Mako and Moka
Mako and Moka
  • Видео 48
  • Просмотров 55 941

Видео

Never get distracted during a Podcast...
Просмотров 10116 часов назад
@sylverxyz & Jonathon... I'm sorry...
Path of Exile 2 - Chapter 1: "All About Design" with @sylverxyz and FirePenguinMaster
Просмотров 2,8 тыс.16 часов назад
This is the first chapter of a long series of discussions where experts from the PoE community gather around to talk about gaming concepts and Path of Exile 2. Today's first chapter is called All About Design, and our guests are no other than @sylverxyz and Jonathon. Sylver is a senior graphic designer who runs a RUclips channel with the same name, and has created fan-made Ascendancy Classes an...
Finally... the boat League is coming! (Path of Exile 3.25 - Settlers of Kalguur)
Просмотров 239День назад
Finally... the boat League is coming! (Path of Exile 3.25 - Settlers of Kalguur)
Path of Exile 2: All that is coming before its beta!
Просмотров 2,4 тыс.21 день назад
Path of Exile 2: All that is coming before its beta!
The New Witch looks AMAZING! (Path of Exile 2 Gameplay Walkthrough)
Просмотров 597Месяц назад
I don't know... this is making me second thought my starting class on PoE2, BUT THEN AGAIN... this will happen with every single class reveal! LOL
Cast on Crit! Baby! - A Path of Exile Anthem (Music Video)
Просмотров 167Месяц назад
A super fun project about the most fun build in Path of Exile! I've done both the video and the song, so feel free to share! Download the full song for FREE (duhh!) here: we.tl/t-srCfgYqcau (Will upload it to a different website when I get home) My channel is about designing random shit for games I love. Thanks for watching! Mako&Moka Follow me on Twitter: mako_moka Mail me here: ma...
The future for TOTEMS...
Просмотров 2,2 тыс.3 месяца назад
The future for TOTEMS...
We are no longer SANE exiles...
Просмотров 3,4 тыс.3 месяца назад
We are no longer SANE exiles...
Don't miss this on League start!
Просмотров 1233 месяца назад
Don't miss this on League start!
Blight was not gone? - Legacy Series (Path of Exile)
Просмотров 6104 месяца назад
Blight was not gone? - Legacy Series (Path of Exile)
Legacy Series Teaser - Blight (Unofficial)
Просмотров 2,1 тыс.5 месяцев назад
Legacy Series Teaser - Blight (Unofficial)
Path of Exile 2 Reddit has exploded! (Game Director, Jonathan Rogers engages with the community)
Просмотров 1406 месяцев назад
Path of Exile 2 Reddit has exploded! (Game Director, Jonathan Rogers engages with the community)
Less than 24hs for Affliction League!
Просмотров 2697 месяцев назад
Less than 24hs for Affliction League!
Path of Exile: Conflict Content Reveal (Unofficial)
Просмотров 4,3 тыс.7 месяцев назад
Path of Exile: Conflict Content Reveal (Unofficial)
Path of Exile: Conflict Unofficial Trailer
Просмотров 2,6 тыс.9 месяцев назад
Path of Exile: Conflict Unofficial Trailer
This is depression...
Просмотров 10311 месяцев назад
This is depression...
TLDR - All we learned about Path of Exile 2 (ExileCon 2023) PART 2
Просмотров 31511 месяцев назад
TLDR - All we learned about Path of Exile 2 (ExileCon 2023) PART 2
TLDR - All we learned about Path of Exile 2 (ExileCon 2023) PART 1
Просмотров 34511 месяцев назад
TLDR - All we learned about Path of Exile 2 (ExileCon 2023) PART 1
The question nobody is asking about Path of Exile 2
Просмотров 98011 месяцев назад
The question nobody is asking about Path of Exile 2
Altars of Lilith - All locations - Diablo 4
Просмотров 333Год назад
Altars of Lilith - All locations - Diablo 4
How to farm currency in real life? - The “IRL METHOD”
Просмотров 281Год назад
How to farm currency in real life? - The “IRL METHOD”
Improve Path of Exile with THESE random changes
Просмотров 6 тыс.Год назад
Improve Path of Exile with THESE random changes
Content creators got another strike by Nintendo...
Просмотров 102Год назад
Content creators got another strike by Nintendo...
Why do you LOVE games you HATE?
Просмотров 56Год назад
Why do you LOVE games you HATE?
Could Riot Game's MMO bring together both playerbases?
Просмотров 796Год назад
Could Riot Game's MMO bring together both playerbases?
I designed the RIOT MMO UI/HUD. Here is what it looks like...
Просмотров 2,1 тыс.Год назад
I designed the RIOT MMO UI/HUD. Here is what it looks like...
How was "Wednesday" from NETFLIX? - Spanglish Review
Просмотров 385Год назад
How was "Wednesday" from NETFLIX? - Spanglish Review
5 things I hope to see more in MMOs and ARPGs! MY RANT - Game Analysis - Mako Talks
Просмотров 172Год назад
5 things I hope to see more in MMOs and ARPGs! MY RANT - Game Analysis - Mako Talks
New MOBA genre? All we know about Evercore Heroes's Alpha - Game Analysis - Mako Talks
Просмотров 1,5 тыс.Год назад
New MOBA genre? All we know about Evercore Heroes's Alpha - Game Analysis - Mako Talks

Комментарии

  • @smurfindor4776
    @smurfindor4776 День назад

    This build is going to be so much fun!! :D

    • @makoandmoka
      @makoandmoka День назад

      @@smurfindor4776 We have some classes left to be revealed. Hopefully you'll find something else other than RF or Holy Flame Totems...

  • @WilDevil6666
    @WilDevil6666 День назад

    pls no :D, regarding the preffixes just add 2 dots next to each other so we know it's 2 summed, hold alt to check tiers etc. Site also shows if the item has 2/3 preffixes

  • @Kukri63
    @Kukri63 День назад

    i dont understarn whats the purpose of this channel other then making people laugh

    • @williamschubert4819
      @williamschubert4819 День назад

      You should watch the design discussion, it's really good. Also, most of his videos aren't meant to be funny, so I assume you've only watched this video

    • @makoandmoka
      @makoandmoka День назад

      @@Kukri63 The purpose is having fun. That's it! :) I'll bet there is at least one video for you to vibe with

  • @ruibarian5187
    @ruibarian5187 День назад

    You really don't know the PoE community if you think making build guides with this little information is a good idea.

    • @smurfindor4776
      @smurfindor4776 День назад

      Its more like a build preview I would say

    • @makoandmoka
      @makoandmoka День назад

      @@ruibarian5187 I know the PoE community too well, don't worry! But I'm old enough on the internet to differentiate criticism from entitlement. This is a build diary for me and for those who want to jump on the hype train and enjoy themselves. Your observation is accurate though... and I thought about this before. Thanks for worrying about me! ;)

  • @JanPapiezGaming
    @JanPapiezGaming 3 дня назад

    yes yes veri gud sir subbed

  • @alexsterling5788
    @alexsterling5788 4 дня назад

    Memory unlocked. My friend and I were playing hardcore when Dominus was first released as the new final boss. It was a spooky fight to walk into for the first time but when we made it to phase two and it started raining blood, our health was going down and we didn't understand why, we were screaming in panic. We realized it had to be the blood rain and that we needed to go into the protection bubble. We made it right before we died, life flasks barely staving off the degen, but now are locked in the thunderdome with Dominus Ascended so the screaming didn't stop. Amazing experience.

    • @makoandmoka
      @makoandmoka 4 дня назад

      The way you narrate that story makes it seem like you guys were the actual exiles! Amazing memories!

  • @MirrorCanvas01
    @MirrorCanvas01 4 дня назад

    I can't wait dood!!! I may start streaming when this game comes out. Nonetheless, it's gonna be fun.

    • @makoandmoka
      @makoandmoka 4 дня назад

      Go ahead dude! All the luck to you! 4 months to go!

  • @ferinzz
    @ferinzz 4 дня назад

    left align vs center align is more about where the vital information about the stat lines up. I think the bigger issue with D3 was that the order of stats was always mixed up, so you could have hp as the first or last stat depending on how it was rolled? In the D2 example the words faster, damage, rating, lightning all line up pretty well. due to the way the affixes are structured it's very easy to keep the main descriptor aligned in the center. D3 has the values to the left, then the descriptor misaligned for each line. It would be much better like this if you want a left-align setup. Maximum Life +100 Maximum Armour added +500 increased Armour 100% Also worth considering the feeling of blank space. It's much more apparent how much 'wasted' space there is when things are aligned left or right. Skill descriptions are a different issue. But makingit left align would mean they need a seperate display logic than for items. Which means deciding if it's worth the dev time. TL;DR As long as the information is able to be quickly parsed in the end it doesn't matter. D3 is a great example of how to do this badly, especially the second screenshot showing some mods starting with numbers first and some mods starting with words first. The ring example shows how bad this is with the current affix wording. all the way to the right to read phys attack and the allll the way to the left to read strength. with centered method they would line up perfectly just like on the original mana and rarity are lining up perfectly. I'm 50/50 about separating the hybrids. Especially for spell related stuff. Mainly thinking about newer players which aren't looking at items as something to craft on, but looking at them first as what they are. How does it compare as-is? Ok let's craft. But at the same time how/when does a new player learn that they can hold alt to see details? Hmmm, if their skill gems are just reusing the icons for the skills themselves it could be done in-engine. In the last con their engine designer was showing off several systems that would use layering of textures/images. Doing it this way would make it really easy to make updates to the iconography without needing to redo everything. Monster codex first impressions. Silver's looks like a mobile game... Is this a limitation of the design tool being used because so many things just look the same 'mobile' feel and I don't know why. I don't like it. It immediately makes me feel like it's hiding an insidious system. LOVE Penguin's. Feels like something that someone was writing as they were going. Shows the world. The rounded corners aren't too rounded. Gives a nice MTG feel. Can easily be placed in a ui which takes up the whole screen (hate those kinds of UI) or floating separately. Very much follows the idea of 'less is more' Don't turn this into pokemon shiny hunting... Especially don't implement IV systems. I like the chest idea to see drops available, but also not sure if you should show what they are without the player having found one themselves. Leave the details to the wiki and tell the player that there's something special. That seems to be GGG's ideal atm. Where are the gem tags? Seeing the skills being used would be interesting, but at the same time you've fought and killed them many times already. Penguin's is interesting because you end up learning that the attack does something special, helps with the 'oh what killed me??' Steam beta has a recording feature. The issue with video death recap is that it's hard to see what happened visually in some cases. So a text output is superior for the game as-is. Really like yours as well Mako. Fits the style, is well contained, delivers all the info needed. Not a fan of needing to farm exp for all of these things. there's enough other things to level up etc.

    • @sylverxyz
      @sylverxyz 4 дня назад

      Also 50/50 on the hybrid issue, so in that sense I guess either is fine :) Having the iconography be generated procedurally makes sense for the ongoing pipeline of the art in the game. Hopefully that's the case. I think that's what the tooltip rework considerations Fire is making are all about, He's really thinking abotu a new system that can work. I hear you on the negative space too though I'd suggest honestly just trying to increase some wording for incredibly short mods i.e. +200 Armour would become +200 Armour Rating On The designs I completely agree mine feels very mobile like. It's just cause I have used a very clean aesthetic as a draft, would need all the character adding and art frames etc. Agree that Fire's was the most exciting IMO from a core design and art presentation. The marriage was brilliant and I love the way he present's actually learning about the game through action instead of an artificial exp grind system. I really think Fire Penguins would be a phenomenal and actually next gen innovative approach to this system in game. I'd love to see this concept fleshed out.

    • @ferinzz
      @ferinzz 4 дня назад

      @@sylverxyz Actually at the end I think they hit a big reason for the mobile feel. (to me) the other designs were taking the game as a whole into consideration while yours is very segmented. As in it could be picked up and dropped into any other game. It's an issue that I'm noticing in a lot of modern games, when you enter the menu you leave the game. mako's is very clean, but since you don't leave the game it doesn't feel as removed and as mobile-like. Still great talk and ideas about the info we'd use. Super personal on this one... Commit to hard angles. There's too many rounded corners on the internet/in games. Thanks!

  • @zmollon
    @zmollon 5 дней назад

    As someone who never played POE1 this was like an entirely new language to me, but I'm still excited for POE2.

    • @makoandmoka
      @makoandmoka 4 дня назад

      @@zmollon PoE1 is very complex to new players, but PoE2 is going to be way more entry level friendly. Welcome to the hype brother! And thanks for sharing!

  • @blech71
    @blech71 6 дней назад

    BOATY McBOAT LEAGUE

  • @seb4sti4n666
    @seb4sti4n666 6 дней назад

    I watch the last part and I have to say. Mako design for me is way simpler and better. But I can see a full version like FirePenguinMaster in the game if you want a more complex and have everything in it. For Sylver I think the copncept is good if you want to make it a challenge to find every pokemon. But lets be honest... Do you want to go back in story mode juste to kill a mob you didn't find just to finish a challenge? Probably not.

    • @makoandmoka
      @makoandmoka 6 дней назад

      Thanks for sharing dude! Glad to see you again! I have to say though, I would enjoy a card collecting thing as a meta progression for my account. Something to build up over years tied to no-reward.

    • @sylverxyz
      @sylverxyz 4 дня назад

      I actually agree with you. Mine was very much a what if the codex felt card like. In execution I feel that The other guys had a better marriage to PoE's gameplay loops and themeing

  • @codhcod4949
    @codhcod4949 6 дней назад

    generative art on items would be a game changer, maybe even filters on skills as such and be played as a caster would with each possible iteration

    • @makoandmoka
      @makoandmoka 6 дней назад

      Filters on skills are pretty much used in all MTXs!

    • @codhcod4949
      @codhcod4949 6 дней назад

      @@makoandmoka if the non mtx ones were generative every time you pick them up and always looked different in model and in art it would be amazing. just maintaining the stats of the base itself. same with skills and even gems

    • @makoandmoka
      @makoandmoka 6 дней назад

      @@codhcod4949 That would be pretty fun not gonna lie...

  • @sylverxyz
    @sylverxyz 6 дней назад

    Haha I love the comedy in your videos!

  • @Eepistoo
    @Eepistoo 6 дней назад

    As much as i like the codex of monsters, PoE has this called archnemesis modifiers that only matters what monster does. What i trying to say is, currently there is zero monster identity other than who explode after death and who not. So this will only be flavor/bloat, unless PoE2 can really tune the modifiers down.

    • @makoandmoka
      @makoandmoka 6 дней назад

      @@Eepistoo interesting... global modifiers such as the ones from archnemesis (there is a bunch more) could make our concepts less viable in terms of monster identity and the combat approach. Thanks for pointing that out, we definitely miss it during our discussion. Any thoughts on how to avoid that?

    • @Eepistoo
      @Eepistoo 6 дней назад

      ​@@makoandmoka My thoughts are incomplete, still watching this. But.. Solution i would like to see is: RARE monsters inherit power/abilities from other npc/player. If monster inherit ability from other monster type, monsters in itself should possess such abilities from lowest tier if possible to recognize patterns. Scenario. In Act1 you fight giant apes who makes ground stomp that after shock 3 times or what ever. Act3 you see flying spider that shoot normally trailing acid that fades away in short duration, but now its rare. Player now recognize that ground stomp animation on the ground and knows, its going to pulse 3 times while acid fly. Same logic to passive elements that player can recognize. Player learn/codex monsters traits act by act. Tbh this is not realistic solution for almost finished product, just wet dream of mine.

    • @makoandmoka
      @makoandmoka 6 дней назад

      @@Eepistoo I can't express how much I love the concept of having different tiers of skills and effects for monsters which change depending on the monster's rarity! Great idea to make rare monsters more dangerous without needing to throw a million mods into them...

    • @Eepistoo
      @Eepistoo 6 дней назад

      ​@@makoandmoka Bringing these designs into reality is the hardest part. As you guys said, design can be improved infinitely, so you have to stop at some point. For my taste, PoE left lot of stuff at early stage and like for example this video is all about elevating it further. Waiting for the next ted talk. Good stuff

    • @makoandmoka
      @makoandmoka 6 дней назад

      @@Eepistoo Thanks for sharing! A second interview is definitely happening! Maybe after Chapter 2! Would love to read your takes then! Take care!

  • @Warplux
    @Warplux 6 дней назад

    Watched the full vod. So nice to have an edited vod to rewatch it again! I would love to see u guys redesign the in game UI.

    • @makoandmoka
      @makoandmoka 6 дней назад

      @@Warplux any in particular? We might do another one with a different system!

  • @charlesm835
    @charlesm835 6 дней назад

    lmaoo.

  • @smurfindor4776
    @smurfindor4776 7 дней назад

    wtf the most out of context moment :/

  • @edaciousx
    @edaciousx 7 дней назад

    bro stop snapping your fingers

    • @makoandmoka
      @makoandmoka 7 дней назад

      Do you think it gets annoying after a while? I may find a solution for future videos if this is a common opinion...

  • @sylverxyz
    @sylverxyz 7 дней назад

    This was ana absolutely dream conversation. Thoroughly enjoyed myself and would do it all again :) great designs!

    • @makoandmoka
      @makoandmoka 7 дней назад

      @@sylverxyz You will always be welcomed here! It was a blast!

  • @smurfindor4776
    @smurfindor4776 7 дней назад

    Amazing, more of this content please!

  • @kirinkappa5662
    @kirinkappa5662 7 дней назад

    is this reupload?

    • @makoandmoka
      @makoandmoka 7 дней назад

      @@kirinkappa5662 Yes. We polished the vod, cut some empty spaces and added image references to certain topics! Chapter 2 is coming soon though, and... we are doing a chapter 1.5 with the same guests again! ;)

  • @charlesm835
    @charlesm835 7 дней назад

    I wish GGG would highlight their development team!!! Seeing y'all make this, I can't imagine the amount of work that must going into actual game UI for poe2. It really is a fine balance between art direction and design. 🤘

    • @sylverxyz
      @sylverxyz 7 дней назад

      I would love to hear more from them too! Perhaps Mako can secure an interview?

    • @Eepistoo
      @Eepistoo 6 дней назад

      UI/UX goes hand and hand. Sequels also have extra element that is familiarity, that affects both experience and visuals. Amount of modules/windows PoE has is also crazy, so staying consistent is not easy task.

  • @ikashibimauler
    @ikashibimauler 7 дней назад

    HAHAHAHA. Mako had me rolling multiple times during this. That part about linking to a 3rd party website and then getting sent to the microtransactions! OMG LOL. I am so happy to have found y'all. Easy Sub.

    • @makoandmoka
      @makoandmoka 7 дней назад

      Grab a coffee and welcome to my madness...

  • @smurfindor4776
    @smurfindor4776 11 дней назад

    Settlers of Exile! :D

  • @zunlise2341
    @zunlise2341 11 дней назад

    clip exile is su funny

  • @EsotericRazz
    @EsotericRazz 12 дней назад

    Beautiful video, i love the design. Subbed

  • @brian9801
    @brian9801 12 дней назад

    This is awesome!

  • @MrMidgetsmurf
    @MrMidgetsmurf 13 дней назад

    Loved all 3 codexes. Really like the ideas of discovery and collection from Sylver and FirePenguin, but difinately a big fan of the presentation from Makos design.

    • @makoandmoka
      @makoandmoka 13 дней назад

      @@MrMidgetsmurf Exiled Clippy won the hearts of many...

  • @simeontodorov9353
    @simeontodorov9353 13 дней назад

    very good suggestions, especially when you get to corrupted and open suff/affixes

  • @charlesm835
    @charlesm835 13 дней назад

    Loved this showcase/discussion! Can feel the ethasuium you all bring to the game. Seriosuly killed this design challenge.

  • @UnStoppableWolf
    @UnStoppableWolf 14 дней назад

    Great design discussion! Listened to the whole thing while working then cooking. 😎

  • @juliangrabowsky6418
    @juliangrabowsky6418 14 дней назад

    For the corrupted item ideas: All items have a tiered border around their name. Corrupted items should maybe have a different border, over-ruling/writing the rarity tier border. The border would also always be the first thing you see, including when it's lying on the ground. For the "Pandemonium Guardian - Widowsilk Robe" at 47:25 It would be nice if there still was an indicator that showcased that the total ES on the armor has been modified (numbers in blue as seen on the wand for example) unless the Maximum ES modifiers on the armor do not apply to the Item itself but the Character. (in that case, ignore this part) It is also missing an indicator for the Tier of the mod and mod type. (the name of the mod i found always a bit distracting albeit a nice flavor)

    • @makoandmoka
      @makoandmoka 13 дней назад

      @@juliangrabowsky6418 Regarding the last part I think Penguin just focused on the main screen of the item description. The "advanced info" tooltip would be different for sure. Also, we all agree with you about having better and stronger indicators for corrupted items. The total ES on the armour influenced by the mods was probably something we missed! Definitely! Thanks for sharing dude!

  • @smurfindor4776
    @smurfindor4776 15 дней назад

    wasn't able to watch it live but im going to watch the rerun! :)

    • @makoandmoka
      @makoandmoka 15 дней назад

      @@smurfindor4776 It was incredible, you will enjoy it Javi!

  • @Warplux
    @Warplux 15 дней назад

    Amazing content I'm so glad i got to find you. Been watching silver and this popped up. This is the shit! Keep it up!

    • @makoandmoka
      @makoandmoka 15 дней назад

      Thank you!! Happy to have you here too! This stream was a blast!

  • @reneseifert560
    @reneseifert560 22 дня назад

    Came for the Poe Content stayed for the genius Humor and edits

    • @makoandmoka
      @makoandmoka 22 дня назад

      I will not dissapoint, thank you for the vote of trust! Check the full video on the channel...

  • @LVHAXOR316
    @LVHAXOR316 23 дня назад

    The mount is a skill gem currently

    • @makoandmoka
      @makoandmoka 23 дня назад

      Thanks for the info! Sounds like a simple solution. I must have missed that from the interviews. Do you remember when was it said?

    • @LVHAXOR316
      @LVHAXOR316 23 дня назад

      @@makoandmoka can't remember exactly but it was around when they showed it off

    • @makoandmoka
      @makoandmoka 23 дня назад

      @@LVHAXOR316 will search for it, thanks brother!!

  • @LVHAXOR316
    @LVHAXOR316 24 дня назад

    RF and Cyclone are both confirmed in game RF will be different then current and they haven't showed the class that will have Cyclone yet according to jonathan

  • @fafnirymd
    @fafnirymd 24 дня назад

    templar totem!

    • @Strill_
      @Strill_ 24 дня назад

      That's complete nonsense. It's Marauder totem.

  • @FartSmucker
    @FartSmucker 24 дня назад

    Your voice, its volume, you snapping, the obvious autism, i can't take it.

  • @Kinslayu
    @Kinslayu 25 дней назад

    Quality video, this would be 40 tri videos lol

    • @makoandmoka
      @makoandmoka 25 дней назад

      He knows youtube better than me for sure!! I've never seen someone WITH A LIFE pump so many videos... I love the man