![Marathon Vidmaster Challenge & Occasional Metal](/img/default-banner.jpg)
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Marathon Vidmaster Challenge & Occasional Metal
США
Добавлен 13 янв 2014
Most of my videos are Marathon Aleph One gameplay; get it for free at alephone.lhowon.org and read about the Vidmaster Challenge at marathon.bungie.org/vidmaster. I’ll post any films you send me that meet the objectives.
As for music: My remasters are declipped in iZotope RX, which adds punch, clarity, & dynamic range. My turntable is a Bang & Olufsen Beogram TX2. My favourite genres are metal, prog, & soundtracks, but my taste is eclectic; favourite acts include Godspeed You! Black Emperor, Genesis (all eras), Deathspell Omega, Ashenspire, Panopticon, Blut aus Nord, Enslaved, Moonsorrow, Magma, Grateful Dead, Dead Kennedys, Joanna Newsom, Janelle Monáe, Counting Crows, Wobbler, Yes, Nobuo Uematsu, Yasunori Mitsuda, Hiroki Kikuta, Kenji Yamamoto, etc. See last.fm/user/Cassandra-Leo & rateyourmusic.com/~Cassandra_Leo
Other interests include storytelling across all media & genres, politics, psychology, computers in general, & IT security specifically.
As for music: My remasters are declipped in iZotope RX, which adds punch, clarity, & dynamic range. My turntable is a Bang & Olufsen Beogram TX2. My favourite genres are metal, prog, & soundtracks, but my taste is eclectic; favourite acts include Godspeed You! Black Emperor, Genesis (all eras), Deathspell Omega, Ashenspire, Panopticon, Blut aus Nord, Enslaved, Moonsorrow, Magma, Grateful Dead, Dead Kennedys, Joanna Newsom, Janelle Monáe, Counting Crows, Wobbler, Yes, Nobuo Uematsu, Yasunori Mitsuda, Hiroki Kikuta, Kenji Yamamoto, etc. See last.fm/user/Cassandra-Leo & rateyourmusic.com/~Cassandra_Leo
Other interests include storytelling across all media & genres, politics, psychology, computers in general, & IT security specifically.
Marathon Tempus Irae Redux #16 Gauntlet, 2024-06-18
Tempus Irae Redux still hasn’t been released; not only are a few bug fixes still left, but I’ve temporarily taken leave of my senses and decided to compose some original level music for it. This video previews the first such track. (Note: The mix is not final.)
Being coy about my influences is not in my nature, so I’ve named it “Ambiēns aquātica”. This is Latin for “Aquatic Ambience”, the name of a legendary David Wise track from Donkey Kong Country that directly inspired it.
I have a confession: I’ve never played a Donkey Kong Country game, and only first heard “Aquatic Ambience” on 2024-06-11 because of a Charles Cornell video that was ostensibly about Kōji Kondō’s (also brilliant) music ...
Being coy about my influences is not in my nature, so I’ve named it “Ambiēns aquātica”. This is Latin for “Aquatic Ambience”, the name of a legendary David Wise track from Donkey Kong Country that directly inspired it.
I have a confession: I’ve never played a Donkey Kong Country game, and only first heard “Aquatic Ambience” on 2024-06-11 because of a Charles Cornell video that was ostensibly about Kōji Kondō’s (also brilliant) music ...
Просмотров: 166
Видео
Marathon Phoenix #10 Great Cave Offensive by ReaperAA, 2023-10-01
Просмотров 1382 месяца назад
Recorded with 1.4.1; rendered with 1.4.2’s new weapon and landscape plugins. (1.4.2 and 1.4.1 are otherwise identical.) I also rendered this video with a monster health display script (coded by aperturegrillz, with bug fixes by me). As in previous videos, the script wasn’t active when Reaper played the level, but we both agreed that it provides enough useful information to viewers to be worth u...
Marathon Apotheosis X 1.1 #04 Ghost Hardware by ReaperAA, 2024-04-08
Просмотров 1592 месяца назад
As with ReaperAA’s Phoenix videos, the monster health display script wasn’t active when Reaper played the level, but we both agreed that it provides enough useful information to viewers to be worth using when I encoded the replay. (The monster and damage stats weren’t active either.) Reaper has now filmed all maps of ApX except the secret level “Tony Hawk’s Moving Castle”. I’ll be staggering th...
Marathon ∞ #07 Acme Station (fists only, no hits) by ReaperAA, 2024-06-05
Просмотров 3043 месяца назад
Only the second no-hits Acme film I’m aware of, after Daniel Gentry’s (ruclips.net/video/6iYxVom9TkY/видео.html). Both are also fists-only. Reaper is the fifteenth person I’m aware of to have vidded it. I believe this is actually his fourth completion; I’ll render the others later. The monster health numbers (and stats on monsters/damage) weren’t active when Reaper played the level, but I inclu...
Marathon Phoenix 1.4.2 #33 Alexandretta (all kills/skulls, no hits) by ReaperAA, 2023-10-01
Просмотров 1223 месяца назад
Recorded with 1.4.1; rendered with 1.4.2’s new weapon and landscape plugins. (1.4.2 and 1.4.1 are otherwise identical.) I also rendered this video with a monster health display script (coded by aperturegrillz, with bug fixes by me). As in previous videos, the script wasn’t active when Reaper played the level, but we both agreed that it provides enough useful information to viewers to be worth u...
Marathon Apotheosis X #03 Lost Behind the Stars (all kills) by ReaperAA, 2024-04-06
Просмотров 1573 месяца назад
As with ReaperAA’s Phoenix videos, the monster health display script wasn’t active when Reaper played the level, but we both agreed that it provides enough useful information to viewers to be worth using when I encoded the replay. (The monster and damage stats weren’t active either.) Reaper has now filmed all maps of ApX except the secret level “Tony Hawk’s Moving Castle”. I’ll be staggering th...
Marathon Phoenix 1.4.2 #09 Vampire Killer (all kills/skulls) by ReaperAA, 2023-09-30
Просмотров 2013 месяца назад
Recorded with 1.4.1; rendered with 1.4.2’s new weapon and landscape plugins. (1.4.2 and 1.4.1 are otherwise identical.) I also rendered this video with a monster health display script (coded by aperturegrillz, with bug fixes by me). As in previous videos, the script wasn’t active when Reaper played the level, but we both agreed that it provides enough useful information to viewers to be worth u...
Marathon Apotheosis X 1.1 #02 Noise Flies High by ReaperAA, 2024-04-05
Просмотров 1724 месяца назад
As with ReaperAA’s Phoenix videos, the monster health display script wasn’t active when Reaper played the level, but we both agreed that it provides enough useful information to viewers to be worth using when I encoded the replay. (The monster and damage stats weren’t active either.) Reaper has now filmed all maps of ApX except the secret level “Tony Hawk’s Moving Castle”. I’ll be staggering th...
Marathon Phoenix 1.4.2 #08 Shades of Gray (all kills/skulls) by ReaperAA, 2023-09-29
Просмотров 2094 месяца назад
Recorded with 1.4.1; rendered with 1.4.2’s new weapon and landscape plugins. (1.4.2 and 1.4.1 are otherwise identical.) I also rendered this video with a monster health display script (coded by aperturegrillz, with bug fixes by me). As in previous videos, the script wasn’t active when Reaper played the level, but we both agreed that it provides enough useful information to viewers to be worth u...
Marathon Apotheosis X 1.1 #01 Cracks in the Pleasuredome by ReaperAA, 2024-04-05
Просмотров 1954 месяца назад
As with ReaperAA’s Phoenix videos, the monster health display script wasn’t active when Reaper played the level, but we both agreed that it provides enough useful information to viewers to be worth using when I encoded the replay. (The monster and damage stats weren’t active either.) Reaper has now filmed all maps of ApX except the secret level “Tony Hawk’s Moving Castle”. I’ll be staggering th...
Marathon Phoenix 1.4.2 #07 The Count of Tuscany (all kills/skulls) by ReaperAA, 2023-10-11
Просмотров 1454 месяца назад
Recorded with 1.4.1; rendered with 1.4.2’s new weapon and landscape plugins. (1.4.2 and 1.4.1 are otherwise identical.) As in previous videos, the monster health display script wasn’t active when Reaper played the level, but we both agreed that it provides enough useful information to viewers to be worth using when I encoded the replay.
Marathon Phoenix #05 The Bistromath (all kills/skulls) by ReaperAA, 2023-10-12
Просмотров 1564 месяца назад
As in previous videos, the monster health display script wasn’t active when Reaper played the level, but we both agreed that it provides enough useful information to viewers to be worth using when I encoded the replay.
Marathon Phoenix 1.4.1 #04 Enchanting New Mexico (all kills/skulls) by ReaperAA, 2023-09-28
Просмотров 1775 месяцев назад
As in previous videos, the monster health display script wasn’t active when Reaper played the level, but we both agreed that it provides enough useful information to viewers to be worth using when I encoded the replay.
Marathon Phoenix 1.4.1 #32 Running from Evil (no hits, all kills/skulls) by ReaperAA, 2023-10-10
Просмотров 1855 месяцев назад
Secret level based on the first level of Doom 2. As in previous videos, the monster health display script wasn’t active when Reaper played the level, but we both agreed that it provides enough useful information to viewers to be worth using when I encoded the replay.
Marathon Phoenix 1.4.1 #03 Nottingham Lace (all kills/skulls, no recharging) by ReaperAA, 2023-10-14
Просмотров 1915 месяцев назад
As in previous videos, the monster health display script wasn’t active when Reaper played the level, but we both agreed that it provides enough useful information to viewers to be worth using when I encoded the replay.
Marathon Phoenix 1.4.1 #02 A Space Marine Is You (all kills/skulls) by ReaperAA, 2023-10-13
Просмотров 2385 месяцев назад
Marathon Phoenix 1.4.1 #02 A Space Marine Is You (all kills/skulls) by ReaperAA, 2023-10-13
dungeons presents hellpak - Vol. 2: An Exercise in Questionable Taste (gameplay & music preview)
Просмотров 3166 месяцев назад
dungeons presents hellpak - Vol. 2: An Exercise in Questionable Taste (gameplay & music preview)
Marathon Tempus Irae Redux #06 Downward Spiral, 2024-01-01
Просмотров 3587 месяцев назад
Marathon Tempus Irae Redux #06 Downward Spiral, 2024-01-01
Marathon Phoenix 1.4.1 #30 Another Dimension (all kills & secrets) by ReaperAA, 2023-09-06
Просмотров 42411 месяцев назад
Marathon Phoenix 1.4.1 #30 Another Dimension (all kills & secrets) by ReaperAA, 2023-09-06
Marathon Phoenix 1.4.1 #29 Roquefortress (all kills & secrets) by ReaperAA, 2023-09-03
Просмотров 28711 месяцев назад
Marathon Phoenix 1.4.1 #29 Roquefortress (all kills & secrets) by ReaperAA, 2023-09-03
Marathon Tempus Irae Redux #08 Wiping Away the Dirt & Glue, 2023-04-25
Просмотров 354Год назад
Marathon Tempus Irae Redux #08 Wiping Away the Dirt & Glue, 2023-04-25
Marathon: Tempus Irae Redux #18 Ameseno, Italy, 2023-03-19
Просмотров 320Год назад
Marathon: Tempus Irae Redux #18 Ameseno, Italy, 2023-03-19
Marathon: Tempus Irae Redux #48 Lather, Rinse, Repeat 2023-03-18
Просмотров 278Год назад
Marathon: Tempus Irae Redux #48 Lather, Rinse, Repeat 2023-03-18
Marathon: Tempus Irae Redux #33 Il grande silenzio, #34 Mt. Vesuvius, #35 I Can Feel It, 2023-02-08
Просмотров 452Год назад
Marathon: Tempus Irae Redux #33 Il grande silenzio, #34 Mt. Vesuvius, #35 I Can Feel It, 2023-02-08
Marathon 2 #07 Ex cathedra (testing some addenda, fists only… I think), 2023-03-01
Просмотров 154Год назад
Marathon 2 #07 Ex cathedra (testing some addenda, fists only… I think), 2023-03-01
Marathon 2 #25 Requiem for a Cyborg (testing several addenda), 2023-03-02
Просмотров 219Год назад
Marathon 2 #25 Requiem for a Cyborg (testing several addenda), 2023-03-02
Marathon 2 #09 Curiouser and Curiouser… (fists only) (testing multiple addenda), 2023-03-01
Просмотров 186Год назад
Marathon 2 #09 Curiouser and Curiouser… (fists only) (testing multiple addenda), 2023-03-01
Marathon 2 #08 Nuke and Pave (testing new bump maps, monster health display, & more), 2023-02-28
Просмотров 369Год назад
Marathon 2 #08 Nuke and Pave (testing new bump maps, monster health display, & more), 2023-02-28
See You Starside: The Marathon Soundtrack Reimagined (based on Alex Seropian’s 1994 Bungie OST)
Просмотров 8 тыс.Год назад
See You Starside: The Marathon Soundtrack Reimagined (based on Alex Seropian’s 1994 Bungie OST)
Marathon #11 Bob-B-Q [fists only, testing custom music], 2023-02-05
Просмотров 260Год назад
Marathon #11 Bob-B-Q [fists only, testing custom music], 2023-02-05
How can you get into the secret level?
@@TheMuslimMan1337 i’ll give you the same hints we’ve given several other people: 1. barring some extraordinary fluke, it should still be accessible from the final save you’ll have made on “The Arch of Time” 2. the credit terminal (which takes you to the secret level) is clearly visible earlier in the level 3. the path to the credit terminal is also hidden in plain sight - the overhead map may be especially useful if you still need help beyond that, i can provide an actual spoiler, but i think those hints should suffice. good luck!
How the hell did you do that??
You’re probably better off asking the runner on his own channel: ruclips.net/channel/UCPkE-iu6JaWTxuOTwWF5QCg In fact, he posted a film of this level (on Kindergarten) a few months ago: ruclips.net/video/mZi09ucWz28/видео.html That said, the technique is known as “grenade jumping”, “grenade climbing”, or “grenade hopping”. This is generally accomplished in _M1_ by running forward and firing the AR’s primary and secondary triggers (in _M2_ and _M∞,_ it’s often more easily accomplished by running backwards; see ruclips.net/video/2S2u6RLauxw/видео.html for more).
Aha! So those rockets you can find in Come and Take Your Medicine ARE useful for something outside of Total Carnage difficulty!
"A5: Phil Collins" ...excuse me?
I’ll just quote the album liner notes ( 1drv.ms/b/s!AuD0MykSsmaRqHp4u_8cmb4OF72b?e=u0LPx5 ): “This song’s main drum machine pattern is very blatantly stolen from the song that taught everyone what gated reverb was in the first place (‘In the Air Tonight’, of course). Then again, the pattern was apparently taken from a Roland CR-78 demo, but nonetheless, I give Phil Collins an acknowledgement since I very definitely did steal that drum fill from him. I doubt I even need to tell you what drum fill it was - you’ve already guessed.”
@@MarathonVidmaster Ah, that makes sense! Well done!
NoEvDia should use this version as guidelines for an official remaster.
The final level of the game you honest to god can not beat it without overcharging.
Beat is fire. Ugh I hope the new marathon isn’t a flop praying 🙏
futuristic cyborg space man travels to distant past can't jump over hedge row
I’m reminded of a particular ringmod-loving cybernetic alien race’s traditional relationship to staircases, lol. Luckily, though, as a wise man once reassured us, we needn’t be alarmed; it’s just a spring clean for the May queen. Yes, there is only one path and that is the path that you take, but in the long run, there’s still time to change the path you’re on. Or something.
"A Chore for the Lost" is a masterpiece that continues to elude my understanding, even after all these years. Despite more than 20 years of studying and listening to all kinds of music, I still can't grasp how it was composed or the level of musical skill required. It's a profound mystery to me.
This album itself even rivals with the classical greats such as Beethoven, Mozart and even Bach.
@@cantresistobsession9611 If you aim to create a track like any of DSO, even if you follow all the right steps, use the same song structure, add dissonance and melodies in the same places, and use the same tuning, there is still an element of madness, mysticism, and perhaps extraterrestrial insight that can't be replicated. DSO's music possesses a level of intelligence unmatched in the current music scene
Yup, this is the one I'm gonna try to rip off.... errrr... "pay homage to" on guitar.
As I mentioned in the video description, _Tempus Irae Redux_ is still under development (though will hopefully be released soon). The 2006 re-release of _Tempus Irae_ nardo.bungie.org/alephone.php still works on modern systems with Aleph One alephone.lhowon.org/ The level music, as mentioned, is “Ambiēns aquātica”, my pastiche of David Wise’s legendary _Donkey Kong Country_ track “Aquatic Ambience”. This video features a slightly older mix (it would’ve taken a long time to re-render); you can find the current mix in two collections, which both remain works in progress (and are therefore certain to change in the future): * The *_Tempus Irae Redux_** OST:* aaronfreed.github.io/music/tempusiraereduxost.html * *My collected recent compositions:* aaronfreed.github.io/music/compositions2023-2024.html For completeness’ sake, my discography page is aaronfreed.github.io/discography.html
Hello! I had a question about your collected recent compositions link for 2023-2024. The link for it in your pinned comment does not work, at least for me it does not. Is there a different working link I could use to listen/view your 2023-2024 collection? Thank you for reading and I appreciate the upload!
Sorry, see if it works now. That’s what I get for trying to type the link from memory.
*holy fck this music is awesome! I should try to rip it off (like I did with Swirls).
Thanks! I myself was heavily aping¹ David Wise’s “Aquatic Ambience” (as I mention in the video description), so it’d be kind of neat to see the cycle continue. I meant to mention that I kinda wish I’d known you were doing that “Swirls” video so I could’ve uploaded some newer and more exciting footage for you to use, but it’s probably not worth redoing the video over that. If you do anything else like that, let me know. ¹Please excuse the terrible pun. I didn’t even notice it until after I’d written it, and now I can’t bring myself to erase it. (“Aquatic Ambience” is from _Donkey Kong Country._ That’s the joke.)
@@MarathonVidmaster Holy hell! Aping? You mean, you composed the music to Tempus Irae?! Faaaar-out, man. Oh and thanks for even knowing about my vague "homage" to Swirls, I figured nobody watches my shit anyway, so why not take some extreme liberties paying "homage" to my favorite Marathon theme. Man, I have made a lot of attempts at being more faithful to the the song; I've tried tons of variations for solo guitar, it never seems to sound very "rich" and "atmospheric" in guitar format, so I never released them. If you're actuallly interested, I would give it another try and use your footage, thank you very much!
By no means all of it, but I did compose this track (and a few others that are slated for inclusion once I write level scripts for them). I also remixed the level music for “Lather, Rinse, Repeat”, made a few edits to the music for “Il grande silenzio” and ”I Can Feel It”, and mastered/remastered the entire soundtrack. (In addition, I worked on a metric ton of music for _Eternal_ 1.3 - I don’t know when last you played it, but the current soundtrack is over seven hours long, and I have primary artist credits on about eighty minutes and featured artist credits on slightly more than that. That’s in addition to having [re]mastered every version since 1.2.) And no problem. If memory serves, I got a notification from you @’ing me in the video description - I don’t know if I’d have known you’d made the video otherwise. I’ve made… a metric ton of _Marathon_ soundtrack arrangements ( aaronfreed.github.io/discography.html ), probably more than anyone else on the planet at this point. Some are much, much more faithful than others. Sometimes I find it a lot more interesting when a cover deviates heavily from the original in some way while still remaining recognizably based on it - Jimi Hendrix’s “All Along the Watchtower”, Manfred Mann’s “Blinded by the Light”, Johnny Cash’s “Hurt”, and Disturbed’s “The Sound of Silence” are all very, very different from the originals, but are just as well-known now (at least among listeners of a certain age), if not more so. I’d say it’s worth experimenting until you find an approach that satisfies you.
@@MarathonVidmaster Hot damn, it looks like I hit the jackpot today 'cause I've been contemplating all sorts of Marathon-for-Guitar-related projects. Not necessarily exact copies of the soundtracks, but "repurposing" the motifs in some sort of garage-y alternative rock context. Anyway, I'll check your discography now. FWIW the piano version of "Swirls" in Eternal is one of my favorite pieces of video game music ever, and I've also been contemplating ripping off the music for the first level of Phoenix, just haven't figured out a good way to play it on guitar yet. And yes, deviation from the original in all those covers you mentioned, that's about the that level of deviation we're talking about. However, if I ever manage to figure out a way to play the Marathon soundtrack music that sounds even halfway faithful to the original on solo guitar, then I would certainly try a straight cover.
Irae! The only one of the big fan sequels that I haven't finished yet. I just completely ran out of time for games (Marathon being the only game of any kind I have dedicated serious time to in the past 10 years).
Masterpiece!
The level designer should submit this game to Bungie as a resume.
More Marathon stuff is in!
A masterpiece, completely terrifying, out of this world, the sound is the pinnacle of black metal, the first time I heard the bread of bitterness I understood the feeling of having no faith or hope.
i remember first hearing the piano version of Swirls. my ship was doomed and heading into the sun. what a feeling this brings back. ❤️
i played this. i liked the new visuals.
such nostalgia; Carbon 👍
Marathon 4: Combat Evolved
Where can I get the kill counter? I'm not too familiar with Simplici7y so I couldn't find it there.
i haven’t released it yet; it needs one further bug fix before i consider it fit to release. the bug is actually in the engine itself - Triggers.monster_killed is not called when a monster kamikazes - but i may attempt to write a very hacky workaround if the Aleph One developers don’t fix it soon.
36:35 is insane.
I really hope everyone has an album they love as much as I love this one
This is literally one of the most wholesome comments I've ever read
This makes Marathon look more like Halo.
Nice soundtrack but why AI on cover?
My favourite song of the soundtrack, the combat and environmental sounds compliment it perfectly
FROM THE CREATORS OF MARATHON PHOENIX...THIS IS FANTASTIC
> THIS IS FANTASTIC Thanks, but… > FROM THE CREATORS OF MARATHON PHOENIX This isn't true. To put it simply: Phoenix is RyokoTK’s game to the same extent that Apotheosis X is hypersleep’s. To elaborate further: The only people that contributed to both games in _any_ sense are hypersleep (ApX: director, ultimately made the final call for almost every aspect of the game and had direct input into most of them; Phoenix: a couple of his weapon designs wound up in Phoenix for reasons not worth recounting here), CryoS (ApX: worked on the level “Sky Burial” and the animation; Phoenix: wrote about half of the OST), and me (ApX: Lua, some of the sounds; Phoenix: remastered the OST), and two of those connections are extremely flimsy. Indeed, just to pick three examples almost at random, I could name stronger connections between _Apotheosis X_ and _Eternal_ (CryoS, hypersleep, General-RADIX, and I all contributed in some sense to both games), or between _Eternal_ and _Tempus Irae_ (some of Forgeflow’s graphics are worked into _Eternal,_ to say nothing of my and others’ work on _Tempus Irae Redux_ - the scripting underpinning both games is almost identical), or between _Eternal_ and _Rubicon_ (there has been quite a bit of connection between their teams over the years), and it would _still_ be doing a grave disservice to any of those games’ creators to say they’re “from the creators of” any of the other. The closest you’ll get to being able to draw such a connection between _Apotheosis X_ and another game will be with _Where Monsters Are in Dreams,_ once that comes out - almost everyone that worked on _ApX_ is now working on _WMAiD,_ but _WMAiD_ is much more a collaborative effort where _ApX_ is ultimately very much the work of an auteur. But to return to my point: put succinctly, speaking of “the creators” of these games obscures the fact that probably over half the work for each of these games was probably one person’s doing - and a different person for each game. _Phoenix_ is RyokoTK’s game every bit as much as _Apotheosis X_ is hypersleep’s, if not even more so, and it does a grave disservice to two of the most skilled and hardest-working game developers I have the privilege of knowing to state that “the creators” of both games are the same. Please stop repeating this; it is flagrantly misleading _at best._
What a nutter. Very impressive!
Awesome!
Wew
I kneel, Vidboi-sama
That was impressive
THE EVOLUTION IS FANTASTIC SINCE PATHWAYS SCARAB OF RA AND DARK CASTLE
I’ve always said deathspell omega creates music for the VIP rooms in hell if there was such a thing
Is it possible to get the QuickTime 2.0 or 2.5 instruments used here as a soundfont or something similar? I can't find a download for it anywhere
Yes: simplici7y.com/items/project-sc-qma/
Is this from PC? I have all the Marathons on my Mac and the graphics on here is so much better.
Yes: eternal.bungie.org (I recommend getting the development release at this point) You’ll also need a standalone build of Aleph One to play it: alephone.lhowon.org/download.html That said, there are graphics plugins to make the trilogy look quite a bit higher-res. Some examples: *_Marathon 1_* Weapons: simplici7y.com/items/tacticus-m1-weapons-redux-2/ Textures: github.com/Aleph-One-Marathon/data-marathon/releases/tag/plugin-removal *_Marathon 2_* All-in-one hi-res graphics plugin: simplici7y.com/items/marathon-durandal-xbla-hd-graphics-superplugin-v2/ *_Marathon Infinity_* Textures: simplici7y.com/items/high-definition-marathon-infinity-textures-all-in-one-repackaging/ Weapons and landscapes: github.com/Aleph-One-Marathon/data-marathon-infinity/releases/tag/plugin-removal (I recommend using the all-in-one texture plugin unless you’re happy cluttering your folder with five separate texture plugins, though) Finally, I have to mention MaraToon, which gives both _Marathon 2_ and _Infinity_ a very sleek, modernized look: simplici7y.com/items/maratoon-infinity-3/
@@MarathonVidmaster I got all the Marathons including the fan made ones.
More Halo than Halo.
This one is the highlight.
Brother
What music is this? I tried shazam but only found something close but not quite right lol
The whole OST is here (timestamped for this exact track): ruclips.net/video/KczNQR_K5Qc/видео.html “Soundtrack for mod for obscure Mac game from 1995” is not the sort of thing I would expect Shazam to recognize. It _might_ know Kevin MacLeod’s tracks, since they’re probably not _just_ used in _Phoenix,_ but I doubt it’ll know any of CryoS’ tracks.
Back for more? Surely there’ll be plenty of kills.
204 of them, to be precise!
I rarely played this.
A post????? And what is this? They gat modernized mods?????????
I'm not sure if you’re asking about _Apotheosis X_ or the damage numbers. You can get the former at simplici7y.com/items/apotheosis-x-5/ ; I’ll release the damage numbers script once I finish ironing out the last remaining bug.
MARATHON PHOENIX AND THIS ARE MASTERPICE!!!
ONE OF THE BEST LEVELS
Interesting… the health numbers. Is that a new feature of Aleph One or something? I’m getting “Destiny” vibes through that.
It’s a script aperturegrillz wrote (that I’ve since debugged a bit). See the description for a bit more info. I’ll release it more formally once I’ve debugged a couple remaining issues with it. It makes me think of RPGs way before it makes me think of _Destiny_ - _Final Fantasy_ and _Dragon Quest,_ two series I grew up with, were doing this sort of thing 25+ years before _Destiny_ existed.