just wanna say that this is great! I'm definitely gonna read through it to understand how it works better, I have a question though, how can I make it so that when I press right click I only get half the items that are in there, and how can I make it so that I can separate items once they are combined
Hey! these tutorials are great, i think you should make a tutorial on how to do block rotation (if you haven't) and make it so you can't place specific blocks in specific places.
hi! If you want to display blocks inside your inventory, try and create a new Item using the Iteam scriptable Object -> create a item block variant -> and then set it up so that when a block dies, it gives you one of his item. Also try to go through the code and read the green lines if something goes wrong :D
I got the error: -IndexOutOfRangeException: Index was outside the bounds of the array.- -InventoryManager.SetCells () (at Assets/InventoryManager.cs:88)- -InventoryManager.Start () (at Assets/InventoryManager.cs:26)- -pls help me :(- *EDIT* already fixed it :) great tutorial btw
thanks for this, helps me a lot
Happy to hear! :D
@Bonane How does this work on the new button or is mine different at 19:40
thanks, you saved my lot of time
Happy to help! :D
How does this work on the new button? 19:40
1:49 technically "Code" should be lowercase ("code").
just wanna say that this is great! I'm definitely gonna read through it to understand how it works better, I have a question though, how can I make it so that when I press right click I only get half the items that are in there, and how can I make it so that I can separate items once they are combined
I am a newer to game making and I was wondering how to add the items in different code
Hey! these tutorials are great, i think you should make a tutorial on how to do block rotation (if you haven't) and make it so you can't place specific blocks in specific places.
Glad you liked it! :D
Can you please continue with minecraft tutorial for example
(amount of blocks in inventory)
hi! If you want to display blocks inside your inventory, try and create a new Item using the Iteam scriptable Object -> create a item block variant -> and then set it up so that when a block dies, it gives you one of his item. Also try to go through the code and read the green lines if something goes wrong :D
I got the error:
-IndexOutOfRangeException: Index was outside the bounds of the array.-
-InventoryManager.SetCells () (at Assets/InventoryManager.cs:88)-
-InventoryManager.Start () (at Assets/InventoryManager.cs:26)-
-pls help me :(-
*EDIT*
already fixed it :)
great tutorial btw
Thx! Happy you could fix it :)