![carn114](/img/default-banner.jpg)
- Видео 429
- Просмотров 270 403
carn114
Добавлен 18 дек 2007
Skyrim content galore! Modding tips, gameplay tips, let's plays and... PERMADEATH! I livestream every Saturday at 6PM UTC, trying not to kill a beloved character. It's equal parts fun and terrifying, so come join and say hi!
Shaman Assassin Build Guide - Modded Skyrim
The Stigr shaman assassin build is a very hybrid build weaving stealth, magic, and melee combat to deadly effect. This character build primarily plays as a Conjuration Nightblade of sorts, weaving dagger backstabs and magic from the protection of the shadows. However, as an agent under the employ of Ulfric's Stormcloaks, he is often needed on the front lines and can hold his own there. He can also provide healing and ranged magic support in large civil war battles. Stigr also comes with some strong backstory and personality components, providing direction for immersive roleplay. If this sounds like fun to you, watch on! And as always, chapters have been marked, so feel free to jump around...
Просмотров: 1 679
Видео
First 1cc! DeathSmiles | Steam | Mega Black Label - Normal | Follett
Просмотров 904 месяца назад
First 1cc! DeathSmiles | Steam | Mega Black Label - Normal | Follett
Hunterborn Hidden Quests - Skyrim Mod Guide
Просмотров 9274 месяца назад
Hunterborn Hidden Quests - Skyrim Mod Guide
Noob Tries 5 Impossible Arcade Shmups - Which one is best? - Backlog Blitz
Просмотров 985 месяцев назад
Noob Tries 5 Impossible Arcade Shmups - Which one is best? - Backlog Blitz
Starfield Cyberneticist Full Build Guide
Просмотров 2,3 тыс.6 месяцев назад
Starfield Cyberneticist Full Build Guide
Wintersun Guide - The Old Ways - Skyrim Mod
Просмотров 2,3 тыс.9 месяцев назад
Wintersun Guide - The Old Ways - Skyrim Mod
Skyrim - Pyromancer Rampage - Scorpion GMV
Просмотров 5949 месяцев назад
Skyrim - Pyromancer Rampage - Scorpion GMV
Scorpion Pyromancer Spellsword Build Guide - Skyrim - Modded
Просмотров 2,9 тыс.10 месяцев назад
Scorpion Pyromancer Spellsword Build Guide - Skyrim - Modded
Starfield - Simple Crafting and Resource Guide
Просмотров 367Год назад
Starfield - Simple Crafting and Resource Guide
Nemesis Arcane Archer Build - Skyrim - Modded
Просмотров 6 тыс.Год назад
Nemesis Arcane Archer Build - Skyrim - Modded
Skyrim - Wintersun - Hermaeus Mora Guide
Просмотров 6 тыс.Год назад
Skyrim - Wintersun - Hermaeus Mora Guide
Skyrim - Top 4 Plant-able Alchemy Ingredients
Просмотров 2,4 тыс.Год назад
Skyrim - Top 4 Plant-able Alchemy Ingredients
Triumvirate Druid - Force of Nature (Horned Lord) Guide - Skyrim
Просмотров 1,4 тыс.Год назад
Triumvirate Druid - Force of Nature (Horned Lord) Guide - Skyrim
Skyrim Stories - Scorpion Joins the Companions
Просмотров 373Год назад
Skyrim Stories - Scorpion Joins the Companions
Triumvirate Druid Build Guide - Skyrim - Modded
Просмотров 10 тыс.Год назад
Triumvirate Druid Build Guide - Skyrim - Modded
This Druid Wrecks Dwarven Bots on Legendary Difficulty
Просмотров 482Год назад
This Druid Wrecks Dwarven Bots on Legendary Difficulty
Druid Transforms and Absolutely Destroys Bandits
Просмотров 786Год назад
Druid Transforms and Absolutely Destroys Bandits
Druid Cooks Undead on Legendary Difficulty
Просмотров 411Год назад
Druid Cooks Undead on Legendary Difficulty
Druid Fights A Giant Ghost Crab on Legendary Difficulty
Просмотров 450Год назад
Druid Fights A Giant Ghost Crab on Legendary Difficulty
Ordinator - Wild Shrines Locations and Perk Guide - Skyrim Tips
Просмотров 10 тыс.Год назад
Ordinator - Wild Shrines Locations and Perk Guide - Skyrim Tips
Skyrim Astrologer Build - Elden Ring Crossover
Просмотров 4,6 тыс.Год назад
Skyrim Astrologer Build - Elden Ring Crossover
Skyrim - Astrologer Proof of Concept (Elden Ring Crossover)
Просмотров 7342 года назад
Skyrim - Astrologer Proof of Concept (Elden Ring Crossover)
Skyrim Permadeath Fails (1-5) - A Good Death
Просмотров 7682 года назад
Skyrim Permadeath Fails (1-5) - A Good Death
Is this in the xbox vers or nah
This version requires SkyUI and SKSE, which isn't available on XBox. HOWEVER, when Skyrim SE first came out there was a version of the mod that didn't need that stuff. That one should be compatible. Unfortunately, I don't own an XBox to even verify. Worth a search, though, if you do!
@@carn114 Xbox player, can confirm they are all in the updated hunterborn mods.
@willigagbob8243 excellent news, thanks for the info!
This was very helpful thank you for the tutorial. Have a nice day.
Great, glad it helped :)
Do you know how to do it in bulk, for example I want to disable all the records in single plugin
There is a way, but it's not easy. For sweeping bulk changes to properties in a plugin (or several plugins), you'll probably need to use xEdit's scripting system. I haven't done any scripting of my own, but if you're feeling adventurous, right-click on a plugin in the left pane, and click "Apply Script..." That'll open up a dialog box with lots of different scripts that you can look at for examples. After all that, don't be surprised if you think it'd be easier just to do them all manually though, lol.
One of my favourite mods, thanks for covering it!
@@spellandshield sure thing, more than meets the eye with this one!
Is this build only magic
Yep! I am leveling Alchemy, but not perking it. Mainly use it for Fortify Destruction potions for a damage boost when needed. Everything else all mage :)
I removed a wall with this method but it only became invisible. It did not disapear. Is there a way to fix this?
Hmm, must be an invisible barrier that is not attached to the wall itself. If it's the boundary of the area, removing the wall won't help anyway. If it's not the boundary, not sure if there is a way to grab id of the barrier from the game space through these means. Might need to fire up the Creation Kit, which is an entirely different process out of the scope of this video. I dunno, maybe try clicking around while in the console, see if any ids pop up where the wall used to be?
Okay, first I want to thank you for helping me build my concept of a way to play a cyberneticist. Instead of following your approach, I chose a path of self improvement(roleplay wise these are cybernetic enhancements) so I took Wellness, Fitness, Pain Tolerance, Energy Weapon Dissapation, Gymnastics, and Rejuvenation from the Physical Tree. On social I maxxed Persuasion and Diplomacy. On combat as I am the real weapon I only took the general skills, Ballistics, Lasers, and Demolitions. Only took Medicine with the concept of my cyberware makes me more efficient at healing. Only one rank in Boost pack and the starting point in security in the tech tree. Again my concept was using cybernetics to improve me so I am less reliant on the crutches of average warriors(read tech, armor and specialized weapon training.) So far it hasn't been bad in combat, I can also just use the best gear I find or purchase without needed to look for a specific weapon or armor.
Hey, this is awesome! The main thing I'm trying to do with these videos is show some awesome things you can do, and give you the tools needed for a better playthrough. Not really a prescribed instructional on how exactly to play. So glad you were able to take it an run with it. Sounds like a really cool concept :)
@@carn114 Well I had been wanting to do a Cyberneticist playthrough but struggling on how to approach, and your video was exactly what I needed to spur my thought processes on what exactly a cyberneticist would look like in my mind.
My cyberneticist is a legit drug fiend 😂 I’ve got twelve outposts across three systems gathering resources for the different chems I make and sell lmaoo my favorites are all drugs and a shotgun 🙏🏼 panacea to fix all the bones I’m constantly breaking, 02 shots to fix the side effects/s.t.e.v.e and a dozen others for the combat boosts hahahaha
Nanomachines! lol Yeah, pharmaceuticals are under-used in this game, just as chems were in FO4, and alchemy was in Skyrim. Panacea and other medications, especially, since you can boost your XP gain so much with higher level injuries and ailments now. Just gotta take a shot at the end of every battle, and you're good!
What did you say was the magic mod u used again
• 3 days ago For this playthrough, I'm mostly focusing on Odin and Apocalypse. But I also have Forgotten Magic Redone, Triumvirate, Tonal Architect, and Arcanum installed. I do plan on builds that focus on those individually at some point, though.
I don’t usually use the magical college of Winterhold mod but for training destruction (boring way but…) when the eye of magnus isn’t in the hall of elements there is a statue that actually acts as a training dummy for destruction spells
nice pointer!
What mods do you use for magic
For this playthrough, I'm mostly focusing on Odin and Apocalypse. But I also have Forgotten Magic Redone, Triumvirate, Tonal Architect, and Arcanum installed. I do plan on builds that focus on those individually at some point, though.
Amazing channel, glad I found you!
Well thanks! Glad you're enjoying it :)
@@carn114 You really saved my life with that tome location because I always thought I have to wait until level 20 to worship Hermaeus and he has the hardest worship as you know!
Absolutely, best to get started as early as possible with Uncle Hermy. Clavicus is tough too, not sure which is harder, honestly, after doing both. Hermy is a little needier at first, I suppose.
I'm so glad you mentioned the Book of 5 Rings. Miyamoto Musashi. Great flippin book.
Hell yeah! A gem for anyone with a competitive mindset.
PSA for everyone. save first, then be sure to read the notice on the shrine of destruction.
Yep, buckle those safety belts, lol
I'd advise against changing the mod itself. This can create other problems later down the road, and if you ever update the mod you'll have to make the change all over again. Better practice is to create a new patch mod that will overwrite it. It's basically a single extra step. In xEdit you can just right click on the entry and press "Copy as override into...". Then just tick <new file>, preferably the one with ESL flag. There you can change it however you want, and it'll be persistent throughout any future updates. Remember to actually enable the esp in your mod manager.
@Feligresa this was addressed in earlier comments, but yes this is the most correct way of doing it. If you have a large modlist or wabbajack, there may not be room even for another esl, though. In that case there's either some consistency patch it can go into, or you might just be stuck changing it in place. But thank you for the input!
@@carn114 Touché. 4096 ESLs seems like enough to me, but then even here I saw someone saying they had 2700+. I wonder how you get to that point haha. My current list is at 621, and even with that "few" there are some that I basically don't touch, like hair & eye mods that I only ever use one of.
@@Feligresa yeah seriously, lol. I think some lists try to get there as like a matter of pride or something. Meanwhile, I'm just tryna play the damn game, ya know?
Thank you very much my friend. This helped me a lot! One question: could you inform the order of your separators? This is the second time I mod Skyrim but I have many doubts about separating my mods correctly. Your separators seem very concise.
Glad it helps! Those separators are directly from the NOLVUS guide, so I can't take credit. In fact, I just tried to list them all for you here, but YT says my comment was too long. It's alot to write, and will probably lead to questions I'm not best equipped to answer. So I'll just have to refer you to that modding guide instead: www.nolvus.net/ There is an auto-install now to make it easy, and a manual install as well, if you want to learn as you go. www.nolvus.net/guide/asc/setup
@@carn114 Thanks, once again, for everything! I was about to try battle animations mods and Obody and I was afraid to make mistakes and loose saves or worst, crash my game... However thanks to you a created a new profile and tested the mods and everything worked fine. Now I'll read the Nolvus's guide and organize my load order better. You are a true friend!
@@jeanbaciquett1286 glad to hear it!
The mod list link in your description doesn't seem to work, but I like whatever you've done to the game and want to recreate it on my computer. Can you do something about the link or make a video?
Yeah, modwatch seems to have crapped the bed lately, lol. This started out as Nolvus guide install before I started tinkering with it for my own tastes. I can recommend the list: www.nolvus.net/guide/asc/setup It's evolved over the years since I've installed, but it's still the closest you'll get to what I have.
@@carn114 Thank you. Are there any important changes you've made that I should note?
Most important difference is that I followed this guide 3 years ago, and much may have changed in the mean-time. There are lots of new combat animations that change gameplay that this guide may now follow, but I'm just not sure. I'm very centered on Enai-Rim for gameplay, so prefer a more vanilla style combat, personally. With that said, I use the full Enai-Rim suite of mods: Ordinator, Apocalypse, Wildcat, Sacrosanct, Odin, Triumvirate, Wintersun, Summermyst, and Imperious. I don't think NOLVUS uses them all, last I checked. It also has a few overhauls that require LOTS of patching, that I skipped. City overhauls, interior overhauls, CACO, and Legacy of the Dragonborn all are huge mods that require lots of patching, and I just left them out. This also requires alot of self-patching for consistency patches, so knowledge of xEdit is needed for what I've done. Otherwise, these consistency patches are provided for you, but require full adherence to the guide.
@@carn114 Thank you for taking the time to write this. I think I understand.
I love character-inspired builds that feel unique in their own right without being ripped straight from their game. Awesome job.
Thanks so much! It was never going to be a perfect representation, but as you said, it gives the Skyrim version its own identity, and I really like that. It's fun as a hell, or "Netherrealm", as well :)
You should definitely do a build based on odin. A wise battlemage with a lot of enchanting (cuz odin is the god of magic and battle wisdom so battlemage works perfectly)
Cool idea! I'll put it on the list. So many builds, so little time. Good problem to have though :)
You have such unique and well-thought-out builds. :D I'm glad I found your channel!
Thank you so much! Glad you're enjoying them :)
Legend. thanks for getting straight to the point
Glad it helped :)
A future necromancer build in skyrim Will be nice😢❤
It will happen at some point :)
Where does the Daedroth summon that teleport to the attacker come from ?
That one comes from Odin :)
@@carn114 Thanks !
Is there a way to only use the animations from AA without adding all new weapons? I don't really like a lot of the added weapons, but it has some 1st person animations that no other mods have for spears and quarterstaffs.
Not any really easy way, unfortunately. It'd be nice if they had a FOMOD with the options of which weapons you want to include/remove. You could just rip the animations out of the mod, and drop them into their own mod as a straight animation replacer. But then all swords would be considered spears, all maces would be whips, all warhammers would be quarterstaves, etc. You could make it a PCEA profile, though. But then NPCs wouldn't get to use the new animations.
Would love a character build centered around using Ghosts as allies, like a ghost summoner. I guess a mod you could use, would revolve around using the ritual stone being able to summon ghosts to fight for you, ot something.
I might be missing something, but that sounds almost exactly like how this build already is?
@@carn114 oh never mind, was tired when thinking about it.
@@carn114 speaking of which, maybe you could do a “plague walker” build, that uses disease and raises zombies. Could have a mod that grants you a “plague aura”/one of those passive effects the nature atronach’s have, that’s like insects, but it could be black, that grants health damage, similar to that of poison. When enemies get too close, they take damage, thus the passive “death aura”. Could call it a death field. So, I guess, for the plague walker, you can raise/turn corpses into zombies. Also, I’d recommend a mod that allows you more interactions with conjurations, including allowing you to command zombies to do special things. As well, as a mod that allows you more than 1 follower at a time, that way, it helps with the zombie horde vibe you’re going for. For the basic backstory,, your character is someone who was chosen by Vaermina, or Peryite, to spread disease in their wake. The rest of the backstory, and the build, is up to you.
@@JustAutistic Cool concept, will be a fun playthrough some day!
Would love for you to do another MK inspired build, this time featuring an inspired character build of another character, called Syzoth. Who’s currently featured in Mortal Kombat 1. Could do something like an Argonian, who switches forms, between a “human”, and an Argonian. Or whatever your choice is.
Cool idea! I replied to your other comment in the Scorpion build vid with the deets.
Would love for you to do an Syzoth-inspired character build, a character featured in MK1.
I had to look up Syzoth, lol. I do love Reptile, and I agree, that would be a fun Skyrim build. I do have a long pipeline of character builds currently in the works, but MK builds in Skyrim are a ton of fun. Maybe one day! Also, now I really want to get back to MK1, lol.
Is this a wabajack modlist?
No, it's an old NOLVUS guide install from 2021. It's also *heavily* customized, with alot of my own additions and ommissions. So, I pretty custom mod job on my side. If you're trying to replicate it, I'd try using the the NOLVUS *light* guide, and then adding in all the full enai-rim overhauls on top.
Dang I miss it live
No prob, maybe we'll see ya next time 🙂
the modlist in description is blank, how can i use it ?
Looks like modwatch is having trouble lately. Basically, I'm using an old custumized version of NOLVUS guide, plus all of the full Enai-Rim mods.
@@carn114 ty
what running animations did you use for male and female
Male animations are Leviathan for walk and sprint. Regular jog/run animations are handled by "ndh's Animation Overhaul" Female animations for walk are "mcgFemaleWalk for Skyrim SE". Regular jog/run animations are again handled by "ndh's Animation Overhaul". And sprint animation is vanilla. NDH's sprint just looks silly, IMO, so I left that out of the FOMOD.
off topic but MKX is better than MK11
Lol, it's *kinda* on topic. MKX gameplay was less restricted, like a Marvel VS game, and MK11 was reined in a bit more like a Street Fighter game. Personally, I preferred MK11, because it put more focus on the neutral, and was more footsies based. It also made the game easier to comprehend for more people. Also, casually, I loved the graphics improvements and shear amount of single player content in MK11. MKX guest characters were a bit better, though, I think.
@@carn114 I prefer the art style and designs of mkx, mk11 looks like an mcu wanna be, plus my Bois reptile and predator are not in mk11
3 years later and this video still saves me. You are a hero
Well, ya know, I just do what I what do ;) Glad you found it useful!
Love this build brother, and happy to see it in its full completion. This one was a fun one to observe live as well, and see how it went through some stages (and got rebuild). I even started my own Stigr, but don't have much time to play during the summer, so it might be a fall project for me :) Looking forward to more interesting builds in the future!
Hey thanks! Cool that you were following along and even playing along. Let me know how your version of the build works out :)
You should do more starfield builds, this was really fun to watch
@doctor_anonymous7772 I am currently playing through one now. Could be a while, but more are definitely on the way. So many builds, so little time!
Excellent build as always, here are some suggestions for extra combo potential: Jone's shadow shout from thunderchild: the first word is identical to the ghostwalk spell, giving you an option to cast it without a magicka cost. Shroud of snowfall shout from thunderchild: gives you invisibility and scaling muffle depending on how many words you have unlocked, but can only be used outdoors. Shadowbond spell from apocalypse: you and your target gain invisibility and switch locations when invisibility is broken, can be useful for stealing an enemy's advantageous position. Expose weakness and expose spirit from odin: your next sneak attack against the target deals more damage and drains stamina/magicka.
Excellent suggestions, thanks! These are all great additions that would fit right in quite nicely :)
Why don't you make a barbarian/warrior thing like there is inspired by diablo 3 and world of warcraft changing the mana into rage of fury it will be awesome if show us how to be barbarian
Well, as it turns out, I am doing a Warrior build right now that is partially inspired by the Diablo 4 Barbarian. Particularly the Walking Arsenal stuff with lots of weapon switching and synergistic enchantments. But the Magicka = Fury idea is quite intriguing. I could enchant weapons with Absorb Magicka for gaining "Fury" through regular attacks, and hook some spells up to Spell Scribe for added boom. There are also some cool spells in Arcanum that would fit the bill, I think. Thanks for the suggestion!
BTW, I leave stream almost every Saturday with in-progress build concepts. 6PM UTC. Warrior in question will played this week. Come stop by if you get a chance :)
@carn114 If that's the case, i will come. i see your live i am very exited about it
Thus character is actually very similar to my Khajiit night blade build in both skills and backstory. Backstory: My night blades name is Ro'Dak ShadowClaw. His backstory is as follows, growing up in the slums of Bravil in a shack during the great war. The slums were hardly a good place to live, but as the great war raged more and more capable fighters left the city to join the fight which left only the most corrupt and useless guards to keep the city under control. This naturally lead to a massive surge of criminal activity which took his family and what little happiness he had away from him, and the guard taking advantage of him stole his family home and sold him off as a slave to some visiting dunmer. Fortunately, growing up in Bravil taught him some useful skills allowing him to pick the lock and in short order kill the dunmer slave master. This however got the was a dark brotherhood kill. Thankfully, the dark brotherhood saw potential in the young boy, and took him in where he'd discover his talent for illusion magic, stealth, and murder that is until the empire proceeded to kill the dark brotherhood in cyrodil. Managing to escape he was distraught the empire had taken his family from him twice among other injustices, and now he will have vengeance upon the empire. When role playing he will do everything in his power to make the empire suffer, and will kill legion soldiers and their supporters whenever he can get away with it. Using the alternate start mod I choose to go with the Khajiit caravan option roleplaying that he tagged along with them to cover his escape and identity. Factions: Factions to join are the thieves guild, mages guild, storm cloaks, and the dark brotherhood. The thieves guild is joined to obtain more income and due to his ties with it in the past. The mages guild will be joined to learn more of illusion magic. The dark brotherhood will be joined to regain the family he lost, and he will be overjoyed to assassinate the emperor of the imperium. The storm cloaks will be sided with not because he cares about talos in anyway, but because he will do everything in his power to make the empire suffer. During the dawnguard questline he'll side with the vampires both for the power vampirism provides, and because the vampires will be a problem for the empire. Gear: Armor - Starting off, you'll make good use of the shrouded armor given to you when you join the dark brotherhood, and the ring of Khajiit will be good till you can get the invisibility spell. late game you'll eventually switch over to the sithis armor from the requisite mod which you'll enchant with fortify sneak attack, fortify illusion cost, rollback, and deadly reach. As for weapons I recommend using whatever dagger has the highest damage you can get your hands on until you obtain the shrouded dagger from killing Astrid which with the reliquary of myth grants invisibility when you kill an enemy which makes for some very nice combos. Mehrune's razor can also be used which reduces enemy armor by 300 points. Spells, Shouts, & Powers: The spells this build will use include but are not limited to ghost walk, invisibility, muffle, calm spells, fear spells, frenzy spells, and the shadow mage spells from triumvarite. Most of your illusion spells will be able to affect even the likes of the ebony warrior. As for powers being a Khajiit will give you night eye after you obtain 50,000 gold, and you'll make regular use of the laughing ghost, shadow step, and other powers granted by the sneak skill. For ocato's recital I use invisibility, shadow cloak, and whatever you want in the third slot. Lastly, for shouts I use slow time, marked for death, become aetherial, aura whisper, and throw voice. Notably, the bound dagger spell can also make for a good early game option, and is especially useful when you don't have a weapon for whatever reason. Combat: In combat you'll be teleporting around like crazy thanks to the shadow stone, ghost walk spell, vampire powers, triumvarite spells, and laughing ghost power from the sneak tree. While your doing your best impression of skippy gonzales you'll be spamming frenzy spells and sneak attacks onto unsuspecting foes until the either kill each other or die by your hand. The rollback enchantment will aid in this allowing you to return to the location you were 4 seconds ago, and the deadly reach enchantment will take this to the next level by uncapping the distance of your teleportation. This will let you do things like sneak dragons mid flight, or deliver a powerful blow on an enemy hundreds of feet away. This will also let you traverse skyrim insanely fast through the use of the vampires teleportation ability which thanks to deadly reach also has its range uncapped. I also like placing traps for a good change of pace utilizing rune spells, tripwires, and the oil pools from alchemy for devastating damage. If you are ever discovered utilize invisibility and sneak perks to escape detection or utilize various illusion spells to turn calm, fear, command, or simply swarm enemies with illusion copies of themselves. I also recommend using the spell scribe power to make your power attacks deliver spells when your magic is empty.
Solid build! Definitely lots of similarities with this one :)
How can you cast eldritch spells with the bow😮?
It's a mod called Ordinator that overhauls the perk trees. The perk for this is called "Lion's Arrow" which allows you to hook up most spells that you can dual-cast to a fully-drawn bow shot. Turns out, I have a guide for it :) ruclips.net/video/YWLYsAI4Iro/видео.htmlsi=5yUcCb9hyuZOqeuI
if you're looking for a mod to add another fitting armor set to this guy look for the black bear armor in nexus. before you complain that it's heavy armor, it comes with 2 light armors you can mix and match however you please. it also comes with a patch that replaces the stormcloak officer armor with it. (also idk if its ported on anniversary or special edition. I think it's simple enough to use this legendary edition mod on a later version of skyrim.)
What Enb you using? Game looks great
Thanks! This is Rudy ENB with Obsidian weathers :)
Oh lol same, your game just looks way better than mine haha
I would personally recommend the use of honed metal for this guy. It gives you something to do with all that money, and it provides you with some much stronger gear.
I'm conflicted on Honed Metal because it sort of violates the sanctity of class balance a bit. If all classes have access to high-end crafting, then the classes that do have it don't feel special anymore. That being said, it's nice to have access to the exact piece of equipment with the exact right enchantment on it for any build. So I definitely wouldn't discourage anyone from using it if they wanted. The challenge for me is always completing these build concepts in 50 perks or less, which I find super fun. And I think at level 50 with no investment in any crafting perks, this character is still very strong and viable at all difficulties. Beyond level 50, I do highly encourage players to pursue "stretch" goals to make the build even more fun and/or powerful. Honed Metal fits the bill for that!
I think Signature Equipment is also a pretty cool mod! Doesn't do anything for enchantments, but the more you use your gear and stick with it, the better it gets. It's somewhat decently balanced in my experience.
Ay mate glad help build design support project together with group this build great fun
Yeah James, it was fun! Thanks for the suggestions and hanging out for the streams :)
Noice!!
Damn right it is, lol!
Hell yea
It was a long time comin' lol...
Pls can you do the same with jyggalag? I cant find his obelisks
Sure thing, as soon as I roll a character to use Jyggalag! Thanks for the suggestion
It didn't work reading the book..
It'll only work the first time you open the book. But it is also possible that you have a mod conflict.
I am gonna take certain things from this video in consideration to my build though. Thanks for this video. I didnt think anyone else would ve interested in this class. Cyber Runner maybe but not this one. 👍
Awesome, always glad to see someone get some use out of this!
Plus my cyberneticist is more fringe cyborg/grease monkey ex soldier rather than cyberpunk hacker so i dont identify with my character being physically weaker just socially weaker.
Cool interpretation, I like it! Maybe a guy who worked on Mechs during the war?
I have an extra traits mod and a more than 3 traits mod. I went * all or nothing - do 100% more damage but take 100% more damage. * berserker - do 5% more damage at 50% health additional 5% damage every 10% health loss. * cybernetic implants - require 50% less oxygen to perform physical activity but take 100% more EM damage. * freestar collective - cause im a browncoat * raised enlightened - cause im freestar * empath - only cause i really always liked that trait, doing things companions like temp increase combat effectiveness n vise versa. * mechanical minded - 10% to most ship systems and +1 to reactor energy but 3× more $ ship upgrades. (Good with machines/ bad with people). * taskmaster - systems with trained crew automatically repair when damage below 50% but crew cost twice as much to hire.
Sweet, that makes those traits actually significant for gameplay, and not just just dialog flavor. Can't wait to see where the modding community takes this game
You’re the first person other than myself that I’ve seen actually do this for some reason 😂 I know this is a month old but if you’re still playing you should try “backgrounds as traits” to go along with those, you can pick any background as a trait and it just allows you to gain the unique dialogue for each 😂 really helps with immersion like why would my guy have only done one thing his whole life and that’s all he can talk about lmaoo nah my guy is a drug addict mad scientist who got that way after being forced to be a xeno biologist during the war .. I added robotic body parts and different Chems and a whole new contraband system to make smuggling and drug dealing worth it as well 💀💀