Learn Godot by Making Minecraft - Complete Crash Course

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  • Опубликовано: 4 фев 2025

Комментарии • 227

  • @ChadisticMonke
    @ChadisticMonke 10 месяцев назад +128

    Bro dipped for 3 months then came back with somewhat the biggest godot 4 tutorial of all time 🗿

    • @legiongames2400
      @legiongames2400  10 месяцев назад +5

      Hell yeah :D

    • @SBOS-32
      @SBOS-32 10 месяцев назад +4

      @@legiongames2400 bro said no hesatation hell yaeh this is why he's the best dev

    • @Papajoofable
      @Papajoofable 28 дней назад

      ​@@SBOS-32glaze

    • @SBOS-32
      @SBOS-32 28 дней назад

      @@Papajoofable that was 9 months ago when I was a shorts user but I'm a changed man on reels

    • @SBOS-32
      @SBOS-32 28 дней назад

      @@Papajoofable hes still the best game dev tho

  • @ervr4
    @ervr4 10 месяцев назад +34

    Theres no way I'm this early to something this cool!! 100% following this episode by episode. Subbed!

  • @TetanusSnowfall
    @TetanusSnowfall 10 месяцев назад +14

    This is stellar! I've done a good number of tutorials and feel like I have a decent grasp on the engine but this really helped explain some concepts in a way I found more digestible than other tutorials or the documentation.

    • @legiongames2400
      @legiongames2400  10 месяцев назад +1

      Hell yeah, honestly that's the highest praise I could ask for. Thank you :)

  • @SeasonalMike1
    @SeasonalMike1 18 дней назад +1

    for some reason, your tutorial actually made me motivated to keep going with this project and didn't make me stop halfway through as i usually do. i think i might be able to follow through til the end, thank you.

  • @TrashHeap64
    @TrashHeap64 10 месяцев назад +4

    This is such a good tutorial. The fact that it requires so little code on our behalf is amazing. Goes to show how great Godot's built in functions are.
    Looking forward to future parts!

  • @djalexander968
    @djalexander968 10 месяцев назад +1

    Honestly huge tutorial, ive been fighting with addons and people trying to sell shit instead of bring more attention to such an incredible tool, your actually a legend 😂, you definitely earned a sub. If i had any money, you'd be the first channel id be a futurama meme for

  • @giokav1
    @giokav1 10 месяцев назад +6

    Excellent tutorial!
    I'll be looking forward for more Godot 4 programming techniques. Keep up the good work!

  • @raphaelyoung8402
    @raphaelyoung8402 10 месяцев назад +3

    this is exactly what I needed, it's perfect. Could you make a tutorial for procedural generation, things like tree spawning and structures? (Also liked + subbed)

  • @csondika
    @csondika 10 месяцев назад +1

    Wanted to complete this 2 days ago but couldn't seem to find again, not even in History or Liked videos. I was afraid I lost this gem but glad it's back. Please don't scare me like that again :D
    Awesome tutorial

    • @legiongames2400
      @legiongames2400  10 месяцев назад +1

      LOL bit of a heart attack huh :D I'm glad you enjoyed :)

  • @Winte86
    @Winte86 10 месяцев назад +2

    This came at the absolute perfect time for me, a perfect tutorial just when I decide to try out game dev, awesome! Also great vid!

  • @Shaameerdev56
    @Shaameerdev56 7 месяцев назад +2

    Thanks man i was struggling with the collisons in godot and you did it for me love u bro!!!!

  • @besnardxavier5088
    @besnardxavier5088 10 месяцев назад +2

    Thank you!
    I'm stuck with the following steps and i believe an additional tutorial about the following is what we are missing or looking for:
    - See objects placements before placing them. (so have a kind of invisible cube or object you can see before actually placing it in order to know where it is gonna be placed exactly)
    - place other items which are bigger or smaller than the cubes. In example forges, torches, big statue, ... and still respect the placement and snapping logic
    Anyway, thank you for your great work. ❤

    • @legiongames2400
      @legiongames2400  10 месяцев назад

      Oh yeah that would be a pretty cool idea, maybe even like torches and stuff too?

    • @besnardxavier5088
      @besnardxavier5088 10 месяцев назад

      ​@@legiongames2400
      Yes!
      - See objects placements before placing them. (so have a kind of invisible cube or object you can see before actually placing it in order to know where it is gonna be placed exactly)
      - place other items which are bigger or smaller than the cubes. In example forges, torches, big statue, ... and still respect the placement and snapping logic
      I think that the perfect tutorial would be basically a building system but more basic explaining the principles likewise this video for structures and then be able to place objects inside the houses built if they do fit etc :ruclips.net/video/kUlsb9AGG_o/видео.html
      I had a techincal performance question:
      In the assumption you want a ground level for your game that you cannot destroy, but you still want to be able to build on it, using the grid system.
      Performance wise is it better to build a ground level that is a CSGBOX3D instead of a ground of grass tiles and somehow tweak the code of and use a function likewise local_to_map that applies to csgboxes ?
      Or for the sake of ease of code, is it better to use blocks as well as the ground? (i'm not the best at explaining my thoughts, i hope you will understand ^^)
      Again thank you for your knowledge sharing. I admire the perfectness and best practices of your code and clearness of your tutorials!

  • @ratiphi
    @ratiphi 9 месяцев назад +3

    Boy am I glad I found your channel! Thank you for the video!

  • @Javid_74
    @Javid_74 8 месяцев назад +9

    It's so interesting hearing the w's switched out sometimes because his speaking voice is very normal outside of that! I find it quite relaxing. Also this tutorial is phenomenal, thank you for making it!

    • @JasonEllingsworth
      @JasonEllingsworth 5 месяцев назад +1

      Yeah it is reminding me of that scene in A Christmas Story. Blows my mind that an entire country of people can not make the L sound. It is a simple tip of the tongue to the back of the front teeth haha.

  • @zarakiwsa
    @zarakiwsa 9 месяцев назад +1

    first time i opened godot i got lost as hell. i made a 3d scene thinking it would be like a template in UE5 and nothing happened. so i found this video and things got so easy,. so i started to messing arround, put some models in the level, tried to make a shoulder cam... ty for sharing that knowledge bro, im going to get deep in godot for sure.

  • @shisirkhan1
    @shisirkhan1 7 месяцев назад

    i never thought Godot can recreate Minecraft in less than a day.
    truly fantastic tutorial for beginners like me.

  • @GoldaroUgu4
    @GoldaroUgu4 6 месяцев назад

    Gracias rey, estaba buscando y buscando alguien que explicase como hacer Minecraft en Godot y no encontraba, eres el único que lo explica mejor que nadie, merece mas apoyo a su canal

  • @wintkit
    @wintkit 10 месяцев назад +69

    its kinda cute how this dude sometimes pronounces Rs and Ls as W, like "pwayer character"

    • @sheroz00
      @sheroz00 9 месяцев назад +3

      Что означает Rs или Ls?

    • @leoleonid5400
      @leoleonid5400 9 месяцев назад +5

      @@sheroz00
      Буквы R и L.

    • @orwinsen4510
      @orwinsen4510 8 месяцев назад +2

      @@sheroz00 so you answear to an English comment with russian..

    • @R0DBS
      @R0DBS 5 месяцев назад +8

      @@orwinsen4510translate comment button exists for a reason, no need to be a jerk

    • @marktoman2046
      @marktoman2046 4 месяца назад +1

      kinda reminds me of Elmer Fudd. i.e. "Time to go wabbit hunting!" I never expected an irl Elmer Fudd and he is a developer. lol

  • @mrfrog8955
    @mrfrog8955 8 месяцев назад +1

    thats my first 3D tutorial ever and it was so helpful

  • @Blub_octupus
    @Blub_octupus 23 дня назад

    NVM I got it this is the best Godot tutorial ever!

  • @barquetin13
    @barquetin13 10 месяцев назад +1

    Plz make a rail shooter tutorial like house of the dead, I know that there is path3d and pathfollow3d to make it but I would like to see how a quick level is make with the enemies and the shooting. Amazing video as always.

  • @scarubs
    @scarubs 10 месяцев назад +3

    Congrats on 10k

  • @disapearingboi
    @disapearingboi 7 месяцев назад

    Fantastic tutorial. This really helped me out a lot as a beginner. Subscribed.

  • @PersonManManManMan
    @PersonManManManMan 10 месяцев назад +1

    This is awesome, but there seems to be several things missing, subbed for next parts (hopefully)

    • @legiongames2400
      @legiongames2400  10 месяцев назад

      What would you like to see in the next part?

    • @glovemiester
      @glovemiester 10 месяцев назад +2

      @@legiongames2400 procedual generation, then in part 3, a toolbar with different blocks. idk though just a suggestion

  • @titchc3657
    @titchc3657 5 месяцев назад

    Awesome tutorial, really well explained, great job.

  • @anthonyrimshas7601
    @anthonyrimshas7601 3 месяца назад

    This is fantastic man, thank you!

  • @RenéSotoPenalba
    @RenéSotoPenalba 9 месяцев назад +9

    Whenever I destroy a block, its not the one I was aiming at. Its always the one beside it. Its like its weirdly offset. How can I fix this?

    • @whisnor
      @whisnor 3 месяца назад +1

      did u fix it?

    • @uinto187
      @uinto187 22 дня назад

      I change the GridMap scaling from 0.5 to 1 and it work. Try do something like that.

  • @BlazeHuntersFF
    @BlazeHuntersFF 6 месяцев назад

    thanks bro i learn Godot after 1 month from your video

  • @Drisonon
    @Drisonon 8 месяцев назад

    Your tutorial was so good it blew my electricity and made it so I couldn’t turn my pc on for 30 minutes

  • @benjaminjo6224
    @benjaminjo6224 9 месяцев назад +1

    Excellent tutorial bro waiting for block selection❤

  • @yoannamiot1778
    @yoannamiot1778 10 месяцев назад +1

    That's a very very good tutorials for beginners!

  • @swordfishraven5738
    @swordfishraven5738 8 месяцев назад +2

    I have a feeling some people might owe their careers to you kind sir.

  • @Noah13342
    @Noah13342 10 месяцев назад

    Great Tutorial!
    You could explain how to add procedual generation and predefined structures in a future part and that you can see the place, where you are going to place a block.

    • @orwinsen4510
      @orwinsen4510 8 месяцев назад

      lol thats a whole different story idk if its a good ide for a beginner video

  • @darth_arctic
    @darth_arctic 19 дней назад +1

    55:07 If you're using smaller blocks you might need to divide the normal.

  • @sagaribag3198
    @sagaribag3198 3 дня назад

    47:30 Using the grid map I cannot play smoothly with thousands of blocks.😢
    And there is only one 'island'😓.
    Can you please make a voxel world with an auto terrain generator and infinity world¿¿¿???

  • @Mandolin-o3t
    @Mandolin-o3t 8 месяцев назад +5

    Why my raycast detects every block on different sides and sometimes it ignores the block and break other block

    • @Mandolin-o3t
      @Mandolin-o3t 25 дней назад +1

      btw if you guys still get this problem. you need to make sure that those meshlibrary blocks are the same size as in the video

  • @bustopher5837
    @bustopher5837 5 месяцев назад

    This is amazing, i learned a lot

  • @서로사랑하고아껴줘요
    @서로사랑하고아껴줘요 2 месяца назад

    amazing tutorial!

  • @mythhead2688
    @mythhead2688 4 месяца назад

    39:53 When I put this part in in 4.3, it stops the game whenever I move the mouse. Any ideas or just use 4.2?

  • @froxdoggaming3385
    @froxdoggaming3385 Месяц назад

    Is there a way to place and destroy upscaled blocks, as in placing and destroying cubes of 2x2 blocks in volume instead of 1 block?

  • @jellybeans7729
    @jellybeans7729 8 месяцев назад +3

    My blocks when placed are separated from other blocks, by a distance of another block, also I cannot place blocks directly on the floor, is there a way to fix this?

    • @iHydrogen
      @iHydrogen 4 месяца назад +1

      change
      var map_coordinate = local_to_map(world_coordinate)
      to
      var map_coordinate = local_to_map(to_local(world_coordinate))

  • @Cr-kz1mp
    @Cr-kz1mp 5 месяцев назад

    crazy explanation ! 🥶🥶

  • @DanielAttaway
    @DanielAttaway 10 месяцев назад

    Very cool, thanks for the tutorial

  • @quae6843
    @quae6843 10 месяцев назад +3

    Nice job

  • @AsatteGames
    @AsatteGames 10 месяцев назад +1

    Thank you for the tutorial!

  • @Anaga_media
    @Anaga_media 9 месяцев назад

    Very informative video! Thank you!

  • @刃红
    @刃红 5 месяцев назад +1

    Hi , I've followed your tutorial and have met 1 problem , my destroy_block just can't work as your video but the place_block function works just fine , do you have any solution for the problem mention ? Thanks

  • @newtechnologystudios
    @newtechnologystudios 5 месяцев назад

    Hi, thank you very much for this tutorial. And could you please tell me? How can I hide polygons that are not being framed at the moment, otherwise I'm making a game for phones and fps leaves much to be desired. 😅

  • @WeirdBrainGoo
    @WeirdBrainGoo 6 месяцев назад +3

    For some reason my ray cast isn't colliding with anything most of the time.
    [EDIT] My bad, my raycast was pointed at z = 8 instead of -8! So it was pointing out from the back of my head. :P
    This tutorial was great, I'll try the UI one next! :D
    One more problem I had was that the player would get stuck in two blocks tall spaces, like under the tree leaves. You can fix this by making the player collider slightly shorter, like 3.9 instead of exacly 4. Similarly if you dig a hole that's one block wide, the player will get stuck because they're the same width as the hole. Again you can fix that by changing the radius of the capsule collider to 0.9 or something like that.

  • @t.e.e.j.a.y
    @t.e.e.j.a.y 10 месяцев назад

    Awesome tutorial, thanks heaps 🙏 Only problem I'm having is a bit annoying (don't know if I have some old settings messing things up) but my CSGBoxes aren't snapping to the CSGBox Floor - they are either hovering above the ground or going through the ground - any thoughts 🤔

    • @legiongames2400
      @legiongames2400  10 месяцев назад +2

      They snap to the snapping distance from their original position. Make sure that the blocks and the floor are both positioned at 0, 0, 0 and if that still doesn't work then make the snapping distance shorter by clicking on the three dots on the bar above the viewport next the the magnet and choose configure snap.

    • @t.e.e.j.a.y
      @t.e.e.j.a.y 10 месяцев назад

      @@legiongames2400 Awesome! Fully appreciate your reply 🙏 I got there because of your suggestions, however I got a result a little differently. Everything seemed to be 0,0,0 but still wasn't working - ended up putting the boxes in the air and then using the transform button above the viewport to Snap Object to Floor - which worked but I weirdly have the floor on 0,0,0 and the boxes have gone to 1.5m to be on the floor, and the Player which is 0,0,0 in it's own scene, when instantiated on the World scene is sitting at 2.5m to be on the floor. As mentioned, I got there with your help, but I must still be doing something wrong - not sure if any of that info helps with what might be going on 🤔 but either way thanks again 🙂

    • @legiongames2400
      @legiongames2400  10 месяцев назад +1

      @@t.e.e.j.a.y Nope, you're doing everything right, I was just suggesting to put everything at 0,0,0 before you move them if you're doing it the way I did. I'm really glad it worked out.

    • @t.e.e.j.a.y
      @t.e.e.j.a.y 10 месяцев назад

      @@legiongames2400 Nice! Thanks again 🙏

  • @ZerookExtra
    @ZerookExtra 7 месяцев назад

    does any of the tutorials tell you how to add a outline to the block highlighted

  • @lakshcdr
    @lakshcdr 8 месяцев назад +1

    my ray_cast_3d node is center at camera but, when I run the game raycast is above the camera. How can I fix it

    • @legiongames2400
      @legiongames2400  8 месяцев назад

      Is it aiming above the camera or positioned above the camera? Make sure that it's a child of the camera?

  • @theonixofficial
    @theonixofficial 6 дней назад

    my movement is really jittery, any way to fix? if not great tuto!

  • @driftergamer7176
    @driftergamer7176 10 месяцев назад +3

    does this method render all sides of the cube?

    • @legiongames2400
      @legiongames2400  10 месяцев назад

      Wym?

    • @driftergamer7176
      @driftergamer7176 10 месяцев назад +1

      @@legiongames2400 I mean that minecraft does not draw all sides of the block, for optimization, if you turn on the translucent mode you will see. Some analogue of TileMap 3D would be suitable here

  • @sbeveuh6166
    @sbeveuh6166 8 месяцев назад

    OMG THATS AMAZING. THANK YOU BRO LUV YOU

  • @mysterious9335
    @mysterious9335 10 месяцев назад +1

    Please Create Minecraft Dungeons or Minecraft Legends in Godot Engine

  • @luckygreentiger
    @luckygreentiger 6 месяцев назад

    Can you please explain how to add a multiplayer to this tutorial? I know it's easier to add multiplayer from the start, but that's also an aspect I'm interested in. Thanks.

  • @neptun3189
    @neptun3189 10 месяцев назад +7

    oooh heck yeah

  • @theharmonichaoticartist
    @theharmonichaoticartist 2 месяца назад

    Question- i was wondering how to adapt this for a modular building system (2*1*2 foundations, .5*2*.5 pillars, and .5*2*2 walls and such, how do i show a ghost object at the mouse's world position and change the mesh to green or red if its a valid placement or not- i know this can easily be adapted to do so i just dont know how to go about it- im not new to game dev (i just mainly used scratch- ive made terraria clones, mario, and even 3d textured minecraft, its fun and i find the block scripting way easier than text but i gotta learn sometime) but im new to godot and gdscript so idek where to start-

    • @theharmonichaoticartist
      @theharmonichaoticartist 2 месяца назад

      Could i just use a 3d mouse, mod the position of the model and use an area 3d to check collisions and set the mesh? How would i do that?

    • @Wonkabonka
      @Wonkabonka Месяц назад

      You don't even need to use an area 3D to check. Use raycast 👍

  • @Nelsonnumbertwo
    @Nelsonnumbertwo 4 месяца назад +1

    guys if its not working for you, make sure your gridmaps origin is all 0 and try again

  • @AlexanderFarber
    @AlexanderFarber 9 месяцев назад

    Subscribed, thank you

  • @louone64
    @louone64 9 месяцев назад

    great tutorial

  • @dlandsvolka4046
    @dlandsvolka4046 10 месяцев назад

    pretty crystal clear

  • @PheonixWrong0
    @PheonixWrong0 5 месяцев назад

    Hey LegionGames, can you please help? When I jump and place blocks under me the player gets stuck. Thanks.

  • @7projected
    @7projected 10 месяцев назад

    could you also cover how to use resources for the building system, like each block is its own resource or something?

  • @PencilMercenary
    @PencilMercenary 10 месяцев назад

    54:10 I'm stuck at this part right here. after fully completing his script, it gives me 6 errors saying unexpected "if" in class body. I did it exactly like the tutorial; I've retyped it and it still keeps giving me the same 6 errors. I don't know if I'm missing something or why it's doing this. I'm very new to Godot and python.

    • @PencilMercenary
      @PencilMercenary 10 месяцев назад

      Line 48:Unexpected "if" in class body.
      Line 49:Unexpected "Indent" in class body.
      Line 50:Unexpected "Indent" in class body.
      Line 51:Unexpected "Indent" in class body.
      Line 52:Unexpected "Indent" in class body.
      Line 62:Expected end of file.

    • @PencilMercenary
      @PencilMercenary 10 месяцев назад

      ok I have messed around with my code by changing the indentations. I somehow fixed it,

  • @Biokompott
    @Biokompott 4 месяца назад

    thanks so much

  • @camilacapuleto
    @camilacapuleto 3 месяца назад

    I did all the tutorial, everythings works, but in the end I cannot place or destroy blocks, I don't know why, I tried to verify each possibility, But don't work.

  • @JohnDoe-np7ic
    @JohnDoe-np7ic 4 дня назад

    good tutorial, but i was wondering how to make wasd and arrow keys to both work simultainiously

  • @scarubs
    @scarubs 10 месяцев назад +3

    please and i mean please do a tutorial for movement with bopping and surfing (quake/csgo source movement). There is not a tutorial out right no (i think (if there is please tell me)). I understand if you don't want to but it would actually make my year

    • @alphenex8974
      @alphenex8974 10 месяцев назад

      you could follow tutorials from other game engines and replicate it. Plus Quake movement ain't even too complicated from what I know about it, you just have to look it up and implement it yourself.

    • @scarubs
      @scarubs 10 месяцев назад

      @@alphenex8974thanks for the suggestion, I think there is a couple for unity

    • @legiongames2400
      @legiongames2400  10 месяцев назад

      surfing as in this ruclips.net/video/Lixl3-jz7k8/видео.html ?

    • @scarubs
      @scarubs 10 месяцев назад

      yeah @@legiongames2400

  • @StevenWatters-nf6pj
    @StevenWatters-nf6pj 7 месяцев назад

    Thank you.

  • @ZerookExtra
    @ZerookExtra 7 месяцев назад

    curious if at some point we are teached how to make the shading more minecraft-y

  • @not_amanullah
    @not_amanullah 9 месяцев назад

    this is helpful 🖤

  • @NeonfireStudio
    @NeonfireStudio 10 месяцев назад +4

    Good tutorial, but it is actually easy and i hope you will create a tutorial on Minecraft world generation (with caves, water, trees, biomes if possible)

    • @legiongames2400
      @legiongames2400  10 месяцев назад

      Definitely not with gridmaps, they are a little slow for that

    • @NeonfireStudio
      @NeonfireStudio 10 месяцев назад

      Ok

    • @PMC__Boykisser
      @PMC__Boykisser 10 месяцев назад

      ​@@legiongames2400would be nice to see tutorial with normal block system like in minecraft (vith rendering only visible polygons and stuff)

  • @BenGrange-t6h
    @BenGrange-t6h Месяц назад

    I am in 4.2.2 and the breaking and placing is not working

  • @granddevelopres
    @granddevelopres 8 месяцев назад

    after 2 days: LegionGames: how to be brackeys

  • @lucianithildin1748
    @lucianithildin1748 10 месяцев назад

    If you want your mouse to not exit your screen when you rotate, set the mouse mode to MOUSE_MODE_CAPTURED. It will keep the mouse in the center of the window.

  • @Mosaic_M
    @Mosaic_M 22 дня назад

    my place block wont work ;(, how do i fix it?

  • @all_matters-dm1jw
    @all_matters-dm1jw 10 месяцев назад +3

    LETS GOO🎉🎉🎉🎉🎉🎉

  • @남조인영
    @남조인영 Месяц назад

    How to make a world generator? Pls make a video about it.😅

  • @loganrosenthal4568
    @loganrosenthal4568 4 месяца назад

    Of course I only have one problem at the very end😂 I’m on 4.3 and I can’t get the place_block function to do anything other than replace existing blocks and I’ve rechecked the code at least 5 times

    • @iHydrogen
      @iHydrogen 4 месяца назад +1

      same problem here did you figured it out
      edit fixed it here
      change
      var map_coordinate = local_to_map(world_coordinate)
      to
      var map_coordinate = local_to_map(to_local(world_coordinate))

    • @loganrosenthal4568
      @loganrosenthal4568 4 месяца назад

      @@iHydrogen that's not working for me for whatever reason it's showing an error and the game won't even play when i try with that

    • @BenGrange-t6h
      @BenGrange-t6h Месяц назад

      brooooooo same how do you do this

  • @Blub_octupus
    @Blub_octupus 24 дня назад

    my code is not working can anyone provide me with the correct movement code?

  • @EriGab99
    @EriGab99 10 месяцев назад +3

    Are you going to continue on this as a series?

    • @legiongames2400
      @legiongames2400  10 месяцев назад +1

      I want to make a UI with choosing the blocks we're placing AT LEAST plus maybe some particles on block destruction, but I lowkey already did that in my other video ruclips.net/video/FgF3oFrAwUY/видео.html . Idk, what else would you like to see?

    • @EriGab99
      @EriGab99 10 месяцев назад

      @@legiongames2400 Nothing specific, keep it up bro gj.

  • @jinksgaming1715
    @jinksgaming1715 6 месяцев назад

    Help. When I place down the blocks they replace the block underneath instead of going above. Basically, they should be higher
    Edit: nvm. I just had to put a + instead of a -

  • @SBOS-32
    @SBOS-32 10 месяцев назад

    realy nice tutorel but im having troble braking blocks its not working and when placing blocks it places 3 at a time really quickly and I then get stuck so I don't know whats wrong so please help me

    • @legiongames2400
      @legiongames2400  10 месяцев назад

      make sure you're using the Input.is_action_just_pressed function and not Input.is_action_pressed function for when you're checking for left and right clicks.

    • @SBOS-32
      @SBOS-32 10 месяцев назад

      @@legiongames2400 checked it did not work and I'm having trouble now with the ray cast it was working before I don't know what happened please I need help really fast

  • @possiblyzslot838
    @possiblyzslot838 9 месяцев назад +2

    Good introduction to Godot 4, but you can not recreate Minecraft using this method since the blocks aren't true voxels, and with a certain number of blocks and without chunks, the game's performance will tank,

    • @WeirdBrainGoo
      @WeirdBrainGoo 6 месяцев назад

      Do you know any resources that teach you how to fix this?

  • @PIRO_ONTAN
    @PIRO_ONTAN 10 месяцев назад

    Para un script que no funciona conmigo y no se la razón aunque usamos la misma versión y apliqué todo lo que hice como tú
    ¿Envías código?

  • @not_amanullah
    @not_amanullah 9 месяцев назад

    thanks ♥️

  • @Lululemon-z2k
    @Lululemon-z2k 4 месяца назад

    Bruh I had problem in character save where is the scenes folder bruh

  • @RealLifeonline92
    @RealLifeonline92 2 месяца назад

    Is it really laggy in any one else, I am getting like 5 frames when I jump and normaly I have a good amount

  • @aeolianthecomposer
    @aeolianthecomposer 10 месяцев назад

    This is insanely cool, but I would love a more optimized version. Instancing each block individually seems like a terrible idea in long term

  • @account_abandonned
    @account_abandonned 7 месяцев назад

    the question of the univers, how you make the grass/dirt block? i talk to make the grass on the surface, grass/dirt on the side and the dirt on under

  • @vladnotvlad1228
    @vladnotvlad1228 9 месяцев назад

    Спасибо за классный урок!

  • @Yassinenaitihya
    @Yassinenaitihya 10 месяцев назад

    please i want to learn about procedural generation and fastnoiselite for minecraft in godot 4.2 can you make it

  • @Chri5o0o
    @Chri5o0o 4 месяца назад

    This was a great tutorial! The only thing I didn't like was that you went by too fast so I had to go back multiple times cause I missed a few details so it was kinda hard to follow along. For a total beginner, this can get confusing very fast but I liked the way you explained what each line of code does and how it works in the script. I might have to rewatch it a few times to fully understand. Thanks for the tutorial, this is what I was looking for!

  • @besnardxavier5088
    @besnardxavier5088 10 месяцев назад +4

    GUYS! Please consider to give this guy a LIKE and SUBSCRIBE. He is amazing and providing quality work and tutorials for the community for free. Support him the way you can. Liking and subscribing is free. ❤

  • @pascalcasier959
    @pascalcasier959 10 месяцев назад +1

    genius

  • @Mr.EventHorizon
    @Mr.EventHorizon 10 месяцев назад

    I just realized I am early. Pretty nice.

  • @lyraleen1504
    @lyraleen1504 Месяц назад

    i came here from the minecraft vid, when i try to use this the camera goes to the chars belly

  • @Rishabh_rockin27
    @Rishabh_rockin27 2 дня назад

    My character is done but it is not walking