With detectives none the wiser as to the next mystery I thought I would drop a clue. It's one of the first and only times there has been an MMO with cars in it :)
The business model of "release unfinished barren game with cash shop and close the game if people don't instantly spend loads of money on an unfinished barren game cash shop" should be illegal.
Thus, Half Life: DeathMatch outlives them all. Yet I feel sorry for those people who fell in love with these games. They just wanted to play a game, yet they were told "you spent not enough money, so we close it down".
Yeah I get the impression with a lot of these early access games that the intention is never to actually finish the game, unless it becomes a mega hit ofc ;) Although the likes of Fallout 76 and Anthem appeared to be failures they still made a lot of cash for little or no risk, as most of the planned development is just cancelled, saving a fortune in costs.
You could also just, I don't know, not play and/or invest in a game that's obviously not going to be successful? In the same way you and me won't pay for things that don't have good value? Then again that would require consumers to not be complete idiots, and given the trends of Anthem and FO76, where the writing was all over the wall that both games were going to crash and burn spectacularly on release: that's probably too much to expect from them.
This has pretty much been Bethesda's business model since, Oblivion? I remember Morrowind being pretty buggy, but not unplayable so. I can't think of a game they have released since that hasn't had multiple game ending bugs
@@MrBearyMcBearface as someone who played quake one for the first time i agree would love to play quake 2 but doom will always have a place in my gaming years.
@@rothauspils123 Agreed. You don't need to change Quake 3. The game is already perfect. It's a bit of an eye sore but you can't expect much from a game made 20 years ago.
Imagine a Shonen allstars quake mod with abilities... instead of rangers throwing orb you could have Minato throwing Kunai jutsu. A Shonen jump allstars arena shooter would be soo dope
I've never liked the idea of early access games, and very rarely purchase into one. I am very content to wait until the game is fully completed, and I'm willing to pay full price for it on launch. The concept of early access has been abused and misused by both big publishers and indie developers in the past several years, and I want no part of it.
@@Eltnum421C Yeah, apart from Quake Champions I only bought Black Mesa and Ion Fury -(when it was called Ion Maiden)- on Early Access. They were worth it, but more like exceptions to me.
@@Eltnum421C The only time I buy an Early Access game (which is quite rare) is when I feel it's worth the money in the current state, great example for me was Factorio, which has only gotten better with time.
Of course... but you can still find some matche's at the right hours of the day, it's because the people that still do play it for the most part are good at it, so that scares off new players, its more like a passionate art form then a game these days, and the people that still do play it aren't going to give you a easy kill.
the lead developer was right quake is a game that should keep people coming back because of gameplay updates shouldnt be that important. but when your game literally has no content at launch then it is inexcusable. Halo 3 launched with a full 9 mission campaign with cinematic cutscenes, 10 great maps, 12 different game modes, great online matchmaking that mixed the game modes, a map editor, a theater mode and community creation sharing. that was all available at launch. companies are so lazy nowadays. early access for multi million dollar companies needs to be banned.
In 1999 id software: "One thing that will not make it into the game is a character class structure. The team toyed with the idea, but eventually found it to be unworkable in a deathmatch environment." Source: shacknews
Which is actually hilarious because Team Fortress was far and away the biggest success story in the multiplayer mod scene of Quake 1 represented by server count and player population. CTF was a close second, although it came out first. That quote you referenced is in regards to Quake 3 and it was obvious even then as a die hard fan who was grew up with their games and was and disappointed by Quake 2 that id had no creative gameplay oriented vision. Instead they relied on Carmack as a programming god to push the boundaries of engine development for licensing to other studios. They hired the original ThreeWave CTF developer to create the version for Quake 2 but it was released as part of a patch. They didn't even include CTF as an officially sanctioned id product until the Quake 3 expansion, Team Arena was released. To call this ridiculously shortsighted is an understatement and it was, among many other things covered in this video, completely indicative of them floundering the IP.
id love a crossover dlc with those three escially sense the one good thing from youngblood trash was the revaltion the nazi discoverd the MULTIVERSE hence a dlc were doom slayer and BJ meet up and slay some demons whp are working with the nazis is possible
By the very nature of slipgates, they could definitely do this from the Quake angle, too. Give Quake the DOOM 2016 treatment and tie it in with Wolfenstein and DOOM due to interdimensional beings. For that matter, DOOM's got portals to Hell so it can all fit quite well.
@@VertigoX26 doom 2016 treatment would be terrible adding call of halo crap to quake would be stupid hell it wouldn't even have a good multiplayer that makes a arena fps an arena fps and don't say "bUt ArenA SHOOters Are ToO HArd!"because the only reason quake champions failed to keep the 20k people was because of the horrible performance/loading issues
I played it for a while and stopped cause computer issues but when I was playing last year despite not having a background in arena shooters it wasn't that hard to get into. Its definitely tough to master but the skill floor isn't nearly as intimidating as people make it out to be. It's a shame people are scared off by the difficulty
i played Quake Live when it was free i think im still having my ass in a jar because a single veteran destroyed me QC has his fair share of vets that just fly through the map and insta kills you
@@TerrorLTZ It's really not that hard to learn the movement. And if you have good aim already it's easy to adapt. But yeah, with a lower playerbase the skill gaps are way more evident.
@@ZacksScraps im not saying movement is hard but its hard to get in the game when people "thanos snap" you, i loved playing QC before but i quitted because my pc (i think) couldn't keep up
The tragedy is that once in a while QC matches you with people of your skill and it becomes a song of gun and fire that no other shooter can match. Sadly it happenes less and less often now with a dwindling population.
If you plan to apply to a new crowd by taking an old game that an old crowd loves and the new group hardly ever heared of.. and then try making the old game "newer".. you wont apply to either group.
I started playing quake in 1996. I became part of the mod community, and was eventually a beta tester for Q3A. The whole point of quake to us back then was the mod and multiplayer. Quake wasn't automatically popular because of it's design. The game became popular when people realised how much more could be tweaked, and how easily it could replace doom and duke 3D at lan parties. If you care, read up on maps from authors like Eric Sambach with the MunY set of maps (pretty much the foundry for most modern death match map design). Mods too like Painkeep, Quake Rally, Malice, all pieces of history currently being forgotten about, but vastly important to Quake. When QC was first announced, I was excited thinking this stuff would make it's way back! boy I was wrong. I stopped playing champions late last year when they yet again reset all of our accounts to accommodate a new pricing model. The shell of Quake is still there, but the heart and soul have long since shrivelled up and died. God I miss the community I grew up with :(
Exactly what disappointed me. Playing the game and progressing just for them to reset me. At last they introduced a battle pass. The loot box system was perfectly fine. Cosmetics weren't the same after
you should do the unreal tournament version from epic since they pretty much dropped the development of that game to focus on fortnite even though the game was amazing
The death of UnrealTournament (which is harder than the death of QC) also simply happened (even before Fortnite BR) because of bad marketing and this silly early access shit. They should have developed a complete game with mutator and mod support (which is really possible with the new Unreal Engine 4).
@@milenmilen3201 Bethesda isn't responsible for the priorities of id Software and Saber. That's down to them. I love id Software, don't get me wrong, but a lot of QC's failure has to be attributed to part of their company not handling it right.
The problem is you can patch games. If they where like the old days on cartridges and totally unable to be altered there could be a case for that. But the biggest argument legally is they are working on the game and its just a work in progress. As long as it turns on and runs to some extent legally its fine. Kinda like saying o the car works just is missing its radio, chrome and paint.
@@dimetime35c Exactly, and it sucks that they can get away with this, especially when So called "reviewers" and "game journalist" don't even mention or bring up the major, or even minor, flaws in games and just pass it off thinking that "it'll get fixed later" even though there's no way of telling if the next patch or patches will even do anything about them. Rememeber Cyberpunk 2077? Now there's a case study for issues like this in the gaming industry.
@@Itachigan22 well I can see the argument that what they do with games could be considered like a recall for products. If they find a major problem with a car they basically patch it.
@@dimetime35c I know. It just sucks that this is how it is now, and while I do blame the AAA gaming industry for this type of practice, it's also the gaming community that has enabled this. People making excuses, the fanboys, and mainstream gaming journalists and influencers all doing there hardest to mask these problems for the sake of hype. How many games that have been announced over the years have recieved massive hype and accolades only for that game to be a buggy mess and/or hasn't lived up to those expectations. I'm not saying anyone should expect a game to suck, but there's a difference between expecting something to be good and relying on it to be good.
The last part of your conclusion was my main reason to stay away from Quake Champions. Lootboxes, XP Potions and stuff like that shouldn't be in a game like this. And an early access/games as a service model just blows. You suck the life out of it before it even really started. The notion that a competitive Arena Shooter would always fail when done the classic way is just wrong in my opinion. There just isn't a real contender out there that has the marketing budget behind it to sustain a campaign to make it appealing. It's not like Quake 3 wasn't fun for casual players. Watching Arena Shooter matches is certainly exciting.
I really love watching chaotic battle between players. Jumping around, dodging rocket, explosions everywhere. It's something that modern shooter will never get from especially from BR genre.
@@raidengoodman8754 I reinstalled the game since it went out of EA access last year recently and nothing really has changed so i uninstalled real quick before it was 2023
Quake Champions died because it was mismanaged from the start. I've played around 2k hours of this game, since 2017 hoping this game would get better. It never did. SyncError himself has said the game is fine where it's at because it's a niche. I compete in this game, I spent 2 years hoping that something would change, and yet people can still defend this game when the developers have spit in it's communities face multiple times. Again, mismanagement is what killed this game. SyncError, Sponge, Zero4, and Tim Willits all contributed to the downfall of this game.
@xBio there, like I was saying "they spit in the communities face"... which community? The one that they listened to for all its feedback and made changes accordingly? The community that was split on 100 different issues and yet balancing between opinions apparently is wrong for people like you? If they listen to the whole community or the portion that understands the new direction they didnt listen cause they didnt listen to you is what you are really trying to say ;) Unless listening to the community for you means "change the game to something it is not and is not supposed to be" at which point, you and the bunch that gave that feedback are idiots to begin with and should just go play your nubs with QL and stick to what you really want. A new title is a chance to make something new, that is why its new. Q2 was nothing like Q1, and Q3 arguably nothing like either but a mixture of both and with elements of its own. Q4 was its own thing too. If you think wasting ones budget to do what has already been done is normal then you need a reality check. At which point, a new title has the opportunity to cater to new tastes as well, and since the old title exists, those that prefer the older iteration can still enjoy it as they see fit. But nope, nostalgias want everything for themselves and just themselves xD You all like to throw in the "as a long time Quake player"... Yeah, as a long time Quake player too since Q1, this is my favourite Quake by far, and there are many more that share this opinion. So speak for yourselves that the game did not do what it should or listen to feedback. It did just fine. In fact, most of the feedback it listenned to brought it back. "Give us CTF, deeeeeerp".... A joke of a mode that should of stayed in the past and replaced by a much better experience in Sac. Which nobody really new anyway, cause 90% of the nostalgias didnt even give it a fucking chance cause it wasnt called CTF. Herp derp herp. The plague of gamers today. That is what is all that was wrong with QC.
@xBio there, like I was saying "they spit in the communities face"... which community? The one that they listened to for all its feedback and made changes accordingly? The community that was split on 100 different issues and yet balancing between opinions apparently is wrong for people like you? If they listen to the whole community or the portion that understands the new direction they didnt listen cause they didnt listen to you is what you are really trying to say ;) Unless listening to the community for you means "change the game to something it is not and is not supposed to be" at which point, you and the bunch that gave that feedback are idiots to begin with and should just go play your nubs with QL and stick to what you really want. A new title is a chance to make something new, that is why its new. Q2 was nothing like Q1, and Q3 arguably nothing like either but a mixture of both and with elements of its own. Q4 was its own thing too. If you think wasting ones budget to do what has already been done is normal then you need a reality check. At which point, a new title has the opportunity to cater to new tastes as well, and since the old title exists, those that prefer the older iteration can still enjoy it as they see fit. But nope, nostalgias want everything for themselves and just themselves xD You all like to throw in the "as a long time Quake player"... Yeah, as a long time Quake player too since Q1, this is my favourite Quake by far, and there are many more that share this opinion. So speak for yourselves that the game did not do what it should or listen to feedback. It did just fine. In fact, most of the feedback it listenned to brought it back. "Give us CTF, deeeeeerp".... A joke of a mode that should of stayed in the past and replaced by a much better experience in Sac. Which nobody really new anyway, cause 90% of the nostalgias didnt even give it a fucking chance cause it wasnt called CTF. Herp derp herp. The plague of gamers today. That is what is all that was wrong with QC.
@@DCFHazardRebornChannel You have entirely missed the point of what I was saying and made it into your own narrative. Quake Champions is my first Quake, so I have no ties to QL, Q4, Q3, etc... Now, onto the split community. The community was hardly split. They simply changed direction of this game way too times. First they said they wanted QC to be team based, then dropped support for their team mode, then focused duel, and hosted a big 2v2 event, then went back to duel, then made ctf, to just go back to duel. This game had no set direction from the start. Again, this is where the mismanagement comes in. Now, for them spitting in the communities face. What do you call almost and entire year of no content with being pushed microtransactions and battle passes. Why would I spend 10 dollars every few months on a game that only cares about making money while investing none of it back into the game? The people who share genuine feedback and get ignored have the right to be mad, and they are. Defending a poorly developed game to keep the series alive is like keeping an old dog in severe pain from an injury alive. It's not fair to the game, or the dog. Personally, I don't care about balance right now. I care about how there is no content worth playing for more than an hour a day. I care about how one of the lead developers said the game fine at 1k or 600 players because the game is a niche. Stunting the growth before it has a chance just shows how little they care, while the majority of the community want better for this game.
Major issues were never fixed but in-game store got constant update of new paid content. Priorities seemed to be so messed that I uninstalled. I was dumb enough to believe what Tim Willits lied about game pricing etc.
"If we blow it with the pro players we won't attract any casual players" is actually backwards logic. It's actually the opposite. Pro players will toy and tinker with setting to make a casual game into a competitive one. Casual players will not do the opposite. If it's too sweaty they'll just leave. Obviously there has to be some competitive bones to the game, but generally speaking it's casual before it's competitive.
True. Prime example is Smash Bros. So many gimmicky fighters and items, and the competitive scene trims the fat into a "fit game". Quake draws me in with the cool guns, simplistic fast snappy movement, environments, and enemy types. Never got into the multiplayer itself, but I can see the appeal of it readily and have played similar games to really want to try a hand at this one. But, just doesn't quite click for me overall.
Since the start of the pandemic, a group of us have started playing together weekly. The games we choose have to have low requirements and they have to be cheap. So for the 2020 version of a LAN party, Quake Champions fits the bill for us. I have ventured out into public play a few times and yeah. I got obliterated.
Have to agree on that, and every time I hear anyone complaining about QC "dying" I think of my sweet, beloved QL which has had it worse for a good long while. One can only hope that there's more people like us who by chance try out QL and get the appeal that live has...
@@snek7535 the game is super fun but i will warn you, not that many new players. if you want to play duel (which is imo the best gamemode) theres a high chance ure gonna get smacked around for a bit before u start winning games. thats not to say there arent ANY new players, just less so than qc
@@snek7535 Depends on what other games you play, arena FPS are a very distinct, own genre that differentiate themselves from other FPS. Quake Champions bridges that gap quite nicely and IMO does a good job of introducing people to the genre. My recommendation is to try out champions first and if you like the style/feel of it you can go for live. You could also check out Warfork, a game that's recently released on Steam and also belongs to the AFPS genre, many newcomers on those Servers currently so you're probably gonna have so equally skilled enemies.
As a life long quake player who has been through the q3 ql qc era, Id like to add that the duel mode of q3 and ql was a core issue in qc. Duel was the heart piece of quake from a spectator perspective, it was what people wanted to see at tournaments. after the first qc tournaments it became quickly clear that QC duel has little to do with classic quake duel and that drove away the majority of quake spectators and as a result players.
As a life long quaker that is still playing the game what you said is utter nonsense. Most Quakers that PLAY the game dont even duel. The spectating for round based was mixed. Clearly you didnt pay attention and let your own opinion in your mind paint the picture of everyone's opinion. Hardly true. Many preferred the round system for spectating, but disliked the lack of frags in it, others hated it, others liked the whole thing more cause it felt more strategic to them. Each to their own. Point being it was a mixed bag. I myself prefer spectating time-limit duel and the round system didnt do it for me. It was hardly a turn off to make me stop playing. The majority of old time players that disliked the game (cause even more liked it and the numbers are proof of this, it was a small niche crowd to begin with) bitched more about no "good team mode" in the game. Which was more what they actually wanted to play. And this because they didnt want to give Sac a true chance which is way better than Capture the Tit ever was. The real issue was blind foolish nostalgia and idiots wanting QL 2.0. "This is not Quaaaake, muaaaah". No, it isnt, its QC. Same as Q2 wasnt Quake and added rails, same as Q3 was neither Q1 or 2 but a mixture that people bitched had simplified CTF and an even larger of the fanbase dropped period that was into single player more. Same as Q4. Etc. If people want to play the same game for another 20 years that is their problem more, not the games. Irony, CTF drops, "it just doesnt work for QC, sac is better for it"... You dont say, you idiots....
@@DCFHazardRebornChannel Well I think your description of how duel was received is utter nonsense, however Im glad you managed to compose this response so clearly unbiased and objective. Farewell.
@@pilotstyle123 clearly you were nowhere near the community to say that. It was mixed. I saw it every day, I didnt make up my own opinion and paste it on others. And as I said, I disliked round system too, I could easily be blind about it and say "everyone disliked it". damn straight it was clearly unbiased. As opposed to the utterly biased "i have made up my mind and anything that is different to what my habit is used to for the last 20 years is shit" ;) Farewell.
I actually paid $30 for the Champions Pack of this thing. I deserve the entire clown outfit and more. On another topic, TotalBiscuit was completely right about one thing: most people who claim that they want arena shooters, ultimately just want to brag on the internet about their "dude so hardcore" internet e-cred. There's been tons of efforts in the last few years to revive arena shooters, every single one failed to even gain traction. Was QC bad? Yes, but there were certainly other entries, or even disregarding that, they could always go back to either Quake Live or Q3A, both of which they laud with praise. They end up not even playing those titles, bitching in the case of a new entry not being exactly like the afforementioned games, or if it makes one slight change, it's already some casual, "nuFPS pandering" game, and for as long as they continue to do that, arena shooters are still gonna be a thing of the past.
I would actually agree with that. I understand Quake has some heritage, especially among the older gen. But as a mid-2000's kid who grew up with the Modern Warfare and Black Ops games, newer AFPS fans just feel like they're on it so that they can feel superior to the "Cawla Dooty" troglodytes who clearly don't play REAL, SKILLFUL GAMES. Of course, I myself do despise Modern Call of Duty, due to its lootboxes and performance issues and Activision being godawful, but if you're a fan of something just to rag on something else, what is that going to say about the genre itself? And as you said, that stigma is going to keep Arena Shooters less than relevant. Which, I feel, is a damn shame.
Pretty sure people wanted Arena shooters because there was some level of skill to it and THAT's what people wanted to brag about because it has eSports potential, besides how is that worse than the industry that is now based on "Give me $150 and I'll give you a bunch of outfit pieces and a game that has absolutely no substance to it whatsoever"? You either get a choice between a game with a half assed story (they're currently trying to murder these), or a fashion show simulator with a "Battle royale" minigame baked into the ass-end of it.
I'd say that's half true. Quake Live was hampered down for years and years (can no longer be played on browser, no longer f2p, added loadouts, dropped support, etc etc) and yet that game still has a much larger player base than any arena shooter outside of Quake Champions. So aFPS fans want a Quake-like game that actually has support. All the other games don't fit that bill either, however. Reflex Arena was closer to CPMA, which was a Quake 3 mod that changed the movement system entirely which catered to a niche of an already niche audience. It wasn't anything close to standard Quake 3 gameplay. Toxikk was more of an Unreal Tournament style of game. The Unreal Tournament that was being developed was completely abandoned before leaving the alpha stages because Epic was having more success with fortnite. Warsow is the exact same case as Reflex Arena except it's older. Xonotic is like a cross between CPMA and Unreal Tournament, but wasn't like normal Quake 3, and so on. The reason why all these other aFPS non AAA aren't succeeding can be due to the fact that none of them really use the Quake 3 formula. They either use CPMA mechanics or Unreal Tournament, both of which are quite different from normal Quake 3 gameplay. The closest we're getting right now is Diabotical, which is set to release this year. That game has practically had no advertising outside of a 3 year old trailer to get people to donate to support the game. Once in awhile, 2GD (the dev) does dev update streams which gathers a lot of attention from the Quake community, and the game has shown a lot of interest and promise. Diabotical also has quite a few new features but doesn't necessarily stray from the Quake 3 formula with different power ups, an in-game map creator, new gamemodes and items/weapons, etc. If that game doesn't succeed, then I'm quite sure aFPS as a genre doesn't have any interest anymore.
Exactly! I love TB's video about arena shooters and also the look at Reflex... If that game wouldn't die so early then it would be the AFPS I play... It had everything that QC missed and more...
When any company gives away a newish, paid game (before it was made free2play) that relies on people playing it to survive for free, you know the thing its already on a death march. They may turn it around but the ones that do are the exceptions.
Game is doing pretty well considering how unpopular arena shooters are today. It plays well, has enough players in eu and na and still get updates, not to mention awesome pro league. Also a lot more fun than other modern mp shooter games.
@@MercenaryOrangeTV thats because its WRONG, the reason why some games have millions of players and others have 300 at any time playing its because SOME games have done a good job, and many more have not. Its not because of magic, its not because this or that genre its popular, those are just excuses. The new battlefield has less player than bf4, guess which one is the better game Quake champions have the players it DESERVES
My recommendation for Death of a Game would be Deepworld. It's projected to end on August 1st, and a video would be a good tribute to the game its fanbase loves so much.
I'm still waiting for Planetside franchise but that will have to wait for the Battle Royal mode Planetside Infinity to come to its inevitable conclusion within the next year.
Pretty much the same herem my buddy told me if I downloaded it one week I'd have it for free. I did download but actually never opened it once.seemes like that wasn't too long ago either
Do you take suggestions? I'd love to see Death of a Game on Loadout. Incredibly fun team based shooter with a huge focus on weapon customization. Its all time peak was almost thirty-thousand players. Now it's closer to thirty.
This game was a lot of fun back in the day. A pc release with purchasable cosmetics, like a nude player character with pixelated dick, it seemed the developers had moved on to turn a buck by selling the game and it's cosmetics all over again on consoles.
@@circleofsorrow4583 I think even on consoles the game is dead since I can't find it on the PS Store but Loadout did have a good catch with the South Park style of humor
Well it was really killed off because all the devs working on it were called to work on Fortnite, because of course a company wants their employees to work on things that actually make them money, which UT4 didn't. Epic stopped working on every project besides Fortnite and the EGS.
What Quake was: Moody dark nihilistic monster shooter. Quake Arena: Every other space marine shooting plasma. Seriously, just give me a dark Lovecraft shooter.
Arena shooters are like chess. The pieces are supposed to be equal at the start. One wins by improving their movement, aim and teamwork. Having characters with different abilities brings in 'metas' and just kills the game. And how the hell can you not have CTF and community maps from the start. I spent most of 2000-2002 playing Unreal Tournament competitively. Team CTF was just an adrenaline rush, and new maps/mods made casual play interesting. I haven't played a shooter since that was nearly as fun.
If someone actually had the balls to make a wholesome game anymore, we wouldn't be seeing this. There are no AAA *fully featured* arena shooters to latch onto. The reason Overwatch is so popular is because it's been built as the best possible version of itself that it could be. This is why your game is failing. Why didn't you put in the effort? Why are you crying now that nobody wants to spend money on this shit?
A game having a meta has nothing to do with characters with different abilities. All games have metas. Quake 3 has metas. I know what you are trying to say, but the delivery was off.
I'd recommend moving the podcast to a secondary channel, having those uploads cluttering the schedule discourages people from turning on notifications. Not saying the podcast is bad, I literally have no idea. It could be your best content, but a podcast does not catch the eye the way this series does.
I already listen the podcast on my mobile, i keep track of youtube channel for the death of games series. It would be a great idea to make a seperate channel for the podcast but i can live with as is.
Happens to me a lot with channels. I understand that people want to do a cross promotion, but all it means is that I don't subscribe (I don't do notifications but daily to weekly subscription page checks/bookmarks) and might forget to watch your videos for months or ever again.
As a character from a parody series of an anime that is fairly controversial for it's lack of quality story once said "You need to pick one and commit, because right now I'm not feeling either."
I remember he ads for Wolfenstein: The New Order and thinking,” Man, ID and Bethesda remaking ID’s classic.” Then they remade DOOM and me and my friends were psyched for it. Hell, I bought Doom before I even had my own Xbox One to play it on. I was excited to see them try and make a Quake remake. I guess Quake won’t be getting the ID and Bethesda treatment any time soon. Really disappointing.
It really feels like a lot of the people that are mad just can't be satisfied. The abilities genuinely don't change the game *that* much. Other than that it is 100% classic Quake 3. I just don't understand what these people want. It's like Call of Duty. "We don't want the same game we want it to be different!" "Ew why is it different back in MY day we didn't have jet packs"
I started playing QC in June 2018. As an old guy coming from unreal 1 und ut99, i was very excited, that finally a company stood up and was willing to fix the lack of a modern arena shooter. At this time, the game felt great. the perfomance was good. I couldn't recognize any major problem, that would be a dealbreaker for playing this game. I liked the champions concept, because it gave me the motivation to learn and getting better with them. And it brought variety to the game. I then quited the game after 3 patches were released. With every patch the game-experience got worse. It went from very enjoyable to totally frustrating. And seeing, that the devs/company were paying more attention to add cosmetics and other stuff that can be monetized in some way, instead of fixing the major problems, made me come to the conclusion, that the game is on a wrong path and I don't want to support that anymore with my time and money.
As someone who grew up with Quake 3, seeing it become a hero shooter killed it for me before it even launched. It's the same thing with these battleroyale games. Following a trend doesn't help in selling a game that is is an old time franchise to fans of those old franchise (whom are likely going to be your main playerbase at first). I agree with innovation, but you can innovate without following a trend and trying to capitalize off of someone else's idea while also bastardizing an old franchise. Quake going back to its roots is what this needed, at least at first. Doom did the same thing, and NOW that it has gained attention and love of fans for understand what made doom DOOM, they can innovate and have it be accepted with less hesitation from fans. Quake needed that. Making quake arena again, in my opinion, is what they needed to do, at least keeping it close the original formula. After they showed they understand what made Quake...well...QUAKE, THEN they can innovate in a more ways outside of that. All that I saw in Champions was a lack of understanding what made Quake what it really was.
As someone who follows the competitive scene of QC + other quakes and having spoken to some semi-pro players, I can say that the "unbalanced champions with OP abilities in duel" aspect of Quake Champions is almost a non existent concerned when you compare it to many other issues of the game. I would rather play duel with CBT balance than play it with the dogshit netcode, constant sound leaks, and mouse input that the game has now. Getting away with OP abilities is nothing, in comparison to getting away with dealing a fuckton of damage to your opponent out of nowhere because there is no dodging in this game unlike Quake Live, Q4max, CPMA or any other quake really ( Rails are easy to place and hit, Any average player can get +45% LG, Placing rockets in this game is a joke on it's own ) when you are hitting 40+ LG in any other quake, you will easily hit 60+ in QC In regards to abilities, according to Serious, who is currently one of the best in the game, says they can work if they weren't implement in such a forgiving way: Galena, Clutch, Eisen, Sorlag can be completely removed from the game. Ability regenerates when you deal damage like in OW, meaning you can't just camp in a corner of the map (which architecturally are already fairly +back except corrupted keep) and regain your ability that way. Sure abilities don't belong in AFPS but it really is an extremely minor issue in comparison to many other aspects of the game
Another thing is that it's the only Quake that hasn't been opened up to any modding community whatsoever. Don't know if you ever knew about it, but in a competitive sense, literally every Quake was shit until community took it over and fixed it ( Quake 3 had OSP and CPMA, Quake 4 had Q4max and a variety of decent patches, Quake World had nquake etc ). Not only did they kick the modding community out, they wouldn't even let you host servers yourself, leading to competitive scenes in places like Japan die completely And I'm pretty sure I only covered 30% of problems in those two comments, but meh it's not even worth it, Quake Champions should not be fixed, but completely scrapped and started from scratch ( Bethesda 99% will not bother so rip Quake )
As someone that grew up with Q3 and Q1 and Q2 the champion aspect that was added that did NOT make it a hero shooter only add more elements to the arena made perfect sense to make a new title that could stay true to the dna and also add enough modernization to it. Q3 was going to have light medium and heavy champs as well, they didnt have enough time to finish it and added it to the xbox version only. Hence all the 3 categories in sizes for all the models created. Had they done that, people would be sucking its balls now saying it was a great innovation. They understand Quake just fine. And even more so understand that nobody gives a shit about the old formula. The fact they still kept the formula alive and feeling still like a Quake game at its core and in all its gameplay is the only reason the game had any chance at all to try and please both sides. Want to talk about what killed the game? The fact that it had any of that DNA still in it at all. Cause nobody gives a shit about afps anymore. Had they made it outright a heroshooter alone and a BR game, it would of been much more popular. Its all about whats trending apparently. They done a great job to blend the old with the new. Whoever didnt see it is simply a creature of habbit that wants to play the same shit for another 20 years regardless if that is what will kill the game on day one. The rest that gave it a chance, are playing it right now and enjoying it just fine. "QL is what QUAKE REALLY IS!" Then why does it have a third to half the players than QC does for over a year now? (Not including Bethesda launcher users like me).... /thinking. All your comment tells me is that you were one of the biased idiots that couldnt adapt and take any new innovation before even trying the game out. That is all. "they can innovate in a more ways outside of that", tell me genius, a couple ways they could "innovate" that the nostalgias would accept. Dont fool yourself, anything done differently would not have been seen as innovation, yet again, and people like you would be again bitching that they dont understand Quake. Its ok, its nothing new, people like you existed from as far back as Quake 2 as well. "This is not Quake, now we have a sniper? (Rail Gun, one of the best additions to the franchise). Were is the Thunderbolt? Rockets are nerfed? This is not Quake!" Interesting, for many Q2 is their go to for their best experience, especially Q2 CTF. So, what fan to listen to? Thats right, dont listen to any. All they do is bicker and complain that they didnt get QL 2.0 or Q2 2.0 or Q1 2.0... Sad as hell if you ask me and the biggest problem the game had.
@@DCFHazardRebornChannel So the first issue I see here is that the FPS formula is dead. Doom wasn't a massive critical success that caught the world by storm, right? People want that. Would people still complain? Duh, that happens. People complained about every Fallout despite them becoming massive success as well, you will always have purists. But ultimately, why play a hero shooter like Quake champions when it's a broken, buggy, and most of all, dead game? Overwatch is there, and is incredibly polished. Want free to play? Paladins is there for that. The hero shooter formula didn't help it and wouldn't help it, because then it's just another hero shooter, and one that is vastly inferior to the others that were long standing before it. If it was just an arena shooter in the vain of quake, no frills, no hero's, just shooting and pickups, it would have at least been something unique in a time of market over saturation.
Tbh, the devs should have released a Map Toolkit for Quake Champions and let the fans submit it for official Quake Mapmaking or custom games. And they should have created an entirely new game mode called Quake Classic where the Heroes were stripped off their unique abilities and the hardcore purists can have their true Quake gameplay.
Quake Champions is objectively good. It plays very well, it looks awesome. The arena genre is simply not casual enough to attract a lot of players. Just check the feedback from new players, they just get destroyed and leave. The game needed an alternative default game mode with a slower pace and without the snowballing effect of powerups.
Times changed, when Quake dominated, it was alone in the market with Doom in the 90s. But HL/CS happened on PC and Halo on consoles. From that point competition just got bigger.
The oddest thing about this game is that it could have been saved with a patch introducing classic mode. 5 of the most popular maps from Quake, Quake 2 and Quake 3, with no hero abilities. It would do extremely well but Bethesda simply dropped the game for it to be killed early, that way Bethesda has a point against ever making arena shooters again. They can always spin their incompetence into "the fans aren't there for this type of game". Bethesda refuses to acknowledge fans and the games that made the franchises they bought successful. It needs to be their dumb down version, that goes for Fallout, That goes for Rage, that goes for Wolfenstein and Doom. Doom "needed" a reboot so they made a doom version where it plays nothing like Doom, and for some reason people liked it even though if they played the original doom the same way they play Doom 2016, they would be stuck on the same level dying over and over. The New Colossus is another example of them driving a franchise into the ground because it must be "their version" of it, the previous game was only held back on ridiculousness to maintain some type of connection to the classic game. Everybody who played the original Fallout games known Fallout 3 was a dumbed down version of Fallout, and Fallout 4 was even worse. Quake Champions is just the newest example of how a company with zero reasons to have any pride (incompetent developers, incompetent writers, incompetent directors) is willing to sacrifice the fanbase of a franchise they didn't build to success to try to farm new fans from people who have literally no reason to play their game (since it is always a worse version of something else in the market). They sabotaged the first Rage (which was an Id project before the company was bought by Bethesda) because they deemed it too close to Fallout, so that is why we got a broken desert simulator where only character design looked finished and somewhat charming. Now Rage 2 is "wow, crazy-mad-max-like type of action" that nobody asked and that they couldn't deliver when it came to story because they never delivered it on that in 25 years. The fans had to fix their games, the fans had to fix their engine, the fans introduced features with mods that Bethesda later ripped off to add to their games. That company is morally bankrupt and it always was, too bad it took Fallout 76 and 12 Skyrim versions for people to realize they don't give a shit and think they are untouchable. I long for the day where this company is either bankrupt for real or loses so much money that ID can buy their way out and make their own games again, maybe even get Carmack back from that pointless VR adventure he is having.
@@fulldisclosureiamamonster2786 Look at Rage as having the same problems New Vegas had due to Bethesda sabotaging Obsidian regarding development time. Except one was a time limit and the other was a creative limit, Rage couldn't do anything that would remotely result it in a comparison with Fallout because if it were more successful in the same genre, Bethesda would be twice the butthurt after New Vegas exposed Bethesda's incompetence. So characters became more cartoonish, the plot gets more thin as you get closer to the ending. They couldn't use any references to old US since that would result in comparisons with Fallout. That is why the game feels like it's in a historical void, nothing happens before the meteor strike and nothing happens after you press the button on the final level. Literally Quake 3 has a connection to the real world timeline (Sarge being teleported during the strogg invasion of Earth in the late 90s to early 2000s), and when Quake 3 feels more grounded than any other game, something is undeniably wrong with it's development. And Yes, I think if Bethesda never bought Id, Fallout would be seen as even worse than what it is now, because Rage would have given another example of how to make an interesting post apocalyptic game. Also, if you take away the Steampunk elements and the artwork style of The Outer Worlds, it is a completely developed RAGE just with another setting \ background. At least to me the interactions between the player character and the npcs is really similar. Sorry for the long reply.
@@Dragon-Believer in quake 1 engine the bhop was a bug. Aircontrol was and air acceleration was by design.. But because bhopping was so popular in quake multiplayer, it was introduced by design in later games.
Back in the days at the heights of it's popularity it kind of was designed for the masses, (1996-2002 or so if we count the first 3 games), but that is a long time ago :)
I think that game has reached some sort of critical mass that it can't be "really" dead although it has fallen very very deep from it's heights - call it eternal life support
theshinken it’s was so fun and quick to play. Easy to learn and had a lot of interesting champs. To bad to see it be in life support and I blame the MOBA player base on this. They are so jaded with what they will play, either play League or Dota no in between.
For 10 ~ 15 years its the same world champions dueling each other at LAN tournaments every year. Cooller, rapha, DaHang, killsen, etc. they don't have any competition because nobody even plays the game.
Carmack before he left id mentioned he wanted to do a Quake 5, in the vein of the original Quake with the single player and lovecraftian influence. I wish we got that game instead.
What game is at 21:14 briefly shown for not even a second? The side scrolling army with a long red flag roling through a village in the forest? Anybody?
@@DiabloMonk There are items locked to the battlepasses that right now there's no way to buy. You need the battlepass and you need to grind the shit out of the game to reach lvl 100 to get the item. I got one battlepass, didn't get to lvl 100 before it expired so I never got the weapon. So now I'll never get an in-game item again.
This game was the first multiplayer only shooter I played when I migrated from console to PC. I have had a lot of fun playing this game, getting used to the arena style combat that I hadn't played in shooter games before. However despite my fun, I have to agree that the game is dieing more and more each month. It's a shame, this game had the potential to be fantastic. Now it seems destined to the annals of history to join many other dead games that had potential. Thanks for the informative video. Keep up the great work.
Great game buried by awful performance. I tolerated the same bugs and unstability update after update for 150 hours because the core gameplay was so fun and satisfying and getting better at the game felt great. Needed more maps too, even if they added in all of quake 3's maps unchanged and unaltered I would of jumped with glee. They should port Quake Arena Arcade to steam, that game was the tits that noone played, it combined the best parts of quake 3 and team arena and had a ton of singleplayer and multiplayer maps.
And mod and map support They gotta make a new quake and actually market it man And possibly add more base gamemodes too besides tdm/dm ctf and duels If they modernize quake while still keeping the core idea (which they did well in qc, but obviously not well enough) and release on consoles as well, a new quake really has potential.
It's shocking how many times while listening to this that I went "that's very similar to what happened with DOA6..." In particular where the game took one step forward and two steps back, and how it didn't know what audience it was trying to appeal to
The people you play with are most likely doing so for at least 10 years. I didn't touch QC but still play quake live occasionally. And despite having breaks of over one year I can come back to the game and after 10 days I start ruling again. That's the benefit of sticking over 20 years to one game and it's an incredibly hard gap to overcome for any new players. So don't worry, the most important thing is that you have fun (:
A Lot of these early access games seem to spend and waste there time on amazing looking trailers which may work on younger ppl but veteran gamers will be able to see the differences on there first viewing of gameplay!
Maybe I’m in the minority, but I’ve always preferred the single player Quake content. I even enjoyed Quake 4 more than Doom 3. A proper Doom 2016 style reboot with the lovecraftian aesthetic and atmosphere of the original Quake would be a dream come true for me.
I'm right there with you on preferring the singleplayer side of Quake. I tend to lean towards the Quake 2 campaign, mostly because it was the one I played more (my PC was built with Quake 2 in mind and we played it a lot on LAN in my family).
I'm with you too! I think the amount of people who enjoy the single player Quake is criminally underrated. The mod community is still alive after decades!
Imagine a new Quake game, with less hud elements, amazing lovecraftian atmosphere, excellent sound effects and level design. No microtransactions and cut-out content. I would kill for it. Also, if it would have a MP that would fucking blow up the internet imo.
I definitely feel like this game could have been something. Maybe not a smash hit but at least having a reasonable and stable player base to make it worthwhile. I had never played a Quake game before, I saw the first trailer and thought the concept was exciting, but then everything after that was confusing. The game sort of came out but didn't, it was perennially in early access. There was no marketing for it anywhere. When I finally played the game the menus were bad, the monetisation was all over the place and seemed actively hostile to anyone trying to engage with the game. The game didn't run as well as should do. Before I even got to the actual game everything around it was a such a turn off. The game itself was fine, fun even. It was obvious other players knew a lot more but you could get kills just by being accurate with any given weapon so it still felt skillful, just that there was a lot to learn in the application of that skill. But it wasn't so easy to get into playing, or even so easy a game to just log into and interact with as something like Overwatch, and that seemed prohibitive. If the game had had a decent UI, ran well, wasn't so bullshit and opaque with how all the microtransactions, loot boxes and that nonsense worked then I'd have played it more, and I imagine I'm not alone in that experience. I guess ultimately all I'm saying is the saddest part is that it seems like even the core game designed as it is with the flaws that entails and the ways in which it deviates from series tradition, even then it didn't have to do this badly. Quake Champions didn't *have* to be a failure. It just had those issues plus absolutely everything around it being wrong too. Edit: holy fuck I didn't even realise it was still EARLY fucking ACCESS. Wtf is wrong with Bethesda.
I loved Quake 2 (jailbreak mod) on the barryworlds servers. my old man opened the first online gaming centre in the uk in 1998 and Q2 was the game we mostly played then UT and Q3 following them CS :D
Game had so much potential and they messed it up. Sad in every way for quakers. I was mad at first, now i just pretend the game never existed. Makes it easier to deal with.
Happy to report there’s still a thriving community and has recently seen a boom of new players thanks to a particularly gifted shit posting voice actor. The state of FPS games now has no other shooter like Quake with Unreal being abandoned. It’s a phenomenal arena shooter, and I honestly hope it helps revive interest
Atiagooq Well clearly they suck at making new shit, take a look at Quake Champions. I also want them to remake Quake because that way they can go back to the unique gothic/lovecraftian art style it had. If they do something new, it’ll just be more of the Strogg which was too generic for Quake in my opinion.
As quake player since quake 2 and spent many hours in quake 3 arena game i was so hyped when quake champions announced played it for a half year and half year more on and off. The problems where 1. Performance issues 2. lack of ranked ladder for 1v1 3. progression reset FFS they have rested my progression while if playing this two times i know its cosmetic and stuff but it made you feel you wasting your time playing this game. 4. No content i felt stale for long time they added instagib too late they should have added more popular mods like RA and CTF. I didn't mind the abilities that much it felt like quake still but if they can take from this something is they tried a lot things i think porting quake to the new id engine and building it with pure quake arena style even if it is only on 1v1 and dont shay about what quake made it great game like they did on DOOM.
I've long been an old Quake player, started out on Quake 2, went back to Quake 1, and was one of the original first online players of Quake 3 arena, with scores among the top of the leaderboards for quite some time, before I faded from the game (even have my arm tattooed with the Q3A logo and my original online name). I never played Q3Live enough to enjoy it, I disliked the evolution of character speed and jumping enough that I just couldn't get into it, but that's just my personal preference. Quake Champions was... severely disappointing to me. For me, it was even less of a Quake game than Q4 was, Quake fundamentally died with Champions, because it stopped trying to be Quake, and instead tried too hard to be Unreal Tournament's and Overwatch's bastard. Innovation is one thing, but that isn't what Quake Champions tried to do, all it tried, and failed at doing, was imitating competitors old and new. Add onto that the predatory store front, cutting out a large portion of the community, alienating the rest, and fundamentally abandoning the game, and I haven't touched QC since I first played it. Which, I'm not here to complain or whine or demand otherwise, it just is what it is, a sad footnote to my childhood gaming experiences.
Another aspect it’s dying is because it cannot attract and retain new players. Whenever I see a new player in a lobby I and also other players apologize because we are just playing but the newer players don’t understand the movement, map placement, weapon combos. I’m a huge quake fan but it’s sad to see QC be abandoned, I mean the only thing that is added to the game at this point is a new battle pass every THREE MONTHS. No new maps, last one was the ctf map
I think the movement is actually a very fun part for new players because it not THAT complicated but feels awesome once you get it. Unfortunately there hasn't been a good circle/strafe jump tutorial in any Quake style game yet (even though Quake Live kinda tried its best) and although there are good videos, the video format isn't optimal for learning it. The place where it gets really overwhelming though are complex maps, all the weapons and timings etc. Hence the relative popularity of Instagib even to this day in QC where you don't have to bother about this as much. In my eyes, the key would be a solid single player that eases players into all these concepts while being fun and engaging at the same time so players actually want to play through it.
i have to say i really love these videos. i dont know if u read the comments on some of these still but yea just wanted to say, ive watched 4 or 5 of these back to back and just loved it the whole time. very well made : )
I got it for Xbox 360 and was blown away by the graphics back then. Even going as far back as quake 2 on the PS1 . And those heavy metal tunes produced by NIN!
The story is a repeat of Quake 2 except it made Quake 2 pointless since the main character there kills Makron (which is the main villain again in Quake 4) and the excuse in game they give to to Makron being alive is that the marine from Quake 2 didn't kill the real one. What a joke.
Last few times I tried to play at all, I just couldn't get into any games. Waiting for 5-10 minutes for nothing, i finally just had to uninstall. They just need to go back to the drawing board at this point.
This is what you get when you use a past popular game for name recognition(Quake III: Arena) but design it to appeal to a completely separate audience.(moba's and hero shooters) It happened to Dawn of War III as well and no doubt many others. I tried playing it and I played as Doom, only to find his special "champion ability" move was a load of ass that either failed to hurt or kill anything or just got me killed. Meanwhile, I would genuinely best other players in fair fights only for them to pull some 1-hit kill IWIN special champion move and kill me, nullifying the hard-fought, skill-earned victory that would have been mine. This meant that I was at a severe disadvantage compared to other players who chose characters with actually powerful and easy to use special moves. I just wanted Quake III: Arena but with updated graphics, roster, weapons, etc... and with on-going support. Was that so much to ask? Why did they have to fix what wasn't broken? I expressed my grievances in the review of the game but fanboys told me to go play Quake III instead, you know, in a condescending fanboyish way. So, I did... so they can enjoy their dead game before it shuts down while I am enjoying the real Quake Arena. Oh, those poor Yes-Man fanboys thinking they are doing a game and it's developers a service by quashing any criticism and constructive feedback... they do more damage to a game than even the most malicious and dedicated troll could ever hope to.
"quake 3 is when the trademark quake feel was really perfected for many fans of the franchine" is wrong. When quake 3 came out a lot of quake 2 players hated the game, the limited gameplay options and nerfed movement. quake and quake 2 played very differently mechanically to the point where a mod was developed called CPMA which fixed the balance and movement of the game and was also the prime version of the game chosen to be played competitively by many now well known players. also worth noting that quake 1/2/3 each had a very different audience, quake 1 was the purists game. quake 2 was all about ctf with players using hooks to zip around and quake 3/cpma gave us some insane duel/tdm in an easier game to get into. so players often didn't follow the series like with other series'. also I find it strange that the point on champions wasn't discussed further in the video. if you take away abilities the champions were primarily balanced around playing and moving like different quake games. Q1/Q2/Q3/CPMA/Quake 4
I like how the game is a "mess" of new and old game mechanics, heroes are different enough to be unique and offer a different play style, but they didn't over do it, like OW did, where abilities dominate, and actually shooting is basically punished at this point.
With detectives none the wiser as to the next mystery I thought I would drop a clue. It's one of the first and only times there has been an MMO with cars in it :)
Motor city online
Uh oh, Bethesda. Just when you think no one could be worse than NCsoft.
14:54 We got a CLUE!
Sounds like The Crew to me.
@@TeamIzlude the crew wasnt an mmo, motor city was
drift city lol
The business model of "release unfinished barren game with cash shop and close the game if people don't instantly spend loads of money on an unfinished barren game cash shop" should be illegal.
Thus, Half Life: DeathMatch outlives them all.
Yet I feel sorry for those people who fell in love with these games. They just wanted to play a game, yet they were told "you spent not enough money, so we close it down".
Yeah I get the impression with a lot of these early access games that the intention is never to actually finish the game, unless it becomes a mega hit ofc ;) Although the likes of Fallout 76 and Anthem appeared to be failures they still made a lot of cash for little or no risk, as most of the planned development is just cancelled, saving a fortune in costs.
BUT MUH UNREGULATED FREE MARKET
You could also just, I don't know, not play and/or invest in a game that's obviously not going to be successful? In the same way you and me won't pay for things that don't have good value?
Then again that would require consumers to not be complete idiots, and given the trends of Anthem and FO76, where the writing was all over the wall that both games were going to crash and burn spectacularly on release: that's probably too much to expect from them.
This has pretty much been Bethesda's business model since, Oblivion? I remember Morrowind being pretty buggy, but not unplayable so. I can't think of a game they have released since that hasn't had multiple game ending bugs
Welcome to another episode of:
Bethesda casually releasing a high budget game with no budget and wondering why it's not doing well
The price money for the first QC tournament was 1 million dollar.
@@pilotstyle123 at least 80% of money invested into all tournaments up to DHW18 came from AMD, not Bethesda
Nobody self-sabotages like Bethesda.
@@pilotstyle123 Maybe they should've used the 1 million dollar to up the quality of the game instead of using it as price money. Just sayin'
@@pilotstyle123 sponsored and paid for by AMD.
Quake 1 was and is fully customizable, using free tools and notepad.
There are new maps and new mods to these days 23 years later.
Enough said.
@Christianice Guai a te Christian airte!
Couldn't agree more, Quake still is a great game.
Doom is older and also has all of that. Quake 1 is best Quake. I will say that Quake 3/Live is still awesome for multiplay though.
Quake 1 and 2 are best Quake Games overall and Quake 3 is the best Quake in terms of Multiplayer
@@MrBearyMcBearface as someone who played quake one for the first time i agree would love to play quake 2 but doom will always have a place in my gaming years.
It was a huge mistake not to allow people to make mods and maps for it.
Everything they did about this game was a huge mistake. A graphics pack for Quake 3 would have been superior to the mess they made.
@One Guy Named Ivan Counter-Strike: Source is the Quake Champions of the CS series.
@@rothauspils123 Agreed. You don't need to change Quake 3. The game is already perfect. It's a bit of an eye sore but you can't expect much from a game made 20 years ago.
Imagine a Shonen allstars quake mod with abilities... instead of rangers throwing orb you could have Minato throwing Kunai jutsu. A Shonen jump allstars arena shooter would be soo dope
@@niksterfer6sir dont forget melee combat too
21:38
I couldn't agree more with that idea. Early Access is NOT FOR mega-publishers. It never was, and never should have been.
I've never liked the idea of early access games, and very rarely purchase into one. I am very content to wait until the game is fully completed, and I'm willing to pay full price for it on launch. The concept of early access has been abused and misused by both big publishers and indie developers in the past several years, and I want no part of it.
@@Eltnum421C I don't mind buying Early Access Games, as long as they are already pretty much worth their price in the unfinished state.
@@Eltnum421C Yeah, apart from Quake Champions I only bought Black Mesa and Ion Fury -(when it was called Ion Maiden)- on Early Access. They were worth it, but more like exceptions to me.
The first early access game I bought was Mount & Blade, and I think back in those days, releasing games in that fashion was still quite a novel idea.
@@Eltnum421C The only time I buy an Early Access game (which is quite rare) is when I feel it's worth the money in the current state, great example for me was Factorio, which has only gotten better with time.
Quake and Unreal Tournament are both in such sad states. :/
Almost makes me cry when I think of it
Of course... but you can still find some matche's at the right hours of the day, it's because the people that still do play it for the most part are good at it, so that scares off new players, its more like a passionate art form then a game these days, and the people that still do play it aren't going to give you a easy kill.
at least comunity can make servers themselves
Man I loved unreal tournament for dreamcast
Unreal is now completely dead. The development team went to work on the PVP aspect of Fortnite, abandoning UT4.
the lead developer was right quake is a game that should keep people coming back because of gameplay updates shouldnt be that important. but when your game literally has no content at launch then it is inexcusable. Halo 3 launched with a full 9 mission campaign with cinematic cutscenes, 10 great maps, 12 different game modes, great online matchmaking that mixed the game modes, a map editor, a theater mode and community creation sharing. that was all available at launch. companies are so lazy nowadays. early access for multi million dollar companies needs to be banned.
quake champions simply sucks, gameplays fun then the heros and maps andd weapons ruin it.
Unfortunately, drip fed content updates with money hungry cosmetic stores are the current trend for online multiplayer games.
"Yeeah, Quake is back"
.
.
aaaand, its gone.
Lol I’m here in 2020 only with 7 hours and started 3 weeks ago
yeah
GOOD NEWS FELLAS
@@lemonjelly1171 it's still dead.
In 1999 id software: "One thing that will not make it into the game is a character class structure. The team toyed with the idea, but eventually found it to be unworkable in a deathmatch environment." Source: shacknews
Which is actually hilarious because Team Fortress was far and away the biggest success story in the multiplayer mod scene of Quake 1 represented by server count and player population. CTF was a close second, although it came out first.
That quote you referenced is in regards to Quake 3 and it was obvious even then as a die hard fan who was grew up with their games and was and disappointed by Quake 2 that id had no creative gameplay oriented vision. Instead they relied on Carmack as a programming god to push the boundaries of engine development for licensing to other studios.
They hired the original ThreeWave CTF developer to create the version for Quake 2 but it was released as part of a patch. They didn't even include CTF as an officially sanctioned id product until the Quake 3 expansion, Team Arena was released. To call this ridiculously shortsighted is an understatement and it was, among many other things covered in this video, completely indicative of them floundering the IP.
And they were very very wrong. The only ones complaining about classes in QC are posers.
Brute Force nailed... character class structure though...
*Coughs nervously in Heretic and Hexen*
@@marcinbortel lmao
Blazkowicz and Doomguy are still waiting for Ranger to make a fucking epic comeback.
id love a crossover dlc with those three escially sense the one good thing from youngblood trash was the revaltion the nazi discoverd the MULTIVERSE hence a dlc were doom slayer and BJ meet up and slay some demons whp are working with the nazis is possible
Jea +1
By the very nature of slipgates, they could definitely do this from the Quake angle, too. Give Quake the DOOM 2016 treatment and tie it in with Wolfenstein and DOOM due to interdimensional beings. For that matter, DOOM's got portals to Hell so it can all fit quite well.
@@VertigoX26 doom 2016 treatment would be terrible adding call of halo crap to quake would be stupid hell it wouldn't even have a good multiplayer that makes a arena fps an arena fps and don't say "bUt ArenA SHOOters Are ToO HArd!"because the only reason quake champions failed to keep the 20k people was because of the horrible performance/loading issues
I cant help but to smile whenever I read "Doomguy"
Whelp, this gray-haired FPS player will pour one out for Quake tonight. R.I.P.
tbh I like QC but lack of players makes is hard to start because you're in games with hardcore people that will destroy you instantly.
Casual MM is pretty varied but to find people to duel to improve you need to find a Discord.
I played it for a while and stopped cause computer issues but when I was playing last year despite not having a background in arena shooters it wasn't that hard to get into. Its definitely tough to master but the skill floor isn't nearly as intimidating as people make it out to be. It's a shame people are scared off by the difficulty
i played Quake Live when it was free i think im still having my ass in a jar because a single veteran destroyed me
QC has his fair share of vets that just fly through the map and insta kills you
@@TerrorLTZ It's really not that hard to learn the movement. And if you have good aim already it's easy to adapt. But yeah, with a lower playerbase the skill gaps are way more evident.
@@ZacksScraps im not saying movement is hard but its hard to get in the game when people "thanos snap" you, i loved playing QC before but i quitted because my pc (i think) couldn't keep up
The tragedy is that once in a while QC matches you with people of your skill and it becomes a song of gun and fire that no other shooter can match. Sadly it happenes less and less often now with a dwindling population.
If you plan to apply to a new crowd by taking an old game that an old crowd loves and the new group hardly ever heared of.. and then try making the old game "newer".. you wont apply to either group.
I started playing quake in 1996. I became part of the mod community, and was eventually a beta tester for Q3A. The whole point of quake to us back then was the mod and multiplayer. Quake wasn't automatically popular because of it's design. The game became popular when people realised how much more could be tweaked, and how easily it could replace doom and duke 3D at lan parties.
If you care, read up on maps from authors like Eric Sambach with the MunY set of maps (pretty much the foundry for most modern death match map design). Mods too like Painkeep, Quake Rally, Malice, all pieces of history currently being forgotten about, but vastly important to Quake. When QC was first announced, I was excited thinking this stuff would make it's way back! boy I was wrong.
I stopped playing champions late last year when they yet again reset all of our accounts to accommodate a new pricing model. The shell of Quake is still there, but the heart and soul have long since shrivelled up and died. God I miss the community I grew up with :(
Exactly what disappointed me. Playing the game and progressing just for them to reset me. At last they introduced a battle pass. The loot box system was perfectly fine. Cosmetics weren't the same after
Same story about half-life
you should do the unreal tournament version from epic since they pretty much dropped the development of that game to focus on fortnite even though the game was amazing
Way of the Ferret best business decision they ever made, not the best creative decision, but that’s not why epic make games.
If it was properly finished, it probably would have topped ut2004 for me.
The death of UnrealTournament (which is harder than the death of QC) also simply happened (even before Fortnite BR) because of bad marketing and this silly early access shit. They should have developed a complete game with mutator and mod support (which is really possible with the new Unreal Engine 4).
I still play the first Unreal Tournament
@@milenmilen3201 whats your nick?
Most bitter "Death of a Game" for me. Game never had a chance thanks to no Server Browser.
Was there a dedicated severs anyways? Or all of this was just another P2P shit? I dunno.
Nakhab Servers are spun up in the cloud on a virtual server on demand. There is no P2P or dedicated servers. It’s ridiculous.
Nakhab one used to be able to spawn dedicated servers in previous quake titles. Also, the mod community is ZERO (except for aim bots).
Bethesda...
@@milenmilen3201 Bethesda isn't responsible for the priorities of id Software and Saber. That's down to them.
I love id Software, don't get me wrong, but a lot of QC's failure has to be attributed to part of their company not handling it right.
If lootboxes can be called out as illegal, so should this releasing unfinished games business.
Yes
The problem is you can patch games. If they where like the old days on cartridges and totally unable to be altered there could be a case for that. But the biggest argument legally is they are working on the game and its just a work in progress. As long as it turns on and runs to some extent legally its fine. Kinda like saying o the car works just is missing its radio, chrome and paint.
@@dimetime35c Exactly, and it sucks that they can get away with this, especially when So called "reviewers" and "game journalist" don't even mention or bring up the major, or even minor, flaws in games and just pass it off thinking that "it'll get fixed later" even though there's no way of telling if the next patch or patches will even do anything about them. Rememeber Cyberpunk 2077? Now there's a case study for issues like this in the gaming industry.
@@Itachigan22 well I can see the argument that what they do with games could be considered like a recall for products. If they find a major problem with a car they basically patch it.
@@dimetime35c I know. It just sucks that this is how it is now, and while I do blame the AAA gaming industry for this type of practice, it's also the gaming community that has enabled this. People making excuses, the fanboys, and mainstream gaming journalists and influencers all doing there hardest to mask these problems for the sake of hype. How many games that have been announced over the years have recieved massive hype and accolades only for that game to be a buggy mess and/or hasn't lived up to those expectations. I'm not saying anyone should expect a game to suck, but there's a difference between expecting something to be good and relying on it to be good.
I feel for the Quake community, Bethesda killed my Favorite franchise(Fallout) as well so I know how it feels to see something you love lose its soul.
How did they KILL Fallout? WTF
@@gsczo 76. That's all i'll tell ya
@wivuyao id kills all? Nah,id started the great game. Bethesda ruins it
@wivuyao Alien game? Nah,people mostly prefer quake
@wivuyao oh,yeah. Wish they stick into lovecraftian atmospheres. It gave me some dark feeling which i love
The last part of your conclusion was my main reason to stay away from Quake Champions. Lootboxes, XP Potions and stuff like that shouldn't be in a game like this. And an early access/games as a service model just blows. You suck the life out of it before it even really started.
The notion that a competitive Arena Shooter would always fail when done the classic way is just wrong in my opinion. There just isn't a real contender out there that has the marketing budget behind it to sustain a campaign to make it appealing. It's not like Quake 3 wasn't fun for casual players. Watching Arena Shooter matches is certainly exciting.
I really love watching chaotic battle between players.
Jumping around, dodging rocket, explosions everywhere.
It's something that modern shooter will never get from especially from BR genre.
3 years later, gaming has barely evolved past quake champions. We truly are the worst life forms in the galaxy
@@raidengoodman8754 I reinstalled the game since it went out of EA access last year recently and nothing really has changed so i uninstalled real quick before it was 2023
It just never had a proper release. It just kind of come out with no fanfare and that was it
Quake Champions died because it was mismanaged from the start. I've played around 2k hours of this game, since 2017 hoping this game would get better. It never did. SyncError himself has said the game is fine where it's at because it's a niche. I compete in this game, I spent 2 years hoping that something would change, and yet people can still defend this game when the developers have spit in it's communities face multiple times. Again, mismanagement is what killed this game. SyncError, Sponge, Zero4, and Tim Willits all contributed to the downfall of this game.
@xBio
there, like I was saying "they spit in the communities face"... which community? The one that they listened to for all its feedback and made changes accordingly? The community that was split on 100 different issues and yet balancing between opinions apparently is wrong for people like you? If they listen to the whole community or the portion that understands the new direction they didnt listen cause they didnt listen to you is what you are really trying to say ;)
Unless listening to the community for you means "change the game to something it is not and is not supposed to be" at which point, you and the bunch that gave that feedback are idiots to begin with and should just go play your nubs with QL and stick to what you really want.
A new title is a chance to make something new, that is why its new. Q2 was nothing like Q1, and Q3 arguably nothing like either but a mixture of both and with elements of its own. Q4 was its own thing too. If you think wasting ones budget to do what has already been done is normal then you need a reality check.
At which point, a new title has the opportunity to cater to new tastes as well, and since the old title exists, those that prefer the older iteration can still enjoy it as they see fit. But nope, nostalgias want everything for themselves and just themselves xD
You all like to throw in the "as a long time Quake player"... Yeah, as a long time Quake player too since Q1, this is my favourite Quake by far, and there are many more that share this opinion. So speak for yourselves that the game did not do what it should or listen to feedback.
It did just fine. In fact, most of the feedback it listenned to brought it back. "Give us CTF, deeeeeerp".... A joke of a mode that should of stayed in the past and replaced by a much better experience in Sac. Which nobody really new anyway, cause 90% of the nostalgias didnt even give it a fucking chance cause it wasnt called CTF. Herp derp herp.
The plague of gamers today. That is what is all that was wrong with QC.
@xBio
there, like I was saying "they spit in the communities face"... which community? The one that they listened to for all its feedback and made changes accordingly? The community that was split on 100 different issues and yet balancing between opinions apparently is wrong for people like you? If they listen to the whole community or the portion that understands the new direction they didnt listen cause they didnt listen to you is what you are really trying to say ;)
Unless listening to the community for you means "change the game to something it is not and is not supposed to be" at which point, you and the bunch that gave that feedback are idiots to begin with and should just go play your nubs with QL and stick to what you really want.
A new title is a chance to make something new, that is why its new. Q2 was nothing like Q1, and Q3 arguably nothing like either but a mixture of both and with elements of its own. Q4 was its own thing too. If you think wasting ones budget to do what has already been done is normal then you need a reality check.
At which point, a new title has the opportunity to cater to new tastes as well, and since the old title exists, those that prefer the older iteration can still enjoy it as they see fit. But nope, nostalgias want everything for themselves and just themselves xD
You all like to throw in the "as a long time Quake player"... Yeah, as a long time Quake player too since Q1, this is my favourite Quake by far, and there are many more that share this opinion. So speak for yourselves that the game did not do what it should or listen to feedback.
It did just fine. In fact, most of the feedback it listenned to brought it back. "Give us CTF, deeeeeerp".... A joke of a mode that should of stayed in the past and replaced by a much better experience in Sac. Which nobody really new anyway, cause 90% of the nostalgias didnt even give it a fucking chance cause it wasnt called CTF. Herp derp herp.
The plague of gamers today. That is what is all that was wrong with QC.
@@DCFHazardRebornChannel You have entirely missed the point of what I was saying and made it into your own narrative. Quake Champions is my first Quake, so I have no ties to QL, Q4, Q3, etc...
Now, onto the split community. The community was hardly split. They simply changed direction of this game way too times. First they said they wanted QC to be team based, then dropped support for their team mode, then focused duel, and hosted a big 2v2 event, then went back to duel, then made ctf, to just go back to duel. This game had no set direction from the start. Again, this is where the mismanagement comes in.
Now, for them spitting in the communities face. What do you call almost and entire year of no content with being pushed microtransactions and battle passes. Why would I spend 10 dollars every few months on a game that only cares about making money while investing none of it back into the game?
The people who share genuine feedback and get ignored have the right to be mad, and they are. Defending a poorly developed game to keep the series alive is like keeping an old dog in severe pain from an injury alive. It's not fair to the game, or the dog.
Personally, I don't care about balance right now. I care about how there is no content worth playing for more than an hour a day. I care about how one of the lead developers said the game fine at 1k or 600 players because the game is a niche. Stunting the growth before it has a chance just shows how little they care, while the majority of the community want better for this game.
Sadly the game went form one with potentioal to another excample of the bubble in the late 2010's.
Major issues were never fixed but in-game store got constant update of new paid content. Priorities seemed to be so messed that I uninstalled. I was dumb enough to believe what Tim Willits lied about game pricing etc.
"If we blow it with the pro players we won't attract any casual players" is actually backwards logic. It's actually the opposite. Pro players will toy and tinker with setting to make a casual game into a competitive one. Casual players will not do the opposite. If it's too sweaty they'll just leave. Obviously there has to be some competitive bones to the game, but generally speaking it's casual before it's competitive.
True. Prime example is Smash Bros. So many gimmicky fighters and items, and the competitive scene trims the fat into a "fit game". Quake draws me in with the cool guns, simplistic fast snappy movement, environments, and enemy types. Never got into the multiplayer itself, but I can see the appeal of it readily and have played similar games to really want to try a hand at this one.
But, just doesn't quite click for me overall.
Since the start of the pandemic, a group of us have started playing together weekly. The games we choose have to have low requirements and they have to be cheap. So for the 2020 version of a LAN party, Quake Champions fits the bill for us.
I have ventured out into public play a few times and yeah. I got obliterated.
best thing about Quake Champions is that it introduced me to Quake Live
Have to agree on that, and every time I hear anyone complaining about QC "dying" I think of my sweet, beloved QL which has had it worse for a good long while. One can only hope that there's more people like us who by chance try out QL and get the appeal that live has...
I always knew about quake, But I never tried it, should I try quake live?
@@snek7535 the game is super fun but i will warn you, not that many new players. if you want to play duel (which is imo the best gamemode) theres a high chance ure gonna get smacked around for a bit before u start winning games. thats not to say there arent ANY new players, just less so than qc
@@snek7535 Depends on what other games you play, arena FPS are a very distinct, own genre that differentiate themselves from other FPS. Quake Champions bridges that gap quite nicely and IMO does a good job of introducing people to the genre. My recommendation is to try out champions first and if you like the style/feel of it you can go for live. You could also check out Warfork, a game that's recently released on Steam and also belongs to the AFPS genre, many newcomers on those Servers currently so you're probably gonna have so equally skilled enemies.
Thanks for the tips, I might try all this very soon.
As a life long quake player who has been through the q3 ql qc era, Id like to add that the duel mode of q3 and ql was a core issue in qc. Duel was the heart piece of quake from a spectator perspective, it was what people wanted to see at tournaments. after the first qc tournaments it became quickly clear that QC duel has little to do with classic quake duel and that drove away the majority of quake spectators and as a result players.
Lmfaooo it’s cause of the round based system
As a life long quaker that is still playing the game what you said is utter nonsense. Most Quakers that PLAY the game dont even duel. The spectating for round based was mixed. Clearly you didnt pay attention and let your own opinion in your mind paint the picture of everyone's opinion. Hardly true.
Many preferred the round system for spectating, but disliked the lack of frags in it, others hated it, others liked the whole thing more cause it felt more strategic to them. Each to their own. Point being it was a mixed bag.
I myself prefer spectating time-limit duel and the round system didnt do it for me. It was hardly a turn off to make me stop playing.
The majority of old time players that disliked the game (cause even more liked it and the numbers are proof of this, it was a small niche crowd to begin with) bitched more about no "good team mode" in the game. Which was more what they actually wanted to play. And this because they didnt want to give Sac a true chance which is way better than Capture the Tit ever was.
The real issue was blind foolish nostalgia and idiots wanting QL 2.0. "This is not Quaaaake, muaaaah". No, it isnt, its QC. Same as Q2 wasnt Quake and added rails, same as Q3 was neither Q1 or 2 but a mixture that people bitched had simplified CTF and an even larger of the fanbase dropped period that was into single player more. Same as Q4. Etc.
If people want to play the same game for another 20 years that is their problem more, not the games.
Irony, CTF drops, "it just doesnt work for QC, sac is better for it"... You dont say, you idiots....
@@DCFHazardRebornChannel Well I think your description of how duel was received is utter nonsense, however Im glad you managed to compose this response so clearly unbiased and objective. Farewell.
@@pilotstyle123 clearly you were nowhere near the community to say that. It was mixed. I saw it every day, I didnt make up my own opinion and paste it on others. And as I said, I disliked round system too, I could easily be blind about it and say "everyone disliked it".
damn straight it was clearly unbiased. As opposed to the utterly biased "i have made up my mind and anything that is different to what my habit is used to for the last 20 years is shit" ;)
Farewell.
@@DCFHazardRebornChannel I dont agree and i dont like your passive aggressive provocative style so you will forgive me if i leave it there.
I actually paid $30 for the Champions Pack of this thing.
I deserve the entire clown outfit and more.
On another topic, TotalBiscuit was completely right about one thing: most people who claim that they want arena shooters, ultimately just want to brag on the internet about their "dude so hardcore" internet e-cred. There's been tons of efforts in the last few years to revive arena shooters, every single one failed to even gain traction. Was QC bad? Yes, but there were certainly other entries, or even disregarding that, they could always go back to either Quake Live or Q3A, both of which they laud with praise.
They end up not even playing those titles, bitching in the case of a new entry not being exactly like the afforementioned games, or if it makes one slight change, it's already some casual, "nuFPS pandering" game, and for as long as they continue to do that, arena shooters are still gonna be a thing of the past.
I would actually agree with that. I understand Quake has some heritage, especially among the older gen. But as a mid-2000's kid who grew up with the Modern Warfare and Black Ops games, newer AFPS fans just feel like they're on it so that they can feel superior to the "Cawla Dooty" troglodytes who clearly don't play REAL, SKILLFUL GAMES. Of course, I myself do despise Modern Call of Duty, due to its lootboxes and performance issues and Activision being godawful, but if you're a fan of something just to rag on something else, what is that going to say about the genre itself? And as you said, that stigma is going to keep Arena Shooters less than relevant. Which, I feel, is a damn shame.
@@emulation2369 Call of Duty & Halo. BTFO.
Pretty sure people wanted Arena shooters because there was some level of skill to it and THAT's what people wanted to brag about because it has eSports potential, besides how is that worse than the industry that is now based on "Give me $150 and I'll give you a bunch of outfit pieces and a game that has absolutely no substance to it whatsoever"? You either get a choice between a game with a half assed story (they're currently trying to murder these), or a fashion show simulator with a "Battle royale" minigame baked into the ass-end of it.
I'd say that's half true. Quake Live was hampered down for years and years (can no longer be played on browser, no longer f2p, added loadouts, dropped support, etc etc) and yet that game still has a much larger player base than any arena shooter outside of Quake Champions. So aFPS fans want a Quake-like game that actually has support.
All the other games don't fit that bill either, however. Reflex Arena was closer to CPMA, which was a Quake 3 mod that changed the movement system entirely which catered to a niche of an already niche audience. It wasn't anything close to standard Quake 3 gameplay. Toxikk was more of an Unreal Tournament style of game. The Unreal Tournament that was being developed was completely abandoned before leaving the alpha stages because Epic was having more success with fortnite. Warsow is the exact same case as Reflex Arena except it's older. Xonotic is like a cross between CPMA and Unreal Tournament, but wasn't like normal Quake 3, and so on.
The reason why all these other aFPS non AAA aren't succeeding can be due to the fact that none of them really use the Quake 3 formula. They either use CPMA mechanics or Unreal Tournament, both of which are quite different from normal Quake 3 gameplay. The closest we're getting right now is Diabotical, which is set to release this year. That game has practically had no advertising outside of a 3 year old trailer to get people to donate to support the game. Once in awhile, 2GD (the dev) does dev update streams which gathers a lot of attention from the Quake community, and the game has shown a lot of interest and promise. Diabotical also has quite a few new features but doesn't necessarily stray from the Quake 3 formula with different power ups, an in-game map creator, new gamemodes and items/weapons, etc. If that game doesn't succeed, then I'm quite sure aFPS as a genre doesn't have any interest anymore.
Exactly! I love TB's video about arena shooters and also the look at Reflex... If that game wouldn't die so early then it would be the AFPS I play... It had everything that QC missed and more...
When any company gives away a newish, paid game (before it was made free2play) that relies on people playing it to survive for free, you know the thing its already on a death march. They may turn it around but the ones that do are the exceptions.
Considering that UT was abandoned during development, at least QC was treated better.
Game is doing pretty well considering how unpopular arena shooters are today. It plays well, has enough players in eu and na and still get updates, not to mention awesome pro league. Also a lot more fun than other modern mp shooter games.
❤️
unfortunately, not many people see it that way..
Lol rip
@@doom5895 ?
@@MercenaryOrangeTV thats because its WRONG, the reason why some games have millions of players and others have 300 at any time playing its because SOME games have done a good job, and many more have not. Its not because of magic, its not because this or that genre its popular, those are just excuses. The new battlefield has less player than bf4, guess which one is the better game
Quake champions have the players it DESERVES
My recommendation for Death of a Game would be Deepworld. It's projected to end on August 1st, and a video would be a good tribute to the game its fanbase loves so much.
I'm still waiting for Planetside franchise but that will have to wait for the Battle Royal mode Planetside Infinity to come to its inevitable conclusion within the next year.
I only played it once, then looked away for a minute and now it's already dying goddammit!
Pretty much the same herem my buddy told me if I downloaded it one week I'd have it for free. I did download but actually never opened it once.seemes like that wasn't too long ago either
Do you take suggestions? I'd love to see Death of a Game on Loadout. Incredibly fun team based shooter with a huge focus on weapon customization. Its all time peak was almost thirty-thousand players. Now it's closer to thirty.
This game was a lot of fun back in the day. A pc release with purchasable cosmetics, like a nude player character with pixelated dick, it seemed the developers had moved on to turn a buck by selling the game and it's cosmetics all over again on consoles.
@@circleofsorrow4583 I think even on consoles the game is dead since I can't find it on the PS Store but Loadout did have a good catch with the South Park style of humor
If he goes for that game, then I'd like to see something on Monday Night Combat as well.
for some reason thought about flatout
I loved Loadout when it launched, it was great !
Do unreal tournament next, that game was killed because they wanted the players/modders to make the game for them.
Well it was really killed off because all the devs working on it were called to work on Fortnite, because of course a company wants their employees to work on things that actually make them money, which UT4 didn't. Epic stopped working on every project besides Fortnite and the EGS.
What Quake was: Moody dark nihilistic monster shooter.
Quake Arena: Every other space marine shooting plasma.
Seriously, just give me a dark Lovecraft shooter.
Jeremy Buxman Quake 1 was essentially a tech demo with nebulous lovecraft themes.
BTW have you played dusk?
@@kanz0bgz I mean, weren't most id games tech demos of sorts?
Try Devil Daggers.
check out dusk
@@jamstonjulian6947 Yes they were but they were some badass ones
Arena shooters are like chess. The pieces are supposed to be equal at the start. One wins by improving their movement, aim and teamwork. Having characters with different abilities brings in 'metas' and just kills the game. And how the hell can you not have CTF and community maps from the start. I spent most of 2000-2002 playing Unreal Tournament competitively. Team CTF was just an adrenaline rush, and new maps/mods made casual play interesting. I haven't played a shooter since that was nearly as fun.
If someone actually had the balls to make a wholesome game anymore, we wouldn't be seeing this. There are no AAA *fully featured* arena shooters to latch onto. The reason Overwatch is so popular is because it's been built as the best possible version of itself that it could be. This is why your game is failing. Why didn't you put in the effort? Why are you crying now that nobody wants to spend money on this shit?
A game having a meta has nothing to do with characters with different abilities. All games have metas. Quake 3 has metas. I know what you are trying to say, but the delivery was off.
I get your point rip quake just wanted to say chess has different classes (pawns, horses, towers, etc.) xdxdxd
@@anti-youTV but both players have the same classes at once not one player only queens the other horses LMAO that would be funny :)
@@retlom779 True
Just what I needed to watch during Quakecon week /cry.
I'd recommend moving the podcast to a secondary channel, having those uploads cluttering the schedule discourages people from turning on notifications. Not saying the podcast is bad, I literally have no idea. It could be your best content, but a podcast does not catch the eye the way this series does.
I already listen the podcast on my mobile, i keep track of youtube channel for the death of games series. It would be a great idea to make a seperate channel for the podcast but i can live with as is.
Happens to me a lot with channels. I understand that people want to do a cross promotion, but all it means is that I don't subscribe (I don't do notifications but daily to weekly subscription page checks/bookmarks) and might forget to watch your videos for months or ever again.
As a character from a parody series of an anime that is fairly controversial for it's lack of quality story once said "You need to pick one and commit, because right now I'm not feeling either."
Damn, that reference sounds familiar, but I can’t place it…
I remember he ads for Wolfenstein: The New Order and thinking,” Man, ID and Bethesda remaking ID’s classic.” Then they remade DOOM and me and my friends were psyched for it. Hell, I bought Doom before I even had my own Xbox One to play it on. I was excited to see them try and make a Quake remake. I guess Quake won’t be getting the ID and Bethesda treatment any time soon. Really disappointing.
If they just made a mode with no champions then it would be great but the character abilities just frustrate me
There is already gamemode with no champions, though it's custom lobby only, do you mean they should put it in the official rotation?
@@princessjoanne4266 instagib was the closest thing to it officially
@@jorgegutierrez8588 nah you can do customs lol
@@ClaytonMathisVO If it was only like this from the start the game would be super popular guaranteed
FYI Rocket Jumping and Srafe Running where in the original Quake :)
Came down to see if anyone else picked up on this X-D. Glad some other people were around for that era to know.
Common knowlege for any real PC gamer
Joey Greathouse I’m not a pc gamer n I know about it. I thought it common knowledge for all gamers.
@@UnimpressedGoose nah mostly PC
Aye, but they really perfected it in 3 I think.
I bought the Champions Pack, never regretted it, I am still having fun with the game everytime I get back to it.
same
It really feels like a lot of the people that are mad just can't be satisfied. The abilities genuinely don't change the game *that* much. Other than that it is 100% classic Quake 3. I just don't understand what these people want. It's like Call of Duty. "We don't want the same game we want it to be different!" "Ew why is it different back in MY day we didn't have jet packs"
this
Yes!
i just started to play 2 months ago and im having a blast with this game. even queue times are nice with 1-2 minutes.
that they just could not stick to the classic gameplay formula amazes me
I started playing QC in June 2018. As an old guy coming from unreal 1 und ut99, i was very excited, that finally a company stood up and was willing to fix the lack of a modern arena shooter. At this time, the game felt great. the perfomance was good. I couldn't recognize any major problem, that would be a dealbreaker for playing this game. I liked the champions concept, because it gave me the motivation to learn and getting better with them. And it brought variety to the game. I then quited the game after 3 patches were released. With every patch the game-experience got worse. It went from very enjoyable to totally frustrating. And seeing, that the devs/company were paying more attention to add cosmetics and other stuff that can be monetized in some way, instead of fixing the major problems, made me come to the conclusion, that the game is on a wrong path and I don't want to support that anymore with my time and money.
As someone who grew up with Quake 3, seeing it become a hero shooter killed it for me before it even launched. It's the same thing with these battleroyale games. Following a trend doesn't help in selling a game that is is an old time franchise to fans of those old franchise (whom are likely going to be your main playerbase at first). I agree with innovation, but you can innovate without following a trend and trying to capitalize off of someone else's idea while also bastardizing an old franchise. Quake going back to its roots is what this needed, at least at first. Doom did the same thing, and NOW that it has gained attention and love of fans for understand what made doom DOOM, they can innovate and have it be accepted with less hesitation from fans. Quake needed that. Making quake arena again, in my opinion, is what they needed to do, at least keeping it close the original formula. After they showed they understand what made Quake...well...QUAKE, THEN they can innovate in a more ways outside of that. All that I saw in Champions was a lack of understanding what made Quake what it really was.
As someone who follows the competitive scene of QC + other quakes and having spoken to some semi-pro players, I can say that the "unbalanced champions with OP abilities in duel" aspect of Quake Champions is almost a non existent concerned when you compare it to many other issues of the game.
I would rather play duel with CBT balance than play it with the dogshit netcode, constant sound leaks, and mouse input that the game has now. Getting away with OP abilities is nothing, in comparison to getting away with dealing a fuckton of damage to your opponent out of nowhere because there is no dodging in this game unlike Quake Live, Q4max, CPMA or any other quake really ( Rails are easy to place and hit, Any average player can get +45% LG, Placing rockets in this game is a joke on it's own ) when you are hitting 40+ LG in any other quake, you will easily hit 60+ in QC
In regards to abilities, according to Serious, who is currently one of the best in the game, says they can work if they weren't implement in such a forgiving way: Galena, Clutch, Eisen, Sorlag can be completely removed from the game. Ability regenerates when you deal damage like in OW, meaning you can't just camp in a corner of the map (which architecturally are already fairly +back except corrupted keep) and regain your ability that way.
Sure abilities don't belong in AFPS but it really is an extremely minor issue in comparison to many other aspects of the game
Another thing is that it's the only Quake that hasn't been opened up to any modding community whatsoever. Don't know if you ever knew about it, but in a competitive sense, literally every Quake was shit until community took it over and fixed it ( Quake 3 had OSP and CPMA, Quake 4 had Q4max and a variety of decent patches, Quake World had nquake etc ). Not only did they kick the modding community out, they wouldn't even let you host servers yourself, leading to competitive scenes in places like Japan die completely
And I'm pretty sure I only covered 30% of problems in those two comments, but meh it's not even worth it, Quake Champions should not be fixed, but completely scrapped and started from scratch ( Bethesda 99% will not bother so rip Quake )
Champions do nothing horrible from the game, I play ranked a lot dawg. It’s still Quake
As someone that grew up with Q3 and Q1 and Q2 the champion aspect that was added that did NOT make it a hero shooter only add more elements to the arena made perfect sense to make a new title that could stay true to the dna and also add enough modernization to it. Q3 was going to have light medium and heavy champs as well, they didnt have enough time to finish it and added it to the xbox version only. Hence all the 3 categories in sizes for all the models created. Had they done that, people would be sucking its balls now saying it was a great innovation.
They understand Quake just fine. And even more so understand that nobody gives a shit about the old formula. The fact they still kept the formula alive and feeling still like a Quake game at its core and in all its gameplay is the only reason the game had any chance at all to try and please both sides.
Want to talk about what killed the game? The fact that it had any of that DNA still in it at all. Cause nobody gives a shit about afps anymore. Had they made it outright a heroshooter alone and a BR game, it would of been much more popular.
Its all about whats trending apparently.
They done a great job to blend the old with the new. Whoever didnt see it is simply a creature of habbit that wants to play the same shit for another 20 years regardless if that is what will kill the game on day one. The rest that gave it a chance, are playing it right now and enjoying it just fine.
"QL is what QUAKE REALLY IS!" Then why does it have a third to half the players than QC does for over a year now? (Not including Bethesda launcher users like me).... /thinking.
All your comment tells me is that you were one of the biased idiots that couldnt adapt and take any new innovation before even trying the game out. That is all.
"they can innovate in a more ways outside of that", tell me genius, a couple ways they could "innovate" that the nostalgias would accept.
Dont fool yourself, anything done differently would not have been seen as innovation, yet again, and people like you would be again bitching that they dont understand Quake.
Its ok, its nothing new, people like you existed from as far back as Quake 2 as well. "This is not Quake, now we have a sniper? (Rail Gun, one of the best additions to the franchise). Were is the Thunderbolt? Rockets are nerfed? This is not Quake!"
Interesting, for many Q2 is their go to for their best experience, especially Q2 CTF. So, what fan to listen to? Thats right, dont listen to any. All they do is bicker and complain that they didnt get QL 2.0 or Q2 2.0 or Q1 2.0... Sad as hell if you ask me and the biggest problem the game had.
@@DCFHazardRebornChannel So the first issue I see here is that the FPS formula is dead. Doom wasn't a massive critical success that caught the world by storm, right? People want that. Would people still complain? Duh, that happens. People complained about every Fallout despite them becoming massive success as well, you will always have purists. But ultimately, why play a hero shooter like Quake champions when it's a broken, buggy, and most of all, dead game? Overwatch is there, and is incredibly polished. Want free to play? Paladins is there for that. The hero shooter formula didn't help it and wouldn't help it, because then it's just another hero shooter, and one that is vastly inferior to the others that were long standing before it. If it was just an arena shooter in the vain of quake, no frills, no hero's, just shooting and pickups, it would have at least been something unique in a time of market over saturation.
Tbh, the devs should have released a Map Toolkit for Quake Champions and let the fans submit it for official Quake Mapmaking or custom games. And they should have created an entirely new game mode called Quake Classic where the Heroes were stripped off their unique abilities and the hardcore purists can have their true Quake gameplay.
Ans good performance.
Quake Champions is objectively good. It plays very well, it looks awesome. The arena genre is simply not casual enough to attract a lot of players. Just check the feedback from new players, they just get destroyed and leave. The game needed an alternative default game mode with a slower pace and without the snowballing effect of powerups.
Times changed, when Quake dominated, it was alone in the market with Doom in the 90s. But HL/CS happened on PC and Halo on consoles. From that point competition just got bigger.
The oddest thing about this game is that it could have been saved with a patch introducing classic mode.
5 of the most popular maps from Quake, Quake 2 and Quake 3, with no hero abilities. It would do extremely well but Bethesda simply dropped the game for it to be killed early, that way Bethesda has a point against ever making arena shooters again. They can always spin their incompetence into "the fans aren't there for this type of game".
Bethesda refuses to acknowledge fans and the games that made the franchises they bought successful. It needs to be their dumb down version, that goes for Fallout, That goes for Rage, that goes for Wolfenstein and Doom.
Doom "needed" a reboot so they made a doom version where it plays nothing like Doom, and for some reason people liked it even though if they played the original doom the same way they play Doom 2016, they would be stuck on the same level dying over and over.
The New Colossus is another example of them driving a franchise into the ground because it must be "their version" of it, the previous game was only held back on ridiculousness to maintain some type of connection to the classic game.
Everybody who played the original Fallout games known Fallout 3 was a dumbed down version of Fallout, and Fallout 4 was even worse.
Quake Champions is just the newest example of how a company with zero reasons to have any pride (incompetent developers, incompetent writers, incompetent directors) is willing to sacrifice the fanbase of a franchise they didn't build to success to try to farm new fans from people who have literally no reason to play their game (since it is always a worse version of something else in the market).
They sabotaged the first Rage (which was an Id project before the company was bought by Bethesda) because they deemed it too close to Fallout, so that is why we got a broken desert simulator where only character design looked finished and somewhat charming.
Now Rage 2 is "wow, crazy-mad-max-like type of action" that nobody asked and that they couldn't deliver when it came to story because they never delivered it on that in 25 years.
The fans had to fix their games, the fans had to fix their engine, the fans introduced features with mods that Bethesda later ripped off to add to their games. That company is morally bankrupt and it always was, too bad it took Fallout 76 and 12 Skyrim versions for people to realize they don't give a shit and think they are untouchable.
I long for the day where this company is either bankrupt for real or loses so much money that ID can buy their way out and make their own games again, maybe even get Carmack back from that pointless VR adventure he is having.
I agree with everything you said, but there's one bit I'm not clear on
Rage had fans? lol
@@fulldisclosureiamamonster2786 Look at Rage as having the same problems New Vegas had due to Bethesda sabotaging Obsidian regarding development time.
Except one was a time limit and the other was a creative limit, Rage couldn't do anything that would remotely result it in a comparison with Fallout because if it were more successful in the same genre, Bethesda would be twice the butthurt after New Vegas exposed Bethesda's incompetence.
So characters became more cartoonish, the plot gets more thin as you get closer to the ending.
They couldn't use any references to old US since that would result in comparisons with Fallout.
That is why the game feels like it's in a historical void, nothing happens before the meteor strike and nothing happens after you press the button on the final level.
Literally Quake 3 has a connection to the real world timeline (Sarge being teleported during the strogg invasion of Earth in the late 90s to early 2000s), and when Quake 3 feels more grounded than any other game, something is undeniably wrong with it's development.
And Yes, I think if Bethesda never bought Id, Fallout would be seen as even worse than what it is now, because Rage would have given another example of how to make an interesting post apocalyptic game.
Also, if you take away the Steampunk elements and the artwork style of The Outer Worlds, it is a completely developed RAGE just with another setting \ background. At least to me the interactions between the player character and the npcs is really similar.
Sorry for the long reply.
"more advanced movement such as strafejumps and rocketjumps" ... these were in quake 2 and quake 1 aswell
I thought strafejump was a bug?
@@Dragon-Believer in quake 1 engine the bhop was a bug. Aircontrol was and air acceleration was by design.. But because bhopping was so popular in quake multiplayer, it was introduced by design in later games.
If they ever want to bring back Quake they need to remake or even remaster Quake 1’s singleplayer.
WE WANT MULTIPLAYER
Quake 2 singleplayer too!
You cant really compare Quake 1 or 2 to the online quake games
I wish for a reboot of Quake by ID just like doom with a small Singleplayer campaign and robust multiplayer structure
Quake is like a fine wine. It's not designed for the masses.
Back in the days at the heights of it's popularity it kind of was designed for the masses, (1996-2002 or so if we count the first 3 games), but that is a long time ago :)
quake 3 and unreal tournament were some of my best days as a kid. glad i got to grow up with those games
This was a bummer to me, because QC was supposed to work out after they shuttered the new Unreal Tournament game.
Quake champions has great fundamentals imo. It deserves a Chance.
I'd like to see a DoaG on Heroes of the Storm, tbh
Yeah, I still prefer it over other MOBAs, but it sure wasn't a huge surprise Blizzard dropped it.
I think that game has reached some sort of critical mass that it can't be "really" dead although it has fallen very very deep from it's heights - call it eternal life support
theshinken it’s was so fun and quick to play. Easy to learn and had a lot of interesting champs. To bad to see it be in life support and I blame the MOBA player base on this. They are so jaded with what they will play, either play League or Dota no in between.
For 10 ~ 15 years its the same world champions dueling each other at LAN tournaments every year. Cooller, rapha, DaHang, killsen, etc. they don't have any competition because nobody even plays the game.
Carmack before he left id mentioned he wanted to do a Quake 5, in the vein of the original Quake with the single player and lovecraftian influence. I wish we got that game instead.
Totally. It's a shame he never got to bring the game back to the original concept and glory
Finally a game with a color scheme to match idTech 5
Please make a Tribes video. So many years of memories.
F
Big freaking F
i miss tribes a lot. I thought tribes ascend was going to be the rebirth of arena/twitch shooters. But hirez was like "lol"
Just forget quake champions and make a Quake 5 with history..
Hero shooter and Arena shooter just doesn't mix, cuz everybody should be on even ground.
A pure arena shooter wouldn't have survived post COD modern warfare 4
And a hybrid survived SO WELL.
@@Suika_Ibuki_The_Drunk_Onithey tried something different and didn't work... Some genres and games are meant to die
It works, play it
i think the evidence on it's popularity says otherwise.
What game is at 21:14 briefly shown for not even a second?
The side scrolling army with a long red flag roling through a village in the forest?
Anybody?
I can't believe this game is dead, I thought it hadn't come out yet
i fuckin loved this game but as soon as they added in tiers and stuff i knew it was gameover
14:54 Clue!
Even though know it's all handed to you if you just play it
@@TheJukebox92 lol nope you can earn it all in game kid
@@TheJukebox92 Just log in daily and you'll have enough platinum every 10 weeks to get the next battlepass.
@@DiabloMonk There are items locked to the battlepasses that right now there's no way to buy.
You need the battlepass and you need to grind the shit out of the game to reach lvl 100 to get the item. I got one battlepass, didn't get to lvl 100 before it expired so I never got the weapon. So now I'll never get an in-game item again.
This game was the first multiplayer only shooter I played when I migrated from console to PC.
I have had a lot of fun playing this game, getting used to the arena style combat that I hadn't played in shooter games before. However despite my fun, I have to agree that the game is dieing more and more each month.
It's a shame, this game had the potential to be fantastic. Now it seems destined to the annals of history to join many other dead games that had potential.
Thanks for the informative video. Keep up the great work.
Great game buried by awful performance. I tolerated the same bugs and unstability update after update for 150 hours because the core gameplay was so fun and satisfying and getting better at the game felt great. Needed more maps too, even if they added in all of quake 3's maps unchanged and unaltered I would of jumped with glee.
They should port Quake Arena Arcade to steam, that game was the tits that noone played, it combined the best parts of quake 3 and team arena and had a ton of singleplayer and multiplayer maps.
Imagine Quake Champions on the latest Id engine with awesome performance on mid range PC, yeah...
And mod and map support
They gotta make a new quake and actually market it man
And possibly add more base gamemodes too besides tdm/dm ctf and duels
If they modernize quake while still keeping the core idea (which they did well in qc, but obviously not well enough) and release on consoles as well, a new quake really has potential.
It's shocking how many times while listening to this that I went "that's very similar to what happened with DOA6..."
In particular where the game took one step forward and two steps back, and how it didn't know what audience it was trying to appeal to
Yeah I tried it, immediately figured out it wasn't working out and went back to other games. I'll stick with Quake 1 thanks.
I love the announcer, voice lines from the characters and the weapons sounds.
I actually just picked up playing quake - it’s a lot of fun.
People are way too good at it though lol
The people you play with are most likely doing so for at least 10 years. I didn't touch QC but still play quake live occasionally. And despite having breaks of over one year I can come back to the game and after 10 days I start ruling again. That's the benefit of sticking over 20 years to one game and it's an incredibly hard gap to overcome for any new players.
So don't worry, the most important thing is that you have fun (:
A Lot of these early access games seem to spend and waste there time on amazing looking trailers which may work on younger ppl but veteran gamers will be able to see the differences on there first viewing of gameplay!
Fun fact: "Roberto Estropajo" Is a meme created from an Spanish bad traduction of SpongeBob meaning something like "Rag-Robert"
Maybe I’m in the minority, but I’ve always preferred the single player Quake content. I even enjoyed Quake 4 more than Doom 3. A proper Doom 2016 style reboot with the lovecraftian aesthetic and atmosphere of the original Quake would be a dream come true for me.
I'm right there with you on preferring the singleplayer side of Quake. I tend to lean towards the Quake 2 campaign, mostly because it was the one I played more (my PC was built with Quake 2 in mind and we played it a lot on LAN in my family).
I'm with you too! I think the amount of people who enjoy the single player Quake is criminally underrated. The mod community is still alive after decades!
no rip and tear though quake is meant to be dark and erie
Imagine a new Quake game, with less hud elements, amazing lovecraftian atmosphere, excellent sound effects and level design. No microtransactions and cut-out content. I would kill for it. Also, if it would have a MP that would fucking blow up the internet imo.
Quake 4 is awesome and I miss it. I want a new SP Quake game like Q4
I still play it! ..Best quake imo as well.
I loved quake 4
Quake Champs is genuinely one of the best, finely polished and accessible shooters on the market still. Tragic people think it failed....
HA!
The game can barely crack the 700 players mark nowadays. It barely cracked 1000 players in 2021.
I definitely feel like this game could have been something. Maybe not a smash hit but at least having a reasonable and stable player base to make it worthwhile. I had never played a Quake game before, I saw the first trailer and thought the concept was exciting, but then everything after that was confusing. The game sort of came out but didn't, it was perennially in early access. There was no marketing for it anywhere. When I finally played the game the menus were bad, the monetisation was all over the place and seemed actively hostile to anyone trying to engage with the game. The game didn't run as well as should do. Before I even got to the actual game everything around it was a such a turn off.
The game itself was fine, fun even. It was obvious other players knew a lot more but you could get kills just by being accurate with any given weapon so it still felt skillful, just that there was a lot to learn in the application of that skill. But it wasn't so easy to get into playing, or even so easy a game to just log into and interact with as something like Overwatch, and that seemed prohibitive. If the game had had a decent UI, ran well, wasn't so bullshit and opaque with how all the microtransactions, loot boxes and that nonsense worked then I'd have played it more, and I imagine I'm not alone in that experience.
I guess ultimately all I'm saying is the saddest part is that it seems like even the core game designed as it is with the flaws that entails and the ways in which it deviates from series tradition, even then it didn't have to do this badly. Quake Champions didn't *have* to be a failure. It just had those issues plus absolutely everything around it being wrong too.
Edit: holy fuck I didn't even realise it was still EARLY fucking ACCESS. Wtf is wrong with Bethesda.
I loved Quake 2 (jailbreak mod) on the barryworlds servers. my old man opened the first online gaming centre in the uk in 1998 and Q2 was the game we mostly played then UT and Q3 following them CS :D
Game had so much potential and they messed it up. Sad in every way for quakers. I was mad at first, now i just pretend the game never existed. Makes it easier to deal with.
In 2022 the game is still not out of early access and the recent reviews are still mixed lol
Happy to report there’s still a thriving community and has recently seen a boom of new players thanks to a particularly gifted shit posting voice actor. The state of FPS games now has no other shooter like Quake with Unreal being abandoned. It’s a phenomenal arena shooter, and I honestly hope it helps revive interest
If the game had mod/map support and a classic mode with competitive classic it would have been successful.
They need to make a Quake game with a single player again. Remake Quake 1 and people would buy that up
Stop asking for remakes... We have remakes everywhere ask em to use thier brain to MAKE new content instead of copying old games
Atiagooq Well clearly they suck at making new shit, take a look at Quake Champions. I also want them to remake Quake because that way they can go back to the unique gothic/lovecraftian art style it had. If they do something new, it’ll just be more of the Strogg which was too generic for Quake in my opinion.
As quake player since quake 2 and spent many hours in quake 3 arena game i was so hyped when quake champions announced played it for a half year and half year more on and off. The problems where 1. Performance issues 2. lack of ranked ladder for 1v1 3. progression reset FFS they have rested my progression while if playing this two times i know its cosmetic and stuff but it made you feel you wasting your time playing this game. 4. No content i felt stale for long time they added instagib too late they should have added more popular mods like RA and CTF.
I didn't mind the abilities that much it felt like quake still but if they can take from this something is they tried a lot things i think porting quake to the new id engine and building it with pure quake arena style even if it is only on 1v1 and dont shay about what quake made it great game like they did on DOOM.
I've long been an old Quake player, started out on Quake 2, went back to Quake 1, and was one of the original first online players of Quake 3 arena, with scores among the top of the leaderboards for quite some time, before I faded from the game (even have my arm tattooed with the Q3A logo and my original online name). I never played Q3Live enough to enjoy it, I disliked the evolution of character speed and jumping enough that I just couldn't get into it, but that's just my personal preference. Quake Champions was... severely disappointing to me. For me, it was even less of a Quake game than Q4 was, Quake fundamentally died with Champions, because it stopped trying to be Quake, and instead tried too hard to be Unreal Tournament's and Overwatch's bastard. Innovation is one thing, but that isn't what Quake Champions tried to do, all it tried, and failed at doing, was imitating competitors old and new. Add onto that the predatory store front, cutting out a large portion of the community, alienating the rest, and fundamentally abandoning the game, and I haven't touched QC since I first played it. Which, I'm not here to complain or whine or demand otherwise, it just is what it is, a sad footnote to my childhood gaming experiences.
Amen. Q3 was the pinnacle.
Here I am 7 months later having more fun with the game than I have have before.
Another aspect it’s dying is because it cannot attract and retain new players. Whenever I see a new player in a lobby I and also other players apologize because we are just playing but the newer players don’t understand the movement, map placement, weapon combos. I’m a huge quake fan but it’s sad to see QC be abandoned, I mean the only thing that is added to the game at this point is a new battle pass every THREE MONTHS. No new maps, last one was the ctf map
I think the movement is actually a very fun part for new players because it not THAT complicated but feels awesome once you get it. Unfortunately there hasn't been a good circle/strafe jump tutorial in any Quake style game yet (even though Quake Live kinda tried its best) and although there are good videos, the video format isn't optimal for learning it.
The place where it gets really overwhelming though are complex maps, all the weapons and timings etc. Hence the relative popularity of Instagib even to this day in QC where you don't have to bother about this as much. In my eyes, the key would be a solid single player that eases players into all these concepts while being fun and engaging at the same time so players actually want to play through it.
i have to say i really love these videos. i dont know if u read the comments on some of these still but yea just wanted to say, ive watched 4 or 5 of these back to back and just loved it the whole time. very well made : )
Saying "we're outsourcing for practical reasons" is like saying "we're making a crappy cheap game here, because you'll eat it up anyway"
@jocaguz18 emphasis on the "practical reasons". It's OK to outsource small parts of a game
I'm the only one who liked Quake 4? I liked the story so much that it got me play many more fps games. I never was a fan of the genre before that.
I had it for macOS. I enjoyed it a lot. I wish I bought the copy I saw in a charity for £1. But I may just buy it for Xbox 360 on the cheap
I got it for Xbox 360 and was blown away by the graphics back then. Even going as far back as quake 2 on the PS1 . And those heavy metal tunes produced by NIN!
The story is a repeat of Quake 2 except it made Quake 2 pointless since the main character there kills Makron (which is the main villain again in Quake 4) and the excuse in game they give to to Makron being alive is that the marine from Quake 2 didn't kill the real one. What a joke.
I try not to put too much of my personal bias in but I actually personally enjoyed Quake 4...just the single player though
@@MashupsByMandy then how do you explain Macron? Just a coincidence?
Last few times I tried to play at all, I just couldn't get into any games. Waiting for 5-10 minutes for nothing, i finally just had to uninstall. They just need to go back to the drawing board at this point.
Started playing QC recently, gonna be entering tournaments when I set up my PC in my new apartment
Meanwhile, Quake 3 Arena is still fun and has some servers running.
This is what you get when you use a past popular game for name recognition(Quake III: Arena) but design it to appeal to a completely separate audience.(moba's and hero shooters) It happened to Dawn of War III as well and no doubt many others.
I tried playing it and I played as Doom, only to find his special "champion ability" move was a load of ass that either failed to hurt or kill anything or just got me killed. Meanwhile, I would genuinely best other players in fair fights only for them to pull some 1-hit kill IWIN special champion move and kill me, nullifying the hard-fought, skill-earned victory that would have been mine. This meant that I was at a severe disadvantage compared to other players who chose characters with actually powerful and easy to use special moves.
I just wanted Quake III: Arena but with updated graphics, roster, weapons, etc... and with on-going support. Was that so much to ask? Why did they have to fix what wasn't broken?
I expressed my grievances in the review of the game but fanboys told me to go play Quake III instead, you know, in a condescending fanboyish way. So, I did... so they can enjoy their dead game before it shuts down while I am enjoying the real Quake Arena. Oh, those poor Yes-Man fanboys thinking they are doing a game and it's developers a service by quashing any criticism and constructive feedback... they do more damage to a game than even the most malicious and dedicated troll could ever hope to.
but quake 3 is dead too....
@@muhammedriswan8206 A late reply, but, I can play Quake III whenever I want.
"quake 3 is when the trademark quake feel was really perfected for many fans of the franchine" is wrong. When quake 3 came out a lot of quake 2 players hated the game, the limited gameplay options and nerfed movement. quake and quake 2 played very differently mechanically to the point where a mod was developed called CPMA which fixed the balance and movement of the game and was also the prime version of the game chosen to be played competitively by many now well known players. also worth noting that quake 1/2/3 each had a very different audience, quake 1 was the purists game. quake 2 was all about ctf with players using hooks to zip around and quake 3/cpma gave us some insane duel/tdm in an easier game to get into. so players often didn't follow the series like with other series'.
also I find it strange that the point on champions wasn't discussed further in the video. if you take away abilities the champions were primarily balanced around playing and moving like different quake games. Q1/Q2/Q3/CPMA/Quake 4
That image of a Quake Football player is the epitome of why this is failing.
I like how the game is a "mess" of new and old game mechanics, heroes are different enough to be unique and offer a different play style, but they didn't over do it, like OW did, where abilities dominate, and actually shooting is basically punished at this point.