@@dan_da5213 Lord module + Logos is crazily effective. Logos talent reduces enemy res and applies flat arts damage to any arts hit so he pairs up well with operators that deal multiple hits of arts, like Thorns' poison ticks. There's probably a cooldown on it but videos on bilibili show a substantial difference.
That module really improved both of his off-skill and on-skill dps damn. I was expecting something that would improve his skill charging issue as well but i'll take it.
I figured it would be like this. They gave him FOUR stacks of it. On top of giving him more arts damage from the base effect. Not sure why people expected any less.
I knew Lord guards would get their modules someday, though I'm not expecting very much of it. Especially for Thorns, I'd just expect some stat boost to make him more viable in long runs. I surely wasn't expecting *_this_* much of a boost.
yeah like they cooked so hard with lappland, silver ash and thorns sa and thorns modules is pure damage and lappy didnt had no purpose if there was no enemies that can be silenced but her nodule applies fragile aswell so this lord module update was huge (we dont talk about frostleaf)
@@seirei_m belive me its much ebtter than u think u will make an enemy 8% fragil permenant imo its huge and makes lappland literally useful in any mode or any event
The +aspd doesnt really change his warm up but that poison stacking is massive !!! I mean, who would've thought that a free, 100% uptime, 540 arts DoT will turn out great, right?
lol, there is this one guy in a reddit module thread that keeps yapping that thorn's module is terrible because its mixed damage. Ofc someone debunk him by saying "the f are you on about? those poison stacks are AFTER his damage." but they keep spitting paragraphs. But yeah, the lord's module is overall a win. Everyone is doubling down on their niche (ayer's aspd, SA redeploy+ some damage, frostleaf.... crowd control?) and ofc, the real winner have to be the crazy, white haired, pale skinned, woman with dangerous eyes. (lappy have +1 second silence, some +aspd, AND inflict 8% UNIVERSAL fragile).
@@vanzeralltheway8638 The issue is that these modules just made them usable on new content rather than good. Executor2 beats thorns in any debate and SA is still a elite killer.
@@vanzeralltheway8638cause of duality of AKplayer, they hate too broken meta(like wisadel), but they also despise "normal" Operator lmao I love my ground sniper module, this module already suit him..
I used to spam Thorns for clearing IS#2, he always solo carried to floor 5 (unable to beat final boss tho) but now this module is so powerful for new player to push IS#2, guaranteed reach final boss.
Sorry to be that guy but, do you mean to say "poor qiubai" ? I think qiubai got shafted because of a squad bias. Because of her talent to bind was only 20%, nobody takes her S3 seriously. And if anyone is using qiubai for real they would've also brought suzuran to guarantee the bonus damage. So, instead of enhancing her self performance HG decided to just amped up her damage (the AND requirement is pretty harsh tho). Also, even if qiubai's bind chance were amped up like ethan and meteorite to like, 60%, she is still unable to guarantee her own maximum damage, without other ops. So in a way, qiubai's module is pretty good bonus because they can guarantee her maximum damage already (the one that always brought suzuran with her)
@vanzeralltheway8638 well, still, the damage increase itself isnt even that noticeable...... its a small distance from classic qiubai without module also about the typo fuck yes thank you i did mean that lmao
id be more than happy with it if the damage was THAT good but nah.. barely even raised it... even just raising it up to 60% to enemies bound and then just keeping the 1.2x to both bound and slowed is good but no. You literally fulfill BOTH slow and bound which isnt that easy in itself, only to get such a small increase...
I just revisit the details of her module and... The module is pretty good, ONLY if you constantly pair her with suzuran, AND she procs her own bind 100% of the time. Which is... damn. Yeah, she got butchered. Her module doesn't alleviate her problem of rng talent but DOUBLED DOWN on it. My condolences, doktah. I hope you got a suzuran to amplify your qiubai to greater heights. (I did hear qiubai S3 with suzu S3 can deal surtr level of damage on single target, which means, 3x surtr in total. Is that right?)
@vanzeralltheway8638 yeah.. thank you.. well, we still have her second module to come (copefully a delta module too) and from the looks of it, it'll give her more aspd which will help her alot, and buff her RNG talent..... can only hope for the best on that regard... thank you, i was devastated when i read her module effect tbh... but shes still plenty usable nonetheless, she's no terrible operator, she jusg could be so much more with just a little buff on her bind RNG
The benefit of his module comes into light against enemies with high def and other stats which basically solves his core issue. After all, he never had any issues against normal enemies. W of arknights fr.
I'm kind of curious how the stacking DoT would interact with the flat Arts damage bonus from Logos' second talent, Arturia S2, or really anything that triggers on a per hit basis. I'd assume the stacked DoT is being merged into a singular instance of damage rather then being four separate ticks but it's hard to tell at a glance.
This have been the case for a while now where the 6* are somewhat lacking but their moldule make them a lot better. Even strong 6* like Thorns are getting such a big buff from them.
@@dellee4793 Girl only need RES ignore and then she's good. Her Art DPS is HIGH but because RES inflation among enemies unit, any Art dmg dealer with no RES ignore talent/skill just can't shine with monsters like Eyja, GG, Surtr, Texalter and Ifrit exist
Yeah only problem is high need of resources and time. They need to push module every update imo, having it locked to big event slow dpwn progression so much
It's a good comparasion for sure. But, I need comparasion for a crowded enemies. I already sure enough that really tough enemiy will show a massive difference But what I want to see is the damage difference a crowded place, such as H7-1
There's comparison for that in BiliBili. Simple conclusion. In the condition where he would leak without Module. Now there's no leak and he ended the stage much faster
@@KureoZenWell that's a really really good sign of it. But I still wanna see it (First I don't have BiliBili, Secondly, I don't even know how to find it)
Typhon still does not even comparable damage to heavy armored enemies if that's what you're asking, but Thorns never supposed to deal with those in the first place, so it's just a great buff for him and as you can see he actually can deal some noticeable damage to heavies as well
The difference between the two is MASSIVE,I can't wait for it to release for global
Yo wtf for real. Cant wait to pair him with logos and virtuosa
@@dan_da5213 Lord module + Logos is crazily effective. Logos talent reduces enemy res and applies flat arts damage to any arts hit so he pairs up well with operators that deal multiple hits of arts, like Thorns' poison ticks. There's probably a cooldown on it but videos on bilibili show a substantial difference.
Ranged laneholder duo: Typhon and Thorns
Wait, it wasn't released globally? How do I get the module then?
@@umcanal6305 CN always 6mos ahead from global. And it was released during Walter's banner, then we'll get it around Nov.
Bro does two times more damage, this module cooked so hard
Two times is understatement in some cases lmao, this mod truly hits different
Also atk speed is higher
IIRC, chinese guys did a calculation earlier and it was more or less +40% effective dps.
Finally a good side-by-side Thorns module showcase, thank you lad.
Yeah if anyone has watched this and still think his module is bad. Then there's nothing that can convince them anymore lol
@@KureoZen Same people who said silverash one is underwhelming .
Yeah
Finally, someone made an ACTUAL comparison. I knew that stackable poison will be come in handy. Thanks for the showcase
And 10% arts damage
That module really improved both of his off-skill and on-skill dps damn. I was expecting something that would improve his skill charging issue as well but i'll take it.
u can expect that on his next module. it'll give him some more aspd
That's when you break out Chen.
Break out the guard ch'en MOD3 all skills level 1 LUL
I figured it would be like this. They gave him FOUR stacks of it. On top of giving him more arts damage from the base effect. Not sure why people expected any less.
Probably the same people who said Thorns is bad because it takes 30 attacks to fully activate him 😂
かなり火力上がってる。
I knew Lord guards would get their modules someday, though I'm not expecting very much of it. Especially for Thorns, I'd just expect some stat boost to make him more viable in long runs.
I surely wasn't expecting *_this_* much of a boost.
welp he did deserve it very much as he was falling behind quite a bit in the meta.
but qiubai didnt:(
she deserved better
yeah like they cooked so hard with lappland, silver ash and thorns
sa and thorns modules is pure damage and lappy didnt had no purpose if there was no enemies that can be silenced but her nodule applies fragile aswell so this lord module update was huge (we dont talk about frostleaf)
@talhayigitcelik1868 i say lappland's wasnt as big. 8% fragile isn't that impactful but yeah, it functions as an extra use
@@seirei_m belive me its much ebtter than u think u will make an enemy 8% fragil permenant imo its huge and makes lappland literally useful in any mode or any event
You actually kinda see the extra 7 ASPD comparison with the module
Reminds me of Blaze's module and what that did for her. Really nice.
The +aspd doesnt really change his warm up but that poison stacking is massive !!!
I mean, who would've thought that a free, 100% uptime, 540 arts DoT will turn out great, right?
It basically equal to a 4* caster constantly attacking the same target, ofc its good bruh
lol, there is this one guy in a reddit module thread that keeps yapping that thorn's module is terrible because its mixed damage.
Ofc someone debunk him by saying "the f are you on about? those poison stacks are AFTER his damage." but they keep spitting paragraphs.
But yeah, the lord's module is overall a win. Everyone is doubling down on their niche (ayer's aspd, SA redeploy+ some damage, frostleaf.... crowd control?) and ofc, the real winner have to be the crazy, white haired, pale skinned, woman with dangerous eyes. (lappy have +1 second silence, some +aspd, AND inflict 8% UNIVERSAL fragile).
@@vanzeralltheway8638 The issue is that these modules just made them usable on new content rather than good. Executor2 beats thorns in any debate and SA is still a elite killer.
@@vanzeralltheway8638Also 8% Fragile is meh lmao
@@vanzeralltheway8638cause of duality of AKplayer, they hate too broken meta(like wisadel), but they also despise "normal" Operator lmao
I love my ground sniper module, this module already suit him..
The golden age has truly returned.
Why hasn’t anyone done a well showcase like this is beyond me, thank you.
Thank goodness finally someone did a showcase that I've been waiting for. Thanks again.
Thorns: AFK Ground Caster/Sniper
The only time I've seen a developer does DoT danage right. Good thing that the dot damage actually stacks.
目に見えて攻撃速度上がってるのも非常に良い
Thank you so much for making this video comparison. I looked for some days ago and found none. Massive Thorns upgrade, getting the module on deploy!
That one guy suggestion 100x your views holy shit lol
I used to spam Thorns for clearing IS#2, he always solo carried to floor 5 (unable to beat final boss tho)
but now this module is so powerful for new player to push IS#2, guaranteed reach final boss.
my poor Qiubai. Congrats to Thorns, he always deserved that
Sorry to be that guy but, do you mean to say "poor qiubai" ?
I think qiubai got shafted because of a squad bias.
Because of her talent to bind was only 20%, nobody takes her S3 seriously. And if anyone is using qiubai for real they would've also brought suzuran to guarantee the bonus damage.
So, instead of enhancing her self performance HG decided to just amped up her damage (the AND requirement is pretty harsh tho).
Also, even if qiubai's bind chance were amped up like ethan and meteorite to like, 60%, she is still unable to guarantee her own maximum damage, without other ops. So in a way, qiubai's module is pretty good bonus because they can guarantee her maximum damage already (the one that always brought suzuran with her)
@vanzeralltheway8638 well, still, the damage increase itself isnt even that noticeable...... its a small distance from classic qiubai without module
also about the typo fuck yes thank you i did mean that lmao
id be more than happy with it if the damage was THAT good but nah.. barely even raised it... even just raising it up to 60% to enemies bound and then just keeping the 1.2x to both bound and slowed is good but no.
You literally fulfill BOTH slow and bound which isnt that easy in itself, only to get such a small increase...
I just revisit the details of her module and...
The module is pretty good, ONLY if you constantly pair her with suzuran, AND she procs her own bind 100% of the time. Which is... damn.
Yeah, she got butchered. Her module doesn't alleviate her problem of rng talent but DOUBLED DOWN on it.
My condolences, doktah. I hope you got a suzuran to amplify your qiubai to greater heights.
(I did hear qiubai S3 with suzu S3 can deal surtr level of damage on single target, which means, 3x surtr in total. Is that right?)
@vanzeralltheway8638 yeah.. thank you.. well, we still have her second module to come (copefully a delta module too) and from the looks of it, it'll give her more aspd which will help her alot, and buff her RNG talent.....
can only hope for the best on that regard...
thank you, i was devastated when i read her module effect tbh... but shes still plenty usable nonetheless, she's no terrible operator, she jusg could be so much more with just a little buff on her bind RNG
In another video showcasing Thorns' module, I saw a person commenting "I'd rather have more SP upon deployment, I have trouble getting his SP up"
Boi-
my man got his groove back
やっと真のオールラウンダーになってくれて嬉しい
Could't think that poison layering would make such a difference
On paper, it didn’t seem like much. But, seeing it in action, definitely seems to have improved.
O M G!
That comparison is not even fucken close to being fair. Oh my ass will have Thorn’s module ready when the 5th anny comes to global
Thorn enjoyer as me is so Happy😊when saw this module
My glorious king Thorns 👑
his new skin looks awesome too :D
His arts damage talent now stacking along with the trait that's already giving 10% arts damage is a huge buff
What allowing dots to stack even 4 times does to an operator
Ngl every dot in the game should be able to stack like this
Damn that's a pretty impressive increase
From op become more op, i rlly love lord archetype :)
It became very helpful. thank you.
Finally he catches up to the meta with this module
The benefit of his module comes into light against enemies with high def and other stats which basically solves his core issue. After all, he never had any issues against normal enemies. W of arknights fr.
Whattt!!!! He’s finally getting one?!!
this module is good for dps increase, but i think this also can make hurt S3 activation because enemy will die sooner
Nothing Chen and stainless can't fix
now thorns is back to meta seat again i guess
damn ok I was NOT expecting the dps difference to be nearly this substantial!
Now I can't wait to boost new Thorns with Aak S3/M3
Am I crazy, or is this one of the biggest upgrades from a module?
see? putting flames on anything makes it faster
Damn, his new outfit is LIT!!!
I'm kind of curious how the stacking DoT would interact with the flat Arts damage bonus from Logos' second talent, Arturia S2, or really anything that triggers on a per hit basis.
I'd assume the stacked DoT is being merged into a singular instance of damage rather then being four separate ticks but it's hard to tell at a glance.
高防御の敵相手でも戦えるようになってる。ただデーゲンブレヒャーやティフォンのような防御無視系がいても採用するかは使わないと分からないな。
So basically... he does twice as much damage, I need that module.
I'M GONNA DESTREZA
still waiting for someone to showcase silver ash's module....
module can truly flip the table.. there's still hope for "trash 6stars" then
This have been the case for a while now where the 6* are somewhat lacking but their moldule make them a lot better. Even strong 6* like Thorns are getting such a big buff from them.
Phantom:
Pray for Vivi😭
@@dellee4793 Girl only need RES ignore and then she's good. Her Art DPS is HIGH but because RES inflation among enemies unit, any Art dmg dealer with no RES ignore talent/skill just can't shine with monsters like Eyja, GG, Surtr, Texalter and Ifrit exist
Yeah only problem is high need of resources and time. They need to push module every update imo, having it locked to big event slow dpwn progression so much
nah its actually the skin doing this
He got atk and aspd buff? Nicee ❤❤❤
Thornification module is based
To those who says his mod is mediocre, i feel sorry for you
Good video
wtf thats super good
If only I have Thorns. 😢
I still like her default sprite better. Go figure. Nice video comparison. thank you.
Arts damage is good
모듈 차이가 크네요.
근데 로드 모듈 5주년 때 이니 아직 6개월이 남았군요. ㅜㅜ
It's a good comparasion for sure. But, I need comparasion for a crowded enemies. I already sure enough that really tough enemiy will show a massive difference
But what I want to see is the damage difference a crowded place, such as H7-1
There's comparison for that in BiliBili. Simple conclusion. In the condition where he would leak without Module. Now there's no leak and he ended the stage much faster
@@KureoZenWell that's a really really good sign of it. But I still wanna see it
(First I don't have BiliBili, Secondly, I don't even know how to find it)
@@helmifaiz4504 seems like a you-problem XD. search the chinese arknights wikipedia for thorns' name and search billibilli on the internet
Plis do one for Vigil
ソーンズのモジュール微妙とか言ってる奴いるけど全然そんなことないと思う
敵によっては2倍くらいdpsの差が出てるしね。早く使ってみたい
Korekoso
Can you make silverash module?
Done: ruclips.net/video/Trdb9wJfAKc/видео.html
@@smallphi nice thanks
@@smallphiAre you also thinking on doing Qiubai's one ?
Wow
That skin is broken
Skin?😂
It's module dude
@@yoshitsuneminamoto6096 that'd be the joke yeah
Want a qiubai showcase please
対近距離はちょっと使うか微妙だけど、対遠距離なら結構いいダメ出てるっぽいね。
What's the song name?
Before & After · 塞壬唱片-MSR, Erik Castro, David Lin & P. Kruise. There's also a link in the description if you want
@@smallphi
Я, лично, китайского не знаю. Долго ждать этот модуль на глобале?
~ноябрь
🗿
how does he compare to typhon tho?
Different class bruh
Can she beat Goku, tho?
Typhon still does not even comparable damage to heavy armored enemies if that's what you're asking, but Thorns never supposed to deal with those in the first place, so it's just a great buff for him and as you can see he actually can deal some noticeable damage to heavies as well
@@vanzeralltheway8638 who can't
You're comparing day and night
火力は上がってるけどソーンズの問題点は起動が遅いところだからもうしばらく使わないかな…
BLM
That skinless Shining is the reason I will not like this video, sorry.
module is mid.
So big*
Don’t understand people like you, lord module is literally game changing because they now can do insane damage.
Your life is more mid tho
Omg I might be able to use him again 🥹 I missed my thorny