*Q: Iris is incompatible with DH 2.2.0?* A: Update to Iris 1.8.0 beta 3 or higher. there was a miscommunication so Iris incorrectly states it needs DH 2.2.1 or higher. *Q: Can you port this to Bedrock?* A: No, due to limitations of the Bedrock API and because it is written in a different language (C++ vs Java). *Q: Forge, Fabric, or Neo?* A: Both Forge and Fabric in the same jar for 1.20.4 and below. Both Neo and Fabric in the same jar for 1.20.6 and up. *Q: Shaders?* A: Yes, but only for certain shaders. *Q: Multiplayer?* A: Yes, but client-side only, so you have to explore to load LODs. *Q: What Minecraft versions?* A: 1.16.5, 1.17.1, 1.18.2, 1.19.2, 1.19.4, 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21, 1.21.1 *Q: Does this work with world gen and custom dimension mods?* A: Yes *Q: Can you add support for shader X?* A: No, support for specific shaders has to be added on the shader dev's side, it can't be added from DH's side. *Q: Does DH work with Nvidium?* A: Yes
Add this to the list of features Mojang could add but won't. Don't even need to load or show the chunks just keep track of the X, Y, and color of any beacons and draw a line on the sky-box relative to the player's location.
@@CathodeRayKobold unfortunately true yeah. I wonder if anything could be done to actually fix world gen speed while keeping compat with datapacks though
@@CathodeRayKobold What? They're generating so far away from you that it literally doesn't matter unless you start worlds by sprinting halfway across the world for some reason.
@@commander3494what you do mean “fix” world gen speed? The speed is much faster than vanilla and is as fast as one could reasonably expect. Maybe you don’t have the CPU load high enough. Generation becomes exponentially larger the further out you go from your position so it’s going to take longer and longer for a few extra chunks of distance.
@@CathodeRayKoboldwhat do you mean "takes to generate" it generates chunks around almost instantly and distant chunks can be updated in the background
"What kind of insane insane genius would work away hundreds of hours into optimization?" * hears Factorio soundtrack * "Ah, I see. Yes, that makes sense."
Oh my god is that a mothherfucking geometry dash reference?! Oh my geometry dash is my favorite game, I'm glad that they made a reference about my favorite game. One time on my music class my teacher said "Kyrie eleison" Get it because it's a gd lvl made by a famous creator viprin?! One time I heard someone talking about nine circles, and I said "Oh my god is that a motherfucking geometry dash reference?! And they reported me to the astronauts to fling in space after they flinnged me to space and I was thinking in space get? Because thinking space!, i was knocked unconscious and i woke up to a crimson planet suffering get it?! Because crimson planet is a geometry dash level that i will never beat. One time i heard someone say "The golden" Get it? Because it's geometry dash reference, after that, they kidnapped me and took me to a shock therapy get it? Because it's a motherfucking geometry dash reference! One time i saw my classmate drinking a water that has a sonic wave logo in it and i said "Oh my god is that a motherfucking geometry dash reference?!" And my friend whips me with a belt. Also, i watched the news recently, and i saw a news about slaughterhouse and i said "Oh my god is that a motherfucking geometry dash reference" And my friend said " Can you get your life back on track?!" And i said "Oh my god is that a motherfuckinng geometry dash reference?!" And my friend screamed in the room get it? Because screamroom is a geometry dash level! One time my pastor talked about the hell inferno and i said "Oh my god is that a motherfucking geometry dash reference?!" And my pastor kicked in his church but it was worth it, because it's a geometry dash reference. One time i heard someone talking about tartarus, and i said "Oh my god is that a motherfucking geometry dash reference?!" And they kicked me. One time my mom bought us a aeonair conditioner and i said " Oh my god is that a motherfucking geometry dash reference?!" Get it? Because aeonair is a famous geometry dash content creator. TRUSTA NERF GUN TRUSTA NERF GUN TRUSTA NERF GUN TRUSTA NERF GUN TRUSTA NERF GUN TRUSTA NERF GUN TRUSTA NERF GUN TRUSTA NERF GUN TRUSTA NERF GUN AAAAAAAAAAAAAAAAAAAA
Right now, Distant Horizons doesn't render far-away chunks on multiplayer unless you visit them beforehand. I am guessing that the last feature (which we know is specific to multiplayer) is having the server send over the data needed to render far-away chunks to every client immediately.
@@_BangDroid_ Nope, Distant Horizons already does what Bobby does, in the same way that Bobby does it. (Both mods need you to get close enough to a chunk in order to get its data.) However, once the feature I was talking about is implemented, you would be able to see changes happening beyond your render distance real-time.
@@_BangDroid_ Bobby allows you to see full detail blocks, very different from DH's LOD blocks. They are not mutually exclusive and you even get a better visual experience using both.
Imagine two player. One standing on a mountain, while the other goes to explore. You get to see the world loading and rendering for the second player as they get further out.
Ah in a perfect scenario - yes, that's very cool. But I remember that when I tried using DH while being a host for a Minecraft server for my friend, the first few minutes were going pretty smoothly and DH was working but suddenly all the loads disappeared and I got an error in the chat (I honestly don't remember what it said) but anyway DH just stopped working on that world ever since. It shouldn't be a problem of my pc being weak cause it's a pretty decent build and I'm able to play with a render distance of like 10000 blocks in one direction (I just don't know how much it is in chunks) with shaders, 128 parallax textures and some other graphical mods in 60-100 fps. It also shouldn't be a part of my internet problem since the server didn't crash and neither me nor my friend experienced any lag
@@zatupich If it stopped working ever since, that's probably a database corruption. You'll just need to delete the database file, located at "data/DistantHorizons.sqlite". Then it should regenerate anew, as if you just installed DH on a vanilla world. For the already explored chunks, it should be much faster than the first time.
I feel ashamed that, despite having dumped hundreds of hours into Factorio, I at first thought it was from Surviving Mars. Probably because I have the latter in a relaxing background music playlist
God, it's 1 AM, and I just found this vid. And then, I heard Factorio OST, and now my hand's tingling to expand my factory. Cool vid, nice changes, thank you for your work!
Same. When I disable DH while standing on a mountain I instantly realise I just cannot look at vanilla Minecraft anymore. Now it just feels so weird when I can barely see anything
No longer getting lost, at least above the surface, looking at features thousands of blocks away hidden by a thin layer of fog, like a huge mountain. I don't know how I played before installing this
@@KepleroGT Yeah now when I remember all the times when I was trying to find something I didn't have the coordinates of I understand how stupid it would look from the sight of someone who had DH installed. It just looks like the player is running circles not seeing the location right next to him like if he's blind
The big feature is probably map data sharing on servers, since it has to be a multiplayer feature, and that's the only big multiplayer only feature I can think of
Yep, he’s had a development version of it for awhile. A bit hard to find and it tends to be on an older version of DH. Been running it on my server, but it’s still really buggy and I could only get the overworld working.
This mod takes the visual improvements to Minecraft, which has always felt stuck due to lack of LODs, to the next level. If there was a mod award or something I would vote for you. Respect, thank you for your works and sharing.. I love you
The reason your multidraw could have lower performance could literally just be the raster engine needing to deal with a *lot* of overdraw. If it's a CPU bottleneck, then I am not sure. I have not used LWJGL in a hot second.
I don't know anything about Java rendering specifically, but my first thought was also multidraw. The performance impact can be so bad that it was what caused Nanite to be implemented with a software rasterizer instead of using the hardware one - and it made it *faster*
@@Distant_Horizons Exactly my thoughts. I would personally stop myself from doing performance testing until it is sorta working. This type of load could be so bad that your GPU usage graph could be lying to you as what the gpu is trying to render is causing a very unusual bottleneck in the fragment pipeline. I've seen something similar happen to this in the past.
It would be really amazing to have some sort of feature which constantly renders the players regardless of distance, something like that one witherstorm mod. Really excited to see the future of this mod!
been using DH for a while now and can say this mod honestly has come so far since the days of 1.6. every time i boot my game and it auto downloaded that nightly update it just became that bit better, and im so glad to see this mod where it is now. great job guys!
So excited to see this mod getting worked on for everyone. Also I hear another nerd excited for SE (I only recognized the music cuz I've been playing Factorio again too)
This is by far the most impressive mod since the arrival of shader in Minecraft, huge congratulation to you... You make minecraft à really good game know !
What your doing with DH is biggest mod every in history. Shaders for a long time were the go to massive change everyone went for but DH went further beyond. everything feels so connected with real lods. I hope you make the mod incredible!
Fixing the crashing when changing dimensions was my biggest issue with DH. I change dimensions very frequently to travel long distances and my game would always crash/hang. I'm glad you guys fixed this relatively quickly!
Love to see this new cool feature. Thanks Just out of curiosity, let me try to guess for how the beacon rendering for far distances was made possible. Calculating the direction vector from the player's current position to the beacon's coordinates. Next, identify a point along this direction vector that is just outside the player's render distance. Begin rendering the beacon from this point, adjusting the height along the y-axis as necessary. As the player moves closer to the beacon, update the rendered beacon's position to maintain its visibility. Once the player reaches the original beacon coordinates, stop the additional rendering.
my pc can already handle 32 chunks with all the awesome mods like sodium, now add this, the whole modding scene of performance and rendering is what I dreamed about as a kid, thankyou (:
I know this wouldn't be implemented on DH's side, but a while ago I was playing with DH together with Dynamic Surroundings and had wished DH's fog also moved closer during rainstorms. Other than that, I can't think of anything else to say other than minecraft 1.18+ is unplayable without this mod, haha! I love turning the render distance to 1024, an earth curve ratio of 150, and setting the fog up from 0.0 to 0.25. It looks so gorgeous and feels just so right!
been running a server with the multiplayer build for a week or two. its been supa smooth🤤im hoping "final single player update" means "time to focus on multiplayer"
*Q: Iris is incompatible with DH 2.2.0?*
A: Update to Iris 1.8.0 beta 3 or higher. there was a miscommunication so Iris incorrectly states it needs DH 2.2.1 or higher.
*Q: Can you port this to Bedrock?*
A: No, due to limitations of the Bedrock API and because it is written in a different language (C++ vs Java).
*Q: Forge, Fabric, or Neo?*
A: Both Forge and Fabric in the same jar for 1.20.4 and below. Both Neo and Fabric in the same jar for 1.20.6 and up.
*Q: Shaders?*
A: Yes, but only for certain shaders.
*Q: Multiplayer?*
A: Yes, but client-side only, so you have to explore to load LODs.
*Q: What Minecraft versions?*
A: 1.16.5, 1.17.1, 1.18.2, 1.19.2, 1.19.4, 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21, 1.21.1
*Q: Does this work with world gen and custom dimension mods?*
A: Yes
*Q: Can you add support for shader X?*
A: No, support for specific shaders has to be added on the shader dev's side, it can't be added from DH's side.
*Q: Does DH work with Nvidium?*
A: Yes
How does it work with both DH and Nvidium combined? Since they both increase render distance
@@WouterB21 Nvidium will improve vanilla render performance but won't affect DH in any way.
@@Distant_Horizons ahhhh, I think I get it
Questcraft support please?! 🙏😩😭🙏😩😭
@@Distant_Horizons Ahhh ok, thanks for the info!
The ability to see beacons from thousands of blocks away is actually *huge.* It's practically like having waypoints enabled, just cooler.
and a bit expensive if you’re on survival
@@npcarl5174 tbf, that was always the point of a 'beacon'. Lookup the definition.
@@thefanboy3285 thanks god now beacon is actual beacon, not just funny decoration you forget about 3 minutes
Add this to the list of features Mojang could add but won't. Don't even need to load or show the chunks just keep track of the X, Y, and color of any beacons and draw a line on the sky-box relative to the player's location.
I feel like it gives beacons their original purpose of replacing cobblestone pillars to mark bases
a 30% worldgen speed increase is actually really big idk why people arent talking about it very much
I don't know. Given how long it takes to generate chunks a 30% increase still doesn't put it into a range usable in anything but screenshots.
@@CathodeRayKobold unfortunately true yeah. I wonder if anything could be done to actually fix world gen speed while keeping compat with datapacks though
@@CathodeRayKobold What? They're generating so far away from you that it literally doesn't matter unless you start worlds by sprinting halfway across the world for some reason.
@@commander3494what you do mean “fix” world gen speed? The speed is much faster than vanilla and is as fast as one could reasonably expect. Maybe you don’t have the CPU load high enough. Generation becomes exponentially larger the further out you go from your position so it’s going to take longer and longer for a few extra chunks of distance.
@@CathodeRayKoboldwhat do you mean "takes to generate" it generates chunks around almost instantly and distant chunks can be updated in the background
"What kind of insane insane genius would work away hundreds of hours into optimization?"
* hears Factorio soundtrack *
"Ah, I see. Yes, that makes sense."
accurate ngl
I was gonna say, this sounds a lot like Factorio music. I just didn't actually recognize that it was!
HAHAHA I had the same thought
2.2 in only 2 months!!! Normally it would take 7 years
that is if the mojang team were working on it xD
normally it has fire in the hole
lmfao
I hate this lmfao
GD reference
The factorio OST in the background tho 🎶🎵🔥🔥
The factory must grow
The view distance must grow
@@mcMineoc the view distance must grow
Satisfactory is better
@@ErwinPPPAggree to disagree
imagine showing this to a Minecraft player in 2014 💀
they will mark you as their god
Giga mimic
@@Akyuu2608 omg akyuu no heida from akyuu no heida project
@@Ciurk I refuse to die
2011 😋
BEACON IN HORIZONS LOOKS SOO COOL
my huge castle looks also cool from miles away. (even with LOD I can see it)
This was the quickest 2.2 update of all time.
This is so peak the gods of Olympus have to look up to see it
Idk man, the wisdom saga of EPIC the musical is also coming up next week, the gods might be busy right now
@@lechatrelou6393EPIC mentioned!!!!
@@lechatrelou6393 EPIC mentioned, comment liked
Wisdom will probably be my favorite saga because in my opinion Athena best girl.
1:48 is that- *is that me in a distant horizons video!?*
Yooo
😉
@@Distant_Horizons whats that shader pack wtf i need it
Truly interesting, this timeline we have a different RobTop and it seems to have taken 2 months, not 7 years!
Kaalus of Survivalcraft fame managed to release 2.2 in 2019. Beat that.
@@MuzikBike it's not 2019 anymore goof
@@Aurosteel Thank you for stating the incredibly obvious...?
@@MuzikBike np, surprised you needed someone to tell you.
Oh my god is that a mothherfucking geometry dash reference?! Oh my geometry dash is my favorite game, I'm glad that they made a reference about my favorite game. One time on my music class my teacher said "Kyrie eleison" Get it because it's a gd lvl made by a famous creator viprin?! One time I heard someone talking about nine circles, and I said "Oh my god is that a motherfucking geometry dash reference?! And they reported me to the astronauts to fling in space after they flinnged me to space and I was thinking in space get? Because thinking space!, i was knocked unconscious and i woke up to a crimson planet suffering get it?! Because crimson planet is a geometry dash level that i will never beat. One time i heard someone say "The golden" Get it? Because it's geometry dash reference, after that, they kidnapped me and took me to a shock therapy get it? Because it's a motherfucking geometry dash reference! One time i saw my classmate drinking a water that has a sonic wave logo in it and i said "Oh my god is that a motherfucking geometry dash reference?!" And my friend whips me with a belt. Also, i watched the news recently, and i saw a news about slaughterhouse and i said "Oh my god is that a motherfucking geometry dash reference" And my friend said " Can you get your life back on track?!" And i said "Oh my god is that a motherfuckinng geometry dash reference?!" And my friend screamed in the room get it? Because screamroom is a geometry dash level! One time my pastor talked about the hell inferno and i said "Oh my god is that a motherfucking geometry dash reference?!" And my pastor kicked in his church but it was worth it, because it's a geometry dash reference. One time i heard someone talking about tartarus, and i said "Oh my god is that a motherfucking geometry dash reference?!" And they kicked me. One time my mom bought us a aeonair conditioner and i said " Oh my god is that a motherfucking geometry dash reference?!" Get it? Because aeonair is a famous geometry dash content creator. TRUSTA NERF GUN TRUSTA NERF GUN TRUSTA NERF GUN TRUSTA NERF GUN TRUSTA NERF GUN TRUSTA NERF GUN TRUSTA NERF GUN TRUSTA NERF GUN TRUSTA NERF GUN AAAAAAAAAAAAAAAAAAAA
now i can't wait to hear about that "one remaining feature" before beta.
likely the serverside version that's been in development
Right now, Distant Horizons doesn't render far-away chunks on multiplayer unless you visit them beforehand. I am guessing that the last feature (which we know is specific to multiplayer) is having the server send over the data needed to render far-away chunks to every client immediately.
@@nikolaysitnikov796 This would make Bobby obsolete yeah?
@@_BangDroid_ Nope, Distant Horizons already does what Bobby does, in the same way that Bobby does it. (Both mods need you to get close enough to a chunk in order to get its data.)
However, once the feature I was talking about is implemented, you would be able to see changes happening beyond your render distance real-time.
@@_BangDroid_ Bobby allows you to see full detail blocks, very different from DH's LOD blocks. They are not mutually exclusive and you even get a better visual experience using both.
Bro is robtop reference
gd reference
robtop if he was a miner
Imagine two player. One standing on a mountain, while the other goes to explore. You get to see the world loading and rendering for the second player as they get further out.
Ah in a perfect scenario - yes, that's very cool. But I remember that when I tried using DH while being a host for a Minecraft server for my friend, the first few minutes were going pretty smoothly and DH was working but suddenly all the loads disappeared and I got an error in the chat (I honestly don't remember what it said) but anyway DH just stopped working on that world ever since. It shouldn't be a problem of my pc being weak cause it's a pretty decent build and I'm able to play with a render distance of like 10000 blocks in one direction (I just don't know how much it is in chunks) with shaders, 128 parallax textures and some other graphical mods in 60-100 fps. It also shouldn't be a part of my internet problem since the server didn't crash and neither me nor my friend experienced any lag
@@zatupich If it stopped working ever since, that's probably a database corruption. You'll just need to delete the database file, located at "data/DistantHorizons.sqlite". Then it should regenerate anew, as if you just installed DH on a vanilla world. For the already explored chunks, it should be much faster than the first time.
You don't have to imagine. You can use the server fork
@@zatupicha chunk is 16 blocks long, so 10000 / 16 which is 625 chunks of render distance. Just fyi; DH is quite the magic isn't it?
@@ledark2512 yeah, it's actually crazy that only 625 chunks take like 19 gigabytes of storage
I was like what is that music... WAIT is it Factorio?? I liked the detail. Great mod
I feel ashamed that, despite having dumped hundreds of hours into Factorio, I at first thought it was from Surviving Mars. Probably because I have the latter in a relaxing background music playlist
Nah, just randomly looking for an update, cuz it has been a bit quiet around it since last update and here it is 🎉
In the discord server they have been actively updating the nightly build. A lot has improved!
@@anoukk_ :D
God, it's 1 AM, and I just found this vid.
And then, I heard Factorio OST, and now my hand's tingling to expand my factory.
Cool vid, nice changes, thank you for your work!
Do it.
The factory must grow.
@@shroom7932 I did. And it was glorious.
factorio players when they hear the music (the expansion needs more souls to feast upon)
You're my hero. I cannot play Minecraft without this anymore.
Same. When I disable DH while standing on a mountain I instantly realise I just cannot look at vanilla Minecraft anymore. Now it just feels so weird when I can barely see anything
@@zatupich you just have to think that vanilla Steve is myopic lol
@zatupich it's so bad 😂
No longer getting lost, at least above the surface, looking at features thousands of blocks away hidden by a thin layer of fog, like a huge mountain. I don't know how I played before installing this
@@KepleroGT Yeah now when I remember all the times when I was trying to find something I didn't have the coordinates of I understand how stupid it would look from the sight of someone who had DH installed. It just looks like the player is running circles not seeing the location right next to him like if he's blind
Update 2.2? I've been waiting for this update for 7 years.
this is one of the greatest mods ever created
Not even my a long shot. But it’s pretty good.
@@ErwinPPP okay buddy, take a seat. This is absolutely within the long shot range of greatest mods ever made for minecraft.
Absolutely. Easily in the top 3
@@ErwinPPP classic jenny mod enjoyer
The big feature is probably map data sharing on servers, since it has to be a multiplayer feature, and that's the only big multiplayer only feature I can think of
Yep, he’s had a development version of it for awhile. A bit hard to find and it tends to be on an older version of DH. Been running it on my server, but it’s still really buggy and I could only get the overworld working.
It's being worked on by a different person and will be merged with main dh in 2.3
Whoa how would that work? Would there need to be a direct connection between the two clients sharing the data?
0:45 And now... Flashback mod Support :)
Vietnam
I hope so!
exacly what I was thinking lol
@@Vextrove😂
Please🙏
This mod takes the visual improvements to Minecraft, which has always felt stuck due to lack of LODs, to the next level. If there was a mod award or something I would vote for you.
Respect, thank you for your works and sharing.. I love you
The reason your multidraw could have lower performance could literally just be the raster engine needing to deal with a *lot* of overdraw. If it's a CPU bottleneck, then I am not sure. I have not used LWJGL in a hot second.
I don't know anything about Java rendering specifically, but my first thought was also multidraw. The performance impact can be so bad that it was what caused Nanite to be implemented with a software rasterizer instead of using the hardware one - and it made it *faster*
Hmm, maybe. Especially since my bad test had everything rendering at the same position.
- James
@@Distant_Horizons Exactly my thoughts. I would personally stop myself from doing performance testing until it is sorta working. This type of load could be so bad that your GPU usage graph could be lying to you as what the gpu is trying to render is causing a very unusual bottleneck in the fragment pipeline. I've seen something similar happen to this in the past.
It would be really amazing to have some sort of feature which constantly renders the players regardless of distance, something like that one witherstorm mod. Really excited to see the future of this mod!
Why all these premieres, posted like a week in advance? Too much suspense!!! 😂
Haha, Sorry.
I just wanted to give everyone time to make sure they're schedules were open in case they wanted to be there for the premiere.
- James
@@Distant_Horizons Oh no worries, your mod is just so useful we can't wait haha! But take all the time you need 👌 take care!
Bro put the factorio music and thought we would not notice :)
The factorio music is being used perfectly.
how did you do that?
@@nel_tu_ do what?
Wow! So fast. Expected this one to take a little longer… you know, 7 years or something.
been using DH for a while now and can say this mod honestly has come so far since the days of 1.6. every time i boot my game and it auto downloaded that nightly update it just became that bit better, and im so glad to see this mod where it is now. great job guys!
Huge respect for improving the minecraft experience of so many people!
Thank you for your hard work! This mod is truly a gamechanger that we all needed
imagine minecraft rendered the game like that by default.
I can never go back to no render distance enhancing mods
bro that mega base montage at the end is beautiful, thanks for making mincraft a more enjoyable game
You deserve all the support in the community, I cannot express how amazing this mod is
Thank you and all the collaborators for your work!
Every time I see an update from you it's just another big addition in Minecraft history, amazing work 🙏
Thank you so much for your work on Distant Horizons. It's been so impactful to me that I honestly can't play without it anymore
I never really comment on anything.
thank you so much for your tireless work, you've really made me play minecraft in a whole new way
I'm a huge fan of the mod, and am really glad to see the new update. I'm stoked to try it out, keep up the great work man
Thank you so much for all your hard work! DH has quickly become one of my all time favorite mods.
You're giving me flashbacks with this Factorio OST
the piss cloud screenshot at 3:45 gave me immense joy feels like a wallpaper thank you for showcasing the funny bugs
Thank you for the mod, I'm playing with my friends using the server fork and it's fantastic! They all love distant horizons
Dude, you're crazy and congratulations on this wonderful community.
I love you guys so much for the work you've done
so stoked for server support
I have been so excited for the release of this update! I love DH so much and am super hyped to have all these features AND be up to date for 1.21.1
No one mentioned the wonderful choice of using the song "Vengaboys - We like to party" 😍😍😍; Top choice ❤
You just changed my life :) Highly appreciated 🙏
the factorio music though
This is awesome! Thanks so much for working on this amazing mod!!
Great Update! keep going strong this is by far my favorite mod to any game of minecraft!
So excited to see this mod getting worked on for everyone. Also I hear another nerd excited for SE (I only recognized the music cuz I've been playing Factorio again too)
Simply amazing stuff as always, cant thank y'all enough for creating this mod. Its quite simply a dream come true
dh 2.2 for my birthday!
happy late birthday ;3
🥳
this mod is the best mod i have used. thank you so much for giving us this amazing mod
Thank you for your amazing work and giving us the chance to experience mc in way like never before
And he’s a Firefox user too 2:12
This is by far the most impressive mod since the arrival of shader in Minecraft, huge congratulation to you...
You make minecraft à really good game know !
now we need someone who had a lobotomy and make their experience into a mod
What your doing with DH is biggest mod every in history. Shaders for a long time were the go to massive change everyone went for but DH went further beyond. everything feels so connected with real lods. I hope you make the mod incredible!
Fixing the crashing when changing dimensions was my biggest issue with DH. I change dimensions very frequently to travel long distances and my game would always crash/hang. I'm glad you guys fixed this relatively quickly!
Nice choice of music, the render distance must expand
Let's gooo! You made more for MC than a lot of Mojang devs, This is soooo great! Thanks for your awesome work💖 Can't wait for what's to come :)
Thank you for the replay mod patch!
(props to the choice of factorio music)
Thank god he remembers pie, I was so worried that he doesn't, thank you so much for clearing this up!
Love to see this new cool feature. Thanks
Just out of curiosity, let me try to guess for how the beacon rendering for far distances was made possible.
Calculating the direction vector from the player's current position to the beacon's coordinates. Next, identify a point along this direction vector that is just outside the player's render distance. Begin rendering the beacon from this point, adjusting the height along the y-axis as necessary. As the player moves closer to the beacon, update the rendered beacon's position to maintain its visibility. Once the player reaches the original beacon coordinates, stop the additional rendering.
Gotta love that factorio music! The horizon must grow!
I scrolled down to see other videos and there was thomas, seconds before the bugs music started.
That song is permantly synced with him
I'm pumped!
Everyone's fave mod just got got updated yipee!
Yippee!
This mod is a Godsend. Thank you to everyone apart of the project.
1 big feature... I'm going to assume its the multiplayer server support thats been worked on for a while.
can't wait. this is the best mod around!
thank god I haven't been able to play on my 200+ year old world with DH. you're my hero
This is just pure work of love
I was humming the Factorio soundtrack on my way in to work today, that bug sequence was uncanny in more ways than one 🤣
its so much faster now, good job 🙃
Replaymod you said ? hmmm
Let's go !!
Amazing work as always ✌
Thank you for all your work 🫡
After 4 years in development hopefully it will have been worth the wait
RUclips somehow gave me a notification on this without me subscribing to the channel,and im thankful for it.
THIS IS AMAZINGGGGGGGGG!!! Bro, 30% world gen speed increase is HUGE
I love your cogent dev logs
my pc can already handle 32 chunks with all the awesome mods like sodium, now add this, the whole modding scene of performance and rendering is what I dreamed about as a kid, thankyou (:
The biggest game changing mod ever, and it doesnt even change the game. Best mod ever i can't play without it anymore!
Server support next? I'm excited!
I was playing factorio when i clicked on your video and i thought the music was coming from my game. :))
I know this wouldn't be implemented on DH's side, but a while ago I was playing with DH together with Dynamic Surroundings and had wished DH's fog also moved closer during rainstorms. Other than that, I can't think of anything else to say other than minecraft 1.18+ is unplayable without this mod, haha! I love turning the render distance to 1024, an earth curve ratio of 150, and setting the fog up from 0.0 to 0.25. It looks so gorgeous and feels just so right!
You are a hero
been running a server with the multiplayer build for a week or two. its been supa smooth🤤im hoping "final single player update" means "time to focus on multiplayer"
Thank you man keep it up pls
I hope you gain a great job oportunity with a great salary! Thats for the efforts we are with u!
This mod is amazing. Thank you!
This is awesome. Thank you so much!
This man is doing Mojang's work 🙏
This is the best mod ever for minecraft, cannot play this game without it anymore
that black missing texture bug was a distant horizons bug? Nice, good to see it fixed and 30% increased speed is wild
Yay I'm so happy this mod is incredible