Shadow Broker with sinister voice: "Reckless. Even for you, Commander." Commander Shepard with confident voice: "Not reckless, just determined. Tell your asari Spectre about that."
Just played this DLC for the first time (first LE playthrough, hence). One of the best ME questlines ever. They put so much effort into this one! The Arrival DLC pales in comparison.
I really should try saving the council next time. But I always think it's a bad call from Shepard's perspective - and I hate to metagame my RP. I mean, for his/her standpoint : he's been appointed to preserve galactic stability at any cost. Means making tough calls. Also means that given the sensitive nature of most of the assignments he/she shouldn't be taking chances. Here, we have the "Vanguard of Our Destruction", Sovereign, a powerful alien ship, and a fleet to attack it. Going in, you're not even sure you can win. You don't know what you're up against really at this point. On what world does a character like that looks at the situation and says "We're saving the Destiny Ascension first", when it effectively means diminishing their forces, hence their chances of success (because remember, the Citadel fleet is a sitting duck at this point, if you save them, they'll turn tail and run since their guns are fried - effectively meaning that you're bleeding yourself before even the engagement proper, while on the other hand, that same 0 firepower fleet is still useful as Geth bait where it is.) which are estimated slim already. Sure, the council is key to keeping stability but come on, is it serious to even think that far ? I mean saving the council is very useful if you then lose to Sovereign because you lack the firepower to kill it. I really fail to see how Shep is supposed to logically think it a good call to save the council without knowing how much firepower he/she needs to deal with Sovereign. Dare I say, irresponsible. Which is probably why killing the council was the default choice "Concentrate on Sovereign". But then again it's like most of the paragon choices in ME. You make a leap of faith and it never bites you in the ass. Except for telling Chambers to stay and help in ME3. If you don't tell your to change her ID first, she'll be slain during the Cerberus attack. ME is great, but really, the Paragon choices need more drawback to them. Playing nice isn't a 100% success street in real life, though it sure helps quite a bit, but Shep is in major dilemmas all the time and can't really seriously afford those kinds of risks. Look at the Rachni Queen for instance. Sure, she sounds legit - and she was - but really, are you serious letting her go on a hunch ? The "perfect" run in ME should be a good mix on Paragon/Renegade/Neutral choices IMO. Besides, playing full Paragon (never did but I am guessing) or Renegade doesn't make sense either from a RP standpoint. It's much more believable as a mix. I usually play Paragade or Renegon, but the best run i've had was a Ruthless Earthborn Infiltrator that was across all 3 games roughly 50% Paragon and Renegade.
Finally, the comment I was looking for. Paragon and Renegade are personalities. Both play equally important parts in Mass Effect, not just for one game but as a trilogy. To survive the trilogy and win, one must make hard choices in the previous two games.
I had my Shepard gamble on the odds that they'd be able to make something of it down the line -- the long game rather than the short-term. It meant the Alliance had to fight even harder just to stop Sovereign and come out by the skin of their teeth, and given 2 basically shoving the stick up her ass, it had her regretting a lot of things privately, but hey -- there's some satisfaction to be had in getting the jackass council to see you were right. I don't think there's a 'perfect run' for a game like this, though. Sometimes it's more fun to embrace the more outlandish aspects; it's fiction, not an 'optimal' experience. If you want that, just play an RPG with a non-choice-driven story.
ME 2 was the schizophrenic installment in the series. ME 1 was just deep space exploration, ME 3 is the Reaper war. but ME2 has the collector storyline, then this espionage, james bond aspect with LOTSB, kasumi, thane and garrus's missions, and the Arrival. so much going on, a forgot the collectors were relevant in the second game.
I always did see the original mass Effect as a Deep Space Nine/Next Generation hybrid of sorts. Kinda saw ME2 (vaguely) as Voyager. ME3 was...ME3, although I suppose the Reapers could be compared to the Dominion in some ambiguous way...still, the initial disappointment set my comparison back a little ways...
This is a very strange, Yet kinda logical comparison, More like ME1 is TNG in the context that they had no idea, ME2 is VOY in the context that they were making it up as they went along, And indeed ME3 is DS9, full scale galactic war.
7:22 Always gets me, Liara is my cannon love intrest and because i cannot bring myself to lie to her i am always honest, Telling her i am fustrated that no one believed us and that death is most likely, No matter if i am playing the good or bad girl, Because who whould play as MaleShep if Jennifer Hale is voicing Femshep.
Indeed, My Lilith always goes for Liara however with Lara i found that Traynors romance is very sweet too, I know you were trying to insult me but luckly i am the better person my friend! @@KopperNeoman
Shadow Broker with sinister voice: "Reckless. Even for you, Commander."
Commander Shepard with confident voice: "Not reckless, just determined. Tell your asari Spectre about that."
Yeah, That was a gem.
Just played this DLC for the first time (first LE playthrough, hence). One of the best ME questlines ever. They put so much effort into this one! The Arrival DLC pales in comparison.
I'm liking Tali not giving a Damn & Garrus no-scoping from the hip there! X3
Looks like the Incisor Sniper too
Love Tali in the first picture.
She looks so uninterested.
Tali is like I don't care I'll just hold the gun with one hand, and i'm too lazy to shoot a gun so bai xD
Or she's been watching the Western Special of Fleet and Flotilla.
@@Robert399 "This migrant fleet isn't big enough for the two of us, compadre! *BANG* "
Man, I wish Score Forge made more Mass Effect suites. They're exceptional.
OST of games always makes me drop a tear, but about especially this version of that song, I cry.
Thanks for this mix, workout music to its finest!
1:13 I believe I heard this music used in a car commercial.
Beautiful job!
The whole gang together to take down the Shadowbroker. All we need to do now is to take down Cerberus and Ash/Kaidan will join us!
Oh wait...
I really should try saving the council next time.
But I always think it's a bad call from Shepard's perspective - and I hate to metagame my RP.
I mean, for his/her standpoint : he's been appointed to preserve galactic stability at any cost. Means making tough calls. Also means that given the sensitive nature of most of the assignments he/she shouldn't be taking chances.
Here, we have the "Vanguard of Our Destruction", Sovereign, a powerful alien ship, and a fleet to attack it.
Going in, you're not even sure you can win. You don't know what you're up against really at this point.
On what world does a character like that looks at the situation and says "We're saving the Destiny Ascension first", when it effectively means diminishing their forces, hence their chances of success (because remember, the Citadel fleet is a sitting duck at this point, if you save them, they'll turn tail and run since their guns are fried - effectively meaning that you're bleeding yourself before even the engagement proper, while on the other hand, that same 0 firepower fleet is still useful as Geth bait where it is.) which are estimated slim already.
Sure, the council is key to keeping stability but come on, is it serious to even think that far ? I mean saving the council is very useful if you then lose to Sovereign because you lack the firepower to kill it.
I really fail to see how Shep is supposed to logically think it a good call to save the council without knowing how much firepower he/she needs to deal with Sovereign. Dare I say, irresponsible. Which is probably why killing the council was the default choice "Concentrate on Sovereign".
But then again it's like most of the paragon choices in ME. You make a leap of faith and it never bites you in the ass. Except for telling Chambers to stay and help in ME3. If you don't tell your to change her ID first, she'll be slain during the Cerberus attack.
ME is great, but really, the Paragon choices need more drawback to them. Playing nice isn't a 100% success street in real life, though it sure helps quite a bit, but Shep is in major dilemmas all the time and can't really seriously afford those kinds of risks.
Look at the Rachni Queen for instance. Sure, she sounds legit - and she was - but really, are you serious letting her go on a hunch ?
The "perfect" run in ME should be a good mix on Paragon/Renegade/Neutral choices IMO. Besides, playing full Paragon (never did but I am guessing) or Renegade doesn't make sense either from a RP standpoint. It's much more believable as a mix.
I usually play Paragade or Renegon, but the best run i've had was a Ruthless Earthborn Infiltrator that was across all 3 games roughly 50% Paragon and Renegade.
Finally, the comment I was looking for. Paragon and Renegade are personalities. Both play equally important parts in Mass Effect, not just for one game but as a trilogy. To survive the trilogy and win, one must make hard choices in the previous two games.
I had my Shepard gamble on the odds that they'd be able to make something of it down the line -- the long game rather than the short-term. It meant the Alliance had to fight even harder just to stop Sovereign and come out by the skin of their teeth, and given 2 basically shoving the stick up her ass, it had her regretting a lot of things privately, but hey -- there's some satisfaction to be had in getting the jackass council to see you were right.
I don't think there's a 'perfect run' for a game like this, though. Sometimes it's more fun to embrace the more outlandish aspects; it's fiction, not an 'optimal' experience. If you want that, just play an RPG with a non-choice-driven story.
You're still metagaming your roleplay... just in the opposite direction. You never save the Ascension because it's the right choice.
ME 2 was the schizophrenic installment in the series. ME 1 was just deep space exploration, ME 3 is the Reaper war. but ME2 has the collector storyline, then this espionage, james bond aspect with LOTSB, kasumi, thane and garrus's missions, and the Arrival. so much going on, a forgot the collectors were relevant in the second game.
That's why you can play the DLC after the main story and the game acknowledges it
This is a case in point that ME2 had the best soundtrack (opinion)
I bet everyone reads it with her voice.
Who else is always here for 3:10
I always did see the original mass Effect as a Deep Space Nine/Next Generation hybrid of sorts. Kinda saw ME2 (vaguely) as Voyager. ME3 was...ME3, although I suppose the Reapers could be compared to the Dominion in some ambiguous way...still, the initial disappointment set my comparison back a little ways...
This is a very strange, Yet kinda logical comparison, More like ME1 is TNG in the context that they had no idea, ME2 is VOY in the context that they were making it up as they went along, And indeed ME3 is DS9, full scale galactic war.
7:22 Always gets me, Liara is my cannon love intrest and because i cannot bring myself to lie to her i am always honest, Telling her i am fustrated that no one believed us and that death is most likely, No matter if i am playing the good or bad girl, Because who whould play as MaleShep if Jennifer Hale is voicing Femshep.
80% of people who have better taste than you.
Indeed, My Lilith always goes for Liara however with Lara i found that Traynors romance is very sweet too, I know you were trying to insult me but luckly i am the better person my friend! @@KopperNeoman
Would have loved to know who the *spoiler* original Shadow Broker was.
I did xD