In the end, Capcom lost the case on grounds that the copied elements were excluded from copyright protection, as generic scènes à faire. Judge Orrick applied a legal principle known as the merger doctrine, where courts will not extend copyright protection if it effectively gives someone a monopoly over an idea. The court affirmed that "copyright protection does not encompass games as such, since they consist of abstract rules and play ideas. It follows, therefore, that audiovisual works like the two presently before the Court are largely unprotectable games." 👍🏻.
The most amusing thing is that Data East's defense pretty much came down to them using the court decision that they lost back in the 80s when they sued Epyx over International Karate being too similar to Karate Champ. Data East actually initially won that case but lost on appeal, and then when Capcom tried suing Data East they actually used their prior loss as precedent for the scènes à faire defense & won.
I guess that that was Capcom's whole point, in the end. I think they also knew that they were overreaching but - hot damn - Judge Orrick did the right thing but just imagine for a moment. Like: you can *always* win a fight against someone ripping you off and set a precedent that way but where does that leave you? Exactly where you started. BUT, had they won *this*? With as vague and tenuous as the similarities were? That's instant monopoly of a whole genre. It makes total sense that they'd try to go for it even if it was the longest of long shots. Capcom hustled hard and lost big what they never had in the first place. I can see worse uses of money for a capital-obsessed million dollar company at the time.
To simplify: You can't copyright a genre. Doom couldn't be a copyright for the FPS genre. Minecraft couldn't be a copyright for the voxel based survival/crafting genre. Rogue couldn't be a copyright for the rogue or rogue-lite genres. The Beatles couldn't be a copyright for the rock genre. Neuromancer couldn't be a copyright for the cyberpunk genre. And if you think "archetypes" are somehow exempt and can be copyrighted, you also need to sit the fuck down. Anyone of you who says "yea, but..." needs to have your keyboard taken away until you can develop some critical thinking skills.
25:01 "Fei-Ling is a serious strong woman fighter who commands respect. Chun-Li, on the other hand, grins and giggles: portraying a stereotype of a young girl who need not be taken seriously." Oof, the utter *shade*.
Feilin, a chinese opera actress and fighter Fei Long, an actor who is also a fighter [Feilin came before Fei Long] 🤔 Anyway, maybe SNK got the idea for Mian (KOF XIV) from Feilin Mian is also a chinese opera actress Also, Fei Long was like Capcom's response at Kim Dragon (World Heroes) Kim Dragon came up before Fei Long
Capcom: "Ummm yes, please take note of our totally original Boxer character, who is very visually distinct and looks like nobody..." Lawyer: "Yes, and what is his name?" Capcom 1: "Mike Bis..." Capcom 2: "BALROG! His name is Balrog! It has always been Balrog!! (Shut up, man...)"
I do love that the entire lawsuit is exclusively using the international character names, not the Japanese ones... I was half expecting Vega to be called Bison, ngl.
@@davidsentanu7836 Hey hey hey, Michael is a grandiose name, fit for a dictator, don't you go dragging it through dirt! And, uh, no, my name is not Michael.
Most likely he thought something like "These sure have came a long way from back in my day when these game video machines just bounced a ball back and forth off a stick."
Pretty unknown fact, but this lady, Etsuko Adelman, was later credited in the original FF7 as Sony's licensing manager under her maiden name of Etsuko Kobata.
Felt like in the end only the higher up suits of Capcom and the hardcore fans got salty over this case just because of that assumption of “wiping out” the competition. Never mind that realistically speaking, aren’t all these options of different fighting games supposed to be good for the genre and industry as a whole?
A car company did try that lawsuit back in 1800's, the seatbelt in the 1970's when it became a law and some even tried that idea of music players in car's ignoring the 60 years of cd/tape/8-track players or just the radios pwhahaha
@@IkeSan Irrelevant thing to say in relation to this lawsuit, especially when the evidence is beyond overwhelming that Capcom was in the wrong throughout this whole thing.
"MIZOGUCHI WINS!" Funny how Capcom sued Data East but later they copied their homework Capcom copied Lee's gameplay and gave it to Yun. No wonder Yun ended up so OP, Lee was S Tier in every Fighter's History game Mizoguchi's TsuuTenSai is the original Shinryuken Also, Mizoguchi's flying kicks are the first consecutive moves (AKA rekkas) in fighting games Ryoko Kano, the first female grappler, was the inspiration for Makoto Jean is the first character who throws a rose for his projectile and likes his suspenders. Something that Dudley got Matlok's Overhead Kick is the first Overhead Attack in fighting games Meanwhile, SNK copied Ray's Dynamite Tackle and gave it to Terry Bogard as the Power Charge
@@myriadmediamusingstrue but they def were heavily inspired by street fighter and can see they were making characters in the same vein as street fighter. It’s just not illegal, just capitalizing on SF success.
Many say Fighter's History copied ideas but almost no one mentions that FH created original archetypes for fighting game characters. Matlok introduced the rock musician fighter, something we would later see with characters like Lord Raptor (Darkstalkers) and I-No (Guilty Gear) Mizoguchi introduced the student delinquent (despite being 27 years old) who has bad luck in his studies, something we would later see with Kyo Kusanagi (KOF) Ryoko is not only the first female grappler but also the first grappler who is fast and small Something we would see with Ryoko Izumo (World Heroes) and Hinako (KOF) Clown introduced the joker character, something that we will see later with Joker (Savage Reign/Kizuna Encounter) and Hyena (KOF) He is also the first character to use cards as projectiles in fighting games 🃏 Feilin is a chinese opera actress, something we would later see with Mian (KOF) Jean is the first aerobic gymnast fighter and the first to use roses as projectiles Edit: Also Karnov is the first guest character in fighting games, even before Ryo Sakazaki Karnov came from an 80s platform arcade game, he was DATA EAST's mascot
Japan is extremely strict on copyrights of their own, but they let companies rip off foreign copyrights all the time. Capcom itself absolute did it with obvious ripoffs of Mike Tyson and Bruce Lee.
@@Dr.HooWho Because it was the '80s. Most celebrities didn't even know they can sue for likeness. Video games used to make cars that look like real Ferrari or Lamborghini too without any care. Now let me ask you the other way around: why no company make characters that look like famous people without official license nowadays?
After this not only did we get numerous SNK fighting games like Fatal Fury and Art of Fighting, but various others like Kaiser Knuckle, Breakers, Fight Fever, Power Instinct, Martial Champion and many more.
Fatal Fury was in development before Street Fighter 2 launched, eventually coming out 9 months later. It was made by the same people who made Street Fighter 1, who were hired by SNK. Art of Fighting was made after Street Fighter 2 but is still more like a highly enhanced Street Fighter 1 game, and invented a lot of things like drive meter, taunts and super moves. I think a lot of professional courtesy was extended to them over the similarities between Ryu and Ryo because they were the same people who designed Ryu in SF1. Fighter's History was relatively late to the party, it came out around the same time as Virtua Fighter and didn't stand out. For whatever reason this one bothered Capcom.
@@maninredhelm The only thing I don't like about Fatal Fury 1 & 2, vanilla Street Fighter 1 & 2, and Art of Fighting 1 was that you could only play as the good guys while all the bad guys are unplayable, this makes 90% of the roster in Street Fighter 1 and Fatal Fury 1 kinda useless until the console ports arrive and while Fatal Fury 1 console ports gives players a chance to play some of the badguys, in SF1 you could never play as any of the 10 badguys until Street Fighter Alpha where only a few (Sagat, Adon, Gen, Eagle, Birdie, Mike, etc.) were playable.
Bold move of them going after the company that created Karate Champ, which originated white gi karate man vs. red gi karate man. Had Capcom convinced the judge that nobody else can make a muay thai fighter after they did it, they might have had to go back and erase Ken and Ryu because Data East would then own traditional karate fighters. I think what Capcom was really mad about was the art style being so similar. All the other fighting games at least had distinct art styles from SF2, but you could almost copy-paste Fighter's History sprites into Street Fighter as bonus characters. It's not quite a perfect match, but it's much closer than the rest. But you can't copyright an entire style of artwork.
Ahaha yeah that was wild. Imagine one company owning the concept of reaction videos. Anyways, that was the time I stopped watching their videos and moved on to other content creators 😂
The character select screen music and portraits for Karnov's Revenge (the sequel to Fighter's History) are way more egregious than anything here. Not sure about the timing, that might have been Data East intentionally taunting Capcom after the court case.
@@WilliamOBrien-bu6sy And later Capcom took notes from Data East's Fighter's History They copied Lee's gameplay and gave it to Yun. No wonder Yun ended up so OP, Lee was S Tier in every Fighter's History game Mizoguchi's TsuuTenSai is the original Shinryuken Also, Mizoguchi's flying kicks are the first consecutive moves (AKA rekkas) in fighting games Ryoko Kano, the first female grappler, was the inspiration for Makoto Jean is the first character who throws a rose for his projectile and likes his suspenders. Something that Dudley got Matlok's Overhead Kick is the first Overhead Attack in fighting games Meanwhile, SNK copied Ray's Dynamite Tackle and gave it to Terry Bogard as the Power Charge
😆 Matlok looks like an NPC enemy who got tired of being beaten by the main heroes so he quit, became a musician and fighter I like Matlok 😄 The first rock musician fighter! He is more charismatic than many characters from new games like Diego from DOA6
That Street Fighter 2 strategy guide character artwork was HORRENDOUS!!!!. I remember when Gamepro magazine had the Street Fighter 2 Champion Edition strategy guide in the magazine, in which can remove out of the book or keep it in, they had Kinu Nishimura's artwork for the character's in & it was good
"Tiger knee is there" As somebody who has practiced Muay Thai before, a flying knee is a very common technique practiced by Muay Thai practitioners. It's not a move unique to Sagat. I'm sure Bruce in Tekken and Zack in DOA both have a flying knee technique. If you ever want something fun to watch, watch a bunch of Muay Thai or UFC knockouts done by flying knees. It's brutal. Lol
My head is going into this and lamenting the fact that WB decided to patent the Nemesis system, because now that a patent exists for that specific game mechanic, nobody wants to make anything like Shadow of Mordor, and since Shadow of War, that's all dead now. Because you can be certain that WB being WB would throw their money around, and nobody wants to handle that bill in court fees. It sucks.
It's super disingenuous to not at least acknowledge that Data East did take a HUGE amount of influence from SF2. Sure, it did not and should not have legally held up in court, but Stevie Wonder could see the similarities.
That's fair, but legally speaking Capcom is asserting that these characters are COPIES of each other. In court there would be time to argue "Sure, we played SF2 and we were inspired, etc." but this video would be used as evidence that these Data East characters and these Capcom characters are not the same things. So you want the evidence be super focused and definitive in disproving that idea
The core of the lawsuit was actually them hacking the original rom and putting their art on top of Street Fighter 2. This is why Dave Winstead and Capcom challenged it. You wouldn't have DJ without David, nor Killer Instinct (Xbox One)
Without watching the video, I know Data East won. They were even surprised that they did. Someone on the Data East team even said that there was clear evidence that they copied Street Fighter. I think the rule was that the majority of things copied were punches and kicks which you couldn't copyright.
I love when Max checks out old 90s stuff like this. This reminds me of all the times Harmony Gold tried to sue anyone that made anything close to resembling Robotech.
Max has some bad takes those. He is conflating Capcom’s inspiration for their character design from film, sports, and television with this company basically copying the archetypes and special moves from SFII characters.
I can't believe SEGA copyrighted camera transitions in Daytona USA and the guide arrow in Crazy Taxi, while Namco had the rights to implement mini-games in loading screens
Data East was smart by knowing certain loopholes. They copied enough but changed alot of aspects at the same time so it doesn't look like it was a direct ripoff.
Data East coulda saved time and just used clips from the movie "One Armed Boxer vs Master of the Flying Guillotine" from 77. The tournament in that movie, plus, its indian fighter with stretchy yoga arms, the female fighter, the Muai Thai fighter, and the fatalities.. inspired pretty much every fighting game of the 90s
It’s funny how to this day a few people jumping into VF fresh _still_ pick Akira thinking he must be easy to play since he’s a Ryu lookalike. …only to be in for a *rude* awakening.
Funny how Capcom sued Data East but later they copied their homework Capcom copied Lee's gameplay and gave it to Yun. No wonder Yun ended up so OP, Lee was S Tier in every Fighter's History game Mizoguchi's TsuuTenSai is the original Shinryuken Also, Mizoguchi's flying kicks are the first consecutive moves (AKA rekkas) in fighting games Ryoko Kano, the first female grappler, was the inspiration for Makoto Jean is the first character who throws a rose for his projectile and likes his suspenders. Something that Dudley got Matlok's Overhead Kick is the first Overhead Attack in fighting games Meanwhile, SNK copied Ray's Dynamite Tackle and gave it to Terry Bogard as the Power Charge
Saw the video a while ago too. I have an old Gamepro magazine that mentions this. It says, "Judge Orrick stated that Date East couldn't refute the strong evidence that it set out to copy Street FIghter's success, and noted certain obvious similarities, such as a Chinese Chun Li-like character and comparable special moves". It had a set trial date for Oct. 31, 1994 (this magazine is from June, 1994). After this, the magazine talks about how the Street Fighter movie has begun their shoot.
One of the funniest things to me is the fact that while Guile has a fairly traditional "fantasy boxing" stance, while Matlok has an actual boxing stance, being the Philly Shell defense. Why does a street punk rocker from England use a Philly Shell defense when he primarily seems to be using zero boxing features and focuses more on flashiness in his actual moves? I don't know. But it's funny to me.
This is the same sentiment I have whenever I see Games Workshop suing another IPs or even taking down fanworks when their IPs have been a collection of many others that came before.
Which is just hilariously sad since Games Workshop was at the frontlines of the early TTRPG/miniatures era when TSR and its founder Gary Gygax was parading around, shutting down fanworks and shaming other companies just because their creation of DnD entitles them to be the emperor of the hobby.
Look up a 1976 Kung Fu movie called "Master of the Flying Guillotine" to see the original Dhalsim. The entire movie is still on YT, and it is _hilarious._ But also, yeah, Kung Fu movies from this era also popularized the whole fantastic character archetypes representing different martial arts that fighting games have taken direct inspiration from since the start.
I have played the trilogy (Fighter's History, Fighter's History Dynamite, Fighter's History Mizoguchi Kiki Ippatsu!!) Those games are fun! The original has an amazing soundtrack (thanks GAMADELIC) Dynamite has the best gameplay and roster Mizoguchi Kiki Ippatsu!! has the best modes, the first fighting game with a tag system where you can switch characters during a match! Mizoguchi, Ryoko, Jean and Clown are my favorite characters
It's a good thing Data East ended up winning in the end 😄 If Capcom had won, they would have monopolized the entire fighting game industry! The judge said that those alleged similarities that Capcom claimed were either superficial or something that all fighting games shared The judge also clarified that Capcom didn't own martial arts and sports For example, Sagat practices and does Muay Thai techniques but he didn't invent it
Did you watch Moon Channel's video of Nintendo and Palworld? It makes a lot of good points about how it isn't about sending messages, more about protecting Nintendo from Sony. Highly recommended.
I liked Fighter’s History, and it was doing a few neat things Capcom wasn’t. I remember the lawsuit. It was ridiculous. It was like Nintendo copyrighting a jump action. And Ray had more in common with Terry Bogart than Ken Masters.
@@MegaRayland The Fighter's History series, where we have Terry Bogard goes Super Saiyan - Ray The original Makoto (Street Fighter) - Ryoko Kano King's (Art of Fighting/KOF) younger brother grown up - Jean Sagat (SF) after pandemic - Samchay Yun's (SF) sensei - Lee Bruiser Brody - Marstorius Mian's (KOF) coworker - Feilin Guile's punk british cousin - Matlok Momotaro Tsurugi (Sakigake!! Otokojuku) - Mizoguchi Hisoka (Hunter X Hunter) - Clown Karnov (from arcade game from 1987) Chun-Li and Mai Shiranui doing the Potara Fusion - Yungmie Zazie (I have nothing for him 😅) Russian Kamen Rider (who had his own arcade game) - Chelnov
Professor Suter: Working on my screenplay. It's like 'Die Hard,' but it's set in an office building. Dr. Dick Solomon: 'Die Hard' *was* in an office building. Professor Suter: Up yours.
Also I agree that Data East won this, hands down.... but that insulting diss at Chun-Li right at the end that they took for a victory lap, was a bit petty and uncalled for. :P
His name is Karnov He first appeared in a platform arcade game from the late 80s called KARNOV Karnov was DATA EAST's mascot, appeared in many of their games as a cameo or even a boss Karnov is the first guest character in fighting games, even before Ryo Sakazaki
I was 14 or 15 years old when capcom tried to sue data east for this, was reading from an article in a gaming magazine and even back then when i was only kid and i thought come on everyone’s copying street fighter that time. Art of fighting, fatal fury, world heroes, and many other cheap studios were making lots of cool and crazy variety of world fighters. Im glad data east won in this lawsuit battle if not, you can only see one franchise throwing fireballs from their hand forever…
If Data East really wanted to needle it in, they could have pointed out that Chun Li was ripped off from a character in Police Story 3, or how Guile just looks like Polnareff, or how M.Bison is a ripoff of the villain in Tokyo: The Last Megalopolis...I could go on, but Max kind of nails this point early in the video.
I would seriously argue that Fighter's History is one of the most important fighting games of all time, simply because of this lawsuit. After losing against Epyx (on appeal) back in the 80s for essentially the same argument (only it was Karate Champ vs. International Karate), Data East was able to use their own legal loss as precedent to prevent Capcom from copyrighting the way fighting games should really play, mechanically. This video is all about the visuals, but there's apparently also a second video that goes more into how similar FH & SFII are in terms of gameplay & mechanics (including the similar special moves between games), but in the end Data East was able to prove that Capcom couldn't sue people for copying the way Street Fighter II played, because a lot of what made SFII work so well were just inherent to the fighting game genre (punches, kicks, throws, health meters, dizzying, time limits, special moves, combos, etc.) & therefore could not be copyrighted. Many people also feel that this lawsuit is what eventually led to Data East going bankrupt a decade later, as they were just never able to fully recover financially from the court costs, despite winning. Capcom tried to pick on a smaller name in court, thinking it'd be an easy win, only to lose monopolistic control of the fighting game genre.
"Many people also feel that this lawsuit is what eventually led to Data East going bankrupt a decade later, as they were just never able to fully recover financially from the court costs, despite winning" This is the scary part, to me. In the grand scope it's good for fighting games (possibly video games as a whole) that Data East won, but now they're gone and Capcom is still raking millions. The giants can just throw money against the little guys and even if they "lose" they still get the last laugh in the long run.
Oh this was huge news in the pages of EGM at the time. This was like when King tried trademarking the word candy from their Candy Crush game, or Bethesda doing the same thing with Scrolls.
as far as i remember the lawsuit got thrown out. i think it was more about the moves then the bitmap images. and i think it came down to them saying that you cant copyright special moves. so it got thrown out.
It wasn't thrown out. Data East outright won the case, using their own prior loss in the early 80s when they tried suing Epyx over International Karate being too similar to Karate Champ to help prove that Capcom couldn't copyright the fighting game genre & how they played, just like how Epyx proved (via appeal) that Data East couldn't copyright a video game based on karate.
There are at least 4 characters in SF that's designs are JoJo's Bizarre Adventure. I.e Rose, Guile, Urien/Gill and later Seth(at least one of the moves they do in SF5). They should certainly know the difference between inspiration and plagiarism
Ryu and Sagat are directly ripped from some martial arts manga from the 70s or so, and Dictator is Washizuka from Doomed Megalopolis (with some concept art being directly traced over Raoh from Fist of the North Star.)
Also Ryu and Ken in the early Street Fighter game are actually ripoff of Karate Champ, a 1984 arcade fighting game by Data East. Heck Ryu and Ken wore the same gi as those in Karate Champ. Player 1 wore white gi while Player 2 wore red gi.
I watched this a while back and was just amazed by the explanation and uselessness companies will put courts through to prove a point that is frivolous.
"They're explaining this to a judge. The judge is approximately a hundred a ninety years old. Never even seen a television." I died laughing
So basically phoenix wright?
so did the judge 💀
In the end, Capcom lost the case on grounds that the copied elements were excluded from copyright protection, as generic scènes à faire. Judge Orrick applied a legal principle known as the merger doctrine, where courts will not extend copyright protection if it effectively gives someone a monopoly over an idea. The court affirmed that "copyright protection does not encompass games as such, since they consist of abstract rules and play ideas. It follows, therefore, that audiovisual works like the two presently before the Court are largely unprotectable games." 👍🏻.
The most amusing thing is that Data East's defense pretty much came down to them using the court decision that they lost back in the 80s when they sued Epyx over International Karate being too similar to Karate Champ. Data East actually initially won that case but lost on appeal, and then when Capcom tried suing Data East they actually used their prior loss as precedent for the scènes à faire defense & won.
I guess that that was Capcom's whole point, in the end. I think they also knew that they were overreaching but - hot damn - Judge Orrick did the right thing but just imagine for a moment. Like: you can *always* win a fight against someone ripping you off and set a precedent that way but where does that leave you? Exactly where you started. BUT, had they won *this*? With as vague and tenuous as the similarities were? That's instant monopoly of a whole genre. It makes total sense that they'd try to go for it even if it was the longest of long shots.
Capcom hustled hard and lost big what they never had in the first place. I can see worse uses of money for a capital-obsessed million dollar company at the time.
To simplify: You can't copyright a genre.
Doom couldn't be a copyright for the FPS genre.
Minecraft couldn't be a copyright for the voxel based survival/crafting genre.
Rogue couldn't be a copyright for the rogue or rogue-lite genres.
The Beatles couldn't be a copyright for the rock genre.
Neuromancer couldn't be a copyright for the cyberpunk genre.
And if you think "archetypes" are somehow exempt and can be copyrighted, you also need to sit the fuck down.
Anyone of you who says "yea, but..." needs to have your keyboard taken away until you can develop some critical thinking skills.
This is crazier than Drake's lawsuit.
25:01
"Fei-Ling is a serious strong woman fighter who commands respect. Chun-Li, on the other hand, grins and giggles: portraying a stereotype of a young girl who need not be taken seriously."
Oof, the utter *shade*.
The disrespect! lol
"As you can see, we portrayed our female fighting character as a strong woman chad, while Capcom did their own as the unserious young girl soyjack".
Damn, shots fired
Feilin, a chinese opera actress and fighter
Fei Long, an actor who is also a fighter
[Feilin came before Fei Long]
🤔
Anyway, maybe SNK got the idea for Mian (KOF XIV) from Feilin
Mian is also a chinese opera actress
Also, Fei Long was like Capcom's response at Kim Dragon (World Heroes)
Kim Dragon came up before Fei Long
Sadly the nemesis system is still hostage up to this day
Capcom: "Ummm yes, please take note of our totally original Boxer character, who is very visually distinct and looks like nobody..."
Lawyer: "Yes, and what is his name?"
Capcom 1: "Mike Bis..."
Capcom 2: "BALROG! His name is Balrog! It has always been Balrog!! (Shut up, man...)"
I do love that the entire lawsuit is exclusively using the international character names, not the Japanese ones... I was half expecting Vega to be called Bison, ngl.
Hmmm...so a psycho dictactor unrelentless for wprld domination is actually named "Mike?" 😅
@@davidsentanu7836 Hey hey hey, Michael is a grandiose name, fit for a dictator, don't you go dragging it through dirt! And, uh, no, my name is not Michael.
To be fair, the name change was due to a Tyson getting caught in a sex scandal... not because of any copyright issues involving using Tyson's likeness
@@ExoGrimz Huh, I didn't know that, thought it was a likeness issue this whole time.
I wonder if the judge was like "what is this???.. oh snap, that move was pretty dope"..
Most likely he thought something like "These sure have came a long way from back in my day when these game video machines just bounced a ball back and forth off a stick."
Pretty unknown fact, but this lady, Etsuko Adelman, was later credited in the original FF7 as Sony's licensing manager under her maiden name of Etsuko Kobata.
Oh wow really? That’s cool piece of trivia
I'm glad that capcom didn't successfully sue data east for copyright theft - that victory would have stopped the evolution of fighting games .
I wouldn't say it would have STOPPED the evolution of fighting games but it would have slowed it down for sure.
Felt like in the end only the higher up suits of Capcom and the hardcore fans got salty over this case just because of that assumption of “wiping out” the competition.
Never mind that realistically speaking, aren’t all these options of different fighting games supposed to be good for the genre and industry as a whole?
"Hardcore fans" are unhinged@@myriadmediamusings
I randomly found that video a few months back and really enjoyed it as a relaxing little time capsule.
I feel like this is the earliest instance of Ryu's named being pronounced correctly.
Yea as a kid I always heard everyone say it as Raii-youu.
The lawyer is Japanese so obviously she'd know how to do it properly
She's likely Japanese, given that she works for Data East
I'm sure gamers in Japan have always pronounced it correctly.
Well she's Japanese, so that's not surprising.
Capcom's argument was like building a car, and suing other companies for using a steering wheel, and wheels on their car.
Hey it works for nintendo... -_-
Don't be silly. Not just the characters but also the special moves are almost identical from the Sonic boom.
@@sara.cbc92
Can Toei and Toriyama sue Capcom for ripping off the Kamehameha?
A car company did try that lawsuit back in 1800's, the seatbelt in the 1970's when it became a law and some even tried that idea of music players in car's ignoring the 60 years of cd/tape/8-track players or just the radios pwhahaha
@@TeknanamYes,they can.
"The life bars are the same." Found the Capcom infiltrator from the 90s in Max's chat.
And Data East WON
Yup! If you have Nintendo Switch Online, you can play Fighter's History, right now! ...and, go, "...Capcom sued over THIS?!" 🤣
they might have won but went bankrupt in 2003
@@IkeSan Irrelevant thing to say in relation to this lawsuit, especially when the evidence is beyond overwhelming that Capcom was in the wrong throughout this whole thing.
"MIZOGUCHI WINS!"
Funny how Capcom sued Data East but later they copied their homework
Capcom copied Lee's gameplay and gave it to Yun. No wonder Yun ended up so OP, Lee was S Tier in every Fighter's History game
Mizoguchi's TsuuTenSai is the original Shinryuken
Also, Mizoguchi's flying kicks are the first consecutive moves (AKA rekkas) in fighting games
Ryoko Kano, the first female grappler, was the inspiration for Makoto
Jean is the first character who throws a rose for his projectile and likes his suspenders. Something that Dudley got
Matlok's Overhead Kick is the first Overhead Attack in fighting games
Meanwhile, SNK copied Ray's Dynamite Tackle and gave it to Terry Bogard as the Power Charge
@@myriadmediamusingstrue but they def were heavily inspired by street fighter and can see they were making characters in the same vein as street fighter. It’s just not illegal, just capitalizing on SF success.
the two cabinets next to each other is sick lol
Capcom invented European men, clearly.
Many say Fighter's History copied ideas but almost no one mentions that FH created original archetypes for fighting game characters.
Matlok introduced the rock musician fighter, something we would later see with characters like Lord Raptor (Darkstalkers) and I-No (Guilty Gear)
Mizoguchi introduced the student delinquent (despite being 27 years old) who has bad luck in his studies, something we would later see with Kyo Kusanagi (KOF)
Ryoko is not only the first female grappler but also the first grappler who is fast and small
Something we would see with Ryoko Izumo (World Heroes) and Hinako (KOF)
Clown introduced the joker character, something that we will see later with Joker (Savage Reign/Kizuna Encounter) and Hyena (KOF)
He is also the first character to use cards as projectiles in fighting games 🃏
Feilin is a chinese opera actress, something we would later see with Mian (KOF)
Jean is the first aerobic gymnast fighter and the first to use roses as projectiles
Edit: Also Karnov is the first guest character in fighting games, even before Ryo Sakazaki
Karnov came from an 80s platform arcade game, he was DATA EAST's mascot
Japan copyright build different
Japan is extremely strict on copyrights of their own, but they let companies rip off foreign copyrights all the time.
Capcom itself absolute did it with obvious ripoffs of Mike Tyson and Bruce Lee.
@davidsentanu7836 they are inspirations not ripoff of people.. why the hell do you think they don't sue those characters specifically then?
@@Dr.HooWho Because it was the '80s. Most celebrities didn't even know they can sue for likeness. Video games used to make cars that look like real Ferrari or Lamborghini too without any care.
Now let me ask you the other way around: why no company make characters that look like famous people without official license nowadays?
I want every fighting game character to have a description narrated by her.
-“STEANCE.”
Removing "idle animation" from my lexicon and replacing it with THE READY STANCE
After this not only did we get numerous SNK fighting games like Fatal Fury and Art of Fighting, but various others like Kaiser Knuckle, Breakers, Fight Fever, Power Instinct, Martial Champion and many more.
90s was the fighting game boom
Kaiser knuckle should have gotten that sequel. It was robbed of glory.
Fatal Fury was in development before Street Fighter 2 launched, eventually coming out 9 months later. It was made by the same people who made Street Fighter 1, who were hired by SNK. Art of Fighting was made after Street Fighter 2 but is still more like a highly enhanced Street Fighter 1 game, and invented a lot of things like drive meter, taunts and super moves. I think a lot of professional courtesy was extended to them over the similarities between Ryu and Ryo because they were the same people who designed Ryu in SF1. Fighter's History was relatively late to the party, it came out around the same time as Virtua Fighter and didn't stand out. For whatever reason this one bothered Capcom.
imagine if doom sued other fps.....😂😂😂😂😂crapcom
@@maninredhelm The only thing I don't like about Fatal Fury 1 & 2, vanilla Street Fighter 1 & 2, and Art of Fighting 1 was that you could only play as the good guys while all the bad guys are unplayable, this makes 90% of the roster in Street Fighter 1 and Fatal Fury 1 kinda useless until the console ports arrive and while Fatal Fury 1 console ports gives players a chance to play some of the badguys, in SF1 you could never play as any of the 10 badguys until Street Fighter Alpha where only a few (Sagat, Adon, Gen, Eagle, Birdie, Mike, etc.) were playable.
Bold move of them going after the company that created Karate Champ, which originated white gi karate man vs. red gi karate man. Had Capcom convinced the judge that nobody else can make a muay thai fighter after they did it, they might have had to go back and erase Ken and Ryu because Data East would then own traditional karate fighters. I think what Capcom was really mad about was the art style being so similar. All the other fighting games at least had distinct art styles from SF2, but you could almost copy-paste Fighter's History sprites into Street Fighter as bonus characters. It's not quite a perfect match, but it's much closer than the rest. But you can't copyright an entire style of artwork.
"No, I'm not Leo from Red Earth! I'm the completely original character, _Leomon_ !!"
We need an ASMR compilation of this lady making legal arguments.
Remember when the react channel tried to copyright the react genre. what a time.
and that was Fine Bros downfall and they never recovered from it
Filmcows response was hilarious and still is to this day.
I remember Drake mentioning RUclips reactors in his lawsuit like it was yesterday... Wait a minute!
Ahaha yeah that was wild. Imagine one company owning the concept of reaction videos. Anyways, that was the time I stopped watching their videos and moved on to other content creators 😂
This is not really similar. The Fine Bros weren’t even the first to do react videos and they tried to copyright them. SF created the genre.
The fact that she pronounced guile's name correctly lol
I pronounce like WILLEY 😂
Why wouldn't she? She worked at Data East. She's a gamer.
@@ChicaneryBear ahhh ok makes more sense
@@andree1991 Gueelie
But then she fucks up zangief
The character select screen music and portraits for Karnov's Revenge (the sequel to Fighter's History) are way more egregious than anything here. Not sure about the timing, that might have been Data East intentionally taunting Capcom after the court case.
@@WilliamOBrien-bu6sy
And later Capcom took notes from Data East's Fighter's History
They copied Lee's gameplay and gave it to Yun. No wonder Yun ended up so OP, Lee was S Tier in every Fighter's History game
Mizoguchi's TsuuTenSai is the original Shinryuken
Also, Mizoguchi's flying kicks are the first consecutive moves (AKA rekkas) in fighting games
Ryoko Kano, the first female grappler, was the inspiration for Makoto
Jean is the first character who throws a rose for his projectile and likes his suspenders. Something that Dudley got
Matlok's Overhead Kick is the first Overhead Attack in fighting games
Meanwhile, SNK copied Ray's Dynamite Tackle and gave it to Terry Bogard as the Power Charge
I don’t even want to know what kind of legal screwery we’d be in today if somehow the very idea of character select screens was copyrighted.
Matlock looks like a regular grunt you'd beat up in a Streets of Rage game
😆
Matlok looks like an NPC enemy who got tired of being beaten by the main heroes so he quit, became a musician and fighter
I like Matlok 😄
The first rock musician fighter!
He is more charismatic than many characters from new games like Diego from DOA6
"You can't just go after something because there are some similarities yah know!"
Nintendo: We'll ignore that.
Can't believe Capcom used Mas Oyama's likeness without his permission; better recall Street Fighter 2
Ryu is Mas Oyama, Fei Long is Bruce Lee, Balrog(M. Bison) is Mike Tyson like everything in street fighter is copied from someone.
That Street Fighter 2 strategy guide character artwork was HORRENDOUS!!!!. I remember when Gamepro magazine had the Street Fighter 2 Champion Edition strategy guide in the magazine, in which can remove out of the book or keep it in, they had Kinu Nishimura's artwork for the character's in & it was good
data east lawyer is strangely hot.
"Tiger knee is there"
As somebody who has practiced Muay Thai before, a flying knee is a very common technique practiced by Muay Thai practitioners. It's not a move unique to Sagat. I'm sure Bruce in Tekken and Zack in DOA both have a flying knee technique. If you ever want something fun to watch, watch a bunch of Muay Thai or UFC knockouts done by flying knees. It's brutal. Lol
My head is going into this and lamenting the fact that WB decided to patent the Nemesis system, because now that a patent exists for that specific game mechanic, nobody wants to make anything like Shadow of Mordor, and since Shadow of War, that's all dead now.
Because you can be certain that WB being WB would throw their money around, and nobody wants to handle that bill in court fees. It sucks.
It was not that great anyway.
Capcom pulled a Nintendo before Nintendo
Nintendo got sued by Universal for how similar Donkey Kong was to King Kong.
It's super disingenuous to not at least acknowledge that Data East did take a HUGE amount of influence from SF2. Sure, it did not and should not have legally held up in court, but Stevie Wonder could see the similarities.
That's fair, but legally speaking Capcom is asserting that these characters are COPIES of each other. In court there would be time to argue "Sure, we played SF2 and we were inspired, etc." but this video would be used as evidence that these Data East characters and these Capcom characters are not the same things. So you want the evidence be super focused and definitive in disproving that idea
The core of the lawsuit was actually them hacking the original rom and putting their art on top of Street Fighter 2. This is why Dave Winstead and Capcom challenged it. You wouldn't have DJ without David, nor Killer Instinct (Xbox One)
Without watching the video, I know Data East won. They were even surprised that they did. Someone on the Data East team even said that there was clear evidence that they copied Street Fighter. I think the rule was that the majority of things copied were punches and kicks which you couldn't copyright.
I believe the judgement was that Fighters history was derivative therefore it was ruled not a copy.
“Other than Squaring Up, these characters are not alike….” 🤣💀
My guess is that this came from a rift between developers. Someone at Capcom hated someone at Dataeast.
Capcom being all pissy about Street Fighter II being copied, when the game's soundtrack has more than a few references to music by T-SQUARE...
Man capcom was a real karen back in the day.
I am in love with fighting game lawyer mommy.
You disgust me, and I agree
This was so long ago, she's probably a granny now.
@@MegaManXPoweredUpand?
I love when Max checks out old 90s stuff like this.
This reminds me of all the times Harmony Gold tried to sue anyone that made anything close to resembling Robotech.
Oy vey dont even get me started on that whole trouble with Jetfire from the Transformers.
@myriadmediamusings lol believe me, I know
And Battletech fans and creators will never forget Harmony Gold for this.
@@Dracobyte amen
Max has some bad takes those. He is conflating Capcom’s inspiration for their character design from film, sports, and television with this company basically copying the archetypes and special moves from SFII characters.
One of the first times people tried to copyright game mechanics
I can't believe SEGA copyrighted camera transitions in Daytona USA and the guide arrow in Crazy Taxi, while Namco had the rights to implement mini-games in loading screens
@@pablocasas5906 And Konami had a patent for "make walls transparent when the third person camera goes through a wall" or something to that effect.
Data East was smart by knowing certain loopholes. They copied enough but changed alot of aspects at the same time so it doesn't look like it was a direct ripoff.
Ken's theme came straight out of TOP GUN. The song was called Mighty Wings.
@@akeemthecartoonist And Guile's theme was very inspired by Travelers from T-Square
Data East won; Capcom didn't have a leg to stand on.
But DE got bankrupt in 2003
@@markanthonyorine3336Capcom almost got bankrupt to if not just because of Monster Hunter.
@@markanthonyorine3336Not relevant at all to this.
Data East coulda saved time and just used clips from the movie "One Armed Boxer vs Master of the Flying Guillotine" from 77. The tournament in that movie, plus, its indian fighter with stretchy yoga arms, the female fighter, the Muai Thai fighter, and the fatalities.. inspired pretty much every fighting game of the 90s
It’s funny how to this day a few people jumping into VF fresh _still_ pick Akira thinking he must be easy to play since he’s a Ryu lookalike.
…only to be in for a *rude* awakening.
K+G... Release ONLY G in ONE FRAME
Thank God Capcom lost.
That many people on here have to mention abd rub it in that Capcom ultimately won because they're still alive today reeks of bias.
@@jinpei05 Yay!
"MIZOGUCHI WINS!"
@@myriadmediamusingsthat’s just capcuck fans being asses, consistent in their behavior for the past 30+ years.
Funny how Capcom sued Data East but later they copied their homework
Capcom copied Lee's gameplay and gave it to Yun. No wonder Yun ended up so OP, Lee was S Tier in every Fighter's History game
Mizoguchi's TsuuTenSai is the original Shinryuken
Also, Mizoguchi's flying kicks are the first consecutive moves (AKA rekkas) in fighting games
Ryoko Kano, the first female grappler, was the inspiration for Makoto
Jean is the first character who throws a rose for his projectile and likes his suspenders. Something that Dudley got
Matlok's Overhead Kick is the first Overhead Attack in fighting games
Meanwhile, SNK copied Ray's Dynamite Tackle and gave it to Terry Bogard as the Power Charge
There's no street fighter without Karate Champ & Ye ar kung fu.
Saw the video a while ago too. I have an old Gamepro magazine that mentions this. It says, "Judge Orrick stated that Date East couldn't refute the strong evidence that it set out to copy Street FIghter's success, and noted certain obvious similarities, such as a Chinese Chun Li-like character and comparable special moves". It had a set trial date for Oct. 31, 1994 (this magazine is from June, 1994).
After this, the magazine talks about how the Street Fighter movie has begun their shoot.
No wonder why Capcom and other Japanese game corporations don't respect Fair Use. They have ZERO knowledge of copyright laws!
Data East won the lawsuit. The judge found nothing with what DE came out with & this legal battle was quiet as kept back in 1992
One of the funniest things to me is the fact that while Guile has a fairly traditional "fantasy boxing" stance, while Matlok has an actual boxing stance, being the Philly Shell defense. Why does a street punk rocker from England use a Philly Shell defense when he primarily seems to be using zero boxing features and focuses more on flashiness in his actual moves? I don't know. But it's funny to me.
Araki and Jojo should’ve gone after Capcom and Street Fighter.
What if Tetsuo Hara decide to go after Araki and Jojo too? 😂😂😂
Reason why they didn't go after Capcom was cause Capcom play the inspiration card. Also because they don't participate in the gaming media.
@@rebirth2526 But then the Bruce Lee Enterprises decide to go after Tetsuo Hara, Araki and Capcom altogether 😂
Ironic that Capcom would develop a Jojo fighting game.
I don't know if YT doesn't allow it but the search results before max saw this video is comedy gold LMAO XD
They need to collaborate together and give us "Street Fighter 2 vs Fighters History: Law of resemblance"
This is the same sentiment I have whenever I see Games Workshop suing another IPs or even taking down fanworks when their IPs have been a collection of many others that came before.
Which is just hilariously sad since Games Workshop was at the frontlines of the early TTRPG/miniatures era when TSR and its founder Gary Gygax was parading around, shutting down fanworks and shaming other companies just because their creation of DnD entitles them to be the emperor of the hobby.
@@myriadmediamusings Yeah, it's a cycle.
I remember when GW tried to copyright the term "Space Marine".
Look up a 1976 Kung Fu movie called "Master of the Flying Guillotine" to see the original Dhalsim. The entire movie is still on YT, and it is _hilarious._
But also, yeah, Kung Fu movies from this era also popularized the whole fantastic character archetypes representing different martial arts that fighting games have taken direct inspiration from since the start.
24:10 I really thought you were gonna mention ACTUAL M.Bison (boxer) since he's just literal Mike Tyson in name and everything lmao
Fighter’s History is underrated, play Fighter’s History.
Is it also known as, "Karnov's Revenge?"
@@RGF91 That's Fighter's History Dynamite, so... Kind of.
balloooooooooooon
@@RGF91 That is the US name of Fighter's History Dynamite
I have played the trilogy (Fighter's History, Fighter's History Dynamite, Fighter's History Mizoguchi Kiki Ippatsu!!)
Those games are fun!
The original has an amazing soundtrack (thanks GAMADELIC)
Dynamite has the best gameplay and roster
Mizoguchi Kiki Ippatsu!! has the best modes, the first fighting game with a tag system where you can switch characters during a match!
Mizoguchi, Ryoko, Jean and Clown are my favorite characters
Capcom: "we don't like to talk about those days."
Nintendo: "Hold my Cease and Desist"
It's a good thing Data East ended up winning in the end 😄
If Capcom had won, they would have monopolized the entire fighting game industry!
The judge said that those alleged similarities that Capcom claimed were either superficial or something that all fighting games shared
The judge also clarified that Capcom didn't own martial arts and sports
For example, Sagat practices and does Muay Thai techniques but he didn't invent it
Did you watch Moon Channel's video of Nintendo and Palworld? It makes a lot of good points about how it isn't about sending messages, more about protecting Nintendo from Sony. Highly recommended.
I liked Fighter’s History, and it was doing a few neat things Capcom wasn’t. I remember the lawsuit. It was ridiculous. It was like Nintendo copyrighting a jump action.
And Ray had more in common with Terry Bogart than Ken Masters.
@@MegaRayland
The Fighter's History series, where we have
Terry Bogard goes Super Saiyan - Ray
The original Makoto (Street Fighter) - Ryoko Kano
King's (Art of Fighting/KOF) younger brother grown up - Jean
Sagat (SF) after pandemic - Samchay
Yun's (SF) sensei - Lee
Bruiser Brody - Marstorius
Mian's (KOF) coworker - Feilin
Guile's punk british cousin - Matlok
Momotaro Tsurugi (Sakigake!! Otokojuku) - Mizoguchi
Hisoka (Hunter X Hunter) - Clown
Karnov (from arcade game from 1987)
Chun-Li and Mai Shiranui doing the Potara Fusion - Yungmie
Zazie (I have nothing for him 😅)
Russian Kamen Rider (who had his own arcade game) - Chelnov
We need to come full circle and make fighters history costume mods for sf6
I just watched the original video a few months back, funny I see my boi Max running it back now lol
For 30 mins, you kept saying that SF copied a bunch of shit from everyone for years, yet the only example you can come up with is M. Bison.
19:07 reminds me of all the movies that are like "Die Hard except in a Hospital" or "Die Hard except in an airport" etc
Professor Suter: Working on my screenplay. It's like 'Die Hard,' but it's set in an office building.
Dr. Dick Solomon: 'Die Hard' *was* in an office building.
Professor Suter: Up yours.
I like these type of video's where we dive into one of my favorite gaming companies being slime balls 😂
Man I am getting old. This video was entertaining af lmao how ridiculous capcom was trying to corner the market
The irony is Data East actually made Katate Champ. arguably the first 1V1 fighting game ever, which had a white gi karate guy facing a red gi one...
Grew up playing "Fighter's History" on SNES, it's a great game!
Also I agree that Data East won this, hands down.... but that insulting diss at Chun-Li right at the end that they took for a victory lap, was a bit petty and uncalled for. :P
I love that she had the receipts, even including their actual inspirations in the presentation. Also, "Zanjief" is just hilarious to me lmao
The fat balled headed guy who shoots fire out his mouth was originally from a game called Conarv if I remember correctly
His name is Karnov
He first appeared in a platform arcade game from the late 80s called KARNOV
Karnov was DATA EAST's mascot, appeared in many of their games as a cameo or even a boss
Karnov is the first guest character in fighting games, even before Ryo Sakazaki
@meganinten0078 Ah ok yeah I figured I spelled his name wrong 😆. Ok thanks for the info. I think he also has a game on the original NES as well.
It's a good thing Capcom lost since if they won that would opened all other fighting games from being sued, including 3d fighters like Virtua Fighter.
Fist of the northstar supposedly inspired streetfighter ryu is based on kenshiro
Videos like these always fascinate me about how fighting games copy off one another and are still amazing to this day
you can see it in her eyes like “ ough do i have to do this “
Max: Street fighter invented fighting game
Yie ar kung fu and karateka: 😢
I was 14 or 15 years old when capcom tried to sue data east for this, was reading from an article in a gaming magazine and even back then when i was only kid and i thought come on everyone’s copying street fighter that time. Art of fighting, fatal fury, world heroes, and many other cheap studios were making lots of cool and crazy variety of world fighters. Im glad data east won in this lawsuit battle if not, you can only see one franchise throwing fireballs from their hand forever…
I like the way she said Zangief's name. 😂
Another to throw into the pile after hearing it be pronounced as "Zan-geef" and "Zhan-geyeahf"
And Zan-geef!
"What's a Zan-geef?"
(Punch)
"OH! 😮"
A hockey mask! that's hilarious.
I’m pretty sure that “the first Roguelike” was Rogue.
Actually not quite 😂
Another exemple is The Simpsons: Road Rage. Sega sued EA because the game was a copy of Crazy Taxi. Sega won the case.
People,Don't forget the aholes who patented the "nemesis system"...
Monolith Productions. Which it is different from Monolith Software (Xenoblade / Xenosaga creators).
If Data East really wanted to needle it in, they could have pointed out that Chun Li was ripped off from a character in Police Story 3, or how Guile just looks like Polnareff, or how M.Bison is a ripoff of the villain in Tokyo: The Last Megalopolis...I could go on, but Max kind of nails this point early in the video.
I would seriously argue that Fighter's History is one of the most important fighting games of all time, simply because of this lawsuit. After losing against Epyx (on appeal) back in the 80s for essentially the same argument (only it was Karate Champ vs. International Karate), Data East was able to use their own legal loss as precedent to prevent Capcom from copyrighting the way fighting games should really play, mechanically. This video is all about the visuals, but there's apparently also a second video that goes more into how similar FH & SFII are in terms of gameplay & mechanics (including the similar special moves between games), but in the end Data East was able to prove that Capcom couldn't sue people for copying the way Street Fighter II played, because a lot of what made SFII work so well were just inherent to the fighting game genre (punches, kicks, throws, health meters, dizzying, time limits, special moves, combos, etc.) & therefore could not be copyrighted.
Many people also feel that this lawsuit is what eventually led to Data East going bankrupt a decade later, as they were just never able to fully recover financially from the court costs, despite winning. Capcom tried to pick on a smaller name in court, thinking it'd be an easy win, only to lose monopolistic control of the fighting game genre.
"Many people also feel that this lawsuit is what eventually led to Data East going bankrupt a decade later, as they were just never able to fully recover financially from the court costs, despite winning"
This is the scary part, to me. In the grand scope it's good for fighting games (possibly video games as a whole) that Data East won, but now they're gone and Capcom is still raking millions. The giants can just throw money against the little guys and even if they "lose" they still get the last laugh in the long run.
Oh this was huge news in the pages of EGM at the time. This was like when King tried trademarking the word candy from their Candy Crush game, or Bethesda doing the same thing with Scrolls.
Its not about the money, its about sending a message
And sometimes the message is "we are clowns".
@@Dracobyte Nobody said the message had to be logically put together
Balrog is literally Mike Tyson with his original name being Mike Bison. Let that sink in.
as far as i remember the lawsuit got thrown out. i think it was more about the moves then the bitmap images. and i think it came down to them saying that you cant copyright special moves. so it got thrown out.
It wasn't thrown out. Data East outright won the case, using their own prior loss in the early 80s when they tried suing Epyx over International Karate being too similar to Karate Champ to help prove that Capcom couldn't copyright the fighting game genre & how they played, just like how Epyx proved (via appeal) that Data East couldn't copyright a video game based on karate.
24:49 Hell. Rolento was based off this random opponent in First of The North Star that got killed in 1 episode lol.
I hope this lawyer resurfaces, would love to hear from that 50-60 year old lady about making this video and if she ended up playing both games
There are at least 4 characters in SF that's designs are JoJo's Bizarre Adventure. I.e Rose, Guile, Urien/Gill and later Seth(at least one of the moves they do in SF5). They should certainly know the difference between inspiration and plagiarism
Not to mention Ryu and Sagat are inspired on some characters from a martial arts manga and Fei Long is based on Bruce Lee, a real person.
Ryu and Sagat are directly ripped from some martial arts manga from the 70s or so, and Dictator is Washizuka from Doomed Megalopolis (with some concept art being directly traced over Raoh from Fist of the North Star.)
@@Red_Sutter Actually, only Sagat is. Ryu is inspired by the Real-Life martial artist Mas Oyama
Also Ryu and Ken in the early Street Fighter game are actually ripoff of Karate Champ, a 1984 arcade fighting game by Data East. Heck Ryu and Ken wore the same gi as those in Karate Champ. Player 1 wore white gi while Player 2 wore red gi.
I watched this a while back and was just amazed by the explanation and uselessness companies will put courts through to prove a point that is frivolous.
I definitely wanna part 2 of that video.
1:51 "I want her nose." - Michael Jackson