The cog is generally considered as a balancing point or the pivot point. We can change the location for origin (WCS) and then take measurements so I will update accordingly.
how if one of the component is having different density? example if the front bucket were plastic, how do we assign the density and remeasure the center of mass?
One of the possible way to work with center of mass in motion simulation can be - we can create a point of a co-ordinate system linked to center of mass and then take the output in X,Y and Z co-ordinate during the motion simulation. there are more possible ways to work with center of mass in motion simulation
Very clear explanation. you made me understand this in easy manner which others cant.
Glad to hear that!
Greatly done video. Very easy to follow and clear instructions. Please keep on posting more.
Thank you
Clear explanation sir for measuring CG
Thanks and welcome
Excellent explanation. Thanks :)
Glad it was helpful!
very good explanation, thanks!
Thanks a lot for your comments
Nicely explained, Thanks
Thanks a lot for your appreciation and welcome
Well explained, thank you!
Thanks a lot
Well explained
Thanks for your support
thank you
Welcome and thanks for your comment
Just wondering the cog for the assembly above is measured from the origin? how do we make it to measure the cog from a pivoting point?
The cog is generally considered as a balancing point or the pivot point. We can change the location for origin (WCS) and then take measurements so I will update accordingly.
how if one of the component is having different density? example if the front bucket were plastic, how do we assign the density and remeasure the center of mass?
change the material of the part and continue following this process
Thx..
You're welcome! and Thanks a lot for your constant support and appreciation
how does the center of mass work with a motion simulation?
One of the possible way to work with center of mass in motion simulation can be - we can create a point of a co-ordinate system linked to center of mass and then take the output in X,Y and Z co-ordinate during the motion simulation. there are more possible ways to work with center of mass in motion simulation