Saw the game from Iron Pineapple. The footage brought me back 20 years. I remember playing some PS1 demos from some magazine, that I can't even remember their names anymore. There was 1 similar, but in third person and limited view, similar to silent hill's fog of war. Anyways, it also reminded me of Vagrant Story. A game where I couldn't understand the mechanics because I was young, but turns out they were complicated as hell, since I played it 3 years ago to finally beat it. I truly wish this explodes in popularity and invokes similar feelings not only to those born in the 90s, but in the younger generations as well, who haven't experienced this. A true, pure, and simple, gaming experience. Edit: the games I was trying to remember, and couldn't find them for many years, were "Nightmare Creatures" and "Deathtrap Dungeon".
We have a TON of concept art and we're planning to include it in a digital artbook accessible from the game's menu for the game's full release, along with artist commentary!
The demo is out NOW! we released early to catch bugs before next fest and let influencers play the game early. Head on over to our steam page and have a good time! store.steampowered.com/app/3132850/HARK_THE_GHOUL_Demo/
I'm a simple man: I see a dedicated kick in a first person game and you've got my attention. But this also just looks rad all around! Great atmosphere and aesthetics, and it seems like there are some cool mechanics at play + moves to combine and different ways to use the environment to your advantage. Pretty sick- looking forward to checking out the demo!
The more development advances, the more we're going full in on the physics and wacky player options to control combat and platforming encounters. We hope you'll love the demo!
I saw Ironpineapple's coverage of this demo recently. Surprised you don't have a lot of views even after the exposure. Keep it up this looks hella fun and I plan on purchasing the game when it's all set and done!
Although views on our own stuff have not gone up, we've seen great numbers on the game (more than doubled our wishlists) and quite a few arrivals on the discord, so it's all good! Thanks for your support, will do our best to deliver!
What is missing is a few elements in the environment, so that the locations are a little full. It is clear that this is done not only because of the retro style, but also the feeling of empty mysterious locations, but it is strange when there are boxes on the location and that's it. Why are they there, for what reason. But the most important thing is that there are not enough animations, why do developers constantly overlook this in retro style? After all, retro style does not always mean complete compliance, because earlier it was justified by the technical limitations. There are pixel art games now, but pixel art has clarity, details, and a number of sprites for animations. Gloomwood, for example, is made in the style of retro graphics, but there are more animations, they are smoother and clearer.
This is a slightly old build, our locations are a bit more detailed now. We make our games the way we'd want the ones we play to look, and adhering to older limitations let us achieve greater scope (locations, enemy variety, equipment) than should be possible with our very small team!
@@HarktheGhoulI like the way it looks. I like this retro style. There are just elements that complement these retro styles. Small teams usually do interesting things like you. I will wait for the release, I hope the game will only get better. Good luck with your development аnd thanks for the feedback.
Our graphics are a real interesting challenge to work with, as we try and take inspiration from these older games/graphics while still incorporating modern elements, without creating a strange divide. Glad it looks good to you!
Saw the game from Iron Pineapple.
The footage brought me back 20 years. I remember playing some PS1 demos from some magazine, that I can't even remember their names anymore.
There was 1 similar, but in third person and limited view, similar to silent hill's fog of war.
Anyways, it also reminded me of Vagrant Story. A game where I couldn't understand the mechanics because I was young, but turns out they were complicated as hell, since I played it 3 years ago to finally beat it.
I truly wish this explodes in popularity and invokes similar feelings not only to those born in the 90s, but in the younger generations as well, who haven't experienced this.
A true, pure, and simple, gaming experience.
Edit: the games I was trying to remember, and couldn't find them for many years, were "Nightmare Creatures" and "Deathtrap Dungeon".
PLS do an artbook with the concept arts when it's out !
We have a TON of concept art and we're planning to include it in a digital artbook accessible from the game's menu for the game's full release, along with artist commentary!
0:15 what a cool guy
Crazy underrated, I am so looking forward to this!
The demo is out NOW! we released early to catch bugs before next fest and let influencers play the game early. Head on over to our steam page and have a good time!
store.steampowered.com/app/3132850/HARK_THE_GHOUL_Demo/
I'm a simple man: I see a dedicated kick in a first person game and you've got my attention. But this also just looks rad all around! Great atmosphere and aesthetics, and it seems like there are some cool mechanics at play + moves to combine and different ways to use the environment to your advantage. Pretty sick- looking forward to checking out the demo!
The more development advances, the more we're going full in on the physics and wacky player options to control combat and platforming encounters. We hope you'll love the demo!
This game needs more attention 🔥
I saw Ironpineapple's coverage of this demo recently. Surprised you don't have a lot of views even after the exposure. Keep it up this looks hella fun and I plan on purchasing the game when it's all set and done!
Although views on our own stuff have not gone up, we've seen great numbers on the game (more than doubled our wishlists) and quite a few arrivals on the discord, so it's all good!
Thanks for your support, will do our best to deliver!
What is missing is a few elements in the environment, so that the locations are a little full. It is clear that this is done not only because of the retro style, but also the feeling of empty mysterious locations, but it is strange when there are boxes on the location and that's it. Why are they there, for what reason. But the most important thing is that there are not enough animations, why do developers constantly overlook this in retro style? After all, retro style does not always mean complete compliance, because earlier it was justified by the technical limitations. There are pixel art games now, but pixel art has clarity, details, and a number of sprites for animations. Gloomwood, for example, is made in the style of retro graphics, but there are more animations, they are smoother and clearer.
This is a slightly old build, our locations are a bit more detailed now.
We make our games the way we'd want the ones we play to look, and adhering to older limitations let us achieve greater scope (locations, enemy variety, equipment) than should be possible with our very small team!
@@HarktheGhoulI like the way it looks. I like this retro style. There are just elements that complement these retro styles. Small teams usually do interesting things like you. I will wait for the release, I hope the game will only get better. Good luck with your development аnd thanks for the feedback.
@@endrgar Thank you, hope you will like the demo. We're still early in development, things will only get cooler from here!
I like the idea of PS1 graphics :) it's really well made and has a great ambiance! I wish you success guys :)
Our graphics are a real interesting challenge to work with, as we try and take inspiration from these older games/graphics while still incorporating modern elements, without creating a strange divide. Glad it looks good to you!
Craving the game but i only have a switch so i can't play it unless a port happens 💀
We don't know yet if we'll be on switch at release, or maybe even on the successor to nintendo switch, but we're definitely looking into ports!
@HarktheGhoul one can hope, Godspeed! 🙏