This Game Has Potential (Arknights Endfield Analysis)
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- Опубликовано: 6 сен 2024
- All ultimates video: • Arknights Endfield - A...
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This video was from the cn tech test, believe it or not the frame delay and performance was polished and fixed so well youd think it was never there for the global test.
As for pause gameplay its more like ff7 remake where it slows down time but its a bit heavier in endfield i think, i think its supposed to allow you to get the hits on the orbs better to get the reactions and not miss abilities so im fine with it.
The enemies being basic is normal since they are the basic enemies. As for characters and races Arknights has many and they are based on animals to mythical creatures. For example in this video you see, in order, Bunny, Fox, Angel, Dragon, Demon(yes the nun is a demon), Wolf, Unknown (face covered due to the mask being an inhibitor of her powers.), Wolf, Bird. (All characters in the test are 5* cept the main character who is a 6*. AK is on a 5-6* rarity rather then 4-5)
Building is a lot of the game atm.
Also the background for the area in the first video was a rift for farming materials.
There is a civilization but the tech test doesnt have it as we havent reached it.
There is a few videos of people fighting bosses if you want to look at those. There is 4 bosses in the tech test.
Look forward to see if you look more into this.
Good video. The Genshin music playing over the videos was kinda weird though. I might be down to check it out if the story and characters are good.
I forgot the videos had sound. Sorry about that I’ll fix that for the next one haha I’m used to my voice being the only sound going in 😅
is it just me or do all these new games seem to insist on having a LOT of black. Does genshin have a copyright on bright colorful character designs?
Not black but grey and more darker its just probably because it suits the games better too much color doesn't really look that good, genshin likely is design to have bright color
I wonder if they're trying to be "dark" on purpose in order to contrast with Genshin's more colorful aesthetic. Like how a lot of streaming services tried to have blue logos to stand out from Netflix's red one, but the result was they all looked like each other.
It seems more on scifi based ones. Azure looks very colorful
Why do so many of these upcoming games insist on going for the desaturated everything is gray and perpetually foggy look?
It's such a wet blanket, I thought we were over and done with it after leaving behind the tech limitations of the early PS3/360 era.
The clothing materials lighting on the character models does look pretty crispy though.
the story is pretty grim so maybe thats why
I watched the first technical test, and now this technical test. Several different creators. It's got potential but needs work.
Pros: Character designs are pretty good. UI is super clean. There's a full team (of 4) for combat. There's some exploration (not full like Genshin, but more like HSR tho). There's trash mobs, but also some bosses. There's some elemental reactions (electrify, burn, etc) so there's possibility of depth there.
Cons: The combat needs work. You can move freely, but you can't dodge (just jump). When you use a skill, time pauses and you get to aim it (this is pro and con I guess. More con for me since I want smooth combat like Genshin or Wuthering Waves). A BIG part of the game is building out your base to produce upgrade materials. Not as bad as ZZZ TV gameplay, more like Genshin teapot gameplay but with more complexity and depth.
This their alpha/technical test so there's quite some time for them to make changes. I think they're considering adding dodge and *might* change the pausing. With these changes, combat might feel better. Without these changes, uh, the game is more like a semi-turn-based FF game than Genshin.
Though endfield is kinda
trying to go for like an ff style combat but like didn't commit to it fully. But yeah FF (I think) is one of the inspiration for Endfield's development
Arknights Endfield description : Arknights Endfield is an upcoming *real-time 3D RPG with strategic elements* and spin-off to Arknights by HYPERGRYPH
Keyword : real time strategic
When you said "time pause and you get to aim it", yeah just dont get your hopes up because this is different from GI and WuWa with action RPG genre. This is more like Factorio had a baby with Final Fantasy 12. You need to time when you have to cast your skills, how much distance, etc and not just button mashing E and Q. Do more genre research before typing cons that makes the game stray further from their original genre. I respect Hypergryph because they trying to be different and not focused to be the 'Genshin clone'.
The fact that you listed base building as a con when it's one of the main focuses and selling points of the game is kinda weird... as in like maybe this game is not for you?
From the very first trailer the game was advertised as a base building/factorio style game, the combat is a nice addition but that's it
*cough**cough* everything has potential sir.
Theres so many of these games coming up its so hard to keep up, i cant wait for wuthering waves
Same. Just made a vid for it! Looks great
been following and -playing ak since 2019 but if this wasnt an AK game id skip it cus the only cool looking char is Perlica to me. Angelina is waifu but yes. From what little i saw, the gameplay looks amazing cus u can have multiple chars and control all of them at once (similar to mass effect) that feels good but what remains is the difficulty and that might be an issue + i dont really like their outfits (besides perlica) but AK has good skins so.. (took them forever tho)
4:30 that's the Main Character(Player), think of the mask as an AR Visor.
Definitely looks like a WIP but could have some promise. I’m not huge on the pause gameplay to set up skills and bursts but idk maybe it’s just me
feels like a pseudo action tactical game.
As some one who enjoys tales of series, xenoblade and ff7 remake I actually like the combat style.
Ff7 rebirth already pre ordered.
I always felt like i was reaching for a dodge button...to chase after things that port around or to avoid. When it came down to it without such a action the honey moon peroid ran out fast in terms of combat but that is me. It makes great boss fights feel bland zand yes you could use skills to cover the no dash or dodge but in a game like thhis it becomes such a huge glaring loss....here is hoping with feedback they do implement something.
Art is quite very flat, but I do like base building and the full team being 'in field.' The pausing on gameplay to cast a spell or skill is not the best, slowmo would feel better.