hi mr janwoo, today i tried using gale rush -> stunning blow -> ascending slah, but it seems the 250 skill damage boost and retaliotary strike buff dissappear from my bufff list before i do gulotine , can i ask you why this happen? is it a visual bug or a bug, thank you for your time
It works fine for me. Gale Rush gives 1 stack, Stunning Blow adds a second, and Ascending Slash activates the critical hit bonus at 3 stacks. however, if you used Gale Rush twice due to its specialization it might have overridden the timing of your stacks or buff duration. Try using each skill once in sequence and see if the issue continues, then it could be a visual glitch.
Are you playing as a Spear main weapon or wand? If you're a soloist and prefer to stand on your own, that's a new combo. I hope you can fine-tune your skills/specialization to build a solid and versatile class!!
@ I was Bow / Wand originally. I use my wand in main hand cause it’s higher level and can allow me to lock on at range abit easier. The wand skills are all for utility with exception on touch of despair (pve only- for vampiric touch sustain) . All damage comes from spear combos
there is already an endurance bug, spear is also so useless . im glad so many people are playing it my base 1900 melee evasion just laughs at that failed weapon. oh and who would ever use melee endurance anyways?
Bro has 0 clue x'D Waoooow, 1900 melee evasion? Is that impressive? Everyone and their grandma got 1500+ hit chance now that runes are out. Not to mention once T2 comes out, people will be running even higher hit chance by default that Eva becomes unplayable.
Im playing a full endurance wand spear build. It’s pretty solid. Definitely need a couple tweaks but it’s definitely hard to take down.
hi mr janwoo, today i tried using gale rush -> stunning blow -> ascending slah, but it seems the 250 skill damage boost and retaliotary strike buff dissappear from my bufff list before i do gulotine , can i ask you why this happen? is it a visual bug or a bug, thank you for your time
It works fine for me. Gale Rush gives 1 stack, Stunning Blow adds a second, and Ascending Slash activates the critical hit bonus at 3 stacks. however, if you used Gale Rush twice due to its specialization it might have overridden the timing of your stacks or buff duration. Try using each skill once in sequence and see if the issue continues, then it could be a visual glitch.
Im playing a full endurance wand spear build. It’s pretty solid. Definitely need a couple tweaks but it’s putting in some work fr.
Are you playing as a Spear main weapon or wand? If you're a soloist and prefer to stand on your own, that's a new combo. I hope you can fine-tune your skills/specialization to build a solid and versatile class!!
@ I was Bow / Wand originally. I use my wand in main hand cause it’s higher level and can allow me to lock on at range abit easier.
The wand skills are all for utility with exception on touch of despair (pve only- for vampiric touch sustain) . All damage comes from spear combos
Sad it doesn't work with Fireball Barrage
It could possibly fit the meta if it were possible
Fireball barrage doesn't even apply burning (and minimally if so) lol
@@higguma it doesn't. FB is a spell that needs to be used once burning stacks are built to get the full dps benefits.
there is already an endurance bug, spear is also so useless . im glad so many people are playing it my base 1900 melee evasion just laughs at that failed weapon. oh and who would ever use melee endurance anyways?
Why so salty
This sounds like cope of someone getting shit on every fucking time 🤣 whatever makes u sleep buddy
Bro has 0 clue x'D
Waoooow, 1900 melee evasion? Is that impressive? Everyone and their grandma got 1500+ hit chance now that runes are out.
Not to mention once T2 comes out, people will be running even higher hit chance by default that Eva becomes unplayable.
There are players using melee/range/ magic endurance. They are just not exposed 😃 or maybe they will come out now.? Hit rates are buff now. 🥹
@@SinKieran nah if full evasion build also stacks their melee evasion to 3k+ you still cant hit them :)