Dig Dug - Round 1-11 All Fruit Patterns

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  • Опубликовано: 8 янв 2020
  • MAME .159
    Medium Difficulty
    Tested on Rev 1 and Rev 2 romsets (digdug1 and digdug).
    After some friendly heckling by Ken House about me not scoring high enough by round 11 at the last Grinkfest, I decided to up my game so to speak. He was right. You can score a lot more by this point in the game if you put your mind to it ;)
    These patterns get all the fruit through round 11 and maximum enemy rock drops up through round 8. On round 9 I get all the enemies except for one because of that one Frygar glitching away. Round 10 I am back to all enemies with one rock drop and the fruit at the end thanks to the extra life time. Then on round 11 I get them all again except for one with the rock + fruit at the end.
    This test playback was a little sloppy and I skipped some extra dirt that I could have eaten at the end of rounds where I had one enemy left...but for now I am happy with 144k by the end of round 11 which is a big improvement over my old patterns.
    Clearing most of the dirt on all these levels would up that score of course ;)
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Комментарии • 8

  • @computerkid1416
    @computerkid1416 4 года назад +2

    I personally find it easier to freehand the first 12 levels before the patterns start, but that's just me.

  • @BlackBarbie1031
    @BlackBarbie1031 3 года назад +1

    You are the BOMB!

  • @lucabaar1
    @lucabaar1 3 года назад +1

    2:25 feeling a little ridiculous at length, the patterns are too convoluted. At this point I was wondering if most would even want to perform/learn these patterns. My high score for level 1 is like +7,500 in under 3mins just for doing a "fair" amount of digging in the right side area before getting all of them with a boulder drop & no fruit. I would like to see a TAS of the fastest possible highest score. There is a threshold for digging priority when accounting for speed

  • @melanatedmusings6147
    @melanatedmusings6147 2 года назад

    I play this on my gba advance. Without a joystick it's harder to play. I get stuck on round 11. I think I'll have to start memorizing more complex patterns to move past round 11. I think this pattern might be the only way. Any other ideas of how to get past this round on a gameboy advance sp would be appreciated.

  • @CollectionTHX1138
    @CollectionTHX1138 3 года назад

    Nice I got some MacMAME homework to do