FAQ: 1. What are her skills(M3)/talents? Trait: Attacks deal magic damage Talent 1: Ignore 20 magic resistance Talent 2 When receiving fatal damage, continuously prevent HP from going below 1, and retreat from the battlefield 8 seconds later S1 The next attack deals 310% damage. If the target dies, recover all SP 2 SP (on attack recovery) S2 During skill activation, Attack +120%, attack distance +1 and attack target count +1. When attacking only a single target, Attack power increases to 160%. 12 initial SP / 18 SP / 18s duration S3 After skill activation, immediately recover all of Surtr's HP. During skill activation, Attack +330%, attack distance +2, attack target count +3 and Max HP +5000, however continuously lose HP (HP loss percentage continually increases, capping at 20%/second after 60 seconds). Infinite duration 0 initial SP / 5 SP / infinite Talent 1 improved to ignore 22 res with pot, Talent 2 improved to 9 seconds with pot. Translation credits to: Jetroyz 2. Can you keep her alive with healer when she reaches 20% HP loss per second? Yes, but it would take 5 healers or so, its generally not worth. Its better to use her h3 as helidrop. 3. How does her invincibility work? Its kinda interesting because her talent 2 isnt HP lock like Spectre, its Undying Buff. It means she wont be chosen as healing target by your medics/cant be healed once her talent 2 is proc. Which is good because she will die after 8s anyway, no point wasting heals.
@@KureoZen actually it's doesn't matter if u using S3 increase block at it's more usefull, u can use her as temporary wall and killing a lot Bulky Enemy at once alone, but yeah she not designed for holding like Blaze
@@manyblock4192 But she's not meant to be used as a temporary wall for S3, but as a powerful bomb to decimate all in her path. So the longer she lasts by not blocking unnecessary enemies, the better she does her role. If you want temporary walls or stop gaps, there are better options.
Current Base Stats (Pot 1 + 20% Trust): HP: 2916 ATK: 692 DEF: 414 Res: 15 With SL7 S3: HP: 7916 ATK: 2353 DEF: 414 Res: 14 With max trust she will have 772 ATK, and M3 is 330% ATK increase rather than 240% of SL7, this is not even close to her full potential yet, I can't wait for her m3 to be done and test more of her.
i just want to point out that surtr in this vid is still at skill level 7, and she could already almost solo patriot phase 1. just imagine getting it to m3 and trust up.
I can't believe this was the strat that finally got me to beat this stage. I tried a number of times, every strategy more complex than the other. At the end, the no brain solution was the best one. Thanks a lot.
Actually not really broken the passive but it showed that Surtr definition of Ops that's focusing on offensive It's make her longer in stage but instead force her to retreating
@@manyblock4192 true, she kinda overkill everyone before she died, but her +5000 hp is usefull too, helidrop her in ptilopsis s2 range to make her stay longer
without any medics, from the video, she lasts exactly 20 sec once she activate her S3 Not bad actually, given Skadi S2 lvl7 also last only 25sec. And with her skill, even with medics, I don't think she will last 30+ sec
Skadi bad (not really) helidrop damage is understandable because skadi is the first guard helidrop and one of the oldest operator so its not really balanced to the game if the first of the guard helidrop is as strong as surtr. imagine you can kill FrostNova just with that damn operator its too much boring right.
@@25thNight oh boy can't wait for the slaughter and you should consider adding more personal insight about the operator. It gives us general idea how good an operator is, since u are pretty much our first general source of operator highlight and showcase xD
@@raffyluvmiharu usually I don't give much comment until I test an operator at their full strength, otherwise the info I provide might be misleading , but I'll try my best
the only obscure 6* guard now is Skadi. Chen's still useful for low-mid tier mobs and her talent is very helpful. As of Skadi.. she's only superior because of her reduced redeployment time, even that doesn't matter much. Many operators have topped her even 4* Utage and Jaye as a duelist/helidrop.
@@rajamrifqi5764 jaye heals on every attack at a substantial amount with s2, utage deals arts with s2 which many bosses in this game weak against (patriot is probably the sole exception)
@@generalknez3942 Surtr's third skill was designed as a helidrop and a powerful one in the cost of her HP. If one operator can beat patriot with no bad things happened to them then something is wrong. Unless i misinterpret what you meant by 'something aint right about it' then feel free to correct me.
Basically she becomes melee Ifrit, with line AOE arts damage. Plus it gives her 5k max HP. Downside is that once the skill is activated her HP is drained constantly and ramps up the longer the skill is active. However, one of her passive talents allows her to stay for 8 secs even after taking lethal damage afterwards she is forcibly retreated from battle. She also have built in -resistance so she can still fight Patriot on her own.
@@forlogic53 I heard about her being a melee ifrit but I didn't see Ifrit's normal line AOE that actually covers all 5 tiles and it just looks like Eyja S2 with Ifrit's reach. Thank you for explaining
@@emmi2670 well its not directly like Ifrit. Her range is only 3 tiles and it works more like SA S3 but with 4 targets + massive attack buff. I guess calling her melee Ifrit is misleading, apologies.
She's not ground ifrit, but more like Arts Blaze that Focusing on Offensive rather than Survivability Ifrit do Real AOE that damage all enemy in her Attack range while Surtr do multiple target up to 3 (4 maybe in S3M3?) But unlike Blaze, she just increase hit number not Blocked enemy (1 block)
He seems a lot more self sustain without healing. His DPS(2k per target) is obviously worse against swarm compare to Blaze(4k5 against 3 targets) but i think he is better at helping multiple lanes. If i need to choose, i would bring both of them lmao
@@dedpenguin Thorns S3 can't even handle swarm of slug from LS-4 lol that's only his weakness. When there're too many he will easily get overwhelm. That's why in some situation his S2 can help him deal with those horde
@@cefrinaldi8060 No, unlike Ifrit s3 it ACTUALLY kills her. The damage increases over time and quickly becomes completely unhealable. IIRC you need around six different healers to keep Surtr up.
@@arachnofiend2859 wow... Never knew that. So it really does a suicidal skill. We got amiya s3 again... But to think an arts guard have that helidrop like quality...
everyone: "omg Patriot is such a hard boss, I need to look up guides" people who have Surtr, Blaze, or Thorns: "is this some kind of peasant joke I'm too rich too understand?"
Does Surtr stay in battlefield if she got stunned before her passive Skill is end? Bcus Magallan drone Can stay if skill duration end when drone got stunned
@@Zettuuuuu Ok, I just confused how Is Operator word effect sometimes, bcus Magallan Drone Retreat after Skill duration end and amiya forced retreat after skill duration end And I just wondering how Is Surtr talent Do bcus the Sentence is more like Magallan drone
As I thought she would be a Nuker, even if her tags don't have a Nuker tag, her S3 is literally a Nuker. Deploy-deal lots of damage-retreat. Can't say game breaking Guard like Thorns but she's a better Nuker compared to Ch'en(Surtr can't kill drones tho if I'm not wrong). HG give Ch'en some buffs plz Main story characters need UR Upgrade even if it would take us ages lmao.
The problem (if you want to say there is a problem) is more with the map than Patriot I think. The number of mines you get is extremely favorable to the player, Surtr doesn't even come close to killing him without them. Of course, non-whale teams would have a very difficult time beating him at all without the mines, so...
@@arachnofiend2859 bare in mind this surtr still has sl7 s3. m3 increases her damage tremendously, but whether it will be enough to solo patriot without mines is to be seen. besides, H7-4 exists for the REAL patriot bullying test
I like that Surtr is so specifically offensive-oriented; she isn't a real 1:1 replacement of Astesia since they're very different builds of Arts Guard.
Eh, that doesnt even matter tbh, you use them for damage. Surtr skill 2 Just does more damage then astesia s2. And for some reason they cost the same. Thats pretty clear powercreep.
@@kiuhh1118 not really for S2 she doesn't increase her block count so there will be leak since her block count is only 1 Astesia S2 also increase her def thus better as stationary guard in the frond line
@@haidaran3983, i usually put arts guard next to defender(ccb for an example), so Block or either def doesnt matter, thats prob a better way to use them.
Being 6* mean surtr already have more stat than atesia and her skill 2 buff her atk alot more than atesia and also expand her range and surtr skill 2 have less down time and more up time than atesia anyway
@@kiuhh1118 i rate them individually in most case Astesia does better job as stationary guard since she has huge def buff and +1 block. Ofc she has lower dps than Surtr but she give less pressure with her def buff
@@KureoZen if you can burst heal her while her skill is active, her health will stop depleting after some time and you will jave and infinite duration monster.
@@potato6216 I think you misunderstood her skill description the one that stop is her hp depleting number which is 20% per second after 60s she will still lose her hp even if you keep her alive fyi you need 7-8 healer (warfarin is a must) to maintain her
percentage hp drain is one hell of a drug and she gains massive 5k max hp when activating s3, which actually works against her favor in terms of her hp drain since it works %-based. it will be way too many efforts needed to keep her alive while losing 20% of 5k+ hp per second.
Arknights, P2W? She's not limited, and you'll get her someday. And you could use lappland instead of her And in her banner There's a 4* ranged arts guard If you saying that arknights is p2w, you just need to remember how many 6* that could replaced by 5* even 4* if you don't have them And how hard to put a healer or bait This isn't a tower defense that only allow you to only have 2 operators every map
FAQ:
1. What are her skills(M3)/talents?
Trait:
Attacks deal magic damage
Talent 1:
Ignore 20 magic resistance
Talent 2
When receiving fatal damage, continuously prevent HP from going below 1, and retreat from the battlefield 8 seconds later
S1
The next attack deals 310% damage. If the target dies, recover all SP
2 SP (on attack recovery)
S2
During skill activation, Attack +120%, attack distance +1 and attack target count +1. When attacking only a single target, Attack power increases to 160%.
12 initial SP / 18 SP / 18s duration
S3
After skill activation, immediately recover all of Surtr's HP.
During skill activation, Attack +330%, attack distance +2, attack target count +3 and Max HP +5000, however continuously lose HP (HP loss percentage continually increases, capping at 20%/second after 60 seconds).
Infinite duration
0 initial SP / 5 SP / infinite
Talent 1 improved to ignore 22 res with pot, Talent 2 improved to 9 seconds with pot.
Translation credits to: Jetroyz
2. Can you keep her alive with healer when she reaches 20% HP loss per second?
Yes, but it would take 5 healers or so, its generally not worth. Its better to use her h3 as helidrop.
3. How does her invincibility work?
Its kinda interesting because her talent 2 isnt HP lock like Spectre, its Undying Buff. It means she wont be chosen as healing target by your medics/cant be healed once her talent 2 is proc.
Which is good because she will die after 8s anyway, no point wasting heals.
oh wow, 20% hp for second? that's way more than i thought lol
So Her S2 and S3 not increase Block Count but only increase Attack Number?
@@manyblock4192 yeah like Hellagur but that's not bad tho. If she block more enemies she will lose her HP faster
@@KureoZen actually it's doesn't matter if u using S3 increase block at it's more usefull, u can use her as temporary wall and killing a lot Bulky Enemy at once alone, but yeah she not designed for holding like Blaze
@@manyblock4192 But she's not meant to be used as a temporary wall for S3, but as a powerful bomb to decimate all in her path. So the longer she lasts by not blocking unnecessary enemies, the better she does her role.
If you want temporary walls or stop gaps, there are better options.
Current Base Stats (Pot 1 + 20% Trust):
HP: 2916
ATK: 692
DEF: 414
Res: 15
With SL7 S3:
HP: 7916
ATK: 2353
DEF: 414
Res: 14
With max trust she will have 772 ATK, and M3 is 330% ATK increase rather than 240% of SL7, this is not even close to her full potential yet, I can't wait for her m3 to be done and test more of her.
If you can save up for only one of them who would you try to get from the two?
that sound effect on her skill is amazing
seeing Thorns destroying all other enemies alone is more than enough for me save for him
I got both today bro!
Good thorn showcase
i just want to point out that surtr in this vid is still at skill level 7, and she could already almost solo patriot phase 1. just imagine getting it to m3 and trust up.
Who needs Skadi now?
@@Zenocius why not both?
@@Zenocius I do, maxed out my waifu Lv90 and M3 her S2. She still helps me a lot at high risk CC and CMs
Im pulling for her solely for Horhie Yui and her E2 art that makes me wanna get stepped on
I've got the second point, just look at her 'sparkling manacing' Eyes...
Who's the ones didn't wanna get stepped on :v
Fellow men of culture.
Surtr is so good, cant wait for herrr
I can't believe this was the strat that finally got me to beat this stage. I tried a number of times, every strategy more complex than the other.
At the end, the no brain solution was the best one.
Thanks a lot.
Who need defender when we have Guardknights.
Self-healing was the culprit, right?
@@dankerdoens8414 It also doesn't hurt that with his Skill 3 he has the range of a sniper
Man, surtr with skill 3 will be an amazing helidrop
yeah I think S3 is for helidrop, while S1 or S2 is more into stationary role, I guess?
Most likely. Her S3 only costs 5 sp at M3.
Basically a mix of skadi and chen (Long-range helidrop)
@@yoshinohimuro9018 yeah it only costs 5 sp in m3
YESSS such a beautiful susanoo
Once again a beautiful ops (she reminds me of mei) and the one that remind us how obselete is my love skadi
スルトちゃんもしかして格好いいより可愛い系か…??(理性ゼロ)
それにしてもスルトちゃんの火力もそうだけどソーンズくんの要塞っぷりが半端ねぇな…
2:28 That sound effect....
And the music made it better
It's ok if I don't have Blaze, but I must get Thorn
So Spectre’s S2 is her passive skill? Damn, looks kinda broken.
Not quite. She will still be retreated, just 8s later. Specter can eat all sorts of damage and survive
Probably not used like spectre, but still a really good bosses counter
Actually not really broken the passive but it showed that Surtr definition of Ops that's focusing on offensive
It's make her longer in stage but instead force her to retreating
Reread her kit and it showed something about ignoring RES. Yeah she can definitely compete with the top tier DPS.
@@manyblock4192 true, she kinda overkill everyone before she died, but her +5000 hp is usefull too, helidrop her in ptilopsis s2 range to make her stay longer
Dont Forget about BUFF ARMY 😁🔥👍👍👍👌
0:50 idk why i love that voice XD
Thanks imma gonna do this since i have her now
Can someone count how long she remain in the stage without any medic?
according to the video i assume she can last 30+ second (including her talent)
without any medics, from the video, she lasts exactly 20 sec once she activate her S3
Not bad actually, given Skadi S2 lvl7 also last only 25sec.
And with her skill, even with medics, I don't think she will last 30+ sec
Around near 25 sec, with talent she will last more than 33 sec for a bit
@@ageha6607
thanks
i think thats enough to kill everything before she died
We have a robot
Now we have a stand
Her helidrop potential is so good
Damn that damage against the toughest boss it's not even m3
She just made Skadi helidrop a joke with that insane damage
Orca need some buff
Skadi bad (not really) helidrop damage is understandable because skadi is the first guard helidrop and one of the oldest operator so its not really balanced to the game if the first of the guard helidrop is as strong as surtr. imagine you can kill FrostNova just with that damn operator its too much boring right.
and dont forget surtr also have a undying buff its makes her extremely strong
ORCA NEEDS SOME BUFF. I'll wait forever
Yeah the one thing that Skadi going for her is the redeploy time which is the fastest
among guards.
@@ranielle9271 it's not even that great, atleast in need to be -45% to be fair
Surtr is only few ops that had Avatar appear when use skill
judging by this, I think S3 is for helidrop Surtr I guess? while S1 or S2 is more suited if she's into stationary guard role.
I hope you can make S2M3 Showcase too
Some might not like the helidrop she offer and want to station her somewhere throughout the battle with S2
soon
@@25thNight oh boy can't wait for the slaughter
and you should consider adding more personal insight about the operator. It gives us general idea how good an operator is, since u are pretty much our first general source of operator highlight and showcase xD
@@raffyluvmiharu usually I don't give much comment until I test an operator at their full strength, otherwise the info I provide might be misleading , but I'll try my best
now i gonna unleash all my stand powa
Why Magician Red looks different
Oh my god she is so cool. Of course she will my next target once she came to global
Well here goes my future money again
Heh I 1 pulled and instant e2 now waiting for masteries to finish lets goo
So this is how strong Major Himeko in Arknights?
She deserves love.
NEVER LETT YOU GOOOO
@@kon5714 damn the feels coming back
ITS WHY I DIDDD THEM ALLLL!!!
@@hermanwillem7057 Bring me back to good old days =~=
surtr and the wheezing demon
LORD OF CINDER
Surtr looks awesome but I dislike how many 6* guards there are now, makes my ch’en slowly fade more into obscurity
Hey chen is still relevant, look at skadi!
the only obscure 6* guard now is Skadi. Chen's still useful for low-mid tier mobs and her talent is very helpful. As of Skadi.. she's only superior because of her reduced redeployment time, even that doesn't matter much. Many operators have topped her even 4* Utage and Jaye as a duelist/helidrop.
@@hymschnyldr3497 I still don't understand how a 4* can solo a boss like jaye
@@rajamrifqi5764 Jaye's S2 is healing that's why
@@rajamrifqi5764 jaye heals on every attack at a substantial amount with s2, utage deals arts with s2 which many bosses in this game weak against (patriot is probably the sole exception)
A black dude and a redhead? What else could go wrong.
Wait a minute, I've seen something similar somewhere
Nah, you just overthinking it. Nothing wrong with brown dude and redhead together alone fighting Boss gang and the mob
Sorry, I'm not getting the reference... Could someone please tell me?
@@gribberoni it's porn reference
Yeah what could go wrong?
Very balance
Ultimate Ragnarok Duo
amazing
When you can beat Patriot with one operator then you know something aint right about it
No, when an operator beat Patriot without any kind of sacrifice is something ain't right about it.
@@jpyeap4145 what are u talking about smartass?
@@generalknez3942 Surtr's third skill was designed as a helidrop and a powerful one in the cost of her HP. If one operator can beat patriot with no bad things happened to them then something is wrong. Unless i misinterpret what you meant by 'something aint right about it' then feel free to correct me.
@@jpyeap4145 losing her hp isnt a big deal since she has invulnerability. So she can tank his attacks even in phase 1 where his attacks are quadruple.
Damn
So a Arts Skadi Specter ...
With Schwarz s3 but ground.
I can't read the chinese skill descriptions on Aceship so I don't understand what her skill is doing here, pls help
Basically she becomes melee Ifrit, with line AOE arts damage. Plus it gives her 5k max HP. Downside is that once the skill is activated her HP is drained constantly and ramps up the longer the skill is active. However, one of her passive talents allows her to stay for 8 secs even after taking lethal damage afterwards she is forcibly retreated from battle. She also have built in -resistance so she can still fight Patriot on her own.
@@forlogic53 I heard about her being a melee ifrit but I didn't see Ifrit's normal line AOE that actually covers all 5 tiles and it just looks like Eyja S2 with Ifrit's reach. Thank you for explaining
@@emmi2670 well its not directly like Ifrit. Her range is only 3 tiles and it works more like SA S3 but with 4 targets + massive attack buff. I guess calling her melee Ifrit is misleading, apologies.
She's not ground ifrit, but more like Arts Blaze that Focusing on Offensive rather than Survivability
Ifrit do Real AOE that damage all enemy in her Attack range while Surtr do multiple target up to 3 (4 maybe in S3M3?) But unlike Blaze, she just increase hit number not Blocked enemy (1 block)
Check pin
Thorns seems broken though.
That skill of his feels like it could rival Blaze
He wins at many situations, imo
He seems a lot more self sustain without healing. His DPS(2k per target) is obviously worse against swarm compare to Blaze(4k5 against 3 targets) but i think he is better at helping multiple lanes.
If i need to choose, i would bring both of them lmao
@@dedpenguin Thorns S3 can't even handle swarm of slug from LS-4 lol that's only his weakness. When there're too many he will easily get overwhelm. That's why in some situation his S2 can help him deal with those horde
So she's basically like fast redeploy but stronger
That 8 sec sp charge for permanent skill at lev7 is insane. What was hg thinking?!
It's because the skill kills her lol
@@arachnofiend2859 so its ifrit s3 all over again? But permanent and less sp...
@@cefrinaldi8060 No, unlike Ifrit s3 it ACTUALLY kills her. The damage increases over time and quickly becomes completely unhealable. IIRC you need around six different healers to keep Surtr up.
@@arachnofiend2859 wow... Never knew that. So it really does a suicidal skill. We got amiya s3 again... But to think an arts guard have that helidrop like quality...
ah yes, still Guardknights
waiting for the buff army squad with 6+ healers she gonna be insane
手撕老頭子 太厲害了
Time to save orundum
....balanced.....
Uh my Skadi need buffs pls
thorns is my first 3 stars, and i want to get surtr so bad
what's with the frequent mines showcases?
Currently having 160k orundum and I was gonna save for limited Rosmontis and Mudrock but.. Fck it! Thorns and Surtr is A MUST FOR ME!!!
Saved up 6k orundum and got thorns , by the time surtr gets released I will have 170 pulls
everyone: "omg Patriot is such a hard boss, I need to look up guides"
people who have Surtr, Blaze, or Thorns: "is this some kind of peasant joke I'm too rich too understand?"
Does Surtr stay in battlefield if she got stunned before her passive Skill is end? Bcus Magallan drone Can stay if skill duration end when drone got stunned
she's forced to retreat after her talent activation ends
@@Zettuuuuu so if She Stunned, she immediately Retreat like a dead Operator? Or after Stun end she immediately Retreat?
I can't confirm it yet but I am sure that fhe stun won't affect anything, even if Surtr is stunned her talent will still be the case.
@@Zettuuuuu Ok, I just confused how Is Operator word effect sometimes, bcus Magallan Drone Retreat after Skill duration end and amiya forced retreat after skill duration end
And I just wondering how Is Surtr talent Do bcus the Sentence is more like Magallan drone
To sum it up, it works like Amiyaʼs S3
damn she almost deals 60k burst arts damage by herself 0_0 (if enemy has 0 arts resistance)
Guardknights
I know that patriot's 1paize have 90%art defence....?
Surtr has ignore 20 RES
Is this the first duo of this stage, or is there another op that can solo Patriot
there is other 3 duo video
-Skadi and Spectar
-Skadi and Thorns
-SA and Thorns
Only she and skadi can solo patriot without mine
Fast redeploy arts aoe dmg res ignoring death defying guard... Seems like it
Buff army when?
"Burn Order"
I wonder how fast she can kill patriot phase 1 with buffer debuffer lmao
How long is her passive immortality for?
8s without pot, 9s with
Upgraded Skadi?maybe?
So much better
Is it me or surtr third skill make her look like juggernaut?
is it possible to recover her hp by a medic?
yes, but its generally not worth, check pin
@@25thNight aha, thanks a lot. I haven't checked what you explained about her in detail.
As I thought she would be a Nuker, even if her tags don't have a Nuker tag, her S3 is literally a Nuker. Deploy-deal lots of damage-retreat.
Can't say game breaking Guard like Thorns but she's a better Nuker compared to Ch'en(Surtr can't kill drones tho if I'm not wrong).
HG give Ch'en some buffs plz
Main story characters need UR Upgrade even if it would take us ages lmao.
Thorn isn't game breaking tho, his only good in the stage that he can solo and when he got enough hit to fully activated destreza
And now we have chen alter.
Aged like wine
I want Patriot to be stronger as his hype was IMMENSE
The problem (if you want to say there is a problem) is more with the map than Patriot I think. The number of mines you get is extremely favorable to the player, Surtr doesn't even come close to killing him without them. Of course, non-whale teams would have a very difficult time beating him at all without the mines, so...
@@arachnofiend2859 not only that, those mines reduce his resistance greatly
@@arachnofiend2859 bare in mind this surtr still has sl7 s3. m3 increases her damage tremendously, but whether it will be enough to solo patriot without mines is to be seen.
besides, H7-4 exists for the REAL patriot bullying test
Does it Have to be E290?
Yes
Nope just m3
I like that Surtr is so specifically offensive-oriented; she isn't a real 1:1 replacement of Astesia since they're very different builds of Arts Guard.
Eh, that doesnt even matter tbh, you use them for damage. Surtr skill 2 Just does more damage then astesia s2. And for some reason they cost the same. Thats pretty clear powercreep.
@@kiuhh1118
not really for S2
she doesn't increase her block count so there will be leak since her block count is only 1
Astesia S2 also increase her def thus better as stationary guard in the frond line
@@haidaran3983, i usually put arts guard next to defender(ccb for an example), so Block or either def doesnt matter, thats prob a better way to use them.
Being 6* mean surtr already have more stat than atesia and her skill 2 buff her atk alot more than atesia and also expand her range and surtr skill 2 have less down time and more up time than atesia anyway
@@kiuhh1118
i rate them individually
in most case Astesia does better job as stationary guard since she has huge def buff and +1 block. Ofc she has lower dps than Surtr but she give less pressure with her def buff
Surtr with army buff.....
Her damage is BEEG
Hey that illegal 😭
Skadi...nvm
Wtf its scares me
Wow, even SA and Eyja can’t solo kill Patriot
She got quite a lot of res ignore so combine her with Ifrit S3 and there goes Patriot
It cost her life tho while those two still alive after their skill end
@@KureoZen if you can burst heal her while her skill is active, her health will stop depleting after some time and you will jave and infinite duration monster.
@@potato6216
I think you misunderstood her skill description
the one that stop is her hp depleting number which is 20% per second after 60s
she will still lose her hp even if you keep her alive
fyi you need 7-8 healer (warfarin is a must) to maintain her
@@haidaran3983 yes the translation I got was off. she is still a good helidrop.
Came here for glorifying our king and queen
Dang she loses health way to fast
percentage hp drain is one hell of a drug
and she gains massive 5k max hp when activating s3, which actually works against her favor in terms of her hp drain since it works %-based. it will be way too many efforts needed to keep her alive while losing 20% of 5k+ hp per second.
So broken af
This game is sure not arknight anymore. Its guarknight
So Blaze with more originium on steroids, that also deals magic damage?
nice.
the game slowly goes to p2w i see
Probably the most smoothest brain comment I have read in a while.
wat part game become p2w?
Tfw this stage has been clearable with 2 ops for a long time with Specter/Skadi
And then calling it becoming p2w
Arknights, P2W?
She's not limited, and you'll get her someday. And you could use lappland instead of her
And in her banner
There's a 4* ranged arts guard
If you saying that arknights is p2w, you just need to remember how many 6* that could replaced by 5* even 4* if you don't have them
And how hard to put a healer or bait
This isn't a tower defense that only allow you to only have 2 operators every map
Yes
Pay2Waifu
I must have to take her