I've just played once, at 2 player count, and love it. I don't really know if you can directly compare it to the original game, being that TMP is a race mechanic and TMP2 is a traditional Euro with end game scoring. They are different animals, in my mind. Having said that, I'd say that TMP2 might be superior to its parent, with the depth of decision making. This isn't a production line game like you had to have in TMP; this is meeting one demand after another, fending off intrusions, infiltrating other players' tableaus (in a far more meaningful way than TMP), and still having to build an engine after those 4 scoring events to enable you to weather end game scoring. I'm eager to try it at higher player count.
Hi Raul, with 2 players the game is shortened by 5 rounds (retrievals) to help keep the game tense for the amount of turns per game. Plus there are slightly different rules for 3rd World Nation scoring, and submarine Military actions which makes sense for 2 players. So there is no dummy player or anything. For 4 or 5 players, you'll want to play the "long" game to keep the number of turns consistent with the 3 player game, but not for your first game.
I like this one better than Energy Empire. Although since Energy Empire wasn't from the same designer, I more compared the two that were since I think Energy Empire is the most different between the three.
Yeah Energy Empire was designed for a slightly different audience. It's sort of the nice guy of the bunch. It's husband-wife friendly and has no take-that at all. MP2:MtM has much of the take-that removed but there is still conflict and it's a heavier game than the original for sure.
I've just played once, at 2 player count, and love it. I don't really know if you can directly compare it to the original game, being that TMP is a race mechanic and TMP2 is a traditional Euro with end game scoring. They are different animals, in my mind. Having said that, I'd say that TMP2 might be superior to its parent, with the depth of decision making. This isn't a production line game like you had to have in TMP; this is meeting one demand after another, fending off intrusions, infiltrating other players' tableaus (in a far more meaningful way than TMP), and still having to build an engine after those 4 scoring events to enable you to weather end game scoring. I'm eager to try it at higher player count.
C Telcontar I agree with your thoughts Greg
Here (not Greg)
Dan, did you try it at different player counts? I'm interested to play it just with the wife (most of the times)...
Hi Raul, with 2 players the game is shortened by 5 rounds (retrievals) to help keep the game tense for the amount of turns per game. Plus there are slightly different rules for 3rd World Nation scoring, and submarine Military actions which makes sense for 2 players. So there is no dummy player or anything. For 4 or 5 players, you'll want to play the "long" game to keep the number of turns consistent with the 3 player game, but not for your first game.
Thank you. We've been getting into heavier games lately and this one seems cool enough.
Just curious, I know you enjoy the original over both this one and Energy Empire, but which do you enjoy more between this one and Energy Empire?
I like this one better than Energy Empire. Although since Energy Empire wasn't from the same designer, I more compared the two that were since I think Energy Empire is the most different between the three.
Yeah Energy Empire was designed for a slightly different audience. It's sort of the nice guy of the bunch. It's husband-wife friendly and has no take-that at all. MP2:MtM has much of the take-that removed but there is still conflict and it's a heavier game than the original for sure.
Looks great but those goofy looking workers really stand out in a nasty way. Shame!
Seems like a backwards step over the original :/