- Видео 102
- Просмотров 1 118 436
LegionGames
Канада
Добавлен 28 янв 2020
Simple Hotbar - Godot 4 3D Minecraft Tutorial
In this Godot 4.2 tutorial I walk you through the process of how to add a hotbar to our Minecraft clone by using an ItemList. We add item switching functionality to it which allows us to switch between placing different blocks and I explain an easy way to get icons for the hot bar from our mesh library.
Save Game Tutorial: www.patreon.com/posts/save-game-system-105740551
Project Files: www.patreon.com/posts/godot-hotbar-105740709
Full playlist: ruclips.net/p/PLQZiuyZoMHcgQDKSv8L9IJ1y6VcVgFI7D
Discord: discord.gg/c6rVwBxY2X
Itch: legiongames.itch.io/
Twitter: legiongames1
Instagram: legiongames1
Save Game Tutorial: www.patreon.com/posts/save-game-system-105740551
Project Files: www.patreon.com/posts/godot-hotbar-105740709
Full playlist: ruclips.net/p/PLQZiuyZoMHcgQDKSv8L9IJ1y6VcVgFI7D
Discord: discord.gg/c6rVwBxY2X
Itch: legiongames.itch.io/
Twitter: legiongames1
Instagram: legiongames1
Просмотров: 2 579
Видео
Animated Main Menu - Godot 4 3D Tutorial for Beginners
Просмотров 6 тыс.3 месяца назад
In this Godot 4.2.2 user interface tutorial I walk you through how add a main menu to our Minecraft in Godot project. I explain how to add buttons and other UI, introduce you to signals, and walk you through how to make a main menu animation. Previous video: ruclips.net/video/sAZ8D3rt5yU/видео.htmlsi=TcN9VPx_TcXKWjV2 Project files: www.patreon.com/posts/animated-main-102869299 Discord: discord....
Easy Explosion Effect - Godot 3D VFX Tutorial
Просмотров 4,5 тыс.4 месяца назад
In this Godot 4.2 tutorial video I will walk you through how to make a simple stylized 3D explosion effect using only GPUParticle Nodes and without adding any shaders or textures. We do this by combining three particle systems for debris, fire, and smoke. This tutorial was made in Godot 4.2.1 but should work for earlier or later versions with some modifications. Project files: www.patreon.com/p...
Learn Godot by Making Minecraft - Complete Crash Course
Просмотров 36 тыс.4 месяца назад
In this introduction to Godot tutorial video I go through the process of recreating the most basic Minecraft functionality in the Godot game engine. We learn how to navigate through the Godot editor; how to set up a first person character controller; how to use Godot's GridMap to set up a block system; and how to use a RayCast to place and destroy blocks. This tutorial is made for people with n...
Fully Destructible 3D Environments - Godot 4 FPS Tutorial
Просмотров 14 тыс.8 месяцев назад
In this Godot 4.1.3 tutorial, learn how to create dynamic and fully destructible environments and terrain in Godot with this in-depth tutorial! In this video, we'll explore the essential components needed for a fully interactive world. Starting with a gridmap setup and tile placement, we delve into the code that powers this system, combining elements from my gridmap and FPS tutorials. Discover ...
3D Space Level Design From Scratch - Godot 4 Tutorial
Просмотров 9 тыс.8 месяцев назад
In this intermediate Godot 4.1 tutorial video we design a space level from the ground up and cover a range of topics including creating skyboxes, sky shaders, star shaders, asteroid gridmaps, etc. We also ensure that the environment looks good using readily available Godot tools like the WorldEnvironment and DirectionalLight. Get all of the project files: www.patreon.com/posts/space-map-files-9...
Creating Amazing Skyboxes - Godot 3D Tutorial
Просмотров 12 тыс.9 месяцев назад
In this Godot 3D tutorial (version 4.1 used), I talk about how you can use Spacescape to create amazing procedurally generated space backgrounds you can use to design levels in the Godot Engine. I talk about the basics of using Spacescape and how the projects are setup using layers of noise to form more complex scenes. After that we go over how to convert the exported cubemap into a Godot-suppo...
Offscreen & Onscreen Target Indicators - Godot 4 3D UI Tutorial
Просмотров 4,2 тыс.9 месяцев назад
In this Godot 4.1 tutorial I will be covering how to create HUD reticles that track the enemy position on-screen and off-screen. This is super useful for Space Shooters, FPS, and other types of action games. In this concise guide, I break down the complex process of converting 3D world positions into 2D UI, making it easy for you to follow in under 10 minutes. For offscreen target tracking, we ...
Race Car Controller Tutorial - Godot 3D
Просмотров 47 тыс.10 месяцев назад
In this Godot 4 3D tutorial we’ll be taking a look at the vehicle body node in Godot and exploring how it can help us create a complete racecar controller for a Godot racing game. This tutorial will include an overview of the settings for both VehicleBody and VehicleWheel nodes that can help you tune you car and suspension to your liking, as well as all of the code you would need to set up your...
Godot 4 GridMap Tutorial - TileMaps, but 3D
Просмотров 76 тыс.Год назад
In this Godot 4.1.1 tutorial video I talk about how we can use grid maps in order to create fast levels. I discuss everything you need in order to start using GridMaps, including MeshLibraries, how to navigate the GridMap interface, and tips and tricks to avoid common issues when using them. Gridmaps are an important tool in Godot level design because they let you use the benefits of multimeshe...
Hitscan Guns, Weapon Switching and Crosshairs - 3D Godot 4 FPS Tutorial
Просмотров 30 тыс.Год назад
In this Godot 4.1 tutorial we work on creating a hitscan weapon for our zombie FPS game. The covered topics include shooting animations and mechanics, crosshairs, hitmarkers, bullet traces, hit particles, weapon switching, a simple weapon manager, and improved projectile guns. These mechanics can be used for many types of games, including FPS, horror, survival, RPG, etc. Support the channel: ww...
Complete 3D Shooting Mechanics - Godot 4 FPS Tutorial
Просмотров 97 тыс.Год назад
In this Godot 4 tutorial we create implement complete shooting mechanics for a first person shooter game including how to make a weapon. The covered topics include gun animations, projectile bullets, complex bullet collisions with body parts and weakpoints, dying animations, and enemy despawning. These mechanics can be used for many types of games, including FPS, horror, survival, RPG, etc. All...
3D Enemies With Pathfinding and Animations - Godot 4 FPS Tutorial
Просмотров 86 тыс.Год назад
3D Enemies With Pathfinding and Animations - Godot 4 FPS Tutorial
Design 3D Game Levels From Scratch - Godot 4 Tutorial
Просмотров 120 тыс.Год назад
Design 3D Game Levels From Scratch - Godot 4 Tutorial
Juiced Up First Person Character Controller Tutorial - Godot 3D FPS
Просмотров 170 тыс.Год назад
Juiced Up First Person Character Controller Tutorial - Godot 3D FPS
Making A Backrooms Horror Game in Godot 4 #gamedev
Просмотров 23 тыс.Год назад
Making A Backrooms Horror Game in Godot 4 #gamedev
Godot World Environment Node Tutorial
Просмотров 33 тыс.Год назад
Godot World Environment Node Tutorial
Making Cool Buildings for my Rhythm Game!
Просмотров 846Год назад
Making Cool Buildings for my Rhythm Game!
Making A Cosmic Horror Rhythm Game In Godot
Просмотров 7 тыс.Год назад
Making A Cosmic Horror Rhythm Game In Godot
How 2D Games Create an Illusion of Depth
Просмотров 2 тыс.Год назад
How 2D Games Create an Illusion of Depth
Making Satisfying Mechanics for my Rhythm Game
Просмотров 987Год назад
Making Satisfying Mechanics for my Rhythm Game
Thank you so much for this tutorial, it really helped! By the way, any idea how to make the enemy not jiggle when it comes to the edge of the navigation region? For some reason it freaks out when touches the edges of this area, it always moves at the speed of light and just rotates back-forth
it would be really cool if you made a follow up for this where you add engine sound
My bean drops through the floor...
I did see penguin_shark[1...5].png at 1:55 on your files. You can even see a preview.
I can't change the materials on the models for some reason. When i try that it says that i cant change materials on imported models. Does anyone know how i can fix this? Because i've seen other people do it
please make a save and load system with the world generation, it will help me understand gdscript chunk system very well and saving/load systems since your explanation is amazing!
Why is mine different When i add the vehicle wheel to the tires, it is added at the center , thats the car bodies position I mean when i add the wheel as a child to the "circle" its puts the node at yhe center Also when i click on the tire that red, green and blue stuff that appears, it appears at the center of the car and not on the tire But that orange square shows up on the tire Any help please 🙏🏽
same here
@legiongames2400 any help?
2:50 it just doesn't work I'm working with 4.2
Can you say how make shotgun?
amazing tutorial
THE HEAD BOBBING DIDNT WORK
Please sir can you also make a video how we can add friends in world and add a combat mode so we can fight
so i put this in camera.rotation.x = clamp(camera.rotation.x, deg_to_rag(-40), deg_to_rad(60)) and get ine 27:Function "deg_to_rag()" not found in base self.
The Shrek face scared the hell out of me
OH ! I have to rewatch this 10 time to understand !!
genius
unhandled_input is very jittery for me. every time it detects a mouse movement it moves by like 10 pixels, and i can't find anyone else having this issue. how do i fix this?
I can't get this to work. The car pulls right, even when not steering at all. Attempting to steer makes the car move backwards for some reason.
can you please explain where did you get the 0.5 and 8.0 values from the FOV operations?
when I place blocks they get placed apart for each other by 1 grid space even tho this doesn't happens when I break them. A little help?
can you give the script plss
How to leave without a cursor
ALT + F4
or press F8
are you going to make more GUI tutorials? or maybe a Crafting System tutorial?
I won"t lie I had trouble keeping up but this tutorial helped me figure out how to apply inertia easier so thank you for that hopefully ill be able to comprehend the rest as i continue messing with Godot. Wish me luck!
Help. When I place down the blocks they replace the block underneath instead of going above. Basically, they should be higher Edit: nvm. I just had to put a + instead of a -
This is the best tutorial I was looking for, to creating a simple top down racing game
I have a question! For the game I am making, the enemies do not have animations. Can I still detect the damage, and how?
Great tutorial man! Was very helpful
Really want to see random perlin noise generation with chunks
i am struggling with a problem: the switch mode seems to not work properly in godot 4.2 i also found on reddit people talking about this exact problem, they used to have the same working pattern of this zombie regarding animations and also the way to switch between animation, but as they update up to 4.2 (they used 4.0 initially) this happens: the switch mode "at the end" seems to not work properly, so we get the zombie stucked in the same position with attack looping as soon he match the range condition, before that he runs fine towards player, but after that he just stares you blocked in the same position with attack loop
for now i solved the problem using "Xfade time" using also "immediate" switch mode, i gave 2 seconds to the animation to crossfade (which is nice cause the zombie slowly starting to run, kinda like more realistic acceleration) But still kindly asking to resolve the "at the end" problem :)
Godot made me start back making games again I thought up a new company name
Can you please explain how to add a multiplayer to this tutorial? I know it's easier to add multiplayer from the start, but that's also an aspect I'm interested in. Thanks.
honestly could do without the "bullet trails" as they literally just look like debug lines to me but other than that fantastic work, subbed
why douse my bullets shoot horizontally?
why do I remember watching other tutorials and it being more complicated than this?
Incredible, thanks it helps me a lot and actually stills working on godot 4.2
For anyone who’s FOV was going way too high whenever they moved I found that changing the velocity_clamped variable at the very end of the line to SPRINT_SPEED * 1.3 instead of having it times 2 fixed the issue.
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Great video, how would I make a 3d game like metroid dread in godot ?
THANK YOU!!! this will be very helpfull
i tried more than 20 tutorials but my buttons are not clickable please someone help im tired trying everything
may i know what is the app
Idk, but this seems not great working in ARVR mode, my light source just disappears
I keep falling through the floor
click on the csg box, Go to the right of your screen and check the Use collision box
7:24, my mob goes run off like as bullett. Why it does this? I have hatched 2 videos to solve this problem.
thanks bro i learn Godot after 1 month from your video
Please i need your map 🥺
great tutorial sir thank you very much
I dont know how to make like a small road with collisions and stuff and i dont have the map from the patreon
The first 1.30 seconds of this video is a bloody speed run.
Okay but how do I generate a pre made room using tiles randomly? I have been searching though a lot of youtube videos coming out empty handed as you cannot make a mess library out of the tiles you made to make a room with it. As in if you have a room made up of tiles I want to take that room and generate it randomly on a map with other pre made rooms on my map.