They most likely will not be changing any weapon movesets in a beta. Most of the game is already complete, a Beta will mostly test stuff like bugs and performance (and dmg numbers on occasion).
I main Switch Axe cause of the "hit/dodge/hit/dodge" playstyle, which peaked in Rise. The lack of defensive options made the fights feel like a dance. The emphasis on the new counters and discharges are kinda ruining that dance for me. Almost all the new moves are really long animations that lock you in place, which make it harder to keep up that constant pressure, betraying the core identity of the weapon.
While I agree it was a more positioning dependent weapon, I feel like for how limited it was it should have at least been a glasscanon but even the damage doesn't look that great for the commitment and animation time compared to others. I said this elsewhere, I think counters aren't inherently bad but if the offset axe counter in particular worked the same way as guardpoints (say offset frames at start or end of a normal attack or even all axe attacks) it would have been more rewarding without disrupting the weapon flow, I don't mind the sword mode counter much since you don't use it on small openings/move around with it but maybe could be useful with faster more erratic monsters (maybe in a weapon-lore-mechanic sense it would be cool to have the momentum automorph to axe but idk how that will actually affect the weapon). Ultimately, we need moves that make morphing seamless/bridge the two modes IF they want us to use both axe/sword. But then they'll have to be sufficiently distinct for people not to endup just using the sword; else the axe will wound up competing with the sword on damage which certainly wouldn't help. Something like the new spirit charge on LS is a good example of a versatile move fitting into an established moveset as opposed to what we got here forcing a set playstyle. If they want us to use swordmode more, they should just fully lean into the charge blade's axe - swordshield dynamic making swordmode the clear damage dealer and axemode the way to get there while offering some gimmick. Maybe this was always a problem but with the swax. But Wilds made it very apparent that it doesn't have a natural gameplan that'll work on all monsters. Doubt anything will change tho people seem to really like the new big explosions lol
@randolemando Very well said, it may not affect them right now cuz big boomies on teehee monsters but those funny haha monsters are gonna bring it right out
Haven’t seen anyone discuss this but from my few hunts with the weapon I noticed that I was still taking significant damage on a successful Counter Rising Slash. I think this is a BAD feature as the switch gauge is so limited. I can’t believe I’m being punished for using half my gauge and timing a counter well! Did anybody find a way to not take damage or find a good practical use for this counter vs just evading ??😭 Not asking for elemental burst counter spam again but it’s such a high gauge cost for an unsafe defensive option. Compare this to longsword which has no less than two chip damage free counters with big damage that INCREASE your power on success compared to the switch axe, which has no other defensive options, and a counter that hurts you.
Nope, unfortunately its knockback resistant the ENTIRE animation, so you have to eat that damage. This could possibly be rectified by skills like Divine Blessing, Recovery Speed, and Defense Boost for survivability, Resentment for a damage boost, or maybe a healing augment IF there is one.
At least make them instant amp like risebreak lol, no i-frame, animation locked, takes a lot of damage for successful parry? mannn this move is equivalent to how bad zsd in base world
@hengkyleonhart It might be less impactful with power phial but strong with element or one of the status phials. If the skills available are good, it might make the counter worth it
So sad to see those changes, Rise' swaxe was some of the most fun I've had playing MH as a whole, that is not even taking into account switch skills, I don't get why would they pretty much just nerf it. I hope that at least they work on the morphing.
Compared to Rise, the freedom of movement and morph options feel extremely restrictive. Rise really did have a good switch axe, but they may have unintentionally gutted it as development probably started before Rise's release
@@MahnsterHunter Can you still do a quick morphing attack after a roll? I feel like if they wanted to change anything to restrict morphing it should have been that.
Its not as fast or as free in motion like Sunbreak, and because the game is so damn stiff you HAVE to turn on the focus mode to point yourself where you want to go. Also, watch out if you have focus mode on. If you're aiming in a different direction than your hunter is facing and you evade morph, you WILL turn around. God forbid you're trying to evade morph to get away from the monster like I did
@@MahnsterHunter Main switch axe since tri ultimate. Your analysis is exactly what I feel... And about your comment above this is the main issue of the game for me, most weapons feels weird because of this. And it seems to not have an option to use old orientation settings... hope they add it in the full game release
@cruzgerard9160 Its definitely an impactful feeling, I also tried to search the settings to make myself more comfortable but it didnt really make much of a difference
As a CB main I think it's an awesome change that the switch gauge regenerates while sheathed, turns it into an amazing side arm to switch to and punish wounds, till it's Amp state is dried up. So instead of useing swax's axe mode (which I like the mobility and utility of stretching the amp state out quite a bit... buttt) I personally enjoys CB's axe mode way more so when that switch gauge is empty and Amp state is gone it's getting a temporary time out
Mad agree on World being my least fav. I definitely want Switch Axe to have an emphasis on switching between forms and I really like the idea of Wilds but since I spent most of the beta trying out every weapon extensively EXCEPT for SA and Hammer (my two main weapons) I hadn’t noticed the stuff you pointed out. Definitely gonna try it again in a few hours and critically analyze
As someone who only played Gunlance, Horn, Lance, and Longsword in the beta (but otherwise uses every weapon in Rise, therefore all of them in any game lmao) I'm surprised Swaxe got reworked to such a weird angle. It's a tough situation because Gunlance's focus attack also has some issues but that's really just the lackluster range in combination with the slow start up. Genuinely I can ignore that focus strike because of how much more explosive Wyvern Fire is, especially against multiple wounds. Meanwhile poor Swaxe, probably in my top 5, got fundamentally nerfed. Here's hoping they revert the gauge refill in axe mode, because even Wyvern Fire goes up on its own if I'm not mistaken (ignoring that literally EVERY attack builds it and no attack other than using it drains it).
Watching Gunlance I get incredibly envious. Ive been thinking, and maybe phial bursts and discharges not being fixed damage means they'll be able to crit? Or sever tails. Trying to be positive in a way
@@MahnsterHunter Here's hoping phials get to have a (bonus) type alongside an element, like severing or stun damage. I always thought Swaxe should be the PRIMEIRE weapon to dodge with your mobile attacks, so maybe the fade slashes and such have SnS backstep i-frames now? A man can dream. It shouldn't be momentum based, that's the Longsword's job with its easier to manage resources.
Knowing that I'm probably going to end up sinking 1000 hours into this game, I'm honestly more interested in what the next "portable" game is going to be
I haven't played the beta. I made my mind up not to play Wilds until full release (I am suffering lmfao). I've heard quite a few people say Wilds feels like a good mix between World and Rise and that really appeals to me. I loved the weight of the Switch Axe in World and I loved the fluidity it had in Rise. I think Rise had the better iteration of the weapon but I've always enjoyed World more. That being said, visually I've loved what I've seen of the Switch Axe in Wilds. I will say though not being able to morph back to axe mode after the gauge is depleted is madness and whoever at Capcom thought that that was a good idea is crazy. Your review is the only one I've seen so far that goes over things that feel bad. Everyone else seems to really love the weapon and its damage potential. It could be that as a main you might be more critical especially because you have a better understanding of what works well and what wouldn't. I don't know if I'll feel the same way and I won't know until February, but it is good to hear about potential shortcomings. The Release Slash attacks look very fun. I do like the thought behind axe mode being the way you replenish the gauge, but I do agree that the gauge not replenishing passively while the weapon is unsheathed is not a good change. I will miss the phial damage in axe mode, I really loved that change in Rise and I felt like that helped give the axe more agency. All in all, from what I've seen so far I can't say I'm not still excited and that I can't wait to get my hands on the game and on my beloved Switch Axe. However I end up feeling about the weapon will be what it will be. I really appreciate hearing your insight.
Agreed. Rise really did wonders for the weapon and then experiencing Wilds verdion just felt more like a regression if anything. I know people are in their hype phase where everything seems cool and criticizing isnt really welcome, but like you said, I'm more critical of it because I know the weapon. I just want to see it truly be great and not redundant
you must not be watching many switchaxe videos if your sentiment is "generally positive" pretty much every single switchaxe main youtuber says the weapon feels bad and is weak. id love to see some of these videos of switch axe MAINS saying they love the weapon and its damage, because i can promise you they dont exist. either you are making it up or are just watching normie youtubers like rage gaming or arekks who dont actually play the weapons and just want to put out slop content to clickbait people.
@scragglie Did you read what I said? Unless I wasn't clear, I said, at the time I watched his video, it was the only one speaking about the negatives of the weapon and *because* he's a main he would pay more attention to the negatives. The other reviews had been coming from players who aren't mains of the weapon. And no, the reviews aren't just from "normie" RUclipsrs. There are players that exist outside of content creation who love the weapon so far. And as I said in my original comment it is very much likely because they do not main the weapon.
I agree with you about rise and GU. i am playing world and it is frustrating. Everything feels like it is hidden and I am not supposed to know. The randoms are some of the worst I have ever seen. I have had fun but not enough. I also look at wilds and feel like when I watch combat in this game it does not feel like we actually hit the monster. I cant play this game. It is for those who can afford 500 dollar graphics cards. Got to pray for a new laptop or a expensive console. For the record I don't hate it, just not feeling the levels of high excitement I once felt for monster hunter.
I understand your point but the animations for picking resources are just part of the inmersion and I don't think they should be removed, but they should be cancellable though, inmersion shouldn't get in the way of gameplay. I feel like Capcom should make frequent updates to adress little problems like these, specially cause most problems you have with switch axe in wilds are easy fixes since they have already coded them in other games
I wouldn't say removed entirely, but that bug gather was the most egregious example. Like plants, mushrooms, and bones I dont have a problem with but whenever I picked up a bug, I knew the farm/argosy was gonna make me stop picking them up
That's true, I understand that they want us to watch the animation in early game but not being able to cancel it and your character lowering it's running speed as the animation plays is a little bit egregious. You are the only person I've seen complaining about this so I sadly don't think they'll change it, but to be honest, now that I'm playing through GU for the first time I can notice all the quality of life changes they made in world, so they might make it less tedious in the future, or they might release one game that's more cinematic and one that has more dynamic gameplay, similar to World and Rise. I'm still exited for wilds though, and I can't wait for you to cover it, I've learnt way too much about monster hunter from you.
Been a main since Tri, the counter strike and getting to challenge attacks with the axe up swing is surprisingly satisfying to land. I'm seeing videos like this and without decoration and skills.... Which are a huge part of what brings the switch to life like rapid morph, power prolonger and such to deal with these types of things if meter management bothers. I wouldn't jump to worrying about these types of things just yet and start to get the timing down of the core attacks and new follow ups. If this edition of switch axe isn't for you because other weapons have a easier time dealing with things then no one is forcing you to use it. It takes some getting used to and I completely agree with the world take as it was my least favorite version outside of comparing to when it was first created in Tri but it's always a learning experience. Best of luck with the rest of your experience ❤
Day 1 I knew its gameplan and how to use everything effectively. Its my favorite weapon and regardless of what other weappns can do, I'm going to stick with it. That said, acknowledging its shortcomings and providing constructive feedback is better than just hoping and praying things go right on full release. Other weapons in the demo are strong, if they get skills, set bonuses, and the system mechanics whether they're good or bad, they're still going to be strong. If Switch Axe is weak now and the conditions aren't right, it may experience some troubles.
When I saw the initial switch axe trailer I was thoroughly disappointed compared to all the other trailers. I hope it gets better on full release or updates, I'm not expecting it to reach rise level but I at least want to play one of my favorite weapon types and have fun.
The moment I saw the Switch Axe trailer I said "We just got the Rise Insect Glaive treatment." I wasn't too happy with it cuz it felt like a lot was missing but turns out, it was all there and I don't know if that's a good or a bad thing at this point.
Oh God I was worried about it myself! I have yet to watch the video, but so far it looks like all they did was make it flashier rather than practical, not to mention the big playstyle changes.
I was thinking I was being crazy, so I swapped to other weapons and they felt much better to use with their new mechanics than Switch Axe. I'm hoping if it does stay the same, that the skills provided can alleviate this. Might actually max focus or something
I'm a Gunlance main, but i class SnS and SA as my sub weapon. Both my subs feel undercooked, i agree with your statements. Gunlance has been undercooked/raw for the majority of its existence and it finally feels great in wilds. The biggest differences im feel are "flow" gunlance is like a stream in forest, and Switch-axe feels like traffic just a rush hour starts. The starts and stops with the guage and forced axe transitions. Ive always been annoyed at how much the axe mode was shafted but its implementation here is lacking a bit. Like the attempt to stopped perfect rush spam on SnS has lowered the motion values to the point the move is weaker than all other options and charge slash spam had just replaced it with with even less effort. Move variety of sns has been shot due to this and the weapon is boring to play imo in wilds. I hope they listen to feedback.
Wait they actually reduced perfect rush? I never even noticed the damage difference that's a tad much. Its one of the more entertaining and useful moves too
@@MahnsterHunter MichaelMH did a video based on the motion values. Moving into rise from Worldborne the initial part of PR was nerfed and now the number are not looking great. There may variance in the release version for wilds, if the elemental motion values are good but that's copium and currently its sub-optimal. I already hate it has the Rise ender where you fly in the air instead of the Iceborne one ender. S&S and SA need a looking at.
I mained switch axe in world and rise. Am not enjoying switch axe in wilds. I feel like i cant give any directional input into any of my attacks aside from forward or back, trying to pivot slightly during sword combo seems to be completely gone in favour of trying to jankily use the focus camera is just not it. Im not playing the weapon, im fighting the controls
I feel this way about a lot of the weapon changes I've seen, although I haven't had the opportunity to try the demo yet. I main charge blade, and I really dislike how they made powered axe mode similar to how it was in rise with infinite phials. I much preferred the playstyle that relied more on morphing from world; it brought out the good parts of GU CB without the gutted SAED. The SAED is also something they can't get right. Like I guess its spammability in world was a bit much, but you can't even use it from neutral axe mode in wilds while even GU let you do that. I also use GS and LS a lot, and the changes for each seem to dumb down any risk behind their more impactful moves (e.g. SHB super armor and canceling, changing direction during TCS). I also got into world HH and feel like the shorter melodies and encore rework just reduce its nuance. I played a lot of swaxe in world and rise and I think your concerns are good. I usually used axe attacks just as combo openers and finishers and staying in axe mode while moving but dealing most damage with sword mode. The wilds reworks kinda kill that, so I guess I won't be using it.
Yeah Charge Blade feels weird not being to just immediately SAED. World and Rise really turned up SAED spamming so maybe they made this to reduce that? Even against Rey Dau, Dual Blades felt overwhelmibgly strong with the new demon blade dance. The amount of wounding and focus attacks I did were insane. Compared to those, Switch Axe felt underwhelming
The first minute felt so cathartic lmao, I've felt very much the same about the recent entries in the series and am still playing GU. Honestly at this point I'm just hoping for a 4U switch port since they seem to like relying on its themes so much. Also, I've been playing Swaxe for a very long time (since 3U) and helped develop the written guides for 4U & GU Swaxe, and also know some high level speedrunners in those games as well. I'd love to help proofread or give input into your history of Swaxe vid if needed. Otherwise I look forward to seeing it!
I'm so surprised that we havent gotten ports for these yet honestly. And thanks, if I feel stuck I'll reach out. Currently purchasing new PC parts so when they all come in I'll be able to start up again
@@MahnsterHunter Honestly if they'd localized the 3ds version of GU I don't think I'd have even bought a switch lol, having 3U/4U/GU in one place would've been all I needed. And yeah for sure! I don't see a lot of Swaxe channels in general, keep up the good work.
You know how problematic mh fanbase rn is when your disclaimer at the start of the video took so much things to say, they really do lick capcom's ass too much and took mh as some sort of a perfect game and can do no wrong.
After the whole World split, it just devolved a bit. Like even for myself, I had criticisms for World but I used to be a bit offensively defensive on my stance. Ive mellowed out, but I dont see that same growth widespread unfortunately
yuuup I was messing around with SA in the beta and it just felt… off? It has so much potential to be hype and satisfying with the flashy new attacks and offset. But you hit the nail on the head for sure. SA and a couple other weapons definitely need some love before launch. Not every weapon got LS/Bow/GL treatment unfortunately lmao
Maybe I'm not up om the Lance like that but I thought it felt fine. Might be the grass is greener logic for me. Gunlance however, I have not played but it looks insanely crispy with all the additions. Just playing old versions and seeing this I already know they did that more than enough justice.
Yeaa If these changes were consistent with all weapons across the board alright cool whatever, but the ones that got shafted were the switch-axe and the glaive, cuz everything else either got bit better than expected or totally overdone. I think it might become a problem down the line if the only way for weapons to catch up to how ridiculous the long sword is becoming, is by gradually losing whatever made these weapons unique in first place (and possibly even the core gameplay loop of mh).
Great Sword and Dual Blades are absolutely thriving off of the focus mode and wounding system respectively. Its probably going to create a trickle effect problem if we can see what a full set GS or DB can do. Might overcompensate monster health like they did in World and Rise while lesser weapons will struggle even when optimally built.
It definitely seems to lack firepower atm, looking at PS+ Rey Dau hunt time, huge gap vs. CB and LS despite requiring similar level of skill. Maybe Rapid Morph / new skills will be in the game and are supposed to balance it out but i'm not confident about this.
My fastest time with Switch Axe against Dau was 15'30 but looking at other weapons and their tools, they trivialize this thing. Rapid Morph might not make it since the morphs are actually fast, especially downward fade slash. Maybe they'll have a Power Morph?
Hopefully they buff it a bit. I think the sword counter is bad (chip damage is too high) and it’s terrible that you can’t go from axe to counter immediately and that it locks you in place for a long animation only to put you back on axe… it’s terrible. Also, offset should be on sword mode too…
LOL You know what, you're absolutely right. I forgot you guys lost your mosquito maneuver. Hey, at least you have whatever that crazy Sunbreak-esque aerial bounce is?
For me personally I’ve been loving this iteration of Swaxe, but I can definitely see where people would have issues or where the longer I play it the more some things might bother me, hopefully they do some adjusting on the gauge mechanics but otherwise I’m a fan of axe hits regenning gauge and the new style (Also minor side note but the changes with picking up bugs is one of my favorite things in the demo because I’m an entomologist and I always felt bad turning the bugs themselves into paste for my crafting. Definitely should be a cancelable animation though)
I'm glad you're enjoying, I hit Rey Dau and immediately it all hit me. Also, in a weird way I kinda like the realism of using them for their extract like eating bitterbugs, mashing godbugs for extract, or killing flashbugs to emit the light. Reminds me of the cochineal bugs
I haven't played the beta yet, so not sure what type of phial the Hope swaxe is. Is it possible that this was just a byproduct of it being a Power Phial? Maybe an exhaust axe will charge faster and spend less charge. Here's to hoping anyway...
Its a power phial, but the problem is, the phial type only affects amped gauge fill rate. If they do make the change and other phial types spend less switch gauge, exhaust phial might be broken cuz of stun values(which would be funny)
@@MahnsterHunter They've made some pretty significant changes between the demo and the release, in the past. Make sure you fill out their survey and give them the feedback. They still have 4 months to roll out any changes without interrupting service. :)
Funnily enough, I always wanted a clear distinction between ED and ZSD, so I like the hold. Problem I have with it is ED is just used for Unbridled/Full Release slash, but they can be done independently and ED doesn't speed the animation up. Then there's ZSD, no quick way to recover after use and the pitiful damage dealt by early discharge makes it way too risky right now
@MahnsterHunter Yeah my problem is that you have to hold it for so long to use zsd, you can't chain it after the usual combos. In the previous games you can use zsd to stick to enemies in time before you get hit by an attack. I guess they want us to use the counters and only use zsd when the monster is down. No more skill expression, they effectively cut down the playstyles we had to only 1🙄
None to me unfortunately. It got the game's unique mechanics(offset + focus) but it feels much tighter due to the game's stiffness without focus mode. Morphing options aren't as good as Rise since morph rising double slash only happens on heavy slam and another move and builds little amped gauge, morph double slash happens in weird spots and does no damage, and morphing is not the focus as its all about big bursts and follow up regens. Doesn't hold a candle to Rise's changes and fluidity
Good stuff. Have you played any of the other weapons yet? I'm finding that things feel slightly off in general, but I'm not sure why. I thinking it is the whole focus mechanic, but it really isn't THAT intrusive.
I've played every weapon except for Gunlance, Light Bowgun, and Bow. I feel that without focus mode, every weapon feels incredibly stiff. You're not able to hold left or right while attacking to move or slightly adjust like in previous games. This literally forces you to use focus mode instead. It feels incredibly restrictive and my fingers don't take quite well to holding L2, moving the left and right sticks, while also trying to attack. I had to turn Focus from hold to toggle.
Started playing on 3ult, then played world and rise. mained switch axe on all 3 games on first playthrough. And dunno after trying different weapons when coming back to play the games (which now i have accumulated equally if not more hours playing on other playstyles) I find the switch axe to be lackluster. Like the moveset seems inherently flawed no matter the changes. I think in rise it was the best it ever got (still after trying the beta). I think switch axe need a major overhaul if I'm being honest. design wise i dont think the gauge makes a lot of sense, like its there cause its always been there. and the team cant seem to decide if you should prioritize sword or keep sword and axe balanced. It feels like the weapon suffers from a split personality (kind of ironic) Though i still very much like the switch axe i dont plan on continuing with it in wilds.
@@Evils_Bane honestly yea, it feels like it'll never be as fluid or polished as the others and I used to think that it was kept that way for balance purposes (or maybe the games were clunky anyway so didnt feel out of place) but I can't say that's the case anymore seeing the other weapons changes
I put in the most hours of any MH game I've played so far with Rise/Sunbreak(currently 3700+) simply because the Switch Axe was so fun to play. Due to axe speed and damage paling in comparison to sword damage/utility, sword mode always takes priority. If they want to make axe more useful, it has to have a better incentive that doesn't directly involve sword. Like heavy slam may increase axe damage, but what we're really after is amped state and sword discharges. Perfect description is the Rick 'n' Morty robot. "What is my purpose?" "You charge Sword"
@@MahnsterHunterwhat's your opinion on world/iceborne's version of power axe with it increasing part damage and flinch build up giving it more utility rather than straight damage? Imo it's the best out of worldborne, risebreak, and wilds, that was the main thing I noticed early on when looking at the movesets and so far that is my biggest disappointment with swaxe in wilds. I still regularly do hunts in iceborne where I'm spending 90% of the hunt in axe mode farming monster flinches and spamming wild swing, it's one of the few games that gave axe it's own dedicated playstyle and I'm bummed that it's probably not comming back.
@trikytile9789 Iceborne's Heavy Slam having part modifier increase was actually solid, especially for a title with softening as a mechanic. Made it quite easy to flinch monsters and break parts leading to more opportunities. Though, morphing yo axe from sword, heavy slam, and wide sweep were pretty much the highest samage dealing axe attacks. Rise's version increased part mods and the amped gauge fill rate but it wasn't an attack you'd actually use since the Rise Switch axe focused more on morph and sword attacks. For Wilds, it increases damage and thats it. Not sure if its a flat atk boost, percentage attack boost, or a simple motion value increase though. I mean, I get what they're trying to do but unless that buff is a percentage increase it may just be more negligible than it is now.
@@MahnsterHunterI think that the devs are going at this the wrong way with giving axe pure damage boosts.... It's fucking pointless. Sword hits harder and faster and has access to all the fancy finishers, axe can't compete with sword in damage period this reason alone is why I like iceborne's power axe so much sure you didn't do that much damage but neither did the monster laying on the ground with multiple broken/severed limbs. In my eyes sword should have all the fun damage toys while axe has access to various utility and mobility options each mode has a defined identity and uses during a hunt, a problem with this though is that we run the risk of players only using 50% of the weapon, iceborne actually had this problem since if you were playing for flinches sword form was actually less optimal since you dealt less flinch damage compared to power axe mode and if you were playing for sword damage there was no reason to even power up your axe at all. It's funny if your think about it, iceborne gave axe such a good buff that it kind became it's own thing separate from sword effectively removing the "switch" from switch axe Sunbreak gave sword so many new toys and ways to keep and replenish its guage up that axe mode became a true afterthought that was even worse than the previous gen games effectively removing the "axe" out of switch axe If anything I feel like as time goes on the inherent flaws with swaxe will become more apparent, Iove the weapon but damn does it have an identity crisis.
I've been playing the beta and for the life of me can figure out how to plunge my sword in the monster and do elemental discharge. I have sword amped up. I see you did it in the combo. Does it have to be in the combo? I've also do it with full Amp but don't know how to do it on the ground. Please help
I mean you could theoretically use your Seikrat over morphing from sword to axe. Plus you can technically use your focus attack to safely morph as well. I don't know about sheathing over morphing, I hear its not great, at least from a Worldborne view. I mean I would think getting a counter for both axe and sword mode, then having axe mode grant charge would fix alot of the problems switch axe would have. Plus getting a new *optional* move after ED which consumes the rest of your gauge for more DPS should be good. But I can see how being forced into a stationary morph is a problem. I'll be honest I dont really know, im not a switch axe user im a charge blade so I can only compare.
It all plays into its system anyway. Burn gauge, regen gauge. Plus, you can just pop Unbridled Slash and Full Burst Slash with even blowing ED. That stationary morph will kill you though
@@MahnsterHuntersounds just like LS since 5th gen. Get to red, hit the helm breaker, repeat. I can honestly appreciate the follow-up, allowing you to at least enjoy a bit of white to yellow, and yellow to red before repeating the spam, but I feel it's already too late. I've found other weapons. Would hate for swaxe to repeat the same mistakes
We have a similar top 3 favorite MonHun games though I consider world to be my absolute least favorite. I don't hate it, but its heavily flawed. I'm glad that switch axe got to keep some of its moves from RiseBreak which is a huge plus still not being able to morph back to axe mode with zero guage is horrible and many of the axe moves don't give nearly enough Guage back. Still even with some of its changes I really like wilds switch axe, though it feel like it lacks the weight of impacts like it had in world
A Fellow Cultured Individual. And yeah, due to most axe attacks not giving enough meter, its better to just use the follow ups or lead directly into spiral burst unfortunately. I am glad you enjoyed the Wilds Switch Axe though!
2:13 i thought the same thing in world but after hours of playing with swaxe i realize that the axe mode is for breaking monster parts better than the sword. Now i use the axe as much as the sword
The heavy slam buff did help with the part modifier damage, but I stayed in Sword to just set up flinches and discharges. On occasion I'd use the wide sweep though
Knowing that heavy slam buff, i ran though iceborne with a friend of mine, spamming axe attacks on monster legs to causr downs. Since he was new, he appreciated that. 30% extra stagger on top of 1.5 stagger mod on heavy slam is just hilarious 😂
Oh not a fan of that menu at all. Thanks for your insight, I was intrigued about the new Switch Axe mechanics, but was worried about how they would actually impact how the weapon plays. Annoying about that the lack of gauge regen unless sheathed, the point of the weapon is you try to remain unsheathed as much as possible to maximise damage!
I can see what you mean but i do think overall the idea is there they just need to tweak how getting your gauge back works but it could also just be feeling this bad because swaxe has always needed skills to really get started early game swaxe is just kinda lame
Thats exactly what I'm scared of. If the early game is a slog, its more than likely going to be due to weak weapon options and limited skill choices. Especially if the monsters have a better toolkit? Oh lawd
@MahnsterHunter only time will tell, personally I played every weapon except gun lance because it's just kinda boring My main 3 are SnS,LBG and lance so I'm eating good 😭
I REALLY dont like the sound the axe makes when you swing and hit something. It sounds… weird and make the axe range feel stubby and short to me. I also feel like this game FORCES you to be in axe mode versus Rise making axe mode viable after amped state.
I gotta listen out for that when the beta comes back up, I usually play on low volume. And yeah it definitely strongarms you into relying on certain axe attacks like spiral burst or follow up slams honestly
@MahnsterHunter OH and also, it won’t let you do that one quick combo anymore!!! In sword mode after a double slash, I pressed triangle + circle but it DIDNT happen. I had to actively wait for the animation to finish!!! You don’t even have to wait for that in MHGU!! They legit reverted things for no reason 😭😭😭 In like 30mins, the beta should be back up again, you need to try it😭😭😭
@@MahnsterHunter when you get the chance, try using the discharge explosion right after ANY attack and you’ll see that nothing combos into it anymore. However I could be wrong 😭 try it yourself too because I don’t want to be right about this 😢
It feels like a huge delay to go into discharge from most attacks like overhead or double slash. It just doesnt let you do it immediately unfortunately
@MahnsterHunter I feel like some weapons like GS are always one true charge slash away from big damage ,but the Devs gate keep amp elemental state so hard that is kinda frustrating . Is the amp elemetal state so much of extra damage to justify the timegate that much ? I dont really think so .
I was hoping that just using Full Release Slash by itself would take forever, but using Elemental Discharge THEN going into Full Release would speed up the start up animation. Kinda like how Double slash speeds up elemental discharge animation. Woulda been nice
5:17 Cries in insect glaive. We’ve been grounded (for the most part), red extract no longer gives full move set, and our earplugs are once again taken away. I’m grappling with these changes, but I know the full game will feel different. Especially with faster kinsects.
The red extract not giving full was a shock to me, but you know what. Thats what was missing, the roar/tremor/wind resistance I hadnt even realized that. Ngl, I miss the 4 and Gen kinsect customization. I like having a max speed kinsect that gives 30% affinity for White Extract.
Here’s hoping they go off with kinsect customization. Another criticism I have with it is similar to yours with swaxe. They slowed down our grounded combo, so it seems that the new finisher that consumes all our extracts is incentivized. We’re just stuck in a loop between that and focus strikes.
that first take is probably the silliest thing i’ve ever heard. besides from 4 (which is still pretty recent), you liking rise and gen literally puts you in the newest fan group of the series. your “fifth generation disdain” is nonexistent; your favourite games (gen and rise) were literally massive departures from the traditional formula and were unliked by many older fans. world is a game that is much truer to the 2dos -> 4u lineage.
Yes, but like I said I grew past those feelings and at the time of me having them, 2018 to 2020, it would be considered fifth generation hate. Y'know, the whole calling people fivers in a "derogatory" sense and what not.
Are people playing weapons because they are good ? I'm just playing Switchaxe because it's fun and relaxing. Spammed Switchaxe in Wilds and it feels great to me. No issues dodging any attacks from Rey Dau (this bit feels like you whining tbh) and I like that the gauge changes are more abrupt because it makes me swap from axe to sword often and that's cool.
It is ok that we have different experiences with the same feature. I feel it needs a lot more improvement because these could spell bigger issues later while you find it fun and relaxing. I would never belittle your experience, I'm glad you're having fun as I have expressed to the many others who feel the same as you. However, it seems that you ignored the point of what I was saying and fixated on the wing attack. I'm not whining about Rey Dau; I am recognizing that the tools Switch Axe has to deal with the distance created by ANY monster is nonexistent compared to the other weapons and even its own previous iterations. I used that move as an example of distance created but spoke about how it could micro adjust its tracking. If anything, that's pretty funny it could do that.
Complaining about stuff you don't like is the point of a beta.
They most likely will not be changing any weapon movesets in a beta. Most of the game is already complete, a Beta will mostly test stuff like bugs and performance (and dmg numbers on occasion).
Big facts, but I put it out there due to the overwhelming majority of reactionary people out there. Quite rabid those fellas are.
No its not. Beta's are for network testing. It even says so on their website
The game is finished, capcom is just working on optimization now until it goes gold
This beta test is to stress the servers
There's gotta be something they can do from now to Feb
we're really just never getting a rise quality switch axe again huh
Gotta wait for a title directed by either Yasunori Ichinose or Kaname Fujioka. 3 years left to go
I main Switch Axe cause of the "hit/dodge/hit/dodge" playstyle, which peaked in Rise. The lack of defensive options made the fights feel like a dance. The emphasis on the new counters and discharges are kinda ruining that dance for me. Almost all the new moves are really long animations that lock you in place, which make it harder to keep up that constant pressure, betraying the core identity of the weapon.
I had to explain that to my gf yesterday, that the Switch Axe excelled at that close quarters poke and jump style until an advantage is made
While I agree it was a more positioning dependent weapon, I feel like for how limited it was it should have at least been a glasscanon but even the damage doesn't look that great for the commitment and animation time compared to others.
I said this elsewhere, I think counters aren't inherently bad but if the offset axe counter in particular worked the same way as guardpoints (say offset frames at start or end of a normal attack or even all axe attacks) it would have been more rewarding without disrupting the weapon flow, I don't mind the sword mode counter much since you don't use it on small openings/move around with it but maybe could be useful with faster more erratic monsters (maybe in a weapon-lore-mechanic sense it would be cool to have the momentum automorph to axe but idk how that will actually affect the weapon).
Ultimately, we need moves that make morphing seamless/bridge the two modes IF they want us to use both axe/sword. But then they'll have to be sufficiently distinct for people not to endup just using the sword; else the axe will wound up competing with the sword on damage which certainly wouldn't help. Something like the new spirit charge on LS is a good example of a versatile move fitting into an established moveset as opposed to what we got here forcing a set playstyle.
If they want us to use swordmode more, they should just fully lean into the charge blade's axe - swordshield dynamic making swordmode the clear damage dealer and axemode the way to get there while offering some gimmick.
Maybe this was always a problem but with the swax. But Wilds made it very apparent that it doesn't have a natural gameplan that'll work on all monsters. Doubt anything will change tho people seem to really like the new big explosions lol
@randolemando Very well said, it may not affect them right now cuz big boomies on teehee monsters but those funny haha monsters are gonna bring it right out
I hard agree, ive never felt swaxe being so off, it relying on a move that wastesnall your switch gaugue for damage is just wasted potential.
And then leads into a follow up that recovers most of it just so you can go back to blowing the gauge again. Feels so underdeveloped
Haven’t seen anyone discuss this but from my few hunts with the weapon I noticed that I was still taking significant damage on a successful Counter Rising Slash. I think this is a BAD feature as the switch gauge is so limited. I can’t believe I’m being punished for using half my gauge and timing a counter well! Did anybody find a way to not take damage or find a good practical use for this counter vs just evading ??😭
Not asking for elemental burst counter spam again but it’s such a high gauge cost for an unsafe defensive option. Compare this to longsword which has no less than two chip damage free counters with big damage that INCREASE your power on success compared to the switch axe, which has no other defensive options, and a counter that hurts you.
Nope, unfortunately its knockback resistant the ENTIRE animation, so you have to eat that damage. This could possibly be rectified by skills like Divine Blessing, Recovery Speed, and Defense Boost for survivability, Resentment for a damage boost, or maybe a healing augment IF there is one.
@@MahnsterHunterbro we couldn’t just have a simple counter😭
At least make them instant amp like risebreak lol, no i-frame, animation locked, takes a lot of damage for successful parry? mannn this move is equivalent to how bad zsd in base world
@Me_Myself_Maly With Switch Axe's toolkit, a good counter might take it a bit overboard
@hengkyleonhart It might be less impactful with power phial but strong with element or one of the status phials. If the skills available are good, it might make the counter worth it
So sad to see those changes, Rise' swaxe was some of the most fun I've had playing MH as a whole, that is not even taking into account switch skills, I don't get why would they pretty much just nerf it. I hope that at least they work on the morphing.
Compared to Rise, the freedom of movement and morph options feel extremely restrictive. Rise really did have a good switch axe, but they may have unintentionally gutted it as development probably started before Rise's release
@@MahnsterHunter Can you still do a quick morphing attack after a roll? I feel like if they wanted to change anything to restrict morphing it should have been that.
Its not as fast or as free in motion like Sunbreak, and because the game is so damn stiff you HAVE to turn on the focus mode to point yourself where you want to go. Also, watch out if you have focus mode on. If you're aiming in a different direction than your hunter is facing and you evade morph, you WILL turn around. God forbid you're trying to evade morph to get away from the monster like I did
@@MahnsterHunter Main switch axe since tri ultimate. Your analysis is exactly what I feel... And about your comment above this is the main issue of the game for me, most weapons feels weird because of this. And it seems to not have an option to use old orientation settings... hope they add it in the full game release
@cruzgerard9160 Its definitely an impactful feeling, I also tried to search the settings to make myself more comfortable but it didnt really make much of a difference
As a CB main I think it's an awesome change that the switch gauge regenerates while sheathed, turns it into an amazing side arm to switch to and punish wounds, till it's Amp state is dried up. So instead of useing swax's axe mode (which I like the mobility and utility of stretching the amp state out quite a bit... buttt) I personally enjoys CB's axe mode way more so when that switch gauge is empty and Amp state is gone it's getting a temporary time out
Man, the luxury of using it as a secondary. I'm double primary and secondary Switch Axe all the way
You main another weapon entirely? WHY. ARE. YOU. HERE?
Mad agree on World being my least fav. I definitely want Switch Axe to have an emphasis on switching between forms and I really like the idea of Wilds but since I spent most of the beta trying out every weapon extensively EXCEPT for SA and Hammer (my two main weapons) I hadn’t noticed the stuff you pointed out. Definitely gonna try it again in a few hours and critically analyze
Avoid the empty gauge sword to axe morph. Don't suffer my same fate(s)
Axe should weaken parts faster while sword do more damage to weakened parts bandaid fix
If there's a skill that speeds up wounding, that would be so busted LOL
absolutely agree on your points. the sword counter doesn't have a great payoff and it doesn't even interact with roars
I also tried it on a roar and just rationalized that its better to just evade than lose all that meter. Big sad.
As someone who only played Gunlance, Horn, Lance, and Longsword in the beta (but otherwise uses every weapon in Rise, therefore all of them in any game lmao) I'm surprised Swaxe got reworked to such a weird angle. It's a tough situation because Gunlance's focus attack also has some issues but that's really just the lackluster range in combination with the slow start up. Genuinely I can ignore that focus strike because of how much more explosive Wyvern Fire is, especially against multiple wounds. Meanwhile poor Swaxe, probably in my top 5, got fundamentally nerfed.
Here's hoping they revert the gauge refill in axe mode, because even Wyvern Fire goes up on its own if I'm not mistaken (ignoring that literally EVERY attack builds it and no attack other than using it drains it).
Watching Gunlance I get incredibly envious. Ive been thinking, and maybe phial bursts and discharges not being fixed damage means they'll be able to crit? Or sever tails. Trying to be positive in a way
@@MahnsterHunter Here's hoping phials get to have a (bonus) type alongside an element, like severing or stun damage.
I always thought Swaxe should be the PRIMEIRE weapon to dodge with your mobile attacks, so maybe the fade slashes and such have SnS backstep i-frames now? A man can dream. It shouldn't be momentum based, that's the Longsword's job with its easier to manage resources.
Knowing that I'm probably going to end up sinking 1000 hours into this game, I'm honestly more interested in what the next "portable" game is going to be
Same. I just need confirmation that either Fujioka, Ichinose, or Suzuki are directing and I'm sold
You make very solid arguments. The moment I heard Crash Warped music, I knew you'd be legit. Subscribed!
LMFAO Thank you and I'm glad you recognized the beats!
I haven't played the beta. I made my mind up not to play Wilds until full release (I am suffering lmfao). I've heard quite a few people say Wilds feels like a good mix between World and Rise and that really appeals to me. I loved the weight of the Switch Axe in World and I loved the fluidity it had in Rise. I think Rise had the better iteration of the weapon but I've always enjoyed World more.
That being said, visually I've loved what I've seen of the Switch Axe in Wilds. I will say though not being able to morph back to axe mode after the gauge is depleted is madness and whoever at Capcom thought that that was a good idea is crazy.
Your review is the only one I've seen so far that goes over things that feel bad. Everyone else seems to really love the weapon and its damage potential. It could be that as a main you might be more critical especially because you have a better understanding of what works well and what wouldn't. I don't know if I'll feel the same way and I won't know until February, but it is good to hear about potential shortcomings. The Release Slash attacks look very fun. I do like the thought behind axe mode being the way you replenish the gauge, but I do agree that the gauge not replenishing passively while the weapon is unsheathed is not a good change. I will miss the phial damage in axe mode, I really loved that change in Rise and I felt like that helped give the axe more agency.
All in all, from what I've seen so far I can't say I'm not still excited and that I can't wait to get my hands on the game and on my beloved Switch Axe. However I end up feeling about the weapon will be what it will be. I really appreciate hearing your insight.
Full release slash feels like just a hastily made elemental discharge that is even less integrated into the moveset than the former
Agreed. Rise really did wonders for the weapon and then experiencing Wilds verdion just felt more like a regression if anything. I know people are in their hype phase where everything seems cool and criticizing isnt really welcome, but like you said, I'm more critical of it because I know the weapon. I just want to see it truly be great and not redundant
you must not be watching many switchaxe videos if your sentiment is "generally positive" pretty much every single switchaxe main youtuber says the weapon feels bad and is weak. id love to see some of these videos of switch axe MAINS saying they love the weapon and its damage, because i can promise you they dont exist. either you are making it up or are just watching normie youtubers like rage gaming or arekks who dont actually play the weapons and just want to put out slop content to clickbait people.
@scragglie Did you read what I said? Unless I wasn't clear, I said, at the time I watched his video, it was the only one speaking about the negatives of the weapon and *because* he's a main he would pay more attention to the negatives. The other reviews had been coming from players who aren't mains of the weapon. And no, the reviews aren't just from "normie" RUclipsrs. There are players that exist outside of content creation who love the weapon so far. And as I said in my original comment it is very much likely because they do not main the weapon.
I agree with you about rise and GU. i am playing world and it is frustrating. Everything feels like it is hidden and I am not supposed to know. The randoms are some of the worst I have ever seen. I have had fun but not enough. I also look at wilds and feel like when I watch combat in this game it does not feel like we actually hit the monster. I cant play this game. It is for those who can afford 500 dollar graphics cards. Got to pray for a new laptop or a expensive console. For the record I don't hate it, just not feeling the levels of high excitement I once felt for monster hunter.
Im in the same boat, the experience doesn't have me hyp. Last time I was excited for an MH game was Rise cuz that demo was built anatomically correct
I understand your point but the animations for picking resources are just part of the inmersion and I don't think they should be removed, but they should be cancellable though, inmersion shouldn't get in the way of gameplay. I feel like Capcom should make frequent updates to adress little problems like these, specially cause most problems you have with switch axe in wilds are easy fixes since they have already coded them in other games
I wouldn't say removed entirely, but that bug gather was the most egregious example. Like plants, mushrooms, and bones I dont have a problem with but whenever I picked up a bug, I knew the farm/argosy was gonna make me stop picking them up
That's true, I understand that they want us to watch the animation in early game but not being able to cancel it and your character lowering it's running speed as the animation plays is a little bit egregious. You are the only person I've seen complaining about this so I sadly don't think they'll change it, but to be honest, now that I'm playing through GU for the first time I can notice all the quality of life changes they made in world, so they might make it less tedious in the future, or they might release one game that's more cinematic and one that has more dynamic gameplay, similar to World and Rise. I'm still exited for wilds though, and I can't wait for you to cover it, I've learnt way too much about monster hunter from you.
I will definitely put my all into its coverage!
Been a main since Tri, the counter strike and getting to challenge attacks with the axe up swing is surprisingly satisfying to land. I'm seeing videos like this and without decoration and skills.... Which are a huge part of what brings the switch to life like rapid morph, power prolonger and such to deal with these types of things if meter management bothers. I wouldn't jump to worrying about these types of things just yet and start to get the timing down of the core attacks and new follow ups. If this edition of switch axe isn't for you because other weapons have a easier time dealing with things then no one is forcing you to use it. It takes some getting used to and I completely agree with the world take as it was my least favorite version outside of comparing to when it was first created in Tri but it's always a learning experience. Best of luck with the rest of your experience ❤
Day 1 I knew its gameplan and how to use everything effectively. Its my favorite weapon and regardless of what other weappns can do, I'm going to stick with it. That said, acknowledging its shortcomings and providing constructive feedback is better than just hoping and praying things go right on full release. Other weapons in the demo are strong, if they get skills, set bonuses, and the system mechanics whether they're good or bad, they're still going to be strong. If Switch Axe is weak now and the conditions aren't right, it may experience some troubles.
When I saw the initial switch axe trailer I was thoroughly disappointed compared to all the other trailers. I hope it gets better on full release or updates, I'm not expecting it to reach rise level but I at least want to play one of my favorite weapon types and have fun.
The moment I saw the Switch Axe trailer I said "We just got the Rise Insect Glaive treatment." I wasn't too happy with it cuz it felt like a lot was missing but turns out, it was all there and I don't know if that's a good or a bad thing at this point.
Oh God I was worried about it myself! I have yet to watch the video, but so far it looks like all they did was make it flashier rather than practical, not to mention the big playstyle changes.
I was thinking I was being crazy, so I swapped to other weapons and they felt much better to use with their new mechanics than Switch Axe. I'm hoping if it does stay the same, that the skills provided can alleviate this. Might actually max focus or something
I'm a Gunlance main, but i class SnS and SA as my sub weapon. Both my subs feel undercooked, i agree with your statements. Gunlance has been undercooked/raw for the majority of its existence and it finally feels great in wilds.
The biggest differences im feel are "flow" gunlance is like a stream in forest, and Switch-axe feels like traffic just a rush hour starts. The starts and stops with the guage and forced axe transitions.
Ive always been annoyed at how much the axe mode was shafted but its implementation here is lacking a bit. Like the attempt to stopped perfect rush spam on SnS has lowered the motion values to the point the move is weaker than all other options and charge slash spam had just replaced it with with even less effort. Move variety of sns has been shot due to this and the weapon is boring to play imo in wilds.
I hope they listen to feedback.
Wait they actually reduced perfect rush? I never even noticed the damage difference that's a tad much. Its one of the more entertaining and useful moves too
@@MahnsterHunter MichaelMH did a video based on the motion values. Moving into rise from Worldborne the initial part of PR was nerfed and now the number are not looking great. There may variance in the release version for wilds, if the elemental motion values are good but that's copium and currently its sub-optimal.
I already hate it has the Rise ender where you fly in the air instead of the Iceborne one ender. S&S and SA need a looking at.
Damn, I finished watching it. It'd be cool if they let you choose which ender you wanted instead of changing it around
WILDS BETA DOESN'T LET YOU MORPH INTO AXE AT ZERO?! Oh my god that's awful! 💀
It took me some hard rewiring to morph BEFORE I ran out, that is LETHAL
oh gawd noooo
I mained switch axe in world and rise. Am not enjoying switch axe in wilds. I feel like i cant give any directional input into any of my attacks aside from forward or back, trying to pivot slightly during sword combo seems to be completely gone in favour of trying to jankily use the focus camera is just not it. Im not playing the weapon, im fighting the controls
I feel this way about a lot of the weapon changes I've seen, although I haven't had the opportunity to try the demo yet.
I main charge blade, and I really dislike how they made powered axe mode similar to how it was in rise with infinite phials. I much preferred the playstyle that relied more on morphing from world; it brought out the good parts of GU CB without the gutted SAED. The SAED is also something they can't get right. Like I guess its spammability in world was a bit much, but you can't even use it from neutral axe mode in wilds while even GU let you do that.
I also use GS and LS a lot, and the changes for each seem to dumb down any risk behind their more impactful moves (e.g. SHB super armor and canceling, changing direction during TCS). I also got into world HH and feel like the shorter melodies and encore rework just reduce its nuance.
I played a lot of swaxe in world and rise and I think your concerns are good. I usually used axe attacks just as combo openers and finishers and staying in axe mode while moving but dealing most damage with sword mode. The wilds reworks kinda kill that, so I guess I won't be using it.
Yeah Charge Blade feels weird not being to just immediately SAED. World and Rise really turned up SAED spamming so maybe they made this to reduce that? Even against Rey Dau, Dual Blades felt overwhelmibgly strong with the new demon blade dance. The amount of wounding and focus attacks I did were insane. Compared to those, Switch Axe felt underwhelming
The fact that I no longer have that short window to switch back to axe mode once the gauge runs out really bothers me. Just... why?
The amount of times I died trying ti morph out is an understatement
The first minute felt so cathartic lmao, I've felt very much the same about the recent entries in the series and am still playing GU. Honestly at this point I'm just hoping for a 4U switch port since they seem to like relying on its themes so much.
Also, I've been playing Swaxe for a very long time (since 3U) and helped develop the written guides for 4U & GU Swaxe, and also know some high level speedrunners in those games as well. I'd love to help proofread or give input into your history of Swaxe vid if needed. Otherwise I look forward to seeing it!
I'm so surprised that we havent gotten ports for these yet honestly. And thanks, if I feel stuck I'll reach out. Currently purchasing new PC parts so when they all come in I'll be able to start up again
@@MahnsterHunter Honestly if they'd localized the 3ds version of GU I don't think I'd have even bought a switch lol, having 3U/4U/GU in one place would've been all I needed.
And yeah for sure! I don't see a lot of Swaxe channels in general, keep up the good work.
You know how problematic mh fanbase rn is when your disclaimer at the start of the video took so much things to say, they really do lick capcom's ass too much and took mh as some sort of a perfect game and can do no wrong.
After the whole World split, it just devolved a bit. Like even for myself, I had criticisms for World but I used to be a bit offensively defensive on my stance. Ive mellowed out, but I dont see that same growth widespread unfortunately
Nah. The MH fanbase is fine. It’s just the world fanboys who are the issue.
Would honeslty just want base MH Iceborn Switch Axe as opposed to this new WIlds Switch Axe
I'm more for Rise's but at this point, agreed
I hope it gets better. I wanted to main it this game. Iceborne killed my love for Lance. Aint no winning in these parts 😢
Did Lance at least feel good in Wilds?
yuuup I was messing around with SA in the beta and it just felt… off? It has so much potential to be hype and satisfying with the flashy new attacks and offset. But you hit the nail on the head for sure.
SA and a couple other weapons definitely need some love before launch. Not every weapon got LS/Bow/GL treatment unfortunately lmao
I still haven't tried Gunlance but watching it looks so damn fun and fulfilling. I do have envy for the weapons having a field day, I can't lie
@ CB and HH are also nutty. my main boo thang hammer is also super fun. tbh yeah it sucks for the few that seem to have been *slightly* ignored…
7:42 I knew there was something wrong with this attack, I feel less trash now
LOL Dude I thought the same thing, it looks like a move you sbould be able to walk out of
@@MahnsterHunter It basically teleported to you in a single frame
If you ZSD while Rey Dau does that move, it will stay in place. That move is a nasty tracker
I agree the sword mode counter needs to be stronger
i feel like every individual piece is nearly perfect, but because none of them are perfect the weapon as a whole just falls flat
The visual and sound effects feel so inferior, I still love the weapon, but it's feeling a bit underwelming at the moment.
Feels like a few of the weapons need some serious more time in the oven. Lance and swaxe are the main culprits I’ve see
Maybe I'm not up om the Lance like that but I thought it felt fine. Might be the grass is greener logic for me. Gunlance however, I have not played but it looks insanely crispy with all the additions. Just playing old versions and seeing this I already know they did that more than enough justice.
Yeaa If these changes were consistent with all weapons across the board alright cool whatever, but the ones that got shafted were the switch-axe and the glaive, cuz everything else either got bit better than expected or totally overdone.
I think it might become a problem down the line if the only way for weapons to catch up to how ridiculous the long sword is becoming, is by gradually losing whatever made these weapons unique in first place (and possibly even the core gameplay loop of mh).
Great Sword and Dual Blades are absolutely thriving off of the focus mode and wounding system respectively. Its probably going to create a trickle effect problem if we can see what a full set GS or DB can do. Might overcompensate monster health like they did in World and Rise while lesser weapons will struggle even when optimally built.
It definitely seems to lack firepower atm, looking at PS+ Rey Dau hunt time, huge gap vs. CB and LS despite requiring similar level of skill. Maybe Rapid Morph / new skills will be in the game and are supposed to balance it out but i'm not confident about this.
My fastest time with Switch Axe against Dau was 15'30 but looking at other weapons and their tools, they trivialize this thing. Rapid Morph might not make it since the morphs are actually fast, especially downward fade slash. Maybe they'll have a Power Morph?
@MahnsterHunter Well in this scenario i prefer if they'd just buff the base and let us utilize that slot for power prolonger and such 😂
Big facts. Rapid Morph and Switch Boost weren't S tier skills they were literally mandatory and took away slots.
Finally someone to make a youtube video about it
And it only cost me the most dislikes I've ever gotten on a video LOL
7:44 KING CRIMSON??? IS THAT YOU?
A1 Reference Fam!
Hopefully they buff it a bit. I think the sword counter is bad (chip damage is too high) and it’s terrible that you can’t go from axe to counter immediately and that it locks you in place for a long animation only to put you back on axe… it’s terrible.
Also, offset should be on sword mode too…
5:16
The audacity to say this after what they did to insect. Never let him cook again lol.
LOL You know what, you're absolutely right. I forgot you guys lost your mosquito maneuver. Hey, at least you have whatever that crazy Sunbreak-esque aerial bounce is?
For me personally I’ve been loving this iteration of Swaxe, but I can definitely see where people would have issues or where the longer I play it the more some things might bother me, hopefully they do some adjusting on the gauge mechanics but otherwise I’m a fan of axe hits regenning gauge and the new style
(Also minor side note but the changes with picking up bugs is one of my favorite things in the demo because I’m an entomologist and I always felt bad turning the bugs themselves into paste for my crafting. Definitely should be a cancelable animation though)
I'm glad you're enjoying, I hit Rey Dau and immediately it all hit me. Also, in a weird way I kinda like the realism of using them for their extract like eating bitterbugs, mashing godbugs for extract, or killing flashbugs to emit the light. Reminds me of the cochineal bugs
I haven't played the beta yet, so not sure what type of phial the Hope swaxe is. Is it possible that this was just a byproduct of it being a Power Phial? Maybe an exhaust axe will charge faster and spend less charge. Here's to hoping anyway...
Its a power phial, but the problem is, the phial type only affects amped gauge fill rate. If they do make the change and other phial types spend less switch gauge, exhaust phial might be broken cuz of stun values(which would be funny)
@@MahnsterHunter They've made some pretty significant changes between the demo and the release, in the past. Make sure you fill out their survey and give them the feedback. They still have 4 months to roll out any changes without interrupting service. :)
They're about to get an essay from me when thag survey goes live. I will do my best to make them understand with zero animosity
Holding to use zsd killed it.
Funnily enough, I always wanted a clear distinction between ED and ZSD, so I like the hold. Problem I have with it is ED is just used for Unbridled/Full Release slash, but they can be done independently and ED doesn't speed the animation up. Then there's ZSD, no quick way to recover after use and the pitiful damage dealt by early discharge makes it way too risky right now
@MahnsterHunter Yeah my problem is that you have to hold it for so long to use zsd, you can't chain it after the usual combos. In the previous games you can use zsd to stick to enemies in time before you get hit by an attack. I guess they want us to use the counters and only use zsd when the monster is down. No more skill expression, they effectively cut down the playstyles we had to only 1🙄
Is there anything you think improved with switch axe from sunbreak to now? Seeing other vids it doesn’t seem like there’s any clear improvements
None to me unfortunately. It got the game's unique mechanics(offset + focus) but it feels much tighter due to the game's stiffness without focus mode. Morphing options aren't as good as Rise since morph rising double slash only happens on heavy slam and another move and builds little amped gauge, morph double slash happens in weird spots and does no damage, and morphing is not the focus as its all about big bursts and follow up regens. Doesn't hold a candle to Rise's changes and fluidity
Good stuff. Have you played any of the other weapons yet? I'm finding that things feel slightly off in general, but I'm not sure why. I thinking it is the whole focus mechanic, but it really isn't THAT intrusive.
I've played every weapon except for Gunlance, Light Bowgun, and Bow. I feel that without focus mode, every weapon feels incredibly stiff. You're not able to hold left or right while attacking to move or slightly adjust like in previous games. This literally forces you to use focus mode instead. It feels incredibly restrictive and my fingers don't take quite well to holding L2, moving the left and right sticks, while also trying to attack. I had to turn Focus from hold to toggle.
Started playing on 3ult, then played world and rise. mained switch axe on all 3 games on first playthrough. And dunno after trying different weapons when coming back to play the games (which now i have accumulated equally if not more hours playing on other playstyles) I find the switch axe to be lackluster. Like the moveset seems inherently flawed no matter the changes. I think in rise it was the best it ever got (still after trying the beta). I think switch axe need a major overhaul if I'm being honest. design wise i dont think the gauge makes a lot of sense, like its there cause its always been there. and the team cant seem to decide if you should prioritize sword or keep sword and axe balanced. It feels like the weapon suffers from a split personality (kind of ironic)
Though i still very much like the switch axe i dont plan on continuing with it in wilds.
@@Evils_Bane honestly yea, it feels like it'll never be as fluid or polished as the others and I used to think that it was kept that way for balance purposes (or maybe the games were clunky anyway so didnt feel out of place) but I can't say that's the case anymore seeing the other weapons changes
I put in the most hours of any MH game I've played so far with Rise/Sunbreak(currently 3700+) simply because the Switch Axe was so fun to play. Due to axe speed and damage paling in comparison to sword damage/utility, sword mode always takes priority. If they want to make axe more useful, it has to have a better incentive that doesn't directly involve sword. Like heavy slam may increase axe damage, but what we're really after is amped state and sword discharges. Perfect description is the Rick 'n' Morty robot. "What is my purpose?" "You charge Sword"
@@MahnsterHunterwhat's your opinion on world/iceborne's version of power axe with it increasing part damage and flinch build up giving it more utility rather than straight damage? Imo it's the best out of worldborne, risebreak, and wilds, that was the main thing I noticed early on when looking at the movesets and so far that is my biggest disappointment with swaxe in wilds. I still regularly do hunts in iceborne where I'm spending 90% of the hunt in axe mode farming monster flinches and spamming wild swing, it's one of the few games that gave axe it's own dedicated playstyle and I'm bummed that it's probably not comming back.
@trikytile9789 Iceborne's Heavy Slam having part modifier increase was actually solid, especially for a title with softening as a mechanic. Made it quite easy to flinch monsters and break parts leading to more opportunities. Though, morphing yo axe from sword, heavy slam, and wide sweep were pretty much the highest samage dealing axe attacks. Rise's version increased part mods and the amped gauge fill rate but it wasn't an attack you'd actually use since the Rise Switch axe focused more on morph and sword attacks.
For Wilds, it increases damage and thats it. Not sure if its a flat atk boost, percentage attack boost, or a simple motion value increase though. I mean, I get what they're trying to do but unless that buff is a percentage increase it may just be more negligible than it is now.
@@MahnsterHunterI think that the devs are going at this the wrong way with giving axe pure damage boosts.... It's fucking pointless. Sword hits harder and faster and has access to all the fancy finishers, axe can't compete with sword in damage period this reason alone is why I like iceborne's power axe so much sure you didn't do that much damage but neither did the monster laying on the ground with multiple broken/severed limbs.
In my eyes sword should have all the fun damage toys while axe has access to various utility and mobility options each mode has a defined identity and uses during a hunt, a problem with this though is that we run the risk of players only using 50% of the weapon, iceborne actually had this problem since if you were playing for flinches sword form was actually less optimal since you dealt less flinch damage compared to power axe mode and if you were playing for sword damage there was no reason to even power up your axe at all.
It's funny if your think about it, iceborne gave axe such a good buff that it kind became it's own thing separate from sword effectively removing the "switch" from switch axe
Sunbreak gave sword so many new toys and ways to keep and replenish its guage up that axe mode became a true afterthought that was even worse than the previous gen games effectively removing the "axe" out of switch axe
If anything I feel like as time goes on the inherent flaws with swaxe will become more apparent, Iove the weapon but damn does it have an identity crisis.
I've been playing the beta and for the life of me can figure out how to plunge my sword in the monster and do elemental discharge. I have sword amped up. I see you did it in the combo. Does it have to be in the combo? I've also do it with full Amp but don't know how to do it on the ground. Please help
They changed it so that its not automatic upon entering amped state. You now have to hold the elemental discharge input (Hold Triangle+Circle/Y+B)
@MahnsterHunter omg ty so much yeah that's it lmao idk why they changed it from the last few games but whatever. Thanks again
The performance also needs cooking 😭
Exactly! Lets cook that more! Prioritizing resolution means its choppy prioritizing framerate means the floor is going to look like a 90's game!
I mean you could theoretically use your Seikrat over morphing from sword to axe. Plus you can technically use your focus attack to safely morph as well. I don't know about sheathing over morphing, I hear its not great, at least from a Worldborne view. I mean I would think getting a counter for both axe and sword mode, then having axe mode grant charge would fix alot of the problems switch axe would have. Plus getting a new *optional* move after ED which consumes the rest of your gauge for more DPS should be good. But I can see how being forced into a stationary morph is a problem. I'll be honest I dont really know, im not a switch axe user im a charge blade so I can only compare.
It all plays into its system anyway. Burn gauge, regen gauge. Plus, you can just pop Unbridled Slash and Full Burst Slash with even blowing ED. That stationary morph will kill you though
@@MahnsterHuntersounds just like LS since 5th gen. Get to red, hit the helm breaker, repeat. I can honestly appreciate the follow-up, allowing you to at least enjoy a bit of white to yellow, and yellow to red before repeating the spam, but I feel it's already too late. I've found other weapons. Would hate for swaxe to repeat the same mistakes
Thats how Insect Glaive is looking now too. Get extract, bur extract, repeat
I see this is as a good sign. I hated Rise and Sunbreak and loved World and Iceborne so I'm probably going to like this game.
We have a similar top 3 favorite MonHun games though I consider world to be my absolute least favorite. I don't hate it, but its heavily flawed.
I'm glad that switch axe got to keep some of its moves from RiseBreak which is a huge plus still not being able to morph back to axe mode with zero guage is horrible and many of the axe moves don't give nearly enough Guage back. Still even with some of its changes I really like wilds switch axe, though it feel like it lacks the weight of impacts like it had in world
A Fellow Cultured Individual. And yeah, due to most axe attacks not giving enough meter, its better to just use the follow ups or lead directly into spiral burst unfortunately. I am glad you enjoyed the Wilds Switch Axe though!
@MahnsterHunter Thanks. Since it is a beta things could change before its released so there is that at least
If there's a survey, I'm writing an essay
@MahnsterHunter make it a good one
they need to fix the performance
Big facts. I dont mind the floor hitting 90's graphics but when its jittering and slowing down heavily or crashing. Mm...mmmm...
2:13 i thought the same thing in world but after hours of playing with swaxe i realize that the axe mode is for breaking monster parts better than the sword. Now i use the axe as much as the sword
The heavy slam buff did help with the part modifier damage, but I stayed in Sword to just set up flinches and discharges. On occasion I'd use the wide sweep though
Knowing that heavy slam buff, i ran though iceborne with a friend of mine, spamming axe attacks on monster legs to causr downs. Since he was new, he appreciated that. 30% extra stagger on top of 1.5 stagger mod on heavy slam is just hilarious 😂
@sir_coma60 The ankle biter with an 800 lb bite force, nice strat!
Oh not a fan of that menu at all. Thanks for your insight, I was intrigued about the new Switch Axe mechanics, but was worried about how they would actually impact how the weapon plays. Annoying about that the lack of gauge regen unless sheathed, the point of the weapon is you try to remain unsheathed as much as possible to maximise damage!
Exactly, I'm supposed to put it away only if I need to superman dive or heal. Otherwise, I need to be in the monster's face, sometimes literally.
@MahnsterHunter like a zit that keeps on ZSD-ing!
I can see what you mean but i do think overall the idea is there they just need to tweak how getting your gauge back works but it could also just be feeling this bad because swaxe has always needed skills to really get started
early game swaxe is just kinda lame
Thats exactly what I'm scared of. If the early game is a slog, its more than likely going to be due to weak weapon options and limited skill choices. Especially if the monsters have a better toolkit? Oh lawd
@MahnsterHunter only time will tell, personally I played every weapon except gun lance because it's just kinda boring
My main 3 are SnS,LBG and lance so I'm eating good 😭
Gunlance looks absolutely insane, too bad I'm striclty Switch Axe. I played DB's and oh my god that was such a difference
I REALLY dont like the sound the axe makes when you swing and hit something. It sounds… weird and make the axe range feel stubby and short to me.
I also feel like this game FORCES you to be in axe mode versus Rise making axe mode viable after amped state.
I gotta listen out for that when the beta comes back up, I usually play on low volume. And yeah it definitely strongarms you into relying on certain axe attacks like spiral burst or follow up slams honestly
@MahnsterHunter OH and also, it won’t let you do that one quick combo anymore!!!
In sword mode after a double slash, I pressed triangle + circle but it DIDNT happen. I had to actively wait for the animation to finish!!! You don’t even have to wait for that in MHGU!! They legit reverted things for no reason 😭😭😭
In like 30mins, the beta should be back up again, you need to try it😭😭😭
Oh god which combo? Discharge? Something else? I might not have caught it
@@MahnsterHunter when you get the chance, try using the discharge explosion right after ANY attack and you’ll see that nothing combos into it anymore. However I could be wrong 😭 try it yourself too because I don’t want to be right about this 😢
It feels like a huge delay to go into discharge from most attacks like overhead or double slash. It just doesnt let you do it immediately unfortunately
I always felt like I dont hv great up time on amp elemental state because monsters just spam time wasteing moves .
Its especially killer for monsters that move quite far in their attacks. Doshaguma stays relatively close til it does that hopping charge
@MahnsterHunter I feel like some weapons like GS are always one true charge slash away from big damage ,but the Devs gate keep amp elemental state so hard that is kinda frustrating . Is the amp elemetal state so much of extra damage to justify the timegate that much ? I dont really think so .
I was hoping that just using Full Release Slash by itself would take forever, but using Elemental Discharge THEN going into Full Release would speed up the start up animation. Kinda like how Double slash speeds up elemental discharge animation. Woulda been nice
god I love SB swax i cant get into this one
5:17
Cries in insect glaive. We’ve been grounded (for the most part), red extract no longer gives full move set, and our earplugs are once again taken away. I’m grappling with these changes, but I know the full game will feel different. Especially with faster kinsects.
The red extract not giving full was a shock to me, but you know what. Thats what was missing, the roar/tremor/wind resistance I hadnt even realized that. Ngl, I miss the 4 and Gen kinsect customization. I like having a max speed kinsect that gives 30% affinity for White Extract.
@@MahnsterHunter 4th gen kinsect bonuses were something else. Wish it comes back.
Here’s hoping they go off with kinsect customization. Another criticism I have with it is similar to yours with swaxe. They slowed down our grounded combo, so it seems that the new finisher that consumes all our extracts is incentivized. We’re just stuck in a loop between that and focus strikes.
@sir_coma60 Rember when Wide Range Glaive was a thing? Good times
Damn, its almost like we're all becoming helm splitter Long Sword
that first take is probably the silliest thing i’ve ever heard. besides from 4 (which is still pretty recent), you liking rise and gen literally puts you in the newest fan group of the series. your “fifth generation disdain” is nonexistent; your favourite games (gen and rise) were literally massive departures from the traditional formula and were unliked by many older fans. world is a game that is much truer to the 2dos -> 4u lineage.
Yes, but like I said I grew past those feelings and at the time of me having them, 2018 to 2020, it would be considered fifth generation hate. Y'know, the whole calling people fivers in a "derogatory" sense and what not.
watched the rest of the video and i agree with most of what you say.
Are people playing weapons because they are good ? I'm just playing Switchaxe because it's fun and relaxing. Spammed Switchaxe in Wilds and it feels great to me. No issues dodging any attacks from Rey Dau (this bit feels like you whining tbh) and I like that the gauge changes are more abrupt because it makes me swap from axe to sword often and that's cool.
It is ok that we have different experiences with the same feature. I feel it needs a lot more improvement because these could spell bigger issues later while you find it fun and relaxing. I would never belittle your experience, I'm glad you're having fun as I have expressed to the many others who feel the same as you.
However, it seems that you ignored the point of what I was saying and fixated on the wing attack. I'm not whining about Rey Dau; I am recognizing that the tools Switch Axe has to deal with the distance created by ANY monster is nonexistent compared to the other weapons and even its own previous iterations. I used that move as an example of distance created but spoke about how it could micro adjust its tracking. If anything, that's pretty funny it could do that.
Switch axe regens switch gauge while sheathed if amped
It regens when sheathed in general. It just doesnt regen while you're in axe mode unless you hit
First