Definitely was man. You realized that who you worked for wasint who they originally said they were. You also learn more about the stranger and you know that the proto-pet was made for galaxy domination purposes.
yeah, and what makes things a little bit more.. uh.. Eerie, is the Fact that Tabora actually used to be a Forest World, well until Megacorp came to it, and then turned it into a Deserted Wasteland to mine for Raritanium and Mineral's
@@titan-1802 No, no, no, they were just helping the wildlife by turning the confusing, messy forest into an easily navigable desert. Megacorp is such a kind, caring company after all.
Yeah good times. And the funny part is I played that level and got them all in about 15-20 minutes (don't remember). But it's good to have that nostalgic memory. :D
Steven Young I like how you used the wrench as good marking points for dividing the game into three acts. (Act 1: Oozla - Siberius, Act 2: Tabora - Boldan, Act. 3: Aranos - Yeedil) I consider the three Acts of Ratchet and Clank 1 to be where Ratchet gets his new ships, excluding the ship from Veldin. (Act 1: Veldin - Umbris, Act 2: Batalia - Gemilk Base, Act 3: Olantis - Veldin in Peril)
It's funny because the story actually divides nicely when using the ships/wrenches as markers. In the first game the Courier Ship is used when Ratchet and Clank search for Qwark. They finally catch up with him on Umbris where he is revealed as the bad guy. When Ratchet steals the red ship on Umbris, Act 2 begins as Ratchet hunts for Qwark to get his revenge. When Ratchet shoots down Qwark unto Oltanis, Act 3 begins, symbolised by the purple fighter, and Ratchet and Clank focus more on Drek. In the second game, the first wrench is used during the Hunt for the Protopet. When Ratchet and Clank delivers the Protopet to Fizzwidget and is marooned on Tabora, he gets a new wrench to symbolise the beginning of Act 2 when he begins to figure out the truth behind the Protopet and Megacorp's evil plans. In Act 3, he gets another wrench and begins to truly begin the quest to put an end to the Protopet Menace. The third game doesn't seem to have the same neat dividing structure, but you could probably figure something out if you tried.
@@colbybeltz7875 You know, I kinda thought about Ratchet 1 the same way for the longest time. Though, I would personally say that the third act of R&C2 starts after Snivelak and rescuing Angela.
SingForRetardation 01 01 It wasn't even the wrench. The entire tone of the game kind of... shifts at this point. But you're right. It does shift again at Aranos.
@@Danny-pt6kz yeah, my bad. not long after i said this i found out there's a glitch that keeps that particular track running. shows what i knew about the og version of this game.
I think the way to do it was to save the game on Tabora and then reload. That is how you get the beginning music. To switch back to the crystals music. Simply use the teleporter after getting the platinum bolt from the glider
What I've always found interesting about the soundtrack is the fact that David Bergeaud had something of an anticlimactic yet also quite wonderful thought process that went into making the songs. You hear a song like this and you kind of imagine him going on some great mental journey but based on what I heard in an interview he did once he just had a love of 90s and early 2000s club genres and electronica that he incorporated into his songs and the rest came from simply seeing footage of, or possibly even playing each level during the game's development. As for why I think it's wonderful, the dude managed to make a great soundtrack through a simple thought process. I've occasionally tried to do the same thing and while I think my music is decent I've never been able to make anything nearly as good as what David has made.
He also had the idea to use a lot of samples from various sound libraries for all the tracks that included electro sonorities, like in the first game for example. Some other tracks were fully orchestral like Batalia, but he also managed to combine orchestral and electro elements together for other tracks, like Kalebo 3 or Aridia's fortress theme for example.
@blackinfernorecordsObani Gemini is one my top favourites with Tabora Mining Area coming a close second. Both of them are great tracks to just lie down in a field and stargaze to.
@Dominique Wilson noticed that sort of thing with a lot of tracks in the original trilogy. Like in the first game going back to qwarks HQ after killing the snagglebeast it'll play the snagglebeast theme in the rest of the map (Random fun fact i just remembered, that snagglebeast theme in the first game is the same song as the crash site in uya)
I remember Tabora always giving me chills when I played this game as a kid, this is example 101 of music being a very important medium for setting the tone, be that in movies or games, brilliant work
God, this track always felt so...eerie to me, like there was something not quite right about the area. Why did they use this for the Insomniac Museum? Y'know, instead of something a little more earthly, like the Megapolis music, or the music for Planet Damosel...or something like that. ADDENDUM (3/16/22): In retrospect, this music choice does represent the atmosphere Insomniac was going for very well. A dark, desolate office building on a seemingly abandoned planet that's not even on your galactic map. Throughout this building, you find creations that appear to represent elements of the very world around you; there's even what looks like a patch of water that you can make ripple without anything even touching it, and stations where you can manipulate light particles and the energy blasts fired from a Thug weapon! Outside, you find a collection of twisting, turning Gravity Boot paths, and an enormous spire that doesn't even look like it's made of any known material, filled with nothing but increasingly high stairs and platforms, and increasingly steep ramps. And, most harrowing of all, there are terminals that play recordings of the voices of beings that sound nothing like anything in this universe, talking about everything in this place; perhaps to other, similar beings? The use of this music represents the mystique, but, ultimately, the existential terror of what is essentially a cosmic question mark, a gaping hole in the fabric of this reality. If the Insomniac Museum had any story relevance at all, I believe that Ratchet and Clank would be struggling to comprehend the very meaning of this place, and trying not to lose their minds in the process.
@@PrincessTwilightdash Well, in the next game, they went with something much more upbeat and fun, so why they didn't do that here in the first iteration doesn't make sense to me. (We are still talking about the Insomniac Museum, aren't we?)
This geezer who done this soundtrack did a quality job. It just goes to show how powerful a soundtrack can make nostalgia. The reason why I remember so much about R&C 2 is because of the amazing soundtrack and how I think of the game so fondly still to this day. It truly made young 5 year old me get absorbed into this game and I couldn’t wait to play it as soon as I put it down. Amazing.
I remember finding the Insomniac Museum by accident. First walking through a glitched silver city, and then jumping through a strange house only to find a portal to the museum, good times.
Oh man. I remember one time in my high school years in the late 00’s, I was feeling kinda sad (I don’t even remember why), I fired up Ratchet and Clank 2 just to play this level again because I wanted to relive the feeling of just wandering the desert grinding whatever it was you grinded. That emptiness just to process things, and the the soothing music.
I said the same thing about Barlow and i think seeing what this planet looked like before turning it into an 'easily navigable desert' in Rift Apart would be so Awesome!
Goddamn, getting all the crystals in this desert felt so satisfying. And this song just made it so relaxing. Those giant monster assholes who pop out of the debris still freak me out though lol
In the original game you only heard this track when you were in the Mining Area, but there's a bug in the HD remake that would make it play in the desert area. You can also make the music play by going to the Insomniac Museum
this is the music that's meant to play in the desert area (and yes I am elaborating more to a comment I made 2 months ago) ruclips.net/video/MT0rmOwDFek/видео.html
@@MythicSuns This music can be heard in the desert on the PS2 version as well. *Source: I own the PS2 version.* I don't think it's a glitch. Insomniac probably had second thoughts about only using it for the Mining Area (since it so perfectly captures the feel of the desert). And they probably liked it so much that they used it for the Insomniac Museum too. 😊 Either way, if you wanna listen to the other track, just go into the other section of the level and come back.
@@The_Isaiahnator that's interesting, I've never had this happen on my PS2 copy, if you're right then that would mean that it's actually Insomniac who messed up where the song is meant to play. Normally with events like these the individual songs are set to start and stop playing once the camera or main character reaches a certain part of the level, so once Ratchet reaches the platform elevator at the end of the mine the game will stop playing the mining area music and switch to the desert music, but I guess it's possible that the game occasionally gets it a little bit mixed up due to the areas of detection being a little bit close together.
Today I learned that the map of this level was designed to look like Jimi Hendrix's head. There was even a scrapped area on the map call the "rave cave" which would have represented his hair pick.
I'm gonna be real, when i was in my late teens back in 2010's, i was getting high with some friends, chillin. I listened to this song and it was like entering the game itself! 😚😏
I remember doing glitches to force this music to play instead of the original Crystal Storm one. They're both great but this one just fits really well too
This theme as well as the Crystal Desert theme kinda feel like they'd fit in a Spyro game the most. And how fitting considering this is one of the collectathon planets that involve you collecting a bunch of gems.
*_Uhhh...wow looks like the Thief was actually a woman. And a Lombax, I'm sure this is supposed to be some sort of plot point, but i don't care. Hey at least you got a new Wrench upgrade. Not like we're gonna use it except to break boxes_*
This felt like a major turning point in the game on many levels.
Definitely was man. You realized that who you worked for wasint who they originally said they were. You also learn more about the stranger and you know that the proto-pet was made for galaxy domination purposes.
yeah, and what makes things a little bit more.. uh.. Eerie, is the Fact that Tabora actually used to be a Forest World, well until Megacorp came to it, and then turned it into a Deserted Wasteland to mine for Raritanium and Mineral's
@@titan-1802 No, no, no, they were just helping the wildlife by turning the confusing, messy forest into an easily navigable desert. Megacorp is such a kind, caring company after all.
Really? I thought this level was awful
@@codafett no u
Spent so many hours running around the desert looking for crystals. Good times listening to this track
Yeah good times.
And the funny part is I played that level and got them all in about 15-20 minutes (don't remember). But it's good to have that nostalgic memory. :D
Watch out guys we got a badass over here...
Bungus Gumbo XD
Bungus Gumbo :D:D
Feels like I lost some childhood not owning a PS2, but the PS1 and Gamecube did alright.
This track perfectly captures the eerie, desolate, bleak nature of the desert. But it sounds so damn cool!
This level is what I like to call "the beginning of act 2".
Steven Young I like how you used the wrench as good marking points for dividing the game into three acts. (Act 1: Oozla - Siberius, Act 2: Tabora - Boldan, Act. 3: Aranos - Yeedil)
I consider the three Acts of Ratchet and Clank 1 to be where Ratchet gets his new ships, excluding the ship from Veldin. (Act 1: Veldin - Umbris, Act 2: Batalia - Gemilk Base, Act 3: Olantis - Veldin in Peril)
It's funny because the story actually divides nicely when using the ships/wrenches as markers.
In the first game the Courier Ship is used when Ratchet and Clank search for Qwark. They finally catch up with him on Umbris where he is revealed as the bad guy. When Ratchet steals the red ship on Umbris, Act 2 begins as Ratchet hunts for Qwark to get his revenge. When Ratchet shoots down Qwark unto Oltanis, Act 3 begins, symbolised by the purple fighter, and Ratchet and Clank focus more on Drek.
In the second game, the first wrench is used during the Hunt for the Protopet. When Ratchet and Clank delivers the Protopet to Fizzwidget and is marooned on Tabora, he gets a new wrench to symbolise the beginning of Act 2 when he begins to figure out the truth behind the Protopet and Megacorp's evil plans. In Act 3, he gets another wrench and begins to truly begin the quest to put an end to the Protopet Menace.
The third game doesn't seem to have the same neat dividing structure, but you could probably figure something out if you tried.
Elias T. Never thought about it that way, pretty awesome may I say
@@colbybeltz7875 You know, I kinda thought about Ratchet 1 the same way for the longest time. Though, I would personally say that the third act of R&C2 starts after Snivelak and rescuing Angela.
SingForRetardation 01 01 It wasn't even the wrench. The entire tone of the game kind of... shifts at this point. But you're right. It does shift again at Aranos.
As an Australian, this is what the summer sounds like. Especially a full carpark
This soundtrack brings back so many memories of playing this level on hot summer days in Australia
No touching the seatbelt tongue in summer, that metal is a degree away from being liquid.
@@mrfrankiej932 Hahahaha🤣 agree!
19 years ago. Good time... at 2022, ratchet and clank 2 is the best game in the series.
Facts
Real
I prefer 3
I agree
@tophatsquad6798i bought refurbished ps3 just for the trilogy. You can get the three games on one disk for ps3
There was something so peaceful about this track, gliding round the desert collecting crystals
this track was not used for the desert area. this track was used for the mining tunnels below.
@@nothanks7263 There was a way to keep this playing I have no idea how though
@@Danny-pt6kz yeah, my bad. not long after i said this i found out there's a glitch that keeps that particular track running. shows what i knew about the og version of this game.
@@nothanks7263 I 100% heard this song in the desert.
I think the way to do it was to save the game on Tabora and then reload. That is how you get the beginning music. To switch back to the crystals music. Simply use the teleporter after getting the platinum bolt from the glider
What I've always found interesting about the soundtrack is the fact that David Bergeaud had something of an anticlimactic yet also quite wonderful thought process that went into making the songs. You hear a song like this and you kind of imagine him going on some great mental journey but based on what I heard in an interview he did once he just had a love of 90s and early 2000s club genres and electronica that he incorporated into his songs and the rest came from simply seeing footage of, or possibly even playing each level during the game's development. As for why I think it's wonderful, the dude managed to make a great soundtrack through a simple thought process. I've occasionally tried to do the same thing and while I think my music is decent I've never been able to make anything nearly as good as what David has made.
He also had the idea to use a lot of samples from various sound libraries for all the tracks that included electro sonorities, like in the first game for example. Some other tracks were fully orchestral like Batalia, but he also managed to combine orchestral and electro elements together for other tracks, like Kalebo 3 or Aridia's fortress theme for example.
@blackinfernorecordsObani Gemini is one my top favourites with Tabora Mining Area coming a close second. Both of them are great tracks to just lie down in a field and stargaze to.
@@MythicSuns Amen brother!
@blackinfernorecords have you played Metroid Prime?
1:17 best part
@Rawman Ares Fo sho
@Rawman Ares
❤️
When the music doesn't change and this continues playing in the Desert... gives me motivation to grab all the desert crystals in a single sitting.
I thought this was a little depressing for the insomniac museum, but nostalgia beats depression any day
who's this guy from 10 years ago, I don't even have any of the same cells as him anymore
@@PhonixTeam must be your long lost brother
1:17 - 1:57
Always makes me feel melancholic, I don’t know why.
yeah dude it kinda makes you think like you lost something or someone and now your future is in trouble
Yeah that part is magical, feels like you're in a neverending desert
me too
In the past, Tabora was supposed to be a jungle but Megacorp convert that green planet into a desert.
It's true nostalgia I imagine. It must be. I feel the exact same way. I'm immediately regress to 20 years ago
This soundtrack was the first video game music to ever make me just stop in the middle of a game to listen and admire❤️
Ship wrecked and abandoned, only thing left is to take the word of a questionable hippie.
Gives the Insomniac Museum a very liminal feeling, just running around in this giant abandoned office space with this playing
Very atmospheric
fr it was so fun to discover for the first time
Undefeated
Looping this sound for two hours now and I still feel like I can't get enough
lol
"Put it in the slot."
*Ratchet stares confused*
"The weapon you want modified, put it in the slot."
Gets me every time
„You want me to hook you up or what?”
@@Samurai__Jack I can't hang around here all day.
oh, I get it you make weapon modifications!
@@easternunit2009 thats right. I can take your "puny" little weapon and with a few ...uh... Tweaks.
I can turn it into a powerful piece of equipment.
@@WhienzarthHahaha that quote brought me back!
This song starts in the caves part but seems more fitting for the desert part
For me personally, the transition from cave to glider makes more sense. But i get where you're coming from. :)
Doesn't this play in the desert though? I feel like it has several times before
@@kazulitheseawing3284 if u load a game at the crystal part then it plays there after u repair ship
I think the HD version bugs and plays this anyway
@Dominique Wilson noticed that sort of thing with a lot of tracks in the original trilogy. Like in the first game going back to qwarks HQ after killing the snagglebeast it'll play the snagglebeast theme in the rest of the map
(Random fun fact i just remembered, that snagglebeast theme in the first game is the same song as the crash site in uya)
Loving this to this day. 2003-2018
Still loving 2003-2019
Still loving it even now 2003-2020
I was born 2003 lol
2020
2021!!!
I remember Tabora always giving me chills when I played this game as a kid, this is example 101 of music being a very important medium for setting the tone, be that in movies or games, brilliant work
1:17 Never felt like this in music before
“Crystals!!! Like those found in the desert beyyyyooonndd.” By far my favorite side character you meet
Indeed
One of my favorite levels in the whole series.
Best Ratchet and Clank soundtrack of all time
Agreed
It does have a solid soundtrack, but I'm sorry I can't agree on that one. R&C1 all the way to me.
@@megapulsar9244 I meant the individual track. Other than that I think every Ratchet and Clank soundtrack made by David Bergeaud are geniusly great.
@@megapulsar9244 but music is very subjective, in my opinion it is the best soundtrack. Doesn‘t have to mean it really is the best ✌🏼
Very strong contender I agree
God, this track always felt so...eerie to me, like there was something not quite right about the area. Why did they use this for the Insomniac Museum? Y'know, instead of something a little more earthly, like the Megapolis music, or the music for Planet Damosel...or something like that.
ADDENDUM (3/16/22): In retrospect, this music choice does represent the atmosphere Insomniac was going for very well. A dark, desolate office building on a seemingly abandoned planet that's not even on your galactic map. Throughout this building, you find creations that appear to represent elements of the very world around you; there's even what looks like a patch of water that you can make ripple without anything even touching it, and stations where you can manipulate light particles and the energy blasts fired from a Thug weapon! Outside, you find a collection of twisting, turning Gravity Boot paths, and an enormous spire that doesn't even look like it's made of any known material, filled with nothing but increasingly high stairs and platforms, and increasingly steep ramps. And, most harrowing of all, there are terminals that play recordings of the voices of beings that sound nothing like anything in this universe, talking about everything in this place; perhaps to other, similar beings? The use of this music represents the mystique, but, ultimately, the existential terror of what is essentially a cosmic question mark, a gaping hole in the fabric of this reality. If the Insomniac Museum had any story relevance at all, I believe that Ratchet and Clank would be struggling to comprehend the very meaning of this place, and trying not to lose their minds in the process.
Well, the planet used to be a lush forest--until it was over-exploited and literally stripped dry. Maybe that's why it felt so eerie.
The Isaiahnator It was? i never read that much info into the planet itself, but thats scary and creepy to think on
@@somenerd1121 you either forgot or skipped all the cut scenes. They directly tell you this before you go there.
Azazel The Undying [Damien Kalish] well it’s probably for the unknown and discovering the process of the games
@@PrincessTwilightdash
Well, in the next game, they went with something much more upbeat and fun, so why they didn't do that here in the first iteration doesn't make sense to me.
(We are still talking about the Insomniac Museum, aren't we?)
This geezer who done this soundtrack did a quality job. It just goes to show how powerful a soundtrack can make nostalgia. The reason why I remember so much about R&C 2 is because of the amazing soundtrack and how I think of the game so fondly still to this day. It truly made young 5 year old me get absorbed into this game and I couldn’t wait to play it as soon as I put it down. Amazing.
The man who created this is no geezer.
how dare you call david berGOD a geezer
*geezer* OI GG yare yare
David Bergeezer
Err Geezer isnt a bad term 😂 Although yes, big David Bergeaud is a legend
so atmospheric and melancholy... muisc is magic
I love this series so much! such a great part of my childhood. I wish to pass this experience down to my kids tbh
This planet required you to use those charge boots
I remember finding the Insomniac Museum by accident. First walking through a glitched silver city, and then jumping through a strange house only to find a portal to the museum, good times.
Same.
I also did, and I didn't even know it. I also somehow found the glitch through the empty portal on an empty garden in Silver City atop of a fountain.
@@musicaltaurus3309 yeah the portal works at a specific time that your ps2 is set to. I want to say at noon but I may be wrong.
@@batcake342 pretty sure it's 3AM but again, could be wrong
@@zacharyw213 Oh you are correct!!!!
0:38 eeywoooow, wow, Wow, WOW. Still play this game today! RATCHET the best!
Yeah this song was more about getting lost in huge dessert than the more active "desert" song
Favorite level in the entire game
One of my favorite osts!! I love when the song kicks in after ratchet talks about finding a way off the planet!
"Use rock to break glass to get wrench to break glass to get rock. Mmmm I love logic puzzles"
"Solved it"
this tune and infact nearly all of them in the game are just excellent.
Oh man. I remember one time in my high school years in the late 00’s, I was feeling kinda sad (I don’t even remember why), I fired up Ratchet and Clank 2 just to play this level again because I wanted to relive the feeling of just wandering the desert grinding whatever it was you grinded. That emptiness just to process things, and the the soothing music.
I said the same thing about Barlow and i think seeing what this planet looked like before turning it into an 'easily navigable desert' in Rift Apart would be so Awesome!
We grew up in the best times.
Great song but biggest. Earworm. EVER.
Sounds like something You'd hear in a Sci-Fi/Horror film!
So many hours of my childhood spent exploring that desert just to listen to this track and mine resources.
One of my favorite tracks of the whole game
Goddamn, getting all the crystals in this desert felt so satisfying. And this song just made it so relaxing. Those giant monster assholes who pop out of the debris still freak me out though lol
Lol you mean the one-eyed electric monsters? Those used to freak me out back in the day too, haha. XD
I love David Bergeaud
T A B O R W A V E
This ratchet and clank, the first one, and deadlocked/gladiator are my favourites I loved playing them as a kid
When you isolated yourself from reality to hide for years and finally step outside.
i used to just sit in the desert and let this play such good memories bahaha
Thank you for uploading this great track.
i always went here just to listen to the soundtrack! i even roleplayed in the desert by myself, like the loner i (still) am ;w;
In the original game you only heard this track when you were in the Mining Area, but there's a bug in the HD remake that would make it play in the desert area. You can also make the music play by going to the Insomniac Museum
this is the music that's meant to play in the desert area (and yes I am elaborating more to a comment I made 2 months ago) ruclips.net/video/MT0rmOwDFek/видео.html
@@MythicSuns
This music can be heard in the desert on the PS2 version as well. *Source: I own the PS2 version.*
I don't think it's a glitch. Insomniac probably had second thoughts about only using it for the Mining Area (since it so perfectly captures the feel of the desert). And they probably liked it so much that they used it for the Insomniac Museum too. 😊
Either way, if you wanna listen to the other track, just go into the other section of the level and come back.
*@unwichtig*
Which desert did you roleplay in?
@@The_Isaiahnator that's interesting, I've never had this happen on my PS2 copy, if you're right then that would mean that it's actually Insomniac who messed up where the song is meant to play. Normally with events like these the individual songs are set to start and stop playing once the camera or main character reaches a certain part of the level, so once Ratchet reaches the platform elevator at the end of the mine the game will stop playing the mining area music and switch to the desert music, but I guess it's possible that the game occasionally gets it a little bit mixed up due to the areas of detection being a little bit close together.
In exchange for not getting Drek's theme to play by default in RaC1, we get this awesome theme to play on revisits to Tabora by default
perfect music for the museum
If you don't grab all the crystals on your first visit, you're not doing it right.
Such a beautiful soundtrack
This got me into bass boosting every song imaginable
I ran into a glitch we're only this music would play in the desert I honestly feel like this music was more fitting
Frequent glitch, happends when you die searching for the crystals in the desert.
Now looking back, i think one of the reasons i spent so much time on this level was because of this song. So. Damn. Good.
Fuck those mobs in the desert were brutal. But doesnt compare to mobs in the frozen place with the hydras and yeti.
Use rock to break glass to get wrench to break glass to get rock.
when i hear this, all i can hear in my head is the crystal chime sound when you pick one up
and the sound of the Charge Boots
I just love this one!
100K views let's go!!!!!!!!!!
easily the best song in the whole game, soooo fucking good
best track in game love it
My top #1 Game OST of all time, even to this day. Only some things have ever gotten close.
Oouuugh its so good...
sooo good
hoogh..
Oooh, I love logic puzzles!
Hey second time
Slim Inkognito Hello whoever you are
Don’t we all.
@Michael2987 Yeah, I borrowed his name, although wrote it wrong. You are first one who recognized. Congrats
Today I learned that the map of this level was designed to look like Jimi Hendrix's head. There was even a scrapped area on the map call the "rave cave" which would have represented his hair pick.
Loved this game growing up and I’ve only just learned this holy shit that’s cool
this should’ve been the track that plays when your actually in the desert. fits better imo
i love this game's music so much
Why do deserts have the most chill music in games? Bikanel, Amh Araeng, and R&C2.
I'm gonna be real, when i was in my late teens back in 2010's, i was getting high with some friends, chillin. I listened to this song and it was like entering the game itself! 😚😏
honestly my favourite ost from R&C Going Commando
I think this is when I realised I liked grinding haha ironic that wow and minecraft ended up being my all time fav games haha
This planet is where I max out my weapons.
I remember doing glitches to force this music to play instead of the original Crystal Storm one. They're both great but this one just fits really well too
I think the timing would be perfect if it was the dusk hours with this music
This theme as well as the Crystal Desert theme kinda feel like they'd fit in a Spyro game the most. And how fitting considering this is one of the collectathon planets that involve you collecting a bunch of gems.
This vessel suffers from wounded Chi!
Who is here in 2022?
It's so chill, yet it's such a banger.
“Okay we got the experiment back to Fizzwiget and now he tossed us aside like trash, now what?”
I listen to this song in the background when i study.
Relaaax
Please somebody post this on Spotify or something
0:28
Memorias de mi niñez :)
La 1ère musique de JV que j'écoutais sans jouer 😄
favorite song in the game. always get all the crystals, just so i can spend more time listening to it
KREEEESTALS?! like the ones found in the desert.... beYOOOOND.... OOOOOOOOHHHHMMM
I got lost in dessert cause I never looked at my map
*_Uhhh...wow looks like the Thief was actually a woman. And a Lombax, I'm sure this is supposed to be some sort of plot point, but i don't care. Hey at least you got a new Wrench upgrade. Not like we're gonna use it except to break boxes_*
This is my mantra song
After listening to the soundtrack and decided I had to play the game again but it’s not on the PlayStation store 😭😭😭
The best music to get high🥺
I think that guy was snorting all of those desert crystals I got him. Lazy space hippie!
The midway resting point before sheeet got reeeeal
This underground part always reminded me of half life for some reason, like half life 2.
this is what you hear when walking through heaven
0:48 hits hard
Why are there no AC in the museum ?
meilleur musique du jeu a mon avis :-). best soundtrack of this game in my opinion :-)
Y a Boldan et Joba au dessus, je trouve