Easy Oval Eye Aim Constraint Tutorial in Maya

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  • Опубликовано: 12 окт 2024

Комментарии • 46

  • @jamesmccallum1248
    @jamesmccallum1248 2 года назад +8

    Finally! Someone who can structure a tutorial properly!!!

  • @sianaf
    @sianaf Год назад +4

    Nick! You are awesome. This is just what I was looking for. Clear, concise and most importantly you explained the whys. Thank you for posting this!!

  • @MeinCouch123
    @MeinCouch123 2 года назад +1

    Succinct and super efficient- works exactly the same in Blender, thank you!

  • @tompainter7167
    @tompainter7167 Год назад +1

    Nice 👍 professional , succinct, simple and super useful!

  • @kerempehlivan819
    @kerempehlivan819 3 года назад

    Thank you so much. Especially for showing how to implement to a rig.(parenting to the head part)

  • @mermakes3992
    @mermakes3992 2 года назад +2

    This was soooooo helpful! Thanks for the tutorial!

    • @angryteapod1765
      @angryteapod1765 2 года назад

      did you found out how to mirror this setup to the other side?

  • @Ann_U
    @Ann_U 2 года назад +3

    simple and elegant technique! thanks! what would you recommend for eyelid of this type?

  • @dual4025
    @dual4025 2 года назад +1

    Awesome explanation, thanks for this tutorial

  • @jamesmccallum1248
    @jamesmccallum1248 2 года назад +2

    Awesome tutorial Nick.
    Have you got one for rigging the eyelids, too?

  • @indianastilts
    @indianastilts Год назад

    Love this as I'm using a uvwrap and it is good but now you explained why not to use it.... Question though... Can you tutorial this for blender 🙈

  • @贱命阻档老命一条
    @贱命阻档老命一条 2 года назад +1

    This Video Really a savior , Problem solve

  • @yats0114
    @yats0114 2 месяца назад

    This is great, do you have any other tutorials?

  • @mr.shgamingguy
    @mr.shgamingguy Год назад +1

    This guy is so awesome

  • @SuperKelebek
    @SuperKelebek 3 года назад

    wow a very interesting setup, never see it before,well done

  • @pseudovaleria
    @pseudovaleria 3 года назад

    Thank you so much for this video!!!! It helped me so much

  • @ChonChorizo
    @ChonChorizo 3 месяца назад

    cheezus christ.. thank you so much my guy!!

  • @thesaklanigaming
    @thesaklanigaming 10 месяцев назад

    great the video is helpful nice job man

  • @irwannn31
    @irwannn31 6 месяцев назад +1

    7:05 can u tell me what the script is? it would be a great help for me. i've been using it from google it doesnt worked like u did in the video. i used freeze transformation but the locator suddenly went big, been stuck for few days. thank you

  • @Ariymore
    @Ariymore Год назад

    thank you sooooooooo muchhhhhhhh love from india

  • @HuangRay2213
    @HuangRay2213 2 года назад

    Very clear thank u foe sharing

  • @thihaiyennguyen2371
    @thihaiyennguyen2371 Год назад +1

    would this work for an already-made eye, or do I have to do all the parenting then scale the eye out to an oval ?

  • @NN_86
    @NN_86 Год назад

    you got me subscribe ty bro!

  • @ShaneCasserly
    @ShaneCasserly 7 месяцев назад

    this is great! thank you, I still am having a bit of trouble with how the eyes aim when looking side to side. they dont line up well, is there a fix for this?

    • @nicolasleclerc8924
      @nicolasleclerc8924  7 месяцев назад

      what exactly is the issue? maybe if u go in more detail I could help

    • @ShaneCasserly
      @ShaneCasserly 7 месяцев назад

      @@nicolasleclerc8924 That would be much appreciated! I believe the root of the issue is that: both eyes need to be rotated to fit the shape of the face I am using. so the scaled group has to have an additional rotation. this seems to create issues though, because it is causing the aim contraintes to overshoot at extreme angles. I have a potential fix where I rotate a locator with the scaled group for each eye, that would handle that offset, but it only an approximation of the aim, and still looks strange in certain circumstances.
      Imagine the scale groups were rotated away from each other by +-15 degrees.

    • @ShaneCasserly
      @ShaneCasserly 7 месяцев назад

      the more I think about it, I could just offset that rotation by using a math node (I think). I will try that as well

  • @mati4193
    @mati4193 7 месяцев назад

    How do I go about exporting the animations with this for unreal engine 5. Unreal only likes animations made through bones

  • @lindaarts5419
    @lindaarts5419 2 года назад

    thanks dude!!! i was doing this and it breaks if you freeze transform the scale locator >.

  • @angryteapod1765
    @angryteapod1765 2 года назад +1

    time to make some charcters with a unique style. only the question is HOW DO YOU MIRROR THE SETUP!!??!?!?!?
    Update : just found out how to replicate this exact same rig in blender.

  • @regularartist5290
    @regularartist5290 Год назад

    🥺thank u

  • @AndyShin-u6f
    @AndyShin-u6f 3 года назад

    Hi, thank you so much for the great video! Is there a way to make separate iris & pupil controls for this flat eye rig?

    • @nicolasleclerc8924
      @nicolasleclerc8924  3 года назад

      Hey! You can just model an iris wide, iris small blendshapes and connect it to the rig.
      If you're unfamiliar with what blendshapes are, you can find a ton of tutorials online about it.

    • @AndyShin-u6f
      @AndyShin-u6f 3 года назад

      @@nicolasleclerc8924 I see! Thank you for the reply :))

  • @anelsunel423
    @anelsunel423 2 года назад

    Hi sir its not working for me ,i dont know whats the problem i cant figure out ,is it version problem ?

    • @regularartist5290
      @regularartist5290 Год назад

      When u want to scale, make sure the axis orientation is set to object.

  • @62cky4powerthirst
    @62cky4powerthirst 2 года назад

    Does this work for games?

  • @rebecaperezlazabrosa
    @rebecaperezlazabrosa 3 года назад

    Very good tutorial but what's script name?

    • @nicolasleclerc8924
      @nicolasleclerc8924  3 года назад

      I am not allowed to share the script, but you should be able to use the "Freeze Transformations" button on Maya to zero out the values of the locator.

  • @dhaneshkumar2581
    @dhaneshkumar2581 3 года назад

    Which button u clicked on selecting that locator then turns it to zero with group... 7:02?

    • @nicolasleclerc8924
      @nicolasleclerc8924  3 года назад

      Sorry for the late answer. It's a script our school teachers provided us with -- it's only function is to zero-out the values on a NURBS curve.
      A lot of people just use the "freeze tranforms" button ( Modify > Freeze Transformations). That should work for this tutorial.

    • @dhaneshkumar2581
      @dhaneshkumar2581 3 года назад

      @@nicolasleclerc8924 Thanks for your reply sir...

  • @indianastilts
    @indianastilts Год назад

    Anyone know how to do this in Blender?

  • @indianastilts
    @indianastilts Год назад

    Would be amazing if someone knows how this can be done in blender. I tried all the steps and stuck as its blender not maya so different and I am a Noob hahaha

  • @Bennyboy20000
    @Bennyboy20000 3 года назад

    "its gross" :'D