Lets give a nice round of applause for Geneva making really good use of those Satellites in this game. Most people seem to get stuck in the thought process of using them to poke at PGens and other core base bits (which they are extremely good at), but one of the game winning moves that was made with them was a bit that Gyle missed happening. The part where the Sats went completely wild on Surrey's fairly well defended Naval Yards and basically took him out of the rest of the naval game, which allowed Dark_Magician and Stryker to overwhelm the sea and dominate the endgame naval battles on Team 1's front doorstep.
Very frustrating to see to be honest. Its almost like they went: "So what is the ONE thing that could make us lose this game at this point? Flip-flop between focusing on depleting the SMDs and other targets to allow the SMDs to refill while minimizing the impact of the ones that do land? OK! lets go with that then!"
Ah, this is why I love Supreme Commander. Cheap tricks will only get you so far. Unlike other strategic games these days, which focus primarily on fast tactics and luck, Supreme Commander really is all about strategy. In this case, both players had a similar strategy, Super Nuke vs Satellite, but whereas team 1 worked together to counter the super nukes, team 2 didn't work together to break the defenses. Lee was on his own as far as launch capacity until Night got involved, but by then it was too late, and team 1 had anti launchers all over the satellite base. Had Lee redirected those nukes to something more productive... Good stuff. Really fun to see actual plans being made and tested. Too many games nowadays become formulaic. Supreme Commander can still surprise.
@@Puschit1 True, but they fell apart once the yolo was up, either thinking the game already won, or because one of them decided to switch focus to defenses. (That island had a lot of shields and artillery) Had they kept up the pressure, and finished capturing the map points they had pushed, game probably would have gone very differently.
It is always nice to see more competent players play the game, and also nice to see that great players also suffer from "supcom brain/drain" after playing a long game. Sometimes you get stuck in a way of playing/thinking, specially when you are losing, you just can't think of anything new. (Speaking from my own limited experience)
It's not really, it's a proper tactical analysis, the time and resources spent on a nuke is wasted to take out a single com when the rest of the team is still so powerful.
Love the epics Gyle! keep 'em coming! Also a perfect example of beating a dead horse, this game was. Leesauce should've been chucking those Nukes at Dark Magicians and Strykers navies as soon as he saw going for the base was failing after a few attempts. Had he supported Surrys forces in the north and cleaned out the Magicians naval power in the middle instead, we'd have had a different game altogether. Team 1 really had the teamwork going for them!
It's something I've noticed a lot with these games, and have been annoying me a lot. Guys with nukes seem to go glory hogs, chasing that back base snipe, and even if it fails, they keep trying over and over to get that one snipe. A lot of games could have been turned around had they used their nukes against the opponent army instead where there's guaranteed to be no anti nukes. But ah what do I know, I don't even play the game. 😆
@@friendlytalbot4050 Hitting a moving target is hard, even if it moves at a snail's pace. This sometimes leads to the mistaken assumption that units cannot be hit with nukes. A base is a big, stationary target that can be game-changing if hit. If there were only maybe four antinukes, shooting the base would be a valuable target and a good idea. With eight antis, however, it was never going to work well. (I have heard somewhere that four moderately-assisted antis can hold off one Yolo, but I could be remembering wrong).
Hey Gyle, been watching your channel for years, first time commenting. I used to work for the studio that GPG became. Working with the supcom crew was amazing. Keep up the content i always look forward to your uploads
i think its short for naturally aspirated - Naturally Aspirated or naturally 'breathing' engines, defines those that take in air under normal means at normal atmospheric pressures.
Gyle saying "how can you bow out", but he's seeing the game at (at least) 0 speed. Given the chat, I get the feeling they may have been at -5 from someone when they were playing - having been in these 50 minute games that have taken 2hrs IRL you just want it over; totally understand Surrey.
1:33 That was me :D. Well, your relatives have a gorgeous house. Anyway, I think people just got curious about the short which made people watch it lmao. At least that's what got me, I was like "Gyle making shorts ? Huh, that's new, let's see". Anyway, good cast and game once again !
Without assistance on both sides it should take about 8 SMDs to successfully defend against 1 Yolo. With two they could have broken through eventually, but it probably would have been better to use them as Point defense against navy then refocus them.
The Devs should look at the Seraphim T2 PD's aimfinding. At 27:30 you can clearly see how they don't even aim at the sparkies and groundfire continuely.
I wonder what would've happened had Team-2 immediately recognized that they weren't likely to break Team-1's Anti-Nuke defenses and therefore started spamming nukes all over Team-2's naval and resourcing production. They could've simply reinforced their shields to defend against the Satellite attacks and then continued building nukes and Artillery. Methinks it would've been academic after that. Ah well. Easy to armchair Quarterback this sort of thing after the fact. In any case - GREAT GAME! And AWESOME CASTING (as usual) from Gyle! : D
I think the reason why Purple and Dark Gray didn't take out the base in the northeast is because their Seraphim destroyers, with their beam weapons, couldn't negotiate the slight incline over which the base was located. I went and looked at the replay myself, and Dark Gray did park three destroyers within range just to the west of the island, but the destroyers kept hitting the incline.
for those who missed it: the failed ryguys telesnipe was a quit... they had to leave and wanted to make most of it. Quite a few early exits. sadly nightblood never got the memo though, saying he was winning even as late as the 2 last ctrl k's... lol. had he started nuking literally anything other then the base protected by 7 smd's, they might have won. for those wondering: the Yolona Oss fires a nuke that needs 2 anti nukes to negate, at double the rate... which means 4 smd's completely shuts down a yolo.
@@Puschit1 My understanding has always been 4... but that is going off base "it just does it's own thing" speed. You would be dedicating engineer build speed to speed it up further, so I'm guessing that is most likely where the 6 comes from, because engineers helping the super nuke is probably more efficient then engineers helping the smd's. (never tested this... so I am assuming you are correct here)
It's a shame really, the bottem right exp. nuke player messed up.. after he saw/scouted just how many anti-nukes there were in the top left base, he should've just started dealing with the imminent threats - I feel like his team could've built up enough conventional units to eventually overturn the game then.
He had like 2 options, and those were to commit 100% and hope to overwhelm the defenses, or switch to air and try to get like 10 asswashers with fighter support to demolish the base.
NaturallyAsprtd is probably supposed to be "Naturally Aspirated", which is the opposite of a Turbo engine, i.e. an internal combustion engine without a turbo compressor on it
They really need to do something to change up the Novax tbh. Maybe give it a limited number of shots before the satellite depletes and you have to build a new one. Or maybe change it from a focused damage output weapon to an area of effect EMP weapon requiring it to be use in tandem with other units for best results. Anything to make it more interesting than a map-wide point-and-click death laser.
@@praeamble Then UEFs will just spam mavor's instead. Yes mavors require more power, but they also do far more point damage in a single shot and have a similarly high fire rate. Without support from team 1s navy, those novak's would have never broken through team 1s core shield coverage.
I once suggested somewhere already - Use nukes to destroy sattelites. This would be awesome, not anti-nukes, but normal nukes. It makes sense, you CAN explode nukes in stratosphere or however you call it (not space, cos no air), and it could at least make sattelites loose connection or something.
@@GemuMasta98 I mean, you can explode nukes in space, too, although there would be no shockwave, but if it hits close enough the radiation alone would certainly take out a satellite (I don't mean just the neutrons, but also all the EM waves, even just the visible light might fry a satellite if close enough)
~30min, I'm wondering if Purple didn't manage to take the island simply because he pushed with his navy rather than holding 5-10min earlier. Wonderful cast as always sir
@@brianhopple2630 my mistake! lol was caught up in the spectacle of the navy. No kidding; happens all the time. Feel like Sera turrets could use another look by the devs...
Leesource's pride really got in the way here. The other team taunting him for firing at 8 SMD's and he's like "actually you only have 7" and continues to waste everyone's time.
Well-defended Novax spam strategy looks like it perhaps needs looking at a little bit. Not necessarily a big nerf, but they become more than the sum of their parts once they reach a certain quantity I think.
it only worked because the TWO yolonas on the other team were completely wasted. they couldve utterly irradiated the entire map besides that top left base, whilst their team closed in with navy
TBH the smart play was letting yellow slowly rebuild from being totally crippled. If they rolled in and wiped the position, a more advanced player would have counterpushed and built the mexes back up in short order, but by leaving yellow there, the position was crippled for a long time.
It just pains to see how people continuously sacrifice the entire battlefield in a hope to overpower multiple enemy's SDs with a Yolo, while they could easily win the game by carpet bombing the battlefield (especially the slow sea) with the Yolo instead. I get it when you try this tactics in the beginning. But after you've already seen 7+ SDs on the enemy's base, why do people keep pushing?
My Russian is horrible but I think he said that he saw their previous battles learned from them and their strategy and that they cant win. And yeah, the text is Cyrillic and theres several language using it like Ukranian, Belarussian, Serbian and Circassians but most are Russians.
Google produces something similar - "Я изучил наши прошлые битвы и предпринял соответствующие превеные меры, чтобы противостоять вашей стратегии. вы не сможете победить" is turning up in Google as "I have studied our past battles and taken appropriate preventive measures to counter your strategy. you cannot win." Before that he wrote "Уноси ноги, пока можешь" which translates to "get your feet up while you can" (I assume an idiom) and "Ты уничтожишь эту БМК, на ее месте появится другая. Я - бесконечен." which comes out as "You will destroy this BMK, another one will appear in its place. I am endless." (I assume BMK is 'com' in cyrilic). The response from Gutsy_Heart was "Скоро вЫ почувствуете на себе мою ярость" which Google translates as "soon you will feel my fury" but Gutsy wrote "Soon you will feel my wrath."
Yeah the investing in multiple Y-Os wasn't a good idea. Should have gone Experimental artillery to bring down the Novaxs. Decent game but got boring after a little while.
it hurts my eyes watching so much wasting yolo nukes... he had huge advantage over battlefield, yet decide to throw it at the guy with most SMDs. If he just used it for defence for a bit, kill all the navy, it would have come in team2 favor
1:00:00 demoralized? not really, they've been talking about needing to get up early etc. from about minutes 40:00 on, and that this is a slidshow. by that point i think they are already 2 to 3 hours in the game...
I think they should have nuked the enemy fleets and other bases instead of wasting all that time trying to get through on Geneva. But who knows. may have just been hopeless regardless.
Unsurprising ending, TBH. (Spoiler space) On a map where they reach, mass strategic T3 will beat strategic T4 -- the yolo didn't do any damage while it's building, whereas even the first satellite forces a ton of shield building. (And the satellite has been moved down to T3, essentially, with the Mavor as the only real land T4 for the UEF.)
A thought about defence satellites and other "game enders", it is in the name. When you have managed to defend and put down the resources into these kinds of weapons you SHOULD be "overpowered". The experimental weapons being "unfair" or "unbalanced" may be a feature and working as intended. Thoughts on this anyone?
yes the intention of game enders is that they are so expensive that if you manage to build one or in the cases of t3 artillery or novax if you manage to keep building them to critical mass it should end the game, though that perspective is very different for massive team games like this, where their is a stupid amount of eco on them map and a lot of players in-between the back players and the other team. in a 1v1 or a 2v2 if you finish a yolona oss you deserve to win because it means you've done some incredible defending, but when theirs a billion mass coming in 1 player at the back spending it on a game ender is a lot harder to punish, its still punishable but it requires much better play and coordination from the opponent team then it does from the game ending player.
The "T4s" are absolutely supposed to be that. They have such massive build times (and resource costs) that you punish them by destroying the enemy that's not making useful use of all the resources (including build power) while trying to build it. For example, walk a monkey underwater up into the base to mazor all the power and destroy the shielding that way.
the algorith is like that, the one time i upload a stupid drawing people immediately clicked but when i post an actual drawing im proud of people be like "ooo swipe awayyyyy" its just how the world works.
NaturallyAsprtd aka Naturally Aspirated. In regards to cars/engines, this means something with no power adders like Turbochargers, or Superchargers. Any engine that breaths without help, basically. It's also "NA" for short. Turbo engines are superior but NA guys are weird with their diehard dedication. Not reading the comments because I haven't watched the whole video yet, so if someone else said this, eat me.
Second yolana should have been a game ending gun. Between the two they could have finished it. Nuking the hostile navy or other players until they were ready to attack top left with the gun to make a whole for the nukes.
"... finest country in Britain" *Angry YCCC noises* (For non-cricket fans, and cricket fans who aren't that familiar with the county championship, Yorkshire have been champions the most with 33 titles, and Surrey come in second with 21 (next highest is Middlesex with 13, but Middlesex sort of doesn't exist outside of cricket anymore). It's occaisonally joked in Yorkshire that "Surrey is the enemy" in contrast to the county's traditional rivalry with the neighbouring Lancashire. Surrey actually won the first official championship in 1890, and the most recent one as well; of the first 13 official championships, Surrey won 6, Yorkshire won 6, and Lancashire spoilt the competition by winning once).
Lets give a nice round of applause for Geneva making really good use of those Satellites in this game. Most people seem to get stuck in the thought process of using them to poke at PGens and other core base bits (which they are extremely good at), but one of the game winning moves that was made with them was a bit that Gyle missed happening. The part where the Sats went completely wild on Surrey's fairly well defended Naval Yards and basically took him out of the rest of the naval game, which allowed Dark_Magician and Stryker to overwhelm the sea and dominate the endgame naval battles on Team 1's front doorstep.
Team 2 had this in the bag, and then proceeded to make 94 targeting errors in a row.
Reminds me of one or two old casts where the very same mistake can be seen.
Very frustrating to see to be honest.
Its almost like they went: "So what is the ONE thing that could make us lose this game at this point? Flip-flop between focusing on depleting the SMDs and other targets to allow the SMDs to refill while minimizing the impact of the ones that do land? OK! lets go with that then!"
haha exactly this, so bizarre.
Ah, this is why I love Supreme Commander. Cheap tricks will only get you so far. Unlike other strategic games these days, which focus primarily on fast tactics and luck, Supreme Commander really is all about strategy. In this case, both players had a similar strategy, Super Nuke vs Satellite, but whereas team 1 worked together to counter the super nukes, team 2 didn't work together to break the defenses. Lee was on his own as far as launch capacity until Night got involved, but by then it was too late, and team 1 had anti launchers all over the satellite base. Had Lee redirected those nukes to something more productive... Good stuff. Really fun to see actual plans being made and tested. Too many games nowadays become formulaic. Supreme Commander can still surprise.
Yeah, I really hate that "strategy games" get reduced to starcraft click spam tactics.
On the other hand team 2 worked together earlier in the naval game
@@Puschit1 True, but they fell apart once the yolo was up, either thinking the game already won, or because one of them decided to switch focus to defenses. (That island had a lot of shields and artillery) Had they kept up the pressure, and finished capturing the map points they had pushed, game probably would have gone very differently.
luck? really?
watching your casts is like watching an entire movie, keep doing amazing work gyle
It is always nice to see more competent players play the game, and also nice to see that great players also suffer from "supcom brain/drain" after playing a long game. Sometimes you get stuck in a way of playing/thinking, specially when you are losing, you just can't think of anything new. (Speaking from my own limited experience)
"They're losing ground, in the sea" Took me a fair while to wrap my head around that
ROFLMAO!! : P
24:54 "If you get nuked that's a waste of a nuke on them"
It's not really, it's a proper tactical analysis, the time and resources spent on a nuke is wasted to take out a single com when the rest of the team is still so powerful.
@@Ackalan the best burns are true
His reply “so let’s just hope for that” was hilarious.
As was the fact that the shit talker in question was the first guy to die!
Love the epics Gyle! keep 'em coming!
Also a perfect example of beating a dead horse, this game was. Leesauce should've been chucking those Nukes at Dark Magicians and Strykers navies as soon as he saw going for the base was failing after a few attempts. Had he supported Surrys forces in the north and cleaned out the Magicians naval power in the middle instead, we'd have had a different game altogether. Team 1 really had the teamwork going for them!
It's something I've noticed a lot with these games, and have been annoying me a lot. Guys with nukes seem to go glory hogs, chasing that back base snipe, and even if it fails, they keep trying over and over to get that one snipe. A lot of games could have been turned around had they used their nukes against the opponent army instead where there's guaranteed to be no anti nukes.
But ah what do I know, I don't even play the game. 😆
@@friendlytalbot4050 Hitting a moving target is hard, even if it moves at a snail's pace. This sometimes leads to the mistaken assumption that units cannot be hit with nukes. A base is a big, stationary target that can be game-changing if hit. If there were only maybe four antinukes, shooting the base would be a valuable target and a good idea. With eight antis, however, it was never going to work well. (I have heard somewhere that four moderately-assisted antis can hold off one Yolo, but I could be remembering wrong).
MVP was Dark_Magician
with his navy hold and play against 3 players the hole game in the middel
Aye I’m in this. I do remember I quit towards the end. This shit went in for like 2 hrs
Btw grey was giving him asf all game
Hey Gyle, been watching your channel for years, first time commenting. I used to work for the studio that GPG became. Working with the supcom crew was amazing. Keep up the content i always look forward to your uploads
1:04:10 "assaulted more times than my sister in her clubbing days" best description of NaturallyAsprtd's game hahah
i think its short for naturally aspirated - Naturally Aspirated or naturally 'breathing' engines, defines those that take in air under normal means at normal atmospheric pressures.
Otherwise known as Carbureted, utilizing the Bernoulli effect to vaporize fuel in a manifold to be delivered with oxygen to the cylinders.
@@PutchewInnaspin Not only, you have naturally aspirated injection engine too.
46:30 - for the first time ever, Defence Satellite used defensively.
Gyle saying "how can you bow out", but he's seeing the game at (at least) 0 speed. Given the chat, I get the feeling they may have been at -5 from someone when they were playing - having been in these 50 minute games that have taken 2hrs IRL you just want it over; totally understand Surrey.
Rikki tikki tavi was one of my favorite movies as a child. Gonna have to rewatch it now.
"Launching nukes is not rocket science." -Surrey
ROFLMAO!! : D
GutsyHeart a real one with that shield tanking tho. He's the REAL MVP for dealing with that rather idiotic use of Strat Missles
"than my sister in her clubbing days" That is funny Gyle hahahaha 😂
1:33 That was me :D. Well, your relatives have a gorgeous house. Anyway, I think people just got curious about the short which made people watch it lmao. At least that's what got me, I was like "Gyle making shorts ? Huh, that's new, let's see".
Anyway, good cast and game once again !
Without assistance on both sides it should take about 8 SMDs to successfully defend against 1 Yolo. With two they could have broken through eventually, but it probably would have been better to use them as Point defense against navy then refocus them.
Gotta love a good epic.
Love the casts
Keep it up Gyle!
Seeing these videos got me to want to play this game again doing the campaign.
The Devs should look at the Seraphim T2 PD's aimfinding. At 27:30 you can clearly see how they don't even aim at the sparkies and groundfire continuely.
Sparkies have jamming, which creates fake radar signatures for the PD to shoot at.
* Grabs popcorn and jumps into couch *
I wonder what would've happened had Team-2 immediately recognized that they weren't likely to break Team-1's Anti-Nuke defenses and therefore started spamming nukes all over Team-2's naval and resourcing production. They could've simply reinforced their shields to defend against the Satellite attacks and then continued building nukes and Artillery. Methinks it would've been academic after that. Ah well. Easy to armchair Quarterback this sort of thing after the fact. In any case - GREAT GAME! And AWESOME CASTING (as usual) from Gyle! : D
sacrificing a comment for the algorithm gods. Also love the casts Gyle. Ive never touched FAF but watching these is great fun.
Indeed, Don Salieri is a character in Mafia.
love your casts as allways, thx for the epic
I think the reason why Purple and Dark Gray didn't take out the base in the northeast is because their Seraphim destroyers, with their beam weapons, couldn't negotiate the slight incline over which the base was located. I went and looked at the replay myself, and Dark Gray did park three destroyers within range just to the west of the island, but the destroyers kept hitting the incline.
Should have sent some cruisers.
That Archer with 1 kill....
ITS Like Gimli Said to Legolas : THAT STILL COUNTS AS ONE! :D
for those who missed it: the failed ryguys telesnipe was a quit... they had to leave and wanted to make most of it. Quite a few early exits. sadly nightblood never got the memo though, saying he was winning even as late as the 2 last ctrl k's... lol. had he started nuking literally anything other then the base protected by 7 smd's, they might have won.
for those wondering: the Yolona Oss fires a nuke that needs 2 anti nukes to negate, at double the rate... which means 4 smd's completely shuts down a yolo.
4 isn't enough, 6 is the magic number. Unless they changed it recently.
@@Puschit1 My understanding has always been 4... but that is going off base "it just does it's own thing" speed. You would be dedicating engineer build speed to speed it up further, so I'm guessing that is most likely where the 6 comes from, because engineers helping the super nuke is probably more efficient then engineers helping the smd's. (never tested this... so I am assuming you are correct here)
@@banaman7746 That number assumes both Yolona and SMDs being unassisted which is unrealistic but at the same time the only way to compare.
It's a shame really, the bottem right exp. nuke player messed up.. after he saw/scouted just how many anti-nukes there were in the top left base, he should've just started dealing with the imminent threats - I feel like his team could've built up enough conventional units to eventually overturn the game then.
True and with bot left pushing after the great first drop, gg. But the back and forth was really entertaining
He had like 2 options, and those were to commit 100% and hope to overwhelm the defenses, or switch to air and try to get like 10 asswashers with fighter support to demolish the base.
Completely agree they saw red and blue had 8/ 7 SMDs, leave them alone and nuke the massive clumps of navy!
Holy crap! How have your videos not appeared on my feed. I'm so happy you're back though :)
Wow, you don't see such a good example of "counter their counter" that often.
NaturallyAsprtd is probably supposed to be "Naturally Aspirated", which is the opposite of a Turbo engine, i.e. an internal combustion engine without a turbo compressor on it
yes, rikki-tiki-tavi was a mongoose. good on you for having a great childhood. lol
Leesauce really should be charged with criminal misuse of a Yolona oss, like got damn dude.
I think they need to add boat transport for land units I think that would be fun now
Great cast gyle!
30:45 What's up with the Seraphim T2 PD missing so much?
Interesting Nuke Choice.
It took me this long to realize the Nightblood reference to the Cosmere.
U are my fav. supreme Com. Caster! ;-)
Exquisite timing Gyle, as always
14:20 thats still only counts as one!
42:35 no kills on bomber but has a rank in vet, how does that happen
contributed damage to a large target that another unit landed the killing blow on
@@Tortiamat ah thanks
@14:12
Gimli: That only counts as one!
If defense satellites damage would be close range 120% mid 65% far 10% could be interesting
That's a huge nerf though - I don't think anyone would build them at that point
They really need to do something to change up the Novax tbh. Maybe give it a limited number of shots before the satellite depletes and you have to build a new one. Or maybe change it from a focused damage output weapon to an area of effect EMP weapon requiring it to be use in tandem with other units for best results. Anything to make it more interesting than a map-wide point-and-click death laser.
@@praeamble Then UEFs will just spam mavor's instead. Yes mavors require more power, but they also do far more point damage in a single shot and have a similarly high fire rate. Without support from team 1s navy, those novak's would have never broken through team 1s core shield coverage.
I once suggested somewhere already - Use nukes to destroy sattelites. This would be awesome, not anti-nukes, but normal nukes. It makes sense, you CAN explode nukes in stratosphere or however you call it (not space, cos no air), and it could at least make sattelites loose connection or something.
@@GemuMasta98 I mean, you can explode nukes in space, too, although there would be no shockwave, but if it hits close enough the radiation alone would certainly take out a satellite (I don't mean just the neutrons, but also all the EM waves, even just the visible light might fry a satellite if close enough)
1:11:34 Yolo nuke takes first SMD out of 3. Usually 2 are enough.
Gylecast>>>Sunday Football
Nighblood was cosplaying that one Paraguayan president/dictator, who got 75% of the entire male population killed with his stubbornness
Willow has a video cast labeled “over 100 nukes launched” you should cast the original video. Would love to hear your commentary on the game.
can you post the link?
That must of been playing a consistency of soup by the end.
Woop day made, Cheers Ser
~30min, I'm wondering if Purple didn't manage to take the island simply because he pushed with his navy rather than holding 5-10min earlier. Wonderful cast as always sir
Or, because his turrets hit absolutely nothing 9 times out of 10. There was something going on with that Seraphim turret targetting.
@@brianhopple2630 Absolutely; painful watching the destroyers just beam the ground...
@@niceguy6440 I mean the ground based ones. The navy had a -tiny- hill to deal with, but the ground ones had no excuese.
@@brianhopple2630 my mistake! lol was caught up in the spectacle of the navy. No kidding; happens all the time. Feel like Sera turrets could use another look by the devs...
@@brianhopple2630 Sparkies have radar jamming, the seraphim turrets kept shooting at the fake radar signatures
Hey Gyle, question can u load up in 480 solution too ?
Leesource's pride really got in the way here. The other team taunting him for firing at 8 SMD's and he's like "actually you only have 7" and continues to waste everyone's time.
Riki Tiki Tavi is the mongoose name, also love your vids
Why they didn't use nukes defensively ill never understand
Well-defended Novax spam strategy looks like it perhaps needs looking at a little bit. Not necessarily a big nerf, but they become more than the sum of their parts once they reach a certain quantity I think.
That can be said with any artillery strategy though. If they nerf Novak's too much, UEFs are just going to spam mavors.
it only worked because the TWO yolonas on the other team were completely wasted. they couldve utterly irradiated the entire map besides that top left base, whilst their team closed in with navy
Rikki-Tikki-Tavi is that the child that fell down the well name was so long none could help
Two yolona's! Too bad they didn't have a yolona and a mavor... Using weapons of mass destruction against Geneva Convention is maximally ironic though.
TBH the smart play was letting yellow slowly rebuild from being totally crippled.
If they rolled in and wiped the position, a more advanced player would have counterpushed and built the mexes back up in short order, but by leaving yellow there, the position was crippled for a long time.
Fantastic game
The 2 Yolonna oss will win
I am sure!
It just pains to see how people continuously sacrifice the entire battlefield in a hope to overpower multiple enemy's SDs with a Yolo, while they could easily win the game by carpet bombing the battlefield (especially the slow sea) with the Yolo instead. I get it when you try this tactics in the beginning. But after you've already seen 7+ SDs on the enemy's base, why do people keep pushing?
30:30 Seraph T2 point defense straight up shooting at the ground!!
Not even a comment!!
Who's crazy here?
They were shooting at the radar shadows from those field engineers.
lol that is hilarious, kids will always find a way to mess with you.. i should know.. i have 3 of them.
My Russian is horrible but I think he said that he saw their previous battles learned from them and their strategy and that they cant win.
And yeah, the text is Cyrillic and theres several language using it like Ukranian, Belarussian, Serbian and Circassians but most are Russians.
Bulgaria too, where the script originated.
Google produces something similar - "Я изучил наши прошлые битвы и предпринял соответствующие превеные меры, чтобы противостоять вашей стратегии. вы не сможете победить" is turning up in Google as "I have studied our past battles and taken appropriate preventive measures to counter your strategy. you cannot win."
Before that he wrote "Уноси ноги, пока можешь" which translates to "get your feet up while you can" (I assume an idiom) and "Ты уничтожишь эту БМК, на ее месте появится другая. Я - бесконечен." which comes out as "You will destroy this BMK, another one will appear in its place. I am endless." (I assume BMK is 'com' in cyrilic).
The response from Gutsy_Heart was "Скоро вЫ почувствуете на себе мою ярость" which Google translates as "soon you will feel my fury" but Gutsy wrote "Soon you will feel my wrath."
naturally aspirated. Like a car without a turbo or supercharger :)
why they was never shoot the nukes, to the sea units .. wtf ... this such a wast of firepower .
🔥
Yess, Sunday morning saved. It wasn't there 10mins, hah
Yeah the investing in multiple Y-Os wasn't a good idea. Should have gone Experimental artillery to bring down the Novaxs.
Decent game but got boring after a little while.
You should reupload the hallway video, it is the true content
it hurts my eyes watching so much wasting yolo nukes... he had huge advantage over battlefield, yet decide to throw it at the guy with most SMDs. If he just used it for defence for a bit, kill all the navy, it would have come in team2 favor
wth are surrey's t2 point defense shooting at???
8 antinukes is enough to keep up with a Yolona Oss. One Yolo never stood a chance of taking out the top left base.
1:00:00 demoralized?
not really, they've been talking about needing to get up early etc. from about minutes 40:00 on, and that this is a slidshow.
by that point i think they are already 2 to 3 hours in the game...
hi i cant open faf client i conect with steam and not open...
Man, if they had just walked nukes up each island they could've wiped each army off bit by bit.
... BUT HOW DID THE FAIRY DIE THIS TIME?
LETSSSSSSS GOOOOOOOOOOOOOOO
It might have played out differently if they had hovathaamed the 2 unshielded novaxes.
Or if the suicide tele commander landed there. The tele-defence was on the other side of a mountain.
how to play multiplayer, how to join the server?
I think they should have nuked the enemy fleets and other bases instead of wasting all that time trying to get through on Geneva. But who knows. may have just been hopeless regardless.
Damn Leesauce. Maybe perhaps nuke the fleets that are chipping away at the vanguard players? Talk about uncooperative.
You know, a random hallway thumbnail *right before Halloween* might garner more than expected attention...
Nothing like a nuclear winter to combat climate change!
I just hope that this game isn't a portent of things to come in the real world - with the all out nuclear war.
Even if they did keep up the nuke spam they could've won if they had built t3 arty
Unsurprising ending, TBH.
(Spoiler space)
On a map where they reach, mass strategic T3 will beat strategic T4 -- the yolo didn't do any damage while it's building, whereas even the first satellite forces a ton of shield building. (And the satellite has been moved down to T3, essentially, with the Mavor as the only real land T4 for the UEF.)
A thought about defence satellites and other "game enders", it is in the name. When you have managed to defend and put down the resources into these kinds of weapons you SHOULD be "overpowered". The experimental weapons being "unfair" or "unbalanced" may be a feature and working as intended. Thoughts on this anyone?
yes the intention of game enders is that they are so expensive that if you manage to build one or in the cases of t3 artillery or novax if you manage to keep building them to critical mass it should end the game, though that perspective is very different for massive team games like this, where their is a stupid amount of eco on them map and a lot of players in-between the back players and the other team. in a 1v1 or a 2v2 if you finish a yolona oss you deserve to win because it means you've done some incredible defending, but when theirs a billion mass coming in 1 player at the back spending it on a game ender is a lot harder to punish, its still punishable but it requires much better play and coordination from the opponent team then it does from the game ending player.
The "T4s" are absolutely supposed to be that. They have such massive build times (and resource costs) that you punish them by destroying the enemy that's not making useful use of all the resources (including build power) while trying to build it. For example, walk a monkey underwater up into the base to mazor all the power and destroy the shielding that way.
Hammer down protocol initiated.
the algorith is like that, the one time i upload a stupid drawing people immediately clicked but when i post an actual drawing im proud of people be like "ooo swipe awayyyyy" its just how the world works.
NaturallyAsprtd aka Naturally Aspirated. In regards to cars/engines, this means something with no power adders like Turbochargers, or Superchargers. Any engine that breaths without help, basically. It's also "NA" for short. Turbo engines are superior but NA guys are weird with their diehard dedication.
Not reading the comments because I haven't watched the whole video yet, so if someone else said this, eat me.
Second yolana should have been a game ending gun. Between the two they could have finished it. Nuking the hostile navy or other players until they were ready to attack top left with the gun to make a whole for the nukes.
"... finest country in Britain"
*Angry YCCC noises*
(For non-cricket fans, and cricket fans who aren't that familiar with the county championship, Yorkshire have been champions the most with 33 titles, and Surrey come in second with 21 (next highest is Middlesex with 13, but Middlesex sort of doesn't exist outside of cricket anymore). It's occaisonally joked in Yorkshire that "Surrey is the enemy" in contrast to the county's traditional rivalry with the neighbouring Lancashire. Surrey actually won the first official championship in 1890, and the most recent one as well; of the first 13 official championships, Surrey won 6, Yorkshire won 6, and Lancashire spoilt the competition by winning once).
Gyle!
Sexiest caster alive!