Quite late to the party but I want to ask if you use the normals from the scans you add or just the albedo bcs sometimes(depending on the scans) the result is pretty noisy with the normals on. Big fan of your work :D
Thank you. Just wondering when you exporting exr (did you mean heightmap from alpha or Vectordisplacement map? did some test , but not much happening in (height) mixer :-( does the exr need to be setup correctly (ps?)
Set your document in zbrush to a square size(2048,4096) I focus on the four triangles in the viewport then hide them only showing the sculpt plane. Then in the alpha for the brushes I hit grab doc and export it.
why you use EXR over PNG or over TGA? can I ask of this workflow, first use EXR (because to avoid some faceted or problem in height map are you using EXR for Normal,Displacement?) for building the texture and export your finish texture using PNG or TGA, is this right? thank you Chris.
exr is 32bit and other format you can use is 16bit. 16bit is perfectly fine to use. human eye will not see more than 1000s of grays. exr is millions of grays. beyond human eyes.
Love ur art man, looks amazing.
crazy man! love it! thanks for sharing with us/
Thanks!!!
Quite late to the party but I want to ask if you use the normals from the scans you add or just the albedo bcs sometimes(depending on the scans) the result is pretty noisy with the normals on. Big fan of your work :D
i sometimes do but mostly i turn it way down, maybe even completely off. You can adjust the noise in the height map setting of the scan
@@SevansArt Yeah thats what I do most of the time.I was just curious if you do too.Thx man!
nice breakdown
im curious about the zbrush part. the frame asset just locks in for render area. how does the wrap know about that as the extense?
there is a setting called Wrap Mode that needs to be turned on and set to 1 for it to know to wrap around!
Thank you. Just wondering when you exporting exr (did you mean heightmap from alpha or Vectordisplacement map? did some test , but not much happening in (height) mixer :-( does
the exr need to be setup correctly (ps?)
yes, i did mean height map. but you set it as an open exr file. you have to make sure its set to use RGB and save out as 32 bit
@@SevansArt you export the height map from ZBrush and Import it in PS to export it again as Open EXR 32bit am I correct?
Will it be possible to have the zbrush scene template for tiling texture sculpt?
www.artstation.com/marketplace/p/1L9DK/free-tiling-plane-for-zbrush?
@@SevansArt thaanks
@@SevansArt after sculpting your material how do you render it?
Set your document in zbrush to a square size(2048,4096) I focus on the four triangles in the viewport then hide them only showing the sculpt plane. Then in the alpha for the brushes I hit grab doc and export it.
amazing
thank u captain america
why you use EXR over PNG or over TGA? can I ask of this workflow, first use EXR (because to avoid some faceted or problem in height map are you using EXR for Normal,Displacement?) for building the texture and export your finish texture using PNG or TGA, is this right? thank you Chris.
exr is 32bit and other format you can use is 16bit. 16bit is perfectly fine to use. human eye will not see more than 1000s of grays. exr is millions of grays. beyond human eyes.
@@marsmotion been a year :) but still thanks for the input!.