Major Havoc is the most advanced arcade game to feature vector graphics. They put a lot of detail into everything, including Major Havoc with his antics. I played this in the arcades and it was a fun game with an interesting control scheme. Very underrated arcade game that deserves to be talked about more.
This is the only platformer I can think of that uses a trackball. And I always wondered what happens when you clear all the bricks in that mini-breakout game...
You get an extra life for conpleting the breakout game. There was a horizontal roller on the original cabinet but the game plays really well with the trackball on my 1uparcade. Amazing skills from the player here for getting the max points out of each level btw
@@senderxxiii2112 Oh yeah, you're right! It was a roller! And yes, the guy playing it above is a pro. I never got past the second or third space station.
This is so awesome, thank you! Great job! Are you playing this on original hardware or emulation? I remember the arcade machine had a very unique roller and don't remember any other machine using that controller. If you are using an emulator what controller are you using? Thanks again, I absolutely loved playing this game in the mid '80's.....I just wasn't that good at it😆
Glad you enjoyed it + thx! This is an EMU playback using HBMAME. I'm playing using a Groovy Game Gear Turbotwist2 dial controller. I played MH on a Tempest conversion cab when I was a kid so that feels more natural to me.
This was a TAS and Cheat free playback through to the Homeworld with lives to spare. So at least one person completed it. Granted I did design and play test all these new levels for years b4 this ;) But, I think a skilled and motivated player with the proper control setup could study this playback and pull it off esp since we got rid of adaptive difficulty and dialed down the space wave difficulty to make it much fairer than the OG arcade version. You can also earn more extra lives from the Breakout game that now resets after you clear it. I think too many people try to play this game without a dial/roller that is also setup right resolution wise. They feel like it's impossible with a keyboard/joystick...that's because it never was designed with those controls in mind.
Because they are worth more points when they turn yellow... Oxoid (Purple): 100 points Oxoid (Yellow): 1,000 points for first, 1,200 points for second, 1,400 points for third, etc. Oxygen bonus for exiting maze is 100 points times the number of oxygen counts left.
Major Havoc is the most advanced arcade game to feature vector graphics. They put a lot of detail into everything, including Major Havoc with his antics. I played this in the arcades and it was a fun game with an interesting control scheme. Very underrated arcade game that deserves to be talked about more.
The Adventures of Major Havoc: the way the game should've been made. With the greatest ending & other cool things!
40 years later and we finally see the ending, WOW!
Awesome stuff, brings back memories of the late 80's when I owned this machine and I would play it for hours.
This is incredible with headphones on.
Incredible play. Neat to see the ending, thanks for sharing. Cheers to the programmers on a job well done.
Great play!!!!
This is the only platformer I can think of that uses a trackball. And I always wondered what happens when you clear all the bricks in that mini-breakout game...
It's been about 15 years since I did it. IIRC, you get 10,000 points and it says well done. On subsequent levels, it just shows Major Havoc.
You get an extra life for conpleting the breakout game. There was a horizontal roller on the original cabinet but the game plays really well with the trackball on my 1uparcade. Amazing skills from the player here for getting the max points out of each level btw
@@senderxxiii2112 Oh yeah, you're right! It was a roller! And yes, the guy playing it above is a pro. I never got past the second or third space station.
The voices in this mod are pretty cool. I've been looking for the Major Havoc soundtrack in mp3 for a while, do you have the OST in mp3?
...WOW!
Theres a converted tempest cabinet near me that was turned into a racing game. Should i convert it into a major havoc, or back into a tempest??
This is so awesome, thank you! Great job! Are you playing this on original hardware or emulation? I remember the arcade machine had a very unique roller and don't remember any other machine using that controller. If you are using an emulator what controller are you using?
Thanks again, I absolutely loved playing this game in the mid '80's.....I just wasn't that good at it😆
Glad you enjoyed it + thx! This is an EMU playback using HBMAME. I'm playing using a Groovy Game Gear Turbotwist2 dial controller. I played MH on a Tempest conversion cab when I was a kid so that feels more natural to me.
Spectacular!
Great game. masively imposible to ever complete it
This was a TAS and Cheat free playback through to the Homeworld with lives to spare. So at least one person completed it. Granted I did design and play test all these new levels for years b4 this ;)
But, I think a skilled and motivated player with the proper control setup could study this playback and pull it off esp since we got rid of adaptive difficulty and dialed down the space wave difficulty to make it much fairer than the OG arcade version. You can also earn more extra lives from the Breakout game that now resets after you clear it.
I think too many people try to play this game without a dial/roller that is also setup right resolution wise. They feel like it's impossible with a keyboard/joystick...that's because it never was designed with those controls in mind.
👍
Why do you skip the O2 until after activating the reactor?
Because they are worth more points when they turn yellow...
Oxoid (Purple): 100 points
Oxoid (Yellow): 1,000 points for first, 1,200 points for second, 1,400 points for third, etc.
Oxygen bonus for exiting maze is 100 points times the number of oxygen counts left.
Is this a homebrew game?
Yes and more info below...
The Major Havoc Project
mhedit.askey.org/
mhedit.askey.org/PromisedEnd.aspx