Learn Godot by Making Minecraft - Complete Crash Course

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  • Опубликовано: 8 сен 2024

Комментарии • 168

  • @ChadisticMonke
    @ChadisticMonke 5 месяцев назад +88

    Bro dipped for 3 months then came back with somewhat the biggest godot 4 tutorial of all time 🗿

    • @legiongames2400
      @legiongames2400  5 месяцев назад +4

      Hell yeah :D

    • @A-DEVV
      @A-DEVV 5 месяцев назад +2

      @@legiongames2400 bro said no hesatation hell yaeh this is why he's the best dev

  • @Javid_74
    @Javid_74 3 месяца назад +7

    It's so interesting hearing the w's switched out sometimes because his speaking voice is very normal outside of that! I find it quite relaxing. Also this tutorial is phenomenal, thank you for making it!

    • @JasonEllingsworth
      @JasonEllingsworth 25 дней назад +1

      Yeah it is reminding me of that scene in A Christmas Story. Blows my mind that an entire country of people can not make the L sound. It is a simple tip of the tongue to the back of the front teeth haha.

  • @TrashHeap64
    @TrashHeap64 5 месяцев назад +4

    This is such a good tutorial. The fact that it requires so little code on our behalf is amazing. Goes to show how great Godot's built in functions are.
    Looking forward to future parts!

  • @ervr4
    @ervr4 5 месяцев назад +26

    Theres no way I'm this early to something this cool!! 100% following this episode by episode. Subbed!

  • @user-xsn5ozskwg
    @user-xsn5ozskwg 5 месяцев назад +9

    This is stellar! I've done a good number of tutorials and feel like I have a decent grasp on the engine but this really helped explain some concepts in a way I found more digestible than other tutorials or the documentation.

    • @legiongames2400
      @legiongames2400  5 месяцев назад +1

      Hell yeah, honestly that's the highest praise I could ask for. Thank you :)

  • @giokav1
    @giokav1 5 месяцев назад +6

    Excellent tutorial!
    I'll be looking forward for more Godot 4 programming techniques. Keep up the good work!

  • @wintkit
    @wintkit 5 месяцев назад +60

    its kinda cute how this dude sometimes pronounces Rs and Ls as W, like "pwayer character"

    • @sherozpulatov7459
      @sherozpulatov7459 4 месяца назад +3

      Что означает Rs или Ls?

    • @leoleonid5400
      @leoleonid5400 4 месяца назад +3

      @@sherozpulatov7459
      Буквы R и L.

    • @orwinsen4510
      @orwinsen4510 3 месяца назад +2

      @@sherozpulatov7459 so you answear to an English comment with russian..

    • @R0DBS
      @R0DBS 23 часа назад +1

      @@orwinsen4510translate comment button exists for a reason, no need to be a jerk

  • @zarakiwsa
    @zarakiwsa 4 месяца назад +1

    first time i opened godot i got lost as hell. i made a 3d scene thinking it would be like a template in UE5 and nothing happened. so i found this video and things got so easy,. so i started to messing arround, put some models in the level, tried to make a shoulder cam... ty for sharing that knowledge bro, im going to get deep in godot for sure.

  • @titchc3657
    @titchc3657 2 дня назад

    Awesome tutorial, really well explained, great job.

  • @csondika
    @csondika 5 месяцев назад +1

    Wanted to complete this 2 days ago but couldn't seem to find again, not even in History or Liked videos. I was afraid I lost this gem but glad it's back. Please don't scare me like that again :D
    Awesome tutorial

    • @legiongames2400
      @legiongames2400  5 месяцев назад +1

      LOL bit of a heart attack huh :D I'm glad you enjoyed :)

  • @ratiphi
    @ratiphi 4 месяца назад +3

    Boy am I glad I found your channel! Thank you for the video!

  • @djalexander968
    @djalexander968 5 месяцев назад +1

    Honestly huge tutorial, ive been fighting with addons and people trying to sell shit instead of bring more attention to such an incredible tool, your actually a legend 😂, you definitely earned a sub. If i had any money, you'd be the first channel id be a futurama meme for

  • @raphaelyoung8402
    @raphaelyoung8402 5 месяцев назад +2

    this is exactly what I needed, it's perfect. Could you make a tutorial for procedural generation, things like tree spawning and structures? (Also liked + subbed)

  • @shisirkhan1
    @shisirkhan1 2 месяца назад

    i never thought Godot can recreate Minecraft in less than a day.
    truly fantastic tutorial for beginners like me.

  • @Shaameerdev56
    @Shaameerdev56 2 месяца назад +1

    Thanks man i was struggling with the collisons in godot and you did it for me love u bro!!!!

  • @GoldaroUgu4
    @GoldaroUgu4 Месяц назад

    Gracias rey, estaba buscando y buscando alguien que explicase como hacer Minecraft en Godot y no encontraba, eres el único que lo explica mejor que nadie, merece mas apoyo a su canal

  • @besnardxavier5088
    @besnardxavier5088 5 месяцев назад +1

    Thank you!
    I'm stuck with the following steps and i believe an additional tutorial about the following is what we are missing or looking for:
    - See objects placements before placing them. (so have a kind of invisible cube or object you can see before actually placing it in order to know where it is gonna be placed exactly)
    - place other items which are bigger or smaller than the cubes. In example forges, torches, big statue, ... and still respect the placement and snapping logic
    Anyway, thank you for your great work. ❤

    • @legiongames2400
      @legiongames2400  5 месяцев назад

      Oh yeah that would be a pretty cool idea, maybe even like torches and stuff too?

    • @besnardxavier5088
      @besnardxavier5088 5 месяцев назад

      ​@@legiongames2400
      Yes!
      - See objects placements before placing them. (so have a kind of invisible cube or object you can see before actually placing it in order to know where it is gonna be placed exactly)
      - place other items which are bigger or smaller than the cubes. In example forges, torches, big statue, ... and still respect the placement and snapping logic
      I think that the perfect tutorial would be basically a building system but more basic explaining the principles likewise this video for structures and then be able to place objects inside the houses built if they do fit etc :ruclips.net/video/kUlsb9AGG_o/видео.html
      I had a techincal performance question:
      In the assumption you want a ground level for your game that you cannot destroy, but you still want to be able to build on it, using the grid system.
      Performance wise is it better to build a ground level that is a CSGBOX3D instead of a ground of grass tiles and somehow tweak the code of and use a function likewise local_to_map that applies to csgboxes ?
      Or for the sake of ease of code, is it better to use blocks as well as the ground? (i'm not the best at explaining my thoughts, i hope you will understand ^^)
      Again thank you for your knowledge sharing. I admire the perfectness and best practices of your code and clearness of your tutorials!

  • @mrfrog8955
    @mrfrog8955 3 месяца назад +1

    thats my first 3D tutorial ever and it was so helpful

  • @Winte86
    @Winte86 5 месяцев назад +1

    This came at the absolute perfect time for me, a perfect tutorial just when I decide to try out game dev, awesome! Also great vid!

  • @user-dc1qg5lo7r
    @user-dc1qg5lo7r 4 месяца назад +4

    Whenever I destroy a block, its not the one I was aiming at. Its always the one beside it. Its like its weirdly offset. How can I fix this?

  • @swordfishraven5738
    @swordfishraven5738 3 месяца назад +2

    I have a feeling some people might owe their careers to you kind sir.

  • @barquetin13
    @barquetin13 5 месяцев назад +1

    Plz make a rail shooter tutorial like house of the dead, I know that there is path3d and pathfollow3d to make it but I would like to see how a quick level is make with the enemies and the shooting. Amazing video as always.

  • @benjaminjo6224
    @benjaminjo6224 4 месяца назад +1

    Excellent tutorial bro waiting for block selection❤

  • @disapearingboi
    @disapearingboi 2 месяца назад

    Fantastic tutorial. This really helped me out a lot as a beginner. Subscribed.

  • @neptun3189
    @neptun3189 5 месяцев назад +7

    oooh heck yeah

  • @bustopher5837
    @bustopher5837 6 дней назад

    This is amazing, i learned a lot

  • @Samuel11959
    @Samuel11959 5 месяцев назад +3

    Congrats on 10k

  • @Cr-kz1mp
    @Cr-kz1mp 13 дней назад

    crazy explanation ! 🥶🥶

  • @coolminadit
    @coolminadit Месяц назад

    thanks bro i learn Godot after 1 month from your video

  • @yoannamiot1778
    @yoannamiot1778 5 месяцев назад +1

    That's a very very good tutorials for beginners!

  • @Noah13342
    @Noah13342 5 месяцев назад

    Great Tutorial!
    You could explain how to add procedual generation and predefined structures in a future part and that you can see the place, where you are going to place a block.

    • @orwinsen4510
      @orwinsen4510 3 месяца назад

      lol thats a whole different story idk if its a good ide for a beginner video

  • @WeirdBrainGoo
    @WeirdBrainGoo Месяц назад +1

    For some reason my ray cast isn't colliding with anything most of the time.
    [EDIT] My bad, my raycast was pointed at z = 8 instead of -8! So it was pointing out from the back of my head. :P
    This tutorial was great, I'll try the UI one next! :D
    One more problem I had was that the player would get stuck in two blocks tall spaces, like under the tree leaves. You can fix this by making the player collider slightly shorter, like 3.9 instead of exacly 4. Similarly if you dig a hole that's one block wide, the player will get stuck because they're the same width as the hole. Again you can fix that by changing the radius of the capsule collider to 0.9 or something like that.

  • @PersonManManManMan
    @PersonManManManMan 5 месяцев назад +1

    This is awesome, but there seems to be several things missing, subbed for next parts (hopefully)

    • @legiongames2400
      @legiongames2400  5 месяцев назад

      What would you like to see in the next part?

    • @glovemiester
      @glovemiester 5 месяцев назад +1

      @@legiongames2400 procedual generation, then in part 3, a toolbar with different blocks. idk though just a suggestion

  • @AsatteGames
    @AsatteGames 5 месяцев назад +1

    Thank you for the tutorial!

  • @user-ch7hx7iv4p
    @user-ch7hx7iv4p 3 месяца назад +4

    Why my raycast detects every block on different sides and sometimes it ignores the block and break other block

  • @quae6843
    @quae6843 5 месяцев назад +3

    Nice job

  • @Anaga_media
    @Anaga_media 4 месяца назад

    Very informative video! Thank you!

  • @Drisonon
    @Drisonon 3 месяца назад

    Your tutorial was so good it blew my electricity and made it so I couldn’t turn my pc on for 30 minutes

  • @Samuel11959
    @Samuel11959 5 месяцев назад +3

    please and i mean please do a tutorial for movement with bopping and surfing (quake/csgo source movement). There is not a tutorial out right no (i think (if there is please tell me)). I understand if you don't want to but it would actually make my year

    • @alphenex8974
      @alphenex8974 5 месяцев назад

      you could follow tutorials from other game engines and replicate it. Plus Quake movement ain't even too complicated from what I know about it, you just have to look it up and implement it yourself.

    • @Samuel11959
      @Samuel11959 5 месяцев назад

      @@alphenex8974thanks for the suggestion, I think there is a couple for unity

    • @legiongames2400
      @legiongames2400  5 месяцев назад

      surfing as in this ruclips.net/video/Lixl3-jz7k8/видео.html ?

    • @Samuel11959
      @Samuel11959 5 месяцев назад

      yeah @@legiongames2400

  • @DanielAttaway
    @DanielAttaway 5 месяцев назад

    Very cool, thanks for the tutorial

  • @sbeveuh6166
    @sbeveuh6166 3 месяца назад

    OMG THATS AMAZING. THANK YOU BRO LUV YOU

  • @lucianithildin1748
    @lucianithildin1748 5 месяцев назад

    If you want your mouse to not exit your screen when you rotate, set the mouse mode to MOUSE_MODE_CAPTURED. It will keep the mouse in the center of the window.

  • @jellybeans7729
    @jellybeans7729 3 месяца назад +2

    My blocks when placed are separated from other blocks, by a distance of another block, also I cannot place blocks directly on the floor, is there a way to fix this?

  • @driftergamer7176
    @driftergamer7176 5 месяцев назад +3

    does this method render all sides of the cube?

    • @legiongames2400
      @legiongames2400  5 месяцев назад

      Wym?

    • @driftergamer7176
      @driftergamer7176 5 месяцев назад +1

      @@legiongames2400 I mean that minecraft does not draw all sides of the block, for optimization, if you turn on the translucent mode you will see. Some analogue of TileMap 3D would be suitable here

  • @mysterious9335
    @mysterious9335 5 месяцев назад +1

    Please Create Minecraft Dungeons or Minecraft Legends in Godot Engine

  • @AlexanderFarber
    @AlexanderFarber 4 месяца назад

    Subscribed, thank you

  • @StevenWatters-nf6pj
    @StevenWatters-nf6pj 2 месяца назад

    Thank you.

  • @NeonfireStudio
    @NeonfireStudio 5 месяцев назад +4

    Good tutorial, but it is actually easy and i hope you will create a tutorial on Minecraft world generation (with caves, water, trees, biomes if possible)

    • @legiongames2400
      @legiongames2400  5 месяцев назад

      Definitely not with gridmaps, they are a little slow for that

    • @NeonfireStudio
      @NeonfireStudio 5 месяцев назад

      Ok

    • @PMC__Boykisser
      @PMC__Boykisser 5 месяцев назад

      ​@@legiongames2400would be nice to see tutorial with normal block system like in minecraft (vith rendering only visible polygons and stuff)

  • @loustudioff
    @loustudioff 4 месяца назад

    great tutorial

  • @all_matters-dm1jw
    @all_matters-dm1jw 5 месяцев назад +3

    LETS GOO🎉🎉🎉🎉🎉🎉

  • @dlandsvolka4046
    @dlandsvolka4046 5 месяцев назад

    pretty crystal clear

  • @vladnotvlad1228
    @vladnotvlad1228 4 месяца назад

    Спасибо за классный урок!

  • @luckygreentiger
    @luckygreentiger Месяц назад

    Can you please explain how to add a multiplayer to this tutorial? I know it's easier to add multiplayer from the start, but that's also an aspect I'm interested in. Thanks.

  • @Zeroooook
    @Zeroooook 2 месяца назад

    curious if at some point we are teached how to make the shading more minecraft-y

  • @tushar12226
    @tushar12226 5 месяцев назад +2

    Lets fuck*** go!

  • @7projected
    @7projected 5 месяцев назад

    could you also cover how to use resources for the building system, like each block is its own resource or something?

  • @newtechnologystudios
    @newtechnologystudios 27 дней назад

    Hi, thank you very much for this tutorial. And could you please tell me? How can I hide polygons that are not being framed at the moment, otherwise I'm making a game for phones and fps leaves much to be desired. 😅

  • @not_amanullah
    @not_amanullah 4 месяца назад

    this is helpful 🖤

  • @not_amanullah
    @not_amanullah 4 месяца назад

    thanks ♥️

  • @mher_22
    @mher_22 26 дней назад

    Hey LegionGames, can you please help? When I jump and place blocks under me the player gets stuck. Thanks.

  • @laksh_gyan
    @laksh_gyan 3 месяца назад +1

    my ray_cast_3d node is center at camera but, when I run the game raycast is above the camera. How can I fix it

    • @legiongames2400
      @legiongames2400  3 месяца назад

      Is it aiming above the camera or positioned above the camera? Make sure that it's a child of the camera?

  • @Vlad_Drakonov
    @Vlad_Drakonov 2 месяца назад

    the question of the univers, how you make the grass/dirt block? i talk to make the grass on the surface, grass/dirt on the side and the dirt on under

  • @user-uj6yy8bj6p
    @user-uj6yy8bj6p 9 дней назад

    Hi , I've followed your tutorial and have met 1 problem , my destroy_block just can't work as your video but the place_block function works just fine , do you have any solution for the problem mention ? Thanks

  • @Zeroooook
    @Zeroooook 2 месяца назад

    does any of the tutorials tell you how to add a outline to the block highlighted

  • @besnardxavier5088
    @besnardxavier5088 5 месяцев назад +3

    GUYS! Please consider to give this guy a LIKE and SUBSCRIBE. He is amazing and providing quality work and tutorials for the community for free. Support him the way you can. Liking and subscribing is free. ❤

  • @possiblyzslot838
    @possiblyzslot838 4 месяца назад +2

    Good introduction to Godot 4, but you can not recreate Minecraft using this method since the blocks aren't true voxels, and with a certain number of blocks and without chunks, the game's performance will tank,

    • @WeirdBrainGoo
      @WeirdBrainGoo Месяц назад

      Do you know any resources that teach you how to fix this?

  • @aeolianthecomposer
    @aeolianthecomposer 5 месяцев назад

    This is insanely cool, but I would love a more optimized version. Instancing each block individually seems like a terrible idea in long term

  • @jinksgaming1715
    @jinksgaming1715 Месяц назад

    Help. When I place down the blocks they replace the block underneath instead of going above. Basically, they should be higher
    Edit: nvm. I just had to put a + instead of a -

  • @granddevelopres
    @granddevelopres 3 месяца назад

    after 2 days: LegionGames: how to be brackeys

  • @lordbarron3352
    @lordbarron3352 3 месяца назад +6

    You have lambdacism. Try going "la-la-la" and in your free time and avoid rounding your lips to help correct this.

  • @pascalcasier959
    @pascalcasier959 5 месяцев назад +1

    genius

  • @PencilMercenary
    @PencilMercenary 5 месяцев назад

    54:10 I'm stuck at this part right here. after fully completing his script, it gives me 6 errors saying unexpected "if" in class body. I did it exactly like the tutorial; I've retyped it and it still keeps giving me the same 6 errors. I don't know if I'm missing something or why it's doing this. I'm very new to Godot and python.

    • @PencilMercenary
      @PencilMercenary 5 месяцев назад

      Line 48:Unexpected "if" in class body.
      Line 49:Unexpected "Indent" in class body.
      Line 50:Unexpected "Indent" in class body.
      Line 51:Unexpected "Indent" in class body.
      Line 52:Unexpected "Indent" in class body.
      Line 62:Expected end of file.

    • @PencilMercenary
      @PencilMercenary 5 месяцев назад

      ok I have messed around with my code by changing the indentations. I somehow fixed it,

  • @t.e.e.j.a.y
    @t.e.e.j.a.y 5 месяцев назад

    Awesome tutorial, thanks heaps 🙏 Only problem I'm having is a bit annoying (don't know if I have some old settings messing things up) but my CSGBoxes aren't snapping to the CSGBox Floor - they are either hovering above the ground or going through the ground - any thoughts 🤔

    • @legiongames2400
      @legiongames2400  5 месяцев назад +2

      They snap to the snapping distance from their original position. Make sure that the blocks and the floor are both positioned at 0, 0, 0 and if that still doesn't work then make the snapping distance shorter by clicking on the three dots on the bar above the viewport next the the magnet and choose configure snap.

    • @t.e.e.j.a.y
      @t.e.e.j.a.y 5 месяцев назад

      @@legiongames2400 Awesome! Fully appreciate your reply 🙏 I got there because of your suggestions, however I got a result a little differently. Everything seemed to be 0,0,0 but still wasn't working - ended up putting the boxes in the air and then using the transform button above the viewport to Snap Object to Floor - which worked but I weirdly have the floor on 0,0,0 and the boxes have gone to 1.5m to be on the floor, and the Player which is 0,0,0 in it's own scene, when instantiated on the World scene is sitting at 2.5m to be on the floor. As mentioned, I got there with your help, but I must still be doing something wrong - not sure if any of that info helps with what might be going on 🤔 but either way thanks again 🙂

    • @legiongames2400
      @legiongames2400  5 месяцев назад +1

      @@t.e.e.j.a.y Nope, you're doing everything right, I was just suggesting to put everything at 0,0,0 before you move them if you're doing it the way I did. I'm really glad it worked out.

    • @t.e.e.j.a.y
      @t.e.e.j.a.y 5 месяцев назад

      @@legiongames2400 Nice! Thanks again 🙏

  • @A-DEVV
    @A-DEVV 5 месяцев назад

    realy nice tutorel but im having troble braking blocks its not working and when placing blocks it places 3 at a time really quickly and I then get stuck so I don't know whats wrong so please help me

    • @legiongames2400
      @legiongames2400  5 месяцев назад

      make sure you're using the Input.is_action_just_pressed function and not Input.is_action_pressed function for when you're checking for left and right clicks.

    • @A-DEVV
      @A-DEVV 5 месяцев назад

      @@legiongames2400 checked it did not work and I'm having trouble now with the ray cast it was working before I don't know what happened please I need help really fast

  • @EC___
    @EC___ 5 месяцев назад +3

    Are you going to continue on this as a series?

    • @legiongames2400
      @legiongames2400  5 месяцев назад +1

      I want to make a UI with choosing the blocks we're placing AT LEAST plus maybe some particles on block destruction, but I lowkey already did that in my other video ruclips.net/video/FgF3oFrAwUY/видео.html . Idk, what else would you like to see?

    • @EC___
      @EC___ 5 месяцев назад

      @@legiongames2400 Nothing specific, keep it up bro gj.

  • @Yassinenaitihya
    @Yassinenaitihya 5 месяцев назад

    please i want to learn about procedural generation and fastnoiselite for minecraft in godot 4.2 can you make it

  • @PIRO_ONTAN
    @PIRO_ONTAN 5 месяцев назад

    Para un script que no funciona conmigo y no se la razón aunque usamos la misma versión y apliqué todo lo que hice como tú
    ¿Envías código?

  • @void9853
    @void9853 5 месяцев назад

    Why make a 4 meter character when you can make the blocks smaller, lol? Only Normal needs to be multiplied by Vector3(0.5, 0.5, 0.5)
    btw thanks for the tutorial.

    • @legiongames2400
      @legiongames2400  5 месяцев назад

      1 character vs 6 blocks that need to be changed + explained that it's not actually the normal but normal * 0.5. Weird logic but sometimes my laziness wins, sorry. :D

  • @JoseGarcia-ed7ql
    @JoseGarcia-ed7ql Месяц назад

    I need a lil help with the code if anyone is willing to help I would very much appreciate

  • @NotMelonGBG
    @NotMelonGBG 5 месяцев назад

    Top down shooter please

  • @tje.o.a5477
    @tje.o.a5477 5 месяцев назад +2

    I would find it utterly hilarious if somebody made a minceraft copy and it became more popular XD

  • @Mr.EventHorizon
    @Mr.EventHorizon 5 месяцев назад

    I just realized I am early. Pretty nice.

  • @RiderOleg
    @RiderOleg 3 месяца назад +1

    😀

  • @macleatakirkwood8864
    @macleatakirkwood8864 3 месяца назад +1

    I can’t erase

  • @StartuePotoya
    @StartuePotoya 5 месяцев назад

    1,7,3 beta 2011

  • @jasonwilliams8730
    @jasonwilliams8730 5 месяцев назад

    👍

  • @VhnzSanches
    @VhnzSanches 4 месяца назад

    39:00

  • @user-tj3vj6ut6h
    @user-tj3vj6ut6h 5 месяцев назад +2

    Godot 4 plz if enemy take Damage enemy red for 1 second plz make a video in 3D

    • @besnardxavier5088
      @besnardxavier5088 5 месяцев назад

      Use chatgpt for simple questions like that

    • @legiongames2400
      @legiongames2400  5 месяцев назад

      Make an animation in an animation player and three keys for the material override for the mesh. Go from original material to a slightly red material back to original material. No need for a whole ah tutorial. :D

    • @user-tj3vj6ut6h
      @user-tj3vj6ut6h 5 месяцев назад

      @@legiongames2400 enemy have already punching animation

  • @Jawad-fd9he
    @Jawad-fd9he 4 месяца назад +3

    People who think this tutorial is underrated 👇

  • @PIRO_ONTAN
    @PIRO_ONTAN 4 месяца назад

    Helppppp

    • @legiongames2400
      @legiongames2400  4 месяца назад +1

      Whats happening?

    • @PIRO_ONTAN
      @PIRO_ONTAN 4 месяца назад

      @@legiongames2400
      رجائا ارسل لي رابط المشروع
      تعبت وانا اكتب في نفس الكود بستخدام نفس النسخة ولكن لم يحدث شيء المكعبات تبنا في اماكن عشوائية و تتم اذلت مكعبات من اماكن عشوائية ايضا
      ارسلي رابط مشروعك رجائا

    • @PIRO_ONTAN
      @PIRO_ONTAN Месяц назад

      @jotadamned I don't know what's the problem, everything has been scraped as Vlvedio. But I think the problem is with the engine although I use the same version

  • @BlackMantisRed
    @BlackMantisRed 5 месяцев назад +1

    I feel like Godot would be too slow to run Minecraft.

    • @thenoseguy
      @thenoseguy 5 месяцев назад +1

      Clueless

    • @legiongames2400
      @legiongames2400  5 месяцев назад +2

      I think Godot is way faster than Java was in 2009 but don't quote me on that

    • @thenoseguy
      @thenoseguy 5 месяцев назад

      @@legiongames2400 Exactly

  • @Steiwerd
    @Steiwerd 2 месяца назад

    There is something so offputting about listening to sentences cut together so tight. I wish youtubers would stop doing it.

  • @PersonManManManMan
    @PersonManManManMan 5 месяцев назад

    [10100]

  • @ArjanWemmers
    @ArjanWemmers Месяц назад

    Be honest who tf understands this.

  • @Wisdawms
    @Wisdawms 5 месяцев назад

    let's goo miencrafgt let's goooo