Man, you're really underrated! My game's main menu is basically just a black rectangle taking up a quarter of the screen and "play" and "exit" put in the center.
@@aarthificial This absolutely. Whenever I try to work on stuff I tend to focus way to much on the flashy parts like UI / textures before I even get the core mechanisms of my thing done. It causes me to end up scrapping a lot of work. Point is: focus on the gameplay, or main functionality of your software. It's almost always easier to add a nice UI later rather than work around skeleton / pseudocode!
Shows 8 incredibly impressive develops, revolutionises scene development system. "Anyway, that's all I have today." Damn! I second Pixel Bois notion on tutorials and/or "How I did this system" videos, incredible work!
Just found your channel and I’m here to stay. Also please for the love of all thing good, add an “are you sure you want to delete this save” prompt. I’m the one idiot who would accidentally click delete.
The cinematic scene looks so good and the UI looks so simplistic but so polished at the same time, looks fantastic! Subscribed, excited to see the game progress keep it up! :D
im really impressed with all of this. its normally always the gameplay / visuals that get appreciated but you've done a really nice job with all the little stuff :v)
The save icon circles have a lot of jaggies in them. I'd make them smaller or use a different shape. Anyways, I really love what you're making here. Especially visually.
I would love to learn how these systems were developed!! I'm a bit of a system nerd and was drooling (heavily) while watching this vid. Ever considered doing some tutorials or system breakdown vids if code privacy doesn't concern you??
Thank you! I really like the idea of system breakdowns. I'll try to do something like this in the future. However, I'm not really sure about tutorials. It's a lot of responsibility and I don't think I'm competent enough to tell people "hey, this is a correct way to do stuff"
@@aarthificial I don't think you necessarily need to tell people what the "correct way" is since, honestly in my books, any way that does what I want is the "correct way" XD. I think tutorials are certainly a viable path to show how you would go about making a particular system. It may also provide you a way to get feedback from the community on better code practice or even give you solutions if you ever get stuck. On the other hand I agree it would definitely have some responsibilities attached to it. And that's not even including from a content point of view. It absolutely needs some serious thought before you give it a shot but I'm eager to see what you do next. Keep up the good work :)
This is looking super awesome! Subscribed! I love the art style and menu looks cool. I can only do a simple player pref save system XD I need to learn this style! Keep it up and great devlog, I make them too :D PS. twitter and gamdev reddits are a great place to chare devlogs and get more views~
I am developing my first game and I am doing exactly what you anticipated in this video (I always have to open my main menu to test any scene). Could you be a bit more specific, and explain how you avoided it?
I don't know if you've already done it or not but it would be cool if like in Portal 2, depending on what part of the game you are on one the most recent save, it displays a different menu background.
Man, you're really underrated! My game's main menu is basically just a black rectangle taking up a quarter of the screen and "play" and "exit" put in the center.
Thank you! I really appreciate it.
Also, don't worry about your menu, it's not what defines a great game.
@@aarthificial This absolutely. Whenever I try to work on stuff I tend to focus way to much on the flashy parts like UI / textures before I even get the core mechanisms of my thing done. It causes me to end up scrapping a lot of work. Point is: focus on the gameplay, or main functionality of your software. It's almost always easier to add a nice UI later rather than work around skeleton / pseudocode!
Shows 8 incredibly impressive develops, revolutionises scene development system. "Anyway, that's all I have today." Damn! I second Pixel Bois notion on tutorials and/or "How I did this system" videos, incredible work!
Just found your channel and I’m here to stay. Also please for the love of all thing good, add an “are you sure you want to delete this save” prompt. I’m the one idiot who would accidentally click delete.
Thank you!
You're right, the prompt is an absolute must-have.
@@aarthificial No problem :D
The cinematic scene looks so good and the UI looks so simplistic but so polished at the same time, looks fantastic! Subscribed, excited to see the game progress keep it up! :D
Thanks!
Bro this is crazy I got this recommended and I am so happy the game looks insane already
im really impressed with all of this. its normally always the gameplay / visuals that get appreciated but you've done a really nice job with all the little stuff :v)
Man, I can feel your happiness for these advances =D Thanks for sharing it with us!
The save icon circles have a lot of jaggies in them. I'd make them smaller or use a different shape.
Anyways, I really love what you're making here. Especially visually.
“3:51:50 - [1%]”
How long is the gameplay? *4 days and 44 hours?*
welcome to persona 5
Very nice the menu looks amazing!
How is someone so talented?!
The secret is no social life
I would love to learn how these systems were developed!! I'm a bit of a system nerd and was drooling (heavily) while watching this vid.
Ever considered doing some tutorials or system breakdown vids if code privacy doesn't concern you??
Thank you!
I really like the idea of system breakdowns. I'll try to do something like this in the future.
However, I'm not really sure about tutorials. It's a lot of responsibility and I don't think I'm competent enough to tell people "hey, this is a correct way to do stuff"
@@aarthificial I don't think you necessarily need to tell people what the "correct way" is since, honestly in my books, any way that does what I want is the "correct way" XD.
I think tutorials are certainly a viable path to show how you would go about making a particular system. It may also provide you a way to get feedback from the community on better code practice or even give you solutions if you ever get stuck.
On the other hand I agree it would definitely have some responsibilities attached to it.
And that's not even including from a content point of view.
It absolutely needs some serious thought before you give it a shot but I'm eager to see what you do next.
Keep up the good work :)
Interesting project. I'm waiting for your next videos :)
Thank you!
This is looking super awesome! Subscribed! I love the art style and menu looks cool. I can only do a simple player pref save system XD I need to learn this style! Keep it up and great devlog, I make them too :D PS. twitter and gamdev reddits are a great place to chare devlogs and get more views~
Thank you!
Actually, I've been watching your devlogs for some time now. They're awesome!
damn just just discovered ur channel, this game looks awesome
I think that opening scene needs a bit of work: I couldn’t tell that Alice was sleeping or if she had been knocked down on her face
This game must be impressive if not even three hours can get you past 1%!
Oi oi Sensai... Great devlogs man, but I'd like to know, are you using JSON, playerprefs, or binary formatter for your save system?
Thanks, I'm using a combination of JSON and binary formatter
There's a more in-depth video about it: ruclips.net/video/wTsrGkMlMN0/видео.html
I am developing my first game and I am doing exactly what you anticipated in this video (I always have to open my main menu to test any scene).
Could you be a bit more specific, and explain how you avoided it?
I don't know if you've already done it or not but it would be cool if like in Portal 2, depending on what part of the game you are on one the most recent save, it displays a different menu background.
How'd you make it so if you start from another screen, it still works properly?
Where did you learn all of this?
Ee