I did one of my first "serious" projects using XNA, (naive) simulation, during summer science camp in high school. Now I am professional game developer in AAA studio. Whenever I see XNA mentioned it brings smile on my face and I always remember those science camps and courses. Thank you!
SO COOL to see this behind the scenes. And to consider how this push from a few people for XNA snowballed into Xbox Live Indie Games which basically permanently changed gamer's attitudes towards Indie development itself. Good reminder that we never really know the positive tsunami we can cause with just a little helpful splash.
xna was some of the greatest memories of my childhood. good me kickstarted into gamedev lead me to other engines as well (including monogame which started as its successor). i was inspired by the games i saw in xbla. this felt amazing on the 360 era making my friends and i strive to be on it. it really encouraged the people who played the games wanting to become part of it. it was a great movement. at least thats how it felt from my view. honestly, i appreciate this video so much brought great memories haha. thats the type of xbox culture i wish we had today.
Oh man!! XNA was like my proto-Unity. I didn't get too far with it (I was really just a kid back then), but the simple possibility of making my own game made me so excited to learn to program and take computer science seriously. Thanks for helping make this project a reality -- in the long run, it widened my world significantly.
I was at Microsoft TechEd in Boston 2006 when I first saw a demo where they in real time built a simple game using XNA and it was fantastic. I ended up using Unity many years later but it was so great to see Microsoft embracing a standard framework to get game devs off the ground. Still sad they stopped supporting and growing it as a tool, but great that the community has kept it going. That was some wonderful insight into the corporate politics and history that brought it to life!
It’s so comforting to realise that even multimillion dollar companies can be dysfunctional in their own special way. Thanks so much for this amazing video series! It’s been truly eye-opening
I love how my big brother used to let me play crimson skies on his xbox back the days, and now I get background-knowledge and insight in the gaming-industry, from the person producing this game. It's unbelievable exciting to be part of the evolution of gaming and the digital market and media. Thank you very much! x3
Great video yet again, I find them very informative, game studios today seem way more focused on marketing unfinished products and it's good to be reminded of what the software and hardware standards were back in the day and how passionate people were to push them further.
I run an indie studio and have been making games professionally for over a decade, and much longer for fun. XNA was my introduction as well. Thank you.
I actually thought XNA was the precursor to ID@Xbox and thought you'd both projects as ID@Azure even futther extends that capability to the cloud for developer ease right now. Keep these canonical history lessons coming Lisa.
I had no idea XNA was around for that long. I thought it was something that recently launched in 2009 with those blue 360 development kits promoting it in GDC 2009 (those blue kits in general are still very stunning and pretty to look at.)
Great comment! It's very difficult to get anything approved much less shipped in a big corporation. I was glad it carried on after I left and had a positive impact on so many people!
@@laurafryer6321 I’m glad that your idea carried on, Those XNA Xbox 360 Development Kits now appear in the used market and they sell for a lot of money. Just the Xbox 360 faceplate with the XNA branding alone goes for $1000 now. Microsoft may have moved on with it, but the branding itself promoting XNA has a cult following among Xbox collectors. I do wish I knew about the framework itself at the time for the Xbox 360, maybe I could have published an indie game out there, but I didn’t have the $99 back then to afford it let alone any real programming skills. However I am glad that others were able to benefit from it, even if it’s just by name alone. The 360 community even calls the final blue dev kits XNA kits too,even though it has no XNA logo on it, still sells for a lot of money in the used market when they appear in the wild. 😅
It is so cool to find somebody who worked at one of the major console makers being so open and retrospective on a public platform. You keep doing you.
Thanks!
"You don't repeat those mistakes, you make new ones" Great quote. Words spoken by those experienced ones.
Thanks!
I could listen to you tell tech stories for hours, your content is fabulous
Thank you!
Laura I just want to say, I LOVE the duke controller. It ooks weird, it's big, but when you HOLD it, it FEELS great.
If not for XNA we probably wouldn't have started on Owlboy. Thank you for everything!
I'm glad that XNA helped get you started! Thank you for sharing and I hope you're still enjoying making games.
I did one of my first "serious" projects using XNA, (naive) simulation, during summer science camp in high school. Now I am professional game developer in AAA studio. Whenever I see XNA mentioned it brings smile on my face and I always remember those science camps and courses. Thank you!
Thanks for sharing! I was so relieved that it kept going and still is.
SO COOL to see this behind the scenes. And to consider how this push from a few people for XNA snowballed into Xbox Live Indie Games which basically permanently changed gamer's attitudes towards Indie development itself.
Good reminder that we never really know the positive tsunami we can cause with just a little helpful splash.
Exactly! I'm happy it's still getting support.
I feel like I found the most underrated RUclips channel of all time. This is scintillating stuff.
Thank you for your kind words.
xna was some of the greatest memories of my childhood. good me kickstarted into gamedev lead me to other engines as well (including monogame which started as its successor). i was inspired by the games i saw in xbla. this felt amazing on the 360 era making my friends and i strive to be on it. it really encouraged the people who played the games wanting to become part of it. it was a great movement. at least thats how it felt from my view.
honestly, i appreciate this video so much brought great memories haha. thats the type of xbox culture i wish we had today.
Thank you for sharing! Those were fun times. :)
I love your channel (and past work) so much! Your videos are great mini-docs on the industry. Can't wait for more! 🎉
Thank you!
Oh man!! XNA was like my proto-Unity. I didn't get too far with it (I was really just a kid back then), but the simple possibility of making my own game made me so excited to learn to program and take computer science seriously.
Thanks for helping make this project a reality -- in the long run, it widened my world significantly.
Amazing! It's wonderful to hear that XNA had such a positive impact on your life. Thank you for sharing your story!
I was at Microsoft TechEd in Boston 2006 when I first saw a demo where they in real time built a simple game using XNA and it was fantastic. I ended up using Unity many years later but it was so great to see Microsoft embracing a standard framework to get game devs off the ground. Still sad they stopped supporting and growing it as a tool, but great that the community has kept it going. That was some wonderful insight into the corporate politics and history that brought it to life!
nt
Thank you!
It’s so comforting to realise that even multimillion dollar companies can be dysfunctional in their own special way. Thanks so much for this amazing video series! It’s been truly eye-opening
Thank you for watching!
Oooh i remember writing a little megaman clone in XNA like... 15 years back or something. It was really intuitive to use.
I love how my big brother used to let me play crimson skies on his xbox back the days, and now I get background-knowledge and insight in the gaming-industry, from the person producing this game. It's unbelievable exciting to be part of the evolution of gaming and the digital market and media. Thank you very much! x3
Xbox 360 was the first console I had at launch, thanks for being apart of that
Great video yet again, I find them very informative, game studios today seem way more focused on marketing unfinished products and it's good to be reminded of what the software and hardware standards were back in the day and how passionate people were to push them further.
Thank you!
I run an indie studio and have been making games professionally for over a decade, and much longer for fun. XNA was my introduction as well. Thank you.
Thank you for sharing your story. I'm glad XNA helped launch your game career!
Can't wait for the stories you tell on Gears and Crimson Skies.
These videos are awesome and informative. They have helped me appreciate the progress and criticisms of the gaming industry. Thanks!
Really cool to hear the history behind XNA. My studio still uses the XNA API to make games using FNA
That's awesome! Thank you for sharing! Merry Christmas!
@@laurafryer6321 merry Christmas 😊
Fascinating peak at an interesting era in game development.
Thanks!
Thanks for sharing your knowledge
I actually thought XNA was the precursor to ID@Xbox and thought you'd both projects as ID@Azure even futther extends that capability to the cloud for developer ease right now.
Keep these canonical history lessons coming Lisa.
I was an Artist on the XNA game Yo Ho Kablammo if you remember that.
I had no idea XNA was around for that long. I thought it was something that recently launched in 2009 with those blue 360 development kits promoting it in GDC 2009 (those blue kits in general are still very stunning and pretty to look at.)
Great comment! It's very difficult to get anything approved much less shipped in a big corporation. I was glad it carried on after I left and had a positive impact on so many people!
@@laurafryer6321 I’m glad that your idea carried on, Those XNA Xbox 360 Development Kits now appear in the used market and they sell for a lot of money. Just the Xbox 360 faceplate with the XNA branding alone goes for $1000 now. Microsoft may have moved on with it, but the branding itself promoting XNA has a cult following among Xbox collectors. I do wish I knew about the framework itself at the time for the Xbox 360, maybe I could have published an indie game out there, but I didn’t have the $99 back then to afford it let alone any real programming skills. However I am glad that others were able to benefit from it, even if it’s just by name alone. The 360 community even calls the final blue dev kits XNA kits too,even though it has no XNA logo on it, still sells for a lot of money in the used market when they appear in the wild. 😅
Awesome content. Keep it coming please.
Thank you!
This popped up in my recommendations and I'm grateful for it. Thank you for this and I'm now a subscriber. :D
Thanks for subscribing!
Fantastic and fascinating video! Thank you!!
Thank you!
Great content, as always, thanks
Thank you!
I get so excited to see a new video from you.
Thank you!
Why was the console rushed out ? Because that red ring of death , really gave people a hard look back on the Xbox.
Neat, I love the OG xbox. Still own one today.
3:44 😮
Great Video love it :D
Thank you!
Very informative video!
Thanks!
woooooooooo
Instant subscribe :)
Thank you!
Its Monogame now.