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Trailblazer
Добавлен 25 янв 2011
Classic BattleTech, with an eye toward strategy, tactics, and how to win win win in general. Many players overemphasize the importance of force composition and underemphasize maneuver as a factor in deciding games. I'm here to correct that.
Likes: Long-range missiles, LAMs, hovercraft, fast jump-capable medium and heavy 'Mechs, the Clan Invasion.
Dislikes: Tech Readout 3060, the Word of Blake.
Likes: Long-range missiles, LAMs, hovercraft, fast jump-capable medium and heavy 'Mechs, the Clan Invasion.
Dislikes: Tech Readout 3060, the Word of Blake.
BattleTech: 3050 Inner Sphere Clan Invasion Mech Ratings Part 2 | Classic BT Strategy & Tactics
Still on the grind, rating all the TRO 3050 Inner Sphere 'Mechs! Part 2: Banshee to Blackjack.
MegaMek online BT game used for demonstration: megamek.org/
Music by Karl Casey @WhiteBatAudio
Check out The Excaliburs Saga, my narrative single-player campaign for BattleTech/MegaMek: sites.google.com/site/battletechexcaliburs/
MegaMek online BT game used for demonstration: megamek.org/
Music by Karl Casey @WhiteBatAudio
Check out The Excaliburs Saga, my narrative single-player campaign for BattleTech/MegaMek: sites.google.com/site/battletechexcaliburs/
Просмотров: 1 487
Видео
Battletech: Guess How I Got Outmaneuvered | Classic BT Strategy & Tactics
Просмотров 883День назад
Can you guess how my opponent's light 'Mech got the better of me? MegaMek online BT game used for demonstration: megamek.org/ Music by Karl Casey @WhiteBatAudio Check out The Excaliburs Saga, my narrative single-player campaign for BattleTech/MegaMek: sites.google.com/site/battletechexcaliburs/
BattleTech: 3050 Inner Sphere Mech Ratings Part 1 | Classic BT Strategy & Tactics
Просмотров 1,9 тыс.14 дней назад
A first step down a long journey: rating all the TRO 3050 Inner Sphere 'Mechs! Part 1: Annihilator to Awesome. MegaMek online BT game used for demonstration: megamek.org/ Music by Karl Casey @WhiteBatAudio Check out The Excaliburs Saga, my narrative single-player campaign for BattleTech/MegaMek: sites.google.com/site/battletechexcaliburs/
BattleTech: Knocking Mechs Down with Weapons Fire | Classic BT Strategy & Tactics
Просмотров 1,1 тыс.21 день назад
What are the best weapons for triggering Piloting Skill Rolls? And how many medium lasers do you need to knock down a 'Mech? MegaMek online BT game used for demonstration: megamek.org/ Music by Karl Casey @WhiteBatAudio Check out The Excaliburs Saga, my narrative single-player campaign for BattleTech/MegaMek: sites.google.com/site/battletechexcaliburs/
BattleTech: Take This 'Mech Instead! (3058) | Classic BT Strategy & Tactics
Просмотров 1,9 тыс.Месяц назад
Don't take that flawed 'Mech to a competitive game... Take this one instead! I present better alternatives to several not-so-competitive 'Mechs from TRO 3058. MegaMek online BT game used for demonstration: megamek.org/ Music by Karl Casey @WhiteBatAudio Check out The Excaliburs Saga, my narrative single-player campaign for BattleTech/MegaMek: sites.google.com/site/battletechexcaliburs/
BattleTech Unseen 'Mechs v New Classics: TRO 3025
Просмотров 2,5 тыс.Месяц назад
Continuing the Unseen v. New Classics contest begun with ruclips.net/video/o02FvWjPCq8/видео.html Music by Karl Casey @WhiteBatAudio Check out The Excaliburs Saga, my narrative single-player campaign for BattleTech/MegaMek: sites.google.com/site/battletechexcaliburs/
BattleTech: What I Learned About Partial Cover from a Defeat | Classic BT Strategy & Tactics
Просмотров 997Месяц назад
A lesson I learned about partial cover and drawing fire, which I learned painfully from a recent loss to Pirate44 (of the Coolant Pod podcast - podcasters.spotify.com/pod/show/the-coolant-pod ). MegaMek online BT game used for demonstration: megamek.org/ Music by Karl Casey @WhiteBatAudio Check out The Excaliburs Saga, my narrative single-player campaign for BattleTech/MegaMek: sites.google.com...
My favorite BattleTech novels
Просмотров 632Месяц назад
Something different today: a look at my four favorite BattleTech novels. Music by Karl Casey @WhiteBatAudio Check out The Excaliburs Saga, my narrative single-player campaign for BattleTech/MegaMek: sites.google.com/site/battletechexcaliburs/
BattleTech: Five More 'Mechs under 1,000 BV | Classic BT Strategy & Tactics
Просмотров 2,2 тыс.Месяц назад
In which I recommend another five competitive 'Mechs that are also cheap in terms of Battle Value! Follow up to this previous vid: ruclips.net/video/SOhwIDhTiqE/видео.html MegaMek online BT game used for demonstration: megamek.org/ Music by Karl Casey @WhiteBatAudio Check out The Excaliburs Saga, my narrative single-player campaign for BattleTech/MegaMek: sites.google.com/site/battletechexcalib...
Showing off my BattleTech collection (1K sub landmark)
Просмотров 396Месяц назад
Landmark video now that we've reached 1,000 subs... some stuff from my physical game collection that may or may not interest you
Stream Game: Further Comments | Classic BT Strategy & Tactics
Просмотров 646Месяц назад
Some comments on tactics looking back on my streamed game with Many Voices ( ruclips.net/user/liveM3xqvrWu-jc?si=BvnPv9awgBql4KsP ) MegaMek online BT game used for demonstration: megamek.org/ Music by Karl Casey @WhiteBatAudio Check out The Excaliburs Saga, my narrative single-player campaign for BattleTech/MegaMek: sites.google.com/site/battletechexcaliburs/
BattleTech: Rating the 3050 Clan Assault OmniMechs | Classic BT Strategy & Tactics
Просмотров 3,3 тыс.2 месяца назад
Rating the original 3050 Clan heavy OmniMechs: the Man O'War (Gargoyle), Masakari (Warhawk), Gladiator (Executioner) and Daishi (Dire Wolf). MegaMek online BT game used for demonstration: megamek.org/ Music by Karl Casey @WhiteBatAudio Check out The Excaliburs Saga, my narrative single-player campaign for BattleTech/MegaMek: sites.google.com/site/battletechexcaliburs/
BattleTech: Getting Facing Right | Classic BT Strategy & Tactics
Просмотров 8982 месяца назад
What makes it so hard to consistently end your movement facing the best direction? Learn to fight this bias and improve your play! MegaMek online BT game used for demonstration: megamek.org/ Music by Karl Casey @WhiteBatAudio Check out The Excaliburs Saga, my narrative single-player campaign for BattleTech/MegaMek: sites.google.com/site/battletechexcaliburs/
BattleTech: Rating the 3050 Clan Heavy OmniMechs | Classic BT Strategy & Tactics
Просмотров 3,3 тыс.2 месяца назад
Rating the original 3050 Clan heavy OmniMechs: the Vulture (Mad Dog), Loki (Hellbringer), Thor (Summoner) and Mad Cat (Timber Wolf). MegaMek online BT game used for demonstration: megamek.org/ Music by Karl Casey @WhiteBatAudio Check out The Excaliburs Saga, my narrative single-player campaign for BattleTech/MegaMek: sites.google.com/site/battletechexcaliburs/
BattleTech: When are IS XL Engines OK? | Classic BT Strategy & Tactics
Просмотров 3 тыс.2 месяца назад
BattleTech: When are IS XL Engines OK? | Classic BT Strategy & Tactics
BattleTech: Rating the 3050 Clan Light OmniMechs | Classic BT Strategy & Tactics
Просмотров 2,2 тыс.2 месяца назад
BattleTech: Rating the 3050 Clan Light OmniMechs | Classic BT Strategy & Tactics
BattleTech: How to Play When You're Losing | Classic BT Strategy & Tactics
Просмотров 1,5 тыс.3 месяца назад
BattleTech: How to Play When You're Losing | Classic BT Strategy & Tactics
BattleTech: Don't Get Caught in a Crossfire | Classic BT Strategy & Tactics
Просмотров 5573 месяца назад
BattleTech: Don't Get Caught in a Crossfire | Classic BT Strategy & Tactics
BattleTech: My Unit List System | Classic BT Strategy & Tactics
Просмотров 1,4 тыс.3 месяца назад
BattleTech: My Unit List System | Classic BT Strategy & Tactics
BattleTech: Rating the 3050 Clan Medium OmniMechs | Classic BT Strategy & Tactics
Просмотров 3,7 тыс.3 месяца назад
BattleTech: Rating the 3050 Clan Medium OmniMechs | Classic BT Strategy & Tactics
BattleTech: When are Veteran Gunners Worthwhile? | Classic BT Strategy & Tactics
Просмотров 2,7 тыс.4 месяца назад
BattleTech: When are Veteran Gunners Worthwhile? | Classic BT Strategy & Tactics
BattleTech: Rating the Mercenaries Box Set 'Mechs | Classic BT Strategy & Tactics
Просмотров 6 тыс.4 месяца назад
BattleTech: Rating the Mercenaries Box Set 'Mechs | Classic BT Strategy & Tactics
BattleTech: Maneuvers - Concentrating Forces | Classic BT Strategy & Tactics
Просмотров 1,4 тыс.4 месяца назад
BattleTech: Maneuvers - Concentrating Forces | Classic BT Strategy & Tactics
BattleTech: Five Great 'Mechs Under 1,000 BV | Classic BT Strategy & Tactics
Просмотров 6 тыс.4 месяца назад
BattleTech: Five Great 'Mechs Under 1,000 BV | Classic BT Strategy & Tactics
BattleTech: Planning for Battle, Part 2-Strategizing | Classic BT Strategy & Tactics
Просмотров 1,1 тыс.4 месяца назад
BattleTech: Planning for Battle, Part 2-Strategizing | Classic BT Strategy & Tactics
BattleTech: Planning for Battle, Part 1-My List | Classic BT Strategy & Tactics
Просмотров 1,3 тыс.5 месяцев назад
BattleTech: Planning for Battle, Part 1-My List | Classic BT Strategy & Tactics
BattleTech Unseen 'Mechs v New Classics: Which looks cooler?
Просмотров 8 тыс.5 месяцев назад
BattleTech Unseen 'Mechs v New Classics: Which looks cooler?
BattleTech: Understanding Land-Air Mech Movement | Classic BT Strategy & Tactics
Просмотров 2,4 тыс.5 месяцев назад
BattleTech: Understanding Land-Air Mech Movement | Classic BT Strategy & Tactics
BattleTech: 3 Kinds of Missile Boats | Classic BT Strategy & Tactics
Просмотров 3,9 тыс.5 месяцев назад
BattleTech: 3 Kinds of Missile Boats | Classic BT Strategy & Tactics
BattleTech: Building Better Land-Air 'Mechs | Classic BT Strategy & Tactics
Просмотров 2,2 тыс.5 месяцев назад
BattleTech: Building Better Land-Air 'Mechs | Classic BT Strategy & Tactics
Clan Hazy Ocelot thanks you for your insight, freebirth.
To me the new classics win 99% of the time. The Marauder II and Marauder especially, not a great fan of the old marauders
Been a big fan of the Charger since the early 90's!
What do you think of the Mongrel? Asking because you get it in the clan invasion box. To me it seems like a solid choice. Like a beefier dragonfly.
@@elithradril Very powerful chassis. You could make some outrageously good custom configurations. Most of the canon configurations are good but not good BV deals compared with the dragonfly prime and C.
@@elithradril For that reason you rarely seem to see it in competitive games.
Thanks for the reply. Your videos are very helpful. I'm mostly in my battletech honeymoon phase where I don't know what I'm doing. For now, I just use whatever looks the coolest and force my friends to play with me.
Isn't there a physical attack option that allows you to displace an opponent's unit? Push, charge, or DFA. How does indirect fire interact with partial cover? Maybe there was a way to land cluster damage on that leg....
@@jonbezeau3124 Pushing does move you but it happens after the shooting phase. I didn't have any LRM mechs that game sadly
@@jonbezeau3124 But indirect fire would have worked to hit the legs
@@TrailblazerBT I'm always at a loss either to see an opportunity, or for equipment to capitalize on it
Vehicles are just not worth their BV.
The Banshee ALSO has its SRM ammo in the FREAKING RIGHT ARM, you know, the least armored location on the mech! This thing is just excessively terrible, and for no freakin reason. Its got heat problems for the sake of having heat problems. One strength of the Banshee that makes it special is that 380 engine, with up to 15 heatsinks internal, crit free. The 5S model runs 14. Hell, its got crits to spare! Freakin 19 crit slots unused and no Endo steel or Ferro. Giving it FF and chanhing nothing else would atleast give it more armor. If you go for Endo, however, you get that second ton of gauss ammo, two more heatsinks (up to 16), and an additional 1.5 tons of armor. Then the mech can fire all its long range weapons and just keep walkin without cooking itself. BV 2208
The mech is probably better without the SRM 6/ammo explosion risk, but if you like having that crit weapon to complement the gauss & PPC hole punchers then lean into it. Rip out the baffling array of misc lasers that point in every direction from every location. Downside, you are no longer a walking rave party. But on the upside you can fit four SRM 4s with a single ton of ammo. Normally 6 volleys is insufficient but its fine in this specific case. (Stick the ammo in the head where it can't get shot and never 'push your heat') You can fire all 4 SRM racks, one ERPPC and the gauss at a run for 30 heat out of 32 sink capacity. BV is 2157.
11:35 Another mech ruined by the Kuritans lagging on DHS and giving them all to the Dragons.
Who the hell puts an Artemis on an LRM5?
I have an intense hatred of the 5S, purely because for the longest time I thought it kept the same weapons arrangement as the 3S but swapped to ERPPCs and gauss etc....and then I was shown the two ERPPC in one torso, the arm SRM and lasers...So I went and made my own 5 series which is exactly what I had originally imagined....god I hate the way they did the weapons on the 5S. DAMN LYRANS THEY GIVE ME THE MOST BEAUTIFUL ASSAULT MECH THEN THEY RUIN IT
I have no nostalgia for the old designs, my first taste of BT was being the right age for the 90's cartoon, and from there getting into MechAssault. And *boy* do I have some feelings about the Unseen Archer. As much as I can agree the top half of the mech is cool, the bottom half is a clownshow. It looks like it put on bellbottoms and platforms for a night at the discotheque, not a war machine. That said, I sort of vibe with some of the design decisions of the Unseen Battlemaster -- it feels both sleek and imposing in a way that reels commendable to other unseen desogns
The Battlemaster is an old favorite! I always faced those medium lasers forward though
@@ogrehaslayers605 Best class A field mod!
If the opponent entered the hex with your tank and then changed facing to fire on your Mech, it was an illegal move. See TW pg.57- entering a hex with an enemy unit automatically ends your movement; I.e. you can’t enter an enemy hex and then change facing.
So he made a torso twist. That’s legal…and brutal.
@@Docleegb Yeah it was a torso twist. This was all on Megamek so nothing illegal
The reason I don't allow custom Omnimech variations is simply because it isn't hard to turn most clan mechs into absolute murder-blenders that are zero fun to play against.
Fellow missile Scimitar enjoyer reporting in, and I really appreciate the strategy outlined here. It's not something that had occurred to me.
The Banshee 5S really could have used endosteel and used that saved mass to add 2 double heat sinks, a ton of Gauss rifle Ammo, and put the other 2.5 tons into protection
I fought a pair of demolisher as part of the opfor last week, it was my first time playing against vehicles in classic and my opponent was new as well, this would have been very helpful to know!
The lack of Ax-man is highly disturbing. It’s my favorite mech too
The Banshee would have been better served by using standard PPC's and an LBX10. Blackjack should have kept its medium lasers, instead of the streaks.
Always a good day when Trailblazer drops a new vid
Duane Loose’s work cut a path for others to follow. While a number of images were inspired by other IPs, I commend him for coming up with many original designs. The commando, enforcer, dragon, Orion and Atlas are iconic staples of the game. I bet he’s happy to see other artists carry on from where he started by bringing those old designs into the modern era.
Where is the Axman?
@@eddon1281 Congrats you're the first person to notice I forgot it! I'll include it in the letter D video.
Could you do one of these but it’s just every hunchback variant? It’s a cool series, I just think you should do a video on the only perfect mech is all #HunchTech #HBestK
@@piedpiper1172 I've been wondering if it would work better to pick popular mechs and do every variant actually
@ As someone who is very new to BT (less than a month of caring about the setting thanks to a review of modded MW5:M) I have used the following searches to find videos, maybe it’ll help give you insight into how to catch people like me. Fwiw, you were the 14th channel I watched more than one bt video on & subbed to, so sadly I didn’t find you all that early in my RUclips adventures for BT. BPL ofc was first. Lore of <faction> - hit or miss unless it’s a great house. Often it’s just someone reading the first few paragraphs on Sarna Mechs of <faction> - nearly always a miss, with very little and literally nothing on the two factions I care about respectively (comstar, magistracy of Canopus) <Specific mech> <lore/tabletop/year or era/video game title> Why isn’t the HBK 55T? Why did they intentionally make clan mechs op was it to drive sales but then players still wanted is mechs? Why did the clan never just upgrade the HBK with their tech instead of the abomination that is the IIC? Quasimodo Battletech custom mechs tabletop Is CGLs refusal to admit the HBK is really 55T and makes up over 99% of mechs actually used in the setting a long term misinformation campaign designed to distract us from the fact they already made the only perfect mech because they’re worried if they admit it’s only hunchbacks it’s will hurt model and book sales? How to start a RUclips channel to spread the truth - I played my first in person games of tabletop yesterday (had to wait for my 40 3D printed hunchbacks to arrive and get a few painted)
@@TrailblazerBT Idk why RUclips seems to have broken on my phone and replies always lack the name now - let me know if you can’t see my longer reply
@@piedpiper1172 This is super useful! Thank you!
@@piedpiper1172 to help you a little bit... The Hunchback isn't perfect. It lacks a notable PPC variant.
At the longest effective range to fire a Medium Laser, 6 hexes, you get 5 damage for 3 heat w/ a +2 Gunnery Penalty. At the same range a Medium Pulse Laser you get 6 damage for 4 heat and it gets way better closer. I have really warmed to the IS Medium Pulse laser over the years; its a great secondary weapon for killing scum bag Dasher Hs. Also the Black Jack 3 is a great sniper. Jump into heavy terrain with a good firing arc in a central location, start shooting those PPCs.
The MPL needs some mobility advantage to work well. 4/6/0 just isn't enough to make it work as the primary armament, even a relatively slow force can play around that easily. Some mechs make great use of it as primary, like the Penatrator or Uziel UZL-8S, and it makes a great secondary to deal with high tmm lights. If you can't secure that 2 range bracket it is underwhelming compared to medium lasers. At least it's crippling short range means it's cheap BV wise. It's important to note that something win a B score is still pretty good and very playable, it just isn't expected to do as well as A or S tier picks. Sometimes this is just because there is something similar but better.
@@mikeheimlich1303 The MPL is definitely good but I like it a lot more on jumpers. Many Voices has a short video on his channel about why the regular ML is usually more optimal. But the pulse is a close second!
@@TrailblazerBTI really have to disagree with that. To use Many’s video as a basis he misses one vital thing: he compares the 2 ton mpulse to 2 1 ton mlas’s, the issue is that the IS mpulse costs 48 BV and the mlas costs 46 BV and in a 1 to 1 or even a 1 to 1.5 comparison the mpulse is much better.
@@hollyone75 Hm nice point. Sometimes I fall into the old pattern of treating tonnage as the currency instead of BV. Maybe that's leading to a mistake here.
I enjoy all of Trailblazer videos 🎉🎉🎉😊
I'll actually come out swinging for the oft-maligned IS medium pulse laser. I feel like there are actually a couple of major places where they are clear upgrades over the IS medium laser, and the battlemaster 3s does tick all of those boxes. 1: if the mech cares more about saving heat and weight than it cares about saving tonnage. The big downside to a MPL is weighing 2 tons instead of 1, but thanks to the increased damage and accuracy you get more expected damage per heat out of the same critical space as a regular medium laser. Since the 3S has an XL engine but keeps single heat sinks (like most disappointing post-core "upgrades") this fits in with what it's doing. 2: brawlin' mechs. If you are at 6 or fewer hexes, you are always happier or at worst about as happy firing a standard laser. At 1, 2, and 4 hexes a pulse laser is more accurate, and at 3, 5, and 6 hexes it has the same accuracy thanks to the -2 eating range penalties. The only thing you're losing is the long range shots that you're not expecting to care about in most cases anyway. Since the 3S wants to get close anyway, it likes the pulses. 3: rear-mounted weapons. Mechs that are trying to get behind you are generally light and fast, and they probably aren't going to be very far behind you so the pulse benefits make them extremely effective deterrence. 4: Mechs that have *a lot* of lasers. Having 4 medium pulse is slightly better in most cases and the same weight/heat as 6 medium lasers with 2 heat sinks, so once you hit that threshold you're generally better using pulses, and that's right where the 3S sits. I cant really justify the lrm20 though. You probably wouldn't be firing whatever long-range weapon the 3M mounted at brawling range anyway since it generates enough heat with its pulses and SRMs, but i'd happily trade all the weight and ammo drawback of the LRMs for just about anything else.
@@clockworkseal2135 This is a great discussion of the merits of the MPL! I think it's very good overall but the regular ML is usually even better except on a jumper. There's a good Many Voices video about this on his channel.
I kind of feel the 3M Battlemaster could have lost a few heat sinks and added something else . Mechs like the Vindicator are guilty of this too
@@mathewkelly9968 Definitely. If it dropped a few DHS for more lasers it would be a flat out A instead of A-
The Vindicator has that many heat sinks because it needs to do everything. You can jump your full four hexes and fire your PPC and LRM-5, and be completely heat neutral. You can run and fire your PPC and either the LRM or the Medium Laser and shed excess heat. You can walk and fire all three of your energy weapons and be heat neutral. If you take an engine hit, you can walk and fire the PPC and still be heat neutral. It's a trooper, it has to perform under any condition and succeed.
@@WolfHreda 3050 Vindicator is over sinked though!
@@TrailblazerBT it's not, though. It's perfectly sinked to handle any of its potential deployments. It can fire its main gun under almost any circumstance. The only way you can improve on it is to switch to ten double heat sinks, and then use that weight for a 225 engine, an extra jump jet, armor, and either swapping the small laser for an SPL,or adding CASE for the LRM ammo. Which basically makes it a new VND-1AA without the detriment of horrendously light armor.
Great surgery recovery video, thanks for the content. What would be your pick for all the banshee mechs, personally love the design of the mech.
@@matthewpena3932 Best for the BV or best period?
@@TrailblazerBT Your choice and I love hearing form others. Keep up the great work.
@@matthewpena3932 Best fighting mech period probably is 7S, best for the BV is either 6S or 3Mr I think
@@TrailblazerBT Neat and thanks for the reply.
@@TrailblazerBT The 3Mr seems very interesting to me with a large range of availability. Plus fairly simple loadout making it very user friendly.
11:06 I love the Blackjack-BJ3 narratively. It's exactly what I would want to manufacturer if I were building a 3042-3070? era IS garrason. The BV is a little high for optimal lists tho, I completely agree with that. But still, 2 PPCs for less than twice the cost (tonnage, cbill, or BV) of two Panthers. It's an amazing mech 😍
Everyone loves PPCs.
It's a very solid and consistent mech. Love the damn thing, it's just a bit overpriced.
I don't think I have ever been called a marshmallow before. I'm far more pale than one of thoes.
If, as Trailblazer says, I am a marshmallow...then I wish to be a Crucis Marchmallow! Or something.
Battle value value was fun to say but battle value efficiency sounds cleaner
Indeed
In a narritive game I'll radio the OPFOR commander abd discuss terms of surrender.
Can't we just say they are all beautiful and refrain from Beauty contests? Shouldn't they all be judged by what is inside? Participation trophies for ALL!! Seriously if it wasn't in the original TR3025 isn't it just a future variant? LOL
What about the Devastator EC? Same thing, except now the PPCs are the prototype improved variants that now do 12 damage! 4 heat neutral headcappers!
You need to consider the odds as well as the total volume of damage... like for the warhammer here 2 ML + SRM6 can be 20-ish damage, so even if only half of that hits you're still as good as having fired the PPC. I've done a lot of this math trying to find scenarios for the AC/2 lol. Given a 1 range band advantage, a pair of AC/2 hitting on 8+ is exactly break-even with AC/10 hitting on 10+ lol
I did guess that, but that doesn't matter I would remember to do it myself in a heat of battle. And I certainly made the same mistake twice.
@@HexForger If I could always remember all the good moves I know how to do, I would be way better than I actually am.
Full agreement on not putting veteran gunners on your brawler mechs, and I'd even say any non-jumping unit... otherwise the enemy will just run at you to get those to-hits as low as possible.
@@jonbezeau3124 If you skill up your ranged units you definitely want to make your opponent pay for charging at them, one way is to send your own close range units up to the middle of the board and then if they run past them and towards your snipers, you angle your close range units to shoot the bad guys in the back as they pass.
@@TrailblazerBT I love this move with Victor battlemechs for the AC20 or one of the Clan omnis rocking UAC/20 and/or 6 ERML. Massive arm-mounted firepower and a torso twist to put it on-target
The way I build Clan forces is around a pair of Mediums, mainly the jumpers. Those boys are as hard to hit as lights and as well armored as (clan) heavies, and as long as they have at least 2 medium pulse lasers or an ERPPC they're dangerous. Then the other three are whatever weight class the star says it is, and can hang out at longer ranges thanks to the danger of advancing past the screening force. So I generally rate the badly armored, overgunned designs more highly because you can put the burden of keeping enemies at a safe distance on another unit.
Playing Clan forces, you can't afford to let the opponent hit you at all. Mad Dog Prime is a great mech for that, hanging out at max range with those LPLs as long as you can make it happen. IMO the best-suited loadout of any clan heavy.
@@jonbezeau3124 Yes great weapons on that mech, but heat and armor are still a problem. You'll never be able to guarantee that they can't hit you the whole game.
my strat is to stick with 2 LPL beyond 8 hexes, so when they force their way closer the switch-up to 2 LRM20 and 2 MPL is hitting internal structure all over
On the old Ost mechs, their legs look too spindly to be able to hold the rest of the mech up to me. Too top heavy, bottom light for me.
@@MrHP25 Def
The Crusader really should have two of those antennae on the sides of its head instead of one in the center, because when we saw the GBP-1S in Macross, it was attached to Hikaru Ichijo's VF-1J Valkyrie.
The optimal assault mech is two Hunchbacks.
This is why i disagree with Mech reviwers who rage against rear mounted weapons , have you actually played BattleTech ? Do you think it happens on an open plain with uninterrupted lines of fire ? Do you think its not going to degenerate into a brawl ? You know what i would have taken instead of the Avatar and Schrek ? 2 Cataphracts
5:15 ah classic move ive had people lose their minds when ive done this ....... why you would have been better off with say a Rifleman 5N as your precision ammo caddy and just ignored it had large lasers
1:50 you took a Shrek AC Carrier with Precision Ammo and a 2/3 pilot why ? Absolute waste of BV
Oh your stratergy relies on long range shooting with high damage weapons ......... you're playing BattleTech wrong ......... i play against Clans typically 15000 BV where they take 5 death machines i take about 2 companies worth of stuff guess who pretty much always wins ?
@@mathewkelly9968 In the format we play there's a unit cap of 6 so you can't go wide like that. It incentivizes taking a mix of units with different capabilities. Many people like to take one or two slow long range units to go first in the initiative order.
Going wide is such a pain. It's easy for IS to do this not so much for Clans.
yea i'm sry but i find the originals pretty fugly ... the only exception being the longbow/phalanx (the redesign still being better) many of the original designs (BT original mechs aswell) have dinky limps and look more like sketches than done designs