- Видео 173
- Просмотров 459 203
Mahnster Hunter
США
Добавлен 14 июн 2016
Yes, that is a play on words. I mainly focus on Monster Hunter TA(time attack) runs. My main weapon is the Switch Axe(Slash Axe/スラッシュアックス) but I know how to play every weapon. I will eventually transition into educational content and playthroughs for Monster Hunter in the near future.
How The Switch Axe Buffs Miss The Mark | MH Discussion
I HOPE some of these missing features are in the full release, but them SA changes are not the fixes this weapon needs. Hopefully the full release will be feature complete.
@MHMeatMan's video: ruclips.net/video/BWa2sLyC_ZI/видео.htmlsi=78haq17lRDGDJjjD
0:00 Intro
1:14 OBT Issues
1:55 Confessions of a No Life
2:28 Community Update Changes
4:01 Axe Suggestions
7:20 Sword Suggestions
10:15 Morph Suggestions
12:38 Outro
@MahnsterHunter
#mhrise #mhworld #mhwi #monsterhunterwilds #monsterhunterwildsbeta
@MHMeatMan's video: ruclips.net/video/BWa2sLyC_ZI/видео.htmlsi=78haq17lRDGDJjjD
0:00 Intro
1:14 OBT Issues
1:55 Confessions of a No Life
2:28 Community Update Changes
4:01 Axe Suggestions
7:20 Sword Suggestions
10:15 Morph Suggestions
12:38 Outro
@MahnsterHunter
#mhrise #mhworld #mhwi #monsterhunterwilds #monsterhunterwildsbeta
Просмотров: 13 025
Видео
Exploring The New, Simplified Kinsect System | MH Discussion
Просмотров 2,4 тыс.Месяц назад
Taking a look at the simplification of the Kinsect System and the impact it has on the gameplay. We need those extract skills back istg. 0:00 Intro 0:33 Kinsect Mechanics 0:51 Extract Effects 1:26 4th Gen Smithy 2:13 Kinsect Feeding & Evolution 3:45 Glaive Playstyles 4:31 World Kinsect Mechanics 6:10 Rise Kinsect Mechanics 6:32 Rise Kinsect Types 8:00 Closing Statement 9:44 Outro @MahnsterHunte...
The Hidden Effects of Items in Monster Hunter | MH Discussion
Просмотров 22 тыс.Месяц назад
Thanks again to @RBDSTN for Yamatsukami hunt, I wasn't anywhere close to that in my own save. Explaining the unique interactions some items display that differ from their effects on other species. If an item appears in the chest that isn't healing, ammo, or coatings; then it has a special use against the targeted monster. I.E. Flash bombs in a Rathalos hunt, sonic bombs in a Diablos hunt, barre...
The Impact Of Weapon Changes | MH Discussion
Просмотров 5 тыс.Месяц назад
After the OBT, I wasn't excited for Wilds anymore after having played Switch Axe. However, my excitement is renewed after seeing Tokuda mention that the team is spending extra effort in changing Sword & Shield, Lance, Switch Axe, and Insect Glaive. Hopefully we get some glimpses of that soon since reporters couldn't play Lance or Switch Axe in their hands-on. @Lumini_T Video: ruclips.net/video/...
Learning Monster Behavior and Mechanics | MH Discussion
Просмотров 3,1 тыс.2 месяца назад
Specially dedicated to Hybrid who asked and is now receiving this after 2 months. Computer gave me the slip. 0:00 Intro 0:33 Monster AI 1:20 Distance 1:37 Close Range 2:05 Mid Range 2:28 Far/Long Range 2:47 Direction 3:15 Barroth Example 4:47 Section End 5:04 Attack Variation 5:13 Variation Definition 5:49 Nargacuga Tail Slam Variance 6:25 Nargiecugie Lunge Variance 6:54 Conditional Attacks 7:0...
Wilds Switch Axe Needs To Cook Longer | MH Discussion
Просмотров 8 тыс.3 месяца назад
No, I'm not being a hater, I'm just voicing what I'm seeing so far and how I feel about it. These issues could be nonexistent by the time the full game releases OR could be expounded. It's all up in the air but I'm still gonna play the game and love/hate every second. Thank God for Adobe Premiere Rush. 0:00 Intro 1:04 UI & QoL Tangent 1:42 Wild Switch Axe Prologue 2:08 Switch Axe Mechanics & Ga...
How To Build Sets in Monster Hunter | MH Discussion
Просмотров 8 тыс.3 месяца назад
This video is dedicated to my boi Steve who has helped me greatly with my learning of editing. He's been a huge help and every graphic is a result of his input. Too bad it took me a month and some change to release this. Despite the level of research and multiple scripts, I still don't feel like I did a good job on this vid. My How to Actually Improve Series Episode 1: ruclips.net/video/MsXOXS9...
Subspecies SHOULD Be Present At Launch | MH Discussion
Просмотров 4,8 тыс.3 месяца назад
All I'm saying is...it would be nice. How did we not get Fulgur Anjanath in Rise? Why did the Metal Rath's end up as a title update for Stories 2? Will Ivory Lagiacrus be a title update for Wilds or remain MIA? 0:00 Intro 0:42 Subspecies & Combat Differences 1:10 Subspecies Definition 1:22 Rare Species Definition 1:31 Variant Definition 1:41 Comparison 2:20 Monoblos & White Monoblos 3:00 Agnakt...
The Many Forms of Altered States | MH Discussion
Просмотров 15 тыс.4 месяца назад
Altered States are extra forms the monsters can take that can affect the interactions you face during the hunt. 2 more of these to go before my big boi project. I'm tired, boss. 0:00 Intro 0:34 What are States? 0:58 Base States 1:14 Disclaimer 1:26 Enrage State 1:41 Exhausted State 1:51 Altered States 2:19 Rage Based Altered States 2:55 Anjanath 3:20 Zamtrios 4:23 Super Rage 4:38 Rajang 5:22 Mo...
How Monster Rage Works | MH Discussion
Просмотров 8 тыс.4 месяца назад
Monster Rage is a mechanic that boosts the properties of a monster and can definitely spice up the hunt. Was chippin' away at this video while the Wilds gameplay showcases were happening. Those took priority, but I'm runnin' it back to normal until Tokyo Gameshow. Hopefully they actually show something new there, otherwise that's a waste. 0:00 Intro 0:41 Disclaimer 0:46 Enrage Definition 1:41 R...
MH Wilds Switch Axe Gameplay Analysis | IGN Japan gameplay review
Просмотров 39 тыс.5 месяцев назад
I lied, 7 am. A quick, detailed look at the specifics we were able to see from Switch Axe in Wilds. IGN Japan player blessed be thy name. IGN Japan Gameplay: ruclips.net/video/M_HC8Trx34I/видео.htmlsi=5U-3SWp72IoTFOFu Weapon Posters: capcom.ws-l.ink/monsterhunter/en/?s=09 0:00 Intro 0:28 Axe: Heavy Slam 0:58 Sword: Counter Rising Slash 1:29 Axe: Forward Overhead Slash 1:38 Axe: Draw Attack 1:45...
MHWilds Switch Axe Looks Good, but... | Wilds Switch Axe Overview
Просмотров 3,2 тыс.5 месяцев назад
"Where is ZSD? Is it safe? Is it alright?" The Monster Hunter Wilds Switch Axe overview looks good, but it doesn't really show much else. Sure, there's your "pause, zoom, enhance" moments like with other weapons, but outside of attacks it doesn't seem to show much in the way of mechanics. Where's amped state? Is ZSD still there? Guess we'll have to wait for Gamescom to find out. 0:00 Intro 0:17...
The System Behind Status Ailments | MH Discussion
Просмотров 3,9 тыс.6 месяцев назад
2 days late because I facetanked two surprise double shifts. We stay out here hurtin' for this paper. Also, dramatickitten.gif every time I heard my damn lisp editing this. Sunbreak Weapon Motion Values and Modifiers: docs.google.com/spreadsheets/d/1KSH0Uf-DsbFixdldQvcH-5zFXpX303dIzThTYMVH33Q/edit?pli=1&gid=0#gid=0 0:00 Intro 0:31 Buildup & Decay 1:06 Buildup Explained 1:39 Decay Explained 2:32...
How Exhaustion Affects Monsters | MH Discussion
Просмотров 12 тыс.6 месяцев назад
Fun fact: Exhausted Monsters are easier to take down when mounted. 0:00 Intro 0:31 Monster Stamina 0:58 Exhaust 2:20 Fatigue 3:25 Movement Options 3:34 Nargacuga Movement 4:04 Yian Kut-Ku Movement 4:37 Exhausted Attacks 4:44 Gravios Attacks 5:20 Charge/Tackle Attacks 6:25 Exclusive Exhaustion Mechanics 7:01 Trap Interactions 7:57 Outro @MahnsterHunter #mhrise #monsterhunter #monsterhunterworld ...
The Importance of Breaking Parts | MH Discussion
Просмотров 23 тыс.7 месяцев назад
Another discussion of gameplay elements observed under a microscope. 0:00 Intro 0:31 Exposing Weakness A 1:22 Uragaan 2:26 Basarios 2:53 Exposing Weakness B 3:01 Barroth 3:25 Agnaktor 4:02 Transformation Breaks 4:41 Glavenus 5:10 Gore Magala 6:03 Astalos 6:41 Seething Bazel 7:43 Nullifying Mechanics 8:02 Garangolm 8:46 Goss Harag 9:34 Gypceros (FLASH WARNING) 10:18 Barioth 11:08 Gravios 11:43 O...
How World Alatreon Failed At Monster Hunter Damage Checks | MH Discussion
Просмотров 4 тыс.9 месяцев назад
How World Alatreon Failed At Monster Hunter Damage Checks | MH Discussion
Explaining the Asmongold Monster Hunter Drama The Civil Way
Просмотров 6 тыс.11 месяцев назад
Explaining the Asmongold Monster Hunter Drama The Civil Way
What I Want to See for Switch Axe in Wilds | Monster Hunter: Wilds
Просмотров 1,2 тыс.11 месяцев назад
What I Want to See for Switch Axe in Wilds | Monster Hunter: Wilds
Can This BAD Switch Axe WIN Against a Special Investigation? | Monster Hunter Rise: Sunbreak
Просмотров 601Год назад
Can This BAD Switch Axe WIN Against a Special Investigation? | Monster Hunter Rise: Sunbreak
How Built-In Affinity Can Destroy a Weapon's Stats | Monster Hunter Rise: Sunbreak
Просмотров 1,7 тыс.Год назад
How Built-In Affinity Can Destroy a Weapon's Stats | Monster Hunter Rise: Sunbreak
What Stat Makes a Powerful Weapon Less Viable? | Monster Hunter Rise Sunbreak
Просмотров 1,2 тыс.Год назад
What Stat Makes a Powerful Weapon Less Viable? | Monster Hunter Rise Sunbreak
What Makes a Trash Switch Axe in Sunbreak? (Monster Hunter Rise Sunbreak)
Просмотров 2,3 тыс.Год назад
What Makes a Trash Switch Axe in Sunbreak? (Monster Hunter Rise Sunbreak)
What I would love to see from Monster Hunter 6
Просмотров 2 тыс.Год назад
What I would love to see from Monster Hunter 6
How to Actually Improve at Switch Axe in MHR Sunbreak: MHRS Switch Axe Guide
Просмотров 24 тыс.Год назад
How to Actually Improve at Switch Axe in MHR Sunbreak: MHRS Switch Axe Guide
MHR: Sunbreak Solo Hazard Amatsu 8'25'68
Просмотров 801Год назад
MHR: Sunbreak Solo Hazard Amatsu 8'25'68
MHR Sunbreak Speedrun Marathon M★1 Simple Rules TA
Просмотров 373Год назад
MHR Sunbreak Speedrun Marathon M★1 Simple Rules TA
How To ACTUALLY improve at Monster Hunter - S2E4 Calculated Aggression (Intermediate)
Просмотров 1,9 тыс.Год назад
How To ACTUALLY improve at Monster Hunter - S2E4 Calculated Aggression (Intermediate)
How To ACTUALLY improve at Monster Hunter - Weapon Mobility S2E3 (Intermediate)
Просмотров 2,1 тыс.Год назад
How To ACTUALLY improve at Monster Hunter - Weapon Mobility S2E3 (Intermediate)
How To ACTUALLY improve at Monster Hunter - Attack Fishing S2E2 (Intermediate)
Просмотров 2,6 тыс.Год назад
How To ACTUALLY improve at Monster Hunter - Attack Fishing S2E2 (Intermediate)
i really miss the old amor skliss system finding a mixed set that works perfectly together felt so much more satisfying but we will never get that again
Im gonna pass on swax this time around.
Over 10k hours in the MH series is crazy
Guh hyuk, and I'll do it again
This is about the 3rd or 4th time I've went "oh so it wasn't just me" when I look into why it just didn't feel right to me. I had to check again now that we're less than a month away from launch, and I found your video. Been playing Switch Axe since Tri/3U, exclusively since 4U, and it was the most fun I have ever had with it in Rise. But even without the Rise upgrades, I didn't feel like a fish out of water back when I was playing World either, which was my favorite MH until Rise. Was hoping Wilds would take that crown next. Still do, despite the beta results. When you have spent so much time with it, you just know these things. Thanks for highlighting and describing what I felt in ways I couldn't find the words for, and here's to a few surprises on launch day 🍻
Thank you very much. I feel like I'll have to try and become a Switch Axe ambassador at some point lol
The argument about buffing axe mode to be more relevant is just silly im kinda sick of hearing it. Either sword or axe mode is ALWAYS going to do more dps than the other mode, and whichever mode that is, is the mode that people will ALWAYS be looking to use. Complaining about wanting to be in sword mode all the time for optimal dps is just redundant since if axe mode had optimal dps then people would just have the same argument but flipped. People also seem to forget that this is a beta where we have terrible gear. Switch axe has always been a weapon that’s fairly weak early game and really starts to shine once you start getting solid skill. We know skills like rapid morph are making a return in wilds so let’s just wait and see how the weapon feels with some actual decent skills and actual decent weapon that isn’t the basic starter one ey
You're hearing about it now more than ever because the gap between them keeps expanding while they try to add reasons to be in axe. If they want real reasons to be in axe mode, they have to truly apply it on all levels rather than bandaid fixes to get you back to sword quicker. You're taking the main point a different direction by saying "...if axe mode had optimal dps..." because its not about making it MORE effective than sword, its about balancing the two. Axe mode should be the segway while the sword is out of commission, so you have the choice of either reloading or toughing it out. Thats not the case with Wilds, you just blow meter and spiral burst back to sword and yet they gave it active regen and power axe giving a raw increase which doesnt last long and is irrelevant compared to sword numbers. Balance, not overwhelming the other. Also, no one has forgotten that this is beta and using the argument that it is beta can also support the other side. If this is how the weapon plays now, then the introduction of skills will obviously make using FRS stronger than it is right now. It doesn't take much to brainstorm how the explosions arent fixed which means they can crit, rapid morph can dramatically increase the loop speed for FRS since other morph attacks have less effective motion values compared to base Rise morph attacks, minor defensive skills could support the knockback res of CRS and FRS, utility skills like focus and power prolonger could reduce axe usage due to spiral burst gain and increased time to use FRS respectively. Plus, another aspect that makes switch axe weak early game compared to others is a compound issue of its early weapons. Low sharpness levels on average, weaker phial types with small values, and a lack of immediately effective skills outside of attack
Most of these points are great, but how would soaring wyvern work? In Rise it used a resource, granted it was one that refilled passively and rather quickly, but misuse could still lead to missing a wirebug when you most needed it. The hammer solved this by making the dash cost a rather hefty amount of stamina, which the hammer already passively consumes during charge, making it so that using it even twice during a single charge could leave you out of stamina and unleashing that charged attack on nothing. What would the Switch Axe need to sacrifice in order to significantly cut down on ZSD recovery? What resource does the Switch Axe have that it isn't already starved of? And if there is no such cost or risk, why wouldn't you just use it every single time? Why even make it optional?
Fair point. Hammer Keeping Sway in Wilds doesn't look like it consumes that much stamina when I compare beta footage to IGN Japan gameplay, cuz they can do it 4-5 times while charging without running close to no stamina. For Switch Axe, Zero Sum Discharge was dealt with differently in World and Rise. World required players to use early finisher due to finishing discharge taking too long to recover. Meanwhile, Rise allowed evade cancelling early or soaring wyvern which promoted the use of Soaring Wyvern Blade. Not to mention the damage types, gauge cost, and durability are different as world is strictly cutting on explosions, eats hella gauge, and has no KBR compared to Rise. In Wilds, it works the same as it does in World except the startup frames are longer even after double/triple slash or heavenward flurry and the recovery frames takes forever. Full Release Slash is always going to overpower it as a damage option by sheer utility, recovery, and damage. This change is taking my changes into account since my stance is to lessen FRS and Spiral Burst gauge generation. Wilds ZSD gauge consumption is hefty even on an early discharger, so the most reasonable way to balance SWB would be not allowing it to be activated from the ground (cuz you can't grapple air) which locks it behind ZSD only and making it consume more switch gauge than Rise as to not allow it to be spammable. Since Rise's ability to generate gauge on morphing was strong when following up SWB with a grounded morph slash, Wilds obviously is going to have to put in the work considering axe attacks generate gauge now. It all really boils down to gauge cost and situation. No doubt you could make a ZSD or FRS focused set when we get access to skills, so having things like power prolonger and focus might make it more useful unless you know how to work the gauge.
That was a great video. I don't hold an opinion on the matter because I am not a veteran of the series (about 300hrs in World and 120hrs in Rise) but I just wanna say that I am currently playing Sunbreak and I picked up the Switch Axe literally 2 weeks ago, and it's a very fun weapon to play. The wirebugs give you a lot of options so that it can suit both the offensive and the defensive player, the morph attacks are really powerful with level 3 Rapid Morph, the 2 stage morph attack (was that its name??) makes me use the Axe a lot more that I would usually use it because it's 1) really cool 2) strong for building amp meter 3) gives back sword gauge, and the overall feeling of the weapon is great. I'm not really into interacting with communities and whatnot but Rise is a great game in my opinion and I think it's a shame that many people hated it on day one because "the graphics are bad". Regarding the zero sum discharge I think it is the coolest move I have ever seen and even if it's terrible I will still use it. The new one they added seems ok but i hope it doesnt overshadow zsd. Overall the video gave great insight into Switch Axe. For Monster Hunter Wilds I have two things to hope for. One is that Switch Axe will be fun for me to play, the second one is that my laptop won't become a fire hazard when I try to run the game with my RTX 3050 4GB.
Even if you aren't a veteran, your opinions are still acceptable (here at least. I'm not hostile) There's a lot of reasons why people don't like Rise and its mostly boils down to "Its not World", "Its too arcadey, its not MH", "Its too anime", and so on and so forth but the game was designed to be portable and easily accessible so hunt times are going to be diminished due to faster hunter actions and options. It has a Japanese backdrop so of course its going to be a little bit anime but its still a good game. Full Release Slash already overshadows ZSD due to its damage, ease of access, utility, and good follow ups that allow it to be used infinitely. I do so hope you have fun with Switch Axe in Wilds, even if the full game comes out and I don't like the complete experience, I'm married to this weapon so I'm not going to drop it LOL
commenting on this to boost the algorithm especially for the swaxe users that are actually concern like me
based Switch Axe takes
So I know I haven't played in 2 months, but is it normal that most of the times I can't get past Raging Brachi's 1st stage?
In World? Nah its normal. Raging Brach's slime mechanics and wide hitboxes can catch people off guard. Depending on your weapon, you're better off poking and positioning in a way to always keep yourself safe. Big commitments could leave you open and small pokes could take forever but a win is a win. Once you get used to attacks and timings, you could escalate your pokes.
I do agree with some of the things in this. While I enjoyed wild swaxe, saying it's perfect isn't true. As stated in the video, being nothing but positive can be harmful. Kinda like rise/sunbreak with some aspects. Reducing gauge consumption, power axe mode giving increased gauge build but also having part breaker affect like in world would make axe mode much more useful in creating openings
came for MH video got life advice with it ❤
My favourite phile type is jpeg
Goated comment
I just suck.i have over 500 hours in worlds. And only monsters I can predict and fight effectively are the low rank ones :(
Its ok to go back to basics. Figure out how a monster works in low ranks, understand the system of the game, what attacks are best in certain moments, and how you can work items in. Its ok even if you have to hunt low rank Great Jagras 30 times. Gradually work your way up and remember that you only lose when you give up
@MahnsterHunter my main character even with so many hours. I haven't beaten alatreon or fstalis yet. Because I just can't get a better build and it gives me so much burn out logging in and just remembering what I need to do :(
That's true, having to grind for materials can be quite exhaustive. Might have to be a pop in and do one or two goals a day or take a much needed break
@@MahnsterHunter think why also doesn't help is that I don't have a favourite weapon :(
Do you at least have a weapon you're proficient at? Like one thats easier for you to use?
Guess who's back? Sorry for the absence but I took a pause from Monster Hunter
Welcome back, fam. You know the door is always open for you around here
They need to give axe mode valor gauge from GU.
Lol now I dunno about that one but taking some valor aspects wouldnt be so bad
@MahnsterHunter Lol; In all seriousness, I think adding some more mobility attacks (like SnS spin jump/dash attack from valor mode in GU and valor dodge from Switch axe itself) and i-frames would go a long way to making axe mode more worthy. Though this is a novice's opinion since while it is my second most used weapon, I don't delve too much into the mechanics of it so I wouldn't know what else would need to be tweaked.
I dunno about I frames but it could definitely benefit from more attacks with motion outside of just fade slash, forward slash, and forward overhead slash. Possibly like a long sword fade slash where you can choose the direction?
@MahnsterHunter I just keep thinking to that one move in rise where you swing to the side and circle around a wirebug, that but make it good.
Wire step, the I frame move that lets you pop a free right angle. Y'know what, yeah that grapple hook could et us do that!
First video I’ve seen of yours. I watched it in its entirety. As a fellow switch axe main playing through rise again in preparation for Wilds I think you did a great job here. You’ve also gained a sub. Happy hunting!
@@stevenpaul7717 Thank you very much! I put a lot into this vid
devs dont listen but who knows maybe we might just get soaring wyvern
The window is as slim as my optimism
i love when a historically dodge & positioning based weapon gets counters, hell why not give counters to all weapon at this point, i can’t wait to parry with a bow in the next game, who cares about weapon identity and role am i right?
I hate the arguments of it make the game less realistic bro what game are they playing because is not monster hunter
10 ton death machine barrels into my chest at 15 miles an hour with no armor. 25 damage.
What is that greatsword? Looks so cool
Malzeno Great Sword
@MahnsterHunter thanks
How did you get FOUR WIREBUGS?!
Picking up a wirebug and the skill Frenzied Bloodlust, where you gain an additional wirebug for overcoming the frenzy
@@MahnsterHunter Oh
@@MahnsterHunter thanks
I'm not gonna lie my hype for wilds is gone because the weapons feel like they are made with sticks and tape lol weapon feel is the most important thing for me
Armor and skill progression as well as game specific mechanics are neck and neck with weapon feel for me. If those don't click, I'm usually out
@ yeah those are important too but no matter how good the game is if the weapons don't feel good it's not for me Oh well, poe will keep me busy xD
@KageMH Godspeed my brother
Or simply boost the overall damage of SA and put the full release on CD like with the wyvern fire from the gunlance. It would force you to dps with the rest of your kit most of the time, and since rapid morph is in that game, axe mode will probably be somewhat relevant.
Crazy as it seems, I actually like the idea of FRS on cooldown. And if Rapid Morph is done the same as Wild, its less about axeode being relevant and more about the morphing mechanic becoming relevant again
@@MahnsterHunter Tbh I don't (personally) really care if axe mode is only a tool for movement and enhancing sword mode, but the fluid morphing between the two was really feeling nice. The fact that with the SWITCH axe you have to SWITCH during you best dps combo felt very natural even though Rise was the first MH game I played where it was your best option. Puting the FRS in cd is a option that is both simple and also keeps the relevance of both the FRS itself and the rest of the kit. I really like that over the top move, I think it should stay relevant, even though I agree that the gameplan tu only play toward that goal is not ideal. (still had a lot of fun during the bêta, and I will still enjoy SA even if they don't change anything.) And my ideas are definitely not crazy since they are my ideas ! (Wait that doesn't prove anything...)
I'm still pissed that they removed Player action setting from the options, Which was a setting in rise that let you play using Preworld Controls, like R+X+A to draw into guard, rather then R2 And it let me actually not make R1 always sheath into sprint, and let me guard and run with the same button.... Which is really annoying I couldn't.
And I'm also annoyed that apparently NO one else seems to care for this setting... I've heard not just no one else saying it's gone but mostly people asking what this even is to begin with.... I want my customization back capcom... why....
Dude yes. Every game I play I immediatly go to settings. I really hope the final product has classic commands cuz I do not like using R2. I know some people think its nitpicky or whatever but I like having the CHOICE. I wouldnt want people who like using R2 not to have it, but I want my R1 morphs and R1+Triangle+Circle draws/special attacks
@@MahnsterHunter I don't have taht big of a voice So I can't cause any kind of scene to get capcom to make this setting return... The best I can do is spread word in comments, and I don't think that's anywhere near enough... but ya I remember when I first loaded up rise I spent probably 2 hours just fiddling with settings till it felt good to use. Player Action setting as well as I swapped L1/L2 and R1/R2, because I played on joycons and they're easier to hit. I was unable to play wilds as my computer isn't anywhere near strong enough but I did download it simply to get access to the settings menu because I asked so many people if player action setting made a return, and no one responded or said idk what you're asking for.... It did infact not return....
I made sure to put that in the survey among other things. Just gotta hope it was either seen or the beta isnt feature complete
I fully agree with you all of the adjustments you suggested would be perfect for the switch axe
Im backing out of the sword mode offset but otherwise, yes sir
Please make it so that if you ZSD on a weak point, you're allowed to use Soaring Wyvern Blade or some shit idk I beg you capcom
FINALLY SOMEONE MENTIONING WIDE SWEEP HORRIBLE WORLD CHANGE. Sorry for the caps. But thankfully someone else mentioned it DAYUM! Okay, I do have some quarrels though. In my opinion having Sword Mode parry is good enough to not require a full fledge Offset Attack like in Axe Mode (it's already nice we have both lol) On another note, I think there's one major problem with the passive refillment of the Sword gauge just by waiting with weapon unsheath. To me it just allowed entering Sword Mode whenever you wanted without it actually respecting the weapon core design in my opinion. Not that I'm entirely glad it's gone but it's like ZSD, I don't like it when it feels unbalanced. Having Spiral Slash giving that much bar and Savage Swing that few is strange. It should be equivalent between any Axe strikes in my opinion, so it invites players to try various playstyles. Full Release Slash it's... Horizontal SAED. I'm not mad at it but I don't think I ever played the weapon to just spam the hell out of a super move for the win. I mean I did ZSD spam in World in particuliar, but mostly because I felt like I had to since I can't normal ED in Amped Mode. But that's just my opinion on all this. Great video and glad to see I'm not the only one to HATE World Wide Sweep.
LOL Thanks! Wide Sweep is my favorite attack in the entire kit, knowing its just relegated to an auto morph is just blegh. I'll answer those individually. Yeah, another chatter made me recognize a sword mode offset wasn't necessary and could overshadow the axe even more In previous games, it was common to blow meter and remain in axe mode/sheathed while it recovered slowly or just reload at a good time. Passive regen isn't necessarily a bad thing, especially when you're incapable of retaliating against a monster that is hyper aggressive. In Wilds, more particularly the OBT, sheathing the weapon allowed it to regen the fastest its ever been in the series. Its funny that they call FRS a finishing move but nothing about how its used feels like a finisher. Sure, it can be chained into but lord knows you can just pop that whenever you want and usually during a time when monsters are taking forever to do something. Most commonly seen with Rey Dau. Then they gave it hyper armor. Which means rather than using the counter, I could just hit the monster to get its attention, FRS through the roar, and carry on like normal.
@MahnsterHunter I agree with FRS, it's really strong without it really being... I dunno, meaningful. I feel like Sunbreak just had it going in a certain way that allowed everything to stick together. With Wilds it's kinda gone even though they attempt to do more with it. The refillment has one important point now, it refills when you sheath the weapon but not when it's in Axe Mode like in previous games. Which is good to me. I never felt like it was helping the Axe to simply have natural buildup for the Sword Mode that then wouldn't deplete as fast as it does in Wilds. Because in my opinion it kinda takes away what Switch Axe should be about. It should "Switch" lol. The gauge build-up and depletion is pretty good by design, it works for the weapon as you really could use everything... But it feels failed in how it's balanced refillment wise. It's like Spiral Burst Slash does everything for no other reason than being a new move. If there's a fix to do for me it would be... damage balancing, "Wide Sweep" over "Morph Sweep", gauge build-up balancing so it's not nullifying Savage Swing Vs Spiral Burst Slash or Heavy Slam. I don't know about you but in any case it's good discussion.
Thats what hurts the changes the most. Spiral burst slash being so good just nullifies everything else. Sure, you could offset but thats not gonna happen often unless seeking for it. Rise's morph mechanics is the closest we'll get to the Switch Axe switching. Wilds has its playstyle similar to World with minimal changes here and there but thrn FRS and Spiral clears in usage
Im not a big fan of having a wider window for the parry, but it seems that its more effective if you do it with better timing? my worry was having it become a "stance" counter like most in Rise, even tho SA was pretty fun in that game imho
Its a get out of jail free card on that extension if you have enough health pretty much. I may love Rise, but I know EBC giving 100% amped fill rate was pretty damn bonkers
@MahnsterHunter It sacrifices HP if its not timed correctly?
You take reduced damage if you can parry perfectly, but you take about the same amount of damage if you're hit at the later phases of the animation
@MahnsterHunter Ok thats a nice balance, but I preferres if the parry only worked with the right tight window. Thanks for clarifying 🫡
yeah rise switch axe was so good the sheer movement and morphing was so smooth, I realized I really took it for granted after replaying world. I think ill just use lance for wilds, that weapon rarely changes much.
Rise gets a pretty bad wrap, but for what it did for mobility was just...mmm...chef's kiss
Swaxe felt like shit either I’m dropping the weapon in wilds or I’m just not gonna play wilds if it doesn’t get changed. I fucking hate full release slash
I'm still gonna play it, I'm just hoping its not crazy wild
Haven't watched the video yet, will comment to this once I do, but out of the gate I already agree with the title of the video. I remember hearing about the changes they were doing for the SA, and just felt a little confused. Most of that confusion stemming from the fact that just before mentioning the fixes they made, they talked about the problems "Sword doesn't do enough damage. Too much focus on on the full release slash to get anything done." Gave me hope that the next words out of their mouth were going to be gold, but then "We made full release stronger... Some meter management changes too." Like... bruh? Anyways, enough assuming this video is going to vindicate me and my worries, and see if I'm crazy or not.
Vindicated.
"Get meter faster, sword stronger, full release hyper armor." Like wooooooooooooooah, kudos for listening but I don't know about this one guys
Sweet vid. I agree with most of your points minus the passive regen and sword mode getting an offset. My biggest grip with the weapon was that it felt like my only objective was being in sword mode as much as I can. With the removal of passive gen we have to use axe mode so I kind of like that but I wish there was just a better solution.
Thanks! The issue switch axe has had since 3rd gen is that being in sword mode is always preferrable to axe. Throughout the years, they've been adding more ways to maintain sword mode uptime. I like the idea of returning passive regen but lowering the amount of gauge gained from axe attacks. Yes, active generation can give axe more use in a broad sense, but the bigger picture is that it generates meter so fast you aren't really using axe mode more. Plus, the people who cant hit the monsters are not going to be able to generate meter. If they're bad but resourceful they can just sheathe and let it passively generate which, when sheathed in Wilds, is the fastest base regen compared to previous games both sheathed and in axe mode.
@@MahnsterHunter yeah I didn't think about that. Now the passive Regen makes a lot more sense. Good stuff
Also when Chaotick gore is agry and in frenzy mode shock traps dont work
Enraged and frenzied? I gotta try that
This is like the third video I see starting with the statment of fear of backlash from the MH community, I am mostly playing this game solo for myself. Is the community really this easy to offend?
The english speaking Monster Hunter community has a bigger problem with conflict about games than the series' home country. If you don't say positive things all the time and give the feedback they believe in, then you're usually insulted. Moat of it comes from the audience that started in World. The most recent comment on my "Wilds needs to cook longer" video says "Hates World, I heard all I needed to hear good luck growing your channel." Bigger channels are more likely to encounter this more and thats only youtube. This isnt accounting for reddit and twitter.
Damn, props to you for still giving feedback.
people love to claim that the monster hunter community is so "wholesome 100". in reality, this community has tons of problems with not only general toxicity and inability to tolerate differing opinions on the game design of this series, but also some pretty prevalent problems with bigotry and other things like that too. and trying to seriously talk about these issues will almost always result in mobs of people having a go at you, so these problems have only gotten worse as the years have gone by and it just keeps getting pushed under the rug. personally i dont believe that these problems started with world's audience either. they definitely got much worse when world brought in a ton of new fans, but its kind of always been like this.
I still remember the late 2010's responses. You either got support, or told to git gud. Wasn't too bad as most reactions were pretty tame. And while it didnt start with World, like you said they became more prevalent as a result of the series shooting into mainstream popularity. The ones that decided to just hamfist toxicity pretty much shifted the term 'fiver' to be more derogatory.
Comment to boost algorithm
12:46 Bad analogy. Progressives are _actually_ telling you bottled water companies would monopolize the rights to fresh water and force you to drink water polluted by industrial runoff so they can sell you said fresh water and pollute with bottles. That's the problem with somebody who promotes toxic positivity. They can be convinced to do whatever you want as long as it makes them have to actually do less.
Less about the message, more about the delivery that is the problem
@@MahnsterHunter you should pay attention to the message regardless, which is why I said "toxic positivity." You know how you could talk to a dog all happy and excited, but be saying "who's a complete dumbass who needs to ask for permission just to piss outside?! That's right!" Get over it. It doesn't matter _how_ someone tells you to get out of the water. If you don't, the shark's gonna bite your ass because _you_ didn't move.
Even if the messenger is correct, the execution will always matter. If you scream shark, people are going to hustle and bustle out the water, we all know the danger a shark can present. Consistently eating unhealthy foods or smoking will obviously have negative effects on the body over time and telling people will cause them to either dismiss it or agree and continue to do so. Aggressively expressing the sentiment is more likely to make the general population less receptive and ignore the overall concern. If the only alternative is to just accept what is being said no matter how it's said, then it won't catch as much wind in the average persons lifestyle.
@MahnsterHunter then have fun with those teeth
You gotta stop suckin Rise's dick so hardn man. It's contested for a reason, and the buggest one is that it feels like an arcade game... it's more of a Godeater than a MonHun.
I like to meme about it cuz I know there's a lot of English players who don't like Rise. Pretty much served its purpose as a fast-paced pocket experience and I'm ok with that. Rise Switch Axe was just very well made imo
nah u dun understand swaxe on rise is more fluid it's just spammy on sword mode but who the faq cares LS wilds is getting more anime'er than ever
@yuyi116 it depends how it's done. 4U was a nice balance of silly and grounded... pretty much the PERFECT balance. So we'll see. Also, Gen did fine with the anime-moves, but Rise was just way too much. Like I've always said, thatxs not a MonHun. Have you ever played Toukiden: Kiwami? It's *THAT* game.
Hates world.. all I needed to hear good luck growing a channel 😂
I'm cooked in the best way possible
I don't think the developers are ever going to take a hint until the games stop selling. I don't plan on buying this game for a long, long time if ever. Beyond the combat grievances, the structure of the game is too predictable and repetitive. They can't just keep giving us endless boss-rush gambits with the lamest, most uninspired dialogue ever with only teh most minor updates to combat with the same 14 weapons and expect us to stay invested into perpetuity. I've provided a few ways they could spice up the quests structure, but it's way too late. It would require them to delay the game for a good year to write compelling stories and meaningful reasons to do what you do beyond gear farming.
I'm fine with the gameplay formula, so long as the endgame is engaging as well. Story though, its not really what I care about
random note, i would love the valor style SA double elemental discharge to be back, that move is so cool
Perfect place to put it would be in amped state too
They fixed Insect Glaive, I wouldn't lose hope yet
Exactly, its gotta be different in the final version I just feel it
Tried the beta and was completely lost as to why I couldn't recreate my World's performance (700h+ with the SA), and... yeah they removed the gauge gain when you morph. Baffling decision, made the weapon near unplayable. The amped state and phial management in World were simply good enough. Then it appeared that the ZSD became useless and you can't clutch claw while doing the standing discharge anymore, also a big hit. Mobility was okay. As for the feeling of the weapon, Axe mode lacked weight during most attacks like the overhead slash and the sweeping morph attack, it's a shame, the weapon felt too smooth. Even the phial explosions in sword felt meh. I would love for the standing discharge grappling combo animation from Iceborne to actually get s or be a counter (while keeping the small delay), this would give more incentive the use ZSD. Phial bursts in axe mode and the idea of the tempest axe would be really nice as well. In short, identical Iceborne gameplay + some Rise moves/buffs, paired with the focus mode and that's it, why is it so hard.
Exactly, all thats gotta be done is truly build off the previous game and we're set
You know what, I don’t like the monster hunter great axe because you, that’s right you who is reading this, have a sub par relationship with their father.
O oO
Finally someone addressing the real probelm of Wilds.
Sure you know the real problems of a game thats not even out. Smarthead.
Personally I found the starting minute confusing, as the term "capitalizing" just made it a bit vague. This normally means to "exploit" something and how to use it for profit, not just how to find something. But the examples were very good and as you pointed out, you don't need to do the hard work of forcing and making the opportunity when some are just out there in the open if you know what to look for, so I think the point got across in the end. Thanks for the video series!
I'll keeps that in mind for the reworked version! Thanks for watching!
they not change shit to switch axe
I choose to believe
I want this viral. I want them to see this. Please lets make it happen!
Not to put myself down, but I don't think I'm big enough yet