BattleTech: Rating the 3050 Clan Light OmniMechs | Classic BT Strategy & Tactics

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  • Опубликовано: 21 ноя 2024

Комментарии • 41

  • @willydstyle
    @willydstyle 3 месяца назад +20

    I think the 3050 Clan lights are a victim of the very primitive approach to game balance that the designers were using in the late '80s when these were developed. You have to remember that the game had no Battle Value system, nor indeed any points values at all, and IMO the developers were mostly concerned about introducing units for campaign play. If people did play a pickup game, tonnage balancing was the only tool we had.
    Because of this, the picture that I have mostly from pre-internet gaming experience and inference from how the mechs were designed and how the books were written is that FASA introduced these light mechs to be scary but not overly-difficult opponents. Hence being significantly underarmored, and avoiding the crucial 7th jump jet (the only mechs at the time that could jump 7+ were the Assassin and Spider, which were themselves also deeply flawed). This allowed GMs to use these mechs as early-campaign loot pinatas so their players could salvage the advanced Clan equipment to have more of an edge in the later-campaign fights against tougher Clan OPFOR medium and heavy mechs.
    Additionally, FASA was kind of hamstrung by their previous record of horribly-optimized mechs. Like, by modern standards the Mist Lynx is a terrible mech, but when you're driving a 3025-era Stinger it is still a terrifying opponent, because the Stinger sucks ass too, but only has IntroTech equipment available to it, so it's even worse. However, if you can salvage some FF armor and a couple Clan tech ER Smalls, all of a sudden your stinger is starting to look a lot better than the stock model, and customizing your units with salvage in campaign play has always been the norm.

    • @TrailblazerBT
      @TrailblazerBT  3 месяца назад +5

      @@willydstyle This makes a lot of sense, I never thought of it!

    • @MrDecelles
      @MrDecelles 3 месяца назад

      @@TrailblazerBT It's not even that,
      There was an inside belief that 'mechs had a history, that errors were made, that procurement is a bitch.
      All the 'mechs had equivalencies in the 3025 and 2750 tech readout. The loki/hellbringer had the same heat problems and and armour as the rifleman for example.
      The uller/kit fox javelin.
      Catapult/marauder vs mad cat
      Orion vs Summoner
      gargoyle/charger
      fenris/clint
      loki/rifleman

    • @SoloAxlion
      @SoloAxlion 3 месяца назад +2

      @@MrDecelles Thought the Hellbringer was more a Clan Omni of the Warhammer than Rifleman.

    • @MrDecelles
      @MrDecelles 3 месяца назад +1

      ​@@SoloAxlion low armour, low heat sink for weight of guns, advanced targeting computer.
      It’s more or less a rifleman.

  • @Blasterbot-ye2uk
    @Blasterbot-ye2uk 3 месяца назад +12

    There's a few that are alright for their cost. but the reason a clanner would generally include one is to save points to spend elswhere.

  • @Saucychemist
    @Saucychemist 3 месяца назад +10

    Keep em coming trailblazer, i will eat up everything battletech.
    And totally agree, the OG clan light omnis were pretty bad for the BV cost.

  • @135forte
    @135forte 3 месяца назад +8

    Was typing a message about the Fire Moth H when you mentioned how good it is.

  • @ColonelTacki
    @ColonelTacki 3 месяца назад +1

    I love everything about your vids, the content, how you communicate, and your analysis of the quality of the mechs and/or explanations for how to use them. Keep them coming!

  • @ComfortsSpecter
    @ComfortsSpecter 2 месяца назад

    Incredible History
    Such an Adorable franchise
    Great presentation
    Good work

  • @SpiritWolf1966
    @SpiritWolf1966 3 месяца назад +6

    I enjoy all of Trailblazer videos 🎉😊

  • @smc4229
    @smc4229 3 месяца назад +7

    2300 BV for a Firemoth D is nuts. Local games are usually 5k BV, can't imagine spending my whole budget to get two 20 ton mechs

    • @hollyone75
      @hollyone75 3 месяца назад +3

      20 tons just to make it worse

    • @smc4229
      @smc4229 3 месяца назад +1

      @@hollyone75 whoops forgot that the Dasher is 20

    • @jonbezeau3124
      @jonbezeau3124 25 дней назад

      If you pile a point of battle armor on the Dasher it's tough as hell for the weight.

  • @willydstyle
    @willydstyle 3 месяца назад +4

    Also, I could have added this to my original comment but I forgot: I appreciate when people actually talk about game balance in BT. While I appreciate that some aspects of the game defy balance (such as the inherently swingy ruleset), I think a lot of the fanbase ignores attempting to actually judge the tabletop effectiveness of units for weird cultural reasons, and I hope that the game can leave such scrubbery behind us.

  • @AlexDenton0451
    @AlexDenton0451 3 месяца назад +3

    I think my main issue is that early Light Omnis tend to lack armor and focus in the wrong kind of weapon loadouts. They wind up being as expensive as IS Assaults with next to no armor, and frequently the wrong kind of weaponry for their speed.

  • @dwwolf4636
    @dwwolf4636 3 месяца назад +2

    Keep in mind the Clan's duelling tradition.

    • @dwwolf4636
      @dwwolf4636 3 месяца назад

      The machine's are made to win a duel.

    • @TrailblazerBT
      @TrailblazerBT  3 месяца назад +1

      @@dwwolf4636 I get it... But in a zellbrigen battle you might have to win multiple duels in a row!

  • @jonbezeau3124
    @jonbezeau3124 25 дней назад

    The way I build Clan forces is around a pair of Mediums, mainly the jumpers. Those boys are as hard to hit as lights and as well armored as (clan) heavies, and as long as they have at least 2 medium pulse lasers or an ERPPC they're dangerous.
    Then the other three are whatever weight class the star says it is, and can hang out at longer ranges thanks to the danger of advancing past the screening force.
    So I generally rate the badly armored, overgunned designs more highly because you can put the burden of keeping enemies at a safe distance on another unit.

  • @ero9841
    @ero9841 3 месяца назад +2

    Uller and adder are good fire support mechs they pair well mediums.

  • @dwwolf4636
    @dwwolf4636 3 месяца назад +3

    I have no idea why people worry about "Standard" configurations with omni mechs...

    • @TrailblazerBT
      @TrailblazerBT  3 месяца назад

      @@dwwolf4636 I definitely like playing with non standard ones but they do really break the game balance...

    • @dwwolf4636
      @dwwolf4636 3 месяца назад

      Unless taken to silly extremes like TC and PL BV works fine for that.

  • @theangryMD
    @theangryMD 3 месяца назад +3

    clan invasion friend here. i've wondered what pro tabletop players like you think about BTA3062?

    • @TrailblazerBT
      @TrailblazerBT  3 месяца назад +1

      I've never played it actually, I own HBS BT but have never set aside the time to get into it. I know Many Voices has played it in some videos and he's a serious competitive player, you could check out what he has to say about it

    • @theangryMD
      @theangryMD 3 месяца назад

      @@TrailblazerBT Thank you!

  • @redenginner
    @redenginner 9 дней назад

    Honestly the Fire Moth configuration A makes for a really good dirt cheap BA carrier if you’re running without limits on your force size. You’d be better off taking a Locust 1V in a mech only fight though.

  • @jamesricker3997
    @jamesricker3997 3 месяца назад +1

    The Dasher should avoid any unit with a large pulse laser

  • @NotMyGoogleID
    @NotMyGoogleID 3 месяца назад +1

    Please do introtech/~3025 (or ~3030?) as well
    Also, timestamps would be very helpful too

    • @TrailblazerBT
      @TrailblazerBT  3 месяца назад +1

      @@NotMyGoogleID Yeah I should do timestamps for sure

  • @androssthered1157
    @androssthered1157 3 месяца назад +1

    Dang, crushing my hopes of a good light star on light lances battle if most the Clan mechs suck.

    • @TrailblazerBT
      @TrailblazerBT  3 месяца назад +2

      They'll still crush IS light mechs! Especially the ones available in 3050. I would say 5 Clan lights against 8 IS lights could easily be very balanced

    • @Taurox220
      @Taurox220 3 месяца назад +2

      Clan non-omni mechs are often better than their omni mechs when factoring in BV. The the Horned Owl, Vixen, and Piranha are all awesome and can take on IS Mediums . The Fire Moth also has some great variants that are cheap kamikaze options.

  • @DIEGhostfish
    @DIEGhostfish 2 месяца назад

    8:50 WHAT IN SAM HILL IS A PUMA?

  • @verysilentmouse
    @verysilentmouse 3 месяца назад +2

    Yep a bit shit

  • @mathewkelly9968
    @mathewkelly9968 3 месяца назад +1

    Either too slow , too paper , not enough jump jets or not enough sinking ......... ultra annoying though

    • @TrailblazerBT
      @TrailblazerBT  3 месяца назад +1

      @@mathewkelly9968 Or more than one of the above ;(

  • @michaellind3653
    @michaellind3653 3 месяца назад

    i justove how people try to apply new rules on to old 80s designs. your evasion etc didnt exist so after a point it didnt natter how far a mech jumped and iy was more for just moving around terrain

    • @imasspeons
      @imasspeons 3 месяца назад +4

      What on earth are you talking about? They had modifiers for target movement, terrain types and cover since the BattleDroids rules in 1984 (Page 10).