JMulls
JMulls
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Dark Knight has some problems... FFXIV Dawntrail
Fell cleave fell cleave fell cleave... and that's the way uh huh uh huh I like it!
Hello everyone I am Jmulls of Jmulls Gaming and welcome to my little corner of the internet!
Walkthroughs, First Impressions, Critique and Reviews for all things video games, by someone who loves video games!
In today's video, I talk about the issues I have with Dark Knight in Final Fantasy 14 Dawntrail !
VOD Channel: www.youtube.com/@JMullsVODS-cb6up
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Contact me at: jmullsquestions@gmail.com
FINAL FANTASY is a registered trademark of Square En...
Просмотров: 2 388

Видео

1.2 LOOKS INSANE! Wuthering Waves News
Просмотров 712 часа назад
let's talk Wuthering Waves Article: wutheringwaves.kurogames.com/en/main/news/detail/1109 Hello everyone I am Jmulls of Jmulls Gaming and welcome to my little corner of the internet! Walkthroughs, First Impressions, Critique and Reviews for all things video games, by someone who loves video games! In today's video, I talk about Version 1.2 for Wuthering Waves ! VOD Channel: www.youtube.com/@JMu...
My thoughts on Warrior... FFXIV Dawntrail
Просмотров 1 тыс.4 часа назад
Fell cleave fell cleave fell cleave... and that's the way uh huh uh huh I like it! Hello everyone I am Jmulls of Jmulls Gaming and welcome to my little corner of the internet! Walkthroughs, First Impressions, Critique and Reviews for all things video games, by someone who loves video games! In today's video, I talk about my impressions with Warrior in Fantasy 14 Dawntrail ! VOD Channel: www.you...
My final thoughts on the Elden Ring DLC
Просмотров 1987 часов назад
Thumbnail Leda: x.com/ELDENRING/status/1793643208800436397/photo/1 Story Trailer: ruclips.net/video/J9Bm5U-MJZw/видео.htmlsi=G3maMBRvhMG8BqLO Hello everyone I am Jmulls of Jmulls Gaming and welcome to my little corner of the internet! Walkthroughs, First Impressions, Critique and Reviews for all things video games, by someone who loves video games! In today's video, I go over my thoughts on Eld...
RANKING THE ELDEN RING DLC BOSSES... ARE THEY GOOD?
Просмотров 5999 часов назад
RANKING THE ELDEN RING DLC BOSSES... ARE THEY GOOD?
Bungie is an embarrassment
Просмотров 60212 часов назад
Bungie is an embarrassment
Did they tease Beastmaster? FFXIV Dawntrail
Просмотров 2,2 тыс.14 часов назад
Did they tease Beastmaster? FFXIV Dawntrail
Mulling Over the Visions of Mana Demo
Просмотров 55516 часов назад
Mulling Over the Visions of Mana Demo
My thoughts on Viper Changes... FFXIV Dawntrail 7.05
Просмотров 4,2 тыс.19 часов назад
My thoughts on Viper Changes... FFXIV Dawntrail 7.05
My thoughts on Gunbreaker... FFXIV Dawntrail
Просмотров 1,8 тыс.21 час назад
My thoughts on Gunbreaker... FFXIV Dawntrail
My 1 MONTH Thoughts of FFXIV Dawntrail
Просмотров 1,9 тыс.День назад
My 1 MONTH Thoughts of FFXIV Dawntrail
My thoughts on Dark Knight... FFXIV Dawntrail
Просмотров 5 тыс.День назад
My thoughts on Dark Knight... FFXIV Dawntrail
Where should Fromsoft go from here? Elden Ring
Просмотров 627День назад
Where should Fromsoft go from here? Elden Ring
My thoughts on Gear... FFXIV Dawntrail
Просмотров 2 тыс.День назад
My thoughts on Gear... FFXIV Dawntrail
TANKING in FFXIV Dawntrail
Просмотров 2 тыс.14 дней назад
TANKING in FFXIV Dawntrail
The Saga of Xenoblade Chronicles - The World
Просмотров 78014 дней назад
The Saga of Xenoblade Chronicles - The World
I RANKED the FFXIV Expansions...
Просмотров 2,4 тыс.14 дней назад
I RANKED the FFXIV Expansions...
On the difficulty of FFXIV Dawntrail
Просмотров 4,5 тыс.14 дней назад
On the difficulty of FFXIV Dawntrail
A F2P'S THOUGHTS ON HONKAI STAR RAIL 2.4
Просмотров 99314 дней назад
A F2P'S THOUGHTS ON HONKAI STAR RAIL 2.4
My Thoughts on the future of FFXIV Dawntrail
Просмотров 1,5 тыс.14 дней назад
My Thoughts on the future of FFXIV Dawntrail
The Eternal MMO Problem... FFXIV Dawntrail
Просмотров 8 тыс.14 дней назад
The Eternal MMO Problem... FFXIV Dawntrail
My Thoughts on The Arcadion... FFXIV Dawntrail
Просмотров 3,2 тыс.21 день назад
My Thoughts on The Arcadion... FFXIV Dawntrail
THE ARCADION CHANGED MY LIFE! FFXIV Dawntrail
Просмотров 4,3 тыс.21 день назад
THE ARCADION CHANGED MY LIFE! FFXIV Dawntrail
THESE GLAMOUR SETS ARE... FFXIV Dawntrail
Просмотров 2,5 тыс.21 день назад
THESE GLAMOUR SETS ARE... FFXIV Dawntrail
My Final Impressions with FFXIV Dawntrail
Просмотров 7 тыс.21 день назад
My Final Impressions with FFXIV Dawntrail
Where do we go from here... FFXIV Dawntrail Theorycrafting
Просмотров 3,3 тыс.21 день назад
Where do we go from here... FFXIV Dawntrail Theorycrafting
My thoughts on Wuk Lamat... FFXIV Dawntrail
Просмотров 12 тыс.21 день назад
My thoughts on Wuk Lamat... FFXIV Dawntrail
FFXIV Dawntrail is a test...
Просмотров 12 тыс.21 день назад
FFXIV Dawntrail is a test...
My Thoughts on Fight Design... FFXIV Dawntrail
Просмотров 1,3 тыс.28 дней назад
My Thoughts on Fight Design... FFXIV Dawntrail
A F2P's thoughts on the state of Honkai Star Rail
Просмотров 2,1 тыс.28 дней назад
A F2P's thoughts on the state of Honkai Star Rail

Комментарии

  • @DrakeWurrum
    @DrakeWurrum 29 минут назад

    I feel like it would be cool if DRK had a 25-secons defensive that, based on the damage reduced/absorbed/whatever, DRK gained a major damage boost, or some kind of major resource that they could then spend to punish the enemy back, while also gaining a lifesteal effect.

  • @KhallStream
    @KhallStream Час назад

    Strictly from a casual perspective, I 100% agree. I don’t play enough “hard core” to care about flashy numbers or graphs and tables about optimal anything. I do dungeons and raids and daily stuff here and there. And once I got all jobs to 100, boy was the gap between DRK and the other tanks so apparent. It is NOT fun to play. It’s boring. It’s mediocre to how other tanks feel. Even GNB which I’m not a fan of felt smooth and thought out in its design. I really hope more people see this and it gets brought up to the design team. They did an amazing job PLD, hope they can do the same for DRK.

  • @morganr9825
    @morganr9825 Час назад

    At this point, I honestly wouldn't be surprised if SE just deleted the job from FF14 given how much they seem to despise it...

  • @thetrashcanman7537
    @thetrashcanman7537 4 часа назад

    This is a game I seen 5 seconds of and knew it wasn’t for much of anyone lol ….dragon age?! Can’t be by the same devs

  • @Fl0wchart
    @Fl0wchart 4 часа назад

    If this was a test, I would like more of everything from level 97-99.

  • @SephirothsBIade
    @SephirothsBIade 5 часов назад

    as a normal only player that mostly plays tanks, hard agree here. I LOVE DRK. It is by far the best looking tank and thematically the most awesome... Unfortunately, this just means I have bigger reason to suffer its weaker kit instead of playing any other tank. PLD need heals? Push literally any button and you have it. Every single button heals that thing to being near immortal for everything. GNB Need heals? Push these short CD spam skills that heal/shield you and a party member for no cost. WAR Need heals? I think this thing has 3? wouldnt know the other two because bloodwheting alone puts my healers to shame. This thing is immortal solo vs an AOE fate of any size 10 levels+ above it. DRK need heals? sorry, its on cooldown and you are already still dying..... DRK does not feel like a tank. it feels like low damage DPS with higher ilvl gear for defenses. DRK has to worry about dying while the others require no thought to near afk their way through fights. Remove all forms of magic damage resistance from all tanks, this stat no longer works with the direction the game went for years now. Keep that stuff on BLU, I have no idea what an incoming attack is going to be magic or not so I put the button and hope for the best. Why do DRK attacks not all always life drain? isnt that thematically supposed to be what it is? how did it become the worst at this when it was supposed to be its identity?

  • @Yokai_Yuri
    @Yokai_Yuri 5 часов назад

    Rant warning: The problem with DRK is that is straight boring. You have a tank whose attack animations are almost the same across the board but with different tints of purple. The DRK can't recover MP properly or at all, and it does not have sustain outside of the minimal soul edge. Meanwhile pally abilities drain a lot of mp but the pally has an entire 1-2-3 that not only does damage but also recovers a lot of pm and can be done almost any time you want. Plus pally skills can be used as AoE, to recover yourself or others, and many of them are on instant cast thanks to requiem. Meanwhile DRK uses their defensive CD and there goes a third of your mp. After your mp is around 800, then to go 1-2-3....1-2-3 until you get back those 3000 mp or delirium is up 😂😂 All this was just comparing it to an aspect of what Pally is. As for Warrior and Gunbreaker, both are incredible fun jobs that get better each expansion. Drk gets worse with every expansion. DRK have to wait a full minute for delirium to get 600 mp per action, where its most meaningful actions cost 3000 mp 😂. Ah yes...I forgot about " shadowbringer". That lame OGCD. You can get a War do 4 fell cleaves with crit guaranteed, while the DRk uses 2 stacks of shadowbringers, 1 stack per minute...yay!

  • @axis8396
    @axis8396 5 часов назад

    One thing that might be interesting is making DK like a Inverse Paladin: Paladin's filler is physical skills and then you burst with your magic skills, why not have DK's basic rotation be magic and then have their burst utilize their giant sword. This allows the basic skill animations to be a lot lighter and flow better and then allows those heavier animations in its big burst windows. They can even double down on the 1/2 minute burst if they want to give it more coordinated raid utility kinda like what Ninja does. As someone who basically only tanks with Paladin(Warrior base class is like level 4, GB I don't like due to not having as many mitigation tools), I don't really have reasons to want to play DK other than it's kinda like Reaper but you don't die as hard which is not exactly enough to make it worth playing

  • @bioniclepizzaman
    @bioniclepizzaman 5 часов назад

    I have been saying it since Endwalker released, Dark Knight needs a rework. They gutted the job in Shadowbringers, the expansion in which it was the cover job, and have continued to remove more and more of it's identity. Ever other tank dose the same things that DRK can do, but way better and are more fun to play. PLD can negate a Tank Buster with Holy Sheltron and Guardian and feels better than TBN, not to mention how Oblation is just a cheap dollar store knock off of Intervention. HoC on GNB is better, in pure numbers, than TBN in every way. The job is also busier than DRK and is FUN because of it. And not to mention that WAR took every thing that was gutted and removed from DRK and ran off with it while making it simpler and easier to use. DRK used to be my Favorite Tank, my Favorite Job, in FFXIV back in Stormblood because all my buttons felt GOOD to press. but now it is barely a shadow of that job

  • @Chu.mungus
    @Chu.mungus 5 часов назад

    You're right, and Xeno's right

  • @Death2all546
    @Death2all546 6 часов назад

    13:04 this… this stunned me for a full 20 seconds because of how hard that realization hit me.

  • @dalwilliams89
    @dalwilliams89 6 часов назад

    After using Dark Knight again, I enjoy playing the job again. But with that said, the only changes I would like is make Abyssal Drain a spell instead of an ability, allow TBN to give us 50 Blood Gauge instead, and most importantly give us Blood Price back. For those who don't know, Blood Price gives MP back and builds Blood Gauge from taking damage. Basically, current Dark Knight with some elements from Stormblood.

  • @karman3k012
    @karman3k012 6 часов назад

    I feel like living shadow should just become the ninja shadow clone ability (dont remember the name)

  • @luriothelucario250
    @luriothelucario250 7 часов назад

    What the fuck is the context sob-

    • @alexspencer5926
      @alexspencer5926 6 часов назад

      The Hildebrand questline follows the misadventures (optional, but still canon, iirc, sidequests) of Investigator Extraordinare/multibillion empire heir Hildebrand Manderville solving crimes across the planet. The quest shown is when a main story boss that survived combat with the player character found his way to an island nation famous for alchemy to take revenge on said player character after they saved the world for the umpteenth time, and good 'ol Hilde here is brainstorming how to take him down. As we can see, IT DOES NOT WORK AS INTENDED.

  • @goosmdoosm4755
    @goosmdoosm4755 7 часов назад

    I wonder if it would be a good idea to turn Abyssal Drain into a GCD Blood Gauge DoT that drains the damage dealt into an HoT. It functions similarly to Salted Earth where it's an AoE DOT, but it also stacks HoT procs. I'd say 30 potency for 30 seconds, and a maximum of 5 HoT stack.

  • @StriderZessei
    @StriderZessei 7 часов назад

    May I ask the name of that weapon?

  • @BRUH-mh7nr
    @BRUH-mh7nr 7 часов назад

    King Yugoat is just that guy. He’ll beat Fexiao any day

  • @TenebrisGladius
    @TenebrisGladius 8 часов назад

    Some possible band-aids to make DRK enjoyable again: Bring the 2 extra charges of blood weapon back. - mp management fix Make Dark Mind offer 20% ALL dmg reduction. - being too squishy fix Untie Abyssal Drain cd from Carve and Spit, reduce its dmg by 50%, reduce its cooldown to 30 seconds and increase the healing potency to 400 per target. - sustain and trash pulls handling Remove TBN mana cost, remove the free dark arts when popped, give it a 10% dmg reduction for about 15 seconds and a different 10% dmg reduction for like 7 seconds, just like all other short defensive cds do, up the cooldown to 25 seconds. - overall quality of life/tankyness This one is about "job identity" that people love to talk about: Dark Missionary and Heart of Light do the exactly same shit, give those 2 an extra effect to have a difference....idk, make Missionary cast a barrier with 10% of maximum hp for DRK while it applies a regen/burst healing for GNB - ALSO LOWER DARK MISSIONARY LVL TO 70! quality of life and further job identity improvement ERASE ALL THOSE FUCKING TRAITS LIKE UNMEND AND LIVING SHADOW UPRADES! - give us enhancing traits that WOULD improve our GAMEPLAY, like enhanced salted earth: Make it a 60 secs cooldown, this would align that skill better with the rest of our kit. Abou a rework? easy, only one good and fair path for us with uniqueness and choice power mid fights: BRING DARK ARTS BACK, MAKE IT ENHANCE EXISTING SKILLS WITH COOL EFFECTS! list of possible skills to enhance with Dark Arts: Erase Flood/Edge of shadow - bring Dark Passenger back, make it deal Edge dmg to a single target and Flood dmg to all others around, Dark Arts can make Passenger blind enemies just like HW. Dark Mind - Dark arts can give a extra 15% physical dmg reduction on top of the magic reduction. ABYSSAL DRAIN - Double the healing potency, easy. Soul Eater - Transform it into POWER SLASH or SCOURGE, Increase the healing potency, easy. I don't know if yall know, this game isn't called RAID fantasy, there are trials, field operations, deep dungeons, open world shenanigans, roulettes and DRK really sucks in ANY content asides from raids because of its design flaws focused towards being covered by a full party enviroment. Also don't take my opinions as absolute, say your ideas too, this is the time to TALK and maybe make them see how garbage DRK is right now!

  • @NeoAstrisk
    @NeoAstrisk 8 часов назад

    Been saying for years; Abyssal drain should heal you based on enemies hit; place salted earth at the feet of the target, and standing in salted earth grants you regen of hp or mp, and salt and darkness could do damage and mitigate some damage all as it's own 90s cd combo.

    • @TenebrisGladius
      @TenebrisGladius 8 часов назад

      Abyssal Drain USED to leech part of its dmg as healing potency....then the fire nation attacked and Shadowbringers's terrible rework happened.

    • @NeoAstrisk
      @NeoAstrisk 7 часов назад

      @TenebrisGladius I know. Been here since 2.0 but since shb dropped this is how I wished it worked

  • @TajinQ
    @TajinQ 8 часов назад

    Typical situation for a tank : healers are busy, my health is getting dangerously dangerous low from the boss auto-attacks. => PLD, GNB and WAR use small cd. Effective all the time, always feel great (especially WAR). => DRK use TBN (UNLESS you're OOM after your burst phase), you pray to god the boss isn't about to stop autos to cast something, and for the shield to pop. And if it doesn't you get punished, where every other tanks are rewarded. I don't feel good when TBN works (and you know it won't always work), I feel relieved. Thats not a good thing

  • @ozen9426
    @ozen9426 8 часов назад

    NO Drk doesn't have to be easy mode like War. I like it the way it is

    • @TenebrisGladius
      @TenebrisGladius 7 часов назад

      It's not about being easy, it is about not being a burden to other people.

    • @andrewrenshaw4162
      @andrewrenshaw4162 Час назад

      But drk right now is easy mode, it’s the easiest tank by a considerable margin

  • @chestercarter6081
    @chestercarter6081 9 часов назад

    OK here goes: I personally think Dark Knight is best it's been since Stormblood. Ty for your time

  • @sHART1780
    @sHART1780 9 часов назад

    This is still my favorite Xenoblade game

  • @darkdas94
    @darkdas94 9 часов назад

    with abyssal drain and carve and spit tied together doesn't even make sense anymore pld and gnb ocgd st and aoes can be weaved separately only war has a aoe/st version in upheaval/orogeny.

  • @tcxiv3767
    @tcxiv3767 10 часов назад

    I've never seen a DRK in the early access & i've NEVER SEEN a DRK throughout my entire Dawntrail MSQ,that speaks volumes.Also,i haven't played DRK since HW and looks like they completely destroyed the fun of it's gameplay.What shame....that was a good class,what a rotten way to die.

    • @thepurpleshade486
      @thepurpleshade486 6 часов назад

      ive mained drk since clearing m4, so youll be seeing me

  • @TheManBehindtheScreen
    @TheManBehindtheScreen 10 часов назад

    Something that I've always wondered about Living Shadow is why Square didn't take a cue from WoW and look at a similar skill Blood Death Knights have, Dancing Rune Weapon. For those who don't know, the way DRW worked, at least when I last played a couple years ago, is that when you summon it the weapon gives you a passive boost to your defenses, but also will mimic every attack ability you make. It acts simultaneously as both a defensive and offensive cooldown that's actively more impactful the better you are at your class and the fights, and it looks cool as fuck seeing this animated copy of your weapon follow beside you and attack when you do. Obviously there's more to DRK that would need fixing in terms of making the class feel more exciting to play, but I could see something in that vein potentially making Living Shadow a bit more interesting than it basically being a pseudo-DoT that also lets you use two abilities while it's summoned.

    • @JMulls
      @JMulls 9 часов назад

      Yeah I used to play a bit of Blood Death Knight, something like that would work well imo, and it would make sense. Like the shadow coming in to tank a hit or reduce the damage for us while copying what we do, would be sick. What they could also do is make it so enemies that take damage in salted earth also heal us or something or have some trigger like they heal us when salted earth ticks on them or something

    • @Castersvarog
      @Castersvarog 7 часов назад

      So, Bunshin? Like that sounds almost like Ninjas Bunshin

    • @TheManBehindtheScreen
      @TheManBehindtheScreen 7 часов назад

      @@Castersvarog I've never played NIN before so I'll have to take your word on that.

  • @rho1581
    @rho1581 10 часов назад

    My raiding CO tank is a Dark Knight and I am a Warrior and the amount of conversations we’ve had about this, where the warrior kit makes more sense for dark Knight is astounding. He does enjoy the magic management, but, I’ll tell him a Warrior story about some skin of the teeth victory I had tanking and he’ll be like I can’t talk to you right now. lol.

    • @SilverNightbane
      @SilverNightbane 9 часов назад

      That's because back then, DRK was the life steal tank until it became WAR's shtick.

    • @JMulls
      @JMulls 9 часов назад

      Yeah I used to love sniping people with TBN back in SHB if I thought they were about to get hit or die, to save them, but now all the tanks can do that and with just better abilities. Dark Knight just doesn't have anything special nowadays, and its main special elements are just "under the best circumstances it can be on par with what everyone else gets by pressing the button whenever"

    • @SilverNightbane
      @SilverNightbane 8 часов назад

      @@JMulls Ironically what caused this was every other tank taking DRK's stuff. Back then, whenever you hit the Dark Arts button, you had a FREE Abyssal Drain cast. You could literally pull w2w and just spam Abyssal Drain with zero issues on sustain so long as you managed your MP when using Dark Arts. Reprisal? That used to be DRK exclusive, now every tank has it. Low Blow? Same thing. There's actually a video showcasing every lost GCD and OGCD DRK had and hoo boy, lemme tell ya... DRK lost a lot. Which runs me with the running theory that whoever is the play tester for WAR must be the worst player they personally have if it needs so much sustain just to survive.

  • @colonelshades9991
    @colonelshades9991 10 часов назад

    I’ve always wanted to fire triple abyssal drains like Frey did during the DRK story quests.

    • @JMulls
      @JMulls 9 часов назад

      please please please square make this a thing, it would feel awesome

  • @venomx99x
    @venomx99x 10 часов назад

    ironic that dark knight was at its best in heavensward

    • @JMulls
      @JMulls 9 часов назад

      I wish I could try the HW variant, I joined in Stormblood but I loved it there

  • @vicariousxiv2436
    @vicariousxiv2436 10 часов назад

    Here's how you can truly tell the issues are deeply engrained and systemic: You're saying all of the same shit I was saying LAST EXPANSION! Like, believe me or not, I said all of this nearly identically after the EW job actions trailer showed us that all DRK was getting was some bubbles on SE and another line AoE with a high potency. Everyone told me to shut up cause "it does so much damage stop complaining," to which my argument was "so?" Yeah I know damage is how most things are balanced but a job with no identity aside from "hit buttons for an opener, don't worry about order, you'll do good damage," didn't alleviate any of my concerns and issues, then DRK fell behind in damage the further into EW we went, but I was told to shut up cause "it still performs well in Savages and Ultimates and that's all that matters." But obviously that's elitist bullshit using a well known fact to justify letting a job essentially just decay, and not just for the majority of content which falls outside of the top 5%. Then DT drops and I'm almost preemptively told to shut up cause the community and DRK mains are so happy that LD is off of the Blood Gauge, the new Delirium combo looks so cool, and omg healing with Vigil! "DRK complainers can suck it!" But now after the first couple minor patches, the first tier of Savages being out, and the DRK is underperforming in ALL OF IT for the EXACT REASONS I WARNED ABOUT feels both vindicating to see so many videos and posts popping up with people FINALLY seeing what I saw an expansion ago but also annoyed cause this was so fucking obvious a couple years ago...... DRK had become nothing but loose damage potencies with individual timers not tied to anything else, so it lacks any kind of interconnectivity within it's own kit that the whole rest of the tank cast already have, the fact we had to actually fight for basic QoL changes every other tank got last expansion also showed how little squeenix actually understood the job and part of that was cause of how blind the community has been to it all but more so how loudly they defended it despite being so blind, and it's defensive capabilities were already subpar LAST expansion as every other tank got massive buffs and more QoL added onto their most commonly used skills while DRK got.. Oblation..... My concern is they just give it a ton of damage potency buffs, it jumps up to highest tank damage, and everyone who's FINALLY seeing the deeper issues with the DRK kit now that it's been stripped bare and it doesn't have it's damage to fall back on as an excuse for bad design, will just conveniently forget all of this and start telling me to shut up again. Until DRK gets a rework that actually gives it it's own identity and unique playstyle again I'm gonna continue commenting on anything I see and making posts where I can or want to remind everyone they were wrong and a rework is necessary at this point. I mean FFS people are actually upset that it lost PLUNGE! The most basic, boring, bland nothing skill aside from the mobility it offered and we still have, and people are legit upset, and you know why? Cause The DRK has become a kit of Plunges, all of it's skills are just different forms of Plunge that you throw in on priority based on how much potency it has, so despite it doing actually nothing people are clamoring to have it back and refuse to see WHY.......

  • @25xxfrostxx
    @25xxfrostxx 10 часов назад

    I agree with the person in Xenosys Vex's chat that suggested putting Abyssal Drain in the same position as Holy Circle after a combo to add sustain. It does need a rework though from the top down. Including the shadow clone that lasts 20 seconds but it doesn't even start doing damage for 5 or 6 seconds.

    • @JMulls
      @JMulls 9 часов назад

      Yeah there's a bunch of little things like that, the shadow clone being weirdly slow to get out, and imo (maybe this is just rose tinted nostalgia goggles) no iteration of abyssal drain will feel as satisfying as the old one unless you can spam it, like maybe just have it cost 1000 mp or something, idk i just think any iteration of abyssal drain at this point would be better than what we have now

  • @jg2096
    @jg2096 11 часов назад

    Make edge and flood of shadow and TBN cost 2000 instead of 3000. All moves that give 600 mana back should give 1000-1200 mana. A second combo action that grants more mana similar to delirium combo now. Tbn needs the shield timer removed or extended with the damage proc occurring every time the shield ends or breaks and have a version that covers the party as well like picto. There should also be a 15%damage reduction and a 25% of hp heal when the shield ends or breaks. The same amount as the shield gives you. Dark mind and missionary need to just be flat reductions not just magic. Bring plunge back. Untie carve and spit and abyssal drain. Make heal and damage potency of Abyssal Drain higher. Let Living a Shadow mimic our moves. And finally, give us 5000 mana cost transformation (like Guts) that has a one minute cooldown (maybe 90 seconds) where a high potency combo is available and gives damage mitigation, healing and mana regeneration. Call it something like Dark Arts.

  • @oscarcueto791
    @oscarcueto791 11 часов назад

    They should make abyssal drain every 15 seconds it would be a little closer to the healing from blood whetting Or give blackwst night 15 percent mit for like 4 seconds after then a regen

  • @Swordhunter0817
    @Swordhunter0817 12 часов назад

    I always wanted Drk HP management. Below X% your weaponskills/abilities gain additional effects that heal shield or regen. You're still "flirting with death" but grow more resilient the closer you are.

    • @JMulls
      @JMulls 9 часов назад

      It's a cool idea but don't know if that would work for a tank with the way 14 works, but wouldn't mind trying it out personally

  • @Mijeme123g
    @Mijeme123g 12 часов назад

    The Dark Magic animations are awesome. The sword animations are a pain to watch, its so damn heavy for the player you womder why they actually use it. Also lets just say it. Creative Studio 3 doesnt know what to do with it. Give us Dark Arts back and the old swoed animations that made weilding it looks effortless.

    • @ArchieGamez
      @ArchieGamez 4 часа назад

      Needs something like Cloud's FF7 animations

  • @aaashelien
    @aaashelien 12 часов назад

    I actually think that SE should stick to one identity about the Dark Knight, which is the biggest problem with the job for me. My impression of Dark Knight is the "MP Tank", which means that its more powerful defensive tools should use MP. It's why I actually miss Dark Arts. Even though it was clanky, it gave Dark Knight a unique identity about all its skills, but I don't want it to be implemented like how it was with Dark Arts.

    • @ArchieGamez
      @ArchieGamez 4 часа назад

      Dark Arts should work something like SGE's Eukrasia

  • @D01287410
    @D01287410 12 часов назад

    You are 100% right. Not only is the class mad brain numbing when your not in the burst windows. Otherwise every other tank does any other aspect of tanking much better. Gunbreaker is the best off tank right now, Paladin is the best option for main tanking with self sustain just baked into the damage of the class without having to use cool downs. While Warrior is just better in all aspects compared to Dark Knight. The job needs a rework real bad and needs to take inspiration from it's HW and SB versions of the job.

    • @JMulls
      @JMulls 9 часов назад

      Yeah I just want them to take some risks with it imo, they've played it REALLY safe imo and I think we've come to a breaking point where it just needs a new direction

  • @MagiusNecros
    @MagiusNecros 12 часов назад

    DRK is the Hydroid of FFXIV and it's sad to see. Anything DRK can do the other Tanks can do better. Gutting the job and giving all it's tools to all the Tanks and taking the Speed Tank identity from DRK to give it to GNB is what has been plaguing the job for almost 8 years. Living Shadow is just Scourge with less control. Shadowbringer is just Dark Passenger without the Blind. Disesteem is just Eventide but boring and locked behind Living Shadow. The days of Low Blow and Reprisal parry procs for more damage are over. Blood Weapon giving you Haste and speeding up your attacks has long been removed. Blood Price, Sole Survivor, Shadowskin, Dark Arts, Plunge and Power Slash deleted. TBN outpaced by other Tanks adjacent skills not requiring to use up their damage resource to use it. Living Dead requiring Team Support while other Invulns do not. Other Tanks get lots of self-sustain meanwhile DRK gets barely any. And to top it off it does the lowest damage out of the 4 Tanks overall? DRK is the deal that just gets worse all the time.

    • @AiroDusk
      @AiroDusk 10 часов назад

      Calling DRK old Hydroid is painful but true. Former glory gone

  • @Shizuma
    @Shizuma 12 часов назад

    Kind of funny, Square takes away the busyness of the job to make it more accessible. Instantly job gets widespread calls for a rework. It's almost like... it wasn't actually a good idea to flatten a job since then there's nothing that will stick out.

    • @aaashelien
      @aaashelien 12 часов назад

      We've been calling for a DRK job rework since like Endwalker though

    • @Shizuma
      @Shizuma 11 часов назад

      @@aaashelien Yes, which is why I'm qualifying "widespread". There's been some calls especially from mains for a long time now. But I wouldn't want Square to do it, look at their reworks as of late.

    • @HeartabyssKoi
      @HeartabyssKoi 7 часов назад

      The business of the job did not really make a difference imo. The job is stale, it’s been stale to me since ShB when it got changed and I did 1 tier with it. After all this time there is nothing that feels unique, the gameplay loop is terrible (I have always attributed this to the fact that it works around spenders but its mana regen isn’t all that so you only end up spending in burst windows and its main combo doesn’t branch like warrior so you don’t have to juggle their gauges. There’s nothing interesting, it’s bland and the oGCDs have NEVER done it for me.

    • @Shizuma
      @Shizuma 7 часов назад

      @@HeartabyssKoi My own feeling is that there is two aspects of the job identity, one is social which goes with how the job functions compared to another (eg: i want the red mage for raise, i want the black mage for damage). The other aspect is the personal, which goes towards how the job feels. Function for Dark Knight has been a problem since Shadowbringers. However job feel - like it or not, has been present. That feeling being busy, managing of resources, and having flexibility in action. A lot of the personal identity has been taken away in the form of busyness, and to a degree of managing resources (death by many cuts, first delerium was removed from timer, then bloodweapon, now living shadow not costing blood). Any way you want to slice it though, the situation for Dark Knight has got worse. I mostly still play out of loyalty and because it's what I can play most comfortably.

  • @The300Player
    @The300Player 12 часов назад

    Since Dark Knight is inspired by Berserk they should give it a transformation like Reaper, would be pretty sick if when you're in "normal mode" you have the slow animations like we have today but when you enter this transformation the animation changes and you just start going ballistic on the enemy just like Guts would do when he used the Berserker armor. The transformation could also give you sustain and maybe a little bit of mitigation (maybe remove oblation and put the 10% on that instead).

    • @JMulls
      @JMulls 9 часов назад

      Legit I wouldn't mind if they just wholesale lifted it from Reaper. Like have us combine or DBZ fuse with our shadow clone for a hyper fast, big burst window. Make it so we can just spam Abyssal Drain without cost and stuff like that, it just needs anything that resembles flavor imo

    • @TajinQ
      @TajinQ 8 часов назад

      ​@@JMulls Just like blood weapon used to do before Shadowbringer, but better

    • @The300Player
      @The300Player 4 часа назад

      @@JMulls If there is one job that deserves a transformation skill is Dark Knight and it would be a cool way to make it unique among the tanks

  • @Alphaproductions768
    @Alphaproductions768 13 часов назад

    Who’s the harder enemy again, the guy with the sword or gravity? Cause pretty sure you died more to fall damage than the actual dude

  • @agelosvs2080
    @agelosvs2080 14 часов назад

    glamour list pls it's awesome!!

  • @MeldinX2
    @MeldinX2 15 часов назад

    Dark knight have so many just weird design choices in general. For example why is it that Dark Mind only reduce magic damage? When alot of damage is physical making it very situational and annoying? Why is it that Living dead require you to die and be clunky to use since the healers will try to keep you alive? When no other tank has that issue? Why is it that TBN is tied to damage and needing the shield to break? When the other tanks again don't need to worry about it and have abilites that is arguably better. Why do Abyssal drain and Carve and Spit share a recast timer? So many annoying aspects that it seems like Square Enix have no idea what to do about the job.

  • @TheRichman42
    @TheRichman42 18 часов назад

    Please Square! Just because we don't like the first half doesn't mean we don't want lala, Keeper, and Duskwright lore! Give us Gelmorrah and a deeper look into the Twelveswood!

  • @Frankthetank302
    @Frankthetank302 23 часа назад

    They should take carve and split and abyssal drain of shared cooldown and give living shadow a cover ability on us to take up a certain amount of dmg or when it runs out gave it extend up time on buffs or reset some cooldown timers to a degree

  • @Spyrit2011
    @Spyrit2011 23 часа назад

    Personally I think creation magicks would be the way to go. We are Azem after all.

  • @1337penguinman
    @1337penguinman День назад

    This entire raid tier can be summed up by "I'm not a furry, but..."

  • @TardyEngineer
    @TardyEngineer День назад

    I loved ever minute.

  • @SilverNightbane
    @SilverNightbane День назад

    Those guys are basically the new Crucible Knights XD

  • @Xenado22
    @Xenado22 День назад

    The quick intervention of "in Minecraft" had me rolling 😅