Arknights Endfield NEED to FIX THESE before launch! (Technical Test Analysis)

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  • Опубликовано: 25 июл 2024
  • Following the end of Arknight Endfield's first technical test, a lot of people are quite excited with the current state of the game. However, I noticed some parts of the game are still left unpolished. This video is made to raise awareness of the fact, and maybe can help polish the development of the game.
    I am so looking forward to Endfield! Until then, I will point out some things the developers can work on to make this game as perfect as possible!
    Video clips used in this video:
    - KyoStinv - All Boss Fights from Technical Test • All Boss Fights from T...
    - KyoStinV - Arknights: Endfield Review | Technical Test Summary • Arknights: Endfield Re...
    - KyoStinv - Endfield Gameplay | Technical Test Day 1 • ENDFIELD IS REAL!! | E...
    - Genshin Impact - Sumeru Preview Teaser 02: Of Rain and Sand
    • Sumeru Preview Teaser ...
    - BLAndrew575 - World Record HMF Factory Tour • World Record HMF Facto...
    - Aira Delasse - APHO 2 Main Mission: III - The Hanged Man • Honkai Impact - APHO 2...
    - Marisa Honkai - APHO 2 All Skill Showcase • APHO 2 All Skill Showc...
    - SevyPlays - How to BEAT 4.2 SPIRAL ABYSS Floor 11 & 12 • How to BEAT 4.2 SPIRAL...
    Timestamps
    00:00 Intro
    00:55 Exploration might not appeal to all players
    02:36 Daily Activities are... fine.
    03:16 Monetization is to be determined
    03:54 Gear Progression is... okay.
    04:17 Base Building is really cool!
    05:37 Character Progression could be better.
    07:00 Combat still needs some work.
    12:37 Boss Design is great!
    15:38 Story is definitely concerning...
    17:29 Conclusion
    Music Used:
    - Arknights Endfield Website Music
    - Arknights Lone Trail - A World Above
    - Arknights Lone Trail - Rhine Lab LLC
    - Arknights Crimson Solitaire - Silent Abyss
    - Arknights Lone Trail - The Coming of the Future
    - Arknights Lone Trail - When the Stars Gaze Upon Me
    - Arknights Endfield Technical Test Lobby Theme
    --------------------------------------------------------------------
    SOCIAL MEDIA
    Second Channel: ‪@FeyHunt2‬
    Twitter: / feyhunt
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    Alternative to RUclips - Odysee: odysee.com/@FFaUniHan
    #arknights #arknightsendfield #endfield
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Комментарии • 167

  • @novyknec1113
    @novyknec1113 7 месяцев назад +42

    You pointed out things I and maybe a lot of people avert their eyes on. As for how to make dailies more fun its very hard to say, since dailies as a concept for a live service game isnt fun its just a chore. If anything the only way to make them more tolerable is by making them less time consuming and not putting boring NPC quests as dailies like certain game does.

    • @FeyHunt
      @FeyHunt  7 месяцев назад +1

      Glad I could contribute something to the conversation!
      It's true that dailies are never intended to be fun. It's a chore, plain and simple.
      But I think changing the context and story on the daily quest a way to expand worldbuilding or even create some little neat story arc is always appreciated. Genshin does this, but they make it very RNG dependent, which makes it frustrating.

    • @therealcactoos9457
      @therealcactoos9457 7 месяцев назад

      @@FeyHuntmake dailies just turnin tasks for automatable items lmao

    • @FeyHunt
      @FeyHunt  7 месяцев назад

      @@therealcactoos9457 Then that wouldn't feel like an actual achievement, no? At that point, the daily quests don't need to exist beyond just to maintain player's login routine.

    • @therealcactoos9457
      @therealcactoos9457 7 месяцев назад +3

      @@FeyHunt make them production quotas, so you get fired from Endfield Industries if you don’t meet them.
      And the quotas increase to meet your production rate :)

    • @FeyHunt
      @FeyHunt  7 месяцев назад +1

      @@therealcactoos9457 Sounds like Lethal Company to me! I'm all in for that kind of system in a standalone game where losing means complete restart.
      But I think that system won't work well in a live service games. Usually, Undoing player's progress is a big no no in gacha games.
      Plus lore-wise, I don't think we have other Endministrator chilling in a freezer somewhere.

  • @mayatree0
    @mayatree0 7 месяцев назад +25

    Arknights using the Amnesia plot again is something i will always personally welcome. Doctor is genuinely an interesting character especially after reading Vigilo,Break the Ice, Nearl Light and the recent Lone Trail where we get to see their character in deep. Considering how they've already established certain story structure around Endministrator, i am sure they are trying to pull the same with hopefully similar amazing result.
    If there's any worry i have on the Endfield story, it is the more sinister and very controversial lore point that was reveal in the test: The Introduction of Cloning Technology and Endfield Angelina being one.

    • @FeyHunt
      @FeyHunt  7 месяцев назад +3

      I haven't read the entirety of Arknights story, but from what I played on Main Theme and Lone Trail, having the Doctor with "illusion of free choice" that didn't matter really irked me.
      But I do have to give credits that they did their character development much better than in Main Theme. That heartbreaking feeling when meeting Friston and later with saving Muelsyse do feel weighty.
      Then again, I think it's still a waste of character by just having the dialogue be selection boxes. If the Doctor was given actual fixed dialogue, the story could delve deeper into their thoughts and choice of words.
      As for the cloning, that really is troubling in terms of originality. It's almost as bad as the "multiverse" problem. You can just pull any character from Arknights into Endfield, and they know the players will love it.
      I don't think I will be happy if FrostNova suddenly get introduced in Endfield as a clone.

    • @XieRH1988
      @XieRH1988 7 месяцев назад +1

      Frankly, the "clone controvesy" has already existed in arknights with alters. Technically, an alter isn't a brand new character. It's an existing character, just with a different 'appearance', but gameplay-wise is treated as a separate character. So it's almost like double-dipping on the same character, like oh they wore some new clothes and now you have to burn gacha currency to headhunt them in the banner again.

    • @FeyHunt
      @FeyHunt  7 месяцев назад +3

      @@XieRH1988 That is "clone" in gameplay sense. Beyond powercreep issue, I have no problem with it.
      In this comment, we were talking about clones in the story, which run the risk of having "death" being meaningless among other issues.

    • @Spider-ew2gc
      @Spider-ew2gc 6 месяцев назад +1

      @@XieRH1988Nigah the alters are always a past or future version of the character. Gameplay has always been a what if next to the actual story.

    • @kaycex1
      @kaycex1 Месяц назад

      my guy every mc in gacha game git some kind of “amnesia” even genshin and honkai do the same except fgo or gbf they basically know that who the fuck they are..modern gacha game are basically the same plot look at hoyo game all their mc share amnesia concept 😂

  • @KirbySaysBweo
    @KirbySaysBweo 6 месяцев назад +3

    Yo, I'm super late here but this analysis was an incredible watch. I've been following Endfield since it got announced over a year ago, holding out high hopes for its release, and now that we've had a technical test I'm really hoping the devs at Hypergryph listen to their audience and turn this into the best game it can be. Your analysis really went over everything, from in-depth discussions on combat to base building nuance, to the 'fan baiting' potential relating to arknights with Endfield's story. Loved listening to your analytical input, no pandering bullshit, just keeping a clean and well-thought-out discussion going in a very good video. Well done man, I'll have to check out more of your content. Here's hoping your channel takes off and grows!

    • @FeyHunt
      @FeyHunt  6 месяцев назад +1

      Haha, thank you! I just don't get why some channels seem to oversell Endfield, so I really want to give a more critical take.
      Sure, we want to have a good game, but we can't just ignore every warning flags the game has right now. We need to point them out so the developer can improve them.

  • @Zyn3
    @Zyn3 7 месяцев назад +9

    I think HG should adapt some combat mechanics from Scarlet Nexus... For example... when you use a burst or a skill... The character will not swap place but instead create a clone thing and cast the skill/ult at the current active character

    • @FeyHunt
      @FeyHunt  7 месяцев назад

      That is an excellent alternative! It's quite similar to what Honkai Impact has been doing with some of their characters as well, where you can activate their abilities without switching to them, like with Haxxor Bronya battlesuit.

  • @SoulWhiteAngel
    @SoulWhiteAngel 7 месяцев назад +6

    11:40 lvl 1 vs lvl 1 but i get your point. Hell ive seen clips of massive dmg already but not cause the 'elemental reactions'.
    As a note chen is actually related and the character angelina is supposedly a clone.
    As for endministrator while i understand that amnesia mc isnt great it does follow the lore of the sarcophagus which is basically cold sleep that once woken from you dont retain most if any memories, hell the pv trailer talks about this, perlica says this isnt the first time we have met so we have been woken up from the frost like state many times. As for story I actually have high hopes for this due to how amazing the story of og ak is. However I too hope that they make the mc talk more.
    Great video btw and heres to what we may or may not see for the future of AK!

    • @FeyHunt
      @FeyHunt  7 месяцев назад +6

      Hey, cheers! Arknights lore is very cool. My personal favorite is the Seaborn hivemind, a very cool concept and ridiculously annoying boss that fits thematically.
      However, I am quite concerned in how they're gonna tell that lore in 3D world.
      Arknights writers are excellent in writing worldbuilding through the thematic lens of the character. They rarely ever give us exposition dump, and always tie it to the character development.
      As I said, they will probably suck at first as they adapt from writing novels to a screenplay. Let's just hope they become good very quickly, or from day 1!

  • @bloodust7356
    @bloodust7356 7 месяцев назад +2

    For the dailies instead of making just rooms where you come to kill the same ennemies they could use the low level map where you don't really have to come back.
    Like each map would spawn some kind of special ennemies that are always at your level. Your zipline would only be usable to reach the spawn zone and then you go through the map like if it was some kind of dungeon.
    For the differents elements instead of having things like deal extra damage or less if you have the right element they could add interactive items in the environnement that can be interacted with only by using the good element. Imagine the boss have a resistance to electricity, then instead of having a team of characters that only use an advantageous element, you could still use electricity to activate some kind of device on the map to deal damage to the boss or modify the map to help you in the fight. So it just let you get more ways to defeat the boss.

    • @FeyHunt
      @FeyHunt  7 месяцев назад +1

      I like the idea for the elements! It's like metroidvanias where there are environment devices that can be activated by certain elements. It also gives different approaches in battles. You can either use brute force, or the intended way.
      Like maybe electricity can activate a cannon that will shoot at the boss and stun them. This boss have a huge shield that will only go down when he is stunned. So the mechanics in the level works directly against the boss' gimmick.

  • @albox2161
    @albox2161 7 месяцев назад +3

    My concern is that switching characters not only breaks the formation but also the immersion it has (at least for me) it's kinda weird when seeing two people flashing and immediately switching position like teleporting, and I know it's not different like Genshin or Honkai but you only see 1 character at the time not a whole squad that 2 of them randomly reappear in different positions.
    It would be great if they had a transition before switching characters done, it would also prevent the player from spamming. Maybe the camera moves to the desired characters while everything is in slow-mo, or make 2 characters cross each other and stand in their previous positions.
    About dodging, idk, you can only control 1 character at a time, and if you can dodge the other still takes damage (even though the side characters look like they take less damage, but I'm not sure). Maybe there is gonna be a parrying or taunting mechanic or every character has a different aggro level like the defender is more likely to be targeted and the ranged units are less likely, kinda of interesting to think about.
    For elemental reaction, I agree with you, most of times in gacha games, in the end, the elemental reaction only does "After combining this elemental, Increases this damage by X%" So what can they do maybe make it more interactive, it's should act as a tool to help you take down the tough enemies, just thinking like in the original game, you can just push the enemies or redirect the attack.
    The last is how they treat the administrator is disappointing to me, it is just another traveler who doesn't have a voice even though he/she only chooses 1 line at a time, Vertin in Reverse 1999 is probably the most innovative or breathtaking protagonist in terms of gacha games.

    • @FeyHunt
      @FeyHunt  7 месяцев назад +2

      Hey thanks for sharing your opinions!
      I don't know about the switching animation. I think it's one those things that looks less-realistic to make the game plays better. Just like the disappearing weapons out of combat or double jump in platformers. It's fine for me, but I can understand if people may find it weird.
      But dodging is really required. Maybe if the dodge has an invulnerability window, apply that to the teammates as well, so they will not take damage as well. But even if they add in dash, I don't think they'll add i-frame into it.
      That last one about Vertin being the most innovative truly is the grim reality of gacha game protagonists...
      Being a game writer for a gacha company must be suck. Like seriously... JUST LET THE WRITERS COOK A GOOD STORY, for god sake. Let them have actual branching dialogues that matters.

  • @bishamon1075
    @bishamon1075 7 месяцев назад +7

    From what i see, only some ability spawn orb that can trigger reaction. Meanwhile other ability are cc (levitate,knockdown) thats required for interrupting enemy attack.
    So you prob gonna need decent balance of both for building party.

    • @FeyHunt
      @FeyHunt  7 месяцев назад

      Yes, I think some degree of balance is required. Again, we need to get our hands on it to fully min-max damage output and CC.
      Of course, if the orb spawning can be fixed, CC might not be competitive against more reactions. This is what happened in Genshin, where CC is pretty much useless.
      There is also a possibility that spawning those orbs are intended to be random events, so you are encouraged to adapt to it.

    • @Rar830
      @Rar830 7 месяцев назад

      @@FeyHuntIf there are shield breaking and damage multiplier reactions in the game hypothetically then what’s to stop people from creating a team that can rapidly destroy a bosses shield, create orbs and then drop multiple single target nukes on a boss that’s taking 50% more damage.

    • @FeyHunt
      @FeyHunt  7 месяцев назад

      @@Rar830 Well, that's the intended gameplay from the design so far. And it could work and be fun.
      The problem is that this gameplay is not enforced, because the enemies with toughness still get damaged.
      So in theory, you can completely ignore the toughness mechanic entirely if you have enough damage.

  • @AwesomenessWilliam
    @AwesomenessWilliam 7 месяцев назад +1

    Great video

    • @FeyHunt
      @FeyHunt  7 месяцев назад +1

      Thank you. Hope this helps adding to the conversation.

  • @Piccolololmao
    @Piccolololmao 7 месяцев назад +4

    the action combat is too static for regular mobs, the bosses seem ok.

    • @FeyHunt
      @FeyHunt  7 месяцев назад

      I agree. I think it's down to some animation feeling off and also the slow pace of the combat, where regular attacks doesn't seem to affect the enemy that much. You're basically waiting for the ability cooldown to deal real damage.

  • @jsg3s
    @jsg3s 7 месяцев назад +3

    Yup, there is just no place that would interest the players for exploration. You visit a zone for the sole purpose of grinding.

    • @FeyHunt
      @FeyHunt  7 месяцев назад +2

      Yeah, that's why they should at least make it look good, someplace you wanna to stay for a while like any other open world games.

  • @XieRH1988
    @XieRH1988 7 месяцев назад +5

    It looks like Endfield only has 3 elements in its reaction system so hopefully it’s easier to balance.
    Genshin never quite got it right as there are still reactions like crystallize and superconduct that are underwhelming to this very day. It's pretty bad especially for crystallize as that basically condemned an entire element (Geo) to being undesirable.

    • @FeyHunt
      @FeyHunt  7 месяцев назад +3

      Yeah. I still think that Genshin's elemental system should focus more on utilities instead of dealing damage. As it is right now, Geo composition in Genshin is basically Yellow Physical, and all Genshin's reactions right now are just DPS race.
      Geo is the remnant of the original reaction design where you're supposed to be more mindful and make decisions mid-fight on what elements to use next. Right now, none of the crystalize shield can compete against ability shield, like Noelle or Zhongli.
      Had Genshin's enemies been more punishing, Geo could prove to be very competitive against bosses that deals way too many damage.
      If I was to redesign Genshin's elements, I would make the enemies deal way more damage, and you can heal less. I will make crystallize the answer to tank enemy attacks by giving you shield that will nullify the first X instance of damage. Maybe you can make any crystallize reaction trigger a shockwave or petrify enemies if you want some more offensive uses.
      Anemo almost fall into the same trap. It seems it was originally intended to be a crowd control mechanic and the reaction trigger. Right now it was saved because they give any Anemo reaction bonus damage by reducing enemy resistance. Thus, Anemo also becomes another damage multiplication tool.

    • @KirbySaysBweo
      @KirbySaysBweo 6 месяцев назад +1

      Shoutout to my boi Shatter, completely forgotten to the point it doesn't even make the cut on the "underwhelming reactions" list. lol. Jokes aside, I do really hope Endfield takes this criticism into account, because I'm kinda sick of elemental systems. And if they could actually turn theirs into a more "strategic" system, rather than just damage multipliers, I'd be much more incentivized to experiment with that core game system AND experiment with team-building as they release characters.

    • @FeyHunt
      @FeyHunt  6 месяцев назад +1

      @@KirbySaysBweo Glad to see I'm not the only one who's tired of Math elements!

  • @AzlanWake
    @AzlanWake 7 месяцев назад +6

    As someone who plays Arknights since Day 1, what I find disappointing in Endfield that I hope they fix it or remake is how combat feels so linear and doesn't utilize any core concepts of Classes and Role.
    There is a reason why classes exist in Arknights, they provide a different solution to a problem in terms of gameplay. In this game it just feels like all the classes do the same thing which is just dealing damage. It lacks the in-depth strategy and team building depth that OG Arknights has.

    • @FeyHunt
      @FeyHunt  7 месяцев назад +2

      I noticed that as well. Basically, every basic skill has one purpose: break toughness and maybe react with the orbs. The operators only do their job with their ultimates.
      I think the worst part is the Fjall, the Healer. His skill only heals when his attack lands, and ONLY heal the party member with the lowest HP. You can't choose who he heals. Even his ultimate doesn't seem to heal that much. And he can easily get shafted when you can carry basically 100+ healing item.
      For the DPS, I think they need to at least bring Defense/Resistance stats back to the enemies and have operators deal Arts/Physical/Pure damage back, to make every DPS unique.
      Then they really need the Supporters to actually do unique stuffs, like the Trapper class. But with their current system, Trapper can't exist because their skill doesn't immediately hit the enemy and give them skill charge for the ultimate. Basically, the entirety of Specialist and Supporters are condensed into "CC" category.
      Also, the ranged units are not unique at all. They just do damage from afar. That's it. No way to aim attacks from afar.

    • @AzlanWake
      @AzlanWake 7 месяцев назад +5

      @@FeyHunt I 100% agree, I think a more MMO or Final Fantasy style combat would've suited this game more, where you can individually command units to go and do certain actions would've benefited both .
      The Defender class whole basic concept is blocking units from passing through and aggro attacks enemies from attacking your squishy units, because you can't command units to dictate strategy in this game, the Defender role just attacks and actually doesn't defend your units from being hit.
      I also take aim on how they don't utilize 3D space from a 3D game. In Arknights, Snipers and Ranged classes are placed in higher terrains to deal with flying or airborne units that ground units can't. In this game everyone sits on the same terrain and there is no actual advantage of ranged classes because they can just always get hit by ground units.
      There's a LOT to fix with Endfield's whole combat foundations because currently I can't put it in the Action or Strategy genre because it is severely lacking on both ends.

    • @FeyHunt
      @FeyHunt  7 месяцев назад +2

      @@AzlanWake Yes. That is exactly why a lot of people said Endfield would've been much better being an XCOM-style strategy game or Baldur's Gate/Dragon Age Inquisition type of game. They already have a great skills in making strategy game, why squander it?
      I think this game's existence was more on the executives wanting HG to have an answer to Genshin. I'm not saying they couldn't, but right now, I don't see this game having any charm to compete.

  • @Ak4set
    @Ak4set 7 месяцев назад +4

    A lot of really good points here. Some stuff i just want to add and point out to the gameplay aspect
    1. Any game with some sort of stat manipulation will always be bound to be a numbers game. Even in the og game and is further exacerbated by the existence of gear stats in Endfield which i resent a lot, The reason why the og game manages this really well is because of the gimmicks which the player has to play around with so it mitigates the effectiveness of straight forward kill now solutions hence why i remain skeptical about Endfield's depth in its combat
    2. I feel like the game itself has an identity crisis atm. When this was advertised as a "strategy game" i expected it to be heavily focused on decision making and being methodical (sort of like the og game) Simply choosing which char to switch to, what skill to press or elemental combo to initiate is not enough. But so far its looking to be very shallow and promotes urgency in the form of evading and reacting fast mechanically. ie the Touhou boss
    3. The building aspect is very unique. But hopefully later in the future we can also place infrastructures we can get into or defensive towers that deter enemies and not just automated farming machines placed aimlessly around
    Just my 2 cents. So i really hope to see more changes cause as of now it looks heavily reliant on the OG IP to thrive

    • @FeyHunt
      @FeyHunt  7 месяцев назад +2

      Hey, thanks for sharing your thoughts!
      Yes, I love how the OG Arknights keep finding new ways to screw you up if you don't respect the enemy's gimmick. It started very early in the game too, like in Chapter 1-2 with bombtail who can easily wipe your team if not handled carefully. I'm pretty sure if Endfield has its ace, they should show it right now.
      I do hope it finds the ground and stand out. To be honest, their current combat mechanic is better suited for a standalone game. I can't see this mechanic to not be boring after 1000+ hours of gameplay.
      I already signed up for the second technical test, so hopefully I can get my hands on it and get the game feel.

  • @YandereENjoyer4469
    @YandereENjoyer4469 7 месяцев назад +8

    For the lore part, maybe I should give you some back story.
    The story of talos 2 is similar as terra.
    Survivors of our Earth civilization took refugees on terra to escape from something dangerous. But since terra's conditions were far from friendly for complex life. They created a barrier(fake sky/starpod) over the whole planet to maintain atmospheric conditions fit for civilization and while priestess and doctor worked on producing originum as alternative power source and after that they all went into cryosleep(preserver program) until the planet becomes habitable for them but they didn't have enough power to reawaken them(From the lone trail lore ), while terra's own civilization also evolved.
    People of terra also escaped from origium to talos 2 by stargate present in northern part of sami(CN IS4 lore) which was abandoned by doctors civilization later fixed by Mumu and rhine lab team.
    In IS3 4th ending it was mentioned that doctah goes back to cryosleep after seaborne crisis until they finished building ARC.
    It sounds similar to the back story of Endministrator, chances are either it's doctah themselves or someone who survived after frinston pulled the plug on the preserver program during events of lone trail.

    • @FeyHunt
      @FeyHunt  7 месяцев назад +2

      Well, that's good to know! It gives more context to why the intro dream sequence of Endfield refer to a cycle so much.
      My only question is... why do you need the starpod? Oxygen are affected by gravity too. That's why our real life planet doesn't have its oxygen just float into space. At least not in the rate that is alarming for life to exist. Is this starpod lore a theory or is it already confirmed?
      Also, that's one heck of a speedrun to terraform entire planet within several thousand years.

    • @YandereENjoyer4469
      @YandereENjoyer4469 7 месяцев назад +1

      @@FeyHunt starpod is not a theory it was confirmed during the events of lone trail. As Frinston mentioned (preserver). it was set up by doctor's civilization/Earth survivors) it's true nature or functions are yet to be discovered by terrans.
      But in the story it's explicitly said that it prevent the planet from rushing into own star, which doesn't make sense. Only doctah, kaltsit and frinston knew about it's original purpose. All we know is that it distorts the light so much that people can't really make much of the space from ground that's the reason why Kristen tears down the barrier during events of lone trail to reveal the truth.

    • @YandereENjoyer4469
      @YandereENjoyer4469 7 месяцев назад +3

      @@FeyHunt we know that even before Earth people came to terra, live existed but in some different form and teekaz were the first complex life form to found on terra, they were the first to discovered origium. Now they are known as sarkaz race in mordern time.
      Hence
      Kaltsit(ama-10) an Advanced AI was born with purpose to guide terrans to better future. She lived over 10k years in flesh and taught multiple civilizations only for them to destroy themselves.
      One of the characters from Endfield which looks like Kaltsit is no mere fanservice, we believe she is version of AMA project, hinted by HG to be made by person called ORical and in Endfield trailer we see someone call the MC as Endministrator Doctor and Orical. Who knows everything is connected.
      Rather than Arknights Endfield being its own thing it is basically the same story but in different games with different sets of characters. Rather than something made for masses it made for people who already know stuff.
      Basically for you Endfield might not seem something big but soon as you read the victorian arc, rhine lab arc and IS 4. Your whole perspective will change.
      That includes the reason MC is so bland. Everything has a reason.
      Also about the memories loss, in story is mentioned in ch 1 that there is Rhodes Island operator can fix MC's memory and there were looking for them during the first chapter until they fought the final boss.
      Who knows they set a whole story arc regarding Rhodes Island.

    • @SoulWhiteAngel
      @SoulWhiteAngel 7 месяцев назад

      The AK lore is expansive and its still going too. Hell HG only decided to give us AKE tech test right before global got the lone trail event.
      We have been all over the world of terra in events but not everywhere as is4 includes sami and the northern unexplored areas of terra because of how dangerous it is. Hell even going south across the water with sea monsters can be considered suicide. With terra exploration videos that have come out (#1-#3) the world is huge.

    • @mayatree0
      @mayatree0 7 месяцев назад

      Excuse me, was it ever confirmed that the people from the past Civilization came from a place called "Earth"? Can you please cite your sources on this? From what has been known so far, there has been no confirmation whether or not the "First Civilization" were from Earth specifically and the reason why the Preservator project and Starpod was created was not to hope for some habitable Terra but to actually save themselves from the threat called "Observers". Terra is already habitable by the time the "First Civilization" has arrived and their colonisation started the thousands of years of grievances of the Teekaz people

  • @ucthai2850
    @ucthai2850 7 месяцев назад +2

    If Enfield goes with base building then I have an idea. Regarding Gear in the game, we will divide the exploitation of its materials into two parts. For example, armor will consist of two parts: a fabric shirt and a metal armor attached together. For example, a fabric shirt need cotton so we will need a way to make cotton field - like a farm game (This can help the game have a different environment to avoid creating the feeling of a dead environment as you said) And Replaced Domains into Caves filled with metallic creatures (like a few pokemon) but that cave will be dangerous like it's contaminated with radiation, so we need some kind of energy (sanity points change into energy points maybe?) to purify the cave for a period of time so we can go to the farm. Then we bring the raw materials back, while the fabric we will make into a shirt as usual the metals will be extracted to produce pure metal (copper ore + chemicals -> copper ingots).Then we combine them into Gear.

    • @FeyHunt
      @FeyHunt  7 месяцев назад +1

      Sounds like a combination of Stardew seasons and The Division Dark Zone! That does makes it very interesting and linked the two sides of the game very nicely! Thanks for sharing your ideas!

    • @ucthai2850
      @ucthai2850 7 месяцев назад +1

      I have a lot of ideas such as increasing the number of characters in a team to 5 to form a team consisting of tank - vanguard/guard - support - caster/sniper - healer.Tank will have the ability to provoke, Guard has great physical attack but low crit rate has ability to delay opponents' attacks/skills, Vanguard has the ability to reduce cooldown for all allies, Support has the ability to summon minions replace tanks or reduce defense/magic def, Caster magic dame high cooldown skill, Sniper mid atk power high crit rate and crit dame, Healer - heal/shield 😀. So we will have several teams like: summon support - 1 or 2 vanguard - 1/2 caster - healer (If 1 caster is strong enough Then use two vanguards to speed up the cooldown) or tank - 2 guard/2 sniper - debuff support - healer (The guard team is for enemy who intend to unleash a lot of skills, and the sniper team is for quickly accumulating damage).
      Remove the elemental mechanism because unlike genshin, EnF creates an elemental area and we must run to interact with that area which is extremely disastrous with the boss moving a lot and this also causes the tempo of the battle to decrease because either you have to lure the boss into that area or you have to wait for skills to create a new area.

    • @ucthai2850
      @ucthai2850 7 месяцев назад

      It's quite sad because the trial version is only for computers but I don't have a decent computer to be able to play it. If wait until there is a trial version for phones, then the game will probably be completed and anymore opinions are difficult to add to the game.

    • @FeyHunt
      @FeyHunt  7 месяцев назад +1

      @@ucthai2850 Yeah, I think at this stage they don't want to hypeoptimize the game yet. PC is the most flexible platform, so it makes sense for them to do it there.
      If it's any consolation, I doubt that they will invited me either. My graphic card is the only part that is lacking.

    • @ucthai2850
      @ucthai2850 7 месяцев назад +1

      I hope someone watch your video, read these comments and bring it to the developers.

  • @Furoko1227
    @Furoko1227 7 месяцев назад +3

    I would say dailies should be choosable and rewards you with skip tickets for daily grinding materials that would worth it😊

    • @FeyHunt
      @FeyHunt  7 месяцев назад

      I'd love that! If you can't make dailies fun, then let the players skip it entirely. A bored player is only one step away from leaving the game.
      Also, it will certainly help if people with real jobs. Sometimes you just wanna relax, yo.

    • @Furoko1227
      @Furoko1227 7 месяцев назад +1

      @@FeyHunt I agree I don't wanna become a burnout haha

  • @altereichwald9483
    @altereichwald9483 7 месяцев назад +2

    Definitely the most based opinion I've heard on this game. I do hope your point of view will get more popular as gacha players finally realize what potential Endfield has regarding the battle system. I really like your suggestions on what the battle system can be. The developers are actually going to conduct interviews with the technical testers so there is some chance they will hear players like you out and change the battle system at least slightly towards the direction of meaningful combat. I'll be following you because I'm interested what else you can say after the next technical test begins and the game eventually is released!

    • @FeyHunt
      @FeyHunt  7 месяцев назад +1

      Hey cheers! Yeah, I do understand that my viewpoints might not be common. I am hyped for Endfield too, but I can't help but feel it's quite lackluster right now.
      Hopefully I'll get invited into the playtesting 😄😄. I really want to help them get the combat feel satisfying.

  • @AntonioMonsterH
    @AntonioMonsterH 7 месяцев назад +1

    For the gacha, was confirme that only character and weapons(sadge) gonna be on gacha, matrix and equipment is the farming part with the mobs, to be fair this was just a test, they need to improve a lot of things like the models look to plastic, the gameplay was like dragon age one but lacking on what you can do and also they need to add and evade skill... for the elemental thing I don't like for the same reason you said don't add nothing more, just more damage, but well even on POE some builds turn into one button gameplay and that's okay for farming and specially if they are flashy lol mmmmm.... the only thing I like, was the build thing and for the world well like you said bc of the lore Talos is a barren place, like the barren spaces within the moving cities in terra and they're really few town or village that keep living outside the moving cities, so I hope they add something like that in the future and even when genshin add a lot of good atmosphere to the world, is empty in some way, many big areas is just mobs, I like the underwater areas in fountain, but is just mobs and fishes that you can't catch the areas or zones that they made in enfield, remember me of the old ffs once you pass the area the only reason to come back is farming or to unlock something and there's few games that use and old area again for the history, but well for me the game is not even 40% done I see the test just like a fashy showcase of what they improve but wasn't that good, I hope they improve the game even further bc I like arknights

    • @FeyHunt
      @FeyHunt  7 месяцев назад +1

      I agree with your points! I do love Arknights and its world. That's why I am concerned with Endfield's lack of charm.
      Speaking of the monetization, can I ask where they spoke officially that it'll only be character and weapon gacha?

  • @nikmerkulov2790
    @nikmerkulov2790 7 месяцев назад +1

    I think you focus on "spam elemental reactions" too much that you ignore the versatility it brings to your team composition. And the "you can't die" part makes no sense to me since you very much can, the Coppelia in abyss is notorious of killing people (I predict new hydro boss in abyss will be even more deadly) and newly introduced "legends" in overworld are tough opponents that can easily kill you in couple attacks.

    • @FeyHunt
      @FeyHunt  7 месяцев назад +3

      I quit Genshin just right at the third Sumeru update this May, so I haven't explored any Fontaine boss. it's good if they start to put in actual threatening enemies, so you need to play the game the intended way.
      I can only speak on my experience of playing Genshin since day 1 until early this year, 2.5 years. During those times, no bosses can kill you if you bring Zhongli, Kokomi, or any decent healer. The only exception will be the insta-kill boss mechanics like Raiden or Scaramouche, which even if you do die you can easily use your food to revive. The boss doesn't do that move often enough to kill your entire party member before your food cooldown is up.
      Even then, as I said in the video, Abyss is a very artificial challenge, where all enemies have boosted stats. You never found these stats while exploring the world itself. Compare that to how Arknights regular bosses are always VERY threatening if you don't play it well, no matter what stages you find yourself in.
      Also, I don't count damage multiplication as versatile. If every reaction just do the same thing, then it's not versatile.
      In Genshin terms, I was thinking how fun the game will be if you can somehow abuse the Freeze effect or Electro-Charged mini-stun to cancel enemy's hard attack, in a different game where all enemies hit hard and healing is rather slow.

  • @Ortagonation
    @Ortagonation 6 месяцев назад

    I like MC without voice tho', so I can roleplay And illusion of choice is just been in AK from the first place, so it's not surprising. But I hope they like Guardian Tales where it affect MC morale, is MC good or not

    • @FeyHunt
      @FeyHunt  6 месяцев назад

      I don't have problems with silent MC. Dragon Age Origins is one of my favorite RPGs and the developers managed to do great stuff with that.
      My problem is in the self-insert fake choices. It's annoying and very interruptive to the story itself, check out the conversation between Doctor and the Preserver in Lone Trail. It's clear that Hypergryph set the Doctor as a character with only one fixed reaction towards everything.
      In that case, why even bother with silent MCs if everything is already fixed? You either make the player choices matter by changing the story, or you make the choices don't matter and put in fixed voicelines. Hypergryph is not an indie game company who can't afford voice acting for the protagonist.
      That is also one of the warning flags that they didn't try enough to innovate on the Arknights formula, by sticking to a silent protagonist with amnesia.
      Again, not a dealbreaker, but kinda lame.

  • @denilsonsandoval3299
    @denilsonsandoval3299 7 месяцев назад +2

    Good analysis, something that I have to agree are 2 points you mentioned.
    First being the exploration and how much u can enjoy such enviroments, not just a ''story scenery'' worldbuilding.
    The following points that worries me is the plot itself along with the storytelling, we don't want the same experience we had when Arknights got released.

    • @FeyHunt
      @FeyHunt  7 месяцев назад

      Glad I can add some conversation points! I have no idea how bad Arknights are at launch, but from a few bits I've seen... It's not great.
      The UI issues, the unnecessary base building wait times, the grinding problem, slow level up, story being crap. Hopefully they'll learn quick.

    • @denilsonsandoval3299
      @denilsonsandoval3299 7 месяцев назад

      @@FeyHunt they have tho, their competitor won't be longer similiar games in the tower defense genre, indirectly or not they are going to be compared to other gacha games like zzz, GI and even some AAA games. We could say that they are going to play in higher leagues therefore top quality is needed in order to rank up.

    • @FeyHunt
      @FeyHunt  7 месяцев назад

      @@denilsonsandoval3299 That's the thing. So far, they didn't show much confidence in Endfield's design. Hopefully that will change soon.

  • @jillstingray8828
    @jillstingray8828 7 месяцев назад +1

    I mean killing trash mobs with an ultimate at lvl 1 is pretty normal. I don't think we need to be "skilled" to kill trash mobs. Skill should come when you fight bosses, "rare" enemies, elites, mini-bosses, etc.... Trash mobs should be a in convenience that would distract you from your main target and can become a threat if you don't manage properly.

    • @FeyHunt
      @FeyHunt  7 месяцев назад +1

      I admit that level 1 mob is a bad example. I was not expecting real skills to kill trash mob.
      But I think you should still need to follow the intended gameplay, like doing quick peels on their toughness first and then use your ultimate to finish it off. Otherwise, the enemy will not die instantly to the ultimate, maybe annoyingly left with like 10 HP to help emphasize the importance of toughness management.
      Also, my point is if combat system could be ignored when you have strong operators with decent gears, then imagine what insanity that could happen when they introduce weapon gacha. Think of rapid powercreep and terrible gameplay experience.

  • @kosmosXcannon
    @kosmosXcannon 7 месяцев назад +2

    I have not played any of these 3d open world gacha games yet. Although I am not new to gacha games, been playing FGO since it released globally. My time is somewhat limited. I'll be willing to try this game since I already like Arknights. I guess the biggest factor for me is how repetitive and how much of a chore playing the game would be.
    Aside from being interested in the story and the base building. The combat does look interesting at least. Hypergryph has shown not to be a completely greedy company. I wonder how the game would be if they tried to copy and modify the Monster Hunter formula. I played World for a bit but mostly lost interest in it due to a lack of a story, it basic but it is there. I do remember liking the gameplay loop, maybe if I had someone to play it with it would have been more enjoyable after the main campaign.
    I will say the one thing they could have done to kill any interest in this game for me is implementing grinding lootable equipment with randomized stats. I am still already iffy with managing equipment but you said the stats were not randomized at least. I think Monster Hunter did this pretty well by having various equipment types and you have to go and craft them from the mats you get from your hunts. The best part is how fashionable they are.
    I like my gacha grind to be pretty basic. You get the mats to lvl up and make your skills better. I don't really want to manage equipment. I guess this is the main reason why I don't quite care about the new God of War games. I played the first of the new ones, but I remember liking the older games better. I think it mostly came down to the equipment mechanic the new ones implemented. You are seeing this mechanic in many different games. They industry sells it so you can customize your character, but it is mostly to pad their games.
    I like my units to do specific things. They could do other things, but I like to pick a unit to use for specific problems if that makes sense.

    • @FeyHunt
      @FeyHunt  7 месяцев назад +1

      Completely understandable! In fact, as much as I used to love Genshin, I can't even try Honkai Star Rail because of them using the same RNG artifact system. It's gonna be a chore.
      Endfield seem to get the memo by giving every equipment fixed stats. The chore is in getting them, where upgrading certain equipment may fail and you only have limited tries every day. That part is concerning.

  • @ZellimWILL
    @ZellimWILL 7 месяцев назад +2

    My ideas from different genre of games I played in the past. or an essay of why genshin gameplay is bad (tldr, make a game based on utility not damage)
    Exploration:
    I like that climbing is not available cuz climbing mechanic is just weird and a sort of brute force way for exploration. But I do wish that the map design have more verticality. instead of an open map, i hope that that the map consist of different one ways that leads forwards and backwards, creating a less linear pathline from one point to another. with the con being you need a comprehensive understanding to know the map in order to navigate and one might get loss easily even when provided with a map, but isnt that exploration all about? One thing from genshin i would like in this game is each are have its own "personality" maybe some weird gimmick added to the area or some special elements on one area, not all the area but just specific parts of the world.
    Dailies:
    The existence of dailies is to get originium(gacha currency) right? so why not just remove the entire existence of dailies itself and create a new way of obtaining it? There is no way that doing dailies is not boring as it turns from a fun gameplay to an annoying chore very fast, might as well innovate something new to replace that concept of dailies. I extremely hated the idea or artifact grinding in Genshin, not just because its rng based(what types of items you get not substat) but also because that it consumes time getting one. In arknights you can perfect your 1-6 rock grind as much as you can and auto it, a lot of gacha games have auto options as well, even for rhyhtm games like pjsk. even if they cant implement an auto system, i would never wanted a system where i repeat the same thing daily. but in the other hand i really dont have an innovative idea to replace it.
    Monetization:
    honestly saying 6* have 2 basics(or potentialy 2 ults) while 5* below have one set of skills is... fine? its like a hypergryph thing anyways. but the main problem i have is the weapons. what if different weapons doesnt just synergize but allow new gameplay mechanic / skill? well this is hard to day much when the core gameplay itself is flawed.
    Progression:
    its not a gacha game if it doesnt have gacha hell - Socrates, probably
    gear progression wise: honestly saying there is not much done for gear progression cuz its tied to base building
    Base building:
    rn its perfect, even when you will not change it in the future, but when something new comes out people will always try to perfect it. i couldnt want more.
    Multiple ways to make characters/combat interesting:
    introduce character specific dodges, example: 4 star > after dodge gain 5% crit chance for next hit, 6 star > dodge by instant teleporting from one position to another but within a small radius, after teleportation stun enemies around the area. basically each character has completely different way/benefit for dodging. just straight up make it into an ability itself. and you can only use the dash ability of that character yr controlling. Ai will get default dashes even if its 6 star.
    Create ultimates/skill base on other gameplay mechanics, example: for a 5* single target ult, break enemy if enemy is not broke, if enemy is broke(lol) extend the break duration and deal certain amount of dmg etc, this creates more strategic tactical gameplay than just ult spamming. Or deal X amount of dmg based on a stat you gain by dealing dmg etc, you can think it like converting combo to ultimate dmg, this will create an entire new playstyle just for that character
    Elemental reactions are for utility uses like what you mentioned in the video, or just something even out of the box. Genshin elemental system is stupidly linear and boring, everything is just a damage game in the end. I used to be part of KQM(genshin theorycrafting server) and most of everything we calculate in the end is how to increase the dmg and thats it. Honkai elemental system is okay but still very... plain. A counter B, B counter C etc, felt like a lot of games done it.
    The AI no doubtly needs to be fixed or removed if necessary, cuz looking at it for now, felt like there is no substantial purpose for it to be there anyways other than them "helping you fight". Genshin/honkai's formula is enough gameplay wise. But i genuinely hope that they really can create something meaning for this AI system cuz it is new after all, I would like to take that bet.
    I mean LVL1 vs LVL1 and one shoting enemy is fine, it can possible provide a good psychological effect to new players a sense of "domination?". none the less, the game should transition from DMG base to Utility base game play the more you level up, and players will realise by themselves that have dmg is not enough to proceed the game.
    I do agree that Genshin's gameplay is very heavily dependent on repeating combo gameplay. you are more or less fighting against the clock than anything else. Genshin in my opinion has the most braindead and boring combat system compared to any game. Arknights have to most brain consuming gameplay among all gacha games. I wish that hypergryph can bring over the philosophy of arknights to this type of new genre to open up more of its possibilities.
    Lore wise no comment. I loved the arknights storyline more than anything but I dont know whats the lore of endfield so cant really make much comments. I can read chinese but i dont like reading :v

    • @FeyHunt
      @FeyHunt  7 месяцев назад

      I really appreciate your time on writing this comment. I REALLY like how you explain UTILITY-based, not DAMAGE based. Because that's exactly how Arknights designed their levels. It's not how much damage you can pop-in, it's how you manage and counter what the boss is doing.
      Each operator is designed to excel on specific niche, a very situational condition. So you do have to create that opportunity, or to take advantage of it when it arrives.
      This kinda reminds me of Honkai Impact's dodge and action mechanic, where character synergy is dependent on specific events, like when enemies are inflicted with "fire" debuff or when enemies are time-stopped, then other characters can do certain combos further on it.
      Dodging and parrying are definitely much needed combos that needs to connect to the ability system itself. The easiest example is to give all abilities one extra charge or cooldown reduction.
      Exploration-wise, that sounds like you would like if Hypergryph adopts Metroidvania exploration. Backtracking plus lock and key. That is a very excellent suggestion!
      Overall, you made some VERY GOOD suggestions and breakdowns in this comment. I'm excited to see what else you have to say in the future!

  • @user-qi9yh1gp1n
    @user-qi9yh1gp1n 7 месяцев назад +2

    For my opinion, let them cook since they need time in order to develop something that we already knew to something that hell would never expect. I agreed to some of your points.
    If they able to hear me out then here are my suggestions :
    1. World building : The theme of the environment is greatly hostile which is a good thing for unexplored world of Talos II but it do really lack of interaction with the world and its environment to us players and it. Like make it interactable with the npc, animals, ancient scriptures, booby traps, etc.
    2. Factions and local settlement relationship : I have one interesting idea. After knowing not just the Endfield is there but Rhodes Island and more also here, and small group of settlers at a camp.
    - What if, for factions, we do task and trade, like a business' mission and the reward would be unlock something that we cant grind but able to get from the other source (the other place), character faction bonus, etc. Of course, if you did this mission, the other faction get displeased. It create a constant of diverse scenarios where you have to play it safe in the hands of big factions to avoid crossfire.
    - For settlements relationship, we can help by donating stuffs to them, tasks of finding lost child or something, talk to them, advise to some individuals, etc.. that will put us directly to the progress of improving not just us players benefit but everyone benefits. Sure you can get their taxes but the more you invest to the local settlements, more income. AND you can see their so called refugee camp turn into a village. A home. You are helping not just Endfield for survival in this damn hostile world but those are needed as well. You become a part of their life.
    3. Escort mission, I know we have saw CE 6 mission in og Arknights but what if we instead of going in boring daily tasks rooms, we have a mission to transport goods to places it needed to be.
    4. Dormitory , I know og Arknights have their stuffs so what if we our own dorm, a building where we can decorate our thing to our taste (except illegal stuffs lol), design our own home to rest. And why yes, not just us but NPC workers as well. Like having not just our operators at there but also Endfield workers or RI guests at there to talk to would be nice to learn some news around us.
    5. Workers and work division , speaaking of them, since having our operators work in that place, why not get our base and dorm area upgraded to have more workers, knowing the other mining sites and outposts also need someone in check in order to keep machines running, we sent an operators and amount of workers to that outpost or mining site, the efficiency yield of the resources depending on operators outpost skills. The main base is fine, they can run on its own since we always there to expand the damn factory and chanting : "*THE FACOTRY MUST EXPAND*" like a maniac.
    6. Outpost and base defenses, seeing the first technical test are too peaceful, and the planet Talos 2 is filled with constant hostility from the nature, other hostile factions, of course, some aholes gonna sent someone to harass us. What do we do? We build defenses that bite harder than my gf during seggs. Ahem, and that would likely to require map expand bigger in order to create enemy entry points where we wont able to directly camp but have to move our operators left right to defend this and that strategic points. Turrets are recommended but if we fight meats then call in NPC Endfield security guards. and like you said, strategic command system since you are the boss of this place.

    • @FeyHunt
      @FeyHunt  7 месяцев назад

      Thanks for sharing your opinion! Yes, I do agree that they still have time to polish these things. But you made some very interesting suggestions.
      The great ideas you proposed here seems to be going like a usual MMORPG route, like factions, reputation, and player housing. A lot of people share this sentiment as well, including me. Some people also proposed the idea of base defenses similar to Fire Within the Sand, which is not a new idea in some MMOs. I think World of Warcraft did have this feature with Bastion back in Warlords of Draenor. Hypergryph would have plenty of references to go with it.
      Regarding the world, you put into words better than what I said it in the video. Talos-II doesn't feel that hostile when you can easily walk around. One of my ideas is to make certain areas feel like a Dark Zone in extraction shooter genre, where you only have limited amount of time before you have to go back. Maybe it's a ticking debuff, or maybe it could be a wave of enemy swarming at you at bigger and bigger number that drops no loot. Heck, they SHOULD really make this mode an actual roguelike.

    • @user-qi9yh1gp1n
      @user-qi9yh1gp1n 7 месяцев назад +1

      @@FeyHunt Heck yeah. And thank you for your compliment.
      Arknight Endfield have a lot of unexplored opportunities to add plenty of stuff in to make things more fun, explorable and can interact with to make us the part of the story, rather than just read it.
      For the defense part, to make sure players don't stuck with the busy irl schedule and got their base raid without being there, lets say, Raids should be on weekend, and if you remember the Reclamation Algorithm, we have few days to start before the wave of enemy come for our asses. That game mode is a big hint for what Endfield gonna be.
      For the plot part, sure they can go sleep and wake up, I forgot, where am I, moment, but I hope Doc and Endmin can have time to shine their lore up rather than got swarm by other events.
      Combat part, should be let the character not get swapped but if swapped, move the player pov to the other character without breaking combat combo.
      Speaking of debuff, what if depend on the weather types, just like in RA mode, we go here, some zone have calm weather but some zone have the weather that will give you debuff, but on next day, the weather changed. A constant change to the battlefield environment on both us and the enemies, but sure some ops can have advantages with that weather or not, vice versa to the enemies.

    • @FeyHunt
      @FeyHunt  7 месяцев назад

      @@user-qi9yh1gp1n That would be a more interesting game than what we have right now! A full survival game, maybe similar to what those modded Minecraft mods all about.
      Basically, you explore the world to get resources, automate it with machines, then build your gear to fight enemies/bosses in new areas, then expand again!

    • @user-qi9yh1gp1n
      @user-qi9yh1gp1n 7 месяцев назад

      @@FeyHunt Hope they let us see Kristen again one day

    • @FeyHunt
      @FeyHunt  7 месяцев назад

      @@user-qi9yh1gp1n Hmmm, I have some hard opinions on Kristen. I don't think seeing her again is a good idea, since her story wrapped up nicely. But if we do, what kind of story will she serve?

  • @HO1ySh33t
    @HO1ySh33t 6 месяцев назад

    Why would you even complain about not dying if you have a healer/shielder. That's the entire point, exchanging firepower for survivability. It's only bad if you can deal out insane damage AND can't die.

    • @FeyHunt
      @FeyHunt  6 месяцев назад

      This is just a concern of mine. Because I think it's a difficult balance that a lot of open world RPG gacha games fail at.
      For example: Genshin. They tend to make it too easy to heal and recover. Even with Healer or Shielder, you should still be able to die if you play carelessly. But in Genshin, even if every member of your party is in 1 HP, one heal from any healer can easily top them off to max health.
      That's why I said the problem is that "you can't die". The game doesn't give you much challenge to make death and failure a genuine threat. It's more like an annoyance that you can easily bounce off from.
      Hence, why I want people to be more aware of this issue, so we can push for a more challenging encounter on Endfield's feedback forms. Either you agree or disagree, it's something we need to think about.

  • @narius_jaden215
    @narius_jaden215 7 месяцев назад +2

    idk man, I'm just gonna let the people who played the test give their criticisms and let them do their work. I can't judge anything until launch. And story is tough because it's a big part of why I love arknights, but I also think that it didn't start too hot there either and world building really created a bunch of what I love in that game. these gacha games always need time to cook up a real world since they release their shit through a bunch of small patches xD.

    • @FeyHunt
      @FeyHunt  7 месяцев назад +1

      I do agree. My words have less weight when I am not "feeling" the game myself.
      In this video, I am giving my opinions based on my experience in game design, since I went to college for that 😄😄
      Hopefully, once I pointed it out, the community will start to pay attention to the less discussed issues and start to push for changes.

  • @chariothe9013
    @chariothe9013 6 месяцев назад +1

    I watched the zipline through the world video, it's indeed feel very lifeless, I watched 2-3 hours story it's very contrast to what i see in the map, story is telling that there are people, living trying to survive, but the world doesn't show much living quarters or slum, it's just random props placing all over the world, and feels too artificial, lifeless. Not a sign of living. Struggling.

    • @FeyHunt
      @FeyHunt  6 месяцев назад +1

      Yeah, and the world doesn't scream "dangerous" to me either, even though the story says it is. Still need some more work here.

  • @faxer999
    @faxer999 7 месяцев назад +1

    I am not a fan of everything being a one-shot mechanic. It makes defensive stats even more useless than they are in almost every game on the planet. Having a regular boss ability do 85% of you health instead of 90% doesn't matter, then it just becomes the usual glass-cannon build.

    • @FeyHunt
      @FeyHunt  7 месяцев назад +1

      I'm assuming you're talking about the boss dealing so much damage, instead of player one-shotting the boss with a combo, right?
      There's certainly must a buffer, so you can recover if you make mistakes. I'm not one to just yell "Get Good" on any games, but this mechanic is one of few ways Endfield can make its combat more challenging.
      If you really think about it, player health is just the amount of mistakes you're allowed to make before you have to restart. That means the game challenged you to be more strategic in managing your heals or learning to avoid taking damage in the first place.
      Even at the current state, Endfield is not as punishing as say... any soulslike game. So it's a good compromise.

    • @faxer999
      @faxer999 7 месяцев назад +1

      @@FeyHunt yeah I agree with that, the thing is that the boss fights seem to go on for quite a while, so ideally I would like for there to be a little bit of give when running a defensive/recovery based setup. Sure if you're going for a glass-cannon build, it's gonna reduce the length of the boss fight, but if you make one-two mistakes your run is over.

    • @FeyHunt
      @FeyHunt  7 месяцев назад +1

      @@faxer999 I agree! I think it has to do with the team composition.
      For those who want to run the glass cannon, they can. Just swap the healer with another DPS. High risk, high reward.
      For those who wants to take it slow, pick some healer who can help you recover on unsuccesful dodge.
      The challenge is on the game designer to prevent the glass cannon from being too hard, and prevent the defensive team from making a half-hour bossfight.

  • @roomer8381
    @roomer8381 7 месяцев назад +1

    If I spent month getting usefull artefacts in Genshin I want that it will be rewarded, I want to mindlessly eleminate foes and relax. Either you level up and win without difficulty, or you use your skill and defeat enemies without wasting time on grind - this is a simple principle of diablo-like games. Want challenge? look for speсialized end-game content or simply dont over-level your characters

    • @FeyHunt
      @FeyHunt  7 месяцев назад +2

      I completely understand your viewpoint, but I would argue that's what makes gacha games boring in long term when even late game contents just don't exist. For example in Genshin, where the true end game content is just damage sponges and timers. I don't enjoy it. My ideal game will be the the games where you have to think a lot when confronting end-game challenges.
      What you're saying there is that "I want my reward for playing the game is to play the game less." That I can't agree with.
      Then there is also a problem of how the game should communicate their challenges clearly, which in most cases, they don't. Level recommendations usually don't account for artifacts level. That makes it very hard to make sure you don't overlevel. Which is pretty hard to avoid when you can't downlevel your gears/operators.

    • @roomer8381
      @roomer8381 7 месяцев назад +1

      ​@@FeyHunt you have a point

  • @endstorm4862
    @endstorm4862 7 месяцев назад +1

    the world feels dead because the world is dead lol, you dont have to know the lore or anything to know this, you just have to watch the trailer. we are exploring a dying crippled planet and the "special" things is hidden within it, not giving you a clue about them before you met them so the discovery itself will be more rewarding, the devs certainly doesnt have to fix this

    • @FeyHunt
      @FeyHunt  7 месяцев назад

      As I said in the video, the problem is not about the lore itself. It's how it can attract players. I think a lot of normies will prefer Genshin because it is lush and colorful. And that will be a problem if Endfield can't attract enough whales to support the game.
      And then there's also a problem that the world was marketed as being hostile. But then our characters just walk like they're in the park, with a lot of enemies just waiting around. The enemies are also very few and far between. That part, I think we can agree they need to improve.

  • @galeria_m
    @galeria_m 7 месяцев назад +1

    Endmin alter when 😔

    • @FeyHunt
      @FeyHunt  7 месяцев назад +1

      If it's anything like Amiya, just wait until Chapter 2 ends!

  • @ayymann2793
    @ayymann2793 7 месяцев назад

    I hear there is a party system

    • @FeyHunt
      @FeyHunt  7 месяцев назад

      Party system as in multiplayer? I haven't seen that in the technical test.

    • @ayymann2793
      @ayymann2793 7 месяцев назад +1

      @@FeyHunt I'm sorry I meant to say parry system

    • @FeyHunt
      @FeyHunt  7 месяцев назад

      @@ayymann2793 OH! Really now? That will certainly help solves the pacing issue while waiting for your abilities to recharge.

  • @arekm6570
    @arekm6570 7 месяцев назад +3

    Biggest problem is what you mention at the end. Endfield will compete with games like:
    - Zenless zone zero
    - Project Mugen
    - Wuthering waves
    - Breakers: unlock the world
    If say none of those titles fuc.. up badly and turn to be fun good games well... . Im not saying Endfield is destined to flop or something like that. Current fanbase of Arknights will surely play the game and love it, but with competition like that it might be a problem to appeal to new audience which translates to more money.

    • @FeyHunt
      @FeyHunt  7 месяцев назад +2

      Exactly. If Endfield doesn't appeal to mass audience, then they are literally fishing on their own fish pond.
      Sure, SOME players from Arknights are going to play their new game, but their playerbase won't expand well to make it profitable. They will have so little whales.

    • @arekm6570
      @arekm6570 7 месяцев назад +2

      And another good, whales are what keeps games like that supported and why we all get free stuff in first place. Lets hope im wrong and the game actually attract a lot of new players and those juicy whales.
      @@FeyHunt

    • @FeyHunt
      @FeyHunt  7 месяцев назад +1

      Yes, let us hope. Until then, we should keep voicing our concerns so the devs know what to work on next.

  • @manyblock4192
    @manyblock4192 7 месяцев назад +2

    Ugh sentiment of "why no dodge" isn't that much problem as long Boss attack pattern design is par with what game basic mechanic give to you, I foresee that HG want to make team composition with different role instead putting all Guard in one role by giving by Ability to Heal or probably shield to other Operator so u get punished to not bring other Role in team, with dodge mechanic, why u need defender/or healer later if u can just DODGE?
    Elemental reaction pretty much to bring much value on caster as they're the only current role that can bring elem orb easily throught skill cast, u need somehow make game more complicated as what i see, as long the dmg number isn't that crazy like G game, its FINE
    NPC AI is still lacking on avoiding enemy attack pattern as you can see most boss fight, NPC avoid Red area but they immidiately enter the attack range before enemy land the attack projectile LOL
    and for World, yeah its enviroment not much appealing as its LORE, but since AK is set on Originium catastrophe Era where disaster happen everywhere, we might see a sandstorm like happen in trailer and i Hope its not that heavy for Mobile player with tons of space needed like G game
    for character skill set, yeah is not enough, 1 passive, skill and ultimate is look stingy for gacha character (which we dont know yet since its free character and 5 star unlike MC 6 star, and also this still technical test), but imo maybe giving a special active skill that enhance basic attack might be good like you said "finding opportunity" where u burst down enemy when break, this also mean u have 8 skill set on combat, first is normal skill and second is enhance basic attack ( either make attack more strong with glow colour or i hope its has different attack animation like if caster its blast a lasser instead throwing glowstick or great sword user releasing shockwave when enhance skill is active)

    • @FeyHunt
      @FeyHunt  7 месяцев назад +1

      I think you raised some valid points here.
      Well, technically all operators have buffed one or more basic attack after a skill is activated. But it's usually very minuscule buff.
      There's also the problem that all operator basic abilities need the operator to hit the enemy to do their role. I think their design is to have all operators basic skill to peel enemy's toughness and then they can do their class-skill on their ultimate. For instance, Fjall is basically an Incantation Healer/Harmacist, since his heal only happened when his skill hits the enemy. And then his heal only targets the operator with the lowest health in the team. Only his ultimate do heal to all members. I don't think there can be any "normal" healer in Endfield. Plus, his heal is kinda shafted because you can carry 99 healing item per battle.
      The dodge I was talking about in the video is a dash button. It doesn't need to have any invulnerability frame. It just needs to exist so the player can quickly reposition. In the final boss fight, the arena is way too big and the boss moves far faster than the player. So most of the fight is just you chasing the boss or dodging. Dash can help speed up the fight by giving you a way to close the distance or disengage quickly. It doesn't need to give you i-frame.

  • @wesperitiochannel2309
    @wesperitiochannel2309 7 месяцев назад +1

    2:30 endfield still bring the name of "arknights" so these games will still intact with "misery" as their main themes.. you want a beautiful thing in arknights is something you got wrong choices already...
    and 1 more thing.. that base in arknights aren't forgotten at all, if you say that thn you're not playing the game at all. 😢

    • @FeyHunt
      @FeyHunt  7 месяцев назад +1

      Forgotten as in you no longer need to do anything except clicking. No further way to optimize it, no more updates. You just beat the game at base management once you upgraded every room to max level.
      And I disagree that Arknights is all about misery. I think they did well to balance the sweet and bitter elements in their story. Sure, the Main Theme all bitter, but the side stories are all varied. That's how I like my coffee.

  • @kroa2621
    @kroa2621 7 месяцев назад +2

    the combat animation look kinda boring tbh

    • @FeyHunt
      @FeyHunt  7 месяцев назад +1

      I do notice that as well. The basic attack sequence feels quite rigid, sometimes lacking the weight. Maybe it's just the animation speed.
      That and the repetitiveness of using the same ability multiple times make it look boring pretty quickly.

  • @abilnestamakarim8541
    @abilnestamakarim8541 7 месяцев назад +1

    man, your explanation is very relatable, HG should be better than this, I hope they only provide a little information so that later in the release there will be lots of things that can be done, btw i'm already subscribed to ur channel. This is the channel I want to explain this game that need a lot of development, keep it up my man 👍

    • @FeyHunt
      @FeyHunt  7 месяцев назад +1

      Thank you for your kind words! I think as potential players for this game, voicing our concerns and critiques will help the game to be better in the long run.
      Praising the game is great, but giving them actionable feedback is far better.

  • @alfiyanid302
    @alfiyanid302 7 месяцев назад

    Cuan?

    • @FeyHunt
      @FeyHunt  7 месяцев назад

      Eh? Huh?

  • @Yofu
    @Yofu 6 месяцев назад +1

    I didn't even get to the bosses. The game is boring AF.

    • @FeyHunt
      @FeyHunt  6 месяцев назад

      I see... Did you have the chance of playing the technical test? Can you share your experience in it?

  • @Wavoz
    @Wavoz 7 месяцев назад +14

    It's gonna be mid game, sadly

    • @FeyHunt
      @FeyHunt  7 месяцев назад +11

      I hope it's not, but I'm leaning towards that opinion right now. I think it doesn't have sufficient hook to attract new players.
      I'm not even sure what is their target audience, really.

    • @Rar830
      @Rar830 7 месяцев назад +2

      @@FeyHuntPersonally I think their target audience are people who like Factorio and people who like Genshin.
      But as you’ve already pointed out, this games lacks Genshin vistas, it’s so far an extremely dull, monotone world and while it is supposed to be post apocalyptic casual players aren’t going care about that.
      Unless the factory stuff is really well done, in depth and has long term playability then it’s just going to end up a gimmick and at that point people might as well just play Factorio or Genshin or WW or Mugen.
      This game has a lot of competition in the open world category and all these other games are guaranteed to be big successes in my opinion and of course Genshin is already huge.
      I forgot Breakers whoops.

    • @FeyHunt
      @FeyHunt  7 месяцев назад +3

      @@Rar830 Exactly! And that is exactly the problem. By targeting two different demographics, you run the risk of only getting the a fraction of the players who play both games Factorio and Genshin.
      For the rest, at best, they will ignore the parts they don't like. So Hypergryph will be forced to make a tough decisions to cut out the parts where many players don't like, or continue adding new features to a mechanic that some players hate.
      It's a lose-lose scenario. Some playerbase will be angry nonetheless. Unless if they can make sure that ALL players like ALL mechanics in Endfield from both genres.

    • @kuroneko9728
      @kuroneko9728 7 месяцев назад

      ​@@FeyHuntthe problem is You do a good Game or a Game wich sells?
      If we go to the top 3 gacha sellers(hsr gshin and nikke) we have a common pattern,eyecandiness and veeeery simple and slow(boring for me)gameplay/combat they are 90% leaned towards eyecandiness(by differet ways).
      Imo the last mihoyo good Game is hi3 and it's not a good seller,same for pgr a Game with a great combat and not a good seller too,so it's a hard decisión for hg.
      Mihoyo serms to know that and with hsr follow the same path of gshin: a lot of pleasure to the eye and a hollow combat,even su is a copy of er from hi3.
      Conclusión no enfield will not be a good seller and maybe not even a good game if hg try to please all the audiences could be half way both ways.
      Also i wanna ask you a question,why do you think tof failed?

    • @FeyHunt
      @FeyHunt  7 месяцев назад +1

      @@kuroneko9728 As a game developer myself, when making a game, you always have to choose between making a game for wide audience or making game for a niche. Both has found success, but only if you commit. Sure, Genshin succeeds in broad audience with whimsical theme, but Limbus Company also seems to find success in a more gritty settings.
      Endfield seems to be in the middle. Trying to appeal to its core audience of strategy players, but watered down its mechanics to attract wide audience. That won't work.
      You don't have to make a game that appeals to everyone. You just need to make a game that has its own cult-following of dedicated fans. Just check out Path of Exile.

  • @VolkZ-wl4ci
    @VolkZ-wl4ci 7 месяцев назад +2

    They also need to go BACK 500 years to ARKNIGHTS so i can play ARKNIGHTS in 3d and not a GENSHIN IMPACT CLONE. I want to play Lappland on Terra not Generic anime girl 7 fighting Generic enemy 3 on generic planet 54

    • @FeyHunt
      @FeyHunt  7 месяцев назад +2

      Hehe, that's actually a good point too. It seems they want a completely separate franchise altogether, with some separated story. it's like how Mass Effect Andromeda is set like 700 years after the original Mass Effect Trilogy, so nobody can mess up the lore.
      I wonder what would happen if they decided to create 3D Arknights in present Terra too. I think exploring the pearly white streets of Laterano, or the rainy city of Siracusa, to the dreaded coasts of Iberia will be a fantastic experience.
      Heck, I can imagine them making a soulslike based on the Abyssal Hunters. They already have the Bloodborne aesthetic and music.

    • @YandereENjoyer4469
      @YandereENjoyer4469 7 месяцев назад +3

      ​​​@@FeyHunt more I think about it, the more stupid this decision to make the game on talos 2 seems.
      Just think about it, Enfield is about exploring a barren world plagued by some corruption and mindless creatures roaming it where humanity lives on civilization band and the final goal is to go to northern most region.
      Now compare it from Lore of new Kal'tsit skin. Originium has covered the entire land and corrupted it, hive mind seabornes are roaming the land. Last of Civilization lives under ARC made by RI powered by sarcophagus. Kal'tsit leads an exploration program hunting survivors in areas where once humanity lived like ursus, Victoria, kazdel etc. And the final goal is to survive until they fix Stargate portal to migrate (Based on CN IS4 lore)
      Tell me which to you sounds like a better story to make a game based on. This way you can make a cross over between both games without 500 yrs gap, new players get to experience terra while OG players get to see the world animated.
      This way you don't have to waste your energy on ripping off your own previous game. Just build upon the masterclass world building you already have.
      Would the new player be lost due to them not knowing the history of the previous game?
      The solution is to just make side quests where you get to explore and learn the history of a particular region and important key figures. You can have a young cast of characters who want to learn about their ancestors

    • @FeyHunt
      @FeyHunt  7 месяцев назад +1

      @@YandereENjoyer4469 I didn't know Kal'tsit's skin has that lore in it. Is it a bad-ending sort of situations? Non-canon, like Skadi Alter? Is there a side story event that I miss?
      And the concept is already so cool though! It's post-apocalyptic rebuild situations, with clear objectives to go to different places. You can easily create a small story around each place, just like Fallout series where every city and bunker has its own story.
      Though, I am also tempted with the idea of Endfield is just open world Terra. Imagine exploring the caverns and coasts of Iberia, against the Seaborn in Bloodborne gameplay! Or go towards the Lungmen undercity, then to the pearly white Laterano, or to the roguelike labs in Rhine Lab where experiments gone wrong!

    • @YandereENjoyer4469
      @YandereENjoyer4469 7 месяцев назад +2

      @@FeyHunt You don't have kal in your account?
      You should check out her voice lines. It foreshadows future events.
      6 months back we also thought it was a non canon or alternate timeline but then Endfield dropped and now we know the future patriot saw in his final moments are unavoidable.
      There is even mention of Endministrator and mon3tr being able to talk in future.
      As lowlight mentioned in his last interview," Arknights is a commercial product and one day it must go down." Pretty sure they have already planned the ending of Arknights.
      They must be waiting for Endfield as well so that they can finish the main story.
      Right now in ch 13 (CN) , Amiya is facing her greatest fear that one day patriot's prophecy will come true and she will become the catalyst for greatest disaster.
      "
      You. Cautus. It’s you.
      You, are her... successor.
      Theresis, lied. The King... had a... successor.
      You are... the Lord of Fiends.
      I see cities, devastated.
      I see Originium, blanketing the land.
      I see you, black crown on your head, melting millions of lives, into nothing but memories.
      I see the, King of Sarkaz, enslaving all peoples, everywhere."

    • @FeyHunt
      @FeyHunt  7 месяцев назад

      @@YandereENjoyer4469 Well... That's one heck of a Chekov's gun that needs to be shot properly at one point. I wonder if they have the balls to do it. That is a very hard thing to pull off.
      The problem is of course, we know even if they did it, the whole Terra will survive, because Endfield exists.

  • @lozyl956
    @lozyl956 7 месяцев назад +1

    I think Endfield is choosing to stand in between a full AAA title and live service gacha games, and that rarely works out. I would say just stick to one and work with the audience of that market.

    • @FeyHunt
      @FeyHunt  7 месяцев назад

      My point exactly! You either go full hardcore, or go full casuals. Don't do half-ass mechanics, especially when you already have a market of players seeking challenging contents in OG Arknights.

  • @jamessunderland4609
    @jamessunderland4609 7 месяцев назад +2

    Graphics looks good, everything else boring

    • @FeyHunt
      @FeyHunt  7 месяцев назад +1

      Well, not everything, but it is roughly my sentiment as well. The game lacks... spice and charm that makes it interesting.

    • @salvo27809
      @salvo27809 7 месяцев назад +2

      So wuthering wave 2.0? This what happened when you lean to much into gloomy edgy setting

    • @FeyHunt
      @FeyHunt  7 месяцев назад +2

      @@salvo27809 And also keep in mind that this game will not come out next year at this state. Endfield might enter the market WAY TOO LATE. They really need to up their game.

    • @Rar830
      @Rar830 7 месяцев назад +1

      @@FeyHuntCommenting a lot I know.
      But I just have to say Genshin became successful because it was the first of its kind and came it at the perfect time. But that was 3 years ago and since then we’ve already had TOF and a variety of extremely promising open world games that will in all likelihood be coming out next year.
      Meanwhile End field seems like it’s going to be coming out well after the launch of every game that’s doing the same thing.
      So a lot of their potential players will be playing those games already.
      Unless End field has even more wow factor than all these upcoming games than it’s going to be able to steal their players (and whales)
      or bring in new people who somehow aren’t slrwdty focused on these other games.
      My to say people can’t play gachas, but there’s too much competition and people only have so much time and money.

    • @FeyHunt
      @FeyHunt  7 месяцев назад

      @@Rar830 Agreed! That's the general landscape of life service games these days, not just gacha games.
      Personally, I only have time for one or maybe two live service games with some good stories. I tried running both Genshin and Honkai 3rd back then... that didn't work.
      Let's just hope that they didn't just decide to rush Endfield.