I knew it! It does that a lot and I didn't doubt for a second that you did that on purpose Unless I'm an idiot and can't read sarcasm. Then in that case I knew it was a flub!
I saw the title and thought "C-suite fires everyone actually doing work for a short-term gain before inevitable collapse" and am so glad it was the opposite.
Hearing people get really fucking worked up about software improvements makes me feel a little less crazy in life. Dude if the entire board of Adobe were to get fired I would actually go out and get fucking slammed in celebration.
The entire board of Adobe is fired. Macromedia Flash 8 is made free for everyone with a working computer. Adobe Animate's source code is refactored and the frame rate plays as intended. World peace is achieved.
Unity CEO: "This is a great idea, by charging per install we'll make LOADS!" Marketing, not 10 minutes later: "Sir, the reports are in, 100% of our customer demographic wants you peeled like a potato." Unity CEO: "Oh..." Marketing: "Well... Here's the peeler, get to it."
@@MarcyTheKindaCoolWizardAccounting determined that the potential legal costs of a lawsuit from telling someone to peel themself with a potato peeler is less than the therapy fees of the person who would have to peel the CEO
When I hear that everyone at a (tech) company is fired, I assume that's most of the critical staff being axed so the end of year financial report looks better, not that the scummy excs got vaporized
@micheljavert5923 They lost double digits in gross revenue in a single year. Everyone knew that without major change, Unity was dead. Even with all these changes, it may be too little too late.
You nailed what I've been saying about Unity vs. Unreal for years, and why I like Unity. The metaphor that I use is that working with Unity is like working with clay. You start with nothing and you just add pieces and add pieces and tweak them until you get what you want. Unreal feels more like stone carving to me. You start with a AAA FPS game, and you have to spend time chipping stuff away until you get what you want. For me, the Unity paradigm just fits with my brain better. Unreal gives me massive mental blocks.
Unreal is impossible to do anything significant as a solo dev. It's super difficult. making a large indie game in unreal is like carving an entire big ass statue alone
7:13 video editor here, as someone who works in premiere pro mainly, this is the EXACT feeling, as Avid, the industry standard, has an entirely separate workflow (the bin system) that works for other softwares. I prefer Premiere much more because of the fluidity and the ease to learn compared to Avid, where you have to get someone TEACH you an entire system, that isn’t really taught that well in other spaces. lovely episode as always you two
As a dev who has built tools it's really hard to change an architecture built around a single thread to be multithreaded which is what you are asking for. I am not defending Unity or any other big company they all need to get their heads out of their assess and recognize that the software isn't good enough. But it is way easier said than done. If you want an example of what I mean. To make the open-source graphic drivers OpenGL multithreaded they had to write an entirely new driver called Vulkan. (They had other motivators, but a key one was modernizing the logic flow which includes making it multithreaded)
when millions of people are paying you $20 every single month for working software, I have absolutely no sympathy for how difficult the problem may be to solve.
@@tissuepaper9962 Agreed, if you read my message I said that. My response was to the podcast. I was giving context to the challenge of parallelizing old software.
in situations like this, it kind of doesn't matter how hard the problem is, if it's solvable, it _needs_ to be solved... except clearly, it doesn't, because the companies making the software keep making money hand over fist because most of their customers are trapped. also, 🤓multithreaded OpenGL is very much possible in practice 🤓, it's just kind of a pain in the ass.
@@MxSlfDstrct You know looking into it I stand slightly corrected you can make OpenGL calls over multiple thread. You really shouldn't and I doubt there are any good reasons to do so (plus many bindings into other languages throw errors when you attempt too).
@@FlameForgedSoul Really? Last I heard godot was going woke, which is generally what happens before they end up making tons of money. On account of the general trend of "sell to more people = make more money" ... a factor that gets somewhat awkward when Godot is free and thus not selling to anyone. Meaning it has no real reason to be woke as capitalism isn't pointing a gun at them and saying 'go woke or die' like it keeps doing to disney.
@@animorph17 Godot didn't even "go woke" so to speak. Their social media person was poking fun at some people who were calling game engines woke online, and told everyone to post their best "wokot" games. I hope I don't have to explain how that's hardly a serious statement by them. People just got upset about it anyway and blew it way out of proportion calling it "The end of Godot". What I don't agree with from that scene was people getting blocked from seeing the Godot source code on Github, thankfully I'm fairly sure that's been resolved already.
@@BusinessWolf1 disney CEO tried to act on that assumption. Said a two sentence line to that effect. Then got slapped down by the investors when that one anti-woke press conference cost them billions in toy sales. Woke is where the money is, that's WHY all these companies dedicate an entire month to slathering their everything in rainbows. You think they'd bother doing that if it wasn't so profitable?
It started as the engine for Unreal (the 1998 game). Unreal Tournament came roughly eighteen months later and was born out of attempts to fix the netcode hampering multiplayer in the original Unreal game.
oh my god thank you guys for explaining how i've been feeling about unreal i swear learning that shit for uni was so frustrating, it's like being given a big fucking toolbox without being told what any of it can do
31:11 Okay, maybe I'm understanding the problem wrong, but.... FFMPEG? Do you know what that is? Handbrake is literally just a GUI for FFMPEG. You can cram FFMPEG into anywhere you want, which is why the phrase "The internet runs of FFMPEG" is not just a joke, it's a fact. It will decode and encode anything into anything. It will turn coal into diamonds. It will turn dog doodoo into your mother's hot delicious apple pie. Again, I probably don't understand you problem, but Maybe FFMPEG can solve it.
I never knew Female Female on Male Pegging was so important to the internet at large. I'll go and do my part this weekend, gotta give back to keep the internet running!
Random Blender plug: Blender has a video editor built into it and you can set it to generate proxy media as soon as you import your files to the library and it does it in the background :)
love the audio channel delay and swapping at random from a rendering error, never change it it makes me feel like im going insane which works well sincce actually understand the anger towards the stupid technical bullshit
Ugh, the loading bar in Unity is so annoying! I remember being able to rename prefabs in 2019, but in the recent versions? Rename object. LOADING! Toggle checkbox. LOADING! Press play. LOADING! Un-press play. LOADING!
Listening to this on headphones was an experience, very cool episode tho I love me some technical jargon Next episode you should put one of you only on right and to other on left audio would be funny i think
Part of why flash ran slower later on, if I had to guess, is that it was hella insecure and the security patches they could apply would necessarily slow things down. They eventually dropped flash because they couldn’t make it safe without breaking it.
I have been an unreal dev but when I heard unity f-ed over its devs that hard I legitimately had people I had to reach out to make sure they are okay. The people who deserved to get fired actually got fried this time and that is so huge.
I'll give you an upvote, but Godot is so behind when it comes to 3D. It's good for 2D games though. Even then, most people will never hit the revenue caps for Unity. Like 95% of developers. So you can get a better engine for free
hey, y'all mentioned the fast and the furious in the last episode and i'm up to F9 already it's actually so good i wish it got more respect- there's a lot of noticeable heart and passion it's like blockbusters but they care. also it's straight up cool as hell, going to space was both awesome and *narratively it made sense* which is just, so cool. also if y'all like f&f and racing games i'd really recommend the game Inertial Drift, it's got twin stick driving.
i played some inertial drift, the driving controls feel like youre backseating someone's gameplay over a discord call with a damaged gamepad limited to 15° in any direction
@rav3nston3 the drifting felt like backseating your friend over a recording of a discord call while they were playing with a dpad, high sensitivity with a good chunk of delay, it felt like no control and no other option. in short, not my cuppa tea.
@@johannesviljoen9656 huh, that's not my experience with it at all, kinda weird but i won't argue with you if you tried it and couldn't get it to agree with you (my experience is closer to like, typical racing game drifting with more nuance, getting different drifting angles via releasing the gas, pressing the brake, or Both feels really natural to me. i can't even really think of a good comparison because it just felt like any other game, the left stick felt like a typical car sim- clunky, slow, impossible to make any turns with, which is intentional- and the right stick was drift or nothin'- rowdy but with enough nuance that i felt in control-, a gimmick that comes together to make a unique experience like, every other game with a gimmick, it'd fit right in on the wii if it had motion controls. i even played it for the first time *via remote play* and it went extremely smoothly which makes your comments of it feeling unresponsive or like watching a stream really ironic from my perspective, guess it just meshed well with my pre-existing muscle memory and didn't with yours, as is the way with games)
Hard agree with Sam on the merits of Unity's development flow. For me it's the perfect level of abstract, I don't want to be using 'pawns' and 'actors', I need a way to structure hierarchies and set up a flexible system.
We're in a time when anyone can make anything with free tools... Next up on the list is Adobe, it will take a miracle but this was once considered the same.
9:56 "...If that takes ten minutes -- it doesn't take ten minutes..." I've had Unity take 10 minutes to import changes to a script. Enter a game jam and have the editor running for 12 hours and it will start to take 10 minutes to import every change. Restarting the editor cut it back down to the 10 second halt to my progress I was used to but it _can_ get to 10 minutes of waiting if you use the program for long enough in one sitting.
Blender video sequencer generates proxies in the background, fun little fact. I don't think this is a comment that will get anyone to switch to the brand of CBT I prefer but hey, it generates proxies in the background, and I didn't know other software didn't.
I switched to godot after unity announced their shit two years ago and instantly remembered what unity was like in its glory days. People say godot is missing this feature or that feature but they forget that every engine started out with less features than it has now. Remembering that unity didn't have the features way back when I started using it, helped me realize that I love working in Godot and I don't think I'm coming back to unity. Its good to know they've stopped digging their own grave though.
Not sure if you are aware, but if you use the Black Magic Proxy Generator outside of your DaVinci instance, you *should* be able to do proxies in the background while working on other elements of your project (creating LUT's using stills, fairlight flows, etc).
I used to be a game dev (as a job, but also as a hobby) and one of the things that has pushed me away is everything in unity being so slow. i would love to use godot or unreal, after using unity for 10 years it can be hard to switch
12:40 Yeah, you can restrict editing programs to use a certain number of threads with Task Manager. With DaVinci running, open TM and find it in the processes. Right click > Go to Details > right click > Set Affinity. By default, all cores are selected every time you open a program, and you can unselect however many threads you want. Note that this goes by thread count, not core count so you'll see twice as many threads than cores on multithreaded processors. This will, of course, tank your performance and make it take longer to generate and render, but at least your entire system won't be totally indisposed.
it's probably because I've never needed to change render pipelines but honestly, the only new feature I can think of unity adding in the last 10 years that I've ever used was the input profile manager and even that's hidden behind like 5 menus and a restart. everything else has been spinning wheels and downgrades.
audio editing is actually even more precise; if a single sample (waveform sample not audio file) is missing even a layperson will notice an audible pop
10:48 The even funnier part is that you can create proxies whilst already editing in davinci by using the blackmagic proxy generator, BUT, you can't select files, instead you select a WHOLE FOLDER to export, AND, you can't pick where the files go.
I really liked the configurable pipeline. I had plans for using it, as far-fetched as they were. Sure, the approach could have been better. Definitely shaders being tied to a single pipeline aren't fun, specially with INFINITE PIPELINES in offer.
11:10 I got so sick of it, I decided to use write a Powershell script leveraging FFMPEG to render proxies for a given file or folder. The decoding, scaling, and encoding are all GPU accelerated thanks to the additions of Vulkan-powered decoding and filtering (I'm loving the Placebo filter) as well as the GPU encoders AMF, NVENC, and VAAPI. Processing one 50mib/s 2560x1440@60fps video at a time down to 1mib/s 640x360@60fps maxes out my RTX 3080m's 3D processing cores. Its video decoding and encoding cores still have headroom, but most of the GPU workload is downscaling video as fast as possible. As for how long it takes...lets just say it takes a fraction of the time it takes Adobe's media tool to do the same thing.
the random like audio channel swapping is insane what is wrong with you. i love this podcast
oh yeah uhhhhh yea we meant to do that. that wasnt a rendering error thats normal
I knew it! It does that a lot and I didn't doubt for a second that you did that on purpose
Unless I'm an idiot and can't read sarcasm. Then in that case I knew it was a flub!
From now on do that but actually on purpose @final_V3
Dang this is awful, just make it mono already
@@final_V3 Software always works all of the time
I saw the title and thought "C-suite fires everyone actually doing work for a short-term gain before inevitable collapse" and am so glad it was the opposite.
Hearing people get really fucking worked up about software improvements makes me feel a little less crazy in life. Dude if the entire board of Adobe were to get fired I would actually go out and get fucking slammed in celebration.
The entire board of Adobe is fired. Macromedia Flash 8 is made free for everyone with a working computer. Adobe Animate's source code is refactored and the frame rate plays as intended. World peace is achieved.
@@agoatheadbaby3512 a religious experience
absolutely true
if adobe disbanded and made it foss it would be the best dream ever, because it’s never happening ✊😭
Unity CEO: "This is a great idea, by charging per install we'll make LOADS!"
Marketing, not 10 minutes later: "Sir, the reports are in, 100% of our customer demographic wants you peeled like a potato."
Unity CEO: "Oh..."
Marketing: "Well... Here's the peeler, get to it."
i love the implication the marketing team isn't even doing it themselves they'r ejust expecting the CEO to do it himself
@@MarcyTheKindaCoolWizardAccounting determined that the potential legal costs of a lawsuit from telling someone to peel themself with a potato peeler is less than the therapy fees of the person who would have to peel the CEO
@@Soulraven2735 im cakclng rn holy shit
@@Soulraven2735 Give me the peeler, I will do it myself.
@@Soulraven2735 I mean- depends on how much vitriol you have towards said CEO (which usually is loads)
Tfw noodle and sam doesn't love their fans enough to violate an NDA 😭 😭 😭
Don't worry, it's probably the ROG Ally Y sponsorship.
When I hear that everyone at a (tech) company is fired, I assume that's most of the critical staff being axed so the end of year financial report looks better, not that the scummy excs got vaporized
Exactly my thoughts. a pleasant surprise!
this one has the voices in it
wait woah Unity fired the entire C-suite and are actually trying to make the developer experience better? HELL YEAH
Ten quid someone in Accounting looked at the books and said: "Yeah, you guys f&cked it real bad. Worse than acceptable projections."
@@micheljavert5923 Ten quid they still made off like bandits with their severance pay despite "f&cking it real bad."
Now other crooks will come and make things worse there's no winning
@micheljavert5923 They lost double digits in gross revenue in a single year. Everyone knew that without major change, Unity was dead. Even with all these changes, it may be too little too late.
@@cup-noodle-love Source?
not used to being excited about "everyone at [tech company] was fired" but YIPEEE!! 🎊🎊🎊
You nailed what I've been saying about Unity vs. Unreal for years, and why I like Unity. The metaphor that I use is that working with Unity is like working with clay. You start with nothing and you just add pieces and add pieces and tweak them until you get what you want. Unreal feels more like stone carving to me. You start with a AAA FPS game, and you have to spend time chipping stuff away until you get what you want. For me, the Unity paradigm just fits with my brain better. Unreal gives me massive mental blocks.
with this metaphor, what would godot be?
You could say it takes an unreal amount of work
@@davibergamin5943I feel like godot is like making a Lego sculpture
@@davibergamin5943 Godot is cosplaying the guy behind the original Primitive Technology channel
Unreal is impossible to do anything significant as a solo dev. It's super difficult.
making a large indie game in unreal is like carving an entire big ass statue alone
I love the doublespeak voices in my head at random points in the podcast
7:13 video editor here, as someone who works in premiere pro mainly, this is the EXACT feeling, as Avid, the industry standard, has an entirely separate workflow (the bin system) that works for other softwares. I prefer Premiere much more because of the fluidity and the ease to learn compared to Avid, where you have to get someone TEACH you an entire system, that isn’t really taught that well in other spaces. lovely episode as always you two
imagine if your body couldn't physically move while your food was in the microwave
As a dev who has built tools it's really hard to change an architecture built around a single thread to be multithreaded which is what you are asking for. I am not defending Unity or any other big company they all need to get their heads out of their assess and recognize that the software isn't good enough. But it is way easier said than done. If you want an example of what I mean. To make the open-source graphic drivers OpenGL multithreaded they had to write an entirely new driver called Vulkan. (They had other motivators, but a key one was modernizing the logic flow which includes making it multithreaded)
when millions of people are paying you $20 every single month for working software, I have absolutely no sympathy for how difficult the problem may be to solve.
@@tissuepaper9962 Agreed, if you read my message I said that. My response was to the podcast. I was giving context to the challenge of parallelizing old software.
in situations like this, it kind of doesn't matter how hard the problem is, if it's solvable, it _needs_ to be solved... except clearly, it doesn't, because the companies making the software keep making money hand over fist because most of their customers are trapped.
also, 🤓multithreaded OpenGL is very much possible in practice 🤓, it's just kind of a pain in the ass.
Aren't they working on that with CoreCLR?
@@MxSlfDstrct You know looking into it I stand slightly corrected you can make OpenGL calls over multiple thread. You really shouldn't and I doubt there are any good reasons to do so (plus many bindings into other languages throw errors when you attempt too).
godot got such a massive boost during this time, hope that trajectory continues
Oh Dear Heart, that aged like milk. Our sympathies.
@@FlameForgedSoul Really? Last I heard godot was going woke, which is generally what happens before they end up making tons of money. On account of the general trend of "sell to more people = make more money" ... a factor that gets somewhat awkward when Godot is free and thus not selling to anyone. Meaning it has no real reason to be woke as capitalism isn't pointing a gun at them and saying 'go woke or die' like it keeps doing to disney.
@@animorph17 Godot didn't even "go woke" so to speak. Their social media person was poking fun at some people who were calling game engines woke online, and told everyone to post their best "wokot" games. I hope I don't have to explain how that's hardly a serious statement by them. People just got upset about it anyway and blew it way out of proportion calling it "The end of Godot". What I don't agree with from that scene was people getting blocked from seeing the Godot source code on Github, thankfully I'm fairly sure that's been resolved already.
@@animorph17except going wooke doesn't increase customer baase anymore, quiiiite the opposite
@@BusinessWolf1 disney CEO tried to act on that assumption. Said a two sentence line to that effect. Then got slapped down by the investors when that one anti-woke press conference cost them billions in toy sales. Woke is where the money is, that's WHY all these companies dedicate an entire month to slathering their everything in rainbows. You think they'd bother doing that if it wasn't so profitable?
8:00 it is, its called "unreal engine" because it started as the engine for unreal tournament and is still primarily "game engine for FPS games on PC"
It started as the engine for Unreal (the 1998 game). Unreal Tournament came roughly eighteen months later and was born out of attempts to fix the netcode hampering multiplayer in the original Unreal game.
I'm surprised it hasn't been renamed to Fortnite engine yet.
@Kyderra Unreal Engine sounds wayy cooler and has brand recognition
I'm looking forward to unity's name making sense again.
Also you guys figured out why everyone is pushing av1 so much, over h.264
New better smaller
But slower if you don't have hw decode for av1.
oh my god thank you guys for explaining how i've been feeling about unreal
i swear learning that shit for uni was so frustrating, it's like being given a big fucking toolbox without being told what any of it can do
31:11
Okay, maybe I'm understanding the problem wrong, but.... FFMPEG?
Do you know what that is? Handbrake is literally just a GUI for FFMPEG. You can cram FFMPEG into anywhere you want, which is why the phrase "The internet runs of FFMPEG" is not just a joke, it's a fact.
It will decode and encode anything into anything. It will turn coal into diamonds. It will turn dog doodoo into your mother's hot delicious apple pie.
Again, I probably don't understand you problem, but Maybe FFMPEG can solve it.
That and ImageMagick for image conversion. Although every image should just be JPEG XL.
my dumbass misreading: "FEMPEG"
I never knew Female Female on Male Pegging was so important to the internet at large. I'll go and do my part this weekend, gotta give back to keep the internet running!
ruclips.net/video/9kaIXkImCAM/видео.html
FFMPREG
Random Blender plug: Blender has a video editor built into it and you can set it to generate proxy media as soon as you import your files to the library and it does it in the background :)
love the audio channel delay and swapping at random from a rendering error, never change it it makes me feel like im going insane which works well sincce actually understand the anger towards the stupid technical bullshit
Ugh, the loading bar in Unity is so annoying! I remember being able to rename prefabs in 2019, but in the recent versions?
Rename object. LOADING!
Toggle checkbox. LOADING!
Press play. LOADING!
Un-press play. LOADING!
Don't forget alt-tabbing! LOADING!
Listening to this on headphones was an experience, very cool episode tho I love me some technical jargon
Next episode you should put one of you only on right and to other on left audio would be funny i think
Listening to noodle complain about Adobe and davinci that have impacted my life for the last few years brings me joy for our shared pain.
12:01 Your rage here is immeasurable, yet understandable.
Also, we love Dan!
FR
Fun fact, the circle loading thingy that noodle was talking about is called a throbber.
I hate everything
Part of why flash ran slower later on, if I had to guess, is that it was hella insecure and the security patches they could apply would necessarily slow things down. They eventually dropped flash because they couldn’t make it safe without breaking it.
i listen to this shit for the cathartic relief of knowing that other people hate premiere as much as i do
Love the random audio fuck ups, it makes my adhd ridden brain pay attention more
This comment would be way funnier if it was a link to big buck bunny.
I have been an unreal dev but when I heard unity f-ed over its devs that hard I legitimately had people I had to reach out to make sure they are okay. The people who deserved to get fired actually got fried this time and that is so huge.
i love jumpscares on a podcast
It Will always be final_export_V3_FINAL in my heart
Godot is an excellent alternative to unity it just takes a little getting used to but it's mostly the same from my experience
I'll give you an upvote, but Godot is so behind when it comes to 3D. It's good for 2D games though.
Even then, most people will never hit the revenue caps for Unity. Like 95% of developers. So you can get a better engine for free
Last I used it, the official implementation of C# in Godot was hot garbage
@@vedritmathias9193Just use C++ or GDscript instead of the dumpster fire that is Microsoft Java.
i love hearing people bitch about corporate software enshittification for some reason. i got that OpenSource propaganda brain /hj
i relate to not even proof watching my video renders if they're longer than 5 minutes
Thank you for keeping me up to date, Bob Burger
0:11 is there more to this song or is it just a little audio intro? 🔥
18:56 this is what having executive dysfuntion feels like lmao
Having used unity since 2010, this is so fucking cathartic. thank you oh my god.
I did not know this show existed before today.
I am happy today. Praise Dan 🙏
hey, y'all mentioned the fast and the furious in the last episode and i'm up to F9 already it's actually so good i wish it got more respect- there's a lot of noticeable heart and passion it's like blockbusters but they care.
also it's straight up cool as hell, going to space was both awesome and *narratively it made sense* which is just, so cool.
also if y'all like f&f and racing games i'd really recommend the game Inertial Drift, it's got twin stick driving.
i played some inertial drift, the driving controls feel like youre backseating someone's gameplay over a discord call with a damaged gamepad limited to 15° in any direction
@@johannesviljoen9656 did you try drifting?
@rav3nston3 the drifting felt like backseating your friend over a recording of a discord call while they were playing with a dpad, high sensitivity with a good chunk of delay, it felt like no control and no other option. in short, not my cuppa tea.
@@johannesviljoen9656 huh, that's not my experience with it at all, kinda weird but i won't argue with you if you tried it and couldn't get it to agree with you
(my experience is closer to like, typical racing game drifting with more nuance, getting different drifting angles via releasing the gas, pressing the brake, or Both feels really natural to me. i can't even really think of a good comparison because it just felt like any other game, the left stick felt like a typical car sim- clunky, slow, impossible to make any turns with, which is intentional- and the right stick was drift or nothin'- rowdy but with enough nuance that i felt in control-, a gimmick that comes together to make a unique experience like, every other game with a gimmick, it'd fit right in on the wii if it had motion controls. i even played it for the first time *via remote play* and it went extremely smoothly which makes your comments of it feeling unresponsive or like watching a stream really ironic from my perspective, guess it just meshed well with my pre-existing muscle memory and didn't with yours, as is the way with games)
Anyone else in the comments looking for Dan?
this was hilarious and incredibly relatable in every level, i'm so glad i found this
Experiencing Final V3 Podcast in Binaural audio really makes you feeeeel like you hate Big Buck Bunny
I haven't seen a corporate team do this dramatic of a flip since the sonic movie
that spotify example is pretty much what happened to the amazon music app over the last decade.
Hard agree with Sam on the merits of Unity's development flow. For me it's the perfect level of abstract, I don't want to be using 'pawns' and 'actors', I need a way to structure hierarchies and set up a flexible system.
We're in a time when anyone can make anything with free tools... Next up on the list is Adobe, it will take a miracle but this was once considered the same.
I am a scientific programmer but have similar negative experiences in software and listening to you guys is such a stress relief.
Sees the title: Uh oh
Listens to the video: OH NEVERMIND THIS IS GREAT!!!! Good job for Unity!
if sam was considering shipping fucking obs with it why not try something like libvlc or ffmpeg with LGPL
The youtube gods granted me this goodness, and now i shall listen to the rest while eating food.
9:56 "...If that takes ten minutes -- it doesn't take ten minutes..."
I've had Unity take 10 minutes to import changes to a script. Enter a game jam and have the editor running for 12 hours and it will start to take 10 minutes to import every change. Restarting the editor cut it back down to the 10 second halt to my progress I was used to but it _can_ get to 10 minutes of waiting if you use the program for long enough in one sitting.
The coder guy sounds like john benjamin when hes sad
Blender video sequencer generates proxies in the background, fun little fact. I don't think this is a comment that will get anyone to switch to the brand of CBT I prefer but hey, it generates proxies in the background, and I didn't know other software didn't.
wtf
I switched to godot after unity announced their shit two years ago and instantly remembered what unity was like in its glory days. People say godot is missing this feature or that feature but they forget that every engine started out with less features than it has now.
Remembering that unity didn't have the features way back when I started using it, helped me realize that I love working in Godot and I don't think I'm coming back to unity.
Its good to know they've stopped digging their own grave though.
final v3
Not sure if you are aware, but if you use the Black Magic Proxy Generator outside of your DaVinci instance, you *should* be able to do proxies in the background while working on other elements of your project (creating LUT's using stills, fairlight flows, etc).
I used to be a game dev (as a job, but also as a hobby) and one of the things that has pushed me away is everything in unity being so slow. i would love to use godot or unreal, after using unity for 10 years it can be hard to switch
THANKS DAN
12:40
Yeah, you can restrict editing programs to use a certain number of threads with Task Manager. With DaVinci running, open TM and find it in the processes. Right click > Go to Details > right click > Set Affinity. By default, all cores are selected every time you open a program, and you can unselect however many threads you want. Note that this goes by thread count, not core count so you'll see twice as many threads than cores on multithreaded processors. This will, of course, tank your performance and make it take longer to generate and render, but at least your entire system won't be totally indisposed.
I think they’re talking about the program itself being unusable as opposed to the entire computer. This is good advice for the latter though
If you want devs to come back protect them legally from your future malice.
he's in my room isnt he
Putting OBS into unity for a game is such a gangster move
Viktor Orban looking ahh CEO
Dan this is a youtube comment
29:28 I'm sorry, but "manifenanefst" was pretty funny
25% of staff layed off...
Can you use the av1 codec? Or maybe try something like ffmpeg
it's probably because I've never needed to change render pipelines but honestly, the only new feature I can think of unity adding in the last 10 years that I've ever used was the input profile manager and even that's hidden behind like 5 menus and a restart. everything else has been spinning wheels and downgrades.
In the meantime, just use ffmpeg to create proxy media and batch, bash, powershell, Python, whatever scripting language to do it in batch
audio editing is actually even more precise; if a single sample (waveform sample not audio file) is missing even a layperson will notice an audible pop
14:29 I know the feeling, pal. Casey Muratori and Jonathan Blow have whole lectures on this one phenomenon.
Great job Dan
"allegations of positive conduct" is an alltimer
Get Big Buck Bunny on the Podcast
10:48 The even funnier part is that you can create proxies whilst already editing in davinci by using the blackmagic proxy generator, BUT, you can't select files, instead you select a WHOLE FOLDER to export, AND, you can't pick where the files go.
I really liked the configurable pipeline. I had plans for using it, as far-fetched as they were.
Sure, the approach could have been better. Definitely shaders being tied to a single pipeline aren't fun, specially with INFINITE PIPELINES in offer.
cool guy dan, good on ya
You really just pulled 'a branch cannot fall from a tree without first, a crack' out of nowhere huh
this is really, really cathartic to listen to someone complain about the same piece of software that you've been complaining about for so long
God, flash used to be so good. It was my introduction to art AND animation.
I hate premiere so much
Thanks. Dan.
The damage they did was so bad, it's going to be hard to win back public perception which is already fickle to begin with.
omg i just discovered you guys, this is awesome
11:10 I got so sick of it, I decided to use write a Powershell script leveraging FFMPEG to render proxies for a given file or folder. The decoding, scaling, and encoding are all GPU accelerated thanks to the additions of Vulkan-powered decoding and filtering (I'm loving the Placebo filter) as well as the GPU encoders AMF, NVENC, and VAAPI.
Processing one 50mib/s 2560x1440@60fps video at a time down to 1mib/s 640x360@60fps maxes out my RTX 3080m's 3D processing cores. Its video decoding and encoding cores still have headroom, but most of the GPU workload is downscaling video as fast as possible.
As for how long it takes...lets just say it takes a fraction of the time it takes Adobe's media tool to do the same thing.
welp I guess I'm gonna make my game in unreal then
Perfect episode to have a rendering mistake lmfao
Congratulations Dan! unsubscribed.
why'd you only mention Unity & Unreal? What about Godot?
i didn't know thois was on youtube i watched it on spotify Hoopee!!
Yeah, I kinda have faith in Unity. As I said after this mofo got cut from the top managment, give them some time.
2:23 they're making this hapen?
Pfff nda.. Law isn't real dum dum
28:48 we really need AV1 to take over.
love this podcast, can you mention any sources for this information? i cant find any articles about it
Thanks dan~...
Davinci has an external proxy generator outside of the software but yea it's still gonna use 100% of your cpu when it can