Deferred Lights - Pixel Renderer Devlog #1

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  • Опубликовано: 1 июн 2024
  • === Wishlist Astortion on Steam ===
    store.steampowered.com/app/19...
    === Support the Channel ===
    / aarthificial
    === Livestreams on the Second Channel ===
    ruclips.net/user/aarthificial2...
    === Video Source Code ===
    github.com/motion-canvas/exam...
    === Unity 2D Renderer Source Code ===
    - Shadow Mesh Generation:
    github.com/Unity-Technologies...
    - Point Light Shader:
    github.com/Unity-Technologies...
    === Timestamps ===
    0:00 Intro
    0:34 G-Buffer
    2:01 Lights
    5:20 Shadows
    7:50 Transparency
    8:12 Outro
    === Tools I'm using ===
    JetBrains Rider
    Unity
    Motion Canvas
    Adobe Premiere Pro, Audition, Photoshop
    === Music from Epidemic Sound ===
    www.epidemicsound.com/referra...
    #MadeWithMotionCanvas

Комментарии • 311

  • @EmiWi
    @EmiWi Год назад +1150

    This is absolutely my favourite devlog series on RUclips

    • @Reeemonster2000
      @Reeemonster2000 Год назад +1

      Any other recommendations?

    • @iclickbuttons7296
      @iclickbuttons7296 Год назад +2

      @@Reeemonster2000 “cleanup on goblin isle” i believe is the name of another pretty good devlog

    • @emperor_putenskiy
      @emperor_putenskiy Год назад +2

      @@Reeemonster2000 lumbermill, project feline

    • @thatepicbanana7499
      @thatepicbanana7499 Год назад

      Agreeed. Nothing else even comes close

    • @Szystedt
      @Szystedt Год назад +6

      Yeah, it’s great - I mean, who else would literally make an entirely new software to simply make the devlogs themselves lmao, it’s insane and I love it!

  • @eboatwright_
    @eboatwright_ Год назад +607

    This is definitely the most technically impressive devlog series on YT. Right up there with Retronator's Pixel Art Academy. Amazing work!

    • @dot32
      @dot32 Год назад

      omg you're everywhere

    • @eboatwright_
      @eboatwright_ Год назад +2

      @@dot32 we are everywhere. we are all. w e k n o w a l l

    • @dot32
      @dot32 Год назад

      @@eboatwright_ we transcend time and space

    • @eboatwright_
      @eboatwright_ Год назад +1

      @@dot32 we scour the galaxy looking for the best game dev youtube channel

    • @dot32
      @dot32 Год назад

      @@eboatwright_ lmao yes

  • @imjvn
    @imjvn Год назад +278

    Sorry mom, I can’t attend grandmas funeral. New aarthificial vid just dropped

    • @ivymuncher
      @ivymuncher Год назад +28

      Grandma would forgive you

    • @ThijsFilms
      @ThijsFilms Год назад +16

      @@ivymuncher grandma would rise from the grave to watch it too.

    • @luke7503
      @luke7503 Год назад

      😂😂😂

    • @Unpug
      @Unpug Год назад

      💀

  • @mattshnoop
    @mattshnoop Год назад +133

    There is no simpler way to say it, this man is literally a genius. The amount of topics he covers in this series is quickly outpacing the amount of topics I've covered in my entire computer science degree. I am consistently blown away.

    • @arseniix
      @arseniix Год назад +5

      But CS is a more general thing, you probably didn't have CG courses or they were also general enough to not diving deep into these techniques

  • @aeonic
    @aeonic Год назад +158

    I have gained more knowledge of rendering concepts from watching this man than any of my university courses keep it up baby

  • @early2000skid
    @early2000skid Год назад +127

    I've not seen any other devlogger that goes into as much depth as you do when it comes to how we as developers can customise aspects of Unity for our benefit. Changing parts of your engine to give you better tools for your project is not something most Unity devs would think about I imagine, because we don't build our own game engine, but it's so cool seeing it here because it's super useful. You're making awesome stuff aarth, keep it up :)

    • @Ozzianman
      @Ozzianman Год назад +5

      That is something a lot of Unity developers eventually have to do if the project requires it because the tools are either lacking in features, the tools just ain't there or something is in this infinite beta phase where something is just too buggy to use and you either fix it yourself, work around the issue or create your own solution from scratch.
      To be fair though, he is going for a very specific art style that the general purpose renderer can't cover by itself.
      Unity would not exist anymore if it was not so customizable. Godot and Unreal is looking sexier by the day.

  • @NICK-a
    @NICK-a Год назад +186

    you and both your editing and progamming skills are amazing! keep up the amazing work

  • @nanodotgif
    @nanodotgif Год назад +55

    Fantastic stuff, the visuals are phenomenal as usual :)

  • @cineblazer
    @cineblazer Год назад +16

    So I just discovered this devlog series today and after watching all 29 videos in one session, I have subscribed, activated notifications for future uploads, and am strongly considering joining the Patreon. To call your work underrated would be the understatement of the century!

  • @t.k7729
    @t.k7729 Год назад +19

    it hurts how much I want to understand what is going on but I don't
    this is insanely good

  • @monsoonsheep
    @monsoonsheep Год назад +20

    Fascinating process. After some reading on deferred shading in OpenGL I can see it being used for a layered pixelart scene.
    Also these videos are super well-made! Excellent content as usual

  • @cheesymcnuggets
    @cheesymcnuggets Год назад +6

    This is a level of problem-solving skills that I don’t think I will ever live up to. I never realised how much work goes into light renderers, it’s very impressive but I think I might just stick to things that won’t drain the life out of me.

  • @tylerferren8513
    @tylerferren8513 Год назад +13

    This was ridiculous good, from concept and execution to presentation and delivery. You made shader/rendering passes not only understandable but interesting at the same time! Please keep up the killer work!

  • @Teflora
    @Teflora Год назад +5

    Great work and great presentation! I coded a deferred shader our game as well, it's pixelart but 3D and implemented lights as well! Something cool I added was a slight hue shift coupled to the intensity with also a value shift towards white.
    That makes that a red bright lights turn white in the middle, orange at the middle point and red at the outer edge, which makes it much more interesting to look at

  • @ggbg6789
    @ggbg6789 Год назад +21

    This is truely impressive, you are clearly an inspiration

  • @beat0s
    @beat0s Год назад +8

    No beating around the bush, just good editing, a nice voice and magic coding words

  • @Temac000
    @Temac000 Год назад +6

    Once again incredible devlog. I started doing my first huge solo project last week and I’m astonished by how understandably you explain all these hard topics

  • @ZetkoCZ60
    @ZetkoCZ60 Год назад +8

    these animations are crazy, it's very pleasing to watch

  • @taguulima6279
    @taguulima6279 Год назад +6

    we're witnessing the creation of something truly special here boys

  • @gaminggaming7658
    @gaminggaming7658 Год назад +2

    Your presentations are the cleanest I've ever seen, the animations, colors and composition make them so nice to watch

  • @FilledStacks
    @FilledStacks Год назад +2

    What a great video! Love the clarity + the illustrations. Can't wait for the rest of the series.

  • @HappyJackington
    @HappyJackington Год назад +2

    You continue to make amazing and informative videos. I really appreciate you taking the time to explain everything in such detail and making the examples relatively easy to follow. I am just floored every time and I look forward to when Astortion comes out. Thank you for your hard work!

  • @svendpai
    @svendpai Год назад +2

    I'm always impressed by your work, very beautiful illustrations too !

  • @StewartMcGinnis
    @StewartMcGinnis Год назад +2

    All of this is so cool and so nicely explained! Glad this showed up on my recommended.

  • @aetherialKilix
    @aetherialKilix Год назад

    I love your videos so much, you present a relatively complex topics in an easy-to-understand way and pair it with pretty graphics. Thank you so much for the ammount of effort

  • @fishercawkey
    @fishercawkey Год назад +1

    You're a fantastic teacher. And furthermore, your video animations are great. I asked "wow, wonder what tools he used for that." Looked at the video description and found Motion Canvas. Went to the Motion Canvas page and saw this very video used as an example 🙂

    • @fishercawkey
      @fishercawkey Год назад

      And after watching your video on Motion Canvas, I know why... hahahah

  • @mxcop
    @mxcop Год назад +1

    Amazing visuals and a great explanation, keep up the great work !

  • @williamist
    @williamist Год назад +1

    yay new devlog :D always love the cool technical stuff you make.

  • @Skeffles
    @Skeffles Год назад

    Fascinating to see your approach to lighting like this! Great video.

  • @stacklysm
    @stacklysm Год назад

    This is shaping up to be an awesome devlog series. Keep up the good work!

  • @AntoniGawlikowski
    @AntoniGawlikowski Год назад +9

    This is such an amazing devlog! It's great on all counts - everything is clearly explained and all the ideas are fascinating and very inspiring. Thank you!
    If I might suggest a small improvement: the intro music is a bit too loud IMO and makes it harder to focus on what you're saying. Other than that it was perfect! :)

  • @WeslomPo
    @WeslomPo Год назад +1

    Super interesting! Very simple and very clear explanation of light concepts. Waiting for next video eagerly!

  • @KingTaltia
    @KingTaltia Год назад

    Man, you just have THE most interesting ideas I've seen in my almost 30 years of playing games, And being someone who's just starting to learn how to make them too, I can't wait to find out what I'll learn from you!

  • @cupidzsnakes6865
    @cupidzsnakes6865 Год назад +20

    I hope you make an isometric game in the future I would love to see you devblog about a pseudo 3d world

    • @aarthificial
      @aarthificial  Год назад +15

      Thanks! You should definitely check out t3ssel8r's stuff if you haven't already

  • @riisezz0
    @riisezz0 Год назад

    Concise and amazingly informative and clever as always. Keep up the superb work.

  • @STARmod
    @STARmod Год назад

    My man always doing innovative things, love this series so much.

  • @AstonishedByTheLackOfCake
    @AstonishedByTheLackOfCake Год назад

    once again I'm blessed with seeing another aarthificial video, really cool stuff, can't wait for the follow up

  • @frankN326
    @frankN326 Год назад

    Fantastic presentation! The visuals helped tremendously in making it easy to understand the whole process

  • @aleks3449
    @aleks3449 Год назад +2

    Amazing! You are what keeps me interested in game dev and coding!! I’m 15 and your content although confusing at times (just me not knowing stuff don’t worry) it gives me a lot of inspiration for my future studies! Keep it up man, please don’t stop making these .

  • @lebasson
    @lebasson Год назад

    EXECELLENTLY explained. This taught me so much. I've been encountering different lighting methods and shallowly reading what they represent for years but this explanation really made it click in my mind. Well structured and fantastically explained, thank you!

  • @artywolve
    @artywolve Год назад

    Utterly mind blowing as always XD I am truly never disappointed when I come to this channel ^^ thanks again for sharing your work.

  • @pikolopikolic5567
    @pikolopikolic5567 Год назад

    you are a magician. thank you so much for making content. your devlogs stand out far from the rest!

  • @romangreene5615
    @romangreene5615 Год назад

    this is beautiful!! keep up the amazing work aarth! (I can call you that right)

  • @iceberg_os
    @iceberg_os Год назад

    This was so interesting to watch! Also your voice is so satisfying!

  • @ironbuilderstudios1587
    @ironbuilderstudios1587 Год назад

    Dude... Every time I come back to your channel, I'm blown away!

  • @niuage
    @niuage Год назад

    The wealth of info in this one is amazing. Exceptionally well explained 👍

  • @radezzientertainment501
    @radezzientertainment501 Год назад

    lovely work, excited to follow and add motion to my projects!

  • @DjCtavia
    @DjCtavia Год назад

    Impressive work for making a video on it, very well made!

  • @carlosmspk
    @carlosmspk Год назад

    That was insanely easy to follow, props to you, my man!

  • @IgnatRemizov
    @IgnatRemizov Год назад +1

    Insane!! Very, very well done devlog!

  • @AlexPBenton
    @AlexPBenton Год назад +9

    Maybe you should have a couple scrolling noise textures multiplied by the light volume, so that the lights look more like they’re actually passing through smoke or steam.

  • @marcushoppen2176
    @marcushoppen2176 Год назад

    Cara, que canal legal o seu. Não conhecia antes, e vi que tem ensinamento incrível sobre pixelart.
    Mais um inscrito!
    Parabéns pelo trabalho.

  • @pikolopikolic5567
    @pikolopikolic5567 Год назад

    This is incredible. Very original and amazing information.

  • @Symo6164
    @Symo6164 Год назад

    I am a student in a game and graphics course right now and this is probably one of the most informative and straight to the point videos on these topics I have ever seen, Keep up the good work!!

  • @CrossCoderDev
    @CrossCoderDev Год назад

    I had almost no clue what was happening but I loved every single bit of it. Amazing video dude!

  • @4pocop
    @4pocop Год назад

    I can't believe I discovered your channel yesterday and am already out of content to binge.... this is amazing

  • @afutik
    @afutik Год назад

    Thank you so much, you explained so well I couldn't figure out how this works until I saw this video

  • @ArmancKeser
    @ArmancKeser Год назад

    The number of subscribers and the number of views in this video should be a crime. I don't know how you keep doing it, but an incredible video again

  • @XoIoRouge
    @XoIoRouge Месяц назад

    Finally. Great video. Took me forever to find someone who was actually topical.

  • @imagiromusic
    @imagiromusic Год назад

    fantastic, the best devlog series on youtube by far.

  • @luizinniziul2976
    @luizinniziul2976 Год назад

    it is so good to be alive to see a video like this!

  • @hawkinberry
    @hawkinberry Год назад

    Your visual explanations are top notch.

  • @el2746
    @el2746 Год назад +1

    Wow, a really clear explanation of the Unity 2D Renderer, i didn't know shadows were made that way

  • @t3ssel8r
    @t3ssel8r Год назад +2

    that increment decrement trick for 2d shadows is pretty nifty

    • @aarthificial
      @aarthificial  Год назад

      Thanks! I actually got this idea last minute when making the video.
      It's much more limited compared to what they do in the 2D Renderer but much simpler and just about good enough for my needs

    • @haphazard1342
      @haphazard1342 Год назад

      @@aarthificial Someone else suggested that you could combo this with shadow falloff (store a grayscale value in the stencil corresponding to the distance from the source), but here's another one: compute the shadow count multiplier based on the parallax layer offset. Now you can solve the problem of shadows crossing multiple layers, and add another visual cue for depth. Or you could store a multiplier for depth within a parallax layer, if crossing parallax layer boundaries isn't helpful in your rendering context.

  • @UnofficialFoneE
    @UnofficialFoneE Год назад

    Definitely one of the most eloquent videos on this subject.

  • @tutus3dall-starsmultiversa646
    @tutus3dall-starsmultiversa646 Год назад +1

    I swear this series feels like a step-by-step guide on how to make your own homemade and DIY Celeste 2

  • @nicolasmartinez4136
    @nicolasmartinez4136 Год назад

    The quality of your videos is amazing:o

  • @MelonSiggi
    @MelonSiggi Год назад

    I am disappointed in myself for not having subscribed sooner. your videos are great! i get to know more about game development AND learn more about everyday things! :D

  • @Orzech05
    @Orzech05 Год назад

    I have no idea how you did the animation, but it's beautiful.
    Also a really good devlog, you explained everything clearly.

  • @monsieuralexandergulbu3678
    @monsieuralexandergulbu3678 Год назад +1

    A great video, as usual.
    Thanks 💕

  • @Gashdal
    @Gashdal Год назад +1

    at this point i'm convinced you're an actual, bonafide genius. it's the only way i can reconcile all the different insanely cool shit you've built for your game.

  • @doctorbronze1595
    @doctorbronze1595 Год назад

    Holy shit the way that you calculated the like directions of the shadows blew my mind. Like seriously I've dealt with calculating custom shadows before and never thought of doing it the way you did. Seriously blew me away.

  • @codebuildlearn
    @codebuildlearn Год назад

    Wanted to drop a comment saying that I intend to use your devlog in my game development journey. I have sampled 4 or 5 videos at this point and the quality of your devlog compared to the rest of the community is top notch. You absolutely have one of the best devlogs on RUclips. You should be very proud of what you have done here as well as a gorgeous looking game that I intend on purchasing. I would buy it just to pay you back for the value you have already provided in the few minutes I have watched so far, but it also looks fun for what little I have seen of it so I'm sold. Count me in.

  • @MondayHopscotch
    @MondayHopscotch Год назад

    Kudos to presenting this in a very digestible format. Visuals are excellent, too. I've been working on making some dynamic lighting support in a project and have run into some issues with how to get the right data to the right buffer within the limitations of the framework (haxe flixel). I may try to use some of what you said to make that happen. I'll definitely be watching more of your videos.

  • @bjvx
    @bjvx Год назад

    Wow, those animations must have taken hours or even days to make! Great explanation too, can't wait for the next video.

  • @SeanStClair-cr9jl
    @SeanStClair-cr9jl Год назад +1

    This is awesome, thanks for sharing!

  • @tobyash
    @tobyash Год назад

    Kompletnie niezwiązane z tematem filmu, ale dowiedziałem się o twoim kanale jakieś 15 minut temu i jestem pod tak wielkim wrażeniem, jako WIELKI fan serii Portal Astortion jest zdecydowanie grą, którą muszę spróbować, gdy zostanie wydana!

  • @thomasmeerpohl2438
    @thomasmeerpohl2438 Год назад

    Very cool explanatory animations!

  • @gusonian8637
    @gusonian8637 Год назад +3

    Really excited how this game will turn out! Remember to include control and accessibility settings, if you need some inspiration you can check out Game Maker’s Toolkit’s ‘This Year in Accessibility’ videos. Really well done video

  • @anzhel3268
    @anzhel3268 Год назад

    gg bro, adding performance timings in the video will be even cooler

  • @r4z0rbl4de
    @r4z0rbl4de Год назад +1

    It makes me happy to know that there are people much more inteligent than me :)

  • @felixmueller7341
    @felixmueller7341 Год назад

    really cool, cant wait for devlog 2

  • @mukinha
    @mukinha Год назад

    This is so cool, thanks for sharing!

  • @cami2304
    @cami2304 Год назад +1

    Your editing is fantastic

  • @naruto-4990
    @naruto-4990 5 месяцев назад

    Holy shit, this was the best lighting in games explanation I've ever seen, wow

  • @iamsushi1056
    @iamsushi1056 Год назад

    Oh, it’s looking so goood!

  • @bishan_8617
    @bishan_8617 Год назад

    These devlogs make me feel like when I started coding without the 3 hours debugging a NullPointerException,
    amazing work :)

  • @MrXRes
    @MrXRes Год назад

    This is insane! Thank you very much!

  • @JamesTDG
    @JamesTDG Год назад

    Time to take notes. I'm definitely not going to implement this into my current project, but the bigger one I have saved will definitely improve with it

  • @Rubbish_
    @Rubbish_ Год назад

    It’s late, I’m nearly asleep, and I didn’t understand a single word you just said. Great video I’ll be back for more :D

  • @BvngeeCord
    @BvngeeCord Год назад

    This is amazing. Good job.

  • @mak993
    @mak993 Год назад

    This man does some mad things. This is so cool

  • @8bitbunnie936
    @8bitbunnie936 Год назад

    Already love this!

  • @bo7177
    @bo7177 Год назад

    You are a genius. I wouldn't even know where to start.

  • @gunboldkh
    @gunboldkh Год назад

    mann, I'm so excited for your game

  • @haydenap
    @haydenap Год назад

    I'm going to have to rewatch this one a few times I think. Not because it's poorly explained, just because so much of it just wooshes over my head at my current level.
    Always look forward to your videos.

  • @ShinSpiegel
    @ShinSpiegel Год назад

    Freaking amazing video. Thanks for sharing.

  • @snesmocha
    @snesmocha Год назад

    i love this series, no bullshit jokes, just to the point

  • @Derpmind
    @Derpmind Год назад

    Casually showing off in the outro. Nice.

  • @TECHN01200
    @TECHN01200 Год назад +4

    I always find myself wowed as to how you find creative ways of using color channels. That may be because I haven't done much of, if any graphics programming, but same with the sprites which use another image as a lookup table.