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- Видео 414
- Просмотров 1 141 543
FeyHunt
США
Добавлен 7 окт 2017
A player who care too much on story and gameplay in games
What makes Zenless Zone Zero STORY feel so GREAT?!
We do have a skip button in Zenless Zone Zero, but I bet that most of you have not used it at all. Why is that? You don’t know why, but the story just feels right. That's where I come in.
In this video, I'll explain why ZZZ's writing is so simple yet so engaging!
Timestamps:
0:00 Why does the story in ZZZ feel so great?
0:24 Keep the PACING well
0:52 Keep the PLOT FOCUSSED
3:18 The scenes are either for plot progression or CHARACTER DEVELOPMENT
4:17 Use SETUPS and PAYOFFS to build the PLOT
6:40 Why can't other gacha games do this? They don't have enough time...
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SOCIAL MEDIA
Second Channel: @FeyHunt2
Unity Game Dev Channel: @ReForge...
In this video, I'll explain why ZZZ's writing is so simple yet so engaging!
Timestamps:
0:00 Why does the story in ZZZ feel so great?
0:24 Keep the PACING well
0:52 Keep the PLOT FOCUSSED
3:18 The scenes are either for plot progression or CHARACTER DEVELOPMENT
4:17 Use SETUPS and PAYOFFS to build the PLOT
6:40 Why can't other gacha games do this? They don't have enough time...
--------------------------------------------------------------------
SOCIAL MEDIA
Second Channel: @FeyHunt2
Unity Game Dev Channel: @ReForge...
Просмотров: 8 144
Видео
Why does Zenless Zone Zero WORLD feel so GOOD?!
Просмотров 12 тыс.21 день назад
Zenless Zone Zero has a very distinct and comfy world that I've never seen done well in any other gacha game. Logging into this game feels like you’re coming home to a cozy neighborhood on a holiday. You want to live in this world. But why is that? Join me, as we take a deep dive into the world design of Zenless Zone Zero and a lesson of VIBE! Timestamps: 0:00 Why does the world of ZZZ feel so ...
Zenless Zone Zero has a GENIUS Storytelling Technique
Просмотров 22 тыс.Месяц назад
Zenless Zone Zero has a very cool world-building technique that I've never seen it done well in the opening chapter of ANY gacha games, and that is the use of HORROR SCENES. This video is all about how to use HORROR as a way to do worldbuilding with the "show, don't tell" principle. Timestamps: 0:00 Gacha games usually do A LOT of TELL, without SHOW 1:40 First Scene: BURN that HORROR into your ...
Zenless Zone Zero's Worldbuilding Makes No Sense... (but it's okay!)
Просмотров 3,2 тыс.Месяц назад
The world of Zenless Zone Zero is weird. They have internet and VCR movie shop. They have flat screen LCDs on their phones and laptops, but they are still using CRT TVs. They have sentient AI robot and USB sticks... but they still uses TAPES! This video is all about how this game strike a good balance between worldbuilding and creative liberties in storytelling. SOCIAL MEDIA Second Channel: @Fe...
Did SCAR LIE about EVERYTHING? (Wuthering Waves ENDING THEORY)
Просмотров 2,4 тыс.2 месяца назад
In the main story, Scar set up an interesting revelation that the Rover will join him later in the story. But is this a lie? In this video, we'll dive deep into his lambs story and figure it out. Let's take a look! Timestamps: 00:00 Did Scar have a point? 00:30 Recap on why the Fractsidus is a cult 01:38 Let's break it down with GRAPHS! (I spend way too much time making this...) 02:40 Theory 1:...
Why do GACHA GAMES STORY always SUCK AT THE START? (Wuthering Waves)
Просмотров 4243 месяца назад
Every gacha game story gets good after the intro, but why is that? Why is the intro always suck? Well, it comes down to game development cycle and the skill of the writers. Let me explain... Timestamps: 0:00 Word-Salad Exposition 0:45 Writing the Intro is HARD 1:55 Hard Job, Limited Time 2:47 Newbie Writers 4:31 Keep those feedback coming! Kuro Games need them! Music Used: Joel Steudler - Faraw...
Why does Wuthering Waves have SO MANY JARGONS?! (how to fix it...)
Просмотров 2,4 тыс.3 месяца назад
Wuthering Waves has way too many worldbuilding terms or jargons bombarding its players all at once. How can they fix this? Let's talk about it together! Timestamps: 00:00 Word-Salad Exposition 01:07 This is NOT an easy problem to solve 03:26 Solution 1: JUST DON'T USE JARGONS! 04:26 Solution 2: If you have to, use in-world jargons... 05:18 Solution 3: Make a short jargon 06:05 Solution 4: Don't...
A BETTER VOLUME 4 - JPDE 2: Adagio of Darkness (RWBY Fan Game)
Просмотров 5695 месяцев назад
Sienna Khan. Under her reign, the White Fang had only turned more violent and uncontrollable. Now it had reached a breaking point, where they ousted her to wage a rampage against everyone. She failed, but is this the end of her? JPDE - Adagio of Darkness is a completely free fanmade game based on the RWBY animated series created by Monty Oum. It was made by Meinos Kain. Experience the world of ...
RWBY LIVES ON! - JPDE 2: Adagio of Darkness (RWBY Fan Game)
Просмотров 2,7 тыс.5 месяцев назад
Welp, RWBY is put on ice with Rooster Teeth going away. But then again, I left the canon fandom years ago. The good news is that RWBY is ALIVE in the fandom, with various fan projects coming in! JPDE - Adagio of Darkness is a completely free fanmade game based on the RWBY animated series created by Monty Oum. It was made by Meinos Kain. Experience the world of RWBY through a completely new alte...
Wuthering Waves: The GRIND is concerning...
Просмотров 5915 месяцев назад
For Wuthering Waves, I get the feeling that Kuro Games are not interested in reducing the grindy-ness of this game any further. So this Genshin-killer might not be so hot after all... Timestamps: 00:00 Intro 00:35 Open to Feedback 02:34 Interesting Potential in Worldbuilding and Story 04:34 Great Gameplay Concept! 05:11 Echo System is… infuriating 07:28 Do the characters feel unique? 08:20 I HA...
Project Mugen: Beware the HYPE! …and NetEase
Просмотров 8 тыс.6 месяцев назад
Project Mugen joins the Genshin-killer bandwagon to be the most promising upcoming gacha game so far. I'm also quite excited for it, but I do notice some cracks that might hamper its success. Let's talk about it in this video! Timestamps: 00:00 Intro 00:36 First impression, GREAT! 01:27 …but I have concerns… 02:17 The storytelling direction 03:10 Please destroy the city, permanently 04:26 Urban...
Pinch-Out: Better than Contingency Contract, but... (Arknights Analysis)
Просмотров 2,6 тыс.8 месяцев назад
It's the most prematurely hated event. Aside from its UI issues, Pinch-Out is a great experimental event that pushed the Contingency Contract formula further. As the player, we should ask for more of these experimental events. Timestamps 00:00 Intro 00:32 Hypergryph is bold on keeping things fresh... 01:06 ...and it's a great idea! 02:03 Rotating maps and their awesome concepts! 03:41 The usual...
WEIRD things about Endfield's technical test survey... (Prediction and Analysis)
Просмотров 3,6 тыс.8 месяцев назад
I noticed some weird games they referenced in this survey. Why is Dark Souls, Elden Ring, and Death Stranding gameplay experience are required in there?! Let's talk about it in this video! Arknights Endfield's next technical test is open to the public with some seat limitation. You just have to fill in a survey to sign up and hope you get lucky. I am so looking forward to Endfield! Until then, ...
Arknights Endfield NEED to FIX THESE before launch! (Technical Test Analysis)
Просмотров 6 тыс.9 месяцев назад
Following the end of Arknight Endfield's first technical test, a lot of people are quite excited with the current state of the game. However, I noticed some parts of the game are still left unpolished. This video is made to raise awareness of the fact, and maybe can help polish the development of the game. I am so looking forward to Endfield! Until then, I will point out some things the develop...
Ancient Forge: When a good story pretends to be bad (Arknights Analysis)
Просмотров 74110 месяцев назад
Why did Nian say "Lungmen's hot peppers are not spicy enough?" What does it mean? What was Nian planning to do? Even now, three years later, some people don't seem to know what it is all about. Alternate title: When a Good Story Pretends to be Bad, because this story is freaking brilliant! or What is Nian's Goal in Ancient Forge? Timestamps 00:00 Ancient Forge is complicated... 00:47 Synopsis 0...
Arknights: Endfield new demo is worrying... (Analysis and Predictions)
Просмотров 6 тыс.10 месяцев назад
Arknights: Endfield new demo is worrying... (Analysis and Predictions)
How Arknights created a GREAT CROSSOVER... but with a horrible story (Critique)
Просмотров 2,2 тыс.11 месяцев назад
How Arknights created a GREAT CROSSOVER... but with a horrible story (Critique)
MUST... RESIST... - Kali Belladonna Route #2 (JPDE RWBY Visual Novel Fan Game)
Просмотров 4,1 тыс.11 месяцев назад
MUST... RESIST... - Kali Belladonna Route #2 (JPDE RWBY Visual Novel Fan Game)
Snoop Dogg is now canon in Arknights!
Просмотров 2,8 тыс.11 месяцев назад
Snoop Dogg is now canon in Arknights!
When Arknights gave you a BONUS in Gacha...
Просмотров 1,4 тыс.11 месяцев назад
When Arknights gave you a BONUS in Gacha...
Gacha games DON’T READ your feedback survey. Here's why
Просмотров 1,8 тыс.Год назад
Gacha games DON’T READ your feedback survey. Here's why
This Recruitment luck feels unfair in Arknights
Просмотров 1,2 тыс.Год назад
This Recruitment luck feels unfair in Arknights
A new player tried Mlynar for the first time in Arknights
Просмотров 4,1 тыс.Год назад
A new player tried Mlynar for the first time in Arknights
Vigil, the Dehya of Arknights, screwed by the developers
Просмотров 869Год назад
Vigil, the Dehya of Arknights, screwed by the developers
I (almost) made the WORST MISTAKE in Arknights
Просмотров 2,4 тыс.Год назад
I (almost) made the WORST MISTAKE in Arknights
What the Firelight Casts is the Best Arknights Event. Here's why.
Просмотров 1,3 тыс.Год назад
What the Firelight Casts is the Best Arknights Event. Here's why.
A new Doctor played IL Siracusano for the first time in Arknights
Просмотров 403Год назад
A new Doctor played IL Siracusano for the first time in Arknights
A new Doctor "destroyed" Operation Fake Waves in Arknights (Day 1, 5-6)
Просмотров 554Год назад
A new Doctor "destroyed" Operation Fake Waves in Arknights (Day 1, 5-6)
A new Doctor plays THE BEST LEVEL in Contingency Contract 11 (Day 8)
Просмотров 345Год назад
A new Doctor plays THE BEST LEVEL in Contingency Contract 11 (Day 8)
A new Doctor spent 3 hours "enjoying" Contingency Contract 11 in Arknights (Day 3)
Просмотров 939Год назад
A new Doctor spent 3 hours "enjoying" Contingency Contract 11 in Arknights (Day 3)
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I will be very sad if they somehow manage to make project mugan a bad gaöe
Yeah... I mean it has potential as we have seen in the trailer. Unless those are all CG prototypes instead of actual playable Unity games. My biggest concern is that it's the former. Having that open area is just not realistic for a mobile game. No matter how you look at it.
Im more excited for NTE. They appear to be doing the same concept, just more original and reliable
I haven't had the chance to check it out, but I've heard of it. What part do you think is more convincing aside NOT from NetEase?
So far, ZZZ's story is a lot easier to get into compared to how convoluted Genshin and Honkai's are
Yeah! And I think that's its big advantage by keeping the story grounded. Let's hope it stays that way!
I never thought about horror being in zzz Too bad i skipped the entire story bruh
That's a shame, but you can open up the archive in the game to see some parts of it!
Honestly ZZZ is pretty much the only mobile game I've put hours and hours into because the world is full of mystery and wonders. Like if you guys have faced Nineveh it was the most dangerous ether creature in that hollow. Now imagine the hollow on the moon.. i can only imagine there's a ether creature there thats more dangerous then Nineveh. And of course Vision and what secrets they hold that got people silenced. I think the charm of zzz is that it gives you some answers but more questions and what we can hope and speculate in the coming future
Totally agree! I'm compiling all of my walkthroughs and making a personal wiki right now. If all goes well, I will start posting lore videos and speculations soon. But then again, it all comes down to how well they have created the gameplay and the quality of the story. If the story itself is bad, most people won't care about the lore, no matter how deep it goes.
I get why Genshin, and Wuthering Waves tried tell their story through side quests. They're linear game pretending to be open-world, and did a bad job at both. And many small execution issues. And this video could be shorten to 2-3 minutes tbh, it's mostly about the same thing, or a different face of the same thing. Mainly about plot. In a story, there are three major elements: plot, character, world; three things brought together by conflict. A good writer knows how to do two things in one scene, and a great writer knows how to do three. I'll focus on plot, so. Plot is a bunch of events chained together by "therefore." For example, "Our friend couldn't escaped, and got locked inside the basement in one of the big bad's base, therefore we must go to there, and get him back!" And, "we once rampaged a base, but the had trouble opening the lock to help our friend, therefore I learned lock picking, therefore I can uncuffed myself, kicking this guy in the nuts! Therefore I could escape, and ran to our meeting place." And you want to avoid "and then." You don't want a bunch of events chained together by "and then." That's what causes your story to feel unfocused.
You got it! You're more advanced in understanding storytelling principles than most people who watched this video, so of course you feel like it's too long. I'm trying to ease every normie into these concepts. There are still people in the comment section who think that "show, don't tell" doesn't apply if the story is told through the HDD TV layout. That's what we're dealing with here. I would like to dive deeper in later videos about efficiency. A good writer should be able to convey so much information in as few scenes as possible. Conveying character expressions, implied dialogues, and personality. Right now, I'm waging an open war against yapping, to champion "show, don't tell" as much as possible. Also, I love that lecture! A plot not as "and then", but as "therefore". One of the best videos on story writing I've ever watched.
@@FeyHunt I see. This video is pretty great if view from that perspective. This is easy to understand for people who don't know anything about writing, while not being unnecessarily long (I watched videos with similar amount of content, but three to four times longer). They're writing the script in their video the same way they were taught to write an essay in school. And I despise that.
@@superpnutbutter8608 Oh trust me, I know what that feels like. I always hated when videos are longer than they should, especially tutorial videos. That's why all my videos across different channels are all straight to the point. No uhm, ahhh, no mistakes At the same time, I do recognized that I'm going to miss some related lessons in these bite-sized video. Thing is, RUclips just hated pure educational content, so I have to laced it with some entertainment values. Sometimes, it feels like feeding medicine to a kid. You have to carefully hide the pills among sweet treats. 🤣🤣 That means I have to wait for a certain moment where a lesson is appropriate.
4:03 So basically the writers of ZZZ had hit the *'Goldilocks zone'* of the story's pacing.
@@forsagebone Yeah, in a nutshell! Do you agree with that statement?
@@FeyHunt Yup! I've never played wuwa, but the example you put in there sounds awfully dull and I do agree that it killed the pacing 😬 Meanwhile when I look back to my playthrough in ZZZ I remember that I was always locked in.
@@forsagebone Great to hear that! Yeah, even with its 1.2 update, the story hasn't improved well in WuWa... It's sad because I love the concept in that game. The combat is brilliant as well.
Some other quest I thought were really good were the fontaine archon quest from genshin. The recent 2.4 yunli and yanqing quest from HSR and jinglu quest from HSR.. Entite penacony was a complete shit show though, I had no idea wht was happening, wht the hell is this mihoyo a Christopher nolen film, am I not supposed to understand it and just feel it?
Hahaha, yep! That's just the usual yapping you get in Genshin! I think I should watch Tenet to see how bad it is...
@@FeyHunt tenet is really good tbh, watch it with subtitles and it's not very hard to follow, even if you cant it's still very entertaining. It's nolan, you can't expect him to make something normal and easy. penacony is HSR, genshin yaps but I don't think I have gotten lost as much as I did during penacony. It was legit one of the worst experiences I had, leading to me just dropping the game. I did come back and the recent story is so much better.
@@itsame7491 I see! It's funny because people say that Penacony's story is the best one yet. Were they just fooled by Firefly's sad waifu backstory?
@@FeyHuntidk, maybe. Hoyo just shoves firefly down the players throat. Really not a fan of hoyo just forcing a character on me. Her backstory isn't even in the quest, it's on RUclips. Which is fine since tht gives more time for personality and job of a character to shine more, Something hoyo excels at doing. But like she has no charisma, she ain't no march 7th. And her job, is a secret so yeh... Sorry for yapping though, penacony was just a little to much for my sanity. I dont recommend it, although try it, you may like it, you may not idk
@@itsame7491 I see! I have a hard time getting through the gameplay... The game is still on my drive, but I don't know if I want to continue it.
No single stage over stays it's welcome either Everything breaths and feels managable
Yeah! It's very short. Too short, I would say. You wouldn't have time to get bored yet.
Yeah! It's very short. Too short, I would say. You wouldn't have time to get bored yet.
I think in inazuma story for genshin, they did the showing tho it was...tell then show Other showing are also done subtly in the layout like islands etc. Inazuma did that well
Hmmm... In general, "tell, then show" is always worse than "show, then tell", because if you want to show it later, then why tell us now? That's an unnecessary yapping. Of course, Genshin also has its moments where it executed "show, then tell" very well, like the examples in Inazuma islands or the Orobashi's skeleton long before you heard of her power. Another great example is the three giant robots in Sumeru. I will not make any brash claim that Genshin NEVER did it well. In general, Genshin is always great at environmental storytelling. It's just when it comes to the actual main story, I often find it... wanting.
I love the scene where the siblings are eating green burger
Wait... when is this?! I think I'm missing something here...
@@FeyHunt google zzz burger
@@tippykaffu4047 Oh Burger Bangor... It was a pretty good burger when I was in college. But huh... that's one spicy burger today... EHN-NA...
I don't know if you've played it but a game that does this in a great way is Path to Nowhere, most of the terminology used is explained through context by showing us exactly why mania is terrifying
@@ladypmr7 I have actually installed Path to Nowhere in my emulator. I haven't got a chance to try it though. I'm very interested with its gameplay, since I do play Arknights. They seem to share the same concept, but different executions. Can't wait to delve into that world!
@@FeyHunt oohhh boi, you're in for a treat
Genshin: Can't skip cutscenes, really wish I could. ZZZ: Can skip cutscenes, usually chooses not to. I really wasn't into it at first but I came around. I think the difference is ZZZ's characters feel more like actual people when they talk to each other. Even with some of the generic NPCs. Rather than exposition machines that occasionally ask for your input to make sure you're still paying attention.
@@Superluigi881 Yeah! That's the biggest selling points for ZZZ: characters and the pacing. I don't think any gacha game can beat them in these two points. The world is built around these characters, not the other way around. So the world works to explain the character.
the reason i like zzz story that is i can use the skip button
@@98062512 You can, but did you skip it? If so, why is that? What parts do you find boring?
Not a hater, still play everyday, though to be honest not sure why… However, I did 100% get bored and I skip EVERY dialog scene I can because I myself find the story to be the second worst spect of the game behind the scummy Gacha mechanics and just a tad above the lame board game structure of exploration. No clue how anyone can enjoy the story when the entire game feels lime they took a game, chopped it i to tiny bits, then tossed it out for the masses to piece together through CONSTANT MENUS and POP UP DIALOG. Honestly, ZZZ is a 5/10 game but I just find I can spare the 10 minutes a day to do the daily crap and I skip anything that requires time investment. I am 100% fine with people liking this game by the way, but I would never recommend it to a friend or stranger like I would Genshin. Genshin feels like an offlime MMO with fun combat. ZZZ feels like an Early Mobile game with super stylish combat, that sadly, gets boring after a few minutes. I mean, have any of you even wiped? At all in this? If so… HOW? Maybe I am missing out on a great story but the way it is told is fucking obnoxious. I am not into the lame Brother and Sister thing and am SUPER glad Genshin makes one nearly nonexistent and backed off the constant “looking for my sibling” crap. I keep waiting for the “help step bro I’m stuck” moment ( kidding of course CCP would never allow it ) I am jealous of people able to enjoy the story, it feels like it is written form 8 year olds to me. ( to be fair, so does Genshin but the way it is presented is 1000000000Xs more interesting )
@@IMRavnos Hmmm... Different preference is completely understandable. But that's an odd hate relationship you got there. Honestly, it surprised me. You don't enjoy the combat and you don't enjoy the story. So why did you still play? I think knowing our time is limited, we should focus more on games we like rather than those we don't. If there's a lull in your favorite gacha game, why not try another gacha game? Play it a bit and see if the game do better than ZZZ? Or maybe play some indie games if you're into single player.
@@FeyHunt I literally do not know haha. I mean… the combat is fun, until it’s not. I guess I just would prefer if you had more variety? Some of the animations are slick as hell and insanely stylish. However something just is not clicking if a fight goes on for more than a minute or so. Just feels like a whole lot of button mashing and timing dodges and swaps which while sort of cool, sort of help make the combat feel sort of shallow? I enjoy a few of the characters designs and VO… I think I just keep playing hoping something clicks. And since I am $0.00 invested, I am patient? I really dislike how you seem to get bombarded with systems that destroy the pacing. Example: text messages. I loath that system as it is lame, adds nothing to the game and is slow and kills pacing. Did anyone really enjoy the story? I mean, just look at chapter 2. Am I crazy for finding the chapter 2 storyline just braindead clich’ed garbage? Chasing 100 ton construction machines that are AI and then fighting them as one big one combined and using the POWER OF DEAD DADDY MEMORIES to win the day? This video makes it seem like the story is compelling. I do not comprehend how? Especially the flow. Story, menu menu menu menu board game, fight, boardgame fight fight boss fight, story story menu menu menu. I think I really just strongly dislike how often the flow is murdered by constantly interrupting you. For instance, when I go to the HIA to use my battery charge for mats, it will become the next day and the game decides, fuck pacing, time for a black screen, with text, so the game can go from night to morning, and force the player to have to click a bunch on these black screens with text. That is terrible game design. Especially forcing you to click? Why? Why not just a splash screen saying It’s now morning, wow time flies in VR! Then just put you back to where you were? Nope. GOTTA CLICK CLICK CLICK hahaha 😂😂😂 ignore me, I think I have gone insane
@@IMRavnos Ehhh, I mean most of your points here are just either nitpicky or something you'll get used to after a while. The game will grow on you once you give it more time. Just keep an open mind and try to see the game for what it is trying to do, not what you want it to do. That's an advice I should take to heart myself.
@@FeyHunt true. Yes the board game aspect is a design choice and I can take it or leave it. Nitpick for sure. The constant menu, press X, some voiced some not voiced. It is just tedious and made more so by the compartmentalized flow of the game. Genshin and Starrail have similar issues but the flow of the game is more palatable because the bulk of the gameplay is exploration and combat. ZZZ the bulk is tedium with very little exploration, in very small areas, with very little combat. The story just fails to draw me in despite my liking the concept of the world and a few of the characters and their VO’s. I actually enjoy the Manga style panels with semi animated 2D art and voiced text. Much more then the Visual Novel segments that drag on. 👍🏻
Some of the comments are saying the story is boring but don’t give a reason as to why.
@@zombycookie1512 Yeah, that's why I try to engage with them to explain why they think so in good faith. So far, all I can see is the wrong expectations on ZZZ being a high-stake gacha game.
I skipped everything~ because I can watch the lore in youtube while waiting for stamina.
Oof... you do you. That's like saying you don't watch the movie and just look at the plot synopsis in Wikipedia. You're missing out on so many good things about it.
@@FeyHunt its basically the same thing without the game play. I dont have much time playing rather than watching.
@@SlashPockyFTW Ah, gotcha! 👍
Not doing combat as the mc feels different. It's a good different experience for me
Actually, the MC being playable in combat is a recent trend with the rise of 3D gacha games. Before that, it was always MC directing playable characters, especially in older gacha games where it's just a screen of buttons and menus. It seems we're going back to that era with ZZZ. Variations are always good 😄
@@FeyHunt really? That's news to me. Thanks for telling me
A lot of people say Arknights has good story, and on some levels I agree, but I find it too difficult to read/keep up with. When content comes out, its always 8+ stages that have intros and outros for each stage that take me over 40 min to read each. The subject matter is complex and nuanced but its exhausting to keep thinking that hard the whole time. Im hoping that Arknights endfield delivers its story differently because I respect their writers but I cant engage with them…
That's also my problem with Arknights. I love that game's gameplay, especially the roguelikes. But you can't expect me to have 60 hours of reading time... That's just absurd. Plus, from few events that I've read on... the story is far from what I say satisfactory.
I totally forgot Nicole's main reason for going after Perlman was to sue him. That's hilarious, and completely on brand for her.
Well, she's always in need of cash! With her leading the class-action lawsuit, she's gonna rack in a bunch of cash. Plus the PR goodwill she got will probably carry her group forward 😂😂
Welcome to honkai-like storytelling, linear focused stoey thar focuses on the charscters identity, motives and their convictions,
ZZZ is more a modern Honkai Impact 3rd, honestly. If HI3rd is made today, this will be it. Similar team switching mechanic, similar monsters and dangers. In the past, I have mixed feelings about Honkai franchise. They're known to be very slow in pace and overly bloated in storytelling. Some of those traits carry over to Star Rail, I'm afraid. ZZZ landed the first few chapters brilliantly, so let's hope they keep it up! If it's anything like HI3rd, the story will only get better once we hit Chapter 9.
You mentioned the story being efficient. I also like to point out that it's also efficient in that when the character encounter a new problem, the characters would solve the issue using their environment and the previous plot elements that were already introduced for a different purpose beforehand. Such as in chapter 1, the train full of explosives that the characters were originally going to stop from detonating and blowing up the people, is not discarded as a tool after the characters shifted goals to defeat the dead end butcher. The train is reused again as a pivotal tool to defeat the dead end butcher. We see it in chapter 2 as well, where the characters go to the tower in the hollow the investigate what happened with Koleda's father. The tower is then used again when the monster appeared and is used as a crucial tool to defeat it. Plot elements and settings that are introduced originally for one purpose do not lose significance immediately after the purpose is fulfilled. This means that the pace of urgency is not halted and the solutions to the problems the characters encounter feel natural and intuitive. I feel like if this was any other gacha game, the story would just invent a new solution instead of using existing plot elements. Like for example, for chapter 1, once the goal shifted to defeating the dead end butcher, a less efficient writer would just invent a new plot element, like e.g. some omega death gun, and then the characters have to go on a side quest to find said omega death gun before fighting the dead end butcher (they can't just procure the omega death gun instantly as that would feel like a deux ex machina), grinding the urgency of the pacing to a halt
Yes, well said and perfectly summarized! Reusing established elements is definitely a way to save money and make the troubleshooting feels more natural. I agree with you, there are many gacha games where someone or something just popped up at the eleventh hour conveniently there to use. When that happens, I feel kinda cheated. It feels lazy, like the writers write themselves into a corner and come up with some kind of deus ex machina to solve their issues.
Idk story is boring af
Huh... is that so? What part of the story you find boring? Can you point it out?
For me, i do love the storyline...i don't know why some player saying they're don't like the story. The cutscene is like I'm watching animated movie/series like example in chapter 2 where Koleda fighting using machine and she calls that name, such hype for that.
Yeah! I think it's some of kind shock to the genre and setting the wrong expectations. We've been used to gacha games where we have to save the world. ZZZ is more slice-of-life story. Of course, they won't like the story. There's little to no stake here beyond character developments.
What i also enjoy about the story is the entire approach to storytelling. ZZZ's plot is not telling you to "save the world" or anything of the scale of "bigger-than-thou" from the get-go. In fact, there are entire organizations in New Eridu who are already trying to do that. Instead, what we're given is an indirect invitation. Not even to save the world but to *be* involved. And that's something i find cool because we are actually given a reason to feel invested as opposed to being forced to care. We start from the bottom and we begin to see the world more in its flesh and bones as we go up instead of just being hurled overcooked exposition everywhere at the very top
Yep! And that's very refreshing in my opinion. We have so many RPGs and gacha games where you're the chosen one and try to fight a god in the end. ZZZ just said, "nahhh, let's take it slow and relax a bit". That thing will probably come later, but hey you need more friends! And I can respect that, truly!
As a person who played many gacha games, I can agree that ZZZ story is REALLY good cuz its the only game that ever made me want to read EVERYTHING possible and I love it!!
Yeah! Because it does the initial story so well, people will start to look for more content. That's how you make good games! Don't just dump the yapping on us. Let us love the game first, then we'll look for those yapping ourselves. I love this game!
Crazy how when the game freeze came out people were dogging on this game now look at all the love it’s getting not saying like you were one of those people, but I’m just saying in general
I did hear that the beta feedback was not great. I don't think I'm interested in looking at why. Heck, I thought I wouldn't like the game when it was first announced, but here we are! The game is brilliant! There are some parts I want them to fix though... like how the Agent story is dogcrap... Also, that autocorrect really failed you right there: "first" to "freeze" 😅
What story!?!?! Im at chapter 3, fnished ghis rubbish Ratlady part and STILL no clue whats the story of this darn game! Just a bunch of crashkids and bored people decided to beat up bums and aliens out of nowhere. Lol Nothing great happens. Compaired to Genshin or Honkai this game story is empty.
The story of this game is about making friendly relationship with those characters. Plus, there is that conspiracy plotline brewing in the background. It's definitely a different type of story. You're not saving the world (yet). You're just vibing with your friends, enjoying life.
Characters are actually entertaining
Yeah! In general, Hoyoverse is a master at making unique characters. But they did pull extra for ZZZ. I hope a lot more gacha games taking notes on this.
YES, you just explained every reason I felt ZZZ was so much better in terms of story when compared to Genshin, Star Rail & WuWa
Haha, thank you for the kind words! Let's hope those games are taking notes and improving their writing. That's what this channel is all about, after all!
I'd argue Counter:Side is another gacha RPG with a very well-written chain of setups and payoffs, and those payoffs feel epic. Most characters matter too, and if they're not important in the main story, they're introduced in side events and hardly get in the way. The main difference is that Counter:Side is way more serious and dark than ZZZ so far lol
That's the second time I've heard someone recommending Counter:Side in this comment section alone. I haven't looked into it yet, but I know it's not exactly the top-earning gacha game. Is the story really that good?
@@FeyHunt The gameplay isn't that interesting imo, but the story is very gripping. A lot of mysteries with just the right pacing, characters that dwell in interesting moral gray areas, and the worldbuilding slowly introduces new elements that really show this universe isn't as simple as you'd first believe. Also, this doesn't affect the story directly but I'm a big fan of the character designs
@@alexsanderivan6511 I see! I got a comment earlier saying that the gameplay is PvP-based, which is not great for a gacha game. But if the story is great enough, I will give it a try!
@@FeyHunt Definitely do. Personally, I watch playthroughs of the game, because the gameplay didn't really work for me. I recommend you try that if the game itself doesn't work for you
lies I skipped everything then quit
Oof, that's a shame. What part of the story you didn't like?
I also really like how the game locked us out of side quests when doing the main quest, it kept our focus on the main quest
Yep! That's actually a genius way to keep the pacing on point and avoid any distractions. Your phone won't ring in the middle of the mission. If you decide to pause the story and then complain that the pacing is off, it's on you. Well done, Hoyo!
U know its a very simplistic story yet so effective........ two siblings doing illegal odd jobs with a video store as a front for oddballs in New Eridu and that's it? The game is just portraying day to day life struggles of two human beings. Even the most recent idiocy we have seen "Hero wakes up one day, every one welcomes him (a stranger) without any hesitation cuz a lizard told someone about him in a dream so voila whole game is now bootlicking the hero." You know what's missing from that storytelling. One word "STRUGGLE OF THE HERO" , Struggle to fit in that world, Struggle to form trust, friendships and bonds, Struggle to survive, Struggle to find your destination and goal and that will never be portrayed or addressed in that story because of the Game that it rips everything off of. ZZZ's story is like we were there when it began and we are a part of that world even though its a freaking 2nd patch only, yet it feels so close to our daily life and that's exactly what ZZZ is doing portraying our daily struggles. MC wakes up (MC does get tired here for once after doing all the work in the day), completes the daily chores drinks coffee, eat ramen (cuz he broke af), read newspaper plus do some scratching to see his sorry luck getting blessed, come back open the store put some recommendation on the table to 18 (the bangboo), head back to illegal business, MC gets tired after doing all the work in the day, sleep on the Sofa or bed, and rinse and repeat. Simplistic story yet so much effective than the other lazily copied crap of a story. Its not just the MC doing all the other cast in the story are like that too. Cunning Hares doing whatever they can doing what ever stupid job that comes around, to make both ends meet, NEPS Zhu yuan especially is just a workaholic that even going on a small casual trip to town that she won't even change uniforms. The Belobog construction guyz, up and coming construction company in the media but when we interact with there's this weird chemistry with each one of them that is holding up the company together and we saw their struggles as well covered in controversies of the past and how they have to find a way to also keep moving forward. Showing actual human emotions for once which the previous fails to capture even once, like not even one line of that crap remotely resembles a line said a human being, its just lazily and lamely put together shit show that just fails at every front compared to ZZZ. Good analysis as always keep the good stuff coming.
You've put into words what I've always thought of! What happened to the old trope of Hero's Journey in gacha games where every was handed to you on a silver platter? I get that gacha games are a form of escapism, but you have to make the players EARNED that. Work always makes the reward far sweeter. Thank you for the kind words! I'll keep making them!
I've finished the 1.1 special episode and I love the fact that the MCs just have a little cameo in the story & that's it. Which is really good it shows that important events can take place in this world without having it all somehow centred around the MCs involvement. This is something that bothers me in Genshin 'cause baring a few exceptions most character story quests don't need you specifically to be one to help them or run errands for them, especially since there are multiple nations the odds you being in the right place at the right time are laughably low. Special exception would be Yae's story quest 'cause she's exactly the kind of person who would have the Nation's Rebel Hero run errands and write light novels just because she finds the idea of it amusing
Haha, yes! I definitely love when Visual Novels take unique POV from different characters. That sends two messages: one, the MCs are NOT the center of the universe. Two, the story have room to expand to cover more characters. It's great!
I play all hoyoverse game + wuwa. As a person who not seeing grass month. this is my opinion about this game in story. Genshin: Best World building of all the hoyo game but the way they presented was bad(Paimon). The least attached mc that I ever had. Some char story are npc story quest. But I can see the way they presented it is improving then the way they presented it in earlier game. But still need a lot of improvement Honkai impact 3rd: Mc (kiana) have the most attached mc and her development in story. Interaction with each character and animated short song. But the problem is the world is so complex and the way they explain it make me more comfused and dont know wth is happening (iq issue). Hsr: The good arc are belebog and Panacony. The story/plot, Mc is can talk and has character (even meme)😂 ,the char conversation, dialogue options, some are meme is great . The relationship with astra express are like family trip a long the way and the ties with grow as we go the other planet .The only problem is the yapping to make the story longer than it should be. Like there is one arc I do like 5 hour at night an still not finishing ZZZ: the game is still new, but the animation in this game was superb + the comic scene. The game story has a right time to complete it. The way they presented it is ok and the siblings relationship can see in story. The only problem that I having is probably the tv thing but i get used it overtime. The world building/plot is kind of simple for now probably good for casual player. But I cann see it develops over time Wuwa : Game still new. But the first arc was so damn slow and so many new term was been thrown to me . Like i dont know what is happening probably same vibe like honkai 3rd. Yapping . The arc was good at the last and the jinshi arc we learn a lot about ourselves. The good it have the char expression, the some random npc fight enemy alongside us, the enemy. Mc have the character and talk. I can see the story have some potential to grow like can feel some dark turn in future. (Sorry English is not first language )
Good writing! You definitely summarized everything I felt about all those games based on my personal experience. I also did play Genshin, HSR, and Honkai 3rd, but bounced out for its writings. I'm really rooting for WuWa to get its writing as good at its combat. Wow, are you playing all of them at once? Insane... I can only stick to maximum 3 gacha games!
nah, skipped everything I could until Jane Doe and Seth
Oof... Can you explain why you did that? Is there any part of the story you don't like?
Well to be fair ZZZ is severely held back from being a gacha game (which affects all of them in hindsight). The story makes it very interesting but because each chapter have long intervals to drip feed us it gets boring. Again, this applies to ALL gacha games but I think if there was a long, main, complete story with DLC-like additions (epilogue stuff or additional seasons) to the story; in my opinion, would of been perfect for this game but at the same time it wouldn't be a gacha game ...
@@bankaimaster999 That's a fair criticism. I never claimed the game is perfect. There will always be some compromises in game writings. For example: there can no death to playable characters. The intervals are there as a live service game. And if we apply it fairly, it does apply to other live service games as well, like MMORPGs. Final Fantasy 14 or World of Warcraft won't be as good without those additions.
ZZZ story is actually really good considering that all of the chapters connect with each other and doesn’t feel like you can skip either of those. While in WuWa you can just skip to the end.
@@tsuaririndoku Haha 🤣🤣 Oh WuWa, my beloved child. I really want that game to have a story as good as its gameplay. I think I will need to make videos about them soon.
So this is why Counterside story was good the structure and pacing is great because..... the game cant have branching side quest bs, because it's own design lmao
@@rizamboi2776 Haha, well branching side quests is not the only thing that ruined stories. Bloat in dialogues is also a problem when the characters are yapping. I have heard of Counterside, is it good? Gameplay and storywise?
@@FeyHunt let me be real with you then chief. Counterside is very heavy lean into pvp side of the game which is dogshit imbalance (to certain extent), BUT I can guarantee you will fall in love with all the cast for how they written or very least not skipping any story. It was a genuine good story cos the chara have their own mind and not some cardboard cut out for player (to certain extent)
@@FeyHunt oh right maybe you should put "real characterization" as plus too in story telling. Making self insert MC by default would make everything have to cater to everyone which mean.... well.... the lack of uniqueness
@@rizamboi2776 Huh... sounds like you have a weird love-hate relationship there. PvP in the gacha game is definitely a no-no for me. It's gonna always be pay to win. It's probably one of those leaderboard things, right? From playing Star Rail, I did learn that I can only tolerate bad gameplay so much before I gave up the game, even though the story is great. I'll put this on the list of games to try with lowered expectations. What else can I expect about the story? Any particular part that I should look deeper into it?
@@FeyHunt deeper? well counterside story is not that deep, the world is not so desperate for telling/explaining themselves, so there wouldnt be too much weird ass jargon and convoluted words thrown around every min you read the story. I guess the Korean really know how to tell a story? Cos Limbus also have a great story. But if what you mean is what part that it goes good? well just pick a chara you find cool and see if they have their own episode or arc. For me it's Shiyoon and Sigma. The story telling is pretty consistent (as I said at very least I could guarantee you wouldnt nodded off)
Overall, yes, the story is told one goal at a time, and it's how I can follow at all. Overall I really liked the prologues and chapter 1. After meeting the Hares and spending some time with them, I came to know and like each one. Billy is like Deadpool + Cayde-6 and he's hilarious. Anby is serious but cute because she loves movies. Nicole and Nekomata are more sincere than they first appear. Loving Belle and Wise as siblings - they act like real siblings who are actually friends ... reminds me of my younger brother and sister. Really looking forward to meeting Koleda and Belobog Industries next, they look like a fun bunch. My critique of the story telling is that the way story segment is done is extremely jarring (for me). Story information is conveyed to the player in at least ten (10) different ways: (a) animated cutscenes - amazing BTW; (b) comic book style - also amazing BTW... maybe even my favorite; (c) silent conversation I have to click through - boring; (d) side-by-side animated dialogues - not my cup of tea; (e) text messages - I get the 'immersion' but it's just another way of scrolling through text; (f) standing next to NPCs and talking in the open world - boring; (g) TV screen puzzle animations - cool if you like these puzzles, I don't like how they're done; (h) TV screen puzzle dialogue and text - just more text; and (i) NPC screens where you order something/buy something - most are boring; and (j) menu screens - my god these screens have a lot of colours/effects that make them hard to read. I would add that the script on screen - on mobile it's too small to read; on PS5, not a problem. That's a nitpick, but if I'm supposed to read dialogue on screen to know what is going on then I want the information conveyed to me in a way that respects me time - not for the game to give me an eye exam. So, overall, I really like the story, I just wish it was easier to digest, because these characters are really great, the world of New Eridu seems like an intriguing place, and I wish it was told in a way where I enjoyed it more. Maybe Hoyo should just pick cutscenes and the comic book style and run with those.
Well, there is a reason why they will try to use dialogues and Visual Novel first: because it's the cheapest, then comics, and then CG cutscenes in that order. For story-wise, I think reading the text is mandatory when you try to understand the story. It's something you have to get used to it, especially if you've never gone beyond visual mediums like movies or animes. Hope you enjoyed the Belobog crew! They are a bunch of oddballs!
Gotta keep it real after playing Blue Archive, ZZZ lore doesn’t even come close most of it it’s about people you don’t even care about like Rina memories or whatever, such a disappointment
Well it's an entirely different genre. Also, I'm pretty sure Blue Archive's lore two months in wouldn't be as impressive as it is right now. But those Agent stories? Yeah, I'm going to make a video exploding on that stupidity.
Nah, story was boring. I think it's up to personal preference. Star Rail's story was several times better.
Huh... let's talk about it! What part of HSR do you like more than ZZZ?
@@FeyHunt everything except HSR's combat, it's too simplified, lacks tactical depth. Most fights are predetermined by your equipment and party composition even before start.
@@FeyHunt you probably meant story, right? My bad, my main critique of the story is that it has almost no eye-catching moments and no high stakes: 1- I mean the game need some form of long Wow sequense to fully engage the player (like Cocolia's fight from HSR). Cutscenes are well made but they are not show stealers. 2- HSR and Genshin can use enviromental storytelling to build up the hype for confrontation. ZZZ uses Dragon Age 2 template of reusing maps, so I dont feel like I'm exploring Caverns at all it breaks imersion and affect story. 3- Siblings are professionals, even if they fail to save someone (be it their friends or civilians) I'm sure they'll get over it and find another way to acomplish their mysterious task. I am simply emotionally detached from the story like professional proxy, but it's boring (the only story I really liked was Kaleda's side mission where she infiltrated the school, it was wise desicion to show us children preparing for performance in a Plaza before giving us mission to save them).
@@UnclePunchalot Well in that case, I respectfully think this is a matter of taste and setting up the wrong expectations. ZZZ is more of a slice of life story than trying to save the world. For me, it is a refreshing take on RPGs where we don't kill a god in the end (maybe). This game is made for you to hangout and have fun in with the characters and the gameplay. Maybe it will become a high stake story later, but it's definitely not the focus of the game. Again, if you don't like it, it's totally okay. Different game caters to different audiences. As for the gameplay, I find HSR to be the exact opposite. In ZZZ, you at least have to dodge and break the enemy's stance faster to get damage multiplier. It's all down to execution. It's actually possible to beat any boss as long as you're good at dodging and comboing. In HSR, I don't feel good after finishing a combat encounter. There's no satisfaction that I did it, because I already know that my gear is strong enough. It's pure numbers game, and the auto-mode kind of proves my point. The caveat is that I never got past Belobog. I don't have the fancy 5* characters to play with beyond Himeko, and I don't think the motivation to grind for those characters is worth it. Note that I don't have turn-based game. It's just that HSR doesn't give you combos on the starting characters that made me feel engaged. I don't see any risk/reward mechanic either.