- Видео 151
- Просмотров 10 495
Jyro784
Добавлен 25 янв 2023
Gaming channel of @jorytbw | Creator/curator of GMLOCG
Court of Illumination
Part 25 · PC · First playthrough
Closing out Chapter 4.
Timestamps:
· Court of Illumination / Purple Talisman / Supreme Inspector | 0:05
· Loong Aura Amplification Pellets | 4:10
· Hundred-Eyed Daoist Master | 7:22 / 33:33
· Chapter 4 Concluding Illustration | 47:24
Recorded using OBS on "Simple" output settings:
· Recording Quality: High Quality, Medium File Size
· Recording Format: MKV
· Encoder: H.264
OBS Video Settings:
· Resolution: 1920 x 1080
· Integer FPS Value : 120
PC Specs:
· CPU: AMD Ryzen 5 5600G with Radeon Graphics
· GPU: NVIDIA RTX 3060
· RAM: T-Force Vulcan Z (x2 16GB)
· SSD: WD Blue SN570
· Monitor: 23.8" ASUS-TUF VG249Q
· Controller: 8Bit Pro 2
Closing out Chapter 4.
Timestamps:
· Court of Illumination / Purple Talisman / Supreme Inspector | 0:05
· Loong Aura Amplification Pellets | 4:10
· Hundred-Eyed Daoist Master | 7:22 / 33:33
· Chapter 4 Concluding Illustration | 47:24
Recorded using OBS on "Simple" output settings:
· Recording Quality: High Quality, Medium File Size
· Recording Format: MKV
· Encoder: H.264
OBS Video Settings:
· Resolution: 1920 x 1080
· Integer FPS Value : 120
PC Specs:
· CPU: AMD Ryzen 5 5600G with Radeon Graphics
· GPU: NVIDIA RTX 3060
· RAM: T-Force Vulcan Z (x2 16GB)
· SSD: WD Blue SN570
· Monitor: 23.8" ASUS-TUF VG249Q
· Controller: 8Bit Pro 2
Просмотров: 0
Видео
Forest of Ferocity
2 часа назад
Part 24 · PC · First playthrough Lots of discoveries here and amazing scenery. Wasn't expecting a snake or dragon-necked tiger to be something. Timestamps: · Mountain Trail | 0:32 · Bee Mountain Stone | 2:52 · Fine Gold Thread / Snake Sheriff [First encounter] | 7:35 · Fruit of Dao | 16:06 · Forest of Ferocity | 18:33 · Meditation | 21:55 · Commander Beetle / Tablet of the Three Supremes | 26:2...
The Purifying Spring
Просмотров 34 часа назад
Part 23 · PC · First playthrough For about twenty minutes I couldn't really figure out the Relief of the Fallen Loong area in the beginning. I also had forgotten about upgrading my gourd until up to this point. Timestamps: · Gourd Upgrades [Hadn't upgraded the gourd once up to this point] | 20:08 · Lower Hollow | 34:44 · Hut of Immortality / Zhu Bajie | 39:39 · Hut of Immortality / Zhu Bajie (C...
Lower Hollow
Просмотров 37 часов назад
Part 22 · PC · First playthrough Timestamps: · Relief of the Fallen Loong | 0:02 · Puppet Tick | 6:10 · Purple Talisman | 10:36 · The Feast (Cutscene) | 14:49 · Lower Hollow | 20:47 Recorded using OBS on "Simple" output settings: · Recording Quality: High Quality, Medium File Size · Recording Format: MKV · Encoder: H.264 OBS Video Settings: · Resolution: 1920 x 1080 · Integer FPS Value : 120 PC...
Middle Hollow
Просмотров 37 часов назад
Part 21 · PC · First playthrough Timestamps: · Middle Hollow | 0:33 · Centipede Guai | 2:22 · Purple Talisman | 15:16 · Cliff of Oblivion / Buddha's Right Hand | 20:05 · Celestial Tiayi Pill | 25:46 · Cliff of Oblivion (Continued) | 29:50 Recorded using OBS on "Simple" output settings: · Recording Quality: High Quality, Medium File Size · Recording Format: MKV · Encoder: H.264 OBS Video Setting...
Bonevault
Просмотров 19 часов назад
Part 20 · PC · First playthrough Not much in this part because I had to cut the recording short. Timestamps: · Bonevault | 0:02 · Puppet Spider | 3:05 · Meditation | 13:04 Recorded using OBS on "Simple" output settings: · Recording Quality: High Quality, Medium File Size · Recording Format: MKV · Encoder: H.264 OBS Video Settings: · Resolution: 1920 x 1080 · Integer FPS Value : 120 PC Specs: · ...
The Verdure Bridge
Просмотров 29 часов назад
Part 19 · PC · First playthrough Timestamps: · Upper Hollow | 0:41 · The Verdure Bridge | 21:04 · Scorpion Prince [First attempt] | 23:45 · Big Day (Xiang River Goddess Gourd) | 26:46 · Elder Armourworm | 31:00 · Scorpion Prince (Continued) / Mirage Pill Formula & other Items | 36:39 / 44:30 · Purple Talisman | 49:36 Recorded using OBS on "Simple" output settings: · Recording Quality: High Qual...
Estate of the Zhu
Просмотров 69 часов назад
Part 18 · PC · First playthrough Timestamps: · Chapter 4: Rosy Cheeks, Gray Hair | 0:34 · Village of Lanxi | 4:30 · Septenary Heartfire Pill / Knot of Voidness| 13:20 · Estate of the Zhu / The Second Sister | 23:34 · Jade Lotus Pill Area / Webbed Hollow | 36:20 Recorded using OBS on "Simple" output settings: · Recording Quality: High Quality, Medium File Size · Recording Format: MKV · Encoder: ...
Yellowbrow
Просмотров 812 часов назад
Part 17 · PC · First playthrough Tail end of two hours of attempts. Timestamps: · Yellowbrow [Last Phase (Continued)] | 0:33 / 19:39 · Chapter 3 Conclusion (Cutscene & Illustration) | 25:17 Recorded using OBS on "Simple" output settings: · Recording Quality: High Quality, Medium File Size · Recording Format: MKV · Encoder: H.264 OBS Video Settings: · Resolution: 1920 x 1080 · Integer FPS Value ...
New Thunderclap Temple
Просмотров 312 часов назад
Part 16 · PC · First playthrough I thought the side temple where Non-Pure is, is where I was supposed to show up as the Fox Guai. Timestamps: · Temple Entrance | 0:00 · Thunderstone | 8:26 · Clay Vajra | 9:48 · Monk from the Sea [First attempt] | 21:55 · Non-Pure [First attempt] | 32:44 · Monk from the Sea [Last attempt] / Hoarfrost | 47:48 · Non-Pure [Last Attempt] / Meditation | 1:02:47 · Mah...
Longevity Road
Просмотров 914 часов назад
Part 15 · PC · First playthrough Timestamps: · Longevity Road | 0:38 · Treasure Hunter [You are supposed to use Ring of Fire here, which unfortunately didn't cross my mind because I used it briefly on Turtle Island only] | 13:02 · Towers of Karma | 18:00 · Jade Essence / Old Ginseng Guai | 19:20 / 24:00 · Longevity Road | 46:44 · Captain Kalpa-Wave | 49:07 · Journal Entries | 56:16 · New Thunde...
Forest of Felicity
Просмотров 514 часов назад
Part 14 · PC · First playthrough Timestamps: · Mindfulness Cliff / Non-White | 0:31 / · Maitreya's Orb | 5:06 · Non-White (Continued) / Meditation | 9:09 / 15:16 · Valley of Ecstacy | 20:45 · Forest of Felicity | 24:39 · Lang-Li-Guhh-Lang | 26:52 / 30:54 · Fox Guai [Same one from Chapter 2 closing scene] | 34:38 · Investigating Dark-faced Overlord | 39:36 · Kratos of Persia (Dual-Blade Monk) | ...
North Shore
Просмотров 18016 часов назад
Part 13 · PC · First playthrough Timestamps: · Warding Temple | 0:28 · Kang-Jin Star [First attempt] | 2:19 · Turtle Island | 9:32 · Kang-Jin Star (Continued) | 26:59 / 29:20 · Introducing Zhu Bajie | 34:15 · Mind Core | 42:17 · Leaving Turtle Island (Cutscene) | 45:35 · North Shore of the Bitter Lake | 47:54 · Apramana Bat [First Attempt] | 53:50 · Precept Corridor / Apramana Bat [Finish] | 1:...
Snow-Veiled Trail
Просмотров 419 часов назад
Part 12 · PC · First paythrough The regular Monk from the Seas and Falcon Fan-Makers were a bane for me in this area. The Falcon Hermit ended up being essential for me later. I have no idea - nor currently have any idea - what The Great Pagoda is for. Timestamps: · Outside the Wheel | 0:38 · Monk from the Sea (Normal) | 5:00 / 10:07 · Snow-Veiled Trail | 18:40 · The Great Pagoda [Didn't know wh...
Captain Wise-Voice
Просмотров 119 часов назад
Part 11 · PC · First playthrough Timestamps: · Captain Wise-Voice | 0:36 / 23:58 · Journal Entries | 32:30 · Exploration | 35:30 Recorded using OBS on "Simple" output settings: · Recording Quality: High Quality, Medium File Size · Recording Format: MKV · Encoder: H.264 OBS Video Settings: · Resolution: 1920 x 1080 · Integer FPS Value : 120 PC Specs: · CPU: AMD Ryzen 5 5600G with Radeon Graphics...
Wait how did he not hit the kill box at the top of the map?
When you finally say "fuck it, I'll build project assembly myself"
What are the powered hypertube entrances at the exits for?
Its just the effect it makes because of momentum; you put one entrance that is the "entering" entrance and another entrance for the exit and it does a sort of momentum loop on it's own. People just found that this works over time. If you are building hypertubes at steep angles you also should consider using a similar pattern or you will travel slowly. People usually call them "hypertube accelerators". This is 2-3-2-3 pattern. So you place an entrance inside another entrance - hold CTRL - back up 2 spaces from that entrance, place the new entrance, then back up another 3 spaces from the previous one and place another, and repeat that pattern. Otherwise you can't place the hypertube entrances and get the hypertubes connected.
That is crazy that you can see entire background thingy.
hmm some nice range on that one but I think were going to need more entrances if you want to visit project assembly using this method.
Weeeeeeeeeeeeeeeeeeee
OK so my question is: How did you not take damage once out of bounds? I have god mode active and still get chewed up lol. Is it specifically that direction that allows this, or something else? Asking for science. And for myself.
Hmmm, well if you get damaged in God Mode then that must mean our save is bugged from the Stable release updates. Probably because we have built some huge projects across the whole map and not in one specific area which we did to account for the high numbers of Phase 4 in 0.8 at the time (and limitations of available nodes). For example, the factory in this video is an Automated Wiring factory outputting 90 per minute, which required 187 Constructors for the alternative Iron Wire recipe and another 58 Constructors for Cable alone. We created the factory as apart of completing the original goal of 4,000 Assembly Director Systems for Phase 4 in the 0.8 version. We have a few factories of this scale across the map because we didn't know yet if the numbers required would drop or remain, and for the numbers in future phases after release. The Phase 4 numbers were purposely very high in 0.8 so that players would not complete the game before 1.0 release, according to the developers. So it may be possible that our save is bugged from the quantities we've built and that the map was not initially designed to handle those numbers. Otherwise, I have no other possible answer for now. I'm not a game developer. ^_^
@@Jyro784 lolllllll I think you might be right. Has to be a bug of some sort. Retested yesterday with GM off and then back on. I died both times getting sent to the other continent lol. Appreciate the "feature" you've got there for as long as you can. You....might be able to build out of bounds because of this lol. Possibly. Imagine the amount of SPACE that would give you though lol.
@@Sphendrana 😅Once we do revisit our save and continue to Phase 5 and finish that, I imagine we will continue playing a bit more to create some ridiculous things. That is what I want to do anyways. So we'll see!
When possible; make a U-Turn ;)
The prisoner, I mean, pioneer broke prison... Oh, factory.
And now you have to run back.
0:44 A moment of silence for all epileptics.
Sorry to burst your bubble but I survived :)
the music during this is perfect
0:55 Goodbye factory Goodbye floor Goodbye conveyer belts Goodbye doors Hello Sun Hello Sky What a wonderful day It is to fly
Another video that will end as a proof for flat-earth believers...
First ever POV of an artillery shell being fired in Satisfactory
Pro tip, you can turn off fog by typing the tilde key(this guy --> ~) to open the console. Type in "r.fog 0"
It looks like you found the rest of Massage Ab (B) 2a
Why are you carrying a weapon around the whole time?
Probably just cause it was selected
Inefficient using of Fixit property. Humanity count on you, pioneer!
Mac rounds? In atmosphere?
They turned Satisfactory into Factorio by building a rocket to take them home
This is like the uselessly over powered version of what I have. I have a cannon like this that's just powerful enough to get me just before the height limit, that I have angled practically straight up. I used to use it with a parachute to explore far from my base from above.
Nice! Yeah I actually made this originally for traversing across to our main storage, but then my friend figured out the hypertubes don't need much to launch us. I was halfway done, so I decided to finish it to see if it would go through the map instead. I wasn't expecting the whole map to be viewable like this though. Seeing the whole map like this made me think of when you could use a controller code in Forge in Halo 3, and then enable a coordinate grid and some more options, and then you could increase the speed of the world camera and use that highly increased speed to break the camera through the map boundaries and see the whole map.
You are wasting valuable time and resources building this cannon. We didn't send you to the planet to waist company assets on a project like this. Get back to work! Do you even have nuclear up and running?
FISCIT does not approve of pioneers leaving the map
There are no recoursces to be exploited outside of the map. It's not that they dont dont approve of it, they're just...advising you not to.
@@malcolm_mal2055 😅
Your videos would have potential if you would just make it a lot shorter and also talk, because your factories don't look bad in themselves
Maybe eventually I'll talk in some videos. Also thanks for the compliments. 😅
at 9:00 IDK if you're trying to get a clean right angle there but to do so if you put the pole straight two grid spaces from the perpendicular line it'll be smooth for you.
That would have been the better spot 😅
@@Jyro784 oh actually there's a new conveyor build mode called straight that I think will help with smooth angles
im still stuck and confused on how to automate motors and stuff efficiently, this is pretty cool lol
Thank you, I was hoping these videos would inspire people to get more deep into the game so that they can get to this point. I really enjoy the atmosphere of it. I found that the Satisfactory Calculator site if very useful for figuring out how to configure the factories based on what outputs and inputs you are using. It lays out a grid for you! www.satisfactorytools.com/1.0/
Great video, I enjoyed watching! Keep up the good work!
Thanks! 🙂
I saw a yellow-legged specimen early in the game, I observed it but didn't love it because I was learning the mechanics of the game (and I didn't know it would be such a difficult specimen). That's the only one left. I read that the same thing happened to another player and after 30 minutes a new one appeared. I tried it but it doesn't appear. Any help?
Try looking for them in the Wetlands during the Morning/Afternoon. Usually circling the edge of the area. The time and whether it's night time or day time changes which species appear. I found a Yellowlegs in Part 6 at 2:19 (I came across it earlier in another video but I didn't charm it). ruclips.net/video/OYzqKdPBohU/видео.html I hope this helped!
@@Jyro784 I got it! Entering and leaving the area 👍
Where? help Bewls, coppery bewl
Part 4 @ 49:52 ruclips.net/video/wbEXypw26A0/видео.html
Love the art in this one
I remember playing this as a little kid and I was amazed by how good the graphics are.
I was genuinely impressed trying it out the first time, although the game is a bit more difficult than I imagined it would be 😅.
@@Jyro784 Its very easy compared to 2nd one where there are giant heads, green goo dogs, hydras and whale monsters. Also undeads that suck out your spells ^_^
What is this?
Magic Carpet: www.gog.com/en/game/magic_carpet More on the game: www.mobygames.com/game/361/magic-carpet/
Cool art style, thanks for the playthrough. God bless. Jesus loves you!
great storytelling game
Poor Wilkes 😞
☹