Probably the most stylish parkour we’ve gotten in gaming, but sadly San Francisco doesn’t have enough consistent parkour opportunities. Wish they built this game with parkouring across buildings in mind.
This parkour system really should be expanded upon with the focus on parkour being much higher. Maybe with similar climbing to the first 4 Assassin's Creed games, but more realistic perhaps, or it could go with the Mirror's Edge route. Manual jumps would be great. Woah I just imagined AC Unity in a Mirror's edge like world. Amazing.
@@mr.funkyright I wouldn't say "much" just a bit more coherent, the thing is WD2 got some real serious issue with tonal disonance between story and gameplay. Where the prontagonist being all peaceful like pacifist during story cutscene yet the mission almost always calls for mayhem and killing spree
@mr.funkyright Most people didn't stick around for the end of WD2 due to superficial reasons. I agree with you though. WD1 is just a bunch of cliches and WD2 is the superior story with better characterization and more originality across the board.
the parkour mechanics is one of my favorite thing about this game especially when youre running away from the police. feels like actual chase. its just a shame that the police mechanic itself is a bit crappy. even the running feels very stiff
Watch Dogs 2 is a cool game a well done one I remember that it was the only game that competed against GTA V in its time and it beat it in some technical and graphic things. The truth is, I was quite surprised of how engaging, and fun the game is after playing the first one. Not to mention San Francisco looks beautifull
watch dogs 2 did come out after gta v, and they didn't even run on the same hardware. i love watch dogs but apples to apples, gta v is far more impressive for what it achieved at the time
@@hi_its_jerry agreed GTA V was also really hyped up, and the many fans waiting for it, I was amazed by the graphics it was so wild during that time but watch dogs 2 has a more brighter feeling if you know what I mean
One of the worst open world game I ever played. Besides the parkour being quite scripted, it has awfully simplistic gameplay at every level and the open world is the blandest ever shat by a video game company. Another dog poop from Ubicrap, so fitting. Let's remember they once did the Sands of Time trilogy. Also it still lokks like ass next to GTA V even if it is a far newer game.
It still ends up being boring to play, you cant take that much control away from the player and make what could be a fun traversal system simply mean holding a button. Sleeping Dogs did add a timing mechanic that helped the player feel more enganged. The most advanced system would be one like Mirrors Edge but that would require different level design and the whole experience would be something entirely different. I think simply requiring a lot more input and at the right times like in Sleeping Dogs would do wonders for the system already in place here.
While I agree that this system isn't great for the same reasons you stated, I don't think Sleeping Dogs is anything special in that regard. The best third person game parkour system, to me, is still Assassin's Creed Unity. That game's flaw with the system was not actually teaching the players about the actual depth it could have. In general, however, I'd give Dying Light 2 the reward for best parkour system in a game.
This is the parkour that feels like real life the most in terms of how true to life the moves are. It's not the most fluid tho. Judging by what I saw in this video I'd say Ubisoft made some updates to it because it looks less buggy than when the game released
I hope not, assassin's creed parkour (any assassin's creed) is much better than watch dogs 2, if you think i'm wrong go play unity which so far has the best parkour in assasins creed
From the beginning until the end of my watch dogs 2 game i have never seen parkour animation like that except for the backflip when you jump from height.
tapping r2 can give u that gainer backflip off of drops, there is orobably some other specific moves that come out with different inputs. its all tapping or holding r2
Are the parkour mechanics really like this in game? Or is this modded gameplay?? I’ve never played it before. But shit, I might have to give it go. Looks *sick* asf
is it though, way too animation heavy, feels too heavy and kinda stiff and unnatural, still pretty cool, I sure would've lost my f*cking mind if I played this as a kid fr fr
Ubisoft is pretty good at this point in implementing parkour in their games. Just the story and micro transactions makes the games unbearable at times.
It looks fancy but mechanically is just as limited as GTA climbing. In fact with all these fancy animations I can't get on top of thin object and always "animate" over them. And its not like I can bounce of any wall, or do any freestyle parkour like mirrors edge
I played this game and finished it like multiple times the hand to hand fighting/takedowns and sneaking around and everything was fun paired with the parkour.
Petition to make Parkour a constant mechanic across all open world games. Dear Devs you gotta Make my roaming around the city fun!
No Way You Freaking Pinko!
@@poppysmokeys Just sign the stupid petition, I’ve got stuff to do.
@@TrvvonxLeonn that garbage?
@@goonsqwad "Garbage?" Look at this loser
@@goonsqwad you’re garbage?
We really need another watch dogs like 2
yesssssssss
@@aneegamex2898 Ong the 2016-17 memories
It’s sad they won’t make a new one 😕
@@Zoinks.1 very :(
@@Zoinks.1 huh ? Whyy ? :(
Aiden's parkour is more methodical, while Marcus' is more stylish.
Goes to show their difference in personalities and approach to their missions.
Exactly
Haven’t played this game so I thought you are talking about ma Boy Aiden in Dying Light 2 about his parkouring abilities.
@@milesurbanozo7230 Yeah, Marcus and Aiden both do great parkour, but still Aiden is way better
@@Mr.Pro55kAiden is not way better what are u talking about, Aiden can't do half the things Marcus does bahahaha 😂😂😂😂
Probably the most stylish parkour we’ve gotten in gaming, but sadly San Francisco doesn’t have enough consistent parkour opportunities. Wish they built this game with parkouring across buildings in mind.
Spider-Man absolutely shits on this. This looks lame asl
Yeah, i wish Watch Dogs woulb come back to Chicago
Mirrors edge?
@@eeeehuu2130 Most stylish, not best.
What about the Vector?
0:21 man i love these bounce or wall jump thingy...
A tik-tak. Type of wall jump😎
This parkour system really should be expanded upon with the focus on parkour being much higher. Maybe with similar climbing to the first 4 Assassin's Creed games, but more realistic perhaps, or it could go with the Mirror's Edge route. Manual jumps would be great. Woah I just imagined AC Unity in a Mirror's edge like world. Amazing.
Imagine if Origins, Odyssey or Valhalla had this parkour? Nah give it WD2 🤦♂️
@@ImMeE19 No, I was writing about new hypothetical Watch Dogs games.
This might be a hot take but I think a game with infamous style parkour would be cool
First 4 games but what about unity? It has the best parkour
@@saulgoodmansfingerr8527 it has the best looking parkour, not the best in terms of mechanics though.
We need the story of WD1, the movement of WD2 and the capabilities and look of WDL all mashed together. It will be THE PERFECT Watchdogs!
Watch Dogs 2's story was much better
@@mr.funkyright I wouldn't say "much" just a bit more coherent, the thing is WD2 got some real serious issue with tonal disonance between story and gameplay. Where the prontagonist being all peaceful like pacifist during story cutscene yet the mission almost always calls for mayhem and killing spree
@@mr.funkyright I agree with you buddy
@@__silver__ I found that to be fun
@mr.funkyright Most people didn't stick around for the end of WD2 due to superficial reasons. I agree with you though. WD1 is just a bunch of cliches and WD2 is the superior story with better characterization and more originality across the board.
running feels like running in dreams
me tooo i keep doing this only instead of playing missions
Yeah movements mechanics too rigid. Like the avatar is fighting against some force to move forward
@@Cocoa_nutzI mean technically in the game he’s fighting against gravity
How was legion not as good as it predecessor with this
from graphical yea i agree but i played legion and some spots are good for free running
they don't even have an NPC with parkour ability
this game has very big special place in my heart always and forever!!been playing it since 2016....
the parkour mechanics is one of my favorite thing about this game especially when youre running away from the police. feels like actual chase. its just a shame that the police mechanic itself is a bit crappy. even the running feels very stiff
Watch Dogs 2 is a cool game a well done one I remember that it was the only game that competed against GTA V in its time and it beat it in some technical and graphic things. The truth is, I was quite surprised of how engaging, and fun the game is after playing the first one. Not to mention San Francisco looks beautifull
This🇮🇳🙏
I bought the game last month and has been a blast really fun. Sometimes I go loud sometimes I go silent on missions 😂
watch dogs 2 did come out after gta v, and they didn't even run on the same hardware. i love watch dogs but apples to apples, gta v is far more impressive for what it achieved at the time
@@hi_its_jerry agreed GTA V was also really hyped up, and the many fans waiting for it, I was amazed by the graphics it was so wild during that time but watch dogs 2 has a more brighter feeling if you know what I mean
One of the worst open world game I ever played. Besides the parkour being quite scripted, it has awfully simplistic gameplay at every level and the open world is the blandest ever shat by a video game company. Another dog poop from Ubicrap, so fitting. Let's remember they once did the Sands of Time trilogy.
Also it still lokks like ass next to GTA V even if it is a far newer game.
1:20 😂 what’s happening? Lololol
It still ends up being boring to play, you cant take that much control away from the player and make what could be a fun traversal system simply mean holding a button. Sleeping Dogs did add a timing mechanic that helped the player feel more enganged. The most advanced system would be one like Mirrors Edge but that would require different level design and the whole experience would be something entirely different. I think simply requiring a lot more input and at the right times like in Sleeping Dogs would do wonders for the system already in place here.
Ur trippin big time
While I agree that this system isn't great for the same reasons you stated, I don't think Sleeping Dogs is anything special in that regard. The best third person game parkour system, to me, is still Assassin's Creed Unity. That game's flaw with the system was not actually teaching the players about the actual depth it could have.
In general, however, I'd give Dying Light 2 the reward for best parkour system in a game.
The running in this game looks like the character is tied down by a ton of weight.
feels like insomniacs spiderman parkour
This is the parkour that feels like real life the most in terms of how true to life the moves are. It's not the most fluid tho. Judging by what I saw in this video I'd say Ubisoft made some updates to it because it looks less buggy than when the game released
This is better than the assassins creed " parkour " that we got now
Exactly! This game was made by Ubisoft in 2016! Literally Origins, Odyssey & Valhalla are made after this game but has worse parkour.
@@ImMeE19 yeah the rpg thing they got going it's not for me tbh it gets super boring . I play ac unity mainly bc of the parkour and the multiplayer
@@OutCast_YTthe new assassins creed should be a nice refresher
@@OutCast_YT multiplayer is still active?
@@saulgoodmansfingerr8527 yea multi-player is still a thing it might take a min to get into a game tho
Petition to make gta 6 park our like this instead of the plain old boring climb and run mechanics in GTA 5
Fr. That's the only thing i want from watch dogs in gta 6
all open world games must have a mandatory parkour system even if badly made
there must be one
It like Assassin's Creed but the exaggerated swagger parkour into it.
I hope the next assassin's creed would have parkour like this
I hope not, assassin's creed parkour (any assassin's creed) is much better than watch dogs 2, if you think i'm wrong go play unity which so far has the best parkour in assasins creed
@@templarknightac Assassin's creed series has the best parkours Tbh
Sadly i dont think this kind of parkour would fit assassins creed
@@templarknightac not the RPG ones.
@@mikewasowski6964 I think it does.
WD2 has a special place in my heart. Still playing it! WD Legion was so so disappointing.
This makes me remember Assassin's Creed and Watch Dogs take place in the same universe.
I wish they had this kind of move set on Assassin's Creed franchise
people really slept on this game, it has such personality and and style with the movement and character outfits you can make
closest we will ever get to a third person parkour game
From the beginning until the end of my watch dogs 2 game i have never seen parkour animation like that except for the backflip when you jump from height.
Apparently Spider-Man 2 is supposed best this. We’ll see on Wednesday during the Playstation Showcase 😌
this type of parkour really matches marcus
3 things I need in all games.
1. Parrying
2. Grappling Hook
3. Parkour
now someone needs to grab rooftops and alleys parkour and work it into watch dogs 2 somehow
most underrated game of all time
Watch Dogs 2 Is So Underrated It’s Insane🖤 I Hate That It’s Not Quick Resume On X/Series🤣
Sleeping Dogs: “They stole my whole flow”!!!
I wish there was an option to choose what parkour move you want to do.
This was the only reason why I like WD2.
never knew this game had this, kind nice but open world games are to big for me nowadays
Did you actually play it before? It’s kinda hard to miss since you do it by pressing the run button
@@ILikeSoda229 never played, but this kind make me want to try
We really need a daredevil game with a neatly implemented use of his billy clubs with parkours like this 👌🏿
Hands down my favorite part of the game (and why watch dogs 2 is probably my favorite open world game)
WD2 is the best in the saga, i never get tired of it
I hope the Wolverine game has this kind of movement since he can’t really cover any ground from anything other than a lunge
Marcus is more confident than alexios when doing parkour
This is because dying light, watch dogs and mirrors edge are my favorite games.
When dev understand what the gamer wants to do
Parkour looks better than in the new assassin
Imagine if legion was done right it couldve been the start the series needed
*does a flip*
random woman: "What's happening"?
i really wish they make these crispy animations for assassin's creed games
Question are you pressing certain buttons with r2 or are you just holding it
tapping r2 can give u that gainer backflip off of drops, there is orobably some other specific moves that come out with different inputs. its all tapping or holding r2
Holding it. It's in the tutorial they gave
Easily the Assassin's Creed Unity of Watch Dogs
Feels like Spider-Man without powers
wee need a Watch dogs 3 , exactly like this game , phone with apps, parkour , same comands, no futuristic shit
I think...I think this game takes notes from Assassin's Creed movement. I think.
worst villain in gaming history is gotta be watch dogs 2s one
I loved this game and watch dogs 1, especially the game mode where you could hack ppl an u gotta find them
Only thing I hated was whenever I actually TRIED to do flips and swan dives freely… Marcus only ever did them when getting shot at by the police 😭
When watchdogs a game which has absolutely nothing to do with Parkour beats Assassin's creed new titles
I wish they would combine this game with a revamped "Marc Ecko's getting up game.
Hold a button and watch animation, this is how Ubisoft thinks people have fun. Whole world looks dead as fuck in this video too.
"It's just so full of the exaggerated swagger of a black teen. It gives me goosebumps every time he does it"
He racing to school to try to get his grade 10
Watch Dogs Legion was such a downgrade in general
Its just the fight system who is good
GtaIV parkour video 12 years ago be like
Was expecting this type of parkour mechanics from the AC mirage trailer. They never learn. Still the same old engine.
i kinda regret getting gta 5 i want this game so badly now..
Pretty cool but damn those animations look goofy sometimes
Now if CDPR can see this and put it in CYBERPUNK 2077 Sequel.
This would be fire in that game guaranteed
It sucks that the whole map is made to accomodate cars first, parkour second. It would've been...
This is such a good game, I need to replay it
Are the parkour mechanics really like this in game? Or is this modded gameplay?? I’ve never played it before. But shit, I might have to give it go. Looks *sick* asf
Yea they are like this
The best game ubisoft did in the last 10 years
i used to think this was the coolest thing when i was little
Although lighting effects are not too good, I prefer colorful view of WD2 than Legion's graphic
He jumps of a funking building and says ,uf :D lolz
is it though, way too animation heavy, feels too heavy and kinda stiff and unnatural, still pretty cool, I sure would've lost my f*cking mind if I played this as a kid fr fr
Cool cool. Wish it was a tad bit faster and covered a bit more ground tho
Ubisoft is pretty good at this point in implementing parkour in their games. Just the story and micro transactions makes the games unbearable at times.
Wish part 3 was like this
It looks fancy but mechanically is just as limited as GTA climbing. In fact with all these fancy animations I can't get on top of thin object and always "animate" over them. And its not like I can bounce of any wall, or do any freestyle parkour like mirrors edge
You're just pressing square but nonetheless it's fire to look at 😂
So ?
@@mohdsalmand1385 SO IT'S FIRE TO LOOK AT
thats why its called game.
This better than the new assain creed games parkour
i want in new watch dogs parkour like in assassins creed
when assassin creed meets hacker
A mí muchas veces me hace un simple pasa vallas con una mano, pero si le doy justo cuando va a hacer la animación a r2 hace algo más exclusivo
Back when Ubisoft actually made good games
u can tell they put alot into wd2 too just from the parkour alone
Are you using any graphics mods ?
where you playing? i love the graphics
are these the animations in mirage? lmao
really hoping gta 6 have some parkour mechanics like this
0:36 falls from a high height
"ow"
this game would be perfect if it had a more exciting and longer story
I played this game and finished it like multiple times the hand to hand fighting/takedowns and sneaking around and everything was fun paired with the parkour.
He supposed to do front pike on that building, isn't it?🤔✌🏼
This is the best Watch Dogs
I wish they would did this for watch dogs legion
Is this on PC with mods?
Nope, it's the game that has the parkour allready there
They should make an assassins creed game- oh
Can't wait my exams to finish so that i can binge on some video games
This game is so underrated! :(