KoF XV: Orochi Yashiro combo video
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- Опубликовано: 29 сен 2024
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The King of Fighters XV combo video showcasing what Orochi Yashiro is capable of, be that old, new, practical or impractical.
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NOTES
01) Isla: 412 damage. Aims for most damage (without max mode activation or counter hit) starting with 0.5 power gauges and 1000 max gauge.
02) Robert: 510 damage. Aims for most damage (without max mode activation or counter hit) starting with 1.0 power gauges and 1000 max gauge.
03) Krohnen: 597 damage. Aims for most damage (without max mode activation or counter hit) starting with 2.0 power gauges and 1000 max gauge.
04) Shun'ei: 653 damage. Aims for most damage (without max mode activation or counter hit) starting with 3.0 power gauges and 1000 max gauge.
05) B.Jenet: 762 damage. Aims for most damage (without max mode activation or counter hit) starting with 4.0 power gauges and 1250 max gauge.
06) Omega Rugal: 889 damage. Aims for most damage (without max mode activation or counter hit) starting with 5.0 power gauges and 1500 max gauge.
TRANSCRIPT
later - Игры
bro the laugh in his lv.2 💀
That alone makes playing him fun
I love his laugh during his level 2 super.
Holy Crap That Part Freaks me out..
His damage with meter isnt anything special, but that meterless damage is nice. Seems like he’d make a good point character
He’s really weak in the game comparing to all the other characters. But it’s really cool playing with him.
@@bianoclark7780 he quite literally isn't lol, amazing buttons, tons of confirms, great damage
@@qwark287 nah man, I don’t think so. Maybe because he’s brand new and got my ass beat up last night trying to figure him out lol. But seriously, any character there deal a huge damage with just a simple combo. Didn’t feel the same way with O. Yashito. But I don’t care, he’s a dope character and I was all hyped up to play with him.
@@bianoclark7780 You can think otherwise but you’re factually incorrect. The confirms are great & amazing buttons. No wonder you got beat up 🤕
Man his idle stance looks so silly to me. He spinning his arms like he´s about to do a magic trick, trying to distract you by making hands do extra movement. But his level 2 is prolly one of my favourite moves visualy, with the skull cloud coming out of the ground!
He's rollin' that pizza dough.
That's the best part.
Better than the actual Super (from 2002UM).
ok im not the only one who thought his idle was odd
@@Nkodtb I mean that was his idle stance ever since KOF 97 aka where he debutted
I think thats the intention
He aboutta make your lifebar disappear
My friends and I haven't found 1000 damage combo for O-Yashiro.
Seems like he would only work on point since meter doesn't help with his damage output
His climax animation was so dob tho, like he about to smash you on the ground from the sky
It seems like he has alot of combo scaling when you combo his throw into other throws. I hope they rebalance that later on.
It has to do with the game's scaling system itself, combo from an overhead, a throw or an otg have huge scaling percentage.
I think base Shermie is an exception
@@AkaneRocket yes she seems to be the exception given how much damage output she can produce.
It's possible that they did that to encourage making the opponent take the fall damage from the throw instead of doing a full combo. I've seen a clip where someone did the throw, popped max mode before the opponent landed on the ground, did a crossup and got a ToD from that, and that was from full health with 4 bars, and he did the command grab raw. If the opponent had less health and/or he combod into the grab, you probably wouldn't even need that much meter to kill from there.
@@voltekka47 interesting, I gotta try this out myself. Thanks for the info.
High scaling after throws or overhead is a way to balance grappler because everybody hates to get 100% off of a command grab or an OH
That scaling is terrible. Like I’ll stick with shermi and Clark but imma still throw him on the team because grappler 😭
He's best as a point character for now given his meterless damage potential. But with meter it's nothing to write home about since his scaling is so bad.
Where is the volcanic punch which served as a super special in KOF 2002 ?? Very frustrating...
Gone. Because it's stupid.
2:18 3 bar LOL XD
My favorite version.
I've made people rage quit with that 2nd combo. 50% ezpz with 1 bar? Yes please. All day long.
One of the best point characters in the game.
Can't wait to try the awaken orochi team tonight on steam once i download the dlc, great combo video of orochi yashiro here.
They removed his Super Punch to a goddam grab c'mon
that ost in specific give me chills dammmm goood
Best grappler in the game by far. Shermie wishes she had combos like this
He doesn't have the damage output that Shermie produces through.
And Clark is still the King, lol. I'm so excited to throw Orochi Yashiro into a team with Dinosaur and someone else.
@@sean_image she needs meter to get that tho Orochi yash is pretty alright without it
And he can just fart out 50% for one bar anywhere on the screen
@@kingsman5121they both need meter but her combos don't scale as hard as O Yash. I have yet to find a tod with him and I haven't found one uploaded by anyone either. His throw into throw combos scales hard from my own findings.
@@ChoseDeath yup as a KOD main Clark is still the best Grappler in the game no doubt.
Orochi Yashiro looks like Superman Outfit with Cape
Awesome Yashiro like is a unleashed beast
Bro i miss the Ko cay katiembre
1:38 nice ultra combo
Does Orochi Yashiro not have Advanced Cancel combos?
*Bugs Bunny saying no*
面对败招,反制有限。单看版边版中伤害似乎可以,其实远不及科隆洛克千鹤等一阵角色,因为他打伤害太难了,比如科隆,就是很简单的摸到一套伤害。
nice
Con Yashiro Orochi significa una turbo paliza
What song are you using throughout the video? It’s dope
It's Team Awakened Orochi's theme in this game. It's called "Rhythmic Hallucination (Earth / Lightning / Flame Mix)" :D
As an Evil Yashiro player back in the day...this is the first KOF 15 character that fell short of the mark on either hitting or improving on the nostalgic feel.
It's true that he's missing tools from previous iterations, but he's an amazing point character. I've almost single character won against top Japanese players with him.
You see that 2nd combo's damage in this video? That's his BNB ultra combo.
Persona... who are you haha did you go to EVO as your alternate identity ? these combos are sick and have been for years keep it up man
Só faltou dizer SANTORYU OGI
My favorite character in this KOF
Same, so fun
Can he even combo any of his level 1 super then level 2 and then climax?
*Bugs Bunny saying no*
@@thikofI wish it’s possible tho
how the hell did you manage to continue comboing after the blowback in that combo on antonov? The cLP just causes him to juggle and air reset.
It needs specific distance so the opponent has time to fly to the wall for the restand.
Great combos.am a player of yashiro, and really love this version 👊
Yashiro look slow compared to kof 98
He has some fun ideas but that damage scaling, tho... he might be low tier.
4:13 not yellow?
Probably because it was a Climax Cancel and not a raw Climax.
Por fin!
Menace Activity
Yesssss
Como siempre, buen video !!!!
I am really enjoying playing with him, but the damage he causes is not even close to any other character in the game, and I think his combos are so repetitive. Thanks for the last combo, that was beautiful. Was trying to figure what to do after the C and D on the corner🙌🏽❤️
Awesome vid. You can squeeze out a little bit more damage for the four meter 1250: j.C, cl.D, f+B, BC, hcf+D, hcbx2+AC, qcb hcf+CD. 796.
Yashiro seems a bit weird in this design, maybe his body's ratio is off? Feels like he has shorter legs now than in 97.
I feel that his legs were overly long/large there now that you make me think about it...
Ikr he looks taller in older games
2:30 ya extrañaba esa frase.
Bro yo extraño el *ko cay katiembre*
1:14
1:39
They did my boy O yashiro bad , Chris is the real top tier in the orochi team
expected
That little kid with purple flame never change in tier list just like Gato