Gothic Wall Material Breakdown Exp- Points

Поделиться
HTML-код
  • Опубликовано: 10 янв 2025

Комментарии • 22

  • @darkobakula5190
    @darkobakula5190 2 года назад

    Love ur art man, looks amazing.

  • @photons30
    @photons30 4 года назад +2

    crazy man! love it! thanks for sharing with us/

  • @dimitriskoutris6139
    @dimitriskoutris6139 3 года назад +1

    Quite late to the party but I want to ask if you use the normals from the scans you add or just the albedo bcs sometimes(depending on the scans) the result is pretty noisy with the normals on. Big fan of your work :D

    • @SevansArt
      @SevansArt  3 года назад +1

      i sometimes do but mostly i turn it way down, maybe even completely off. You can adjust the noise in the height map setting of the scan

    • @dimitriskoutris6139
      @dimitriskoutris6139 3 года назад +1

      @@SevansArt Yeah thats what I do most of the time.I was just curious if you do too.Thx man!

  • @mohsendehnavi2252
    @mohsendehnavi2252 5 лет назад +1

    nice breakdown

  • @marsmotion
    @marsmotion 3 года назад

    im curious about the zbrush part. the frame asset just locks in for render area. how does the wrap know about that as the extense?

    • @SevansArt
      @SevansArt  3 года назад

      there is a setting called Wrap Mode that needs to be turned on and set to 1 for it to know to wrap around!

  • @decorix
    @decorix 5 лет назад +2

    Thank you. Just wondering when you exporting exr (did you mean heightmap from alpha or Vectordisplacement map? did some test , but not much happening in (height) mixer :-( does
    the exr need to be setup correctly (ps?)

    • @SevansArt
      @SevansArt  5 лет назад

      yes, i did mean height map. but you set it as an open exr file. you have to make sure its set to use RGB and save out as 32 bit

    • @pawpotsRS
      @pawpotsRS 4 года назад

      @@SevansArt you export the height map from ZBrush and Import it in PS to export it again as Open EXR 32bit am I correct?

  • @Dhieen
    @Dhieen Год назад

    Will it be possible to have the zbrush scene template for tiling texture sculpt?

    • @SevansArt
      @SevansArt  9 месяцев назад

      www.artstation.com/marketplace/p/1L9DK/free-tiling-plane-for-zbrush?

    • @Dhieen
      @Dhieen 9 месяцев назад

      @@SevansArt thaanks

    • @Dhieen
      @Dhieen 9 месяцев назад

      @@SevansArt after sculpting your material how do you render it?

    • @SevansArt
      @SevansArt  8 месяцев назад

      Set your document in zbrush to a square size(2048,4096) I focus on the four triangles in the viewport then hide them only showing the sculpt plane. Then in the alpha for the brushes I hit grab doc and export it.

  • @ahmadajmal8029
    @ahmadajmal8029 5 лет назад +1

    amazing

  • @howl13
    @howl13 5 лет назад +5

    thank u captain america

  • @pawpotsRS
    @pawpotsRS 4 года назад

    why you use EXR over PNG or over TGA? can I ask of this workflow, first use EXR (because to avoid some faceted or problem in height map are you using EXR for Normal,Displacement?) for building the texture and export your finish texture using PNG or TGA, is this right? thank you Chris.

    • @marsmotion
      @marsmotion 3 года назад +1

      exr is 32bit and other format you can use is 16bit. 16bit is perfectly fine to use. human eye will not see more than 1000s of grays. exr is millions of grays. beyond human eyes.

    • @pawpotsRS
      @pawpotsRS 3 года назад

      @@marsmotion been a year :) but still thanks for the input!.