Druids were the original Bretons and followed Jeff (Y'ffre/Jephre) without the strictures of the Green Pact i.e they ate plants. They later split into several different groups with the main ones being the Druids and the Wyrd. The Wyrd are female only covens and one of the most famous is the Glenmoril coven. The Druids remained worshippers of Jeff while the Wyrd worshipped the Earthbones or the Old Ways with many turning to Hircine and other Daedra much like the Forsworn. I was playing a Wyrd build last night using both the Triumvirate Shaman and Druid spells, following Kynareth (with Wintersun) until I got to Labrinthian and immediately followed the Old Ways. As for aesthetics I stuck to Forsworn armour for the most part, did some enchanting and was able to outdo the Armour of the Old Gods easily enough. The last thing she was doing was planning a trip to Solstheim to visit the Allmaker Stones - they sound awfully close to her own belief system.
So, what I decided to take for wintersun is Z'en who is the elven version of Zenithar with some nature themes thrown in. What worship of Z'en lets you do is while praying potions you consume last twice as long, and they are X% better based on your favor with Z'en. The shrine blessing of Z'en makes your alteration spells cost 10% less, and the devotee power of Z'en lets you open an unlimited extra dimensional storage space giving you the ability to store all of your potions and alchemy ingredients. This lets your potions have insane durations making traveling around with potion effects active much easier, and it just synergies well with the build in general.
Yeah, sounds like alot of stuff I was handling with spells and perks, but with the one-stop-shop of getting all of it with your chosen deity. I like it! That Hircine follower buff is crazy powerful too, though, and works in all forms. Interesting trade-off!
@@carn114 I tend to prefer deities with devotee powers that don’t consume favor because it allows you to build favor super high. Also, it’s super easy to level up worship of Z’en as roasting food increases your favor. The sheer amount of consumable food items you can get just from dungeon crawling which you’d normally pass up is insane, but with worship of Z’en they now have a use of increasing your favor. I had a character get somewhere in the range of 300% favor before level 20 just by raiding some dungeons.
I'd normally agree with you about having to spend favor. It gets *really* annoying especially when you're right around 100% and constantly getting that devotee boom and slip back to worshipper. However, Hircine is different, and probably unbalanced for a Daedra. You get a ton of favor by killing "strong enemies," which in my game was pretty constant, since I hit 200% almost instantly and stayed there. Maybe it's because I was playing on Legendary from the get-go, or maybe it was because I was already level 30-40ish when I switched from Kynareth to Hircine.
Z'en is a cool option, and could dovetail with joining the Thieves Guild for another aspect of the character. Syrabane would be a good fit, too, at least until the higher levels.
I had never really worked Horned Lord/Werewolf into my druid builds. But its interesting to see that you can and still get all the magey stuff. Might have to try it. I am also a fan of the old Throne of Nirn perk in Ordinator. Should be noted you have to get an older version of Ordinator for it now since it was removed for something else in the newest version. I always struggled with animal companions and moving in caves and stuff. Don't know why I never considered looking up a collision mod for that. So thanks for sharing that as well!
I am a fan of everything you do but this is so good. Your commentary and explanations for everything for this build is very professional and entertaining. Thank you Carn.
Thank you for the kind comment! It's a labornof love, so hearing that people are enjoying these and/or finding them useful is gratifying and motivating!
Your Triumvirate build ideas are just what I was looking for man. I love Enai's mods but sometimes it's hard knowing how to play them in fun and creative ways. I'm going to use this idea and add Apocalypse spells.
Awesome, glad you found them! Yeah, the same breadth of crazy stuff that makes enai-rim great for buildcraft is also what makes it daunting and paralyzing to start, lol. I tend to pick one or two spells, build a playstyle from those, and then flesh out a full build from that playstyle. Start small, develop how you want to play, and then improve it incrementally :) GL with your next playthrough!
If you're willing to sacrifice 1 or more enchantments on your existing gear, you can have recharge weapons which allows you to use charge tap effectively as another way to restore all 3 attributes (can be used when knocked down or swimming), which makes attribute upkeep more manageable.
Sounds good. The other sacrifice, though, is that since you need an enchanted weapon in one hand, that's one less spell you can have equipped. Keeps those summons out longer though
Well done! I really like the Druid's theme of collecting and scavenging: Druidcraft, Goodberries, Harrier for a Bosmer specifically, even feeding as a werewolf and managing magicka. Incidentally, I had been thinking of a Druid build as using either the Horned Lord form or lycanthropy, so it's cool to see an outlined use for both. I don't have the D&D knowledge, but using different transformations does remind me of the Shapeshifter specialization in Dragon Age.
Yep, along with the Campfire mod, it's been a great playthrough for exploring the world. I haven't played Dragon Age yet, but it's in my pile of shame. Might give me some more build ideas!
@@carn114 I've been trying to make a druid build for so long cause it's my favorite class so when I saw you start one I've been waiting for it with baited breath
@@carn114 hey it's no worries the best things take time I'm glad you did it's a good build focusing on the core components of a druid the connection they have to nature
Awesome video Carn it’ll help when I finally get round to playing my Druid work in progress build. One mod you might want to consider adds some more versatility to your shape shifting aspect is the Wrath of Nature mod
@@carn114 Yh take a look it allows you to take various forms one of which is heavily inspiring my first real attempt at making my own armor mod which is what is currently holding me back from starting the playthrough (it is mostly a mashup of vanilla assets, but it’s challenging to be sure)
Been waiting for this! Your builds are definitely one of the most unique ones out there. If you remember, I once suggested a dragon-riding altmer dragonborn, using only magic and heavily using shouts on one of your build-craft streams, not too long ago. Considering your talent for builds, I think you could do an amazing job. Hope you make it someday! Anyway, yet another awesome build! I never really liked fantasy druids, but I think you changed my mind.
Thank you, glad you liked it! I do remember that suggestion, and have it noted. I think dragon-riding is odd mechanic that not many people use, so it could make for an interesting play-style. Not sure when I'll be able to get to it, but I am intrigued :)
@@carn114 Thanks, Carn. Take your time, of course, no need to rush. Dragon-rinding is clunky indeed, and not utilized a lot, but this is exactly why I thought you might use it for a build. You combined Dragon Aspect with a beast form, after all, which is insanely cool!
Yep, good shout on Mage Armor! Since the Beast Form is technically not wearing armor, that should kick in nicely. Growl does give a fair deal extra armor rating per character level, which is decent. With Mage Armor, getting to the cap is actually feasible, albeit near endgame levels (50+).
Very good modded build! Interesting because I'm playing right now with a deathmage dunmer with death, poison and necromancer skills from a lot of mods but at the end is very similar to your build: Conjure or resurrect creatures and let them do the dirty job then I can freeby do dmg from afar 😋 I am going for the vampire lord instead of werewolf though 🦇
Yeah, I thought about it, but I needed Light Armor for the unarmed perks in Ordinator anyway. Coupled with some nice Stamina regen and movement speed buffs in that tree, all of which carry over to both Werewolf and Horned Lord forms, made it too strong to ignore, and ultimately why I chose Light Armor. The case can be made for unarmored, since the unarmed portion of the Light Armor tree doesn't require you to be wearing armor anyway. But you do miss out on the movement speed buff, which weakens damage output for all unarmed phases. Light Armor indirectly makes your offense and defense stronger in all forms, while unarmored flesh spell perks only apply to defense. And I don't believe you can reach the armor cap with flesh spells anyway, other than Dragonskin giving you a flat 80% damage reduction. Distorted Shape perk IS nice, though.
Bro, this video is fucking amazing. I've been following it but been going down a different path of being really strong with alchemy and have been using a bow with different poisons. I haven't really played too much of Skyrim and have been really wanting to get into it with heavy mods and this game's fucking sick. I didn't know if there was a heavily forested town, so I googled it, it said Falkreath... and damnnnn it's fucking beautiful with mods. I've been getting good with sniping my green highlighted hunt marks, feels so good. I used to play as a POS thief cat so going into this hunting/foresty/alchemy way of playing and sticking mostly to Falkreath is such a different way of playing from what I'm used to, I thought you could only make BANK by pickpocketing people, I didn't know you can make fat stacks hunting and what not lol. I eventually wanna get more into the Druidism but i'm taking this playthrough so as shit so I'm roleplaying my character starting out as a weak lil hunter (that can HIT THOSE) then eventually gonna go into college of winterhold and go further into druidism, but for now... I'm enjoying doing missives here and there and helping random people out and hunting
Hell yeah man! Now you know how people have been playing this game for 12 years without getting sick of it. Depending on how you play it, it can feel completely different. You character, and roadmap sound awesome!
Thank you! I'm using an Xbox Elite controller. It provides some freedom of movement, expanded hotkey inputs, and allows me to lean back and relax after working on a mouse and keyboard all day.
Thanks! Couple suggestions: -Fortify Magicka and Regen Magicka will keep you in Horned Lord form longer. -Fortify Stamina and Regen Magicka will synergize with Unarmed perks in Ordinator, keeping your punch damage topped off. If you pop these potions before entering either Horned Lord or Werewolf form, you'll guarantee yourself the highest damage output possible. -With Hunterborn, you can use Dragon Blood to cook up a potion (at a cooking station), that will increase movement speed, also synergizing with Unarmed damage through Ordinator's Unarmed subtree. -Goodberries will keep you going with both Health and Magicka in human form.
They do look amazing, and fit a Druid really well, IMO. But they are light armor, not clothing, which could make a difference with perks depending on which way you go. (They work perfectly with this build). The Hedge Mage armor is female only, but there is a patch for a male model too. Hedge Mage Armor SSE: www.nexusmods.com/skyrimspecialedition/mods/5269 Male Patch: www.nexusmods.com/skyrimspecialedition/mods/40967
Very late to find this video, loved the build, but I do think all of the light armor perks stop working if they require you to be wearing light armor while you are a werewolf. This could have changed but the last time I played I had to use ocato's recital for armor spells so I wasn't at 0 armor.
The unarmed perks in the Light Armor skill tree do not explicitly say "While wearing all light armor." This is by design in Ordinator to enable the robed/unarmored monk archetype. The unarmed perks on the left side of the Light Armor skill tree DO all work while transformed, regardless of if you're in human, werewolf, vampire lord, or Horned Lord forms. There are plenty of threads about it in the EnaiRim subreddit if you ever want to take a look. All the footage in this build guide was taken on Legendary difficulty, and I'm mowing through high-level enemies in werewolf and horned lord form. I also have a video using the same concepts to wipe out Kaarstag in a couple hits in werewolf form: ruclips.net/video/cnUYGeVcJKI/видео.htmlsi=0F7PT83qKUrwN2xb And a full werewolf build guide about it: ruclips.net/video/GWq43WBXcqY/видео.htmlsi=WYR6_PxIyjtSasWV Ocato's for armor is a very good call though!
Yeah, I see the unarmed perks work just fine. I was thinking about having armor in the form. I know the force of nature form keeps armor. I thought the unarmed part needed a 2 piece or more as well. Got that wrong. I had that all switched up. Ty for pointing that out.
I'm running SkyrimSE.exe version 1.5.97, but with most of the CC content installed on top of it. So technically I'm still running SE, I guess, but it's compatible with the good 'ol stuff.
Yeah, sorry, modwatch has been down for months with no signs of life from that team :( I need to go through and remove that link from all of my videos, just haven't had the time. As for those animations, I believe they are coming from YY's Mystic Knight animations: www.nexusmods.com/skyrimspecialedition/mods/9179
That's pretty fair, but it also does effect Fortify and Regen potions for those attributes too. Since those have a duration that can be extended by Lab Skeever, that makes those kinds of potions more useful post-tranformation. I could have done a better job of pointing that out, thanks for calling it out!
@bulawa6406 haha, thanks for that. Yeah, for anyone else who has this same question, Throne of Nirn was replaced by Ritualist in a later version of Ordinator. For better or worse.
Druids were the original Bretons and followed Jeff (Y'ffre/Jephre) without the strictures of the Green Pact i.e they ate plants. They later split into several different groups with the main ones being the Druids and the Wyrd. The Wyrd are female only covens and one of the most famous is the Glenmoril coven. The Druids remained worshippers of Jeff while the Wyrd worshipped the Earthbones or the Old Ways with many turning to Hircine and other Daedra much like the Forsworn. I was playing a Wyrd build last night using both the Triumvirate Shaman and Druid spells, following Kynareth (with Wintersun) until I got to Labrinthian and immediately followed the Old Ways. As for aesthetics I stuck to Forsworn armour for the most part, did some enchanting and was able to outdo the Armour of the Old Gods easily enough. The last thing she was doing was planning a trip to Solstheim to visit the Allmaker Stones - they sound awfully close to her own belief system.
Awesome idea, and great info here! I didn't know much of this.
So, what I decided to take for wintersun is Z'en who is the elven version of Zenithar with some nature themes thrown in. What worship of Z'en lets you do is while praying potions you consume last twice as long, and they are X% better based on your favor with Z'en. The shrine blessing of Z'en makes your alteration spells cost 10% less, and the devotee power of Z'en lets you open an unlimited extra dimensional storage space giving you the ability to store all of your potions and alchemy ingredients. This lets your potions have insane durations making traveling around with potion effects active much easier, and it just synergies well with the build in general.
Yeah, sounds like alot of stuff I was handling with spells and perks, but with the one-stop-shop of getting all of it with your chosen deity. I like it!
That Hircine follower buff is crazy powerful too, though, and works in all forms. Interesting trade-off!
@@carn114 I tend to prefer deities with devotee powers that don’t consume favor because it allows you to build favor super high. Also, it’s super easy to level up worship of Z’en as roasting food increases your favor. The sheer amount of consumable food items you can get just from dungeon crawling which you’d normally pass up is insane, but with worship of Z’en they now have a use of increasing your favor. I had a character get somewhere in the range of 300% favor before level 20 just by raiding some dungeons.
I'd normally agree with you about having to spend favor. It gets *really* annoying especially when you're right around 100% and constantly getting that devotee boom and slip back to worshipper.
However, Hircine is different, and probably unbalanced for a Daedra. You get a ton of favor by killing "strong enemies," which in my game was pretty constant, since I hit 200% almost instantly and stayed there. Maybe it's because I was playing on Legendary from the get-go, or maybe it was because I was already level 30-40ish when I switched from Kynareth to Hircine.
@@carn114 Makes sense you also just get favor by being a werewolf which is good.
Z'en is a cool option, and could dovetail with joining the Thieves Guild for another aspect of the character.
Syrabane would be a good fit, too, at least until the higher levels.
I had never really worked Horned Lord/Werewolf into my druid builds. But its interesting to see that you can and still get all the magey stuff. Might have to try it. I am also a fan of the old Throne of Nirn perk in Ordinator. Should be noted you have to get an older version of Ordinator for it now since it was removed for something else in the newest version.
I always struggled with animal companions and moving in caves and stuff. Don't know why I never considered looking up a collision mod for that. So thanks for sharing that as well!
Wow, I must have totally missed that update, thanks for the heads up!
Glad you got some use out of this :-)
Youre channel is so underrated, I hope you start getting the recognition you deserve
Ah, thank you! More consistent uploads would definitely help my cause, RL doesn't allow for that. I still really enjoy it though, so I'm happy :)
I am a fan of everything you do but this is so good. Your commentary and explanations for everything for this build is very professional and entertaining. Thank you Carn.
Thank you for the kind comment! It's a labornof love, so hearing that people are enjoying these and/or finding them useful is gratifying and motivating!
Your Triumvirate build ideas are just what I was looking for man. I love Enai's mods but sometimes it's hard knowing how to play them in fun and creative ways. I'm going to use this idea and add Apocalypse spells.
Awesome, glad you found them! Yeah, the same breadth of crazy stuff that makes enai-rim great for buildcraft is also what makes it daunting and paralyzing to start, lol. I tend to pick one or two spells, build a playstyle from those, and then flesh out a full build from that playstyle. Start small, develop how you want to play, and then improve it incrementally :)
GL with your next playthrough!
Your build videos are all so well-made and thorough. Great, great work.
Thanks John! I appreciate it :)
If you're willing to sacrifice 1 or more enchantments on your existing gear, you can have recharge weapons which allows you to use charge tap effectively as another way to restore all 3 attributes (can be used when knocked down or swimming), which makes attribute upkeep more manageable.
Sounds good. The other sacrifice, though, is that since you need an enchanted weapon in one hand, that's one less spell you can have equipped. Keeps those summons out longer though
Well done! I really like the Druid's theme of collecting and scavenging: Druidcraft, Goodberries, Harrier for a Bosmer specifically, even feeding as a werewolf and managing magicka.
Incidentally, I had been thinking of a Druid build as using either the Horned Lord form or lycanthropy, so it's cool to see an outlined use for both. I don't have the D&D knowledge, but using different transformations does remind me of the Shapeshifter specialization in Dragon Age.
Yep, along with the Campfire mod, it's been a great playthrough for exploring the world.
I haven't played Dragon Age yet, but it's in my pile of shame. Might give me some more build ideas!
@@carn114 Yeah, even though I've only played Origins I did get some Skyrim inspiration from it. And beyond that, the story hit me pretty hard.
This is an amazing build really gonna help when I start mine
Glad you like it! :)
@@carn114 I've been trying to make a druid build for so long cause it's my favorite class so when I saw you start one I've been waiting for it with baited breath
@@dragonsblood3915 Wow, sorry I've taken so long then, lol
@@carn114 hey it's no worries the best things take time I'm glad you did it's a good build focusing on the core components of a druid the connection they have to nature
Awesome video Carn it’ll help when I finally get round to playing my Druid work in progress build. One mod you might want to consider adds some more versatility to your shape shifting aspect is the Wrath of Nature mod
Thanks, I hadn't even heard of that mod, but it looks cool. Noted :)
@@carn114 Yh take a look it allows you to take various forms one of which is heavily inspiring my first real attempt at making my own armor mod which is what is currently holding me back from starting the playthrough (it is mostly a mashup of vanilla assets, but it’s challenging to be sure)
@@Telvanni_Swit Awesome! Mod authoring can be a great creative outlet, and a fun skill to learn. Some of my fav armors are mashups of vanilla pieces.
Been waiting for this! Your builds are definitely one of the most unique ones out there. If you remember, I once suggested a dragon-riding altmer dragonborn, using only magic and heavily using shouts on one of your build-craft streams, not too long ago. Considering your talent for builds, I think you could do an amazing job. Hope you make it someday! Anyway, yet another awesome build! I never really liked fantasy druids, but I think you changed my mind.
Thank you, glad you liked it!
I do remember that suggestion, and have it noted. I think dragon-riding is odd mechanic that not many people use, so it could make for an interesting play-style. Not sure when I'll be able to get to it, but I am intrigued :)
@@carn114 Thanks, Carn. Take your time, of course, no need to rush. Dragon-rinding is clunky indeed, and not utilized a lot, but this is exactly why I thought you might use it for a build. You combined Dragon Aspect with a beast form, after all, which is insanely cool!
Finaly I have found some modern builds. Now I might re install Ordinator again.👊. Excellent video byt the way. Longing for more❤️
Awesome! Glad you liked it, chipping away at editing the next one
Magnificent! Truly some great things to look forward to with my Orc Warden Enforcer!
Thank you! Orc Warden Enforcer with Druid stuff sounds amazing :)
@carn114 it's amazing what a Druid with dark intentions can achieve lol
@@sinistergamer2396 *shudder* haha
Amazing build! A cool option would be mage armor for increased AR in werewolf form
Yep, good shout on Mage Armor! Since the Beast Form is technically not wearing armor, that should kick in nicely. Growl does give a fair deal extra armor rating per character level, which is decent. With Mage Armor, getting to the cap is actually feasible, albeit near endgame levels (50+).
Very good modded build! Interesting because I'm playing right now with a deathmage dunmer with death, poison and necromancer skills from a lot of mods but at the end is very similar to your build: Conjure or resurrect creatures and let them do the dirty job then I can freeby do dmg from afar 😋 I am going for the vampire lord instead of werewolf though 🦇
Thank you! Some of the werewolf strats here should also work for vampire lord form as well.
Nice build!
Thank you!
So, I would've gone unarmored for this build because it actually makes you harder to kill in my opinion and were using flesh spells anyways.
Yeah, I thought about it, but I needed Light Armor for the unarmed perks in Ordinator anyway. Coupled with some nice Stamina regen and movement speed buffs in that tree, all of which carry over to both Werewolf and Horned Lord forms, made it too strong to ignore, and ultimately why I chose Light Armor.
The case can be made for unarmored, since the unarmed portion of the Light Armor tree doesn't require you to be wearing armor anyway. But you do miss out on the movement speed buff, which weakens damage output for all unarmed phases.
Light Armor indirectly makes your offense and defense stronger in all forms, while unarmored flesh spell perks only apply to defense.
And I don't believe you can reach the armor cap with flesh spells anyway, other than Dragonskin giving you a flat 80% damage reduction. Distorted Shape perk IS nice, though.
Bro, this video is fucking amazing. I've been following it but been going down a different path of being really strong with alchemy and have been using a bow with different poisons. I haven't really played too much of Skyrim and have been really wanting to get into it with heavy mods and this game's fucking sick. I didn't know if there was a heavily forested town, so I googled it, it said Falkreath... and damnnnn it's fucking beautiful with mods. I've been getting good with sniping my green highlighted hunt marks, feels so good. I used to play as a POS thief cat so going into this hunting/foresty/alchemy way of playing and sticking mostly to Falkreath is such a different way of playing from what I'm used to, I thought you could only make BANK by pickpocketing people, I didn't know you can make fat stacks hunting and what not lol. I eventually wanna get more into the Druidism but i'm taking this playthrough so as shit so I'm roleplaying my character starting out as a weak lil hunter (that can HIT THOSE) then eventually gonna go into college of winterhold and go further into druidism, but for now... I'm enjoying doing missives here and there and helping random people out and hunting
Hell yeah man! Now you know how people have been playing this game for 12 years without getting sick of it. Depending on how you play it, it can feel completely different. You character, and roadmap sound awesome!
Nice approach, man!
Are you moving your character through a PC keyboard, or through a joystick?
Thank you! I'm using an Xbox Elite controller. It provides some freedom of movement, expanded hotkey inputs, and allows me to lean back and relax after working on a mouse and keyboard all day.
Hey! Great build! Just wondering what potions to create with this build with alchemy?
Thanks!
Couple suggestions:
-Fortify Magicka and Regen Magicka will keep you in Horned Lord form longer.
-Fortify Stamina and Regen Magicka will synergize with Unarmed perks in Ordinator, keeping your punch damage topped off. If you pop these potions before entering either Horned Lord or Werewolf form, you'll guarantee yourself the highest damage output possible.
-With Hunterborn, you can use Dragon Blood to cook up a potion (at a cooking station), that will increase movement speed, also synergizing with Unarmed damage through Ordinator's Unarmed subtree.
-Goodberries will keep you going with both Health and Magicka in human form.
What magic animations do you use in the video? :P Very cool
Thanks!
That's just the simple old-school Mystic Knight animation replacer. Here's the link: www.nexusmods.com/skyrimspecialedition/mods/9179
@@carn114 thank you !! and amazing video ! im going play some druid until starfield drops !!
@@Caelumization Sweet, have fun! I feel like everything I do right now is just some BS to take up time until Starfield releases, lol
What robes are you wearing in this? Cause they look amazing for a male druid
They do look amazing, and fit a Druid really well, IMO. But they are light armor, not clothing, which could make a difference with perks depending on which way you go. (They work perfectly with this build). The Hedge Mage armor is female only, but there is a patch for a male model too.
Hedge Mage Armor SSE: www.nexusmods.com/skyrimspecialedition/mods/5269
Male Patch: www.nexusmods.com/skyrimspecialedition/mods/40967
Very late to find this video, loved the build, but I do think all of the light armor perks stop working if they require you to be wearing light armor while you are a werewolf. This could have changed but the last time I played I had to use ocato's recital for armor spells so I wasn't at 0 armor.
The unarmed perks in the Light Armor skill tree do not explicitly say "While wearing all light armor." This is by design in Ordinator to enable the robed/unarmored monk archetype.
The unarmed perks on the left side of the Light Armor skill tree DO all work while transformed, regardless of if you're in human, werewolf, vampire lord, or Horned Lord forms. There are plenty of threads about it in the EnaiRim subreddit if you ever want to take a look.
All the footage in this build guide was taken on Legendary difficulty, and I'm mowing through high-level enemies in werewolf and horned lord form. I also have a video using the same concepts to wipe out Kaarstag in a couple hits in werewolf form: ruclips.net/video/cnUYGeVcJKI/видео.htmlsi=0F7PT83qKUrwN2xb
And a full werewolf build guide about it: ruclips.net/video/GWq43WBXcqY/видео.htmlsi=WYR6_PxIyjtSasWV
Ocato's for armor is a very good call though!
Yeah, I see the unarmed perks work just fine. I was thinking about having armor in the form. I know the force of nature form keeps armor. I thought the unarmed part needed a 2 piece or more as well. Got that wrong. I had that all switched up. Ty for pointing that out.
Are you using AE? if so, how are you getting disable follower collision to work?
I'm running SkyrimSE.exe version 1.5.97, but with most of the CC content installed on top of it. So technically I'm still running SE, I guess, but it's compatible with the good 'ol stuff.
What Anim Mod is your casting animations? the link for the Modlist doesnt seem to let me through for some reason
Yeah, sorry, modwatch has been down for months with no signs of life from that team :(
I need to go through and remove that link from all of my videos, just haven't had the time.
As for those animations, I believe they are coming from YY's Mystic Knight animations: www.nexusmods.com/skyrimspecialedition/mods/9179
Is the physician perk kind of useless as you can get goodberries from 2 of the triumvirate spells
That's pretty fair, but it also does effect Fortify and Regen potions for those attributes too. Since those have a duration that can be extended by Lab Skeever, that makes those kinds of potions more useful post-tranformation.
I could have done a better job of pointing that out, thanks for calling it out!
Ik this is an older video but the Throne of Nirn perk does not appear for me. I have the Ritualist perk instead. Do you have any other perk mods on?
Nvm did some Googling and answered my own question. Leaving the comment for the algorithm though
@bulawa6406 haha, thanks for that.
Yeah, for anyone else who has this same question, Throne of Nirn was replaced by Ritualist in a later version of Ordinator. For better or worse.
So, I get a weird bug with the wood elf harrier ability. For some reason it makes enemies harder to kill rather than the other way around.
Man, that sounds really annoying, lol.
Figured it out, the armor rating redux mod was interacting weirdly so I just had to change a setting.
What is that staff in the thumbnail?
That's just one of the new staff models that come with the AE content from the Creation Club stuff