It’s nice seeing a dev that’s not making an ‘into the gungeon-stardew valley fusion’. It’s not that I don’t like those devs, it’s just that it’s gotten boring and repetitive. This is a refreshing change of pace
That's a great cutscene. It adds a lot to the game's atmosphere. I also really like your animations and the overall style of the game! It reminds me at portal 2 for some reason. A great introduction to cutscenes! Maybe you can make some tutorials :)
Your Cutscene with options gave me quite a big idea for my game. Quite similar to what you did. It start with a timeline to a dialogue, but in my case I've kept the dialogue fully interactable with options to jump into another timeline to the next dialogue. I will try your game 100% as soon it release!
Ohohohoho. I thought it was going to be a _kind old man_ - I thought that sprite you introduced last devlog was a _bow._ No. That is an _aggressive_ lean-in. Well, my friend, I'm invested now.
The stuff you show in your clips is very good, really nice and tought out solutions utilizing what Unity is bringing to the table. The unique solutions, like the pixel art reskinner, are also really clever.
I really really love the game and i'd like to buy it when it releases that graphicsstyle is amazing however i find the "talking" sound sounds a bit heavy imo i dont know if you will change it in the upcoming videos and if you dont agree feel free to not listen to my point, i just wanted to give a response :)
Thank you so much! Totally agree. I've made that sound in a hurry just to have it in a video and I hate it sooo much. I was thinking about replacing it with like a subtle typewriter sound. I can't recall any game that uses that but I'm sure you know what I'm talking about. Anyway, I'm currently postponing music and sfx until later. So I'm gonna leave this problem for the future me. Thanks again :)
@@aarthificial yes I totally know what you mean, I think a "voice" could be nice also, you could try making it a little less spicy if you know what i mean
I set the speed of the root playable to 0. It appears to be paused but ongoing animations etc. are still applied: gist.github.com/aarthificial/d2064b363ab4244988c5866f23fa4d3a
Interesting, graphics sort of reminds me game Flashback from early 90s. It was something like much harder Prince of Persia in sci-fi environment and I've spend maybe few hours trying to get through first level, but it somehow stuck in my memory. But this looks actually better, not being limited to three floors, 256 colors (or 16 from 64 on EGA?) and static background.
Could we have a tutorial/upload of a base script for your cutscene switcher please? I'm still just starting out in Gamedev and do not know all the syntax to achieve this and unity's documents are not always helpful. Not much on google either about switching timelines.
@@aarthificial Thanks man. I've seen so many dev logs but yours is informative as well as entertaining. I like what you did with the animation. Great work.
Thanks! Not really, iirc I took the voice samples from some random youtube videos. But I don't really like it. I'm thinking about switching to something like the typewriter sound some games use
i want to do something similar to my cutscene dialogue, its currently not interactive, do you have tutorial step by step on how to do it? or repository?
I don't get what the purpose of the Animator Controller is. When the Choice is made pressing the Button(Dialogue Bubbles), it generates a Choice Index which can be passed directly to the Cutscene(script) to play the respective PlayableDirector. Press Bubble ---Choice(i)---> Cutscene(Script) ----> Play PlayableDirector(i) But your system takes an extra step by going through the Animator: Press Bubble ---Choice(i)---> Animator StateMachine (Awakening)----Transit to----> StateMachine (Choice(i)) -----> Cutscene(Script) ----> Play PlayableDirector(i) Why is it so? I hope i can get the answer. Thank you in advance.
The game's really coming together, can't wait to see how looks next time!
Also, I imagine the male character with a morgan freeman voice in my head.
Thanks!
It’s nice seeing a dev that’s not making an ‘into the gungeon-stardew valley fusion’. It’s not that I don’t like those devs, it’s just that it’s gotten boring and repetitive. This is a refreshing change of pace
ADDING DIALOGUE TO MY INDIE OPEN WORLD ROGUELIKE
That's a great cutscene. It adds a lot to the game's atmosphere. I also really like your animations and the overall style of the game! It reminds me at portal 2 for some reason. A great introduction to cutscenes! Maybe you can make some tutorials :)
Thank you!
Portal and Half-Life series are actually my main inspiration for this game :)
I agree definitely Portal 2 vibes from the epic environment
This look absolutely GORGEOUS !
Cut straight to the point. I started to like this
Can’t wait to see how the story plays out in this game..
It's amazing how cinematic your pixels are.
WHAT THE-
THE MUSIC
THE ANIMATIONS
THE ATMOSPHERE
THE COREOGRAPHY
AMAZING WHY IS YOUR CHANNEL SO UNDER RATED
Your Cutscene with options gave me quite a big idea for my game. Quite similar to what you did. It start with a timeline to a dialogue, but in my case I've kept the dialogue fully interactable with options to jump into another timeline to the next dialogue. I will try your game 100% as soon it release!
Ohohohoho. I thought it was going to be a _kind old man_ - I thought that sprite you introduced last devlog was a _bow._ No. That is an _aggressive_ lean-in. Well, my friend, I'm invested now.
Really loving the look of your stuff, looking forwards to more videos.
Thank you!
You’re work on this is really good, I just want to let you know I am rooting for you to continue to make this game!
Awesome Demonstration, I appreciate the decisions you made for the cutscene tool design!
I was completely hooked during that opening
The stuff you show in your clips is very good, really nice and tought out solutions utilizing what Unity is bringing to the table. The unique solutions, like the pixel art reskinner, are also really clever.
You're an artist.
I really really love the game and i'd like to buy it when it releases
that graphicsstyle is amazing
however i find the "talking" sound sounds a bit heavy imo
i dont know if you will change it in the upcoming videos and if you dont agree feel free to not listen to my point, i just wanted to give a response :)
Thank you so much!
Totally agree. I've made that sound in a hurry just to have it in a video and I hate it sooo much.
I was thinking about replacing it with like a subtle typewriter sound. I can't recall any game that uses that but I'm sure you know what I'm talking about.
Anyway, I'm currently postponing music and sfx until later. So I'm gonna leave this problem for the future me.
Thanks again :)
@@aarthificial yes I totally know what you mean, I think a "voice" could be nice also, you could try making it a little less spicy if you know what i mean
*”uhuhuhuhuhuhuuuuuuuuuu”*
*”aaaaaaahaaaahahahahaa”*
*”uhuuuuhuhuuuuhuuuu”*
Best dialog ever
love his demeanor
The inside of the facility looks epic definitely Portal 2 vibes
what a great game
Really would be nice to see a tutorial about the cut scene and choices dialogue!
I already want to play the game it looks so intriguing
I'm in first grade in computer science and oh boy you are getting me motivated to crush my exams
Edit: i fkin' crushed them!
I'm sure you'll do great!
A "slow" skip who shows the text and a "fast" skip to jump right to the choices.
This is beautiful and so helpful!! A detailed tutorial on how to make it from scratch would have been helpful
I really like this type of dialog, reminds me of Katana Zero
do you have a tutorial ? looks amazing, added straight to my wishlist
Can you please tell us how did you pause your timelines? I've been searching it for ages and can't figure it out :(
I set the speed of the root playable to 0. It appears to be paused but ongoing animations etc. are still applied:
gist.github.com/aarthificial/d2064b363ab4244988c5866f23fa4d3a
@@aarthificial oh, I see. That's a cool solution indeed. Thanks a lot, man!
Interesting, graphics sort of reminds me game Flashback from early 90s. It was something like much harder Prince of Persia in sci-fi environment and I've spend maybe few hours trying to get through first level, but it somehow stuck in my memory. But this looks actually better, not being limited to three floors, 256 colors (or 16 from 64 on EGA?) and static background.
Can you please make a tutorial of how you made that step by step?
Could we have a tutorial/upload of a base script for your cutscene switcher please? I'm still just starting out in Gamedev and do not know all the syntax to achieve this and unity's documents are not always helpful. Not much on google either about switching timelines.
Can you do a tutorial on how to build this please?
I'm gonna release a channel update soon in which I'm gonna address some questions about tutorials since a lot of people are asking for them
@@aarthificial Thanks man. I've seen so many dev logs but yours is informative as well as entertaining. I like what you did with the animation. Great work.
Thank you too!
Sir, It would be great if a tutorial on How to Do This would come soon, unfortunately there is no such thing on the internet :(
please
Looks good!
Also is the players voice made from a tts?
Thanks!
Not really, iirc I took the voice samples from some random youtube videos.
But I don't really like it. I'm thinking about switching to something like the typewriter sound some games use
i want to do something similar to my cutscene dialogue, its currently not interactive, do you have tutorial step by step on how to do it? or repository?
I don't get what the purpose of the Animator Controller is.
When the Choice is made pressing the Button(Dialogue Bubbles), it generates a Choice Index which can be passed directly to the Cutscene(script) to play the respective PlayableDirector.
Press Bubble ---Choice(i)---> Cutscene(Script) ----> Play PlayableDirector(i)
But your system takes an extra step by going through the Animator:
Press Bubble ---Choice(i)---> Animator StateMachine (Awakening)----Transit to----> StateMachine (Choice(i)) -----> Cutscene(Script) ----> Play PlayableDirector(i)
Why is it so? I hope i can get the answer. Thank you in advance.
Can you make video about that charater can move and text dialogue is taken from console (debug.log)
How did you make the game pixel perfect? I noticed between this step and previous ones it looks like it is now
The speech bubble how did you do it is there an official term to search for so I can learn it?
I made it using Unity UI
It's a canvas with a TextMeshPro element and a background image
Hope it helps!
Can you teach us how to make a 2D game from scratch? It'd be pretty cool.
Hello sir will you please make a tutorial?
How did you get the timeline.. is it from the asset store ?
Even better, it's an official package by Unity:
docs.unity3d.com/Packages/com.unity.timeline@1.6/manual/index.html
@@aarthificial Thank you
like it
Ee
Where did you get the dialogue component? I want to find it so i can make a dialogue in cutscenes/timeline.