Hope you guys find this useful. Don't forget to like and subscribe! I've got currently 15 parts planned for this series (10 of them are complete and available on Patreon with the project files.) If this series manages to get enough support through likes and views I will consider extending it to 20 parts ;) Get up to part 10 and the project files on Patreon: www.patreon.com/AstrumSensei
Hope you guys find this useful. Don't forget to like and subscribe! I've got currently 15 parts planned for this series (10 of them are complete and available on Patreon with the project files.) If this series manages to get enough support through likes and views I will consider extending it to 20 parts ;)
Get up to part 10 and the project files on Patreon: www.patreon.com/AstrumSensei
At what level on patreon do we get this series?
Starting from the second tier :)
Nice! I have been waiting for this ever since the announcement!
YEEEESSSSS! WOOHOO! Finally!!!
Really happy to see you've been work on this I can't wait to start again.
If you don't want the event tick you can just add a rotating movement in the view port.
Looks excellent so far. Will the other parts be relweased?
For Rotator you can multiply rotation vector to event tick delta time and make rotator works with degrees in seconds I guess.
Why does the coin disappear when the camera is touched?
I have a respawn system set up and when I respawn the widget no longer counts the coins :/ great tutorial though
You can avoid using event tick by adding a rotating movement component
Thank you so much brother appreciate!
THANK YOU! how do you make the counter number larger or special font? is that possible?
hi, jumping into this kinda late, but is there any guess to when part 4 will be uploaded?
Can you make it to where the coin floats towards you when you pick it up
thank you