Cities vs Towns in Civilization 7

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  • Опубликовано: 9 янв 2025

Комментарии • 208

  • @dmnn69
    @dmnn69 15 дней назад +926

    The town mechanic is GENIUS for not having to manage 20 different production queues late game. You can have 5 cities that produce using production and spend gold in the towns when you need to build units or buildings.

    • @Har1ByWorld
      @Har1ByWorld 12 дней назад +16

      so it just reshaped idea of vassal town from eariel games wow

    • @DenouementFilmsNetwork
      @DenouementFilmsNetwork 7 дней назад +45

      @@Har1ByWorld this is the same as humankind. looks like they have been taking notes.

    • @TricksterPoi
      @TricksterPoi 6 дней назад +19

      @@DenouementFilmsNetwork pretty much. the whole gameplay is *borrowed* from it.

    • @MuffHam
      @MuffHam 6 дней назад +5

      I don't like the settlement limit that's dumb.

    • @linknlogs2273
      @linknlogs2273 5 дней назад +14

      @MuffHam It has existed in the previous games, it just wasn't explicitly stated. In Civ 6 you had massive amenity penalties if you had too many cities. The settlement cap does the same thing, it just makes it more obvious to the player.

  • @MysteriousGaming99
    @MysteriousGaming99 2 месяца назад +608

    I saw the comment where someone said your music was too loud and you said you uploaded again with less music. Just want to say good job on this one

    • @KyleHerbert13
      @KyleHerbert13 7 дней назад +25

      Music is still too loud ngl

    • @smiles3005
      @smiles3005 5 дней назад +2

      @@KyleHerbert13 Sounds good though

    • @KarlF45
      @KarlF45 3 дня назад +9

      thats gotta be sarcasm. this video has an atrocious balance

    • @Laroac
      @Laroac 2 дня назад

      music öoudness could still be reduced by 10%

    • @vladdracul5072
      @vladdracul5072 День назад

      @@Laroac *100%
      Not necessary at all.

  • @smithastley1616
    @smithastley1616 2 месяца назад +488

    Towns using gold instead of prod is genius. Reduces late game micro and increases flexibility. Fuck yea

    • @CivMinute
      @CivMinute  Месяц назад +48

      I’m looking forward to playing economic heavy strategies and loading my towns with buildings

  • @ShadowReaper-pu2hx
    @ShadowReaper-pu2hx 12 дней назад +94

    Towns seem good for claiming areas of land that wouldn’t make for good cities (too little production around) but that you still want to control.

    • @Grothgerek
      @Grothgerek 2 дня назад +11

      I would say its the other way around.
      Towns are perfect to grab valuable ressources, while cities transform dead land into valuabe districts. Districts seem to not care, where you build them. So you can use towns to feed your city with valuable ressources from the map.
      You still want some production in your city, but you probably can also compensate it, by buying units in towns.

    • @twplustwoisthree
      @twplustwoisthree День назад +1

      ​@@Grothgerekthis is logical, you don't see mining settlements/fishing towns being cities

    • @silentmarkets
      @silentmarkets 17 часов назад +1

      @@Grothgerek Is it not like Civ 6 where certain districts will get a buff depending on the tile? I.e. the campuses have a +1 bonus if adjacent to a mountain tile.

    • @Grothgerek
      @Grothgerek 17 часов назад

      @silentmarkets probably not. If at all, buildings might have a adjacency bonus. But districts are now just district (with buildings in it).
      But we will see it in the future.

  • @RovingTroll
    @RovingTroll Месяц назад +94

    The fact that I can upgrade my city instead of trying to remember where I need to put a late game tile for 400 turns is aweseome

  • @obe726
    @obe726 2 месяца назад +26

    Dude your videos are awesome, very clear and well explained. Thanks

  • @ChadwickMann
    @ChadwickMann 2 месяца назад +31

    This feels very similar to Millenia with their towns, vassals, and outposts. Civ 7’s towns look like a mix of all 3

  • @elivogel388
    @elivogel388 2 месяца назад +293

    Glad they're bringing back the happiness mechanic. In Civ VI there was no reason to play tall, and I hated pumping out settlers because I had to.

    • @MrArchilus
      @MrArchilus 3 дня назад +13

      I think it was too punishing in V though. There you had to play tall. I think BE got it fairly right

    • @masterodisguise2983
      @masterodisguise2983 2 дня назад +1

      Sounds like a skill issue

  • @Dra-go-noid
    @Dra-go-noid Месяц назад +9

    This was so simple to understand. Great job man.

  • @edalesi
    @edalesi 6 дней назад +10

    Until now I was thinking towns would be like a support to cities, sending to cities all the culture and science and production and food they have. It seems more they exist for you to have a territory you want to control but is not good to have a city there, and, if you specialise them, then they are a food support to cities

    • @jcole3489
      @jcole3489 5 дней назад +5

      and can still make them cities if you want! Epic

  • @LilLotl
    @LilLotl 7 дней назад +13

    Love the towns thought I wish there was an option to change the settlement limit to no-limit. (I a sure they'll add it in when it launches but if not it is something I would love to see added to the game.)

  • @juanfranciscomarcos2489
    @juanfranciscomarcos2489 6 дней назад +18

    So, correct me if im wrong, but towns being gold dependant, feeding producction to the capital and having city caps... does that mean that raiding (wars without wanting to conquer) are an actual viable strategy?

    • @robertsandiford6223
      @robertsandiford6223 3 дня назад

      They don't send production to cities, they convert it into gold

  • @98jdm
    @98jdm 3 дня назад

    Thanks for explaining the concepts. Exciting stuff! I'm a little skeptical of the settlement limit, but I guess I'll have to see the rest of the game to see how it pans out!
    I'm Investing heavily in this channel, I predict 150K subs by May.

    • @cleansweepgaming2564
      @cleansweepgaming2564 2 дня назад

      Fu. Fact: settlement limit was in Civ II, maybe the others too, but it was never a visible stat

  • @castleunderthesea
    @castleunderthesea 13 дней назад +11

    Good lord that town focus sending food is what I've been dreaming of in Civ VI

  • @joshuasims5421
    @joshuasims5421 День назад +1

    Woah, this sounds so much more fun to me, makes me much more interested in Civ VII!

  • @Scorpius1122
    @Scorpius1122 8 дней назад +1

    Looks interesting. Looking forward to trying it out.

  • @theogillan5510
    @theogillan5510 Месяц назад +12

    Its really exciting to see economic strategies looking more relevant. I would often end up with ridiculous amounts of gold and it was a lot of fun being able to buy loads of buildings and units quickly across the map to just have an insane amount of speed. Excited to see this get more competitive!

  • @hugoguzman4985
    @hugoguzman4985 3 дня назад +2

    I really hope there's more town focuses beyond just those four.

    • @SadisticSenpai61
      @SadisticSenpai61 2 дня назад +1

      There most likely will be. It's also possible that the nearby resources could also have an effect on what specializations are available as well. At least that's something that makes sense to me. 🤷

  • @Nictator42
    @Nictator42 5 дней назад +3

    Hopefully the tiles are "smaller" in civ 7 vs older civ games. For example, in Endless Legend, the maps generally have more tiles and units can cover a larger number of tiles per turn

  • @kotzpenner
    @kotzpenner 13 дней назад +9

    Finally a good idea for both wide and tall gameplay. I like both in strategy games but usually one os often strictly better, usually the wide strategy, but that's just extra work imo.

  • @SirTriton
    @SirTriton 4 дня назад

    Ngl this game just keeps getting better in my mind. When I first saw this game i thought ‘i don’t like this, i’ll stick to civ 6’ but it’s things like this that really do make it look like an awesome sequel

  • @09ALPHAROGUE
    @09ALPHAROGUE 4 дня назад +1

    Interesting that the settlement cap isnt split between towns and cities, but is instead both. I guess maybe you spread out with towns, build up city by city and eventually transition everything into cities, not sure why you would keep towns in the late game unless it wouldnt fuction as a standalone city, ie a town with 0 production.
    I do like the cap though, and i guess some civs/leaders will have a "go wide" empasis by expanding the cap or reducing the overcap happiness debuf

  • @joelmenezes2302
    @joelmenezes2302 День назад

    Anxious to play this game!

  • @kgosch1
    @kgosch1 День назад +1

    So I know the early access beta releases this year, but when does the full game that actually has all the ages in it come out?

  • @TheGamingESP
    @TheGamingESP 4 дня назад

    I was discussing with a firend about this game, we both thought it would be a nice addition to have towns and cities, then i see this video and it just made me happy. Although the way we thougth about it was having this towns specialize in something, like trade, mining or gathering resources, food production settlement etc. Anyways its a great thing to see it coming to civ

  • @daenithriuszanathos9306
    @daenithriuszanathos9306 5 дней назад +1

    Sounds like they really took notes from games like Endless Legends.

  • @Luzitanium
    @Luzitanium 4 дня назад +3

    1:58 no faith? they took religion out of the game?

  • @Grothgerek
    @Grothgerek 2 дня назад

    I'm not a big fan of the city limit in its current form. It probably depends on how strong happiness is. I would prefere a softer cap and tools to increase it.
    I'm also curious how they will deal with war civs. Do we get back the vassal mechanic? Or are we not supposed to actually conquer enemies? A Vassal Mechanic would solve the snowball problem, because vassals would generate much less yields

  • @seanammon6993
    @seanammon6993 Месяц назад +1

    I am so excited to play this

  • @keithcastillo5434
    @keithcastillo5434 День назад +1

    I never like urban districts from Civ 6, they take away what you could of gotten from the tile otherwise. I like the idea of sending food between cities and towns though.

  • @bobobocaj8189
    @bobobocaj8189 3 дня назад

    I’m very proud of Civilization VII for making it onto Civ Minute

  • @mattc9998
    @mattc9998 3 дня назад

    Gonna be interesting from a localisation perspective. Many languages don't distinguish between "town" and "city".

  • @smiles3005
    @smiles3005 5 дней назад +2

    Whats the song called?

  • @plswhydoineedahandle
    @plswhydoineedahandle Месяц назад +1

    I'm so stoked

  • @Axeloy
    @Axeloy День назад

    It’s crazy how different this game is

    • @silver_stone6510
      @silver_stone6510 День назад

      that's what I like about the CIV series. Every CIV has a different gameplay and mechanic

  • @SteA197
    @SteA197 2 месяца назад +5

    I don't know how the algorithm works but it may be worth delisting the loud version? This is great by the way. I hope your channel blows up over the next few months.

  • @SafeRemain
    @SafeRemain 2 месяца назад

    Liking and commenting to boost engagement on the better version

  • @michaelweir9666
    @michaelweir9666 6 дней назад

    I perfectly understand WHY they made it so you can simply move tiles you want to replace so that it doesn't feel like you're wasting resources, but honestly it really bugs me for some reason. I feel like it'd make much more sense to refund half of the replaced tile's original cost as production toward building the replacement district.

  • @Jaysofia
    @Jaysofia 5 дней назад

    This is going to be the best civ since 4 beyond the sword holy shit.

  • @CharlieNorthover-f1i
    @CharlieNorthover-f1i 2 месяца назад

    This is amazing. Love the channel.
    You have any ideas for content once Civ 7 releases? Cus I'm excited and subscribing :D

  • @samueltrusik3251
    @samueltrusik3251 5 дней назад

    I like that there is the distinction, but I am not sure about some of the features.

  • @underarmbowlingincidentof1981
    @underarmbowlingincidentof1981 2 месяца назад +9

    Settlement limits seem weird...
    So early game conquering becomes really difficult to pull off and razing cities becomes the better option... huh

    • @davidsprenkle2641
      @davidsprenkle2641 Месяц назад +7

      It's a soft cap, so you can conquer all you want if you can handle the happiness hit.

    • @stefankatsarov5806
      @stefankatsarov5806 12 дней назад +1

      Its basically how it was in Civ V, the more towns to less happiness you have.

    • @joelockard7174
      @joelockard7174 11 дней назад

      They want you to choose violence...lol

  • @phole1100
    @phole1100 4 дня назад

    I LOVE the new town mechanic. It's something that was missing from CIV 6. I don't like the new city mechanics because it seems unwieldy and potentially game breaking. You could built linear cities that stretch across an entire continent. Or just invest everything into one mega city that is 50 tiles

  • @killmongeralex3288
    @killmongeralex3288 День назад

    idk how to feel about the settlement limit

  • @daundredemars5028
    @daundredemars5028 Месяц назад +1

    I hope we get 3x huge earth maps

    • @CivMinute
      @CivMinute  Месяц назад +1

      Me too, that would be awesome

  • @brucemooney1277
    @brucemooney1277 4 дня назад

    I assume this is not your footage? Res is kinda bad, the image is blurry in HD. But hey, thanks for the explanation! I dont watch much of Civ7 content yet cus I want the surprise to discover the game, but I couldn't resist a little peek :)

  • @StayInGoodSpirits
    @StayInGoodSpirits 3 дня назад

    Music mix is way too loud please lower so we can hear you better

  • @Alexander59059
    @Alexander59059 6 дней назад

    I’m not sure how I feel about towns counting towards the settlement cap
    It seem like it pushes you to just make more cities
    I also wonder how viable it will be to make one mega city

  • @Freelancer604
    @Freelancer604 День назад

    The only question that matters, is the AI going to be able to properly manage these new features? Or is it going to be completely inept like it is with every other system, making the game pointless like the previous two entries?

  • @Alblaka
    @Alblaka 10 дней назад

    'Never seen before'
    Literally me playing Millennia right now: o.ô

  • @kuuro_7712
    @kuuro_7712 6 дней назад

    I'm extremely worried that the settlement limit is going to balance the game into oblivion, with just some equally sized blobs for countries every game. Sure, I can also play Charlemagne and try to negate the penalty with infinite cities, but it definitely sounds like runaway success is what they're trying to eliminate

  • @Abyssionknight
    @Abyssionknight 4 дня назад

    What the point of making a production town, if all production in the city is turned into gold?

  • @rollo_linwood
    @rollo_linwood 8 дней назад

    A lot of the new Civ VII mechanics remind me a great deal of age of wonders 4

  • @natefann9350
    @natefann9350 2 месяца назад +103

    Dude I wish the game would come out sooner lol

    • @Flowers4Fischl
      @Flowers4Fischl 2 месяца назад +17

      Here’s the thing. Every civ game takes 3 or more years for all the expansions and DLCs to release. I played civ5 BNW until 2020 after civ6 gathering storm came out, and I’ll be patiently waiting for civ7 to get complete dlc and expansion bundles and keep playing civ6 until then

    • @okayrookie
      @okayrookie 2 месяца назад

      ​@@Flowers4Fischlthat's a good "strategy" 😅
      Nah, I'm fired for that. 🫥

    • @brandonhutsell5319
      @brandonhutsell5319 2 месяца назад

      Plus youll prolly get it on sale or morelikely too win win​@FacialFischl

    • @jonnybravo595
      @jonnybravo595 Месяц назад +5

      ppl without patience like is you is what ruin development process

    • @natefann9350
      @natefann9350 Месяц назад +3

      @@jonnybravo595 🙈🙈🙈

  • @justaguy3310
    @justaguy3310 2 дня назад +1

    So they turned civ into endless legend, ok

  • @ehsannadeem3970
    @ehsannadeem3970 Месяц назад

    Freakin love this

  • @pizzaman11
    @pizzaman11 2 месяца назад +53

    This is cool but I wish Civ would just pick a design and polish it. Civ 4 became really good because they stuck with a basic system and kept iterating on it since Civ 1. Since Civ 5 they keep reinventing the wheel every game, so you get cool systems but super unbalanced and unpolished.

    • @Einomar
      @Einomar 6 дней назад +1

      Nah

    • @XMysticHerox
      @XMysticHerox 6 дней назад +1

      But thats what they are doing here compared to Civ 5? This has a lot in common with a district system. And they allow you to move improvements which should remove some of the need to plan half the game in advance with district placement that so many people had trouble with.

    • @DonutOfNinja
      @DonutOfNinja 6 дней назад +1

      It would be hard to justify a £70 price tag for what is nothing but a revamp. If you wanna play the same game over and over, you still can.

    • @pizzaman11
      @pizzaman11 6 дней назад

      @@DonutOfNinja A total revamp of systems should be a new game not a sequel. A sequel should be a continuation of a series design.
      So the game matures over time from sequel to sequel, but if you change every system dramatically you have to start from scratch again because each of your 4 new systems are gonna interact with each other at exponential complexity.
      Like with Civ 1-4 you saw maybe one new system per sequel, the rest focused on polishing mechanics, ui, and graphics. Hence why Civ 4 has so much more longevity because when you play it you can tell they have more than a decade of iterative knowledge on how that game plays out. With Civ 5 you had to wait for the modders to do the iterative development themselves because you had good bones but no polish.

  • @dartdaly4744
    @dartdaly4744 2 месяца назад +1

    Hey thanks Good job on uploading a better version of the video! Wish more Devs had better community interaction! Sending love from the internet! 🫂

  • @jaytoutcourt662
    @jaytoutcourt662 4 дня назад

    they took a lot of mechanics from Millenia and Humankind for this game. I don't know whether I'll enjoy this as much as I enjoyed CIV V

  • @kasalavasnova3696
    @kasalavasnova3696 3 дня назад +1

    what is this? humankind 2?

  • @alexanderpetersen1664
    @alexanderpetersen1664 4 дня назад

    So they are taking stellaris mechanics and adding them to civ

  • @elektrotigerRM
    @elektrotigerRM День назад

    I cannot follow the video, the music disturbs too much.

  • @nerdlingeeksly5192
    @nerdlingeeksly5192 2 дня назад

    It seems like Civilization 7 just took the best parts of Millennia and humankind

  • @SieurBrabantio
    @SieurBrabantio 5 дней назад

    that change the game a lot. interesting

  • @moonshinemike5410
    @moonshinemike5410 День назад

    Sid Meier, I’m not playing this one. Especially not for 70$ 😂

  • @EltJohn
    @EltJohn 2 месяца назад +1

    Where was this information released? Just curious about the source, I haven't been paying attention to the news.

    • @CivMinute
      @CivMinute  2 месяца назад +3

      I get all my information from the official Sid Meier’s Civilization channel, there’s lots of gameplay footage there

  • @cosmicusstardust3300
    @cosmicusstardust3300 11 дней назад

    I just hope they don't add back in the loyalty mechanic. I hated that so much in Civ VI, I had to install a mod to get rid of it.

  • @charlesiphone5765
    @charlesiphone5765 3 дня назад

    But how is sweden gonna exist in civ7? They only have towns

  • @SirBalageG
    @SirBalageG 5 дней назад

    you got me until city limits. I ain't playing a game that literally ruins itself so I cannot conquer the world.

  • @SantoSantos1555
    @SantoSantos1555 6 дней назад

    A gravação do jogo tá meio com uma qualidade bem baixa mesmo eu pondo em 1080p

  • @ZerpDerp
    @ZerpDerp 5 дней назад

    Civilization is now SimCiv

  • @maximus5668
    @maximus5668 2 месяца назад +25

    Why pre industrial cities are so large? I hate that system of unhistorical districtification of cities across the ages.

    • @daniillevchuk6128
      @daniillevchuk6128 2 месяца назад +16

      It's not historically accurate game, lol

    • @retroneer5824
      @retroneer5824 2 месяца назад +14

      I understand your point but this is the same game that has allowed you to play as the US since bronze age, they have to take liberties to ensure playability and enjoyment

  • @wolfpaw-yz9fk
    @wolfpaw-yz9fk 7 дней назад

    I really wanna like it, but I just don't like the direction with the Civs

  • @Colley619
    @Colley619 8 дней назад

    So.. It's been a while so correct me if I'm wrong someone but.. Sounds like they stole the management concept from "Humankind"?

  • @hesamhatami1670
    @hesamhatami1670 2 месяца назад +5

    I am civilization fan but I think this mechanic was was used by Humankind before and now Civilization copy it but still it’s cool I like it

    • @stefankatsarov5806
      @stefankatsarov5806 12 дней назад

      Ednless legend has a similar mechanic whit city expansion too.

  • @marianomonzonfont7330
    @marianomonzonfont7330 День назад

    Civ VII seems more Carcassonne than Civ..

  • @chiao_0540
    @chiao_0540 День назад

    That should be in 6and 5 later

  • @historish165
    @historish165 2 месяца назад +2

    Good video but man that music's distracting.

  • @Dementio223
    @Dementio223 8 дней назад

    wait, so 1 city games are possible?

  • @Top10Tibbz
    @Top10Tibbz 3 дня назад

    Is it just me or does the game look exactly the same as the last one?

  • @idrathernot_2
    @idrathernot_2 4 дня назад +1

    Doesnt matter, not buying a game that outs Harriet Tubman on the same level of Ceasar or Churchill etc.

  • @LordKalte
    @LordKalte 5 дней назад

    Just when we were wondering how they could make a new Civ game and keep improving at, surely, they can'yt think of something to add to the existing Civ games... Oh Shit!!!!

  • @LuiDeca
    @LuiDeca 6 дней назад

    i love this mechanic.... everything else though.....

  • @murrrr8288
    @murrrr8288 5 дней назад +30

    Civ devs: "Let's copy the feature from Humankind, but make it more complicated"

    • @amirekinartail8623
      @amirekinartail8623 4 дня назад +32

      Yeah..like literally every game developer ever just take a feature you like from another game and expand on it. People have been doing things like that since the beginning of time lol

    • @icarusthorn9739
      @icarusthorn9739 4 дня назад +22

      Humankind took from civ so it's only fair lmao

    • @marksmanmerc1
      @marksmanmerc1 2 дня назад

      Like is that supposed to be a bad thing or something? If you actually meant it that way then you just have a fetish for complaining

    • @perfectmazda3538
      @perfectmazda3538 2 дня назад +1

      @@amirekinartail8623 i wonder if people will cry like they cried with humankind, or are civ fanbois angry only if others copy their game ?

    • @amirekinartail8623
      @amirekinartail8623 2 дня назад

      @perfectmazda3538 or if they actually cared, they would put their money where their mouth is and actually play the game they claim to care about so much.

  • @j.w.5510
    @j.w.5510 День назад

    Cool, only if they didn't gatekeep 8 civilizations behind a paywall day 1.

  • @captainbooney
    @captainbooney 6 дней назад

    I cant wait

  • @joaojppedro
    @joaojppedro 3 дня назад

    Humankind 2 ??? Like this... under the sun?

  • @Joso997
    @Joso997 Месяц назад

    Ok actually this is a good feature

  • @hq3473
    @hq3473 3 дня назад

    This is entirely too complicated for 85% of players and will backfire

  • @Pandora_Actor08
    @Pandora_Actor08 8 дней назад

    looks like ara history untold

  • @HorseyNO
    @HorseyNO День назад

    All this is great but the biggest problem with civ is they have the dumbest AI of any strategy game ever. Hopefully that is FINALLY fix with this civ but I doubt it.

  • @shaggycan
    @shaggycan День назад

    So the Civ team just stole everything they liked from other games like a salad bar.

  • @yazidefirenze
    @yazidefirenze 11 дней назад

    Not getting this game (not for a while at least) but damn does this look cool

  • @TheCrazierz
    @TheCrazierz 3 дня назад

    It feels more like humankind lol

  • @furyok5830
    @furyok5830 2 месяца назад +7

    1. reminds me a LOT fo how Humanking works, and its not a bad thing,
    2. I hope they will add teams and multiplayer like civ 6 had

    • @Virens132
      @Virens132 2 месяца назад

      Hopefully the first mod we'll see

    • @furyok5830
      @furyok5830 2 месяца назад

      @@Virens132 I play civ6 a LOT with my fiancee in team mode, even if its not fair or balanced or anything, its a lot of fun, for us this Team capability would be brilliant. I will even love to see it evolve and see an option for shared gold for example, but we shall see ^^

    • @DominikBaszczykiewicz
      @DominikBaszczykiewicz 2 месяца назад

      @@furyok5830 i suggest to try civplayers league community with the mods (like better balanced game mod in the 1st place), imo with this mod multiplayer is quite balanced :)

    • @iwatchwithnoads7480
      @iwatchwithnoads7480 2 месяца назад

      ​@@furyok5830get married asap so this won't be an issue. I was like you once but now we just play games in bed to make baby

    • @DenouementFilmsNetwork
      @DenouementFilmsNetwork 7 дней назад

      it truly is humankind as I am currently playing that now.

  • @TheCarloCarlone
    @TheCarloCarlone 5 дней назад

    It's funny how CIV just rippped off things that worked in humankind and leaved things that didn't.

  • @IxGxNxI
    @IxGxNxI 17 часов назад +1

    I did not like the system in civ VI, I like this even less. Oh well, there are other 4x games out there.

  • @peterorosz4343
    @peterorosz4343 6 дней назад

    i don't even play civ. what am i doing here

  • @sausneb
    @sausneb 2 месяца назад +21

    The unhistorical district thing is so annoying. Americans apparently have no idea how tiny cities used to be. The game is becoming a Flintstone-ish cartoon. Civ inhabitants driving their pedal driven stone car to the drive through tavern on the way to the amphitheater district

    • @BARBARBINKLE
      @BARBARBINKLE 2 месяца назад +10

      Civ has been shit and historically inaccurate since Civ 6. Just bite the bullet and make the switch over to paradox games they’re so much better and have way more depth.

    • @dango6266
      @dango6266 2 месяца назад +45

      Buddy it's a turn based game with tiles where a single civilization persists for thousands of years which are represented in a few hundred turns

    • @arzentvm
      @arzentvm Месяц назад +6

      its a game

    • @czechmeoutbabe1997
      @czechmeoutbabe1997 Месяц назад

      I actually think it looks way better at representing urban sprawl instead of neat little hexagons. Cities used to be tiny, but places like Rome, Paris and London and Constantinople were bustling

  • @miravlix
    @miravlix Месяц назад +1

    Just don't see the "totally different", all the features is in Civ 6 mostly, they have just been moved around a bit and given QoL improvements.
    They split gold purchase and production, but it's still gold/production as it was in Civ 6.
    We still uses hex zonal cities and you seem to have forgotten we could place stuff an expand borders in Civ 6 too, but they have polished things up, so some things is less random and more user controlled, the underlying map we build on top is still random, so instead of random random and random, we now get random - control - control, but since you depend on not rolling a nat 1 to get started, the control is sometimes an illusion.