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VOLUMETRIC LIGHTS! Lumion 12.0 Features!
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- Опубликовано: 17 авг 2024
- This is probably the flagship feature of Lumion 12. The feature itself is fine but I feel as the biggest feature it does fall a bit short in my expectations. It does open some interesting opportunities for scenes however!
Check out some of our other videos!
REDUCE RENDER TIMES in LUMION! Up to 95%!
• REDUCE RENDER TIMES in...
Sketchup to Blender Importer Add-on (Links in Description of Video)
• SKETCHUP to BLENDER Im...
Sketchup to Blender Timelapse:
• SKETCHUP to BLENDER Ti...
LEARN UNREAL ENGINE:
• GET STARTED WITH UNREA...
Interior Lighting Effects
• How to Properly LIGHT ...
Lumion Render Passes
• Composite Your LUMION ...
HDRIs in Lumion
• CUSTOM HDRI in LUMION ... (Fastest)
• How to load CUSTOM HDR...
• How to CREATE HDRIs in... (Sketchup Focused)
Layering 3D Grass
• Layering 3D Grass In L...
My Way of Lighting Exteriors
• My Way of Lighting EXT...
Importing POLIIGON PLANTS Into LUMION! Learn About Material IDs!
• Importing POLIIGON PLA...
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Let me know what you think in the comments below!
INTRO MUSIC:
Music: www.bensound.com - "Dream"
Bensound has amazing music you should check it out :)
Timestamps for the video:
Introduction 0:00
Intro Video 0:55
Placing Lights and Effect 1:05
300 Lights Are Too High 3:30
Pool Lights 5:15
Conclusion 7:45
The lights pre set at 300 - aghhh - I hear you on this one brother... it kills me that I have to play with every light I add!! Great Video! I have not upgraded yet, as this year really seamed unimpressive. I am looking at D5 and Twinmotion..but I am not sure which way to go yet. Keep up the great work Greg!
I would really like to hear what the reason behind it is. I'm sure there is a good reason but it is making Lumion renders overall worse, as the majority of people don't understand why their lighting isn't working. Twinmotion is definitely on my radar now, as it appears they are finally leveraging Unreal Engine features.
Thanks a lot Chuck I appreciate you checking out the video!
@@LuminousLabs I’m looking into Twinmotion and D5… I’m not sure what to do yet… thanks for the great videos!!
Nice to see you again Greg! I share your disappointment. I read through every single one of the Lumion 12 release notes the other night, but couldn't find any stand out features that warrant spending the money to upgrade from 11. There appears to be a lot of little improvements to the intuitiveness of the software and I do like what they have done with textures/maps but I feel like these are things that should have been done in previous versions anyway. I was hopeful as I do really like using Lumion but IMO there are not enough extra features in 12 to enable better quality interior renders. I'll be interested to watch your video on the Lumion/D5 comparison..
I am going to record that soon, I feel like I can make a fair comparison. Truthfully though I am not really that impressed with any of the real-time render engines. I used to think Twinmotion was the worst but it seems to be making some pretty serious moves. Enscape is also fine quality-wise but I don't like feeling like I am stuck in the Sketchup software (the reason why I wasn't a fan of Sketchup Vray). D5 is rising but I still feel like they have some pretty massive flaws. Lumion doesn't really seem to have anything exciting on the horizon.
Twinmotion is really starting to leverage Unreal Engine, and using it bring UE4 within reach of the average person.
@@LuminousLabs Looking forward to that. I had high hopes for Lumion when I started using it last year, but I feel like they are in the process of being overtaken by D5 and Twinmotion (perhaps it has already happened). The great thing about D5 & TM is that they are advertising their roadmaps for future features, something that Lumion is failing to do. I think the problem is that Lumion is targeted towards architects rather than 3D renderers.. It would be helpful to know if they intend on sticking with the same target market..
I was a big advocate for Lumion for many years but after using D5 and the yearly disappointing "features" from Lumion coupled with the price.... It is a no brainer for me currently
D5 is China software
D5, Enscape, and Twinmotion have all had pretty incredible years, and I hate to say it but Lumion hasn't showed what they needed to for that big price tag.
👍👍👍 Good to see you again.
Always good to see you friend! Sorry it took me so long to respond, I decided to take a little break!
I think in this update the major updates were for the performance, speed, intuitiveness of the program. Also one of the most important for the textures was added. The ability to add custom gloss maps. There's no longer a need to Photoshop the alpha channel with the gloss mask.
Can you elaborate on how you have notice speed and performance improvements?
The gloss map was a nice touch, but at the same time that should never have been a Lumion 12 feature. People had to ask them for so long to include it, that I don't know if I can give too many brownie points.
@@duchenedesignsolutions7036 I use Lumion 10 and probably will not upgrade the software til next year or if they significantly increase realism. I did read all the release notes for L12 and it seemed like they cleaned up a lot of bugs and made things more streamlined. If there's any feature I'd want it would be if in movie mode you could have the camera make automatic keyframes for certain amount of seconds. An example would be if there was a setting that would automatically make keyframes every 5 seconds or so or adjust the range of seconds. This could help the animation look more steady and not jerky. Many times I have issues with the animation speeding up and slowing down. If there was a way to make the animation more fluid and steady.
I think the twinmotin will outperform everyone in the coming period , with raytraced feature
Lumion and Twinmotion r having a Nokia and Samsung situation, if twinmotion manage to add raytracing it will shoot right over Lumion and basically bury it
Someone just said in a comment TwinMotion is adding the path-tracer that is in Unreal (I believe) that would give the users much higher quality.
'Batman Spotlight'. Brilliant! I wonder if it's possible to actually add a Batman Spotlight in ;)
I don't like it is possible :( Maybe if you had a plane in the sky with the bat signal and then you added some fog and volumetric lights then it might look passable!
I got an email from Lumion asking to upgrade to 12, however I didn’t see any features that were much better than 11.5
I was hoping that they added a realistic texture feature that would eliminate the use of third party programs.
What feature in particular are you looking for when it comes to textures?
The water seems to loose it's sparkle with the light under only. How can one DIRECT the lights to diagonal instead of just vertical. Thanks
Do you mean how to twist the light so that it is at say 45 degrees instead of 90?
@@LuminousLabs Hello Yes please Thank you.
hi,sir!How to add and use my plants? Can't you use other plants?
What program are the plants coming from? You can add plants but they will not have animation on them. Nuno Silva had a video that may help you!
ruclips.net/video/QZ0puVkaUwc/видео.html&ab_channel=NunoSilva
There's still so much to improve in Lumion... I was hoping they give us way more than a few features barely anyone asked for...
I ultimately feel like that's kind of the issue. Even without ray-tracing there are 20+ features I felt could be added that would be easy to implement but add a ton to the software.
Hello Greg, Does it works on omni lights too or just spot lights?
Just the spotlights, I just went and tested it myself
@@LuminousLabs Thanx greg, too bad im using omni light for this trick and volumetric omni would be great. ruclips.net/video/9LRL_Zd9Qxw/видео.html
Thats it? I think i will save the money
The only features that are worth mentioning in my opinion are the volumetric lights and the decals. The decals are probably the coolest but at the moment you can't customize them.
as an RTX user , I was expacting Lu 12 with Physical based lighting system , but until now its just rasterization . Lu isnt improving compare to other engine like D5.
I was expecting some kind of boost to the lighting beyond the volumetric spotlight :( We use Blender for interiors since as we are okay with renders taking longer to get a higher quality
I don't get why they can't make adequate looking lights minecraft has RTX and yet somehow a premier rendering software doesn't have raytracing or physics based lighting????
I think what is at the heart of the problem is that they are sticking with their engine Quest 3D. At the beginning of Lumion it was cutting-edge, now it really isn't. Based on what I am seeing, ray-tracing won't be possible in Lumion.
Still no ray tracing fk lumion escape D5 have ray tracing feature 🙂
Unfortunately it was another version we didn't have ray-tracing :( Sorry about the long response time!
Twinmotion 2022 now has viewport path tracing... Lumion getting too expensive with little to no real improvement with every release
This release especially feels like a cash grabbing scheme
Wait really? I never really cared about twinmotion but now they have my interest. The path-tracer in Unreal is pretty incredible.
@@LuminousLabs yes feel free to check it out. Lumion has its days counted now
that's all?
This seems to be the biggest feature :/ was kind of a let down in my opinion.
The expression on ur face clearly gives away the disappointment regarding the update of Lumion.
Absolutely hopeless.
I really did expect more. I was kind of expecting an Ace up the sleeve but it didn't deliver. I do really like the decals but it's not a license seller.
I thought the same thing.