The billion dollar decision that launched XNA.

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  • Опубликовано: 29 окт 2024

Комментарии • 67

  • @someguy1719
    @someguy1719 Год назад +38

    It is so cool to find somebody who worked at one of the major console makers being so open and retrospective on a public platform. You keep doing you.

  • @daviddilascio
    @daviddilascio Год назад +18

    "You don't repeat those mistakes, you make new ones" Great quote. Words spoken by those experienced ones.

  • @meowstaboy9782
    @meowstaboy9782 Год назад +10

    I could listen to you tell tech stories for hours, your content is fabulous

  • @Palendrome
    @Palendrome 4 месяца назад +3

    Laura I just want to say, I LOVE the duke controller. It ooks weird, it's big, but when you HOLD it, it FEELS great.

  • @germanlowrider
    @germanlowrider Месяц назад +2

    If not for XNA we probably wouldn't have started on Owlboy. Thank you for everything!

    • @laurafryer6321
      @laurafryer6321  Месяц назад +1

      I'm glad that XNA helped get you started! Thank you for sharing and I hope you're still enjoying making games.

  • @breadtoucher
    @breadtoucher Год назад +8

    I did one of my first "serious" projects using XNA, (naive) simulation, during summer science camp in high school. Now I am professional game developer in AAA studio. Whenever I see XNA mentioned it brings smile on my face and I always remember those science camps and courses. Thank you!

    • @laurafryer6321
      @laurafryer6321  Год назад

      Thanks for sharing! I was so relieved that it kept going and still is.

  • @joshwent
    @joshwent Год назад +2

    SO COOL to see this behind the scenes. And to consider how this push from a few people for XNA snowballed into Xbox Live Indie Games which basically permanently changed gamer's attitudes towards Indie development itself.
    Good reminder that we never really know the positive tsunami we can cause with just a little helpful splash.

    • @laurafryer6321
      @laurafryer6321  Год назад

      Exactly! I'm happy it's still getting support.

  • @deang8017
    @deang8017 Год назад +1

    I feel like I found the most underrated RUclips channel of all time. This is scintillating stuff.

  • @sagbag856
    @sagbag856 Год назад +3

    xna was some of the greatest memories of my childhood. good me kickstarted into gamedev lead me to other engines as well (including monogame which started as its successor). i was inspired by the games i saw in xbla. this felt amazing on the 360 era making my friends and i strive to be on it. it really encouraged the people who played the games wanting to become part of it. it was a great movement. at least thats how it felt from my view.
    honestly, i appreciate this video so much brought great memories haha. thats the type of xbox culture i wish we had today.

    • @laurafryer6321
      @laurafryer6321  Год назад +1

      Thank you for sharing! Those were fun times. :)

  • @GarydeBrown
    @GarydeBrown Год назад +4

    I love your channel (and past work) so much! Your videos are great mini-docs on the industry. Can't wait for more! 🎉

  • @thomasgraham5840
    @thomasgraham5840 Месяц назад

    Oh man!! XNA was like my proto-Unity. I didn't get too far with it (I was really just a kid back then), but the simple possibility of making my own game made me so excited to learn to program and take computer science seriously.
    Thanks for helping make this project a reality -- in the long run, it widened my world significantly.

    • @laurafryer6321
      @laurafryer6321  Месяц назад +1

      Amazing! It's wonderful to hear that XNA had such a positive impact on your life. Thank you for sharing your story!

  • @arathornd5613
    @arathornd5613 Год назад +2

    I was at Microsoft TechEd in Boston 2006 when I first saw a demo where they in real time built a simple game using XNA and it was fantastic. I ended up using Unity many years later but it was so great to see Microsoft embracing a standard framework to get game devs off the ground. Still sad they stopped supporting and growing it as a tool, but great that the community has kept it going. That was some wonderful insight into the corporate politics and history that brought it to life!

  • @quietwulf
    @quietwulf Год назад +2

    It’s so comforting to realise that even multimillion dollar companies can be dysfunctional in their own special way. Thanks so much for this amazing video series! It’s been truly eye-opening

  • @TheMeeelting
    @TheMeeelting Месяц назад

    Oooh i remember writing a little megaman clone in XNA like... 15 years back or something. It was really intuitive to use.

  • @420_laundry
    @420_laundry Год назад +2

    I love how my big brother used to let me play crimson skies on his xbox back the days, and now I get background-knowledge and insight in the gaming-industry, from the person producing this game. It's unbelievable exciting to be part of the evolution of gaming and the digital market and media. Thank you very much! x3

  • @synonys
    @synonys Год назад +2

    Xbox 360 was the first console I had at launch, thanks for being apart of that

  • @melvin4524
    @melvin4524 Год назад +2

    Great video yet again, I find them very informative, game studios today seem way more focused on marketing unfinished products and it's good to be reminded of what the software and hardware standards were back in the day and how passionate people were to push them further.

  • @llauram3650
    @llauram3650 7 месяцев назад

    I run an indie studio and have been making games professionally for over a decade, and much longer for fun. XNA was my introduction as well. Thank you.

    • @laurafryer6321
      @laurafryer6321  7 месяцев назад

      Thank you for sharing your story. I'm glad XNA helped launch your game career!

  • @thaneros
    @thaneros Год назад +1

    Can't wait for the stories you tell on Gears and Crimson Skies.

  • @JohnoR
    @JohnoR Год назад +1

    These videos are awesome and informative. They have helped me appreciate the progress and criticisms of the gaming industry. Thanks!

  • @enirya
    @enirya 10 месяцев назад

    Really cool to hear the history behind XNA. My studio still uses the XNA API to make games using FNA

    • @laurafryer6321
      @laurafryer6321  10 месяцев назад +1

      That's awesome! Thank you for sharing! Merry Christmas!

    • @enirya
      @enirya 10 месяцев назад

      @@laurafryer6321 merry Christmas 😊

  • @NinjaRunningWild
    @NinjaRunningWild Год назад

    Fascinating peak at an interesting era in game development.

  • @abekane7038
    @abekane7038 Год назад +1

    Thanks for sharing your knowledge

  • @1anre
    @1anre Год назад +1

    I actually thought XNA was the precursor to ID@Xbox and thought you'd both projects as ID@Azure even futther extends that capability to the cloud for developer ease right now.
    Keep these canonical history lessons coming Lisa.

  • @NorthyToons
    @NorthyToons Месяц назад

    I was an Artist on the XNA game Yo Ho Kablammo if you remember that.

  • @SpiritOfHalloween31
    @SpiritOfHalloween31 6 месяцев назад

    I had no idea XNA was around for that long. I thought it was something that recently launched in 2009 with those blue 360 development kits promoting it in GDC 2009 (those blue kits in general are still very stunning and pretty to look at.)

    • @laurafryer6321
      @laurafryer6321  6 месяцев назад +1

      Great comment! It's very difficult to get anything approved much less shipped in a big corporation. I was glad it carried on after I left and had a positive impact on so many people!

    • @SpiritOfHalloween31
      @SpiritOfHalloween31 6 месяцев назад

      @@laurafryer6321 I’m glad that your idea carried on, Those XNA Xbox 360 Development Kits now appear in the used market and they sell for a lot of money. Just the Xbox 360 faceplate with the XNA branding alone goes for $1000 now. Microsoft may have moved on with it, but the branding itself promoting XNA has a cult following among Xbox collectors. I do wish I knew about the framework itself at the time for the Xbox 360, maybe I could have published an indie game out there, but I didn’t have the $99 back then to afford it let alone any real programming skills. However I am glad that others were able to benefit from it, even if it’s just by name alone. The 360 community even calls the final blue dev kits XNA kits too,even though it has no XNA logo on it, still sells for a lot of money in the used market when they appear in the wild. 😅

  • @muncus9599
    @muncus9599 Год назад +1

    Awesome content. Keep it coming please.

  • @ChrisCarlos64
    @ChrisCarlos64 Год назад

    This popped up in my recommendations and I'm grateful for it. Thank you for this and I'm now a subscriber. :D

  • @meowstaboy9782
    @meowstaboy9782 Год назад

    Fantastic and fascinating video! Thank you!!

  • @nask0
    @nask0 Год назад +2

    Great content, as always, thanks

  • @Rottenpixels
    @Rottenpixels Год назад

    I get so excited to see a new video from you.

  • @summergolden
    @summergolden Год назад

    Why was the console rushed out ? Because that red ring of death , really gave people a hard look back on the Xbox.

  • @Ghostie.
    @Ghostie. Год назад

    Neat, I love the OG xbox. Still own one today.

  • @Ghostie.
    @Ghostie. Год назад

    3:44 😮

  • @StigDesign
    @StigDesign Год назад

    Great Video love it :D

  • @Zicore47
    @Zicore47 Год назад

    Very informative video!

  • @cl8804
    @cl8804 Год назад +1

    woooooooooo

  • @james.rogers
    @james.rogers Год назад

    Instant subscribe :)

  • @socasack
    @socasack Год назад

    Its Monogame now.