- Видео 22
- Просмотров 372 177
Laura Fryer
Добавлен 19 ноя 2020
Welcome to my channel, where I talk about games, technology, production, and entertainment with a few lessons learned thrown in that may help you on your journey.
Navigating Toxic Positivity
Concord's failure demonstrated that a culture of feedback is critical to create successful games, but how do you approach feedback when, as "This is Vegas" team member Iambic9 asks, "these problems are often political in cause (or solution)?" In this video, I share an approach that anyone can use and reveal the untold story of how a new producer saved the multiplayer launch of many early Microsoft games including Monster Truck Madness, Microsoft Golf, and Fighter Ace.
Просмотров: 10 001
Видео
Culture Killed Concord
Просмотров 203 тыс.Месяц назад
Concord failed because the culture of the studio made them unable or unwilling to see and fix its problems. Sadly, reality-driven game development isn't a new story and confounds many game developers.The Overwatch model was a success, but gamers evolved, and Concord needed to evolve with them. We faced similar issues with Vanguard, a game that aspired to compete with World of Warcraft. I also d...
How Franchises Fail
Просмотров 6 тыс.3 месяца назад
It can be daunting to ship a game or movie based on a franchise, to innovate without alienating existing fans. In this video, we'll explore some recent franchise failures and how they could have been avoided.
Why Studios Fail
Просмотров 10 тыс.4 месяца назад
Why are game studios failing and what can be done about it? In this video we'll talk about a few of the key ingredients needed to reverse this disturbing trend.
Darkest Before the Dawn
Просмотров 6 тыс.5 месяцев назад
The games industry is struggling as gamers push back on poor quality games and antiquated practices. Sony's reversal on Helldivers 2 was a victory for gamers and I'm optimistic that we're on the verge of a Gaming Renaissance.
The Chainsaw Hoax
Просмотров 8 тыс.6 месяцев назад
In 2006, I was in a reality TV show titled "The Race to E3", which framed me and Peter Moore as the super villains who tried to cut the chainsaw from Gears of War. In this video, I set the record straight on the Chainsaw Hoax once and for all.
Q&A 1
Просмотров 1,5 тыс.7 месяцев назад
In this video I answer some of your questions and offer some thoughts on how to set your creators free.
Developing Gears of War
Просмотров 4,2 тыс.8 месяцев назад
Even the best relationships have conflict and Gears of War was no different. In this video I’ll talk about some of the tricky negotiations between Epic and Xbox and exclusively reveal what happened when a Sony stage appearance triggered Xbox executives.
Gears and E3
Просмотров 1,5 тыс.9 месяцев назад
The Gears team thrived on events like E3, with its glitz, glamour and inspiration. E3 was a moment that drove the team to glory, and the intense pressure made victory even sweeter. E3 is no more, and for good reason, but we lost something special: a heartbeat that focused the industry. This is the first in a series of Gears related videos.
The Game Core
Просмотров 1,9 тыс.10 месяцев назад
Behind every great game is a great team, and within every great team is a great core. Built on trust and passion, the core team glues the larger team together. From Bungie to Id to Monolith, we'll explore what the core looks like, what makes it work, and what can go wrong.
When Companies Collide
Просмотров 3,1 тыс.11 месяцев назад
With the recently closed Microsoft/Activision deal, I talk about the challenges and opportunities, and what goes on behind the scenes, during Mergers and Acquisitions (M&A).
Surviving a Layoff
Просмотров 2,9 тыс.Год назад
What are the early warning signs of a layoff? How can you keep your job or get an even better one? This video explores layoffs and how to survive them.
The billion dollar decision that launched XNA.
Просмотров 3,9 тыс.Год назад
The billion dollar decision that launched XNA.
Meta lost Carmack
Просмотров 6 тыс.Год назад
Every year at Oculus Connect, John Carmack would give the most popular and least scripted talk of the event. When John left it was a blow to Meta's future.
Baldur's Gate 3 broke the games industry
Просмотров 53 тыс.Год назад
Baldur's Gate 3 broke the games industry
Thanks for sharing Laura. You have amazing insight. I am into videogames only for the fun (the drama in the videogame industry counts as entertainment as well). Can't remember how I found your channel, it was such a breath of fresh air. Always learn something that can be a applied to my job and me as an individual. Please keep posting! Thank you!💎
Thank you! I'm glad you're finding the videos helpful!
Not sure if you have read Barbara Ehrenreich's "Smile or die" If you haven't you have to. The attached link is for a talk she did which lead to her writing the book or maybe it was the other way around. Been a while... Regardless it's an incredibly important book dealing with the bullshit around positive thinking.😊 ruclips.net/video/u5um8QWWRvo/видео.htmlsi=dxOdgFMw9rQLEMgA
I’m glad to see you posted another video, I really enjoy your channel. It’s nice to hear someone’s opinion whose actually in the industry
Fo you have any insight about why Xbox floundered in Japan…even though (it seemed like) they tried very hard in the 360 Era?
It breaks my heart that big publishers became so big, that none of these happens anymore. Well it happens just to make devs believe they are heard, the give them false hope. But in a 20k company, most times you are just a glorified content farm, to keep on milking IPs dry. Sigh. I'm tired
Back in the day games were made by nerdy guys who played games. Id, Bungie, Blizzard....all these companies used to just be a bunch of bros making games they wanted to play.
Imagine if Microsoft truly capitalised on being a true digital storefront before Valve made Steam.
The fact people even have to worry about giving feedback is a big problem
Thank you for covering this topic 😊
You're welcome! Thank you for watching!
I'm a bit annoyed that I've found your video 2 days later despite having the bell up. Your videos are always a treat.
Strange that you weren't informed. I'm glad you found your way back! Thank you!
@@laurafryer6321 RUclips does some strange things sometimes.
Any discussion of the problems in the current game industry that glosses over identity politics is ignoring the elephant in the room.
I think that the video title is a bit tongue in cheek. Laura knows it will rile up the culture wars crowd. Identity politics didn't kill Concord. Maybe some of the designs of characters are overlyy 2024-friendly, but the game died because the hero shooter market is crowded, free-to-play has become the standard for that genre, and Sony didn't commit enough marketing budget to make people want to jump in. Not to mention the game just doesn't offer anything unique to make it stand out.
Its not just a problem in the games industry, but practically anywhere. This kind of toxic workplace is inevitable if your company has a sufficient high number or narcissists who think that only people should be allowed to work with them, if they 100 % agree with them - about everything. If narcissists are in charge, every critique becomes "hate" and people will get fired for speaking out. --Thanks for your video!
I remember talking to a higher up, who quickly got promoted to an even higher position. I asked him if he was over his head? He said I don't have the luxury to complain because I get paid the big bucks to lead, not complain. As a boss and a leader, engage the team. Ask them what they need. Be the buffer between the CEOs and the team. Like you, you are a good leader and do these things. So no, you shouldn't pity your new boss. He should have learned what it is to become a leader
We're the same, if there's conflict in my organization I become the mediator and the cool head. But when it comes to scheduling, then I'm not the person 😅
Binge watching this channel and definitely want to comment to help the algorithm. Your explanation really helps explain why some movie or game sequels just fall flat or some new media with established IP fail. The producers don't respect the source material and the target audience. Disney Star Wars is one where the sequel movies are meh (depending on who you ask 😅) while most of the animated ones are excellent, like rebels and bad batch. Dave filoni single handedly saved Star Wars, in my opinion. There are also some outliers like the Judge Dredd movies. The sly stallone one was popular because he was one of the action heroes of the time. But as a comic book fan, I prefer the grittier more recent dredd where he never removes his helmet. So, as a long-time fallout and halo fan, I never saw the tv series as I'm afraid they would make me hate the franchise more, just like what star wars is doing with their tv shows. That and Fallout 76 already did that
I'm an educator but work for the government of a small state. What shocks me is that all these problems found in corporate media and gaming (and even in some huge corporate companies) with regards to feedback are also clearly evident in government. Personally, I'm passionate about teaching but being involved in HR as well, if I see anything majorly wrong, I would march up the stairs and see my director to give my feedback. Depending on the director (I've worked 17 years), some listen to me, some try to justify it using positivity, and some genuinely take my feedback. Now I may be a small fish and definitely replaceable, but my own conscience and morals would never allow me to stay quiet. Yet such toxic leaders love to surround themselves with those that just agree with them even though it's wrong. I whole heartedly agree with you and Simon Sinek, who talks about leadership, that leaders need to accept their weakness and receive feedback. But at the same time, even the small fries need to voice out their concerns as they are doing the actual job. Toyota has this in their japanese car factories where anyone can stop a production line if they see something wrong no matter how minor. They are never punished for doing this. Tldr, great points on when to give feedback, but leaders need to be more receptive of feedback
I definitely agree that leaders need to be more receptive to feedback, they should encourage it. In games and hardware it's critical because by definition, every leader is working in a problem space where they're not as knowledgeable as their team. Thank you for your multiple comments!
@laurafryer6321 thank you for taking the time to answer my comments and opinions. It really is fascinating how there isn't much difference in running any organization because in the end it's the people that provide or create a product
I think it's so funny that you actually need people to explain other people the most basic human functions and behaviours :D
Gears knew who it was aiming for and knew what it was. It had a vision and did not compromise to anything less than what it needed to be.
Just wanted to say I think your channel is one of the best on RUclips. As someone who wanted to join the industry as a kid/teenager but ended up shying away from it due to a myriad of reasons - it’s really awesome to hear about your experiences as an industry veteran. After watching most of your videos I’m half glad I decided to become an electrical engineer and half wish I’d actually joined the industry myself! Keep up the great work!
Thank you! I've worked with many electrical engineers and IMO it's a great career choice.
You can't have a culture of genuine feedback with the kind of self-censorship that's common in today's world - people have learned to be afraid of voicing their opinions and avoid any conflict at all cost. What we're being taught is groupthink, not collaboration. Conflict is a necessary factor in the creative industry. Getting rid of it results in precisely the state the industry currently deals with.
I agree! It's difficult to avoid groupthink even when you're trying to do so. Thanks for your comment!
This type of training should be mandatory because so many good devs quit or get pushed out because they think giving feedback is what the team wants. I found out the hard way pointing out issues that need to get fixed is a way to get pushed out of a team. People prefer feeling certainty rather than awareness of deeper issues and bugs. I ultimately quit and haven't worked in software since because it's more about these unspoken social rules than what they say the culture is.
I'm sorry to hear that you left software but it's understandable given what you experienced. Thank you for watching!
I’m not in game development, but lead engineering teams. The advice and mentality here is not only for games but also product teams. Very well done, subscribed
I'm glad you enjoyed the video and thank you for the sub!
Ladys and gentlemen, the sideeffect of woke society.
I truly enjoy every video you make and the insight you provide. Thank you for your time and effort on all the work you have done and continue to do!
Thank you!
You are not allowed to have a different opinion in most studios and especially on politics. You'll be ratted out and even loose your job.
Do you have any idea where this phenomenon of "toxic positivity" could be originating from? It feels like it's a more common issue these days than in the past.
Laura Fryer should be required viewing for anyone working in or aspiring to work in game development.
Aww! Thank you!
Magnifico video
Thank you for watching!
I love hearing your stories about what it was like working in these big groups and how to navigate discussions at places of work. Thanks Laura.
Thanks Destin! I really appreciate your support!
If you can't talk about everything then you are in the wrong place.
Can't help but agree with you Laura, however the growing dragon behind the curtains I fear is UE5, sooooo many devs are switching to it and it is NOT the best game engine. UE always had great marketing, but the games always had that "unreal engine" aesthetic. UE5 has many things that are simply worse off than other engines, like screen space reflection, like LOD, nanite isn't all that great, etc. Not a hater, but a monopoly is never good. Love your channel :)
I agree that more choice in engines is better. I'm glad you love the channel! Thank you!
It's really great that a genuine dev with actual work experience is talking about this stuff is a realistic manner, rather than the rage bait stuff that is filling youtube these days. It's okay to be upset with how things are, but if that's all there is, then in my opinion you are no better than those you complain about. This is type of video is sorely needed!!
Thank you! I'm glad you're enjoying my videos!
toxic positivity is what you get when you hire sensitive people
That's all great and legit advice but the problem is, that supposedly concord or maybe even sony management is .. woke. And they don't want to hear it! Any feedback that is slightly negative would risk you being fired. And this is the result
Thing is, most people can't afford to get fired in this job market. Another problem is some people see a career in game development not as an opportunity to craft engaging experiences, but as a political and ethics platform for their personal agenda. They don't care that the there's no target audience for the product because selling the game was not part of the agenda to begin with.
I agree the job market is tough which definitely makes it more difficult. Thank you for your comment!
You called out exactly what had gone wrong with their internal dynamics long before the story broke, it’s great to have such a clearheaded and perceptive industry commentary channel amidst all the noise!
Thank you! I appreciate you watching!
I’ve worked in offices before; They’re a closed system smelling their own farts and anything that isn’t praise or silence is treated like you’ve shown up to work with the old religous symbol for the sun on your forehead. Coming from art school, that encouraged critique to another student’s face (called a crit) you’d state what works and what doesn’t. This was feedback on how useful your art could be to a client or a viewer. It was difficult for students not to take anything negative as personal, very few learned it wasn’t about insulting it was about future survival in the industry. Office spaces and game development spaces don’t seem to ever do this even though in their investor company blurbs they all call themselves innovative, collaborative and not like other girls. Problem is office spaces are like churches and if you go against the holy see of the blessed project managers you’re a heretic not someone trying to fix things.
I'm glad to hear that your art school encouraged critique. Great art direction requires individual artists to listen and adjust to the overall game direction. It can be hard to hear but it's necessary particularly in the beginning when everyone is working together to figure things out. Thanks for your comment!
Thanks for taking the time to make this video. I personally wanted to play concord, Maybe I have poor tastes, it really bothers me how much the industry adheres to the general public. I really wanted to get away from all existing hero shooters and I had a ton of fun playing 1-UP and Vale; I really thought sony would leave the game up at least so I could coordinate Discord parties. I know it's fun to rag on games, but I'm really freaking hurt over this. Most games that launch these days simply arent for me or are not welcoming to people like me, Concord was not perfect in the slightest ( i REALLY hate the two primary weapon system and the card economy) but I would've stuck with it they way I stuck with Destiny or Paladins. Either way, thank you for your time Laura and I look forward to watching more of your insightful videos.
Thank you for your comment! I'm glad you're finding my videos insightful!
"moist optimal" FailFish
its pointless, as long as agenda pushers are deep rooted in the studios... .... those need to get rooted out
Working in SW industry, I can tell that I saw this shift, while companies still pose as embracing “open and straightforward” approach and “open doors” it feels like less and less concerns from low level employees are moved up the chain. Like mid level management is really scared of upper one. No one wants to make tough decisions. Too many “yes sayers” not enough “no sayers”. Which is weird taking into consideration progress is usually made by people who challenge the status quo, one famous example Wright brothers.
Exactly! I've found challenging ideas can lead to better innovation. Thank you for your comment!
how moist toxique
Places like Ubisoft are looking at healthy Studio culture in the rearview mirror. They are in another dimension of reality now. Imagine segregating people by gender/race/sexuality and still thinking you’re somehow doing the right thing. This is how crazy things have gotten. You know how they say you go so the other way that the dial comes back around and starts over. That’s places like Ubisoft. They have become so positive that they are negative again. They have become so anti-racist that they’re racist again. They become so anti-sexist they are sexist again. This is a pure example of cause having an effect, and the effect becoming the cause.
Another great analysis of the gaming industry and it's potential pitfalls. Laura, we have seen a lot of updates on the Steam database for Concord, which might mean that Sony has not given up on Concord. Do you think it's possible for this game to be released again and be successful?
I do think it's possible that they could turn Concord around. It will depend on their approach. Thanks for watching!
Let them rot in their own ideology and "creative" decisions. Let them loose their (and other peoples) money and bare the consequences.
DON'T, for the love of god DON'T let the little things go, the devil is in the details. Bungie conquered the world by obsessing over every little detail, not by saying "eh whatever better not stir the pot".
I think the message she's trying to get across is that sometimes you have to recognize when to let things go. Who knows what details weren't brought up in the past as well? Sometimes it can be good, but in her scenario, Laura says if you're continually bringing up negative points, people tune you out, even if you make good ones, because you start to show a pattern. If you can mix it up, you'll go farther and be heard more. This rings true in some of my work, as there were people in the past we had who only seemed to find negatives, and people would mutter about that person, even if that maybe had a point.
I really, really like your channel. I wish I had a teacher like you.
never bought Shadow of Mordor, they decided to copyright the nemesis mechanic; the industry was built on creators iterating on each other, its incredibly selfish
Workers cooperatives aka worker democracy is the number 1 way to avoid toxic workculture
I don't think there's a single other youtube channel that's as useful as this one. Insanely deep insights into the game dev industry. Well done!
Thank you! I'm glad you're finding the information useful!