Yrriban
Yrriban
  • Видео 267
  • Просмотров 78 305
[Congestion 1024] MAP29: Magus (UV-Max Demo)
we've got a real slugfest here in the map 29 slot. if it's got a familiar midi, you've either played chrono trigger, or watched my video from a few days ago of epic 2, map 5. weird coincidence! anyway, as with any map this small that packs in this many enemies, there are a few clunky bits, starting with a *very* slow teleporter near the start. honestly not sure what's up with that. other than that though winding down the narrow stairs and getting ambushed from the ledge and stuff all works great. the yellow key room is stuffed with monsters, and picking up the red key in there unleashes a massive wave of pinkies. you won't have the cells for this and will get buried under a pile of pink f...
Просмотров: 20

Видео

[Alien Vendetta] MAP15: Bulls on Parade (UV-Max Demo)
Просмотров 752 часа назад
after overwhelming odds it's nice to have something quite a bit easier heading in to the secret levels. there are a few tricky bits, and the level can be a little eccentric at times but it's still good fun. the whole intro bit with the lava river seems like it should be a lot easier - there's a lot of running back and forth with switches and doors that only open remotely. plus a pretty mean tra...
[Pagodia] MAP03: Triple Impact (UV-Max Demo)
Просмотров 684 часа назад
back at it with the next pagodia map that is thankfully a lot more evenhanded than the first one. not easier, necessarily, just more evenly difficult. the start is one of those ones where once you touch something it's off to the races. this is probably the first time where you really feel the difference with the faster cacos as it'll find you pretty much immediately. fortunately, it's still per...
[Epic 2] MAP06: Revived Bones (UV-Max Demo)
Просмотров 1327 часов назад
we're back to the tomb raiding and this level feels like it has more than the usual number of tricks up its sleeve, starting from the revenant that'll punch you right in the back of the head if you aren't on the ball at the start of the level. the super shotgun is right near the start but it's a little tricky to get at it, and doing so doesn't even count as a secret. but you're going to want it...
[Congestion 1024] MAP28: A Bridge Too Far (UV-Max Demo)
Просмотров 17612 часов назад
this is a tough level, but it's also one of the best levels in the wad, featuring a nonstop scramble against enemies assaulting you from every direction. i actually took a second crack at this after taking a look at the first demo i made and deciding it wasn't good enough. this demo is like a minute longer than the first one, but i take way less damage and generally have a better idea of what's...
For Whom The Bell Tolls (UV-Max Demo)
Просмотров 20216 часов назад
for today, let's go back and take a look at didy's first mapping project - for whom the bell tolls, a 2005 cacoward runner up. didy is the author of bauhaus and monster hunter ltd, both of which we've played on this channel. in some ways this pair of maps is pretty rough; in other ways, they're incredibly impressive. they were originally designed to be a single map, but were split into two for ...
[Alien Vendetta] MAP14: Overwhelming Odds (UV-Max Demo)
Просмотров 8419 часов назад
ah, overwhelming odds. easily the hardest level so far, but definitely one of the best. it's chock full of lots of spicy encounters, like right at the start when picking up the weapons requires immediately blasting your way through two rings of enemies to avoid dying immediately. once you get out you get an immediate breather though to collect ammo and push switches to unleash even more demons ...
[Epic 2] MAP05: Abu Gurab (UV-Max Demo)
Просмотров 12321 час назад
time to finally get some fresh air and soak in some of that incredibly blue skybox. it's also an opportunity to do some bigger battles and the level wastes no time tossing you in to one. whether or not you want the partial invisibility is up to personal preference; i found it generally prevented enough damage to be worthwhile. although this time i got hit by a nasty homing missle and that doesn...
[Pagodia] MAP02: Tozan (UV-Max Demo)
Просмотров 71День назад
the next pagodia map is a little trickier than the first, but it's mostly pretty workable if you go in with the right plan... except for one encounter that'll burn your fingerprints off, no matter what you do. a lot of the early parts of the level are innocuous even - a lot of picking off hitscanners and imps with the pump action or chaingun, eventually culminating in fighting a green cyber and...
[Congestion 1024] MAP27: Tower of Hades (UV-Max Demo)
Просмотров 116День назад
a short map in congestion 1024 today, which i don't think was really fully calculated. or at least, i don't know that i wound up playing this the intended way. what looks like the idea here is that there are these spider masterminds surrounding the level and enemies spawning in, and you'd think you'd have to dodge the masterminds while dealing with the other enemies and letting them infight if ...
[Epic 2] MAP04: Sarcophagus (UV-Max Demo)
Просмотров 181День назад
hmm. i won't say this map is bad, exactly, but it's the one that's stuck in my brain the least so far. maybe the trickiest bit is the awkward strafe jump right at the start for a green armor after getting the berserk. speaking of the berserk, i found that it was immensely helpful in the early stages. even took out a hell knight that way which is not something i'd usually do. the sarcophagus roo...
[Alien Vendetta] MAP13: Suicidal Tendencies (UV-Max Demo)
Просмотров 125День назад
the gloves are officially off... kind of. there's a pretty huge spike in the number of enemies here - nearly 600 - but overall this is a reasonably straightforward level. part of it is the enemy compositions; hallways full of basic zombiemen aren't not dangerous, but they do run up the enemy count pretty quickly. there's also a point later in the level where two spider masterminds will take car...
[Congestion 1024] MAP26: Marbelous! (UV-Max Demo)
Просмотров 17214 дней назад
another "marbelous" entry in congestion 1024. we're getting down to the bitter end here. this map asks you to do a lot with very little, especially in the first half as you have to wrangle a whole bunch of enemies with the pump-action shotgun, or maybe berserk if you're feeling spicy. but that berserk is most of the health you get, and there's no armor or anything to help stretch it. on the fli...
[Pagodia] MAP01: Lean Machine (UV-Max Demo)
Просмотров 7514 дней назад
time to add something new into the rotation. this is a squonker wad that came out a couple of years ago. i could play cannibal instead... but i like to wait for final releases of things. plus this one seems pretty cool. it's got an aggressively altered purple and green palette that i like, although i haven't figured out how to apply it to exported assets. it's also got a kitschy japan theme, th...
[Epic 2] MAP03: Black Magic (UV-Max Demo)
Просмотров 19814 дней назад
one thing that's quickly coming back into focus playing eternal's maps again is that he's not particularly generous with ammo. this goes double if you aren't diligent about going around and tagging all the secrets. the last level had an early berserk and a lot of health to mitigate this, but we aren't so lucky this time. this makes the early part of the map a bit of a grind. i don't think shoot...
[Alien Vendetta] MAP12: Entropy (UV-Max Demo)
Просмотров 9314 дней назад
[Alien Vendetta] MAP12: Entropy (UV-Max Demo)
[Congestion 1024] MAP25: Stein und Stahl (UV-Max Demo)
Просмотров 6114 дней назад
[Congestion 1024] MAP25: Stein und Stahl (UV-Max Demo)
[Epic 2] MAP02: Voodoo (UV-Max Demo)
Просмотров 4914 дней назад
[Epic 2] MAP02: Voodoo (UV-Max Demo)
[Congestion 1024] MAP24: Zyklon B (UV-Max Demo)
Просмотров 30614 дней назад
[Congestion 1024] MAP24: Zyklon B (UV-Max Demo)
[Alien Vendetta] MAP11: Nemesis (UV-Max Demo)
Просмотров 11714 дней назад
[Alien Vendetta] MAP11: Nemesis (UV-Max Demo)
[Epic 2] MAP01: Entrance (UV-Max Demo)
Просмотров 12614 дней назад
[Epic 2] MAP01: Entrance (UV-Max Demo)
[Congestion 1024] MAP23: Close Quarters (UV-Max Demo)
Просмотров 14521 день назад
[Congestion 1024] MAP23: Close Quarters (UV-Max Demo)
[Alien Vendetta] MAP10: Toxic Touch (UV-Max Demo)
Просмотров 23021 день назад
[Alien Vendetta] MAP10: Toxic Touch (UV-Max Demo)
Crossing Acheron (UV-Max Demo)
Просмотров 15521 день назад
Crossing Acheron (UV-Max Demo)
[Congestion 1024] MAP22: Prison Escape (UV-Max Demo)
Просмотров 30721 день назад
[Congestion 1024] MAP22: Prison Escape (UV-Max Demo)
[Congestion 1024] MAP21: Corpse Yard (UV-Max Demo)
Просмотров 31721 день назад
[Congestion 1024] MAP21: Corpse Yard (UV-Max Demo)
[Alien Vendetta] MAP09: Castle Gardens (UV-Max Demo)
Просмотров 17821 день назад
[Alien Vendetta] MAP09: Castle Gardens (UV-Max Demo)
[Moonblood] MAP30: The Repentant Sinner (UV-Max Demo)
Просмотров 18628 дней назад
[Moonblood] MAP30: The Repentant Sinner (UV-Max Demo)
Null Space (UV-Max Demo)
Просмотров 20428 дней назад
Null Space (UV-Max Demo)
[Congestion 1024] MAP16-MAP20 (Individual UV-Max Demos)
Просмотров 13928 дней назад
[Congestion 1024] MAP16-MAP20 (Individual UV-Max Demos)

Комментарии

  • @dmnwizard
    @dmnwizard 5 дней назад

    This MIDI is amazing!

  • @Seraphina_Shadow97
    @Seraphina_Shadow97 12 дней назад

    Awesome gameplay. That last Hell knight in clip mode or something lol

    • @Yrriban
      @Yrriban 12 дней назад

      oh i totally forgot to mention this in the description but that's a ghost monster, produced by the hell knight getting crushed by the door and then resurrected by and archvile. annoying, because it can only take splash damage.

  • @doompotty
    @doompotty 14 дней назад

    This map looks so cLean!

  • @Skronkidonk
    @Skronkidonk 15 дней назад

    Lol I wonder where the "Thats Right" is from. Dang this midi was also used in Scythe 2 ! This wad looks like so much fun. Nice run.

    • @Yrriban
      @Yrriban 15 дней назад

      i took a second look; i had thought that line was from blood because it sounds like stephan weyte, but it's actually from DOS Powerslave (console powerslave doesn't have a voiced protagonist). i definitely associate this track more with blood than scythe 2 (which i uh... haven't played) but it's a great track either way.

    • @Skronkidonk
      @Skronkidonk 15 дней назад

      That's really cool you found that. I wouldn't be surprised if Eternal used textures from that game as well looking at some screenshots of it. Also, Scythe 2 is absolutely amazing. Its my second favorite wad of all time behind Alien Vendetta. Alm really perfected his craft in that one. In my opinion there are no bad maps in it. Bad the last 10 maps are definitely not for the faint of heart, absolutely brutal stuff.

  • @Skronkidonk
    @Skronkidonk 15 дней назад

    This midi is a pretty awesome replacement for "Sign of Evil". I honestly really like this map, but I can understand why it gets so much hate. The caves can be very cramped and the geometry makes it really frustrating to get around at times, and progression doesn't make a whole lot of sense at times. But I still think this map is underrated. I think its a fantastic way to end off an episode with its grand architecture and ominous vibes. Nemesis is an awesome map. I love the pool at the castle, the chasms underneath the castle that sort of resemble Toxic Touch. And to think this was made in DETH editor in the 90s / early 2000s is insane! Its also the last of Martin Hunsanger's works which is unfortunate because he made the iconic Map01 ! Apparently according to Zokum and Anders Johnson he still makes maps.

    • @Yrriban
      @Yrriban 15 дней назад

      huh, good to know he's still out there making maps. doomwiki doesn't have anything from him other than the two level from alien vendetta, unfortunately. and yeah, this is definitely the first big stretch of the wad where the midi pack really makes a big difference.

  • @Skronkidonk
    @Skronkidonk 19 дней назад

    I haven't played this wad yet, well maybe the first 4 or 5 maps or so but this is definitely on my list of stuff I need to play. Watching this playthrough is gonna be fun. This midi is iconic, not only for this map but also because of its use in Scythe ll. I'm looking forward for more ! Nice work.

  • @Skronkidonk
    @Skronkidonk 19 дней назад

    This map is an amazing mess lmao. Reading your description made me laugh when you saw all of those errors in fluidsynth lol. I really hate to bash on people's maps because its out of love and passion and we get to play these maps for free. But I'm surprised this map got past quality control, if it had a little bit more playtesting than I'm sure this map would've been fine. Nice run and excellent midi choice !

  • @Skronkidonk
    @Skronkidonk 19 дней назад

    Your description pretty much sums up this map perfectly! Toxic Touch really holds a specific aura that's indescribable (like you mentioned). MtPain27 acutely described the map as "everything being in the right place", Which I completely agree with. The entire map feels completely natural and is perfectly complimented by Castle Gardens being the map that Segway's you into this masterpiece. Not to mention the length of this map is much more bearable compared to Misri Halek, not saying that MAP20 is painfully long. But its a lot easier to boot up Toxic Touch and beat it in maybe 12 - 18 minutes than it is to play Misri Halek for maybe 30 minutes upwards to an hour. Malde really had a knack for atmosphere and lighting and Toxic Touch is arguably where he did it best. Great run!

  • @Skronkidonk
    @Skronkidonk 21 день назад

    That imp ambush is such an asshole move lol. This map is a looker for sure, I love that starry sky. I'm assuming this was another Doom 1 map updated with Doom 2 monsters and the SSG?

    • @Yrriban
      @Yrriban 21 день назад

      this was in fact an upgrade. i think my brain refused to acknowledge how rough that imp ambush was. in theory you could go get the plasma first but i don't even think that would help that much.

  • @Skronkidonk
    @Skronkidonk 21 день назад

    Why touch grass in real life when you can in Doom? Anyways, glad your back. I literally don't remember this map at all lmao. Those archviles towards the end on paper look like they will be a problem but they seem pretty easy to mow down. Good Job

  • @Skronkidonk
    @Skronkidonk 24 дня назад

    This map was pretty fun from what I remember. Definitely one of the better looking maps in my opinion, and it has the funny Alien Vendetta / Carmageddon midi. Nice run!

  • @Skronkidonk
    @Skronkidonk 26 дней назад

    Man this is honestly one of my favorite AV maps of all time (I say this about almost every AV map). Although it may be hallways and squares connected together I can't help but be infatuated with the lighting and the atmosphere the place gives off. Its the perfect Segway into Toxic Touch. Its also one of Kims earliest maps that apparently date all the way back to 1996! Although this Chris Laverdure midi is awesome and gives off the vibe of this map quite nicely. I can't help but prefer the original Lands of Lore midi! Nice run!!

    • @Yrriban
      @Yrriban 26 дней назад

      it's really pretty amazing that kim andre malde put together this map entirely using dos tools - i can't imagine getting all the shadows and such looking good would be easy at all working like that.

    • @Skronkidonk
      @Skronkidonk 26 дней назад

      @@Yrriban When you play Nemesis I might rant on about how it gets a lot of unnecessary hate and is one of the most impressive vanilla maps. Making vanilla maps in itself can be hard (atleast for me) but making them with these ancient editors is straight up amazing.

  • @CornelisquandaleHigglebottom
    @CornelisquandaleHigglebottom 27 дней назад

    Love your playstyle, it's similar to mine, maybe that is why I have a blast watching those videos

    • @Yrriban
      @Yrriban 26 дней назад

      glad to hear you're enjoying them. i'm usually not going to win any speed records but it's nice to play methodically in general.

  • @CornelisquandaleHigglebottom
    @CornelisquandaleHigglebottom 27 дней назад

    This wad is like tnt and plutonia combined

    • @Yrriban
      @Yrriban 26 дней назад

      yeah, i can see it as sort of blending tnt's less linear maps with plutonia's combat sensibilities. it did come out over two decades later so it's a lineage that's been filtered through quite a few other authors. the wad author specifically credits scythe 1, mano laikas, jenesis, and DTWID - i've only played scythe and dtwid but they're worth checking out.

  • @Skronkidonk
    @Skronkidonk 28 дней назад

    Well then, I wasn't expecting the mother demon to finish off this wad lol. I was expecting a old fashioned slaughterfest in the map30 slot or maybe a Icon of Sin map. But this is pretty cool. Its a little bit different from the mother demon in Doom 64 but honestly might be harder since you got to worry about a cyberdemon rocket with the mix of Mancubus fireballs and revenant projectiles. Nice stuff! Excited to see what else you have in store.

    • @Yrriban
      @Yrriban 26 дней назад

      i think the number one thing that makes this hard is how small the arena is - a lot of opportunities to get stuck or fall off. and i think erik alm has the right idea that you should just stick a big slaughter map in the map30 slot, but i commend anyone who tries something different.

  • @Skronkidonk
    @Skronkidonk 28 дней назад

    Such a cool concept. Nowadays its pretty common to see void maps but back then I bet this was pretty shocking when it came out. I think I booted this up once but never got around to actually playing it, imma try it out tonight. That hud is 90s as hell lmao. I like the texture usage of this map too, the bricks (which I assume are from Heretic) and the wood is very nice. Also listening to "Dark Halls" for 43 minutes probably got old pretty quick lol. Nice run ! Also great work with the double uploads everyday, I'm sure it isn't easy.

    • @Yrriban
      @Yrriban 26 дней назад

      i won't lie i actually like dark halls quite a bit. pretty good fit for the level as well. as for the textures, they do seem like heretic textures; i did check in the text file and didn't see anything about that, but there's a lot of stuff in there about getting the map to fit in vanilla limits. i didn't even think about that but it sounds like it was a challenge.

    • @Skronkidonk
      @Skronkidonk 26 дней назад

      @@Yrriban Dark Halls is pretty underrated when it comes to PWAD usage. And now that you mention it I'm sure it was a pain to get this to run in Vanilla. Those rooms are open as hell with full bright lmao.

  • @Skronkidonk
    @Skronkidonk 29 дней назад

    Heck yeah! Five maps in one video! Not to mention all of these maps are great, I don't remember Congestion 1024 much but watching you play these 5 maps here make wanna replay them. Although I don't really like Deja View that much, it isn't bad. These maps rock, good runs.

  • @Skronkidonk
    @Skronkidonk Месяц назад

    Dr.Sleep was pretty ahead of his time tbh. His cross sector lighting is iconic and people still use that mapping trope today. Plus E4M7 is one of the best maps in E4. This map is really appealing despite its age, knowing maps from this era obviously age like crap. Nice run !

    • @Yrriban
      @Yrriban 29 дней назад

      i occasionally watch spectere on here heroically soldiering through D!Zone and it really puts into perspective how much of an outlier maps like this are. i'm still glad someone is playing this stuff even if it definitely seems like work sometimes.

  • @Skronkidonk
    @Skronkidonk Месяц назад

    This map looks pretty cool. I like the flesh and vines at the start. I will have to check out this WAD eventually, it looks like slow burner a bit; which isn't a bad thing. Slow burners are a nice change of pace. I'm playing Plutonia 2 for the first time and uhh I definitely need a little break lol. Its more BS than hard and I'm not one known to complain about Doom wads that much, give me an old 90s wad and I'm sure Ill find a lot of nice things to say about it. But this wad looks pretty cool seeing the other videos you have posted playing it, those early maps look sweet.

    • @Yrriban
      @Yrriban Месяц назад

      yeah i think i started playing this here in similar circumstances where i was frustrated with something else. the early levels are some really chill and easy to enjoy techbase action, but the back half can get pretty ornery. also probably going to check out plutonia 2 sooner rather than later... but there are a few other things i'm poking at as well currently, including this author's following works.

  • @Skronkidonk
    @Skronkidonk Месяц назад

    One of my favorite maps OF ALL TIME. I have yet to make an adventure map that satisfy my needs as much as Beast Island does. The grandiose feel to it is a nice change of pace from the last 7, short firecracker maps. As you said in the description, this map being vanilla makes it even cooler! Its not easy to make a aesthetically pleasing large room within vanilla limits. All though some secrets may be tedious, I think it makes the map all the more exciting. Also.... Don't get me wrong this midi from the midi pack is great! But the Lands of Lore 2 music is just iconic. Great run.

  • @Skronkidonk
    @Skronkidonk Месяц назад

    As you mentioned in the description, since its a late 90s/ early 2000s megawad its gonna have a "Dead simple" clone. Its not even that bad though! Shoot I've made worse in my own megawad I made in 2022 lol. Of course I'm being biased as AV is my favorite wad. But come on, it has a nice pleasing castle aesthetic that you eventually get to see the exterior of. Not to mention the ending that leads into MAP08 is pretty sweet. Also this song is a MUCH better fit than damn Dooms intermission music, jeez that gets old fast. Good luck on the two video a day thing! Excited to see more videos.

    • @Yrriban
      @Yrriban Месяц назад

      you know it's a really nice castle exterior, but i barely noticed it while actually playing. i think the way the level is structured tends to draw the player's eye away from the castle and towards the cliffs. maybe it would have been nice to start the player a little further away outside and put the mancubi outside? but that would definitely take away from the classic dead simple feel. and i definitely remember the rail tunnel from map03 from map04, but i forgot how much other continuity there is. always a good thing to have.

  • @Skronkidonk
    @Skronkidonk Месяц назад

    This map is too good! Honestly I think this map held up really well in terms of visual and gameplay. Its use of WOODMET1 to trim the building, its verticality, hanging corpse's, and sporadic trap behavior makes the player lively on their feet and never really has any boring moments. Plus the iconic "Excalibur" track goes so well with it! But I won't like I'm really digging this song from the midi pack, sort of sounds like something from "Ancient Aliens". This map also took me a long while to beat UVMAX as without finding all the secrets and utilizing infighting its extremely difficult to finish the map with all the kills since there is barely enough ammo to clear the rooms. So nice job, it definitely isn't easy!

    • @Yrriban
      @Yrriban Месяц назад

      (types WOODMET1 into a doom level editor...) yeah! that does look nice. and i really thought i was going to have to do the whole map over with more infighting and was pretty happy that i managed to scrape through.

    • @Skronkidonk
      @Skronkidonk Месяц назад

      @@Yrriban Lmao 🤣 I couldn’t remember the name off the top of my head either I just vaguely remember the MET part because I’ve been using it a lot lately in my own projects

  • @Skronkidonk
    @Skronkidonk Месяц назад

    This map is amazing and as you stated in the description it suffers from a similar issue that MAP19 has, as its sandwiched between two huge great maps. I think this map is often overlooked in the AV line up. It has a pleasing castle aesthetic surrounded by an ocean of blood and the monster placement almost feels organic, like they belong there. Not to mention the fact it has a lot of open sightlines and isn't very closed off makes this an impressive vanilla feat.

  • @Skronkidonk
    @Skronkidonk Месяц назад

    Not much to say on this one, its a great map that is based off of the very popular "Null Space". I remember having lots of fun with this one.

  • @Skronkidonk
    @Skronkidonk Месяц назад

    Jeez, the Doom64 music definitely gives the map atmosphere. Not like its needed much, the dark hallways incorporated with the lifeless metal and UAC tech sets the tone quite nicely. Not to mention towards the end where you go into some sort of dimension where alien technology took over, the silhouette of the Archvile being casted by the fan texture, the solitude of the facility being drowned in darkness; these are all really nice touches. I'm glad you played this wad or I would've never known about it, I really gotta check it out.

    • @Yrriban
      @Yrriban Месяц назад

      yeah i imagine that there will be plenty of times in my trip through the annals of doom history that i'll load something up and find out it's just fine. but this went way above and beyond what i was expecting for sure.

  • @Skronkidonk
    @Skronkidonk Месяц назад

    This map is not that bad, I remember getting really irritated with the bit at the end though. Its a really rude map for sure. I like those trees in the outside area a lot though lol.

    • @Yrriban
      @Yrriban Месяц назад

      oh those are a fun detail, i was too busy trying not to die to notice them while actually playing the level.

  • @Skronkidonk
    @Skronkidonk Месяц назад

    Mannnn, this map is honestly perfection to me. E1 style map with monsters pouring out of it. It makes you feel unstoppable with all of the ammo and powerups it gives basically for free. This midi kicks ass too! Don't get me wrong I love the FireFight midi, but this rocks. I think the lack of detail is due to the age of the map, you can just tell it was an older 90s map that made the cut.

    • @Yrriban
      @Yrriban Месяц назад

      huh, i hadn't realized that some of the maps were older than others but that makes sense. apparently the initial version of the wad dates all the way back to 1996.

  • @Skronkidonk
    @Skronkidonk Месяц назад

    This is a great map, classic early AV aesthetic right here. I always loved the crate rail and the mine railway that leads into the next map. I always found ammo to be a little tight towards the end of the map especially if you haven't found the RL. Also I'm not one to use the AV midi pack as I pretty much like all of the songs picked out for the maps in this wad, but this track kicks ass. One of my favorite maps in AV is coming up.

  • @Skronkidonk
    @Skronkidonk Месяц назад

    I like the style of the map, its a nice change from the cramped dark hallways. Also I don't mind hearing D_RUNNIN every now and then.

    • @Yrriban
      @Yrriban Месяц назад

      i think i would find it endearing instead of aggravating if i didn't have to punch things. it's definitely one of those things that gets better with practice though, and i've looked a couple times to see if there's an all-tyson wad, but as far as i know there aren't any?

  • @christopherwelford8401
    @christopherwelford8401 Месяц назад

    Used to love the double barrel reload sound

    • @Yrriban
      @Yrriban Месяц назад

      it's still one of the best!

  • @Skronkidonk
    @Skronkidonk Месяц назад

    I'm not sure why but I don't remember liking this level very much when I played it. I enjoy the midi though! Maybe because of its dark cramped hallways but I've always been one to enjoy that style. hmm.

  • @omarfiloni1553
    @omarfiloni1553 Месяц назад

    Wtf 1% health😂

  • @Skronkidonk
    @Skronkidonk Месяц назад

    Heck yeah. I'm glad you enjoyed the map! I will admit at the time this may have been the best Squonker map I've made but I think Cannibal took the place for it personally. I think the layout of this map is wonky looking back at it, the blue key bars can easily be missed and are placed in a weird location as well as getting back up to the island in the middle of the starting room holding the red key. When starting this map I played BTSX for the very first time so I wanted to try and make something of that style. I hope you have enjoyed the set so far, its been a pleasure watching.

    • @Yrriban
      @Yrriban Месяц назад

      hmm, now that you mention, i can see the btsx influence in the size and structure of the map. i actually wound up going up the lift to the blue bars as the very first thing i did on my first run, so those wound up being not so bad to track down. and yeah, i'll get to cannibal and the other squonker stuff eventually. there's a spreadsheet, it's in there.

    • @Skronkidonk
      @Skronkidonk Месяц назад

      @@Yrriban Awesome! glad to hear that! Excited to see all the stuff you have in store for this channel.

  • @Skronkidonk
    @Skronkidonk Месяц назад

    I'm gonna have to come back to this map now that you finished it, it doesn't look that hard but I remember having a rough time. I think my favorite part about this map is probably the midi, its super catchy I absolutely love it.

    • @Yrriban
      @Yrriban Месяц назад

      yeah it is a great midi. i don't know how jimmy paddock does it, he basically never misses.

  • @Skronkidonk
    @Skronkidonk Месяц назад

    lol, I think this guy couldn't think of a map name and since he used TEKGREN he just called it the Focus 2. I don't remember this map much, tbh it looks like a slog. Although mapping within a 1024 map limit is difficult so I can understand why.

  • @Skronkidonk
    @Skronkidonk Месяц назад

    Although this map goes a little heavy with higher tear enemies and is stingy with ammo. I much rather prefer this map to the last one, mostly because of its doom cute and its setting. Its also not as brutal as the last map. Great job!

  • @CrazyBrazie
    @CrazyBrazie Месяц назад

    Now that's what I call a map!!!!💯🤘🍺

  • @Skronkidonk
    @Skronkidonk Месяц назад

    I really really like this map, its short and sweet. I love the chaingunner ambush and the iconic crate/shotgunner pyramid outside. I also like how its crammed inside of a rocky mountain, such a great map. Also this midi is a nice change from "I sawed the Demons".

    • @Yrriban
      @Yrriban Месяц назад

      yeah, some of the custom midis on the original soundtrack are pretty nice... but i absolutely am not going to miss any of the stock tracks that i've heard a thousand times.

  • @Skronkidonk
    @Skronkidonk Месяц назад

    I've never seen a map that changes with the song, very clever idea. Its like a Geometry Dash, Doom map lmao. Gets pretty slaughtery there too, I'll have to give this a shot.

    • @Yrriban
      @Yrriban Месяц назад

      vytaan has a video on his channel where he goes through how this was made and i'm not surprised it hasn't been done before - it's a ton of work and a very restrictive format, especially if you aren't going to use zscript or something like that.

  • @Skronkidonk
    @Skronkidonk Месяц назад

    Yea I remember really enjoying the aesthetic of the map but that's unfortunately the downfall of it in my opinion. The map size combined with its thorough attention to detail can make it easy to get stuck and stuff and die, also health isn't as generous as I would like it to be. You seemed to take this map down fairly easily though, good stuff.

    • @Yrriban
      @Yrriban Месяц назад

      i think the spiritual successor (claustrophobia 1024) was definitely able to learn some lessons about what to do and not to do with these types of maps. this one in particular has sight lines that are way more exposed than they seem at first glance, especially right at the start, that make it pretty easy to lose a lot of health in a hurry.

  • @Skronkidonk
    @Skronkidonk Месяц назад

    This map is really odd which isn't to say its bad. I enjoy this map, but like you said in the description its navigation and progression is weird. I think its pretty solid though, and it definitely has that classic AV feel, although if this was in the original AV I think it would be a black sheep map since its so weird. I don't think I've ever finished Map02, its pretty tough and I could never figure out where to go without getting obliterated in the first few minutes. Also I think Map02 is supposed to be a spin on Valley of Echoes, I could be wrong though. It would be pretty cool if you included Valley of Echoes in this playthrough as well! Although that map can be pretty unfair and it takes forever to beat. Anyways... great job!

    • @Yrriban
      @Yrriban Месяц назад

      yeah i'm looking to include both versions of valley of echoes; as far as i know they're different maps, although i think the one in black label is supposed to be a redux of the original? i haven't played either one so we'll see how it goes.

  • @Skronkidonk
    @Skronkidonk Месяц назад

    LETS GOOOO!!!!! When you said classic megawad I was REALLY hoping it was AV since its my favorite wad of all time. AND MY WISH CAME TRUE. I’m beyond hyped for this.

  • @Bournai
    @Bournai 2 месяца назад

    Rip and tear!

  • @dmnwizard
    @dmnwizard 2 месяца назад

    Congrats for the 100 subs, Yrriban! Cheers from Brazil!

  • @scottl.1568
    @scottl.1568 2 месяца назад

    Whut

  • @PotatoSho_
    @PotatoSho_ 2 месяца назад

    Man those old gen Rathalos are looking hella weird! Jokes aside, the level design in this and Bauhaus are really something else. What a beautiful map. I look forward to seeing you playing more of it.

    • @Yrriban
      @Yrriban 2 месяца назад

      unfortunately there's only one more part to this, but i'll definitely keep checking out didy's stuff over time. there isn't a lot of it, which given how intricate these maps are makes sense sadly.

  • @kimrogers9315
    @kimrogers9315 2 месяца назад

    Is this being played on PC or on console?

    • @Yrriban
      @Yrriban 2 месяца назад

      pc. there's a doom port for consoles, but it can only play a fixed list of addons and doesn't support boom features which rush requires.

  • @Skronkidonk
    @Skronkidonk 2 месяца назад

    Def my favorite Rush map. Good stuff.