Safy Abecasis
Safy Abecasis
  • Видео 464
  • Просмотров 598 538
Payday 3's Identity Crisis
Payday 3 has been struggling with its identity since launch, but that's hopefully about to change... Let's hope the the new tone of the game is one we can all enjoy!
@RedArcherLive's interview with Almir and Andreas:
ruclips.net/video/G6QtV1Qm9ig/видео.htmlsi=HLValnkHzL4mie8d
0:00 Intro
0:21 Payday: The Heist & payday 2
2:00 The Problem With payday 3's Tone
2:16 Interview Clip
3:36 A Great Interview!
3:56 Payday 3's Identity Crisis
8:44 Summary
9:05 Addressing The Elephant In The Room
9:19 Playing New Payday 2 Content
I hope you enjoy!
#payday3 #payday3news #payday2 #payday #payday3beta #OperationMedicBag
Просмотров: 7 204

Видео

Payday 3 Update 11: New Look, Same Problems
Просмотров 3,4 тыс.19 часов назад
Payday 3’s Update 11 sees the addition of the long awaited UI Overhaul and highly requested return of Crime.net... But are they any good? Well, yes! But... there's room for improvement. 0:00 Intro 0:29 Update 11 Main Additions 1:14 UI Overhaul 2:17 Crime.Net 2.0 3:16 VoIP and text Chat 4:13 Constant Stuttering 4:37 Armour 2.0 Leaked! 5:34 My thoughts on Update 11 7:50 Question to Subscribers! I...
The Most Fun I've had with Zombies In YEARS!
Просмотров 78914 дней назад
I solved the Black Ops 6 Zombies Liberty Falls Easter egg on stream without any assistance! The Easter Egg hunt is the most exciting part of a Call of Duty Zombies release, and I decided that this time... I'd do it all by myself! Timestamps: 0:00 Intro 0:42 Easter Egg Steps 12:24 Boss Fight 18:00 End Cutscene Reaction 18:55 Completion Rewards I hope you enjoy! #blackops6 #blackops6zombies #call...
Payday 3 Just Fixed One Of Its BIGGEST Problems!
Просмотров 4,9 тыс.14 дней назад
Payday 3's uninspired UI has been a pain point for the game since launch. But that all changes with Update 11! The most recent Dev Update video gives us or first look at ethe Upcoming UI overhaul showing off the new and Improved Crime.Net server browser and for those eagle eyed viewers... a sneak peek of the next Legacy heist and the return of the Holdout Mode! 0:00 Intro 0:16 Crime.Net (Server...
Custom Black Ops 3 Zombies Maps Blew Me Away!
Просмотров 86921 день назад
I've been playing Call of Duty Zombies since the early days of the mode. and now. I get to play Call of Duty Custom Zombies for the first time! 0:00 Intro 1:11 1. Der Riese: Declassified 15:20 2. Gun Game 23:16 3. Nightmare 34:50 4. Shoot Haus 50:45 5. Resident Evil 2 57:17 BONUS: Octagonal Ascension I hope you enjoy! #blackops3 #blackops6 #callofduty #cod #callofdutyzombies #Zombies #customzom...
Payday 3 Update 11 Details (+ New Heist & Heister)
Просмотров 3 тыс.21 день назад
Payday 3's 11th update is right around the corner. In a surprise press release many of the updates features were confirmed including The 'Lobby Kick' feature, some new Twitch drops and some Halloween themed masks. This adds top what we already know to be coming in this update; A server browser, UI overhaul and Communication features. On top of that, we've got the Year 1 edition and some teases ...
Crucial Additions That Will Save Payday 3 Year 2!
Просмотров 5 тыс.28 дней назад
Payday 3 has received a lot of criticism, from reworking fundamentally flawed systems to a addressing the lack of engaging content there's a lot of room for improvement. Heading in to year 2 these are some of the changes and additions that the community would like to see! Thank you to everyone who shared their thoughts. And a special Thank you to these fantastic creators!: PdLucky: @pdLucky1313...
What's Next For Payday 3?
Просмотров 3 тыс.Месяц назад
What do YOU want to see in Payday 3 this year? 0:00 What We know about Year 2 0:11 October Update 0:36 Armour 2.0 0:47 What could be in year ? 1:04 SBZ are on the right path! 1:19 What do YOU want to see? I hope you enjoy! #payday3 #payday3news #payday2 #payday #payday3beta #OperationMedicBag
Payday 3: I LOVE The New Update!
Просмотров 5 тыс.Месяц назад
Payday 3's first year of post launch support comes to a close with DLC 4 fear and greed. While its not without its issues, this DLC pack is my favourite one yet! 0:00 Intro 0:51 Fear & Greed Gameplay Breakdown 5:02 Maskless stealth 5:19 Thoughts on F&G 5:51 Issues 6:44 Weapons & Tailor pack 7:50 Narrative 8:50 Animations 9:08 Houston (Heister) 9:35 Free Weapons! 10:52 Free masks, Twitch Drops &...
Today is Payday 3's Birthday! [24 Hour Stream!]
Просмотров 344Месяц назад
Payday 3 released 365 days ago! Its been a trying year, with a lot of ups and down and in this stream, we're going to relive it all! We'll be taking a trip down memory lane and reflecting on each part of Payday 3's first year. We decided to split the 12 Months of Payday 3's post launch support into 12 2 hour segments. In each segment, we were only able to use the content that had released by th...
PAYDAY 3: How I became a Partner!
Просмотров 1,9 тыс.Месяц назад
Payday 3’s celebrates its first anniversary this weekend. Its been such a rollercoaster of a year and in this video well recap how I went from being unknown in the community all the way to being a Star breeze Partner! 0:00 Intro 0:22 Payday 3 is One Year old! 0:54 A big year for this channel! 1:09 How I got into Payday 3 content 8:24 24 hour stream I hope you enjoy! #payday3 #payday3news #payda...
Payday 3s NEW Armour System Explained!
Просмотров 3,8 тыс.Месяц назад
Payday 3s NEW Armour System Explained!
Payday 3: DLC 4 has me excited! (And Game Pass Discussion)
Просмотров 3,7 тыс.2 месяца назад
Payday 3: DLC 4 has me excited! (And Game Pass Discussion)
Payday 3: NEW DLC 4 Teaser (New weapons, Houston Heister and MORE)
Просмотров 2,1 тыс.2 месяца назад
Payday 3: NEW DLC 4 Teaser (New weapons, Houston Heister and MORE)
Payday 3 Update 9: The Good, The Bad and the Buggy!
Просмотров 6 тыс.2 месяца назад
Payday 3 Update 9: The Good, The Bad and the Buggy!
The PAYDAY 3 Roadmap: Great, but too late?!
Просмотров 3,8 тыс.2 месяца назад
The PAYDAY 3 Roadmap: Great, but too late?!
PAYDAY 3: Update 9 is HUGE! (2 Heists, 4 weapons, and MORE!)
Просмотров 7 тыс.2 месяца назад
PAYDAY 3: Update 9 is HUGE! (2 Heists, 4 weapons, and MORE!)
PAYDAY 3's New FREE HEIST Looks Good!
Просмотров 2,8 тыс.3 месяца назад
PAYDAY 3's New FREE HEIST Looks Good!
PAYDAY 3's New Skill Rework Is Awful!
Просмотров 3,7 тыс.3 месяца назад
PAYDAY 3's New Skill Rework Is Awful!
PAYDAY 3: Are Free Legacy Heists Ending?
Просмотров 13 тыс.3 месяца назад
PAYDAY 3: Are Free Legacy Heists Ending?
This is why I'm excited for Black Ops 6!
Просмотров 15 тыс.3 месяца назад
This is why I'm excited for Black Ops 6!
PAYDAY 3's First Event was a FAILURE!
Просмотров 129 тыс.3 месяца назад
PAYDAY 3's First Event was a FAILURE!
PAYDAY 3: NEW Event TOMORROW!
Просмотров 4 тыс.3 месяца назад
PAYDAY 3: NEW Event TOMORROW!
PAYDAY 3: New content Confirmed!
Просмотров 6 тыс.4 месяца назад
PAYDAY 3: New content Confirmed!
PAYDAY 3: We are so back... Right?
Просмотров 12 тыс.4 месяца назад
PAYDAY 3: We are so back... Right?
PAYDAY 3: Update 8 is TOMORROW!
Просмотров 7 тыс.4 месяца назад
PAYDAY 3: Update 8 is TOMORROW!
PAYDAY 3 Update 8: 7 Things You Missed!
Просмотров 4,7 тыс.4 месяца назад
PAYDAY 3 Update 8: 7 Things You Missed!
PAYDAY 3: MASSIVE Summer of Updates!
Просмотров 7 тыс.4 месяца назад
PAYDAY 3: MASSIVE Summer of Updates!
PAYDAY 3 Update 8: Complete Overview!
Просмотров 11 тыс.4 месяца назад
PAYDAY 3 Update 8: Complete Overview!
Payday 3 'Dragan Files' Story Explained
Просмотров 3 тыс.4 месяца назад
Payday 3 'Dragan Files' Story Explained

Комментарии

  • @xx5a1ddustxx
    @xx5a1ddustxx Час назад

    Personally, I am really enjoying Payday 3 in its current form, but it definitely needs more guns, masks, and heists.

  • @CoyoteCouch
    @CoyoteCouch 2 часа назад

    I would definitely prefer we get back to some goofier shit. I'd be absolutely more than okay if we didn't go all the way back into "Vlad is a functionality immortal being who has lived for centuries" but I think in the same way that Helldivers 2 embraces the much campier moment-to-moment gameplay it would be great if we could get some dumber shit like the money bundle melee weapon back and in the actual story they just never mention it.

  • @IanHigginbotham-o2d
    @IanHigginbotham-o2d 2 часа назад

    I knkw this is from a year ago...but that was inly a search you still could gave comoleted the geist as long as the hostages were in a good position like the bathroom stalls on the first floor

  • @Reaper-hv4xn
    @Reaper-hv4xn 7 часов назад

    a lot of the popularity that payday 2 got in the later years was mostly because of the chaotic gameplay and comedy that yters like russianbadger and marioinatophat had. I think the only way payday 3 stays afloat is by mimicking payday 2s identity.

  • @YeetaIta
    @YeetaIta 11 часов назад

    I hope Starbreeze leans more into the PD:TH aspects than PD2's, PD:TH wasn't able to flesh itself out much more due to it being the first payday game and so had limited scope and resources. 2 on the other hand had 10 years of fleshing out, so in terms of crazy power fantasy, 2 has it covered. I want 3 to be more grounded and realistic (while of course prioritizing fun above all else), I don't want another bloated chaotic shooter when I already played 2 for 5 years, and even after that I got sick of 2's constant escalation of player strength to insane heights, with perk decks being the biggest culprit of that.

  • @azathothds
    @azathothds 11 часов назад

    I liked Payday 2 mystic tone starting from Diamond Heist with the lore around bat shit insane Nephilims, all the way to the Secret Ending in White House, I read some time ago about cut idea what of secret in White House how 4 heisters were jumping in portals and fighting demons dunno if that was real but it sounded fun, maybe its cause it was the time when I was playing PD2 the most + school days, so updates felt like infinite content that were dropping on your head by devs, especially Spring Breaks (I thought that DLC roadmap they showed us with codenames for each dlc were something like Spring Breaks we had in PD2 when they were dropping tons of content in span of a week, Search For Kento had 2 heists and a new best gamemode Crimespree, same year they release Locke and Load with 2 heists and same year they released extra 3 heist afterwards, and 2018 was the same with great finale.

  • @Gigachad5537
    @Gigachad5537 11 часов назад

    game is buggy, no updates, no news. Garbage devs cant dedicate 5 minutes to imply that they want to bring something. This entire franchise fucking sucks.

  • @thomford230
    @thomford230 12 часов назад

    Imma be honest, i always loved games with an identity crisis. Idk maybe they give me more gameplay variety or smth like this...

  • @zodiacknightgamechannel
    @zodiacknightgamechannel 12 часов назад

    Still no offline mode

  • @nikishadow-153
    @nikishadow-153 13 часов назад

    I mean they can try to stick to more grounded Enemies with skill based gameplay and more thought out and challanging heists while having some of those power fantasy skills and perks. Hard enemies that are smart and adaptable with challenging missions that can be beaten with powerful skill and perk combinations that only work if you use them in a correct way that requires skill. If they want a power fantasy thats easy to understand than make the Enemies thougher. Give them more abilities like taking actual cover, using real military tactices and sticking as a team not a read to be shish-cebab. But reloading every 10 seconds so that your 10% Damage doesnt run out :/ or run for 3 seconds without stopping to be faster aint it...

  • @auspiciouskaktus2692
    @auspiciouskaktus2692 13 часов назад

    I don't want to worry about activating edge, grit and rush buffs and maintaining them. The final charge mechanic is also poorly implemented. It's just got a lot of poor game design.

  • @darthvaderreviews6926
    @darthvaderreviews6926 13 часов назад

    Re. Payday 3 needs higher spawns, I think it's a lot more complicated than that, because in solo play the spawns feel perfectly alright. It's a combination of a few things, like: 1. The way the wider cop management systems like drama work essentially mean that the "running out of cops" phenomenon is largely inevitable in multiplayer, because you have 4x the damage output and actually won't get the cops needed to compensate for it 2. Cop distribution is still really bad, the police's victory condition is still to swarm up and assemble a firing squad in your face and they completely ignore defending areas you aren't visiting, which is why you get weird situations like Fear & Greed's escape being pretty easy or there always being tons of cops in the back alley of Dirty Ice but barely any in the front streets. This poor AI leaves far too much of the difficulty up to the map 3. The game's damage systems have devolved into us onetapping every normal cop without having to pay a build cost like high skill investment or bad ammo economy or etc. You can just rock on with the SA rifle

  • @CrusadingSnom
    @CrusadingSnom 13 часов назад

    it doesnt really have all to much right now, the most current updates are slowly making it like payday 2, between the UI, the changes of AI, and a bunch of other changes are going for a payday2 feel but with more grounded gunplay. I feel like the game is on a good track currently, the player increase recently staying higher is a sign that that is correct with some people, and once they make it more like payday2 but with the charm of 3 it will be fine. payday 1 was not super popular at first, payday2 was terrible and had a god aweful launch, it still even has engine issues and a lot of downsides, its like every CDproject red game, witcher 3 went from one of the worst games to the "best game of all time" years later, same with cyberpunk, they need to have time and keep pushing, and once a massive fix update comes out then the game will be a lot better also dont forget payday 2 has a mass list of DLC's, payday1 had a dlc for a single character, chains. payday 2 had a lot of content and guns because people purchased the heister version of the game, which came with base dlcs like cauge weapons, melees, and heists, plus payday3 needs to make money on them making an entire heist and everything else to keep pushing the game out. all in all, good video, it was really well done and the idea of being more like the payday2 story is interesting since i also personally like the story while some other people dont lol.

  • @C0bblers
    @C0bblers 13 часов назад

    Greed and incompetence killed payday 3.

  • @MrHoxworth
    @MrHoxworth 14 часов назад

    What I want is for Spas-12 to be semi auto, why the fuck do game devs always put it on Pump-Action when that mode is meant for less lethal rounds that don't have the power to cycle the gun in semi auto Asides from that Clokaer overhaul since them ingoring AI and Rushing you the moment they spwan isn't fun or good mechanic, espcialy since it doesn't look like they have a spawn cooldown since I've already seen 6 of those fuckers in 1 fucking minute, go fuck off with that bullshit and ofc Skill overhaul, curent ones are borring and too focused on the 3 buffs

  • @AppsolusZero
    @AppsolusZero 14 часов назад

    On your point about less serious games always having an opportunity to make serious contents, that is true, but only for "contents". That doesn't apply to ridiculousness that is baked into the core systems. If you introduce something that can win against dozers easily (especially if it's paid), you can never make dozer scary again unless you introduce an even more ridiculous dozer variant. It's a slippery slope, and eventually those whimsical stuff will bleed into the serious contents, diluting the entire experience. So for me personally, I'll have to lean on PDTH side. Heck, I would say that early-mid PD2 might be the perfect spot for 3 to strive for. Still grounded with a sprinkle of ridiculousness but absolutely no meme bullshit. It makes me kinda sad that it's not what the majority of the community right now wants, and SBZ will probably have to listen to them cuz that's what viable for the business. I kinda brushed off Den of Wolves when it was revealed, but with the way 3 is and probably going to be, I'll put my eggs in that basket instead.

  • @Partysanta69
    @Partysanta69 14 часов назад

    Nah I feel you are missing the point of a serious game vs a whimsical game. Payday 2 went batshit crazy at one point with too much dumb shit. silly throwables, weapons, heists etc. It became a memegame. Payday the heist on the other hand was super gritty, yet had super over the top action sequences in its heists and overall felt way better. Payday 3 on the other hand is like launch payday 2 where that too also tried to be realistic and toned down. But missed all of the flavor that actually made payday the heist good in the first place. What I personally want from payday 3 is more of what made payday the heist good (the themes and action sequences with a gritty feeling) with the combat of payday 2. But less of the meme stuff that I felt made payday 2 garbage during the later years.

    • @AppsolusZero
      @AppsolusZero 14 часов назад

      It's like you can read my mind, cause this is exactly how I feel lol

  • @CreepSteep3
    @CreepSteep3 15 часов назад

    I personally like games that a bit of a Hollywood esc tone to it, you feel like you're in an action movie, which I find very enjoyable

  • @splashlemon2966
    @splashlemon2966 16 часов назад

    I think PAYDAY 3 can fit both silly and serious stuff in the game by at least trying to explain it. Like make it believable to a degree. I could believe Jacket in PD2. I just cannot believe Ethan and Hila.

  • @rikingg5629
    @rikingg5629 16 часов назад

    you are not the only one liking payday 2's story, people may call it dumb and a reach but being actually invested in it makes it such a good storyline it's insane

  • @dennista42069
    @dennista42069 16 часов назад

    I am no fan of the Overkill weapon system! It was meant to make the game more realistic but if the game will head mor into the direction of Payday2 than I want to base my build on specific weapons like the minigun, the flamethrower or rocket launchers. Armor 2.0 is the right direction, we need more variety of play styles! More perks, different weapon types and weapon customization. The game still needs more lore, a innovative safehouse and more straiht forward loot heists withou having to scan jewelry.

    • @thewhistler6537
      @thewhistler6537 13 часов назад

      The Overkill weapon system is fine, it just needs some tuning. This system allows us to bring 3 guns instead of just two...and I'm not going to lie, I'd be pissed if I had to watch players tank around the whole heist with their mini-gun... They would have to rework skills to accommodate for it, like the skill that allows you to carry two bags should also allow you to move more freely with the mini-gun. I would like to customize my Overkill weapon and case so I know it's mine. I would also like to buy and place a 4 digit pin code for my weapon case to prevent folk from stealing my gun. Players would have to make a good guess if they want to steal my overkill weapon, for the player who owns it, it would automatically open.

  • @MillieTheVampire
    @MillieTheVampire 17 часов назад

    I want the payday the heist style

    • @basedlegionary6877
      @basedlegionary6877 51 минуту назад

      Everyone says that, yet nobody played that game, and even the few that have never reached 1000 hours I get the appeal, especially someone who loves Heat (the movie) but the truth is, a game that is all grounded and slow has no longterm appeal, and a live service game needs exactly that Live service games need to cater to the autistic adhd people (like myself) instead of dad gamers to survive, it always has been this way, and always will be And yes, of course there are exceptions, everything has exceptions, but the existance of exceptions doesn't break the rule

  • @ANoisyBroodOfFunch
    @ANoisyBroodOfFunch 17 часов назад

    I’m hoping they’re leaning more towards Payday 2 and try to top its craziness by doing absolutely batshit insane heists like a pentagon raid or a heist where the payday gang gets hunted by the predator But I also think that the current playstyle of Payday 3 is great and only needs like 1 or 2 changes, I just want the story to go off the rails

  • @Square_Rabbit
    @Square_Rabbit 17 часов назад

    My preferred tone is something more serious, but with a tongue-in-cheek edge to it. PDTH's heists had a good balance, I think. Panic Room, for example, had you blowing up a building and airlifting a safe room from within, which is obviously ridiculous, but it's the action-movie type of ridiculous that doesn't quite jump the shark. I suppose the best way of putting it is having realistic characters in an unrealistic scenario. That's the tone that makes Saint's Row 2 my favourite in that series, and the same applies to Payday. Personally, I like the more limited loadouts we currently have. In PD2 you can't really run a rifle and pistol because of how much skill investment you need to put into pistols when ultimately I just want it to be a sidearm anyway. Why do that when SMGs are just rifles for your secondary slot? I was also never too keen on the quirkier additions to later PD2's lineup. Flamethrowers, burst-fire chemical grenade launchers, dual wielded assault rifles (because that's what the CR805B was, really), bows and arrows, crossbows, whatever the hell the Hailstorm is... I like the more grounded lineup launch PD2 had, not all that stuff. Similarly, I prefer the more grounded gameplay. Payday 2's balance was completely out of whack. Health damage meant nothing because regenerating it is so mindless. Ammo meant nothing because literally everything is super ammo positive nowadays. Downs meant nothing because everyone and their mother runs maxed-out Medic Bags, and getting downed out of cover meant nothing because everyone and their mother also runs Inspire, too. It's telling that their solution to difficulty was "flood the players with cops that kill you in two shots", because gradually whittling players down was absolutely no longer an option. I was excited for Payday 3 as an opportunity to wipe the slate clean and make things a bit more balanced. Return to more attrition-based gameplay so mistakes would actually mean something. Unfortunately, they WAY overcorrected, making armour so limited - mistakes aren't what you're punished for, you're punished simply for existing. And now the writing is on the wall that they'll hard pivot the other way, back to PD2 and it's utterly meaningless resources. Just look at the ammo pickup buff from a few updates back. Everything is now comically ammo-positive, to the point that Ammo Bags are even more pointless than they were in PD2. Another issue with the current tone is Starbreeze's writers are so comically bad at storytelling that any attempt at a serious story is never going to land. I realise that people who want a grounded tone are absolutely in the minority when it comes to the Payday community. The devs are going to need to pivot towards where the money is to stay afloat, and that money is in the late-stage Payday 2 fanbase. Flamethrowers, akimbo, mini-nukes, let's go wild! This is a co-op game in name only, because every player is a one-man army! I'm sounding a little bitter here, I apologise. It's just annoying, personally, seeing PD3 speedrun PD2's slow slide from serious to whacky that I was annoyed by back in the day, too.

    • @thewhistler6537
      @thewhistler6537 14 часов назад

      I think as long as the story stays 'grounded' we can wack out in other places. It's not immersion breaking for me to see a homie using a mini-gun or ammo funnel to tap into their Rambo fantasy. Aliens and all that is what killed the story for me. It was interesting but, meh. I miss the 'Hollywood' vibes of the old heists. I want to feel like I'm in an action movie, not Tom Clancy's: The Heist.

  • @zzzzzgoydolyub
    @zzzzzgoydolyub 17 часов назад

    payday 3 cant be fixed, its doomed from the start

  • @thomasrad5202
    @thomasrad5202 17 часов назад

    I think the solution is simple and it always has been, stealth missions should be very grounded and realistic, loud should be chaotic, out of control power fantasy. Leave it to the players to choose. But, when in doubt, lean payday 2 because that was the most recent and popular success.

  • @EcchiRevenge
    @EcchiRevenge 17 часов назад

    Payday3 actually did quite well in making a more grounded/realistic gunplay, the recoil is mostly on point and AK details aren't too bad(custom parts are still bad). Staged reload...etc. is appreciated. Reloading with bullet left in mag will actually be reflected on magazine model dropped in game; reload on empty mag will also be empty. Crybabies didn't like the armor system but they forget Payday 3 was built with a less "all-or-nothing" stealth system, meaning people can and should stealth at least first 1-2 segment of heist before going loud. Ideally they wouldn't go loud until the finale, in which case the overall tougher armor will only benefit players rather than segments lost due to attrition by going loud at start of heist. The biggest issue as always been poor launch state(technical)/lack of content, not the direction payday3 went in terms of gameplay design.

  • @MOCHIII01
    @MOCHIII01 18 часов назад

    "Agreed. As someone who is approaching 300+ hours at this point and having done basically everything the game has to offer, they need to make a decision. I still have little to no faith that this game will last, especially when *Payday 2* is still averaging a quarter of a million daily players while *Payday 3* can barely manage 1,000. I myself am feeling worn out with such a lack of content. How long until shareholders pull funding entirely? With all due respect, I'm tired of spending months waiting for one new heist, only to beat it multiple times and then go back to being bored again. The sooner they pick a side, the less of this drip-feeding we'll see-hopefully." None the less I do prefer Payday 2's atmosphere I love how it never took itself seriously but still had some fairly messed up sequences it felt like a badass action movie with comedy sequences but I do fear we already have far too many realistic games as of late and how Payday 3 would escape or try to make itself stand out as I fear it could sink into obscurity People need to also understand that if you want realism, this will seriously limit almost every aspect entirely. Only basic skills, no crossovers (no Jacket or "Jacket"), and potentially no Cloakers either, as in real life, you wouldn’t see 4th Echelon beating you up and swearing at you or telling you to cry for mommy. The tone that *Payday* is known for would be gone entirely-no wacky weapons, all of that would disappear. Of the roughly 50 people I used to roll with, I’m the only one still really playing. So, if they have any chance of bringing this game to life, they need to consider *Payday 2*'s atmosphere and start bringing that back over time with the addition of more serious-toned heists, or risk continuing this slow drip-feed of content, mixing these two styles, which Andreas admitted is watering the game down, and risk possible bankruptcy. Either way, Year 2 has to be nothing short of perfection, as I and many others won’t be sticking around much longer-with all respect.

  • @mindcrafter129
    @mindcrafter129 19 часов назад

    Yea, I would also prefer more cops. I want the payday 2 style, its just better lol

  • @BreadTeleporter1968
    @BreadTeleporter1968 19 часов назад

    How is jacket not as “realistic” per se? His character isn’t comparable to Ethan and Hila, especially considering it’s his HM1 portrayal. He’s just a psychotic war veteran.

    • @P0LISTICE
      @P0LISTICE 5 часов назад

      Most unrealistic part of jacket being on the team is a russian being on the team as well

  • @LOGoltem4682
    @LOGoltem4682 19 часов назад

    I don't mind both of the approaches but they have to pick one instead of what they are doing now..

  • @arbert....8654p
    @arbert....8654p 19 часов назад

    Give them 2 more month and this game is great ✅

  • @CommanderCH
    @CommanderCH 19 часов назад

    I don't think I'd really care too much about a certain identity. What it feels like to me, it's more casual focused. It's nowhere near as difficult as the previous games unless you purposely make it difficult for yourselves. The idea of having increased spawns or less cloakers or whatever would be good things to consider as separate modifiers that people could choose, and in return be greeted or penalized with a different payout.

  • @TheRockzone03
    @TheRockzone03 19 часов назад

    PD1 is more realistic even when you regeneration like in COD... Make sense...

  • @MaxxineDavis
    @MaxxineDavis 20 часов назад

    Personally I Wish They Would Make Pd3 More "Grounded" And "Realistic" But Sadly The Going More Wacky And Goofy With Pd3 Is The More Commercially Viable Way :(

  • @captainhydrodus4616
    @captainhydrodus4616 20 часов назад

    I don't see it having much of an identity issue since it does feel like a solid blend between the other two payday games, the issue lies in three easy to notice areas: Content (I'm referring more to heists/events), Guns and reworks (let's face it there is plenty that needs to be tweaked especially after the end of operation medic bag)

  • @N3ppoleon
    @N3ppoleon 20 часов назад

    Realistic The Heist style all the way

  • @Skyfar532
    @Skyfar532 20 часов назад

    personaly iwould like more pdth style because its more thoughtfull and fun from my perspective since you have to actually think about what you do instead of like in pd2 where you just select stoic and beat the heist. imo the cloakers arent even that bad with cover if you know their spawns and knowing your spawns makes it feel more like a really thought out plan. plus disengage exists

  • @JaNieWie
    @JaNieWie 20 часов назад

    Honestly, I just want for the game to be balanced. For example, take a look at what Payday 2 Restoration Mod does - many power fantasty things were left (like those absurd weapons) or added (like a Titandozer welding a Railgun), but instead got reworked or rebalanced to fit the grounded experience.

  • @thisiskret
    @thisiskret 21 час назад

    The issue i see with asking players which artstyle/tone they want for PD3 is the majority of people never played PDTH, Only 2, so the popular vote/opinion is more silly stuff and bigger hordes of cops instead of improving the AI and stuff like that.

  • @JVstarry
    @JVstarry 21 час назад

    On the note of cop spawns and aggressive builds, I think a good way to increase spawns without it feeling suffocating for non-DPS builds should be to have some mild dynamic systems in place to ensure that cop spawns are adaptive to which players are performing the best in terms of kills. Players who kill more cops become increasingly higher targets for SWAT, and enemy spawns near them may be increased, while people who kill less cops will attract less attention and wont be as highly targeted during teamfights. This would ensure that the game is consistently challenging for each player rather than some passive builds being steamrolled by a generally increased spawnrate while power builds get bored.

  • @ileryon4019
    @ileryon4019 21 час назад

    payday 2 only needed a new engine, i dont know what they are doing with payday 3

  • @Tabieguy
    @Tabieguy 22 часа назад

    I feel like identity should make it feel like a action movie where even if you know what they doing isn't that real you still believe becuse of objectives and besides payday 2 silly is much better then what tf happend in GTA online did where thinks make less sense

  • @hedwigon6951
    @hedwigon6951 22 часа назад

    Honestly, what I really want from Payday 3 is just it being more hard. Shift the Difficulty up by 1 (normal becomes what hard is now, hard becomes what very hard is now, etc.), make cops tougher, and lessen spawns on lower difficulties and increase it as you go up. If i'm playing easy, i want it to be somewhat difficult but not too hard. if i'm playing hard, i want a struggle to survive. Not impossible, but hard without throwing mountains of cops at you. Skill rework would work perfectly with this too. what you could also do is raise the number of cops but lower their health on lower difficulties, so on the lower end it's more Payday 2, and reverse that so on harder difficulties, it's more Payday: the Heist. On an unrelated note, still waiting for Paycheck: the Robbery to launch

  • @yourboijames6071
    @yourboijames6071 22 часа назад

    I'm 100% on the side of Payday 2 - The gameplay was so much more fun

  • @soggybread6505
    @soggybread6505 23 часа назад

    I really want the chaotic gameplay, but also a serious/grounded mood

  • @gunnerdown
    @gunnerdown 23 часа назад

    There is a way to have both, rework skills to have a lot of small passive buffs but also keep the edge grit and rush skills and have stronger skills tied to those buffs, basically how in borderlands you can play normally and get health increases and damage increases, or you can get some shit like upon killing an enemy your penis grows 48 inches and can be used as a whip to pull enemies toward you, but seriously you can get a killskill that massively increases fire rate which makes you much stronger if you play aggressive or you can stick back with more passive builds and either are available, then more modifier options to change the game with things like a constant assault wave from the start of the heist, or start the heist in the final tier of police so dozers spawn at the start, my main issue in payday is the start of heists are really bland because you know what enemies are going to come and because of how heist profession and enemy spawning works you know exactly when you’ll see the first dozer cause he’ll show up at the exact same time every time

  • @justadude8716
    @justadude8716 23 часа назад

    I think what you're missing here is the majority of the player base already left, and you are left with only dedicated players whos feedback won't actually revive the game. People want PD2, not PDTH. If Starbreeze makes the game more serious than it will remain a dead game.

  • @connieredacted7557
    @connieredacted7557 23 часа назад

    I much prefer payday the heists style but pd2 is absolutely what the majority wants... Above all i just want the game to pick a side and consistently stick to it, pd2 flipflopping between the 2 is imo borderline evil cause I can't get into either side of it so the entire game feels like a half measure Sbz I don't gotta agree with you but PLEASE have a consistent vision and stick to it instead of pandering to whoever followed you last on twitter

  • @LolbitGalerian
    @LolbitGalerian День назад

    In my opinion a mix between PDTH and 2 was my ideal Payday, but the way they made 3 completely misses the point, a mix of both paydays would be more like, the character interactions and the heists style seen on TH, and the customization of Loadout, masks and builds from 2, getting the best aspects of both, but PD3 did nothing of it, the Loadout system is blend, the builds are not much interesting, the heists don't have tension something that payday since TH was very good at it, there is just a blend shooting galary with boring enemies and Clunky movement for most of the time.