liked the companions, but the gameplay was sooo damn boring. Even on hard difficulty the only real challenge was trying to get to the next damn place because the map was the most confusing thing ever. And the toxic gas, why? Why? They turned a two hour captivating dlc, to a six hour SLOG
What's your favorite Fallout DLC? If you liked the video, liking and subscribing is the best way to help the channel. Also consider joining our channel discord here discord.gg/HYVxmQk86G
Far Harbor
Mothership Zeta.
Nuka World by a long shot!
Deadmans money than operation anchorage its just different than everything we see and its out only glimpse of the great war plus you get the best power armour in the game
Old World Blues
Dead money didn't teach me to let go, dead money taught me to put points in sneak and becoming rich beyond my wildest dreams
funny thing is, it is possible to get all the gold with like 10 in sneak
pick it all up, drop as one bar, live carry the bar out of the dlc
It taught me to give myself the caps for the gold bars with console commands and delete the gold bars because I can't find a vendor to sell them to
@@footsoljier6468every vendor buys them?
You dont even have to crouch so sneaking isnt needed
The fact that the New Vegas DLCs all have an intertwined storyline is so cool imo
That was always my favorite aspect of the DLC. It was so awesome playing them in order and trying to piece together the story. Thanks for watching!
Far harbor kinda has that in 4 though new Vegas definitely did that aspect way better
Hearing Ulysses, Elijah, and the Think Tanks talking about each other and their own side of the story is just top notch.
If you play them in order yes.
Yes I agree such good writing and direction, if you followed the story and here different dialogue pertaining to the specific docs. Like the courier turning down the job, Ringo talking about new cannnan and more excellent stories lonesome road is my favourite than honest hearts then dead money the big Mt was annoying and goofy felt like a wild wasteland dlc
Another reason why Honest Hearts is liked. Is the story of Randall Clark The Suvivalist. A U.S army veteran who lost his wife and son during the Great War in 2077 when the bombs hit Salt Lake City then sought refuge in Zion. He survived there and it even gives an origin story to the tribe known as The Sorrows as well. His logs scattered throughout Zion and his rifle which is a Pre-War 12.7mm rifle is a good way to intice people to explore. His story is well-written, emotional, and intriguing.
fuck that i sprint straight to the survivalists rifle then use it to kill joshua graham and gtfo outta zion lmao
Whats crazy
We dont even see him in the game
And my man had most tragic history in videogames of all time
@@timberm4n379 The most we see is his skeleton
@@TheFacelessStoryMaker and still better written character than most main characters in recent games
He's what makes honest hearts my second favorite DLC of all time
Funny thing about Dead Money’s “difficulty”. It comes from a programming error. ~ Supposedly: the ghost people are supposed to be blind as bats, going off of sound and touch opposed to vision.
- thanks to a mistyped line of code, instead of 0% they get maxed perception. On top of that, the game’s leveling system also plays into it.
Wrong. It's their high level that gives them such good detection. Same for the other dlcs
The holograms ain't a problem it's the friggen radios, especially the one in the vault
I always thought it was the lack of ammo for me that made it difficult. The collar and gas were easy to deal with. But when I had to kill something I often found myself running out of ammo
@KenCostner He's not wrong and you're full of shit. Took me 2 seconds to look it up and multiple sources have the same information he gave.
Imo, it wasn't difficult just tedious and annoying. The ghosts weren't hard, just way too spongey, I ended up just running past them in most situations.
The radios and bomb collar was infuriating most points bc you'd get hit from the other side of walls and, especially later in the dlc the paths would have you fall down into gas and still have the radio beeping.
Point lookout would be SO much higher on my personal list if it wasn't annoyingly hard. It being hard isn't a bad thing in itself, but man the enemies are so tanky, and they hit like a truck no matter your armor
Atleast you get a Ton of stimpaks and healing stuff
I’m very confused because I’m doing the whole dlc at level 8, I mean it isn’t EASY. But I’m getting through it with less problems than I expected. I remember it being hard as a kid but revisiting it’s not so bad. Did you loot the actual fuck ton of weapons and armor it just GIVES you for following Desmond’s story?
@@Anthroparian Might be because your low level. Bethesda can be jank with level scaling sometimes.
the 35+ magical damage each hillbilly gets that ignores damage resistance is atrociously a horrible gimmick
@@Blue_Mr_Gutsy wait seriously?
“Dead money is about letting go” Tell that to my gold bars
My only problem with Dead Money is you can't tell Christine that you know Veronica and you can't tell Veronica that you found Christine
It's a shame due to the limited dev time and engine restrictions Obsidian never got to do that kind of stuff. Would've been cool to tell Joshua or Ceaser you met Ulysses and vice versa.
@@stormer9952I don’t think it’s that, rather they’d have to rehire the voice actors to say new lines. Same reason the fallout 4 companions didn’t have dialogue in nuka world and far harbor…aside from Nick
@telphex4471 Nope my friend it was an engine limitation, similar to Fallout 3 how you can't take companions in or out.
@stormer9952 no it was not engine limitation
Considering you can just bypass that shit with console commands
Voices are expensive
@@molassesman4066 Josh Sawyer said it himself on a Triangle City video.
Far harbor is some of the most fun ive ever had gaming, i think its really interesting that Dima is literally doing the exact same as the institute (replacing people with synths for the 'greater good') like its not even subtle lmao but people see his ending as the good one, but the institute as evil
He's the most good out of the others he sacrificed 2 (questionable because you can tell the Tektus to leave Far Harbor) people to save all 3 factions in Far Harbor. The Institute in turn wiped out 2 major settlements, replaced people, killed those who were abducted, and after all that they destroy the settlement in which they replaced said person in after their experiment is over.
@@stormer9952 hes still replacing people with synths to gain control, which is seen as evil when the institute does it, but good when he does it
I think that’s just because the actual intentions/the end goal for the Institute aren’t very clear
@@RaphaelAmbrosiusCosteau51 idk i think its because he tells us he's good, but everyone tells us the institutes bad and most ppl dont bother to think deeper than that because fallout 4s main narrative isnt that good lol
@@Melodyyyy3tbf there’s more nuance to his reasoning. He’s supposedly keeping the peace and from his holotape and the fact he deleted his memories of it proves that he felt too guilty and couldn’t live with the knowledge of his actions. Meanwhile there’s never any remorse from anyone in the institute and they destroyed an entire government just to maintain some sort of power while Dima seemed to just want each group to maintain their independence.
Totally agree about Far Harbor. I was done with the Dima’s Memories segment four minutes after it started. Nearly skipped Far Harbor on my second play through because of that one obnoxious series of puzzles. They’re just so goddamn grindy. Pick up a block, set it down, repeat. Clear a path, setup defenses, then wait for little bugs to scurry between two points. It’s an interesting concept, and would have been forgivable if there were just one level to complete, but it becomes this obnoxious time suck.
First off, you can store the blocks and knock out the first 4 missions in like 10 minutes, it that tedious. The last mission is actually the easiest, have a look for a tutorial, but basically you place blocks and turrets behind the barrier and it instantly lets you through.
Its funny, anytime someone complains about these missions, the kneejerk response is "but its so easy!" The difficulty isn't the problem, the clumsy mechanics and repetitiveness are.
None of the things you mention change the fact that its a senseless grind whose novelty wears out before the first puzzle is finished 😉
@@Jackomacit’s easy but unnecessary literally wasting time on this boring uninspired gimmicky mission which completely puts the game and story on hold for atleast 10-15 min for absolutely no reward other then the story continuing it annoys me to the point were I usally like to skip this dlc just because of that even tho it’s a good dlc I just don’t want to play Minecraft on slow-mo no other mission made me this annoyed and agitated for what it is if the riddles were hard atleast made you actually think but not even that. Arguably the worst fallout series mission ever
@mudson7380 Yea it does. It's a grind because you didn't understand the mechanic that you can store blocks instead of dragging them one by one.
@@danielbetancourt1483 no, I know you can store the blocks. It’s a shitty, grindy, repetitive mission that kills the DLCs momentum.
The survivalist is one of the top 10 fictional nuclear war storys ever
More like top 3
Dead money remains my all time favorite. There are so many open world exploration dlcs but dead money was dark, oppressive, and mysterious. Everything was on point from the characters, the scenery, the music, the story, and the ending. I still remember the anxiety from that damn collar and making the gala dash from the bell tower to the entrance
Best DLC
and casino in the background just standing above entire villa. simply beautiful
Agreed, dead money takes the cake….and the gold
Not really, its broken, the story is much less fleshed out than the rest of the game the radio mechanics are annoying as fuck not to mention lonesome road is just better. Better items, better story better everythjng...
@@s-dew I disagree
Dead money has always been my favorite fallout dlc, as controversial as that opinion is. The aesthetic was absolutely amazing, the weapons were great, and so was the story! Not to mention my favorite quote comes from it "getting there that's not the hard part, it's letting go"
At first I never got the Dead Money hate since its my favourite fallout dlc but I kind of get it now. It seems to play more like a Bioshock or Resident Evil game than what you would expect from fallout
I'm by no means claustrophobic and I nearly got to experience the feeling in Dead Money. . .I say nearly because the moment got ruined by a NPC talking at the worst moment possible. I normally play the white knight character but in DM, I got frustrated enough to lock Elijah in the vault for the number of times he ruined the mood.
I never understood the hate behind Dead Money. It was my favorite dlc by far. It brought the true fear of the Mojave wasteland to me.
I just completed my second playthrough and I must be a masochist because I already want to play it again. It’s soooo much fun to me. My biggest mistake during my first time run was not hunting down every vending machine code and Dean stash. So I was pretty much almost dead the whole run. But it was still awesome. I can see why people have PTSD from it though.
@@drowatlam87I hate Dead Money because of the fucking collar mechanic and the goddamn bear traps that are everywhere. Like literally, you HAVE to have the perk that makes it so you don’t trigger traps if you don’t want to be using a stim every 2 seconds or walking around at the pace of a fucking snail.
The survivalist story in Honest Hearts definitely deserves mention when considering that DLC.
Bro was smoking crack when he made this list ong.
How’d you know??
@@happygosundaydead money being number 1 was a good indicator lol. Jokes aside I love the story I just hated being trapped without my stuff however in the long run I see how that adds to the story
Honestly I will not argue w/ Dead Money's placement, it incapsulates what the entire game is about, human greed, desire, & learning to let go. Themes that are baked into the main questline, each of your companions, & even the 3 other DLC. But Dead Money is special imo because it kicks off the DLCs' interconnected storyline by putting those themes center stage & amp them up to 11. It's just, so fucking good
Neat thing about Far Harbor is that you can tie it into the main game if you join the Railroad before starting the DLC and/or take Nick along from the start.
You’ve got the same 10 seconds of Stickerbrush Symphony on repeat bro
Thank God, someone else is pointing this out. It's driving me crazy.
I WAS ABOUT HALFWAY THROUGH LIKE WTF SOUNDS LIKE WHEN A RECORD IS SKIPPING
Personally my only problem with dead money was that the sierra madre was a little underwhelming. It was posed in the villa as a grand casino bigger than almost anything. But when you stepped inside it felt a little small. I get that it was 2010 and they didn’t have much space to work with but the villa was way bigger than the actual casino.
I guess it was always suppose to be a bunker
Same with The Strip, but what are you gonna do, engine/time limitations
Mothership Zeta is underrated. It still is not as great as other DLC’s but I feel people hate on it way too hard. Alien Epoxy, and all the unique Energy Weapons make it pretty awesome.
Exactly it has the strongest weapons and plenty of loot to keep you rich, healed, and repaired.
@@doomeddoughnut The MPLX Novasurge plasma pistol is one of the strongest weapons in the entire game
It was such an eyesore
@@teddy1721q1THATS your comment after this piece of criticism? Fuck all the way off lmao
Yes thank you. You gotta factor in the rewards with these dlc’s. Even if you don’t like playing thru zeta, the weapons you get make the game a different playthrough if you do it early enough. Same with the stealth armor and Gauss rifle.
I F ing loved Dead Money, stripped of all your bad ass gear, bomb collared, trapped in a fresh hell and forced to do someone else's dirty work, it was perfection, to me. To be honest I agreed with most of your rankings ... Subscribed. Thank you sir, for validating me today ... lol
Us dead money fans gotta stick together. Thanks for watching!
Just played it for the first time not too long ago, every minute of it felt like a chore
@@DegenerateJack44I played it for 2 hours, realized I hated it, loaded a save before I entered it and gave myself exp to compensate this massive waste of time
Broken Steel would've jumped a lot of places if it offered the chance to join the Enclave and go on their missions.
100%. That would have put a much more interesting spin on it
@@happygosunday Reeling from their defeat at the Purifier. Getting your own quarters and a rank at their HQ and chatting with other NPC's and maybe picking up a new companion/romance option. Working with leadership to devise a plan to defeat Liberty Prime and executing it (thus giving you multiple options to do so, each with a pro and con). Engaging in several street-battles with the Brotherhood and wasteland militia at strategic points in DC. Then riding side-door on the Vertibirds during the assault on the Pentagon Apocalypse Now-style and fighting through it to claim the place as the Enclaves new HQ. If you inserted the FEV at the end of the base-game, it kills all the wastelanders, if you didn't then you build a new Enclave-based society in DC.
It's a lot of work, but it's definitely be a cool option.
Did something mess up with the background music cuz its the same 5 second loop from Stickerbush symphony
Holy shit now I can't unhere that
I’ve been sat here with my headphones on working with this video in the background and omg the music is driving me insane. Shame cause the videos actually really good lmao.
It is really annoying 😭
dead money at #1 is actually insane
It’s the best
It's weird that he says that Anchorage is a cod clone but ignores how Dead Money is trying to to hamfist survival horror elements into the game at the expense of feeling like a fallout game. Thank God for the characters in dead money because otherwise it would REALLY suck.
Shame you can only mention Elijah to Veronica and not her girlfriend. But then again, Christine's ending seems like it was last minute and rushed, why would she willingly choose to stay in the Madre? It doesn't make sense. "Let go" blah blah blah. Only a moron would want to stay in a place that's way more oppressive than the regular Mojave or basically anywhere else
It doesn't even plays as fallout lol
Doesn't makes any sense why people would like it except they want Infinite money
personally, one of my biggest gripes with nuka world is that there isnt really a lot to do in the main quest if you dont wanna do the raider stuff, and that none of the major factions in the base game mesh well with the whole being a raider thing
great video and all, but i was going insane hearing the music cut and loop over and over
I still didnt even watch the video, but already gave a like for the hard work 16 minutes of pure content to watch while i'm lunching
Ha, I watched it while pooping.
Looking back, my first fallout DLC was mothership Zeta and I loved it. I recently replayed it and I still put it in high regard but I did understand your point on how plain and repetitive it is
Woooo a fellow Dead Money lover! Gameplay, characters, environment, story, everything is so good and enjoyable and unique
Loansome Road was so dang good! Wish you had a bit more time in the actual Divide than above it.
Idk how everyone likes it because I have it in my Bottom 3 with Anchorage and Honest Hearts. I just find it to be like playing NV but with a different plot that didn’t even interest me
@WSWGGhost The DLC itself fits the vibe of Fallout perfectly I want more of that in the series. Collapsing cities and unspeakable horrors hiding in them. Not to mention Ulysses! His VA is really great and his holotapes and conversations are probably some of the most intriguing writing in the game.
@@stormer9952 it 100% fits NV perfectly but I enjoy more large scale and colorful game areas hence the liking of DM for the scale and OWB for the colors
Really good list man, you had me up till the end when you put dead money over lonesome road but art is in the eye of the beholder 🤷♂️
Those two went back and forth with me. Thanks for watching!
Honeslty I use to have Londsome Road at 1 but then I realllllly listened to the story through repeat gameplay and youtube videos. Dead Moneys story about "letting go" is the best fallout has to offer.
@@SomeoneNamedMark it's a good message but I honestly didn't enjoy dead money that much, I'd personally put it dead last 😅 It felt really restrictive with the poisonous smoke and how you weren't allowed to really roam free, it felt like a different game, alot of stealth involved and it just felt very different to what I love about the fallout series. Interesting storyline and good plots points, just not enough to carry the DLC in my opinion
Really great video. I will say though, the background music loop was extremely distracting. Just so you’re aware for the future.
I have never understood the hate for Operation Anchorage, nor have I understood the love for Old World Blues
I hate operation anchorage because it tries to be an FPS game and Fallout is known for it's RPG elements. Other than the dialog with Chinese leader at the end of the dlc, there are no dialog options that change the story in any way. Even at the end, all you can do is make the Chinese leader kill himself so you dont have to fight him but the ending stays the same because he has to die either way. You dont have any control over the game. Also, Fallout 3's fighting mechanics suck ass. You cant even aim down ironsight. On the other hand, I love old world Blues because it does'nt try to be an FPS game. Instead, it tries to be and RPG game that contains great characters, top notch dialog, awesome story, an interesting setting and much more.
Because of New Vegas syndrome. If Anchorage were in New Vegas, people would say it’s a masterpiece.
Great video. I've only played about 1/2 of these DLCs, so it was nice to hear about the ones I'm less familiar with --- and it makes me now wanna play them.
On The Lonesome Road, it's a shame you didn't get the Ulysses reference. I haven't played this DLC, but from what you said, and knowing the referencing (possibly the most important single character in all of Western Literature), he's a serial traveller and has been all over the show; and I'd go as far as to guess he's trying to make his way home. Super cool they have this reference, I appreciate that a lot.
And if you decide to Google the name, you'll come across James Joyce's Ulysses, an incredible book (one of the greatest novels of all time), which itself is a reference to one of the oldest pieces of Western Literature, an Ancient Greek epic poem from around 3,000 years ago. It's essentially about a guy who has been away from home for 20 years and is trying to make his way back, and lots of things happen etc. His English name is Odysseus, but his Latin name (Ancient Roman) is Ulysses.
Oh, and the epic poem is called ""The Odyssey". (It's also where the word 'odyssey' comes from.)
I like Old World Blues but a small issue I have with it is that outside of the main quest locations, there aren't many locations that stand out as being "the linnacle of pre war science". The locations are still cool but I feel like they were a little lacking in terms of aesthetic.
For example, the weather station it is cool for its story and how it can change the weather of Higgs village but I just wish it hadn't looked like an everyday vanilla game warehouse
Some locations are static. There is nothing of value at the "collapsed tunnel" 🤷
Imo its crazy to not have Point Lookout in top 3, i loved it way more than Far Harbor
point lookout is exactly 9 times better than fart harbor
Just the oversaturated f4 colors alone bring the score down to 1
Nothing in f4 can be better than f3 or fnv for that exact matter
If it wasn't called fallout it'd be considered another fortnite copy
@@couchgamingtv9593you're confusing... You say point lookout is way better than far harbour then procceed to only say bad things about it dude
Dead money is definitely better on the single fact that it strips away your weapons and armor to take you out of that endgame comfort zone so you can relearn to have fun with the challenge and rebuild your arsenal
Based af. Walks into room “I don’t like 76” doesn’t elaborate.
I dont agree with Dead Money being 1, its decent at best. I really disliked not being able to bring my own gear with me. Also, to me, all the "tasks" you need to do are rather boring except for when you finally enter the Casino. I prefer Honest Hearts over Dead Money.
4.Dead Money
3.Old World Blues
2.Honest Hearts
1.Lonesome Road
Great video. The only one I strongly disagreed with was Lonesome Road, personally one of my least favourite dlcs.
Solid video. You just said "DLC" so many times I thought I was losing my mind. You can get around that as we know what you are talking about from the intro.
This is my first video. Cannot wait to keep watching your content :)
Thank you. I really do appreciate that. Plenty more coming!!
Putting Nuka World above Honest Hearts is like saying plain marinara sauce pasta is better than a well-seasoned medium rare filet mignon.
Around 7 min the song just keeps replaying and it's annoying the fuck outta me lmao
12. Zeta
11. Anchorage
10. Broken Steel
9. Automation
8. Honest Hearts
7. The Pitt
6. Dead Money
5. Nuka World
4. Lonesome Road
3. Big MT
2. Point Lookout
1. Far Harbour
My favourites were the ones that felt like a whole additional game.
The background music loop throughout this video was driving me crazy lmao
Arguable but
Far harbor 4
Lonesome road 3
Dead money 2
Old world blues 1
So valid for dead money at 1, best story, characters, and atmosphere of any dlc by far.
Death money, I just can't take it seriously bro, yeah sure good characters but the gameplay was so abmyssal
Great list and a great video but the background music drives me mad
They should make more pre-war Fallout DLCs
That kinda removes the point of fallout being post nuclear war place
Putting honest hearts above point lookout is crazy. You’re wild for that.
Fr that’s just fallout 3 hate
Point Lookout is mediocre as hell. Cry about it
@@Clooger- honest hearts is weak
@TheBenomatic It's mid. Still better than Lookout.
Found this video after playing two fallout new Vegas dlcs and wondering what DLCs to play in fallout 3, thanks to you I will now play the last two new Vegas ones and 2 specific fallout 3 DLCs.
I recommend playing all of the fallout 3 DLC. This guy clearly has something against fallout 3
Let go? Nah, im takeing all the gold and letting that old man rot in that vault with no way to escape
Love the video, but man that song in the background drives me insane
Ain’t no way this man put Nuka World and The Pitt above Honest Hearts.
I’m much more of a fan of old world blues and mothership zeta I think their pretty fun and keep the future-part of retro futuristic
Heresy to have operation Anchorage at 11, absolute heresy.
Far harbor over shivering isles is crazy
Good ranking, they're interesting. But why should I care? Half of your reasonings are just explanations of what happens and what you do, it felt like I was just watching a Kotaku article. Would have been much better if you approached them with familiarity (like the majority of people watching) and talked about specific aspects you liked and why rather than "it's good" and "they're interesting".
unfortunately, this criticism would apply to 95% of all YT vidgame content creators. I don't know if it's a zoomer/millennial thing, or it's a mask for not actually playing said games. However it makes for content that is uninteresting and unwatchable. This goes for Luke Stephens, and pretty much every other YT'er at this point in time.
Cant believe you said 'better than some games' and showed Oblivion, the game with arguably the best DLC of all time
You lost me when you thought Far Harbor was better then The Shivering Isles
Bro did you not realize how annoying that donkey kong song would get in the background playing in the ENTIRE VIDEO???
first time someone pointed it out I began to lose my mind watching the video man
It's somehow ruining Stickerbrush symphony for me
I love far harbor so much. The main quest is really interesting (except dima’s memory) and the map is very explorable
You forgot about Fallout 4 HD Resolution Texture Pack
Easily the best DLC
possibly the best dlc EVER
Great vid bro, honestly great perspective
I appreciate that. Thanks for watching!
Almost the exact same rankings as I have them, and a lisp just like mine??? I think you’re my fallout fan doppleganger!!
I love honest heart but I’m biased being a Las Vegas resident who’s family were some of the first settlers in Zion so I love it lol
I personally have Far Harbor and Dead Money as my top two. Great list!
12. Dead Money
11. Mothership Zeta
10. Operation Anchorage
9. Broken Steel
8. Lonasome Road
7. Honest Hearts
6. Automaton
5. Point Lookout
4. Nuka World
3. Old World Blues
2. Far Harbor
1. The Pitt
having old world blues at 4 should be a felony
If the courier was in the pitt, he would just call caesar and be like “yo these guys want to join.”😅
Honest Hearts is my favorite for 3 reasons: I live in Utah, Desert Ranger Armor, and the Survivalist Rifle.
I’ve been saving far harbor first playthrough for the ps5 update. When you said it was the best dlc they ever made, I thought “no way he means better than the oblivion dlc…” and then you showed them. I’m even more hyped now
lol it’s crazy. Without a doubt my favorite FO3 DLC is Broken Steel. I love seeing how the base game’s ending affects the world. Honest hearts is probably peak for me for FNV and Far Harbor is my top fallout DLC over all
I'm a little against dead money simply because my first experience was accidentally stumbling across it at level 5 in my first ever playthrough of NV. I suffered.
Omg sameeeee. I actually hated new Vegas for a long time because I thought the rest of the game was like dead money. Idk why they allow you to enter at level 5 in the first place ngl.
@@changedmynamee it gives you a warning before you enter the fucking bunker
Dead Money is my favorite DLC ever. That ATMOSPHERE tho. 10/10. The droning score, pervasive traps, no equipment, and enemy difficulty create tension so thick you can cut it with a knife. Toss in a cool setting, story, characters, and the strongest themes in the series, and you've got a masterpiece.
Old World Blues and Point Lookout are probably my 2 favorites in the series they each come with a unique set of enemies, a unique location, and a bunch of sweet tools of chaos they got a unique flavor that makes them stand out from the rest of the DLCs like Far Harbor, Dead Money, and The Pitt they feel like a whole new game in a way and truly make me feel a sense of fear and or scientific curiosity the eerie facilities of Big MT and the Swamps of Point Lookout make me feel anxious as to who I may bump into a Cyberdog? Hillbilly? a random Cazador? they have so much to add in terms of replayability and I adore that the Transponder is an amazing way to get back to Big MT and I really wish we had more DLCs like these that give you an anxious yet curious feel with an atmosphere whether horrifying or scientific that gives you a chance to explore the deep secrets within these locations.
Far harbor isn't even close to what shivering aisle was you're crazy dude
It's the new Vegas glazer, his best dlc isn't even from fallout gameplay loop 😂
what else can you say?
The only change I would make is to swap the last 2. Lonesome Road is my favorite DLC, but Dead Money is a close second
1. Honest hearts
2. Archonage
3. The pitt
4. Lonesome road
5. Point lookout
6. Far harbor
7. Broken steel
8. Old world blues
9. Dead money
Havent played mothership zeta and nuka world yet
Personally id put dead money as the worst Fallout NV DLC, but I can see why people like it so much, Its just not my cup of tea.
great list, I would have put OWB one place lower but whatever, your list is still an awsome list
Point lookout at 8 is criminal
Fr
Mid Lookout*
Point lookout walked so Far harbor could run, as much as I love the two, I feel like Point lookout feels like the demo of Far harbor
I dont know if this has always been the case but there's so much ammo and sufficient supplies in Dead Money, you just have to look for them or know where to look, I had like 200 rounds and a pistol in perfect condition and like 20 stimpacks and 10 doctors bags
Heres what they need to do to fix automatron.
Take the automatron stuff, contraptions, vault 88, and arena stuff, then throw it all in a new map. Fit vault 88 into the story, create a fitting underground terminator-apocalypse, mechanized atmosphere, call it Automatron Hell, and you have a perfectly unique and cohesive underground-mechanical themed DLC that could rank up there with OWB.
Maybe they'd have to cut a whole bunch of the workshop stuff to give it a new map, quests, weapons, etc, but I would absolutely still pay $20-$25 for that.
Nuka World is my favorite Fallout 4 DLC. Maybe because I like collecting anything Coke related could have influenced that. The stupidity of Old World Blues had grown on me over the years so that's a good one. Never cared for Honest Hearts except Joshua Graham. The whole concept of tribals is dumb plus that DLC is so crash happy for me that I play through it quickly to get out of there.
I LOVED Nuka World and Nuka World killed Fallout at the same time. I recently returned to 76 and to be 100% honest Im having a blast and that annoys me. Fallout 3 you could nuke a town and be a slaver. Fallout NV and its DLC all had a edge to them, if Fallout NV was a movie it would be a R. I love the campy humor of Fallout, but in the end its a dark gritty universe lacking hope.
Then you get the current state of 76, players doing emotes, player characters looking like they're from Fortnite, Mutations that allow you to jump like you're in Fortnite. Endless collectables from events that alloy you to build goofy and out of place elaborate camps. Im having fun, but this is so far gone from the grit of NV and even Fallout 3. Fallout is no longer a rated R franchise, hell its barely PG13 at this point as campy as 76 is. This shift in tone started with Nuka World, in my opinion. The Disney\Coke parody of collectables and merchandising has in a weird way become the core of 76. Damn me, for allowing Bethesda to do this and being a active participant in the purging of Fallout being a grim, harsh, fictional universe. Now I run from event to event hoping to get plans for a new Cappy statue.
really liked this video but the really short loop on the background music was really starting to get to me toward the end lol
Yeahhhh I’ll definitely not make that mistake in the future lol. Thanks for watching!
the amount of saves and reloads it took to me to get out of sierra madre mustve been thousands. after that, i begin again, for multiple playthroughs
then i realized, I left my heart in the Sierra Madre. Finding it was't the hard part. It's letting go,, letting go,,, letting go
New upload brought joy to my day
Point Lookout had this bug where I heard the boat anywhere I went. It was so loud I just kinda stopped
Some dude I’ve never watched ranking the fallout Dlc? Sure why not. Thanks RUclips recommendation found a new channel for me to subscribe
I loved trapping Elijah in the vault and swanning off with 37 gold bars
I love/hate Dead Money. The beeping things that kill you, uhhhh
I know this isn't a popular opinion, but I actually enjoy Mothership Zeta. It's far from the best, but I always find the spaceship fun to fight through and explore.
Then again, I also use TTW, a number of mods to improve combat, and a mod that let's you explore the ship again after the DLC main quest is finished.
It’s fun, I just wish they had done more with it
I remember wondering when mothership would end so I could get back to the strip.
Ok the setting and atmosphere of point lookout along with the enemies have made that my all time favourite dlc. Coming from someone who loves nv
How is old world blues not higher on this list? That is one of the greatest experiences I’ve had in any game!
Dead money had to be my least favorite fallout NV dlc. Story was great, I liked the companions, but the gameplay was sooo damn boring. Even on hard difficulty the only real challenge was trying to get to the next damn place because the map was the most confusing thing ever. And the toxic gas, why? Why? They turned a two hour captivating dlc, to a six hour SLOG
i hate dead money because of the basically no heals and THE GAS AND THE RADIOS
Skill issues
@@seaar true but still