One of my biggest issues with adventures is the fact that there’s no way to revisit them once they’re gone, which can make new players feel alienated and lost with where the story is. If they continue with the adventure formula they need to add a way to either do the old adventures or just add a story so far section that allows newer players to catch up on the story. Overall I do believe that the game would be so much better with all this content left in the game somehow but still give an insensitive to do it when it’s released with time limited items.
They could lock tall tales into a singleplayer game mode only, allowing use to have a more campaign like story progression, while the world is evolved around what happens in those missions
Like @Fantasyfanatic1215 suggested, putting the Tall Tales and Adventures into a single-player or story mode that is separate from the Adventure mode would make them more accessible to newer players or players with less play time available. Though I will say I do not agree with the idea of making items/cosmetics time limited. Anything added to the game should be available to any player that either grinds the gold, doubloons, or commendations for them.
@@thecoolaxolotlnova8523 I took a break from the game for a year and came back to find I missed on a war about Golden Sands and that Marrick has died. Time Limited content is fine when it's things like cosmetics and rewards for showing that you were playing the game at certain times, but it's ass when it's story progression that you have no way of learning about other than from secondhand sources after the fact. My proposed solution is for Rare to archive the Adventures and a brief recap of what happened in them on the Sea of Thieves website for anyone to read to catch up on the story.
Sometimes I feel like the adventures are rushed, it doesn't have much depth in the missions, it's always "go to such an island, dig such a thing, fight enemies, come back here"
I hate time limited stuff in games, and adventures encapsulate that for me. The only one I liked was the one about saving or killing golden sands, as that was fun player interactivity.
It feels like the devs don’t know what they want to do with Adventures - whether they’re major jump off points for story, or community events. Tall Tales will always be special particularly when they come in sets, but for content-droughts like the end of season 6, adventures really are useful. For the future, I think we should return to Flameheart plans for adventures
It partly comes down to the names used. Tall Tales are supposed to be legends that happened some time ago while adventures are currently happening. If they went through the adventures as they do now, but at the end of a set compiled it into a Tall Tale of how the adventure played out it gives proper attention to both sides, as the community would shape the story as it progresses in adventures creating proper community events, while the Tall Tale that recaps it settles the story and how the Sea of Thieves was actually affected.
Personally i like some of the story aspects of the adventures but i feel like only some of the adventures had good gameplay, some of them just feel halfbaked. I would rather have big tall tale drops that are permanent like a pirates life. It just feels like the adventures are being used for progressing the story quicker. Also i want to say that i love your videos keep it up man
I like the idea of adventures, but I wish they kept them available in some form after their official 'conclusion', because me and my friends just havent been feeling SoT recently and thus missed out on the majority of them, which sucks.
We need Adventures turned into Tall Tales after they are "concluded", as I'm with you on having missed out on all the adventures thanks to myself and friends being more interested in a different game at the time or connectivity issues that made playing the game not an option.
When I first heard of adventures I was super excited, thinking we would basically get a tall tale a month. I've had fun with _most_ of them but they often feel slightly rushed and derivative. It just seems like we repeat hitting an 8/10 followed by a chain of 4-6/10s. I got lucky with hunters cry and managed a clean first run (other than the fact our ship got stuck in hell afterwards, SotD portal turned red and we couldn't escape) but unfortunately I could never find crews to complete shrouded deep. However, adventures are probably the best format for consecutive storytelling as before that it seemed anything between tall tales was a hidden subtlety outside of game that people would flock to watch yourself or falcore to explain. So yeah, personally I'd continue adventures hoping rare improve at them but probably scrap seasons..
I found that most of the adventures were mostly made up of sailing to different places which I just found boring and made me quit halfway through and give up on the cosmetic or it because it didn’t seem worth playing through bland missions to get.
Some of my favorite memories with the game come from Adventures, and sometimes me and my friends don't have a ton of time to play. So a fun event that doesn't take about 8 hours to complete is refreshing. That said, Pirate's Life is my favorite thing about the game, so if some adventures had to be shelved so effort could go into a new set of Tall Tales like that I'd happily trade them.
My problem with adventures is that as time goes on newer players wont have reasons to become invested in the story due to not having experienced the events leading up to the current adventure. You gotta know where characters have been to care about where they're going. Imagine if your favorite TV show only aired episodes for a limited time and then never again. No reruns, no home/streaming video release, nothing. You have one opportunity and if you miss out you gotta rely on reading/watching recaps. It's just not a good way to deliver a story.
In concept, yes. Adventures are what I want. But I've gotta admit, they've been a bit lackluster so far. Even Lost Sands, which was a great idea - having a community-fueled war where the outcome is determined by the players - didn't really meet the hype they gave it. I feel a bit bad complaining though, because I know it isn't as simple as "do this" or "do that". Game development, especially with a live service like this, is really complicated. I really do appreciate how much effort they've tried to put in; using Lost Sands again, the fact that the map was changing live depending on who was winning at the time is absolutely awesome attention to detail. It just feels like they don't have quite enough meat to them to keep people engaged.
Adventure’s don’t feel like they fit the style of Sea of Thieves. Every time the lore is better than the gameplay while Tall Tales not only stay forever but share an equal balance of great gameplay and incredible lore drops
I have friends that have entirely stopped playing after missing the first couple adventures. They were massive fans of the lore, but played so many games they weren’t keeping up with all the news and thus missed out. The thing that makes me extra pissed off about this is I got the ghostflame costumes during the last 20-ish minutes of the Halloween event last year only for them to add them as an achievement reward for SOMETHING I HAD ALREADY COMPLETED, so the tireless grind to finish up the event was ultimately for nothing. Then after that for them to move on to actual content that is timegated was the last straw for me.
Since adventures work like 3 in an arc, I think each arc should be released as their own tall tales in the future, but then again how would you do the golden sands stuff? Idk I just want more tall tales in general that bring us to new places, I hope one day there is a tall tale where we leave the sea of thieves to do something then come back
I will always enjoy tall tales more being able to give your new friend an outstanding story introduction albeit long done is amazing. Adventures just don't capture it for me personally. Only one coming close was the shrouded deep I definitely want tall tales to come back again.
The time-limited nature of them feels counter-intuitive to me, I personally like to take my time with story driven content and really enjoy the smaller details and touches you may not notice on a first viewing/play session; however with the Adventures being avaliable only for two-weeks I find myself caring more for just making sure I get the rewards before they're gone forever then taking time to actually enjoy the story and content.
I think Adventures can really be the best way of doing narrative in SoT but they just aren't quite there yet. Maybe the best move would be to do 2 adventures per season rather then 3 to give more dev time. The reason I feel so strongly about Adventures is because I don't think in my 4 to 5 years of playing SoT since the alpha that I've EVER felt the momentum this game had when the coop adventure Shrouded Deep came out with the insane best voyage Legend of the Veil and then the next month a giant world changing choice was made by the community in Lost Sands and had some of the best community engagement I've seen from SoT and then what was initially supposed to be Captaincy launching the next month and then Forsaken Hunter with huge lore bombs. I feel like that chunk of time alone is proof enough that this system has huge benefits for the health of the game. They just need to figure out the right fun gameplay formula and have a nice easy and fun in game way of catching up on lore you've missed so it doesn't completely suck for newer players. Having narrative being told and based around dynamic, in the moment, world changes is such an amazing and unique idea that only a live service video game can do. Having this game world have proper real moments in time, history take place over real months is so fascinating to me. The fact that we have passed by a genuine 4 or 5 month long period where an outpost was just destroyed gives the narrative and world a sense a of tangiblility and, in my opinion is reason enough to keep pursuing this idea. I also don't think Adventures are the be all end all solution to keeping player activity up between seasons. I think potentially bringing back the old mercenary voyages and make new ones and having them be on some sort of weekly or bi-weekly rotation with unique rewards to drive player interaction and activity would be a great idea imo.
Also imo Adventures need to earn and showcase exactly why they need to be time limited. Shrouded Islands and Lost Sands specifically are the greatest examples of these, these stories could not work or have the impact that they had without being time limited. Hunter's Cry and Forts of the Forgotten feel like the worst examples in my opinion especially Hunter's Cry with it taking place in an instanced area.
I think something that would be great is that we could have a sort of reminder of what hapened before the adventure's or even at the end of the season a sort animated film or reminder of what us the pirate have done by the way great video : D
Pirate's Life 1, Shroudbreaker + Cused Rouge are great introductions for new players. Dead Man's grotto is a good start to get a grip for the controls in a safe enviroment. Shroudbreaker introduces several voyage elements and George. It can lead right into emmisaries.
I don't like that adventures are time limited. Tall Tales have their own issues (the insane amount of busy work/time wasting first and foremost) but at least you can save your progress and they're repeatable. I feel like Rare learned their lesson about how to structure them with Adventures but then went and made them time limited. Like why?
Wrote this before watching (long comment). I don’t like adventures because I personally prefer slower pace more speculative changes to the story. I loved the whole arc from Anniversary to Ships of Fortune. There were still plenty of story and world changes as well as a pace that allowed everyone to think about what it could all mean. Adventures now are simple and straightforward and not even fun to do. They’re lazy and quick things to check off every month (albeit with amazing trailers). There’s nothing to speculate on, really. I’m mean Merrick’s secret could be anything, and the story is just a linear path that’s unfolding. Adventures miss all the build up that monthly updates gave the story. Even Tall Tales did a better job. Now, they have their problems: they take a long time to come out and are permanent, meaning the characters and places they reside on can never evolve. That’s a major problem. If only there was a story mode to go back an experience things, but I would prefer evolution over static content even if that means the content will be gone forever. Personally, I prefer the story that evolved with world changes, the occasional Tall Tale, and speculation. Not to repeat myself, but I feel like adventures are so linear that there’s really only episodes to play and when you’re done they’re done, and they’re not very good. I like the original Shores of Gold arc and before that with THD. It provided really story and repeatable content (for the former). The mystery doesn’t live up to this in the slightest. The story back in 2019 was so good because Tall Tales provided an amazing arc. That’s all they should do. They come out too infrequently to be episodic (one gripe I have with the Ashen Age ones) because they lacked any puzzle to them. Shores of Gold provided so many characters that were still learning about today. To wrap all this up, I think adventures aren’t be right story content. I think we go back to how the SoG tales were made and mix that with the evolution and story beats from 2019 and the first half of 2020. Adventures don’t do the story justice and the mystery is a joke.
I don't know I quite liked the coop nature of the latest adventure but it also happens to be down to luck since all the other 2 sloops and 2 brigs were friendly just out there trying to do their thing, same as us it also gave off a more dynamic feel some stayed behind protecting the shoreline and our boats whilst others fixed the lightowers and fought off the undead. My point is I wish they'd make it so that the people you are in an alliance with could hop into the portal with you and do it together like a flotilla of sorts
Personally, i like adventures when they add lore and give something cool. The merrik one this time gives something alright. Ship decor. Tho itd be nice if it was more than one decor Tho they totally need to make it so people cant harm each other during a shared adventure. Tho they need more in game. Long time players could prob answer this better than i who havent played 100hrs yet
I hope we can keep both honestly. The adventures for player assisted advancement of the store, and tall tales as off shots and stories that may or may not affect the main story. As for the limited time of adventures, say after a year or two, they can be added back in as tall tales. Like hearing old stories while sitting in the tavern. Then that way they can modify them for a more streamlined experience and players have a chance to get some of the missed rewards.
I really liked when flameheart's arc brought in new world events. The story was progressing, but with more adventures to do, and loot to be made without having to do any sort of storytelling. I love the sea of thieves story, but I do think putting content first, and building sotry around it is the way to go (like what they did with Wanda in the Cursed Sails event).
I like adventures but I prefer tall tales the tales feel more cinematic and grand the shores of gold is amazing for people like me who are lore fans the original 9 are still the best for me btw I hope we get a servant of flame jacket and brigsy jacket at some point
For me,the shear mystery that was clouded in the Shores of Gold Tall Tales will never be matched in the game.Pirates life i found too much of a chore and was very bored through it but thats just me.But just hearing the legend of the shroudbraker,going into that vault that msytery surrounding it is what made it special.The golden sands adventure felt more like checking whats up in the world more like turning on the tv and seeing its election time.
I honestly have a hard time remembering any of the adventures I’ve done. I haven’t played all of them, but they just lack the memorability of the Tall Tales. I haven’t played the Pirates Life tall tales since they released in season 3, but I can remember each one pretty clearly. I would love to see adventures become more complex mechanically to match the puzzles we get in Tall Tales. One of my issues with Sea of Thieves in the past was a lack of a reason to return during a season. I’d usually engage with the new content within the first few weeks, then see no reason to return until the next season. Adventures seem like a way to keep players coming back, but they just haven’t been very engaging enough for me to want to play each and every one of them. I’m not sure how Rare can reconcile the issues of keeping players engaged while providing a quality experience, but I hope they can find a good rhythm.
I love the adventures, I just think there needs to be an ingame place/structure (Like the captaincy voyage bookcase in the ships), that acts like a book case of all the tales that have happened across the games life, and even before, which could refer to website links that explains the lore, or links to the books series. What I want to see with this bookcase, is for it to be a visual timeline, that can explain when every major lore related thing happened, and when it happened in relation to each other.
How about this a combination of both. I don't know how it could work but it's an idea. The arcs starts out with a tall tale, get to know the start of the story. Then it's a few adventures. At the mid pont off the story a new tall tale. Afterwards a few adventures before finishing with a big climax tall tale.
Honestly I think Vaults need revamped, as in an instanced jungle temple with traps and mobs along the way, and a bit of platforming, eventually leading to the vault. Just add statues around the islands akin to the Siren vaults so you can warp loot and yourself back.
Awesome video! I like adventures. But I wish they would stop forcing people to have to do them with other crew's. Hopefully they learned something from this last adventure problem.
The problems for me is the time limit and two out of three times I attempted to do the current adventure I got attacked and killed by other players multiple times to the point I couldn't enjoy or do the actual adventure properly. Also it sucks that you can't do the adventures that past, since shrouded islands looked like a lot of fun.
I wonder if it would be possible to feature old adventures as tall tales in future. At least that means the effort put in isn't wasted on something that is live for 3 weeks and then gone.
Personalmente creo que hacer misiones mensuales es una pérdida de recursos y tiempo. Es cierto que la historia está avanzando, pero antes ya se hacía con pistas por el mapa de SoT sin necesitar grandes esfuerzos (recordemos a Duke y su desaparición) Creo que Rare necesita centrar sus recursos en historias que duren en el tiempo para los nuevos jugadores y añadir contenido real cada season, como nuevas armas, barcos e incluso islas (si si soñar es gratis) Un saludo desde España ❤🇪🇦
I just did the current adventure today, was solo and was in a server alone for most of the start then another solo joined and finished the quest while I was sailing back after getting black screened, felt a bit cheated. This was the first adventure I did and the fun and reward weren't very rewarding. There was absolutely no reason for it to be multi crew, solo was a bit harder than it should have been with the number of ghosts and the respawn time but after the second run up I just ignored most of them. I've only done Pirates Life Tall Tales but they were orders of magnitude better, I think I'd rather wait a year for something really great I can do over and over whenever I want with new players when they play rather than something not that great that is gone after a couple of weeks.
It's just too difficult for new players to find groups to play with in this game. They need a lobby system where players can list titles for others to join, all the experienced players are always asking for specifics in discord and new players are totally lost. This game is very new player unfriendly imo.
@@berenthebear1313 I meant players I already know that pick the game up and want to play it together. I've never tried to pick up a random player to sail with, so no idea about how that is. What sorts of things do the older players ask for?
I enjoy adventures but i do wish FlameHeart's story was progressed through Tall Tales, the again the adventures are focused more on Wanda and her group but i do want some more Tall Tales. Also when you brought up the Sea of Thieves book there is an audio book which is on RUclips
check the achievment percentages on the xbox site or whatever its called since it includes all players from any platform as far as i know, and compare it to pirate legend achievment we got a number for how many did it earlier this year, not many people completed any of the tall tales, and i dont mean 100 percenting them since that is a seperate achievment
Lost Sands and The Shrouded Deep were the best adventures in my opinion as The Shrouded deep felt like a tall tale and (kind of) mirrored the shroudbreaker. Lost Sands was good because it encouraged PvP and had the effect of The Alien War in Gta Online: a limited event with two conflicting sides
Unfortunately adventures are just pretty boring from a gameplay perspective. Except for the Shrouded Deep, that one was great. They either need to make adventures have better puzzles/gameplay like Tall Tales, or set them up to have some player interactions/conflicts like some old Bilge Rats missions did. For example, the Reaper's Run voyages where everyone had to fly the OG Reaper's mark flag. Lots of ships congregated around the same couple islands or sailed the same routes and it created fun PvP (or alliance) opportunities.
I enjoy the tall tales and am happy with most adventures I've done (I'm new and not at legend rank yet) but I'd like the rewards to scale to our reputation levels
Honestly if they added some dialog to NPCs to actually tell players the past bits of story in their own words (for characters that are still around, like Larinna telling you about duke, or Serik telling you about Merrick) that would be the best way. Have the conversations unlocked once players have completed the relevant introductory tall tales that introduce the characters in question and let barkeeps direct players through conversation. If you, a new player, finish the morningstar quests, you could ask a bartneder "whatever happenned to those guys" and they'd tell you who you could ask. Update the appropriate dialogs as part of the publish of new adventures, and warn players that aren't "caught up" they might want to ask around before doing the current adventure. This would give new players more grounding the the world as newcomers to a place with history, which they canonically are. It wouldn't take a ton of work, just recording the voice lines so players know it is important, maybe re-using some promotional/trailer footage. If you break it up among the relevant characters you'd give new players a sense of learning about the place and the people that live here so they may still feel they're becoming part of something even if they started late. Create a set of commendations for hearing these so players can have a sequential list if they want to make an adventure of their own out of it.
I think rare should do one final rebrand of tall tales and mix them with adventures. Every season, there will become a legacy tab by the tall tale tab so that you can, at the very least, read up on everything that's happened to catch you up, and, at the best, let you replay some of the content (hopefully solo?) With the takeaway being that you can't earn the time limited rewards, rather, you just can do it to experience the ones that you missed. This way, players who missed adventures can still piece together the story and the events that happened while also being able to enjoy the new content. But i do agree, they need to put less focus on adventures and a lil bit more to "adventure" mode
My biggest problem is them being time limited and the rewards also falling under that. I live SoT , but I don’t wanna play it everyday 365 days a year. I play a lot of games like WoW, escape from tarkov, destiny 2, all games that require some kind of time investment that is arguably more worth my time then SoT is. But I like to come back to it every few months , but I miss out on these timed adventures and exclusive rewards. The plunder pass is like 3-4 months long so I always have time to get that done but not these adventures. I didn’t even know they were a thing until like las month.
The best way this issue I can see being fixed is simple. Let the adventures run real time as they are for the community choices, then once that set of adventures is finished, turn them into a tall tale mapped from the choices made by the community. This allows new content to rise naturally as Adventures leans towards while giving a way for the people who missed them to experience what happened without needing to find some archived videos of someone else going through them.
I enjoy adventures but they seem too short. I like tall tales but the oj ones are too difficult at times and long as well. I really want to go back and do them since the only one I did was the finale of shores of gold. Hopefully they strike a good balance for adventures and tall tales.
@@natesaurus4089 yeah I talked to him and said it is a shitty thing to do it seems like he deleted the comment I thought something was sketchy becouse who uses telegram anymore?
@@prokopnierostek I know right. I mean no offense when I say this, and I say it because that’s where it happens most, but if you are trying to scam someone by using another RUclipsrs name, go to freaking India. Basically the scammer country. I’ve had comments like that twice a month for the entire summer
The only adventure that has come close to talltale level is the shrouded deep imo. I know of the horror stories of griefers, server mergers etc. When you finally find a bunch of crews in sync and fight the Ghost, flamehearts ships with Merrick cheering us on. Then Pendragon comes in to assist while the music swells and a new version of Summon the megoladon plays till the end. It's chaos but the best type of chaos!
Personally, I hate adventures. It is a great idea on paper. And such time limited events should exist along side with real Tall Tales. As example, Forsaken hunter, and save people from forts (forgot name of this adventure) should be adventures that help to drive the story. While recent Hunters Cry REALLY should have been a Tall tale, with everything related to it. I hate adventures now not because they are lackluster, but because it feels like they are made by interns. Every single adventure so far, had several bugs. They were not loading properly, they glitched (most recent one is literally being stuck in front of portal), and I won't believe that Noone found this issue while testing it before release. Right now it feels like we're getting cheap secondary quests, instead of real content. Literally from two seasons we only got a new voyage for Athena. Everything else did not affect the way people play this game. Oh, except for captaincy. But this part is purely subjective.
as a returning player it is frustrating to have arrived in the middle of hunters cry, it felt chaotic and I had absolutel no context, but Shores of Gold on the other hand, was an amazing experience. i feel like it just excludes new players to have story adventures dissapear, I want to get into the new adventures, but I cannot catch up, I can aonly contextualize so far without the need of a youtube video or something.
I'd rather have new cosmetics every month than adventures, I've tried to have fun playing them but most of them are sadly pretty boring most of the time and are only rewarding at the very end or never, well they do bring some lore wise anserws but most playerbase give zero damn about (I think)
I started mid Season Six... I have no idea what happened before the Hungering Depths adventure. I don't have the chance to go back and see what the story was like I do with Tall Tales and it kinda sucks v.v
Imagine the story progresses and takes us back to the shores of gold but the only way to get to the new boss/world event/voyage is to have the shores of gold checkpoint
The only reason why I do the adventures is because I know near the end they're going to be like if you did all of the accommodations and all the previous adventures you get something special if I had no reward for it I would definitely not be doing it
I perfer tall tales over adventures however it would be harder to do something like the shrouded deep in a tall tale form when it comes to player interactivity however it could be like a glitter beard where you have to go get the players in order to do it. I personally havent done that yet though so i dont know how that would turn out
I truly feel like the Adventures should be bundled in to chapters that can be replayed in the future. Time limited events in a live service game makes new players feel alienated. Though I am still salty because I missed out of getting the Bone Crusher Figurehead.
i feel like a problem with adventures is that if you come back to the game or decide to start playing during a certain adventure, you have no idea whats happening. i came back to the game recently and played hunters cry and had 0 idea whats happening. not having a way to go back and experience the content/story first hand kinda blows. it makes the story kinda hard for people to just pick up, cuz youre thrown right into the middle of it. but on the other hand people who are already caught up have this cool constantly unraveling story to experience
The problem with the adventures is that it's impossible to make them replayable. Most of them works under specific changes into the main map and permanent changes into the game's story. Like Shrouded Islands, they are not shrouded anymore, and you can't make them shrouded for just one crew to play the adventure, so it doesn't make sense anymore. I understand it's confusing for new players, but it happened to me too, I played Pirate's Life and had no idea who the Warsmith and Duke were, I just searched for the previous story to know.
Tall tales. An here is my idea: -Tall tales are the ever growing campaign of SOT for new and old players alike to complete -Adventures are the minor missions and when an adventure arc is complete, it should be combined and formed into a tall tale. -Now you may ask about 5-8 missions to make a tall tale and how they could fit something like that together, well with the tall tale tracker currently in game, we don’t have to worry about loosing progress and tall tales can be multi chapter. -The arc includes exploring new regions or limited time events like merrick’s ship for shrouded ghost or merrick playing music at his camp for hungering deep? Cool, use the portal to get to the server specialized for that time and once complete head back through the portal to head home. No need to worry about it as much. -As for the season passes, those should be stackable, where if there are 5 season passes out, that is 100 levels each, so you have to grind 500levels to get through everything instead of missing out on some content as they hit reset to a new season. An yes you would still have to buy the plunder pass for each season but maybe after 3 seasons they might have like a plunder deal 3 for the price of 2. Would strike up sales and give people more reason to play and grind the game without loosing massive content.
I am don’t mind the idea of adventures however annoyingly the “2 weeks and gone forever” sort of made me miss out as my graphics card had died and I couldn’t get my hands on another for a while which caused me to miss out on quite a bit annoyingly
I think they should have sticked with tall tales because as you said having advantures and tall tales doesn't really work I think all they had to do is changing the section of the tall tales to where after you complete one it marks where on the timeline it is and if you press on it show you a quick cutscene The Witcher 3 style to summarize the tall tale
I think it’s ridiculous to have time-gated story content. I wasn’t interested in playing the game for a little while, so my experience with this story-line is saving ghost merrick, and having to watch youtube videos to figure out not only what the hell led up to this, but all the cool stuff I missed out on just because I didn’t feel like playing the game. It’s a little weird doing outdated tall tales, but at least i can still do them and enjoy them with that context in mind.
The story development is probably the only redeeming factor that makes adventures such a good thing but since they're time limited there's just some thing you may not get to experience which makes sense as they're time limited but for new players it kinda sucks because you get thrown into a story and you don't even understand why or how things are what they are
Off the subject will Harry Harckly & Stitcher Jim return & will we get to see What The Ophelia look like? It Sounded like a small Man of war to me & Will Duke somehow remember these memories & Settle some debts
Honestly I didn’t find the Wild Rose tall tale that tedious, eventually I just memorized the location and I genuinely enjoyed the story. It’s probably my favorite of the tall tales.
So I'm on the fence, I don't find some of the current adventures, where we went from one island to another for a few lines of dialog, worth the reason to play, especially when they add the journals. Shrouded deep, where we had to summon megs and have an epic fight at the end was worth the run, time and time again. The fight for golden sands was a great way to not only get the community to be active again, as well as have a vote essentially on what to do with a map update was a great reason to get on. Hunters cry is the biggest let down so far though, due to the first week of having to try time and time again to get into a server where maybe you could try to finish it, and on top of that, it was not a challenge when you were able to do it, there was no danger of your ship sank, instant respawns, and phantoms that attacked every 20 seconds or so. If they want to do a lore dump, then make adventures for that longer with triggered events to keep it spiced up, and if they want to do more events, then keep pvp in mind and how it will affect playability. Tldr, I'm slightly more for them rather than against them, but in general enjoy the game and little changes that are limited, but hope for more on the future
@@AntiSora2 You don't think AShinyRay created a secondary account for absolutely no reason and then made a "shortlist" of at LEAST 126 people commenting on this video???? I say " at least," because I decided to stop counting at that point. There may be upwards of 200 comments from that thing, all told.
I personally like the new advedtures, with adventure 3,4 and 6 being great whilst the rest were a bit meh. They are nothing compared to tall tales but it is so nice to have the next chapter of the game to look forward to every month!
I think adventures are good while live, and I think they're also awful after they're over. You could honestly package each "arc" into a tall tale post-completion if you wanted to. Maybe change the pirates life button to be a new single-crew PvE mode where the only content available is past adventures? (I'd say also tall tales but that might make gold curse too simple to obtain)
As a solo player, Tall Tales made me feel included and part of the lore. Adventures, when they demand co-op to complete, make me feel excluded. It's hard to feel engaged with a time limited story when you know that you quite possibly won't get to see the next chapter when Rare forces you to play it in a way you refuse to play.
A tall tale every season would probably be better. Could have a choice at the end of each one and they leave it going for like 2 weeks and whatever choice won affects the world.
The biggest advantage of adventures is that they don't have to stay in the game. The reason why Golden Sands was destroyed and not any other outpost is that it is the only one without a Tall Tale taking place there. More Tall Tales will make world evolution harder and increase the ammount of needed QA due to having to work with new additions.
I don’t really like the fact that they’re time-limited. I was burnt out for a couple of months and missed out on multiple adventures when I returned. I have no idea what the story has come to, which is why I prefer tall tales. I would really like Rare adding more, like A pirates life, they’re one of my favorite parts of sea of thieves.
I do enjoy the adventures because I look forward to seeing the story progress. I have had a problem with adventures at times but rare are still experimenting with play styles so I do kinda understand.
There’s probably never gonna be anymore tall tales because of adventures which I really don’t like so that’s kinda sad plus it’s harder for new people to understand what’s happening because before if you played tall tales they filled you in on the lore but know if you miss the adventure you will have no idea what’s going on
Adventures exist to keep playerbase healthy in times of content drought without creating technical debt. And they additionally let devs test future ideas. Content/player drought will always exist, and affect new/casual player acquisition which in turn affects game health. You can point at the increase in time between seasons and say that adventures are affecting regular development. However, it can just as easily be argued that adventures let the devs work on bigger and better content. We cannot know what effect adventures have on the game development pipeline without working at said studio.
Personally, I would like to see them release the story as a tall tale and then have an adventure like golden sands accompany it. This would allow the community to feel like we have input into how the world is shaped with limited time events (not big on limited time cosmetics but those too I guess) and still be able to revisit the old content.
I completely dig adventures. And understand that they keep audiences actively participating. I do however feel that they need to be complimented by a big new mechanic, world event or voyage each every few months - which was, I believe, the original concept for this year. Season 6 delivered but went way too long. And Season 7 is neat and all… but we’re kind of past due for a new piece of core repeatable content. Hopefully we find a balance at some point. Either way, I think the game is in a great place.
I think that adventures should be made into tall tales just repackaged slightly and are grouped by 3 as the arcs take that long and it works out well plus I think it’s too much on the devs I mean I doubt adventures are the hardest things to make in the first place as they seem to make them wuickly plus usually reuse assets which makes sense
The story imo is one of the most important aspects of the game since it helps drive gameplay. And the way I see it, if you lose access to the story, you lose access to a major part of the game. Basically, the adventures should be made available to replay but with the caveat that the timed exclusive cosmetics stay exclusive.
I think as cool as some of the adventures are they aren't memorable the most memorable is the newest one but its just going to the sea dog tavern the heart of fire is memorable because you dive into the depths of a volcano in search for stitcher Jim and flameheart where you get to see the ghost of the burning blade in the cave shores of gold was also amazing cause seeing that island for the first time was a spectacle so as cool as adventures are I'd rather rare make tall tales that change the world more rather then releasing adventures that aren't memorable or replayable just there for a few weeks then a new one
ArenaNet tried this with Living Story Season 1. It nearly killed the MMO and has been a scar on the game for nearly 10 years now. Rare needs to work on bettering the PVE experience, adding more challenges and tools for all sailors, and figuring out how to balance the PVP so that people aren't leaving the game the first time they get ganked because of how unfair it can feel.
While the adventure seems fun and benefits people like yourself and me who enjoy the story of Sea of Thieves and getting a chapter almost every month. It does have its flaws. The task of the adventures is slowly feeling like they are similar to each other with only small things that make them unique other than the story. And Tall Tales are nice because we can revisit them and have new players experience them as we had despite the story already moving on. My thoughts would that if we have a major adventure that is unique and important it should be turned into a tall tale for all the experience like the Shrouded Deep. There was so much put into it and is still the reason it is one of the best (perhaps the top best) adventures so far.
I have done all the adventures. I can only remember 2 of them. Well 3 with the current one but tbh I had no clue what was going on there except total chaos. I personally enjoyed the shrouded ghot one but it sucks for people with a life. I had joy in befriending the server for two weeks and helping people to get this done. But friends of mine with less time absolutely hated it and couldn't even finish it because if you aren't there on the first day it can be hard and time consuming to find enough people to help. If at least anything permanent would come out of these. Like I wish that these keg-rowboats were a rare spawn and we could still have fun with them. I mean okay I guess NGS is permanent but in the end nothing has actually changed, I really wonder what would have happened if the outcome was different. Frankly I suspect it would have resulted in the same thing with detours. Otherwise they would have teased us with it as to say "vote for change next time". Generally adventures (except shrouded ghost) were a one-and-done for me, I liked the tall tales. And if there were any point in doing them again (like loot) I would happily do them again. It's also a shame that the shrines are basically dead content. New players do them but thats about it for the most part. Why aren't there easy 2 create fetch quests for - maybe OoS which has a lack of content - that lead down there. Any reason to do them again because I like them but I don't like letting my boat alone and/or one friend has to remain bored on the ship.
Briggsys story isn’t truly finished I feel. I know there’s a lot of much larger entities vying for power in the seas, but we need briggsy to have a true comeback and second chance.
Yay, I can't wait to come back to the game a year or two later and rather than being loads of new tall tales and areas there's instead 1 weekly adventure quest :)
This was a very strange patch to join the game on. I didn't realize adventures were story themed at all given that the game clearly shows tall tales as being that, and the current adventure is just a mini pvp arena thing.
As relatively new player (started playing at the start of season 6) i havent bothered with adventures, it feels like im jumping into a tv show that 7 seasons in and i dont know the history. Thats partly a me issue but rare should put a bit of effort into a "lore catch up" or something. Plus the co op nature in some has always struck me as odd as litterally the first thing you learn in this game is dont trust other pirate they all wanna kill you. Like as a new player thats beaten over your head in most places, if you ask reddit for tips, watch youtube content but you can just work that out yourself and then the adventure is like lol go do co op stuff. Idk its just a bit mix messaging.
One of my biggest issues with adventures is the fact that there’s no way to revisit them once they’re gone, which can make new players feel alienated and lost with where the story is. If they continue with the adventure formula they need to add a way to either do the old adventures or just add a story so far section that allows newer players to catch up on the story. Overall I do believe that the game would be so much better with all this content left in the game somehow but still give an insensitive to do it when it’s released with time limited items.
I actually like the idea of story events that happen once and are gone forever
They could lock tall tales into a singleplayer game mode only, allowing use to have a more campaign like story progression, while the world is evolved around what happens in those missions
Like @Fantasyfanatic1215 suggested, putting the Tall Tales and Adventures into a single-player or story mode that is separate from the Adventure mode would make them more accessible to newer players or players with less play time available. Though I will say I do not agree with the idea of making items/cosmetics time limited. Anything added to the game should be available to any player that either grinds the gold, doubloons, or commendations for them.
@@thecoolaxolotlnova8523 I took a break from the game for a year and came back to find I missed on a war about Golden Sands and that Marrick has died.
Time Limited content is fine when it's things like cosmetics and rewards for showing that you were playing the game at certain times, but it's ass when it's story progression that you have no way of learning about other than from secondhand sources after the fact.
My proposed solution is for Rare to archive the Adventures and a brief recap of what happened in them on the Sea of Thieves website for anyone to read to catch up on the story.
@@michaelbowman6684 you snooze you lose you were gone for a year that's your fault
I personally don’t like adventures too much like their fun but no like tall tales.
@@josegoncalves4319 hahaha
Agreed
Sometimes I feel like the adventures are rushed, it doesn't have much depth in the missions, it's always "go to such an island, dig such a thing, fight enemies, come back here"
I hate time limited stuff in games, and adventures encapsulate that for me. The only one I liked was the one about saving or killing golden sands, as that was fun player interactivity.
It feels like the devs don’t know what they want to do with Adventures - whether they’re major jump off points for story, or community events. Tall Tales will always be special particularly when they come in sets, but for content-droughts like the end of season 6, adventures really are useful. For the future, I think we should return to Flameheart plans for adventures
It partly comes down to the names used. Tall Tales are supposed to be legends that happened some time ago while adventures are currently happening. If they went through the adventures as they do now, but at the end of a set compiled it into a Tall Tale of how the adventure played out it gives proper attention to both sides, as the community would shape the story as it progresses in adventures creating proper community events, while the Tall Tale that recaps it settles the story and how the Sea of Thieves was actually affected.
Personally i like some of the story aspects of the adventures but i feel like only some of the adventures had good gameplay, some of them just feel halfbaked. I would rather have big tall tale drops that are permanent like a pirates life. It just feels like the adventures are being used for progressing the story quicker. Also i want to say that i love your videos keep it up man
Id be happy if all tall tales lastee at l3ast a season. The big finale oone should then combine the qll qdvebture activitiee into one big pvp event.
@@joemoe650 bro had a stroke 💀
I like the idea of adventures, but I wish they kept them available in some form after their official 'conclusion', because me and my friends just havent been feeling SoT recently and thus missed out on the majority of them, which sucks.
We need Adventures turned into Tall Tales after they are "concluded", as I'm with you on having missed out on all the adventures thanks to myself and friends being more interested in a different game at the time or connectivity issues that made playing the game not an option.
When I first heard of adventures I was super excited, thinking we would basically get a tall tale a month. I've had fun with _most_ of them but they often feel slightly rushed and derivative. It just seems like we repeat hitting an 8/10 followed by a chain of 4-6/10s. I got lucky with hunters cry and managed a clean first run (other than the fact our ship got stuck in hell afterwards, SotD portal turned red and we couldn't escape) but unfortunately I could never find crews to complete shrouded deep. However, adventures are probably the best format for consecutive storytelling as before that it seemed anything between tall tales was a hidden subtlety outside of game that people would flock to watch yourself or falcore to explain. So yeah, personally I'd continue adventures hoping rare improve at them but probably scrap seasons..
I found that most of the adventures were mostly made up of sailing to different places which I just found boring and made me quit halfway through and give up on the cosmetic or it because it didn’t seem worth playing through bland missions to get.
Some of my favorite memories with the game come from Adventures, and sometimes me and my friends don't have a ton of time to play. So a fun event that doesn't take about 8 hours to complete is refreshing. That said, Pirate's Life is my favorite thing about the game, so if some adventures had to be shelved so effort could go into a new set of Tall Tales like that I'd happily trade them.
My problem with adventures is that as time goes on newer players wont have reasons to become invested in the story due to not having experienced the events leading up to the current adventure. You gotta know where characters have been to care about where they're going.
Imagine if your favorite TV show only aired episodes for a limited time and then never again. No reruns, no home/streaming video release, nothing. You have one opportunity and if you miss out you gotta rely on reading/watching recaps. It's just not a good way to deliver a story.
In concept, yes. Adventures are what I want. But I've gotta admit, they've been a bit lackluster so far. Even Lost Sands, which was a great idea - having a community-fueled war where the outcome is determined by the players - didn't really meet the hype they gave it.
I feel a bit bad complaining though, because I know it isn't as simple as "do this" or "do that". Game development, especially with a live service like this, is really complicated. I really do appreciate how much effort they've tried to put in; using Lost Sands again, the fact that the map was changing live depending on who was winning at the time is absolutely awesome attention to detail. It just feels like they don't have quite enough meat to them to keep people engaged.
Adventure’s don’t feel like they fit the style of Sea of Thieves. Every time the lore is better than the gameplay while Tall Tales not only stay forever but share an equal balance of great gameplay and incredible lore drops
I have friends that have entirely stopped playing after missing the first couple adventures. They were massive fans of the lore, but played so many games they weren’t keeping up with all the news and thus missed out.
The thing that makes me extra pissed off about this is I got the ghostflame costumes during the last 20-ish minutes of the Halloween event last year only for them to add them as an achievement reward for SOMETHING I HAD ALREADY COMPLETED, so the tireless grind to finish up the event was ultimately for nothing.
Then after that for them to move on to actual content that is timegated was the last straw for me.
Since adventures work like 3 in an arc, I think each arc should be released as their own tall tales in the future, but then again how would you do the golden sands stuff?
Idk I just want more tall tales in general that bring us to new places, I hope one day there is a tall tale where we leave the sea of thieves to do something then come back
I will always enjoy tall tales more being able to give your new friend an outstanding story introduction albeit long done is amazing. Adventures just don't capture it for me personally. Only one coming close was the shrouded deep I definitely want tall tales to come back again.
The time-limited nature of them feels counter-intuitive to me, I personally like to take my time with story driven content and really enjoy the smaller details and touches you may not notice on a first viewing/play session; however with the Adventures being avaliable only for two-weeks I find myself caring more for just making sure I get the rewards before they're gone forever then taking time to actually enjoy the story and content.
I think Adventures can really be the best way of doing narrative in SoT but they just aren't quite there yet. Maybe the best move would be to do 2 adventures per season rather then 3 to give more dev time.
The reason I feel so strongly about Adventures is because I don't think in my 4 to 5 years of playing SoT since the alpha that I've EVER felt the momentum this game had when the coop adventure Shrouded Deep came out with the insane best voyage Legend of the Veil and then the next month a giant world changing choice was made by the community in Lost Sands and had some of the best community engagement I've seen from SoT and then what was initially supposed to be Captaincy launching the next month and then Forsaken Hunter with huge lore bombs.
I feel like that chunk of time alone is proof enough that this system has huge benefits for the health of the game. They just need to figure out the right fun gameplay formula and have a nice easy and fun in game way of catching up on lore you've missed so it doesn't completely suck for newer players.
Having narrative being told and based around dynamic, in the moment, world changes is such an amazing and unique idea that only a live service video game can do. Having this game world have proper real moments in time, history take place over real months is so fascinating to me. The fact that we have passed by a genuine 4 or 5 month long period where an outpost was just destroyed gives the narrative and world a sense a of tangiblility and, in my opinion is reason enough to keep pursuing this idea.
I also don't think Adventures are the be all end all solution to keeping player activity up between seasons. I think potentially bringing back the old mercenary voyages and make new ones and having them be on some sort of weekly or bi-weekly rotation with unique rewards to drive player interaction and activity would be a great idea imo.
Also imo Adventures need to earn and showcase exactly why they need to be time limited. Shrouded Islands and Lost Sands specifically are the greatest examples of these, these stories could not work or have the impact that they had without being time limited. Hunter's Cry and Forts of the Forgotten feel like the worst examples in my opinion especially Hunter's Cry with it taking place in an instanced area.
I think something that would be great is that we could have a sort of reminder of what hapened before the adventure's or even at the end of the season a sort animated film or reminder of what us the pirate have done by the way great video : D
Wait, when did they say that Tall Tales were canned?
Pirate's Life 1, Shroudbreaker + Cused Rouge are great introductions for new players. Dead Man's grotto is a good start to get a grip for the controls in a safe enviroment. Shroudbreaker introduces several voyage elements and George. It can lead right into emmisaries.
I don't like that adventures are time limited. Tall Tales have their own issues (the insane amount of busy work/time wasting first and foremost) but at least you can save your progress and they're repeatable. I feel like Rare learned their lesson about how to structure them with Adventures but then went and made them time limited. Like why?
Wrote this before watching (long comment).
I don’t like adventures because I personally prefer slower pace more speculative changes to the story. I loved the whole arc from Anniversary to Ships of Fortune. There were still plenty of story and world changes as well as a pace that allowed everyone to think about what it could all mean.
Adventures now are simple and straightforward and not even fun to do. They’re lazy and quick things to check off every month (albeit with amazing trailers). There’s nothing to speculate on, really. I’m mean Merrick’s secret could be anything, and the story is just a linear path that’s unfolding. Adventures miss all the build up that monthly updates gave the story.
Even Tall Tales did a better job. Now, they have their problems: they take a long time to come out and are permanent, meaning the characters and places they reside on can never evolve. That’s a major problem. If only there was a story mode to go back an experience things, but I would prefer evolution over static content even if that means the content will be gone forever.
Personally, I prefer the story that evolved with world changes, the occasional Tall Tale, and speculation. Not to repeat myself, but I feel like adventures are so linear that there’s really only episodes to play and when you’re done they’re done, and they’re not very good. I like the original Shores of Gold arc and before that with THD. It provided really story and repeatable content (for the former). The mystery doesn’t live up to this in the slightest. The story back in 2019 was so good because Tall Tales provided an amazing arc. That’s all they should do. They come out too infrequently to be episodic (one gripe I have with the Ashen Age ones) because they lacked any puzzle to them. Shores of Gold provided so many characters that were still learning about today.
To wrap all this up, I think adventures aren’t be right story content. I think we go back to how the SoG tales were made and mix that with the evolution and story beats from 2019 and the first half of 2020. Adventures don’t do the story justice and the mystery is a joke.
I don't know I quite liked the coop nature of the latest adventure but it also happens to be down to luck since all the other 2 sloops and 2 brigs were friendly just out there trying to do their thing, same as us it also gave off a more dynamic feel some stayed behind protecting the shoreline and our boats whilst others fixed the lightowers and fought off the undead.
My point is I wish they'd make it so that the people you are in an alliance with could hop into the portal with you and do it together like a flotilla of sorts
Personally, i like adventures when they add lore and give something cool. The merrik one this time gives something alright. Ship decor. Tho itd be nice if it was more than one decor
Tho they totally need to make it so people cant harm each other during a shared adventure.
Tho they need more in game. Long time players could prob answer this better than i who havent played 100hrs yet
I hope we can keep both honestly. The adventures for player assisted advancement of the store, and tall tales as off shots and stories that may or may not affect the main story. As for the limited time of adventures, say after a year or two, they can be added back in as tall tales. Like hearing old stories while sitting in the tavern. Then that way they can modify them for a more streamlined experience and players have a chance to get some of the missed rewards.
I really liked when flameheart's arc brought in new world events. The story was progressing, but with more adventures to do, and loot to be made without having to do any sort of storytelling. I love the sea of thieves story, but I do think putting content first, and building sotry around it is the way to go (like what they did with Wanda in the Cursed Sails event).
I like adventures but I prefer tall tales the tales feel more cinematic and grand the shores of gold is amazing for people like me who are lore fans the original 9 are still the best for me btw I hope we get a servant of flame jacket and brigsy jacket at some point
For me,the shear mystery that was clouded in the Shores of Gold Tall Tales will never be matched in the game.Pirates life i found too much of a chore and was very bored through it but thats just me.But just hearing the legend of the shroudbraker,going into that vault that msytery surrounding it is what made it special.The golden sands adventure felt more like checking whats up in the world more like turning on the tv and seeing its election time.
I honestly have a hard time remembering any of the adventures I’ve done. I haven’t played all of them, but they just lack the memorability of the Tall Tales. I haven’t played the Pirates Life tall tales since they released in season 3, but I can remember each one pretty clearly. I would love to see adventures become more complex mechanically to match the puzzles we get in Tall Tales.
One of my issues with Sea of Thieves in the past was a lack of a reason to return during a season. I’d usually engage with the new content within the first few weeks, then see no reason to return until the next season. Adventures seem like a way to keep players coming back, but they just haven’t been very engaging enough for me to want to play each and every one of them. I’m not sure how Rare can reconcile the issues of keeping players engaged while providing a quality experience, but I hope they can find a good rhythm.
I love the adventures, I just think there needs to be an ingame place/structure (Like the captaincy voyage bookcase in the ships), that acts like a book case of all the tales that have happened across the games life, and even before, which could refer to website links that explains the lore, or links to the books series. What I want to see with this bookcase, is for it to be a visual timeline, that can explain when every major lore related thing happened, and when it happened in relation to each other.
How about this a combination of both. I don't know how it could work but it's an idea. The arcs starts out with a tall tale, get to know the start of the story. Then it's a few adventures. At the mid pont off the story a new tall tale. Afterwards a few adventures before finishing with a big climax tall tale.
The idea of adventures is great.
But they just don’t match Tall Tales, and they’re nowhere near close
Honestly I think Vaults need revamped, as in an instanced jungle temple with traps and mobs along the way, and a bit of platforming, eventually leading to the vault. Just add statues around the islands akin to the Siren vaults so you can warp loot and yourself back.
Awesome video! I like adventures. But I wish they would stop forcing people to have to do them with other crew's. Hopefully they learned something from this last adventure problem.
The problems for me is the time limit and two out of three times I attempted to do the current adventure I got attacked and killed by other players multiple times to the point I couldn't enjoy or do the actual adventure properly. Also it sucks that you can't do the adventures that past, since shrouded islands looked like a lot of fun.
I wonder if it would be possible to feature old adventures as tall tales in future. At least that means the effort put in isn't wasted on something that is live for 3 weeks and then gone.
Personalmente creo que hacer misiones mensuales es una pérdida de recursos y tiempo. Es cierto que la historia está avanzando, pero antes ya se hacía con pistas por el mapa de SoT sin necesitar grandes esfuerzos (recordemos a Duke y su desaparición)
Creo que Rare necesita centrar sus recursos en historias que duren en el tiempo para los nuevos jugadores y añadir contenido real cada season, como nuevas armas, barcos e incluso islas (si si soñar es gratis)
Un saludo desde España ❤🇪🇦
I just did the current adventure today, was solo and was in a server alone for most of the start then another solo joined and finished the quest while I was sailing back after getting black screened, felt a bit cheated. This was the first adventure I did and the fun and reward weren't very rewarding. There was absolutely no reason for it to be multi crew, solo was a bit harder than it should have been with the number of ghosts and the respawn time but after the second run up I just ignored most of them. I've only done Pirates Life Tall Tales but they were orders of magnitude better, I think I'd rather wait a year for something really great I can do over and over whenever I want with new players when they play rather than something not that great that is gone after a couple of weeks.
It's just too difficult for new players to find groups to play with in this game. They need a lobby system where players can list titles for others to join, all the experienced players are always asking for specifics in discord and new players are totally lost. This game is very new player unfriendly imo.
@@berenthebear1313 I meant players I already know that pick the game up and want to play it together. I've never tried to pick up a random player to sail with, so no idea about how that is. What sorts of things do the older players ask for?
I enjoy adventures but i do wish FlameHeart's story was progressed through Tall Tales, the again the adventures are focused more on Wanda and her group but i do want some more Tall Tales. Also when you brought up the Sea of Thieves book there is an audio book which is on RUclips
check the achievment percentages on the xbox site or whatever its called since it includes all players from any platform as far as i know, and compare it to pirate legend achievment we got a number for how many did it earlier this year, not many people completed any of the tall tales, and i dont mean 100 percenting them since that is a seperate achievment
Lost Sands and The Shrouded Deep were the best adventures in my opinion as The Shrouded deep felt like a tall tale and (kind of) mirrored the shroudbreaker.
Lost Sands was good because it encouraged PvP and had the effect of The Alien War in Gta Online: a limited event with two conflicting sides
Unfortunately adventures are just pretty boring from a gameplay perspective. Except for the Shrouded Deep, that one was great.
They either need to make adventures have better puzzles/gameplay like Tall Tales, or set them up to have some player interactions/conflicts like some old Bilge Rats missions did. For example, the Reaper's Run voyages where everyone had to fly the OG Reaper's mark flag. Lots of ships congregated around the same couple islands or sailed the same routes and it created fun PvP (or alliance) opportunities.
I enjoy the tall tales and am happy with most adventures I've done (I'm new and not at legend rank yet) but I'd like the rewards to scale to our reputation levels
Honestly if they added some dialog to NPCs to actually tell players the past bits of story in their own words (for characters that are still around, like Larinna telling you about duke, or Serik telling you about Merrick) that would be the best way. Have the conversations unlocked once players have completed the relevant introductory tall tales that introduce the characters in question and let barkeeps direct players through conversation. If you, a new player, finish the morningstar quests, you could ask a bartneder "whatever happenned to those guys" and they'd tell you who you could ask. Update the appropriate dialogs as part of the publish of new adventures, and warn players that aren't "caught up" they might want to ask around before doing the current adventure.
This would give new players more grounding the the world as newcomers to a place with history, which they canonically are. It wouldn't take a ton of work, just recording the voice lines so players know it is important, maybe re-using some promotional/trailer footage. If you break it up among the relevant characters you'd give new players a sense of learning about the place and the people that live here so they may still feel they're becoming part of something even if they started late.
Create a set of commendations for hearing these so players can have a sequential list if they want to make an adventure of their own out of it.
I think rare should do one final rebrand of tall tales and mix them with adventures. Every season, there will become a legacy tab by the tall tale tab so that you can, at the very least, read up on everything that's happened to catch you up, and, at the best, let you replay some of the content (hopefully solo?) With the takeaway being that you can't earn the time limited rewards, rather, you just can do it to experience the ones that you missed. This way, players who missed adventures can still piece together the story and the events that happened while also being able to enjoy the new content.
But i do agree, they need to put less focus on adventures and a lil bit more to "adventure" mode
My biggest problem is them being time limited and the rewards also falling under that. I live SoT , but I don’t wanna play it everyday 365 days a year. I play a lot of games like WoW, escape from tarkov, destiny 2, all games that require some kind of time investment that is arguably more worth my time then SoT is. But I like to come back to it every few months , but I miss out on these timed adventures and exclusive rewards. The plunder pass is like 3-4 months long so I always have time to get that done but not these adventures. I didn’t even know they were a thing until like las month.
Adventures are not right AS A REPLACEMENT for tall tales.
The best way this issue I can see being fixed is simple. Let the adventures run real time as they are for the community choices, then once that set of adventures is finished, turn them into a tall tale mapped from the choices made by the community. This allows new content to rise naturally as Adventures leans towards while giving a way for the people who missed them to experience what happened without needing to find some archived videos of someone else going through them.
I enjoy adventures but they seem too short. I like tall tales but the oj ones are too difficult at times and long as well. I really want to go back and do them since the only one I did was the finale of shores of gold. Hopefully they strike a good balance for adventures and tall tales.
I like the Tall Tales because I like to replay/rewatch things, but I’d love adventures to be non co op anymore
Is the giveaway legit?
@@prokopnierostek don’t ever trust someone who’s name talks about give always or have the @ in their name
@@natesaurus4089 yeah I talked to him and said it is a shitty thing to do it seems like he deleted the comment I thought something was sketchy becouse who uses telegram anymore?
@@prokopnierostek I know right. I mean no offense when I say this, and I say it because that’s where it happens most, but if you are trying to scam someone by using another RUclipsrs name, go to freaking India. Basically the scammer country. I’ve had comments like that twice a month for the entire summer
The only adventure that has come close to talltale level is the shrouded deep imo. I know of the horror stories of griefers, server mergers etc.
When you finally find a bunch of crews in sync and fight the Ghost, flamehearts ships with Merrick cheering us on. Then Pendragon comes in to assist while the music swells and a new version of Summon the megoladon plays till the end. It's chaos but the best type of chaos!
Another banger from the shiniest of Rays 💙
Personally, I hate adventures. It is a great idea on paper. And such time limited events should exist along side with real Tall Tales. As example, Forsaken hunter, and save people from forts (forgot name of this adventure) should be adventures that help to drive the story. While recent Hunters Cry REALLY should have been a Tall tale, with everything related to it.
I hate adventures now not because they are lackluster, but because it feels like they are made by interns. Every single adventure so far, had several bugs. They were not loading properly, they glitched (most recent one is literally being stuck in front of portal), and I won't believe that Noone found this issue while testing it before release. Right now it feels like we're getting cheap secondary quests, instead of real content. Literally from two seasons we only got a new voyage for Athena. Everything else did not affect the way people play this game. Oh, except for captaincy. But this part is purely subjective.
as a returning player it is frustrating to have arrived in the middle of hunters cry, it felt chaotic and I had absolutel no context, but Shores of Gold on the other hand, was an amazing experience. i feel like it just excludes new players to have story adventures dissapear, I want to get into the new adventures, but I cannot catch up, I can aonly contextualize so far without the need of a youtube video or something.
I'd rather have new cosmetics every month than adventures, I've tried to have fun playing them but most of them are sadly pretty boring most of the time and are only rewarding at the very end or never, well they do bring some lore wise anserws but most playerbase give zero damn about (I think)
I started mid Season Six... I have no idea what happened before the Hungering Depths adventure. I don't have the chance to go back and see what the story was like I do with Tall Tales and it kinda sucks v.v
@AShinyRay Hey man, hate to ping directly, but you're getting scammers impersonating you.
Imagine the story progresses and takes us back to the shores of gold but the only way to get to the new boss/world event/voyage is to have the shores of gold checkpoint
The only reason why I do the adventures is because I know near the end they're going to be like if you did all of the accommodations and all the previous adventures you get something special if I had no reward for it I would definitely not be doing it
I perfer tall tales over adventures however it would be harder to do something like the shrouded deep in a tall tale form when it comes to player interactivity however it could be like a glitter beard where you have to go get the players in order to do it. I personally havent done that yet though so i dont know how that would turn out
I truly feel like the Adventures should be bundled in to chapters that can be replayed in the future. Time limited events in a live service game makes new players feel alienated.
Though I am still salty because I missed out of getting the Bone Crusher Figurehead.
i feel like a problem with adventures is that if you come back to the game or decide to start playing during a certain adventure, you have no idea whats happening. i came back to the game recently and played hunters cry and had 0 idea whats happening. not having a way to go back and experience the content/story first hand kinda blows. it makes the story kinda hard for people to just pick up, cuz youre thrown right into the middle of it. but on the other hand people who are already caught up have this cool constantly unraveling story to experience
The problem with the adventures is that it's impossible to make them replayable. Most of them works under specific changes into the main map and permanent changes into the game's story.
Like Shrouded Islands, they are not shrouded anymore, and you can't make them shrouded for just one crew to play the adventure, so it doesn't make sense anymore.
I understand it's confusing for new players, but it happened to me too, I played Pirate's Life and had no idea who the Warsmith and Duke were, I just searched for the previous story to know.
Tall tales.
An here is my idea:
-Tall tales are the ever growing campaign of SOT for new and old players alike to complete
-Adventures are the minor missions and when an adventure arc is complete, it should be combined and formed into a tall tale.
-Now you may ask about 5-8 missions to make a tall tale and how they could fit something like that together, well with the tall tale tracker currently in game, we don’t have to worry about loosing progress and tall tales can be multi chapter.
-The arc includes exploring new regions or limited time events like merrick’s ship for shrouded ghost or merrick playing music at his camp for hungering deep? Cool, use the portal to get to the server specialized for that time and once complete head back through the portal to head home. No need to worry about it as much.
-As for the season passes, those should be stackable, where if there are 5 season passes out, that is 100 levels each, so you have to grind 500levels to get through everything instead of missing out on some content as they hit reset to a new season. An yes you would still have to buy the plunder pass for each season but maybe after 3 seasons they might have like a plunder deal 3 for the price of 2. Would strike up sales and give people more reason to play and grind the game without loosing massive content.
Tall tales themselves are already 50/50. Adventures are usually just the worst half of tall tales.
If ya think about it the there would end up being loads of pages of tall tales if we didn’t have adventures and they give time limited cosmetics
I know you just made the halo analogy to show off your sick snipe 😏
I am don’t mind the idea of adventures however annoyingly the “2 weeks and gone forever” sort of made me miss out as my graphics card had died and I couldn’t get my hands on another for a while which caused me to miss out on quite a bit annoyingly
I think they should have sticked with tall tales because as you said having advantures and tall tales doesn't really work
I think all they had to do is changing the section of the tall tales to where after you complete one it marks where on the timeline it is and if you press on it show you a quick cutscene The Witcher 3 style to summarize the tall tale
I think it’s ridiculous to have time-gated story content. I wasn’t interested in playing the game for a little while, so my experience with this story-line is saving ghost merrick, and having to watch youtube videos to figure out not only what the hell led up to this, but all the cool stuff I missed out on just because I didn’t feel like playing the game.
It’s a little weird doing outdated tall tales, but at least i can still do them and enjoy them with that context in mind.
The story development is probably the only redeeming factor that makes adventures such a good thing but since they're time limited there's just some thing you may not get to experience which makes sense as they're time limited but for new players it kinda sucks because you get thrown into a story and you don't even understand why or how things are what they are
Off the subject will Harry Harckly & Stitcher Jim return & will we get to see What The Ophelia look like? It Sounded like a small Man of war to me & Will Duke somehow remember these memories & Settle some debts
Really gooood video not seen 1 quarter of it but still its ashinyray it will be a goooood video
Honestly I didn’t find the Wild Rose tall tale that tedious, eventually I just memorized the location and I genuinely enjoyed the story. It’s probably my favorite of the tall tales.
damn what is that outro music? doesn't sound like the regular Who Shall Not Be Returning
So I'm on the fence, I don't find some of the current adventures, where we went from one island to another for a few lines of dialog, worth the reason to play, especially when they add the journals. Shrouded deep, where we had to summon megs and have an epic fight at the end was worth the run, time and time again. The fight for golden sands was a great way to not only get the community to be active again, as well as have a vote essentially on what to do with a map update was a great reason to get on. Hunters cry is the biggest let down so far though, due to the first week of having to try time and time again to get into a server where maybe you could try to finish it, and on top of that, it was not a challenge when you were able to do it, there was no danger of your ship sank, instant respawns, and phantoms that attacked every 20 seconds or so. If they want to do a lore dump, then make adventures for that longer with triggered events to keep it spiced up, and if they want to do more events, then keep pvp in mind and how it will affect playability.
Tldr, I'm slightly more for them rather than against them, but in general enjoy the game and little changes that are limited, but hope for more on the future
Ah a fake bot appears
@@AntiSora2 You don't think AShinyRay created a secondary account for absolutely no reason and then made a "shortlist" of at LEAST 126 people commenting on this video???? I say " at least," because I decided to stop counting at that point. There may be upwards of 200 comments from that thing, all told.
I personally like the new advedtures, with adventure 3,4 and 6 being great whilst the rest were a bit meh. They are nothing compared to tall tales but it is so nice to have the next chapter of the game to look forward to every month!
I think adventures are good while live, and I think they're also awful after they're over. You could honestly package each "arc" into a tall tale post-completion if you wanted to.
Maybe change the pirates life button to be a new single-crew PvE mode where the only content available is past adventures?
(I'd say also tall tales but that might make gold curse too simple to obtain)
As a solo player, Tall Tales made me feel included and part of the lore. Adventures, when they demand co-op to complete, make me feel excluded.
It's hard to feel engaged with a time limited story when you know that you quite possibly won't get to see the next chapter when Rare forces you to play it in a way you refuse to play.
A tall tale every season would probably be better. Could have a choice at the end of each one and they leave it going for like 2 weeks and whatever choice won affects the world.
The biggest advantage of adventures is that they don't have to stay in the game. The reason why Golden Sands was destroyed and not any other outpost is that it is the only one without a Tall Tale taking place there. More Tall Tales will make world evolution harder and increase the ammount of needed QA due to having to work with new additions.
I don’t really like the fact that they’re time-limited. I was burnt out for a couple of months and missed out on multiple adventures when I returned. I have no idea what the story has come to, which is why I prefer tall tales. I would really like Rare adding more, like A pirates life, they’re one of my favorite parts of sea of thieves.
I do think they should at some point add in a way to replay the adventures
I do enjoy the adventures because I look forward to seeing the story progress. I have had a problem with adventures at times but rare are still experimenting with play styles so I do kinda understand.
But then again I'd be more hyped to see a tall tale coming than an adventure but still
There’s probably never gonna be anymore tall tales because of adventures which I really don’t like so that’s kinda sad plus it’s harder for new people to understand what’s happening because before if you played tall tales they filled you in on the lore but know if you miss the adventure you will have no idea what’s going on
Adventures exist to keep playerbase healthy in times of content drought without creating technical debt. And they additionally let devs test future ideas. Content/player drought will always exist, and affect new/casual player acquisition which in turn affects game health. You can point at the increase in time between seasons and say that adventures are affecting regular development. However, it can just as easily be argued that adventures let the devs work on bigger and better content. We cannot know what effect adventures have on the game development pipeline without working at said studio.
Personally, I would like to see them release the story as a tall tale and then have an adventure like golden sands accompany it. This would allow the community to feel like we have input into how the world is shaped with limited time events (not big on limited time cosmetics but those too I guess) and still be able to revisit the old content.
I completely dig adventures. And understand that they keep audiences actively participating. I do however feel that they need to be complimented by a big new mechanic, world event or voyage each every few months - which was, I believe, the original concept for this year. Season 6 delivered but went way too long. And Season 7 is neat and all… but we’re kind of past due for a new piece of core repeatable content. Hopefully we find a balance at some point. Either way, I think the game is in a great place.
I like how adventures shake up the usual gameplay loop. Thet keep the game from feeling too repetitive. But new Tall Tales would be better.
I think that after an arc has run through the adventures. They should be re-released and be doable any time from there on out.
I think that adventures should be made into tall tales just repackaged slightly and are grouped by 3 as the arcs take that long and it works out well plus I think it’s too much on the devs I mean I doubt adventures are the hardest things to make in the first place as they seem to make them wuickly plus usually reuse assets which makes sense
The story imo is one of the most important aspects of the game since it helps drive gameplay.
And the way I see it, if you lose access to the story, you lose access to a major part of the game.
Basically, the adventures should be made available to replay but with the caveat that the timed exclusive cosmetics stay exclusive.
I think as cool as some of the adventures are they aren't memorable the most memorable is the newest one but its just going to the sea dog tavern the heart of fire is memorable because you dive into the depths of a volcano in search for stitcher Jim and flameheart where you get to see the ghost of the burning blade in the cave shores of gold was also amazing cause seeing that island for the first time was a spectacle so as cool as adventures are I'd rather rare make tall tales that change the world more rather then releasing adventures that aren't memorable or replayable just there for a few weeks then a new one
ArenaNet tried this with Living Story Season 1.
It nearly killed the MMO and has been a scar on the game for nearly 10 years now.
Rare needs to work on bettering the PVE experience, adding more challenges and tools for all sailors, and figuring out how to balance the PVP so that people aren't leaving the game the first time they get ganked because of how unfair it can feel.
While the adventure seems fun and benefits people like yourself and me who enjoy the story of Sea of Thieves and getting a chapter almost every month. It does have its flaws. The task of the adventures is slowly feeling like they are similar to each other with only small things that make them unique other than the story. And Tall Tales are nice because we can revisit them and have new players experience them as we had despite the story already moving on. My thoughts would that if we have a major adventure that is unique and important it should be turned into a tall tale for all the experience like the Shrouded Deep. There was so much put into it and is still the reason it is one of the best (perhaps the top best) adventures so far.
I have done all the adventures. I can only remember 2 of them. Well 3 with the current one but tbh I had no clue what was going on there except total chaos. I personally enjoyed the shrouded ghot one but it sucks for people with a life. I had joy in befriending the server for two weeks and helping people to get this done. But friends of mine with less time absolutely hated it and couldn't even finish it because if you aren't there on the first day it can be hard and time consuming to find enough people to help.
If at least anything permanent would come out of these. Like I wish that these keg-rowboats were a rare spawn and we could still have fun with them. I mean okay I guess NGS is permanent but in the end nothing has actually changed, I really wonder what would have happened if the outcome was different. Frankly I suspect it would have resulted in the same thing with detours. Otherwise they would have teased us with it as to say "vote for change next time".
Generally adventures (except shrouded ghost) were a one-and-done for me, I liked the tall tales. And if there were any point in doing them again (like loot) I would happily do them again. It's also a shame that the shrines are basically dead content. New players do them but thats about it for the most part. Why aren't there easy 2 create fetch quests for - maybe OoS which has a lack of content - that lead down there. Any reason to do them again because I like them but I don't like letting my boat alone and/or one friend has to remain bored on the ship.
Briggsys story isn’t truly finished I feel. I know there’s a lot of much larger entities vying for power in the seas, but we need briggsy to have a true comeback and second chance.
I 100% prefer tall tales. Like you said, it seems like this takes too much dev times too
Yay, I can't wait to come back to the game a year or two later and rather than being loads of new tall tales and areas there's instead 1 weekly adventure quest :)
This was a very strange patch to join the game on. I didn't realize adventures were story themed at all given that the game clearly shows tall tales as being that, and the current adventure is just a mini pvp arena thing.
As relatively new player (started playing at the start of season 6) i havent bothered with adventures, it feels like im jumping into a tv show that 7 seasons in and i dont know the history. Thats partly a me issue but rare should put a bit of effort into a "lore catch up" or something.
Plus the co op nature in some has always struck me as odd as litterally the first thing you learn in this game is dont trust other pirate they all wanna kill you. Like as a new player thats beaten over your head in most places, if you ask reddit for tips, watch youtube content but you can just work that out yourself and then the adventure is like lol go do co op stuff. Idk its just a bit mix messaging.