Small Corrections 1. 6:43 Seltas will "PULL" 2. 16:27 Incorrect text. Its meant to be that Nibelsnarf can be interrupted during its sand breath with a sonic bomb. However, I didn't manage to make it happen. 3. 25:46 Kulu can be startled while enraged as well. 4. 26:31 Great Izuchi can be flashed during this wall mount. 5. 27:23 TziTzi is NOT blind. 6. Vaal'Hazak/Blackveil is immune to flash until head is broken. 7. Safi'Jiiva can be blinded. 8. Somnacanth and its subspecies can be knocked out of their super by using a sonic bomb.
U missed deviljho spamming breath attacks in a pitfall. On the trap interactions with rajang, specifically shock in gen 5, if im not mistaken, having shock traps destroyed in rampage mode does not shorten the length of shock traps that work. So in thr end i still bring the ye ol funny flashfly cage palico tool, as becausr rajang has a special interaction with shock traps in rampage, u can treat it as a free interrupt (eith how many traps a palico can put down, the break animation ended up being longer than the actual shock trap)
I didn't know it become longer when trapping rajang, sweet. >v< For Deviljho's case, it makes it half easy and half hard, because deviljho will bee effected by the trap but it will attack hunters in that state
How they expect people to put two and two, or in this case 100 and 100, together is beyond me because I'd sooner believe that you were lying than believe that you can fish Zamtrios out with a frog.
This is a great video first of all I learned some new things especially about Gen Just a fun little tidbit about zinogre and his shock traps but there’s a double interaction with flashes and shock traps, although I doubt intentional. In 3U if you flash him when he finishes absorbing the shock trap you can stop him from entering his charged state (tho it does leave him at max charge so the next time he howls he will enter charged state)
23:20 To fully understand that unique topple from what I experience; The "lazer" that was mentioned in the wiki, is not from the "death lazer", instead it refer to the small dragon lazer from its tentacles. Tranq bombs can work against Nakarkos when shooting both lazers at the same time going infront and outwards. However, it will not work when it is enraged (If only I tested myself). So this will definitely clear up the misunderstandings from the wiki and Nakarkos move
@@MahnsterHunter Yeah, but it can still be useful in multi-player. 'w' And another fact for Hermitaur, Sonic bombs can still work against Hermitaur when it repositioning while shielding its face, follow up with a waterblast. It can even work when it is enraged (only that move can specifically be affected)
Oh man, I wished I knew your channel before! The Daimyo losing its stance with a sonic b is amazing! I can't wait your series on Wilds! I love learning cool tricks about monsters, it makes the hunts so much interactive and fun for me! But I am bad at figuring these out by myself, and there is not a lot of info about that online
Thank you very much! A lot of this stuff I had to learn over the years, seeing items show up in the supply chest and having to test it out or see videos/online forums. Dont feel too bad, there's still stuff I don't even know!
Maybe I missed it, if I did, sorry. Somnacanth can be flinched out of her ultimate attack if you use a sonic bomb! I dont know if this applies to auroracanth too, or if you can stun her at any moment, or just during the ultimate.
Don’t think this one was in here but: you can redirect Nibelsnarf’s underground charge by using a sonic bomb/detonating a barrel bomb away from your location, making him lunge for it instead of at you Iirc it works during rage, making it an alternative to startling him out of the ground
There was a time back in FU where I fought a khezu. Khezu use their sense of smell to locate prey, so I thought "what happens when I use a dung bomb?" and i swear it worked. I know khezu has this long pause where he basically stands there anyway, but unless he did that 3 times in a row, I'm saying the dung bomb did something.
Strangely enough (don’t know if this applies to your comment) I’ve had this one moment with a Basarios in Rise: Sunbreak where it did it’s mini roar that signals it is going to move to a new area but just stood there for a second, stock still until it did move. For the life of me I don’t know how I managed it (maybe a flash bomb? I have no clue).
Is there a video on Slinger item interactions in World? Scatternuts and Crystalburst for example can be used to stop Uragaans charge if shot at it while rolling (in combat only), giving you an extra long topple. They can also be used to flinch either airborne Garuga twice, giving you a free dunk, Brightmoss can be used to 'absorb' Namielle puddles or force Flying monsters to land after getting multiple head hits. etc.
Rocks, and especially scatternuts fired at Kulu's hands cause it to drop whatever its holding(aside from the one magic crystal) Puddle pods instantly wash mud off parts hit as well, making them great for peeling a barroth or fish.
Fishing Plesioth out also deals some damage to it at least in gen 1 In Rise Zinogre straight up eats the thunder bug from the shock trap Blackveil Vaal Hazak can't be blinded until effluvia on his head is damaged
The World/Rise pins I didnt add since its a universal thing for both pre 5th and current gen. World more than Rise since you can crawl and equip + fire flash pods and Rise just has Wirefall but it is a good point to add
small correction, dunno about Xeno since I haven't ever tried it, but Safi is not immune to flashes, you can use one to cancel Sapphire and dunk it if you time it right, although only once per 'use' of Sapphire. If you try it after doing it once, it'll only flinch for a second before using Sapphire anyways. Unless it's only vulnerable to them in that small window. I should test that out sometime
Also this is maybe more of an environmental interaction, but Rathalos and Rathian will always beeline to your location if you are holding a wyvern egg. I used this so much back in 4th gen, where I would just camp in the Rath nest in Heaven's mount and whenever the Raths would leave, I'd just pick up a wyvern egg and they would immediately rush back to that zone.
LOL Yeah thats environmental and also monster specific but its cool to mention regardless. That's hilarious though, I hate the nest at Heaven's Mount cuz of the stage tilt but you sir get full marks
World's Watermoss can remove the mud from Barroth's body, and Torchpod can be shot at Lavasioth when it's magma armor is cooled in order to heat it back up and soften it
@@MahnsterHunter Yes, pretty much anything that puts them on the floor. Some downs will be interrupted by the trap, but it will be trapable until it starts the next animation after shaking. Also, Rajang is immune to flashes while it's firing its beam.
What about monsters like Diablos being able to dig under and destroy traps, or being able to gather off monsters with items like zinogre with bug nets or mining uragaans back
Forgot Blackveil Vaal being immune to flashes until its head part is broken but amazing video otherwise, my agitator running ass will keep the instant narga rage in mind
I assume Cephadrome and Jhen can't be blinded because they're sand swimmers, and all of that sand constantly scraping on their face would mean they had to evolve less potent eyesight. I feel like it's implied piscine wyverns in general have pretty poor vision (hence sonic bombs being effective on them), at least it was the case on gen 1. Total headcanon here, but I think Yama Tsukami can't be blinded because of its relationship with thunderbugs. It collects them in such vast amounts, and they shine so brightly, that another tiny flash means nothing to it. I'm assuming that's why it doesn't work on colossal monsters like Lao, Dala and Zorah either: eyeballs too big to care about small bright lights. Xeno and Nakarkos are constantly exposed to bright light themselves, with the latter also spending half the fight with its face buried in bones and guck, so maybe it doesn't guide itself through sight all that much. I have no source to back up those claims, just going for what feels like it makes sense.
pretty sure (atleast in MHFU) you can also interrupt a chameleos by timing a sonic bomb just before it charges, this stops the chameleos from being invisible for a short time.
I'm pretty sure shara can see stuff. In the cutscenes, it looks right at the hunting party eye 1st, plus the nosie the eye makes as well as it's in cutscene design eye a hardy almost gem like quality, not unlike to Fatalis
there are many secret thing in this series, I wish they could tell us in the game like when they told how to pick up Ancient Berry in MHGU. they could write it in monster list or something which modern mh did with monster weakness.
The devs are slowly coming around on that front but a lot of stuff they don't put out still. Like hunter's notes will show monster hitzone values but only in base state. So if the monster enrages or has an altered state that changes its values you wont know. Valstrax loses all elemental weakness when it enrages but they dont say that
Tranq bombs in 1st generation will put a monster to sleep after hitting them with 2 regardless if they are in a trap or in capture range, they also cannot be crafted in 1st gen.
I hated trying to capture monsters in gen 1. Especially when small monsters would wake them up cuz it took 12 years for it to be truly captured...the paaaain
@MahnsterHunter there is a funny bug in the Japanese version that can let bowgun users spam an ammo type infinitely if they get really quick at swapping ammo types, allowing them to keep sleeping a monster over and over again which also resets the trap duration.
Is there a reason you're provided with flashs bombs for fights against Lagiacrus in GenU or is it a reference to its weakness to sonic bombs underwater.
Small Corrections
1. 6:43 Seltas will "PULL"
2. 16:27 Incorrect text. Its meant to be that Nibelsnarf can be interrupted during its sand breath with a sonic bomb. However, I didn't manage to make it happen.
3. 25:46 Kulu can be startled while enraged as well.
4. 26:31 Great Izuchi can be flashed during this wall mount.
5. 27:23 TziTzi is NOT blind.
6. Vaal'Hazak/Blackveil is immune to flash until head is broken.
7. Safi'Jiiva can be blinded.
8. Somnacanth and its subspecies can be knocked out of their super by using a sonic bomb.
U missed deviljho spamming breath attacks in a pitfall.
On the trap interactions with rajang, specifically shock in gen 5, if im not mistaken, having shock traps destroyed in rampage mode does not shorten the length of shock traps that work. So in thr end i still bring the ye ol funny flashfly cage palico tool, as becausr rajang has a special interaction with shock traps in rampage, u can treat it as a free interrupt (eith how many traps a palico can put down, the break animation ended up being longer than the actual shock trap)
Daaaaamn you're absolutely right. I kept feeding Deviljho meat in World instead of trapping him!
I didn't know it become longer when trapping rajang, sweet. >v<
For Deviljho's case, it makes it half easy and half hard, because deviljho will bee effected by the trap but it will attack hunters in that state
How they expect people to put two and two, or in this case 100 and 100, together is beyond me because I'd sooner believe that you were lying than believe that you can fish Zamtrios out with a frog.
LOL I dont blame you. I was sittin there thinking it wasn't real on my third attempt
you can do the same for plesioth but yeah its crazy that youre somehow supposed to sneak up to the fishing spot and fish him up
When instead I could just straight up fight it.
A smokebomb can help to aproach the fishing hole unnoticed, that's what I tried whenever I fought a zamtrios solo.
I usually enter from Area 3 so by the time I hit the floor its already spotted me. Smoke bomb woulda been a YUGE time saver
This is a great video first of all I learned some new things especially about Gen
Just a fun little tidbit about zinogre and his shock traps but there’s a double interaction with flashes and shock traps, although I doubt intentional. In 3U if you flash him when he finishes absorbing the shock trap you can stop him from entering his charged state (tho it does leave him at max charge so the next time he howls he will enter charged state)
That's actually pretty funny. Just prolonging his birthright atp lol
23:20
To fully understand that unique topple from what I experience;
The "lazer" that was mentioned in the wiki, is not from the "death lazer", instead it refer to the small dragon lazer from its tentacles.
Tranq bombs can work against Nakarkos when shooting both lazers at the same time going infront and outwards.
However, it will not work when it is enraged (If only I tested myself).
So this will definitely clear up the misunderstandings from the wiki and Nakarkos move
Thanks for that. Only the sweeping lasers, that's wild. Feels slightly useless in some regard
@@MahnsterHunter
Yeah, but it can still be useful in multi-player. 'w'
And another fact for Hermitaur,
Sonic bombs can still work against Hermitaur when it repositioning while shielding its face, follow up with a waterblast.
It can even work when it is enraged (only that move can specifically be affected)
Many of these interactions i didnt know about even tho i have played from the 2nd gen, nice vid
A lot of these would be hard to figure out without some clue. There's still some things I feel like I'm missing
Ditto!
Using barrel bombs to force diggers to emerge is something that I've never seen done before, as an example.
I had absolutely no clue sonic bombs were so versatile
This has taught me so much in under half an hour
And there's still some things I'm missing
Oh man, I wished I knew your channel before! The Daimyo losing its stance with a sonic b is amazing! I can't wait your series on Wilds!
I love learning cool tricks about monsters, it makes the hunts so much interactive and fun for me! But I am bad at figuring these out by myself, and there is not a lot of info about that online
Thank you very much! A lot of this stuff I had to learn over the years, seeing items show up in the supply chest and having to test it out or see videos/online forums. Dont feel too bad, there's still stuff I don't even know!
Maybe I missed it, if I did, sorry.
Somnacanth can be flinched out of her ultimate attack if you use a sonic bomb! I dont know if this applies to auroracanth too, or if you can stun her at any moment, or just during the ultimate.
I can confirm that the trick works on Aurora's ultimate attack as well
I didn't even think to throw a sonic bomb at that. Thank you for the input
26:31 you can flash or shoot its tail to cause it to fall off the wall as well
The flash is a good point, but you can shoot the tail to drop him off???
Great video,hope more people can see it.
Don’t think this one was in here but: you can redirect Nibelsnarf’s underground charge by using a sonic bomb/detonating a barrel bomb away from your location, making him lunge for it instead of at you
Iirc it works during rage, making it an alternative to startling him out of the ground
Yeah I got that in at 16:41 but you made me realize I messed up the nibelsnarf sand blast accidentally kept Duramboros text in
There was a time back in FU where I fought a khezu. Khezu use their sense of smell to locate prey, so I thought "what happens when I use a dung bomb?" and i swear it worked.
I know khezu has this long pause where he basically stands there anyway, but unless he did that 3 times in a row, I'm saying the dung bomb did something.
LOL Thats gotta be replicated multiple times. I know Khezu be doin the MH equivalent of a T Pose quite often
@MahnsterHunter i know, but damn if it doesnt just add to the magic of mh and items lol
Strangely enough (don’t know if this applies to your comment) I’ve had this one moment with a Basarios in Rise: Sunbreak where it did it’s mini roar that signals it is going to move to a new area but just stood there for a second, stock still until it did move. For the life of me I don’t know how I managed it (maybe a flash bomb? I have no clue).
Is there a video on Slinger item interactions in World?
Scatternuts and Crystalburst for example can be used to stop Uragaans charge if shot at it while rolling (in combat only), giving you an extra long topple. They can also be used to flinch either airborne Garuga twice, giving you a free dunk, Brightmoss can be used to 'absorb' Namielle puddles or force Flying monsters to land after getting multiple head hits. etc.
There is not...but there could be
Rocks, and especially scatternuts fired at Kulu's hands cause it to drop whatever its holding(aside from the one magic crystal)
Puddle pods instantly wash mud off parts hit as well, making them great for peeling a barroth or fish.
You can also use pudle pods to stop the heated state of Anjanath's mouth. I wonder of mudbeetles do the same in Rise.
@yourdad5799 Unfortunately, mudbeetle doesnt work. Woulda been cool though
Alot of great info in this video
Thanks, took me a week to test everything
this is a very usefull collection of information, i wish we had a written version of it too
Some sources have it written but not every interaction is listed everywhere
Fishing Plesioth out also deals some damage to it at least in gen 1
In Rise Zinogre straight up eats the thunder bug from the shock trap
Blackveil Vaal Hazak can't be blinded until effluvia on his head is damaged
Ahhhh I forgot spore face!!!!
@@MahnsterHunter also you can use flash bombs on Safi during the pin, to save the pinned player iirc
The World/Rise pins I didnt add since its a universal thing for both pre 5th and current gen. World more than Rise since you can crawl and equip + fire flash pods and Rise just has Wirefall but it is a good point to add
@@MahnsterHunter understandable. I only mentioned it, because you mentioned Safi as immune to flashes in the vid iirc
I don't know if it counts, but my favorite interaction is with Legiana and Shrieking Legiana and poison. Makes them stand still and vomit poison.
That wouldn't be an item interaction but moreso a unique feature on a monster. Poisoning Legiana makes it act like its exhausted
20:45 the zinogre can be captured with a shock trap in base state but you already toss 2 tranquillisant on the zinogre.
Say what?
Oooh captured not trapped, ignore me still waking up!
Blackveil Vaal Hazak from MHW:I is also immune to being Flashed until the player destroys the veil over it's eyes.
Doing gods work as usual ❤
It must be done for the people~
I love these sorts of details!
small correction, dunno about Xeno since I haven't ever tried it, but Safi is not immune to flashes, you can use one to cancel Sapphire and dunk it if you time it right, although only once per 'use' of Sapphire. If you try it after doing it once, it'll only flinch for a second before using Sapphire anyways. Unless it's only vulnerable to them in that small window. I should test that out sometime
Yeah test that out and bring it back to me cuz Im really interested in that
I don't know if someone mentionned it already, but in gen 3 and 4, you can flash Alatreon out of the air under very specific conditions
I havent seen anyone speak about Alatreon yet
Also this is maybe more of an environmental interaction, but Rathalos and Rathian will always beeline to your location if you are holding a wyvern egg. I used this so much back in 4th gen, where I would just camp in the Rath nest in Heaven's mount and whenever the Raths would leave, I'd just pick up a wyvern egg and they would immediately rush back to that zone.
LOL Yeah thats environmental and also monster specific but its cool to mention regardless. That's hilarious though, I hate the nest at Heaven's Mount cuz of the stage tilt but you sir get full marks
World's Watermoss can remove the mud from Barroth's body, and Torchpod can be shot at Lavasioth when it's magma armor is cooled in order to heat it back up and soften it
Thats goin in the slinger video
Watermoss can remove brachydios and raging brachydios green slime parts
You can shock trap rampage mode Rajang if it is getting up from a down, at least in World.
So, like if it got stunned and it's in the recovery animation where it's shaking it off?
@@MahnsterHunter Yes, pretty much anything that puts them on the floor. Some downs will be interrupted by the trap, but it will be trapable until it starts the next animation after shaking. Also, Rajang is immune to flashes while it's firing its beam.
Gotta use and abuse that at some point. And yeah, a lot of monsters have a brief window where certain breath attacks can negate the effect of a flash
What about monsters like Diablos being able to dig under and destroy traps, or being able to gather off monsters with items like zinogre with bug nets or mining uragaans back
Yeah digging under traps destroys them, and I didnt think to add gatherable items. Thats a good recommendation since there are quite a few
Forgot Blackveil Vaal being immune to flashes until its head part is broken but amazing video otherwise, my agitator running ass will keep the instant narga rage in mind
Yeah I cant believe I forgot the bastard. Was not thinking of it on that
WOW! NICE JOB!
Abyssal Lagiacrus (We'll never see again)
Damn.....that made me more sad than I was wanting to admit
Unless they bring back underwater or retcon its lore, then Abyssal is lost to time unfortunately..
I assume Cephadrome and Jhen can't be blinded because they're sand swimmers, and all of that sand constantly scraping on their face would mean they had to evolve less potent eyesight. I feel like it's implied piscine wyverns in general have pretty poor vision (hence sonic bombs being effective on them), at least it was the case on gen 1.
Total headcanon here, but I think Yama Tsukami can't be blinded because of its relationship with thunderbugs. It collects them in such vast amounts, and they shine so brightly, that another tiny flash means nothing to it. I'm assuming that's why it doesn't work on colossal monsters like Lao, Dala and Zorah either: eyeballs too big to care about small bright lights.
Xeno and Nakarkos are constantly exposed to bright light themselves, with the latter also spending half the fight with its face buried in bones and guck, so maybe it doesn't guide itself through sight all that much.
I have no source to back up those claims, just going for what feels like it makes sense.
LOL Now all I can think about is colossal monsters seeing flash bombs like fireflies or tiny explosions
pretty sure (atleast in MHFU) you can also interrupt a chameleos by timing a sonic bomb just before it charges, this stops the chameleos from being invisible for a short time.
Word?? Got footage??
@@MahnsterHunter i think its covered in this old MHFU guide, ruclips.net/video/HNUZwcXUHUU/видео.html
A VERY unknown fact scatternuts can knock garuga out of the air in world im not sure what the cap is but is either very high or infinite
Like hitting him with it base or as a spred shot??
@MahnsterHunter spread shot isnt necessary i think it was 2 hits or so and he falls
@modageddon2742 Now is that the same for crystalbursts or no?
@@MahnsterHunter have not tried them
totally unrelated but GOD i cant get over how goddamn cool the gogmazios switchaxe is. i reaaaally need to play 4U
That thing is a thematic masterpiece I love looking at it and I'm a sucker for sleep
@@MahnsterHunter omg it does SLEEP? even better
The reason Shara is immune to flashes is that it's blind
Wait seriously? I thought it could see just fine???
I'm pretty sure shara can see stuff.
In the cutscenes, it looks right at the hunting party eye 1st, plus the nosie the eye makes as well as it's in cutscene design eye a hardy almost gem like quality, not unlike to Fatalis
Would Violet Mizus unique ult cancel count as if u beat the damage check the bubble will fall on it doing damage and causing a knockdown
Yeah, it would be considered a damage check rather than an item interaction.
there are many secret thing in this series, I wish they could tell us in the game like when they told how to pick up Ancient Berry in MHGU. they could write it in monster list or something which modern mh did with monster weakness.
The devs are slowly coming around on that front but a lot of stuff they don't put out still. Like hunter's notes will show monster hitzone values but only in base state. So if the monster enrages or has an altered state that changes its values you wont know. Valstrax loses all elemental weakness when it enrages but they dont say that
Been here since gen 1 and a couple of these i never knew lol
Will you make a sequel to this video to showcase the item interactions of Wilds?
That sounds like a good idea. I'm up for it!
I wonder if comment section can gather enough information for part 2 😅
They're definitely about to cuz I'm definitely getting some things I hadn't even thought about!
Tranq bombs in 1st generation will put a monster to sleep after hitting them with 2 regardless if they are in a trap or in capture range, they also cannot be crafted in 1st gen.
I hated trying to capture monsters in gen 1. Especially when small monsters would wake them up cuz it took 12 years for it to be truly captured...the paaaain
@MahnsterHunter there is a funny bug in the Japanese version that can let bowgun users spam an ammo type infinitely if they get really quick at swapping ammo types, allowing them to keep sleeping a monster over and over again which also resets the trap duration.
Is there a reason you're provided with flashs bombs for fights against Lagiacrus in GenU or is it a reference to its weakness to sonic bombs underwater.
Y'know, I'm not entirely sure. It felt like supply items for monsters that didnt have unique functions were just flash bombs and traps honestly
heck yeah :>
I never saw that with zamtrios ….
Its my first time seeing that too
My dumbass tried to flash a gore a few weeks ago I was very tired
Was it solo or online? The others must never know
This did not need to be 30 minutes long
Its technically only 8 and a half if you avoid the visual showcases~