I really appreciate these instructional videos. I love the look of 2d animation but I don't like the look of the toon shader and don't want to teach myself a whole new rigging program like Duik in After Effects. Thanks a lot
in the eyebrows portion how is ur NURBS square has circular corners? I tried making the same with a NURBS circle but now the edges too have become circular.
I've been trying to keep the rigging videos for this character simple. But the eyes can be frustrating if they don't have enough controls, so I ended up using more animation controls this time. But, we could always do a simplified version using the same techniques.
awesome video ! really great stuff
Man!! Im so glad that I found your channel! THanks!
We are waiting for the next episode! Thank you James.
Really inspiring...Thank you!
Amazingly helpful as always! Keep up the awesome work!!!
Thanks
I really appreciate these instructional videos. I love the look of 2d animation but I don't like the look of the toon shader and don't want to teach myself a whole new rigging program like Duik in After Effects. Thanks a lot
I'm not a fan of the toon shaders either. But, it's cool that we can use Maya's polygons to create lines and shapes like vectors in Illustrator.
Just amazing
Thanks for the awesome video
Amazing
Hi James, can you please show us how to do a side view with these flat facial features on a 3D head?
Me comin to look at some riggin tips and realizing it’s my old professor from SCAD aayyyy
Good job. Possible export texture animated to format .fbx ?
this so awesome better then 2d soft lol
Is it possible to get the same results in blender
serious doubt tho, how do I copy the eye once i have finished rigging?
in the eyebrows portion how is ur NURBS square has circular corners? I tried making the same with a NURBS circle but now the edges too have become circular.
🙏❤️
Man that rig is complex
I've been trying to keep the rigging videos for this character simple. But the eyes can be frustrating if they don't have enough controls, so I ended up using more animation controls this time. But, we could always do a simplified version using the same techniques.
@@jcrossley17 I meant complex in a good way not that its getting worst
@@courage7638 That's good news, Thanks.